7mm

【Skript】SoundPack

7mm
Nov 9th, 2018
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  1. # "SoundPack" Ver.1
  2. # ・改造可 ・二次配布可
  3. # Create by Malb (Discord: @Malb#5603)
  4.  
  5.  
  6.  
  7. on load:
  8. set {soundpack.version} to "0.1"
  9.  
  10. command /soundload:
  11. permission: skript.admin
  12. trigger:
  13. message "&a[&eSoundPack&a] &7再生データをロードしています"
  14.  
  15. set {_n} to "soundpack.chartdata.kaerunouta"
  16. set {%{_n}%.unit} to 5
  17.  
  18. loop {%{_n}%.max} times:
  19. clear {%{_n}%.%loop-value%::*}
  20.  
  21. set {%{_n}%.10::1} to "flute +p do"
  22. set {%{_n}%.12::1} to "flute +p re"
  23. set {%{_n}%.14::1} to "flute +p mi"
  24. set {%{_n}%.16::1} to "flute +p fa"
  25. set {%{_n}%.18::1} to "flute +p mi"
  26. set {%{_n}%.20::1} to "flute +p re"
  27. set {%{_n}%.22::1} to "flute +p do"
  28.  
  29. set {%{_n}%.26::1} to "flute +p mi"
  30. set {%{_n}%.28::1} to "flute +p fa"
  31. set {%{_n}%.30::1} to "flute +p so"
  32. set {%{_n}%.32::1} to "flute +p ra"
  33. set {%{_n}%.34::1} to "flute +p so"
  34. set {%{_n}%.36::1} to "flute +p fa"
  35. set {%{_n}%.38::1} to "flute +p mi"
  36.  
  37. set {%{_n}%.42::1} to "flute +p do"
  38. set {%{_n}%.46::1} to "flute +p do"
  39. set {%{_n}%.50::1} to "flute +p do"
  40. set {%{_n}%.54::1} to "flute +p do"
  41.  
  42. set {%{_n}%.58::1} to "flute +p do"
  43. set {%{_n}%.59::1} to "flute +p do"
  44. set {%{_n}%.60::1} to "flute +p re"
  45. set {%{_n}%.61::1} to "flute +p re"
  46. set {%{_n}%.62::1} to "flute +p mi"
  47. set {%{_n}%.63::1} to "flute +p mi"
  48. set {%{_n}%.64::1} to "flute +p fa"
  49. set {%{_n}%.65::1} to "flute +p fa"
  50. set {%{_n}%.66::1} to "flute +p mi"
  51. set {%{_n}%.68::1} to "flute +p re"
  52. set {%{_n}%.70::1} to "flute +p do"
  53.  
  54. set {%{_n}%.26::2} to "harp +p do"
  55. set {%{_n}%.28::2} to "harp +p re"
  56. set {%{_n}%.30::2} to "harp +p mi"
  57. set {%{_n}%.32::2} to "harp +p fa"
  58. set {%{_n}%.34::2} to "harp +p mi"
  59. set {%{_n}%.36::2} to "harp +p re"
  60. set {%{_n}%.38::2} to "harp +p do"
  61.  
  62. set {%{_n}%.42::2} to "harp +p mi"
  63. set {%{_n}%.44::2} to "harp +p fa"
  64. set {%{_n}%.46::2} to "harp +p so"
  65. set {%{_n}%.48::2} to "harp +p ra"
  66. set {%{_n}%.50::2} to "harp +p so"
  67. set {%{_n}%.52::2} to "harp +p fa"
  68. set {%{_n}%.54::2} to "harp +p mi"
  69.  
  70. set {%{_n}%.58::2} to "harp +p do"
  71. set {%{_n}%.62::2} to "harp +p do"
  72. set {%{_n}%.66::2} to "harp +p do"
  73. set {%{_n}%.70::2} to "harp +p do"
  74.  
  75. set {%{_n}%.74::2} to "harp +p do"
  76. set {%{_n}%.75::2} to "harp +p do"
  77. set {%{_n}%.76::2} to "harp +p re"
  78. set {%{_n}%.77::2} to "harp +p re"
  79. set {%{_n}%.78::2} to "harp +p mi"
  80. set {%{_n}%.79::2} to "harp +p mi"
  81. set {%{_n}%.80::2} to "harp +p fa"
  82. set {%{_n}%.81::2} to "harp +p fa"
  83. set {%{_n}%.82::2} to "harp +p mi"
  84. set {%{_n}%.84::2} to "harp +p re"
  85. set {%{_n}%.86::2} to "harp +p do"
  86.  
