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Dec 9th, 2020
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  1. XIII - Patch Notes - 07/12/2020
  2.  
  3. Greetings,
  4.  
  5. A new patch for XIII is now available (PC, PS4 and Xbox One), which includes additional fixes for the issues that players have been encountering.
  6.  
  7. Ever since the launch of the game, our teams have been listening to the community’s feedback and are working hard on the release of new updates and patches to fix the game’s issues and bugs. Rest assured that we will keep working on providing players with regular patches that will allow for an improved playing experience.
  8.  
  9. You’ll find below a summary of this patch’s fixes:
  10.  
  11. - Weapon improvements (balancing, animations and other tweaks, projectiles, multiplayer pickups)
  12. - Better Gameplay experience with many AI fixes (better reaction and behavior, tweaks on some bosses), further audio additions and some fixes on ragdoll system
  13. - Art debugging and improvements (various collision and occlusion bugs, more polish in levels)
  14.  
  15. DESIGN
  16.  
  17. Balancing-
  18.  
  19. Weapons:
  20.  
  21. Increased the AK47 ADS spread.
  22. Increased AK47 Horizontal RecoilIncreased bullet spread of AK47 while on ADS
  23. Reduced the camera dulling while on ADS on Crossbow, Tactical Crossbow, Sniper Rifle
  24. Increased the Push and the Recoil on the Hunting Rifle
  25. Increased the damage and the range of effect of the M16 grenade.
  26. Increased grenade timer from 3 to 4.5 seconds
  27. Increased bullet spread on ADS and Hip fire for Silenced Pistol
  28. Increased bullet spread on ADS and Hip fire for Pistol
  29. Increased bullet spread of Uzi
  30. Increased recoil of Crossbow
  31. Increased recoil of Tactical Crossbow
  32. Reduced the number of ammo in Crossbow pickups and Crossbow Ammo boxes to 3
  33. Reduced the number of ammo in Shotgun pickups and Shotgun ammo boxes to 3
  34. Decreased the damage of the knife stab to 250.
  35.  
  36. Others:
  37.  
  38. Reduced the time of investigation for AI finding a Dead body, From 2s to 1s
  39. Tweaked the life and the armor of the Heavy
  40. Reduced the health regeneration for Hard Difficulty to 30
  41. Increased the health of the Heavy in Hard and Very Hard Difficulty to not be one shot killed by the M16 grenade.
  42. Increased the HP of DrJohansson.increased Dr Johansson’s speed
  43. Increased the damage of Johansson’s knife stab to 10.
  44. Reduced the phase movement speed of Doc Johansson
  45. Reduced the damage in Easy Difficulty of Doc Johansson
  46. Increased the HP amount of Mac Call in Easy, Medium, Hard and Very Hard Difficulty
  47. Increased the Damage of Mac Call in Easy, Medium, Hard and Very Hard Difficulty.
  48.  
  49. Level Design-
  50.  
  51. Brighton Beach 02 – Fix first AK not picking up
  52. Brighton Beach 02 – Fix floating pistol
  53. Emerald Base 02 -Changes on AI and patrols
  54. Lake 01 – Fix some pickups not working
  55. Lake 01 – Increase the time required for navigation markers to appear
  56. Lake 01 – Fix collision issues with rocks and navigation
  57. Prison – Added more alarms to the courtyard.
  58. Prison – Added more guards to the courtyard.
  59. Prison – Adjusted guard patrol in the courtyard.
  60. Prison – Alarms in the courtyard now spawn additional enemies.
  61. Asylum – Alarms now spawn additional enemies.
  62. Canyon 01 – Fixed rock collisions issues
  63. Canyon 01 – Removed focus marker on cliff enemy
  64. SPADS 02 – Added crossbow to starting weapons
  65. SPADS 02 – Fixed broken pickups
  66. SPADS 02 – Cleaned up colliders on broken building
  67. SPADS 02 – Fixed missing objectives
  68. SPADS 02 – Fixed focus marker on sniper enemy not appearing correctly (also causing it to not disappear correctly)
  69. SPADS 03 – Rebalanced pickups (medkits and armor)
  70. SPADS 04 – Changed the weapon of the heavy from a M60 to an AK47.
  71. SPADS 04 – Fix AI not crossing through some doors
  72. SPADS 04 – Add Hunting Shotgun, more ammo for shotgun, and changes on pickup locations
  73. SPADS 04 – Increase the time required for navigation markers to appear
  74. SPADS 04 – Pass on AI (positions & patrols) and add makeshift weapons to allow for a better optional stealth
  75. Resolute Base 01 – Improved enemy patrols.
  76. Resolute Base 01 – Added additional environmental weapons.
  77. Resolute Base 02 – Rebalanced pickups (especially medkits and armor)
  78. Hotel – Enemies in the first area now have more variety.
  79. Sanctuary 01 – Fix viewcone of AI next to fountain
  80. Sanctuary 01 – Fix collision on wooden door so bullets will go through the holes
  81. Sanctuary 01 – Fix area where player can escape the map
  82. Sanctuary 01 – Increase the time required for navigation markers to appear
  83.  
