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- - 46 new animations (Anim list here:
- https://docs.google.com/spreadsheets/d/17BkPG-yaWTkf0IZ5XbxGet4vW4z4wCWoM8IKv5i9D08/htmlview?sle=true#gid=249132771
- )
- - Added skin displacement for boobjob animations
- - New character – Jason (Male Protagonist)
- - Added gun gameplay and gore system prototype in Shooting Range level (Accessible via the teleporter)
- - Added Showroom level with different lighting conditions (Accessible via the teleporter)
- - Added various environment effects
- - Added key to toggle arousal of males (Default J)
- - Added separate muscle flex sliders for arms, torso and legs to character customizer
- - Torches can be placed in the level with the Z key while the torch is selected in the quick item menu (Hold Q)
- - New ocean shader
- - Added hair highlight slider to character customizer
- - Added new hair styles for Sethro and Jason
- Improvements:
- - Revamped Oasis area (Still a work in progress)
- - Resolved crash when despawning a quest NPC with an active marker
- - Resolved two misalignment issues with the intercourse system
- - Exclusive fullscreen mode is working again
- - Resolved camera smoothing being disabled when possessing another character
- - Resolved camera adjustments getting reset after exiting intercourse or poser
- - Resolved custom inputs getting reset
- - Complete rebuild of landscape shader to improve performance
- - Resolved interaction prompt staying visible when entering poser
- - Resolved right part of Iljah’s back not having physics
- - Characters put on clothes again after intercourse
- - Added value input for certain sliders (e.g. clothes, skin material) to make it easier to choose specific values
- - Better character death behaviour
- Known Issues:
- - Crash when switching levels or restarting map (quite likely to occur)!
- - Crash when starting up game in fullscreen mode while the game window is not in focus
- - Dark square on ocean surface when looking down from above
- The bad news is that first known issue. We are still working on it but we didn't want to postpone the release because of it since it's quite a foreseeable issue. This seems to be a well-known problem in the UE4 dev community so hopefully we will be able to fix it soon.
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