  87. set {%{_n}%.42::3} to "pling +p do"
  88. set {%{_n}%.44::3} to "pling +p re"
  89. set {%{_n}%.46::3} to "pling +p mi"
  90. set {%{_n}%.48::3} to "pling +p fa"
  91. set {%{_n}%.50::3} to "pling +p mi"
  92. set {%{_n}%.52::3} to "pling +p re"
  93. set {%{_n}%.54::3} to "pling +p do"
  94.  
  95. set {%{_n}%.58::3} to "pling +p mi"
  96. set {%{_n}%.60::3} to "pling +p fa"
  97. set {%{_n}%.62::3} to "pling +p so"
  98. set {%{_n}%.64::3} to "pling +p ra"
  99. set {%{_n}%.66::3} to "pling +p so"
  100. set {%{_n}%.68::3} to "pling +p fa"
  101. set {%{_n}%.70::3} to "pling +p mi"
  102.  
  103. set {%{_n}%.74::3} to "pling +p do"
  104. set {%{_n}%.78::3} to "pling +p do"
  105. set {%{_n}%.82::3} to "pling +p do"
  106. set {%{_n}%.86::3} to "pling +p do"
  107.  
  108. set {%{_n}%.90::3} to "pling +p do"
  109. set {%{_n}%.91::3} to "pling +p do"
  110. set {%{_n}%.92::3} to "pling +p re"
  111. set {%{_n}%.93::3} to "pling +p re"
  112. set {%{_n}%.94::3} to "pling +p mi"
  113. set {%{_n}%.95::3} to "pling +p mi"
  114. set {%{_n}%.96::3} to "pling +p fa"
  115. set {%{_n}%.97::3} to "pling +p fa"
  116. set {%{_n}%.98::3} to "pling +p mi"
  117. set {%{_n}%.100::3} to "pling +p re"
  118. set {%{_n}%.102::3} to "pling +p do"
  119.  
  120. set {%{_n}%.max} to 102
  121.  
  122. message "&9Load ""kaerunouta"""
  123.  
  124. set {_n} to "soundpack.chartdata.pragmatism"
  125. set {%{_n}%.unit} to 2
  126.  
  127. loop {%{_n}%.max} times:
  128. clear {%{_n}%.%loop-value%::*}
  129.  
  130. #1
  131. set {%{_n}%.30::1} to "pling +p do"
  132. set {%{_n}%.32::1} to "pling +p do!"
  133. set {%{_n}%.36::1} to "pling +p so!"
  134. set {%{_n}%.40::1} to "pling +p do!"
  135. set {%{_n}%.42::1} to "pling +p do"
  136. #2
  137. set {%{_n}%.46::1} to "pling +p do"
  138. set {%{_n}%.48::1} to "pling +p do!"
  139. set {%{_n}%.52::1} to "pling +p so!"
  140. set {%{_n}%.56::1} to "pling +p do"
  141. set {%{_n}%.58::1} to "pling +p so!"
  142. set {%{_n}%.60::1} to "pling +p do."
  143. #3
  144. set {%{_n}%.62::1} to "pling +p do."
  145. set {%{_n}%.64::1} to "pling +p ra!"
  146. set {%{_n}%.68::1} to "pling +p do."
  147. set {%{_n}%.72::1} to "pling +p do."
  148. set {%{_n}%.74::1} to "pling +p do!."
  149. #4
  150. set {%{_n}%.78::1} to "pling +p so!"
  151. set {%{_n}%.84::1} to "pling +p fa"
  152. set {%{_n}%.88::1} to "pling +p fa"
  153. set {%{_n}%.90::1} to "pling +p so!"
  154. #5
  155. set {%{_n}%.94::1} to "pling +p re!"
  156. set {%{_n}%.94::2} to "pling +p fa!"
  157. set {%{_n}%.102::1} to "pling +p fa!"
  158. set {%{_n}%.104::1} to "pling +p fa"
  159. set {%{_n}%.106::1} to "pling +p re!"
  160. #6
  161. set {%{_n}%.110::1} to "pling +p re"
  162. set {%{_n}%.110::1} to "pling +p fa"
  163. set {%{_n}%.116::1} to "pling +p do!"
  164. set {%{_n}%.118::1} to "pling +p do!"