  84. TECH
  85.  
  86. Fixed multiple issues with the initial guard escort sequence in Prison level.
  87. Fixed issue where stunning a guard next to the Winslow sequence in Winslow bank would soft block the player.
  88. Improved the Chopper boss movement and attacks.
  89. Fixed Dr Johansson’s syringe attack only dealing damage to the player without the additional effects.
  90. Changed the AI checkpoint state so that they don’t keep trying to go to an alarm if they were doing so before a checkpoint was saved.
  91. Fixed a guard being able to open the door to the Winslow sequence in Winslow Bank before the sequence was over.
  92. Fixed enemies not reacting to certain sounds from the player if they are already distracted.
  93. Fixed Johansson sometimes not attacking the player if they climb on top of the cupboard during the fight.
  94. Fixed projectiles used in sequences causing noise that alerts AI.
  95. Added debris effect when using the broom, shovel and brick
  96. Fixed UI problems for the grenade
  97. Fixed positioning problems with the grenade and knife being thrown
  98. Various effect fixes for makeshift weapons
  99. Fixed various ragdoll issues for various situations
  100. Added ADS to turret
  101. Added material change for overheat on the turret
  102. Animation improvements on M60, AK47, turret, grenade, hunting shotgun, crossbow tactical, broom, bottle, shovel and ashtray. Also includes adding walking animations to some of them that were missing
  103. Added new controls for ashtray(Holding the throw)
  104. Fixed melee attacks doing stealth damage when not in stealth sometimes
  105. Added vfx change for multiplayer pickups
  106. Fixed some audio issues on bottle
  107. Fixed melee attacks queuing up when aiming a weapon(Knife and bottle)
  108. Fixed dual pistol reload being cancelled(by switching weapon) causing there to be 2 pistols in the left hand when you re-equip it
  109. Fixed reverb issues
  110. Fixed pistol FOV issues when ADS firing
  111.  
  112. ART
  113.  
  114. Levels-
  115.  
  116. Polishing and relighting of Resolute base 01
  117. Fixed blocker with the double doors and the button that controls them in SSH1 Base 01
  118. Fixes on worldbuilding in SSH1 base 01
  119. Fixed an issue in Spads 01 where the underwater gate was resetting if the player moved on the previous area, causing a conditional blocker
  120. Fixes on worldbuilding and occlusion in Canyon 01
  121. Fixes and additions on worldbuilding in Spads 04
  122. Fixes on occlusion in Spads 04
  123. Fixes on worldbuilding and lighting in Prison
  124. Fix on Resolute Base 02 on occlusion sections to prevent helicopter to remain stuck
  125. Fixes on lighting in Resolute Base 02
  126. Fix on occlusion in Winslow bank
  127. Fix and additions on lighting in Winslow Bank
  128. Fixed an occlusion issue in the first office of the Asylum
  129.  
  130. Environment-
  131.  
  132. All the pickable items in the Multiplayer modes now have an updated visual to help them stand out, and they also have an empty visual state for when the pickable is picked up and goes to cooldown
  133. Structure theme update for Resolute 01
  134.  
  135. Weapons-
  136.  
  137. Turret polishing update, including among others ADS mode, and overheat effect
  138. Change the back aim piece of the Turret in order to be easier to aim with
  139. M60 polishing pass and improvements, including overhaul of all the sprint related animations
  140. Broom polishing pass, including various fixes in animations, debris when it breaks and a visual rework so its more detailed when picked up
  141. Shovel animation polishing pass
  142. Brick animation polishing pass
  143. Glass Shard polishing pass
  144. Grenade minor fixes
  145.  
  146. AK47 minor fixes
  147.  
  148. Ashtray minor fixes
  149.  
  150. Sequences-
  151.  
  152. FBI sequences readjustments in the settings, added new functions (now the door where the fbi guy dies is working properly). Fixed culling issues with the picture in picture cameras. Added missing facial animations.
  153. Readjust camera in Spads base 04 to don’t clip with the door
  154. Added new sequences in Prison. Level finished with sequences. Also readjust settings of the previous sequences in this level.
  155. Cameras sequence created in resolute base 02 for the start of the helicopter boss fight.
  156.  
  157. VFX-
  158.  
  159. Added VFX to show recharging pickups in multiplayer maps
  160. Added door kicking effect to cutscene 12
  161. Added animated blood pool to the Dr. Johansson’s death sequence
  162. Added snow effects to the enemies walking in Cutscene 21
  163. Added “Beep” visual noise to the card readers in SSH1 Base 03 sequences 2, 4, 6
  164.  
  165. User Interface-
  166.  
  167. Increased the render resolution on the Character models that appear in the Multiplayer Menu
  168. Fixed the positioning of both Shotgun unlocks in the Collectables Menu so they’re better framed
  169.  
