Sandwitches

SRWG: Maito Senpuuji

Oct 22nd, 2013
190
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 3.19 KB | None | 0 0
  1. Name: Maito Senpuuji
  2.  
  3. High Concept: The Richest Guy In The World
  4. Trouble: Sally Pls Stop Working Where The Monster Of The Week Attacks
  5. Phase 1: Batman's Parents Are Dead
  6. Phase 2: Breaking News: Senpuuji Corporation Is Now In Partnership With The SDC
  7. Phase 3:
  8.  
  9. Skills:
  10. +5: Resources
  11. +4: Contacts, Will
  12. +3: Empathy, Swagger, Intrigue
  13. +2: Armour, Melee, Blast, Vigour
  14. +1: Notice, Drive, Pilot, Investigation, Zeal
  15.  
  16. Refresh: 3
  17. Stunts
  18.  
  19. New car, caviar, four star daydream, Think I'll buy me a football team: May roll Resources instead of Smithy when the character has access to the Senpuuji Corporation.
  20. The One who calls the Maelstrom, Nice Guy Senpuuji Maito!: May make a free Advantage roll at the start of combat using Swagger
  21. ???? - May use Contacts on Overcome actions to get around obstacles or remove aspects of a technical nature
  22.  
  23.  
  24. EXTRAS
  25.  
  26.  
  27. Stress:
  28. Physical 1[ ] 2[ ] 3[ ]
  29. Mental 1[ ] 2[ ] 3[ ] 4[ ]
  30.  
  31. Consequences:
  32. Mild (2) [ ]
  33. Moderate (4) [ ]
  34. Severe (6)[ ]
  35.  
  36. -----------------------------
  37.  
  38. Name: Gaine
  39. Aspect: Brave Express Arriving On Schedule
  40.  
  41. +5 Armour
  42. +4 Melee, Notice
  43.  
  44. System 1: Combination Cog
  45. System 2: Combination Cog
  46. Crest of the Brave: Once per Conflict, you may spend a Fate Point to restore a disabled system. As Long as this system is active, A Combination Cog cannot be intentionally disabled by an enemy attack.
  47. Dourinken: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and ignores up to 2 Armor.
  48. Train Whistle: +2 on all Melee Attacks against "Zonders" and "Criminals"
  49.  
  50. Super AI Support System (SASS): Pilots may use the Skills of the Super AIs rather than their own.
  51.  
  52.  
  53. Name: Might Wing + Locomolizer
  54.  
  55. System 1: Combination Cog
  56. Signal Beam: Great (+4) Blast
  57. Mighty Slicer: May use Melee to attack opponents in other Zones.
  58. SUPAH TRAIN: +2 on Overcome checks involving crossing zones you would not normally be able to cross.
  59.  
  60. Silver Wings of Hope, Shining Light of Peace: Allies who invoke an aspect or a boost on a Will roll within the same zone as you, gain an additional +2 to the roll.
  61.  
  62. -----------------------------
  63.  
  64. Might Gaine
  65. Aspect: Brave Express Arriving On Schedule
  66. Aspect: Let's Go, Might Gaine!
  67.  
  68. +5 Armour
  69. +4 Melee, Notice
  70.  
  71. Stress: 1[ ] 2[ ] 3[ ]
  72. Consequences: Mild (2) [ ]
  73.  
  74. Crest of the Brave: Once per Conflict, you may spend a Fate Point to restore a disabled system. As Long as this system is active, A Combination Cog cannot be intentionally disabled by an enemy attack.
  75. Combination Cog
  76. Combination Cog
  77. Combination Cog
  78. Dourinken: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and ignores up to 2 Armor.
  79. Mighty Slicer: May use Melee to attack opponents in other Zones.
  80. Train Whistle: +2 on all Melee Attacks against "Zonders" and "Criminals"
  81. Signal Beam: Great (+4) Blast
  82. SUPAH TRAIN: +2 on Overcome checks involving crossing zones you would not normally be able to cross.
  83.  
  84. Super AI Support System (SASS): Pilots may use the Skills of the Super AIs rather than their own.
  85. Silver Wings of Hope, Shining Light of Peace: Allies who invoke an aspect or a boost on a Will roll within the same zone as you, gain an additional +2 to the roll.
Advertisement
Add Comment
Please, Sign In to add comment