  165. set {%{_n}%.122::1} to "pling +p ra!"
  166. set {%{_n}%.122::2} to "pling +p fa"
  167. #7
  168. set {%{_n}%.126::1} to "pling +p ra!"
  169. set {%{_n}%.126::2} to "pling +p mi"
  170. set {%{_n}%.132::1} to "pling +p ra"
  171. set {%{_n}%.132::2} to "pling +p mi"
  172. set {%{_n}%.136::1} to "pling +p ra"
  173. set {%{_n}%.136::2} to "pling +p mi"
  174. set {%{_n}%.138::1} to "pling +p ra!"
  175. set {%{_n}%.138::2} to "pling +p mi"
  176. #8
  177. set {%{_n}%.142::1} to "pling +p do."
  178. set {%{_n}%.142::2} to "pling +p fa"
  179. set {%{_n}%.148::1} to "pling +p do"
  180. set {%{_n}%.148::2} to "pling +p fa"
  181. set {%{_n}%.150::1} to "pling +p do"
  182. set {%{_n}%.150::2} to "pling +p fa"
  183. #9
  184. set {%{_n}%.158::1} to "pling +p fa"
  185. set {%{_n}%.158::2} to "pling +p ra!"
  186. set {%{_n}%.158::3} to "pling +p do!."
  187. set {%{_n}%.166::1} to "pling +p ra!"
  188. set {%{_n}%.168::1} to "pling +p ra!"
  189. set {%{_n}%.168::2} to "pling +p do."
  190. set {%{_n}%.170::1} to "pling +p ra!"
  191. set {%{_n}%.170::2} to "pling +p do!."
  192. #10
  193. set {%{_n}%.174::1} to "pling +p so!"
  194. set {%{_n}%.174::2} to "pling +p do."
  195. set {%{_n}%.174::3} to "pling +p fa."
  196. set {%{_n}%.180::1} to "pling +p fa"
  197. set {%{_n}%.180::2} to "pling +p do."
  198. set {%{_n}%.182::1} to "pling +p fa"
  199. set {%{_n}%.182::2} to "pling +p do."
  200. set {%{_n}%.186::1} to "pling +p fa"
  201. set {%{_n}%.186::2} to "pling +p so!"
  202. #11
  203. set {%{_n}%.190::1} to "pling +p fa!"
  204. set {%{_n}%.190::2} to "pling +p ra!"
  205. set {%{_n}%.196::1} to "pling +p fa!"
  206. set {%{_n}%.196::2} to "pling +p ra!"
  207. set {%{_n}%.200::1} to "pling +p fa!"
  208. set {%{_n}%.200::2} to "pling +p do"
  209. set {%{_n}%.202::1} to "pling +p fa!"
  210. set {%{_n}%.202::2} to "pling +p do!"
  211. #12
  212. set {%{_n}%.206::1} to "pling +p do!"
  213. set {%{_n}%.206::2} to "pling +p fa"
  214. set {%{_n}%.206::3} to "pling +p so!"
  215. set {%{_n}%.212::1} to "pling +p .so!"
  216. set {%{_n}%.212::2} to "pling +p do!"
  217. set {%{_n}%.216::1} to "pling +p do!"
  218. set {%{_n}%.216::2} to "pling +p fa"
  219. set {%{_n}%.218::1} to "pling +p do"
  220. set {%{_n}%.218::2} to "pling +p so!"
  221. set {%{_n}%.220::1} to "pling +p do!"
  222. set {%{_n}%.220::2} to "pling +p fa"
  223. #13
  224. set {%{_n}%.222::1} to "pling +p re!"
  225. set {%{_n}%.222::2} to "pling +p fa!"
  226. set {%{_n}%.230::1} to "pling +p re!"
  227. set {%{_n}%.230::2} to "pling +p fa!"
  228. set {%{_n}%.230::1} to "pling +p ra!"
  229. set {%{_n}%.230::2} to "pling +p fa"
  230. set {%{_n}%.230::1} to "pling +p ra!"
  231. set {%{_n}%.230::2} to "pling +p re!"
  232.  
  233. set {%{_n}%.max} to 300
  234.  
  235. message "&9Load ""pragmatism"""
  236.  
  237. message "&a[&eSoundPack&a] &7再生データをロードしました"
  238.  