  170. AUDIO
  171.  
  172. Updates on Level Ambiances and Reverbs-
  173.  
  174. Spads_Base_04 Ambience + Reverbs.
  175. Update Spads_Base_03 Ambience + Reverbs.
  176. Update Spads_Base_01 Ambience + Reverbs
  177. Update Lake 01 Ambience + Reverb.
  178. Update Mountains Ambience + Reverbs.
  179. Update Emerald_BAe_01 Ambience + Reverbs.
  180. Update Lake 01 Ambience + Reverb
  181. Update Mountains_02 Ambience + Reverbs.
  182. Update Mountains_02 Ambience + Reverbs.
  183. Update Rooftops Ambience + Reverbs.
  184. Update FBI Headquarters Reverb.
  185. Update Reverbs Brighton Beach 01 and 02.
  186. Update Winslow Bank Reverb + Submarine Ambience.
  187. Update Sanctuary_01 Ambience.
  188. Update Spads_Base_04 Ambience.
  189. Update Sequence Spads_Base_04.
  190. Update Mountains_01 Telepherique Animator.
  191. Update Ambience Hotel + Intr + Cutscene.
  192. Update Submarine_02 Ambience.
  193. Update Submarine_02 Ambience.
  194. Update Canyon Ambience + Reverbs.
  195. Update Ambience Prison.
  196. Update Prison Ambience + Reverbs.
  197. Update Asylum Ambience + Reverbs.
  198. Update Lake 01 + Lake 02 Reverbs.
  199. Update Asylum Ambience + Reverbs.
  200. Update Hotel Reverbs.
  201. Update Submarine Levels Reverbs
  202. Update Mountains_01 + Mountains_02 Reverbs.
  203. Update Emerald base 01, Emerald base 02,Emerald base 03 Reverbs.
  204. Update Rooftops Reverbs. AID-4451 Update Spads_Base_03 Ambience + Reverbs.
  205. Update Ambience + Reverb in FBI Headquarters.
  206. Update Winslow Bank Reverbs.
  207. Update Brighton_Beach_02 Reverbs + Ambience.
  208. Update Reverbs Brighton_Beach_01
  209. Update Brighton_Beach_01 Reverbs.
  210. Update Yacht Reverbs.
  211. Update Resolute_base_01 + Resolute_base_02 Reverbs.
  212. Update Lake_02 Reverbs.
  213. Update Spads_Bae_03 Ambience + Reverbs.
  214. Update Spads_Base_02 Ambience + Reverbs. Update Seq Explosion WB.
  215. Update Spads_base_02 Ambience + Reverbs.
  216. Update canyon_02 Ambience + Reverbs.
  217. Update SSH1_Base_03 Ambience + Reverbs.
  218. Update SSH1_Base_01 Ambience + Reverbs
  219. Update SSH1_Base_04 Ambience + Reverbs.
  220. Update Submarine Ambience + Reverbs.
  221. Added Canyon additional SFX for ambiance.
  222. Update Event for Optimization + Reverb System.
  223.  
  224. Equipment Fixes and Updates-
  225.  
  226. Update Fmod Event Bottle on fps arms + related prefabs
  227. Update Key fmod event fps_arms.
  228. Update Audio_Shotgun_Fire Sound on Fps Arms.
  229. Upgraded the grenade SFX
  230. Added a custom preset for sniper, did another pass of weapons optimizations.
  231. Sorted Ref audio events, Fixed grenade explosions, added Bazooka expl 3d to mountain 02 bank.
  232. Tweaked punch impacts.
  233. Added IR send to all fire 2D weapons, boosted IR tail for indoor on revolver.
  234. New Revolver SFX,New revolver shots SFX.
  235.  
  236. SFX Fixes and Updates-
  237.  
  238. Update Surface vfx_sfx script object.
  239. Update Shark Sequence in Spads_Base_01.
  240. Update Surface vfx_sfx script object.
  241.  
  242. Pushables and Interactables Fixes and Updates
  243.  
  244. Update Doors gate prefabs + Audio Gate prefab.
  245. Reduced the number of assets on impacts to 6
  246. Update Panel control event + Snapshot.
  247. Update Generator event.
  248. Fixed door 29 sync and hangar door 01 sync.
  249.  
  250. Music,Sequence,Cutscene Fixes and Updates-
  251.  
  252. Update Spads_Base_01 Sequence.
  253. Update Music Submarine.
  254. Fix Dialogue Hotel. VXID-4451 Update banks.
  255. Update Mountains_02 Fix Dialogue + Fix Footsteps_npc
  256. Update Sanctuary_02 Intr.
  257. Update Spads_Base_01 Sequence.
  258. Update Shark Sequence in Spads_Base_01.
  259. Update Spads_Base_04 Sequence.
  260. Update Sequence 12.2 in SSH1_Base_01.
  261. Update SSH1_Base_01 Seq_12.
  262. Update Sequence Spads_Base_04
  263. Fix Dialogue Cutscene_03.
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