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- Name: Maito Senpuuji
- High Concept: The Richest Guy In The World
- Trouble: Sally Pls Stop Working Where The Monster Of The Week Attacks
- Phase 1: Batman's Parents Are Dead
- Phase 2: Breaking News: Senpuuji Corporation Is Now In Partnership With The SDC
- Phase 3:
- Skills:
- +5: Resources
- +4: Contacts, Will
- +3: Empathy, Swagger, Intrigue
- +2: Armour, Melee, Blast, Vigour
- +1: Notice, Drive, Pilot, Investigation, Zeal
- Refresh: 3
- Stunts
- New car, caviar, four star daydream, Think I'll buy me a football team: May roll Resources instead of Smithy when the character has access to the Senpuuji Corporation.
- The One who calls the Maelstrom, Nice Guy Senpuuji Maito!: May make a free Advantage roll at the start of combat using Swagger
- ???? - May use Contacts on Overcome actions to get around obstacles or remove aspects of a technical nature
- EXTRAS
- Stress:
- Physical 1[ ] 2[ ] 3[ ]
- Mental 1[ ] 2[ ] 3[ ] 4[ ]
- Consequences:
- Mild (2) [ ]
- Moderate (4) [ ]
- Severe (6)[ ]
- -----------------------------
- Name: Gaine
- Aspect: Brave Express Arriving On Schedule
- +5 Armour
- +4 Melee, Notice
- System 1: Combination Cog
- System 2: Combination Cog
- Crest of the Brave: Once per Conflict, you may spend a Fate Point to restore a disabled system. As Long as this system is active, A Combination Cog cannot be intentionally disabled by an enemy attack.
- Dourinken: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and ignores up to 2 Armor.
- Train Whistle: +2 on all Melee Attacks against "Zonders" and "Criminals"
- Super AI Support System (SASS): Pilots may use the Skills of the Super AIs rather than their own.
- Name: Might Wing + Locomolizer
- System 1: Combination Cog
- Signal Beam: Great (+4) Blast
- Mighty Slicer: May use Melee to attack opponents in other Zones.
- SUPAH TRAIN: +2 on Overcome checks involving crossing zones you would not normally be able to cross.
- Silver Wings of Hope, Shining Light of Peace: Allies who invoke an aspect or a boost on a Will roll within the same zone as you, gain an additional +2 to the roll.
- -----------------------------
- Might Gaine
- Aspect: Brave Express Arriving On Schedule
- Aspect: Let's Go, Might Gaine!
- +5 Armour
- +4 Melee, Notice
- Stress: 1[ ] 2[ ] 3[ ]
- Consequences: Mild (2) [ ]
- Crest of the Brave: Once per Conflict, you may spend a Fate Point to restore a disabled system. As Long as this system is active, A Combination Cog cannot be intentionally disabled by an enemy attack.
- Combination Cog
- Combination Cog
- Combination Cog
- Dourinken: Any Melee roll made with the benefit of a Fate Point also has Weapon 1 and ignores up to 2 Armor.
- Mighty Slicer: May use Melee to attack opponents in other Zones.
- Train Whistle: +2 on all Melee Attacks against "Zonders" and "Criminals"
- Signal Beam: Great (+4) Blast
- SUPAH TRAIN: +2 on Overcome checks involving crossing zones you would not normally be able to cross.
- Super AI Support System (SASS): Pilots may use the Skills of the Super AIs rather than their own.
- Silver Wings of Hope, Shining Light of Peace: Allies who invoke an aspect or a boost on a Will roll within the same zone as you, gain an additional +2 to the roll.
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