  239. every tick:
  240. loop all players:
  241. {soundpack.stat.pstat::%loop-player%} is "playing"
  242. add 1 to {soundpack.stat.timing2::%loop-player%}
  243. if {soundpack.stat.timing2::%loop-player%} >= {soundpack.chartdata.%{soundpack.stat.playing::%loop-player%}%.unit}:
  244. add 1 to {soundpack.stat.timing::%loop-player%}
  245. clear {_v}
  246. loop 6 times:
  247. add 1 to {_v}
  248. set {_c} to "/%{soundpack.chartdata.%{soundpack.stat.playing::%loop-player%}%.%{soundpack.stat.timing::%loop-player%}%::%{_v}%}%"
  249. replace "+p" in {_c} with loop-player's name
  250. command {_c}
  251. set {debug::%loop-player%} to "/%{_c}%"
  252. set {soundpack.stat.timing2::%loop-player%} to 0
  253.  
  254. command /debug:
  255. trigger:
  256. message "%{debug::%player%}%"
  257.  
  258. command /soundinit:
  259. trigger:
  260. message "&a[&eSoundPack&a] &a初期化を完了しました"
  261. set {soundpack.init::%player%} to true
  262. set {soundpack.stat.timing::%player%} to 0
  263. set {soundpack.stat.timing2::%player%} to 0
  264. set {soundpack.stat.playing::%player%} to "none"
  265. set {soundpack.stat.pstat::%player%} to "wait"
  266. set {soundpack.opti.loop::%player%} to false
  267.  
  268. command /sound [<text>] [<text>] [<text>]:
  269. trigger:
  270. if {soundpack.init::%player%} is not true:
  271. message "&a[&eSoundPack&a] &c初期化してください: &6/soundinit"
  272. stop
  273. if arg 1 is "play" or "p":
  274. message "&a[&eSoundPack&a] &a%arg 2% を再生中・・・・・・"
  275. set {soundpack.stat.timing::%player%} to 0
  276. set {soundpack.stat.timing2::%player%} to 0
  277. set {soundpack.stat.playing::%player%} to arg 2
  278. set {soundpack.stat.pstat::%player%} to "playing"
  279. else if arg 1 is "stop" or "s":
  280. message "&a[&eSoundPack&a] &a再生を停止しました"
  281. set {soundpack.stat.timing::%player%} to 0
  282. set {soundpack.stat.timing2::%player%} to 0
  283. clear {soundpack.stat.playing::%player%}
  284. clear {soundpack.stat.pstat::%player%}
  285. else if arg 1 is "timing" or "t":
  286. if arg 2 is "pause" or "p":
  287. {soundpack.stat.pstat::%player%} is not "pause"
  288. set {soundpack.stat.pstat::%player%} to "pause"
  289. message "&a[&eSoundPack&e] &a一時停止しました"
  290. else if arg 2 is "start" or "s":
  291. {soundpack.stat.pstat::%player%} is not "start"
  292. set {soundpack.stat.pstat::%player%} to "played"
  293. message "&a[&eSoundPack&e] &a再生しました"
  294. else if arg 2 is "timing" or "t":
  295. set {soundpack.stat.timing::%player%} to arg 3 parsed as integer
  296. set {soundpack.stat.timing::%player%} to {soundpack.stat.timing::%player%}*20
  297. message "&a[&eSoundPack&e] &a現在の再生時間を%arg 3%秒に設定しました"
  298. else:
  299. message "&a===== &eSoundPack Ver.%{soundpack.version}% &a====="
  300. message "&7/sound t &6pause &3>> &b一時停止します"
  301. message "&7/sound t &6start &3>> &b再び再生します"
  302. message "&7/sound t &6timing &3>> &b指定した秒数まで飛ばします"
  303. else if arg 1 is "opti" or "o":
  304. if arg 2 is "loop" or "l":
  305. if {soundpack.opti.volume::%player%} is true:
  306. set {soundpack.opti.volume::%player%} to false
  307. message "&a[&eSoundPack&a] &aループ再生を&9オフ&aにしました"
  308. else:
  309. set {soundpack.opti.volume::%player%} to true
  310. message "&a[&eSoundPack&a] &aループ再生を&cオン&aにしました"
  311. else:
  312. message "&a===== &eSoundPack Ver.%{soundpack.version}% &a====="
  313. message "&7/sound o &6loop &3>> &bループ再生を使用します"
  314. else:
  315. message "&a===== &eSoundPack Ver.%{soundpack.version}% &a====="
  316. message "&7/sound &6play &3>> &b再生する曲を選びます"
  317. message "&7/sound &6stop &3>> &b再生を停止します"
  318. message "&7/sound &6timing &3>> &b一時停止や再生時間変更ができます"
  319. message "&7/sound &6opti &3>> &b再生に関する設定をします"
  320.  
  321. command /csound <player> <text>:
  322. permission: skript.admin
  323. trigger:
  324. execute arg 1 command "sound play %arg 2%"
  325.  
  326.  
  327.  
  328.  
  329.  
  330. # ここより下は
  331. # 自作Skript "EasyNotes" よりコピー
  332. # Create by Malb (Discord: @Malb#5603)
  333.  
  334.  
  335. command /basedrum <player> <text>:
  336. trigger:
  337. if arg 2 is ".fa!":
  338. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.5"
  339. else if arg 2 is ".so":
  340. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.53"
  341. else if arg 2 is ".so!":
  342. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.56"
  343. else if arg 2 is ".ra":
  344. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.59"
  345. else if arg 2 is ".ra!":
  346. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.63"
  347. else if arg 2 is ".si":
  348. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.67"
  349. else if arg 2 is "do":
  350. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.71"
  351. else if arg 2 is "do!":
  352. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.74"
  353. else if arg 2 is "re":
  354. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.79"
  355. else if arg 2 is "re!":
  356. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.84"
  357. else if arg 2 is "mi":
  358. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.88"
  359. else if arg 2 is "fa":
  360. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.93"
  361. else if arg 2 is "fa!":
  362. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.99"
  363. else if arg 2 is "so":
  364. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.05"
  365. else if arg 2 is "so!":
  366. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.12"
  367. else if arg 2 is "ra":
  368. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.18"
  369. else if arg 2 is "ra!":
  370. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.25"
  371. else if arg 2 is "si":
  372. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.33"
  373. else if arg 2 is "do.":
  374. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.41"
  375. else if arg 2 is "do!.":
  376. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.5"
  377. else if arg 2 is "re.":
  378. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.6"
  379. else if arg 2 is "re!.":
  380. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.68"
  381. else if arg 2 is "mi.":
  382. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.78"
  383. else if arg 2 is "fa.":
  384. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.89"
  385. else if arg 2 is "fa!.":
  386. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 2.0"
  387. else:
  388. message "?"
  389.  
  390. command /bass <player> <text>:
  391. trigger:
  392. if arg 2 is ".fa!":
  393. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.5"
  394. else if arg 2 is ".so":
  395. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.53"
  396. else if arg 2 is ".so!":
  397. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.56"
  398. else if arg 2 is ".ra":
  399. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.59"
  400. else if arg 2 is ".ra!":
  401. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.63"
  402. else if arg 2 is ".si":
  403. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.67"
  404. else if arg 2 is "do":
  405. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.71"
  406. else if arg 2 is "do!":
  407. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.74"
  408. else if arg 2 is "re":
  409. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.79"
  410. else if arg 2 is "re!":
  411. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.84"
  412. else if arg 2 is "mi":
  413. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.88"
  414. else if arg 2 is "fa":
  415. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.93"
  416. else if arg 2 is "fa!":
  417. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.99"
  418. else if arg 2 is "so":
  419. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.05"
  420. else if arg 2 is "so!":
  421. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.12"
  422. else if arg 2 is "ra":
  423. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.18"
  424. else if arg 2 is "ra!":
  425. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.25"
  426. else if arg 2 is "si":
  427. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.33"
  428. else if arg 2 is "do.":
  429. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.41"
  430. else if arg 2 is "do!.":
  431. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.5"
  432. else if arg 2 is "re.":
  433. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.6"
  434. else if arg 2 is "re!.":
  435. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.68"
  436. else if arg 2 is "mi.":
  437. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.78"
  438. else if arg 2 is "fa.":
  439. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.89"
  440. else if arg 2 is "fa!.":
  441. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 2.0"
  442. else:
  443. message "?"
  444.  
  445. command /bell <player> <text>:
  446. trigger:
  447. if arg 2 is ".fa!":
  448. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.5"
  449. else if arg 2 is ".so":
  450. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.53"
  451. else if arg 2 is ".so!":
  452. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.56"
  453. else if arg 2 is ".ra":
  454. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.59"
  455. else if arg 2 is ".ra!":
  456. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.63"
  457. else if arg 2 is ".si":
  458. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.67"
  459. else if arg 2 is "do":
  460. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.71"
  461. else if arg 2 is "do!":
  462. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.74"
  463. else if arg 2 is "re":
  464. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.79"
  465. else if arg 2 is "re!":
  466. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.84"
  467. else if arg 2 is "mi":
  468. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.88"
  469. else if arg 2 is "fa":
  470. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.93"
  471. else if arg 2 is "fa!":
  472. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.99"
  473. else if arg 2 is "so":
  474. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.05"
  475. else if arg 2 is "so!":
  476. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.12"
  477. else if arg 2 is "ra":
  478. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.18"
  479. else if arg 2 is "ra!":
  480. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.25"
  481. else if arg 2 is "si":
  482. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.33"
  483. else if arg 2 is "do.":
  484. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.41"
  485. else if arg 2 is "do!.":
  486. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.5"
  487. else if arg 2 is "re.":
  488. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.6"
  489. else if arg 2 is "re!.":
  490. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.68"
  491. else if arg 2 is "mi.":
  492. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.78"
  493. else if arg 2 is "fa.":
  494. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.89"
  495. else if arg 2 is "fa!.":
  496. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 2.0"
  497. else:
  498. message "?"
  499.  
  500. command /chime <player> <text>:
  501. trigger:
  502. if arg 2 is ".fa!":
  503. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.5"
  504. else if arg 2 is ".so":
  505. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.53"
  506. else if arg 2 is ".so!":
  507. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.56"
  508. else if arg 2 is ".ra":
  509. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.59"
  510. else if arg 2 is ".ra!":
  511. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.63"
  512. else if arg 2 is ".si":
  513. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.67"
  514. else if arg 2 is "do":
  515. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.71"
  516. else if arg 2 is "do!":
  517. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.74"
  518. else if arg 2 is "re":
  519. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.79"
  520. else if arg 2 is "re!":
  521. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.84"
  522. else if arg 2 is "mi":
  523. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.88"
  524. else if arg 2 is "fa":
  525. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.93"
  526. else if arg 2 is "fa!":
  527. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.99"
  528. else if arg 2 is "so":
  529. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.05"
  530. else if arg 2 is "so!":
  531. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.12"
  532. else if arg 2 is "ra":
  533. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.18"
  534. else if arg 2 is "ra!":
  535. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.25"
  536. else if arg 2 is "si":
  537. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.33"
  538. else if arg 2 is "do.":
  539. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.41"
  540. else if arg 2 is "do!.":
  541. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.5"
  542. else if arg 2 is "re.":
  543. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.6"
  544. else if arg 2 is "re!.":
  545. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.68"
  546. else if arg 2 is "mi.":
  547. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.78"
  548. else if arg 2 is "fa.":
  549. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.89"
  550. else if arg 2 is "fa!.":
  551. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 2.0"
  552. else:
  553. message "?"
  554.  
  555. command /flute <player> <text>:
  556. trigger:
  557. if arg 2 is ".fa!":
  558. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.5"
  559. else if arg 2 is ".so":
  560. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.53"
  561. else if arg 2 is ".so!":
  562. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.56"
  563. else if arg 2 is ".ra":
  564. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.59"
  565. else if arg 2 is ".ra!":
  566. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.63"
  567. else if arg 2 is ".si":
  568. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.67"
  569. else if arg 2 is "do":
  570. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.71"
  571. else if arg 2 is "do!":
  572. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.74"
  573. else if arg 2 is "re":
  574. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.79"
  575. else if arg 2 is "re!":
  576. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.84"
  577. else if arg 2 is "mi":
  578. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.88"
  579. else if arg 2 is "fa":
  580. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.93"
  581. else if arg 2 is "fa!":
  582. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.99"
  583. else if arg 2 is "so":
  584. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.05"
  585. else if arg 2 is "so!":
  586. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.12"
  587. else if arg 2 is "ra":
  588. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.18"
  589. else if arg 2 is "ra!":
  590. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.25"
  591. else if arg 2 is "si":
  592. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.33"
  593. else if arg 2 is "do.":
  594. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.41"
  595. else if arg 2 is "do!.":
  596. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.5"
  597. else if arg 2 is "re.":
  598. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.6"
  599. else if arg 2 is "re!.":
  600. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.68"
  601. else if arg 2 is "mi.":
  602. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.78"
  603. else if arg 2 is "fa.":
  604. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.89"
  605. else if arg 2 is "fa!.":
  606. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 2.0"
  607. else:
  608. message "?"
  609.  
  610. command /guitar <player> <text>:
  611. trigger:
  612. if arg 2 is ".fa!":
  613. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.5"
  614. else if arg 2 is ".so":
  615. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.53"
  616. else if arg 2 is ".so!":
  617. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.56"
  618. else if arg 2 is ".ra":
  619. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.59"
  620. else if arg 2 is ".ra!":
  621. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.63"
  622. else if arg 2 is ".si":
  623. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.67"
  624. else if arg 2 is "do":
  625. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.71"
  626. else if arg 2 is "do!":
  627. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.74"
  628. else if arg 2 is "re":
  629. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.79"
  630. else if arg 2 is "re!":
  631. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.84"
  632. else if arg 2 is "mi":
  633. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.88"
  634. else if arg 2 is "fa":
  635. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.93"
  636. else if arg 2 is "fa!":
  637. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.99"
  638. else if arg 2 is "so":
  639. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.05"
  640. else if arg 2 is "so!":
  641. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.12"
  642. else if arg 2 is "ra":
  643. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.18"
  644. else if arg 2 is "ra!":
  645. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.25"
  646. else if arg 2 is "si":
  647. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.33"
  648. else if arg 2 is "do.":
  649. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.41"
  650. else if arg 2 is "do!.":
  651. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.5"
  652. else if arg 2 is "re.":
  653. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.6"
  654. else if arg 2 is "re!.":
  655. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.68"
  656. else if arg 2 is "mi.":
  657. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.78"
  658. else if arg 2 is "fa.":
  659. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.89"
  660. else if arg 2 is "fa!.":
  661. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 2.0"
  662. else:
  663. message "?"
  664.  
  665. command /harp <player> <text>:
  666. trigger:
  667. if arg 2 is ".fa!":
  668. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.5"
  669. else if arg 2 is ".so":
  670. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.53"
  671. else if arg 2 is ".so!":
  672. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.56"
  673. else if arg 2 is ".ra":
  674. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.59"
  675. else if arg 2 is ".ra!":
  676. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.63"
  677. else if arg 2 is ".si":
  678. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.67"
  679. else if arg 2 is "do":
  680. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.71"
  681. else if arg 2 is "do!":
  682. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.74"
  683. else if arg 2 is "re":
  684. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.79"
  685. else if arg 2 is "re!":
  686. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.84"
  687. else if arg 2 is "mi":
  688. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.88"
  689. else if arg 2 is "fa":
  690. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.93"
  691. else if arg 2 is "fa!":
  692. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.99"
  693. else if arg 2 is "so":
  694. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.05"
  695. else if arg 2 is "so!":
  696. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.12"
  697. else if arg 2 is "ra":
  698. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.18"
  699. else if arg 2 is "ra!":
  700. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.25"
  701. else if arg 2 is "si":
  702. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.33"
  703. else if arg 2 is "do.":
  704. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.41"
  705. else if arg 2 is "do!.":
  706. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.5"
  707. else if arg 2 is "re.":
  708. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.6"
  709. else if arg 2 is "re!.":
  710. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.68"
  711. else if arg 2 is "mi.":
  712. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.78"
  713. else if arg 2 is "fa.":
  714. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.89"
  715. else if arg 2 is "fa!.":
  716. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 2.0"
  717. else:
  718. message "?"
  719.  
  720. command /hat <player> <text>:
  721. trigger:
  722. if arg 2 is ".fa!":
  723. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.5"
  724. else if arg 2 is ".so":
  725. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.53"
  726. else if arg 2 is ".so!":
  727. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.56"
  728. else if arg 2 is ".ra":
  729. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.59"
  730. else if arg 2 is ".ra!":
  731. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.63"
  732. else if arg 2 is ".si":
  733. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.67"
  734. else if arg 2 is "do":
  735. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.71"
  736. else if arg 2 is "do!":
  737. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.74"
  738. else if arg 2 is "re":
  739. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.79"
  740. else if arg 2 is "re!":
  741. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.84"
  742. else if arg 2 is "mi":
  743. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.88"
  744. else if arg 2 is "fa":
  745. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.93"
  746. else if arg 2 is "fa!":
  747. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.99"
  748. else if arg 2 is "so":
  749. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.05"
  750. else if arg 2 is "so!":
  751. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.12"
  752. else if arg 2 is "ra":
  753. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.18"
  754. else if arg 2 is "ra!":
  755. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.25"
  756. else if arg 2 is "si":
  757. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.33"
  758. else if arg 2 is "do.":
  759. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.41"
  760. else if arg 2 is "do!.":
  761. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.5"
  762. else if arg 2 is "re.":
  763. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.6"
  764. else if arg 2 is "re!.":
  765. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.68"
  766. else if arg 2 is "mi.":
  767. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.78"
  768. else if arg 2 is "fa.":
  769. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.89"
  770. else if arg 2 is "fa!.":
  771. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 2.0"
  772. else:
  773. message "?"
  774.  
  775. command /pling <player> <text>:
  776. trigger:
  777. if arg 2 is ".fa!":
  778. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.5"
  779. else if arg 2 is ".so":
  780. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.53"
  781. else if arg 2 is ".so!":
  782. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.56"
  783. else if arg 2 is ".ra":
  784. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.59"
  785. else if arg 2 is ".ra!":
  786. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.63"
  787. else if arg 2 is ".si":
  788. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.67"
  789. else if arg 2 is "do":
  790. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.71"
  791. else if arg 2 is "do!":
  792. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.74"
  793. else if arg 2 is "re":
  794. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.79"
  795. else if arg 2 is "re!":
  796. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.84"
  797. else if arg 2 is "mi":
  798. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.88"
  799. else if arg 2 is "fa":
  800. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.93"
  801. else if arg 2 is "fa!":
  802. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.99"
  803. else if arg 2 is "so":
  804. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.05"
  805. else if arg 2 is "so!":
  806. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.12"
  807. else if arg 2 is "ra":
  808. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.18"
  809. else if arg 2 is "ra!":
  810. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.25"
  811. else if arg 2 is "si":
  812. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.33"
  813. else if arg 2 is "do.":
  814. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.41"
  815. else if arg 2 is "do!.":
  816. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.5"
  817. else if arg 2 is "re.":
  818. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.6"
  819. else if arg 2 is "re!.":
  820. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.68"
  821. else if arg 2 is "mi.":
  822. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.78"
  823. else if arg 2 is "fa.":
  824. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.89"
  825. else if arg 2 is "fa!.":
  826. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 2.0"
  827. else:
  828. message "?"
  829.  
  830. command /snare <player> <text>:
  831. trigger:
  832. if arg 2 is ".fa!":
  833. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.5"
  834. else if arg 2 is ".so":
  835. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.53"
  836. else if arg 2 is ".so!":
  837. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.56"
  838. else if arg 2 is ".ra":
  839. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.59"
  840. else if arg 2 is ".ra!":
  841. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.63"
  842. else if arg 2 is ".si":
  843. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.67"
  844. else if arg 2 is "do":
  845. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.71"
  846. else if arg 2 is "do!":
  847. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.74"
  848. else if arg 2 is "re":
  849. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.79"
  850. else if arg 2 is "re!":
  851. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.84"
  852. else if arg 2 is "mi":
  853. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.88"
  854. else if arg 2 is "fa":
  855. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.93"
  856. else if arg 2 is "fa!":
  857. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.99"
  858. else if arg 2 is "so":
  859. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.05"
  860. else if arg 2 is "so!":
  861. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.12"
  862. else if arg 2 is "ra":
  863. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.18"
  864. else if arg 2 is "ra!":
  865. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.25"
  866. else if arg 2 is "si":
  867. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.33"
  868. else if arg 2 is "do.":
  869. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.41"
  870. else if arg 2 is "do!.":
  871. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.5"
  872. else if arg 2 is "re.":
  873. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.6"
  874. else if arg 2 is "re!.":
  875. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.68"
  876. else if arg 2 is "mi.":
  877. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.78"
  878. else if arg 2 is "fa.":
  879. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.89"
  880. else if arg 2 is "fa!.":
  881. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 2.0"
  882. else:
  883. message "?"
  884.  
  885. command /xylophone <player> <text>:
  886. trigger:
  887. if arg 2 is ".fa!":
  888. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.5"
  889. else if arg 2 is ".so":
  890. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.53"
  891. else if arg 2 is ".so!":
  892. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.56"
  893. else if arg 2 is ".ra":
  894. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.59"
  895. else if arg 2 is ".ra!":
  896. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.63"
  897. else if arg 2 is ".si":
  898. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.67"
  899. else if arg 2 is "do":
  900. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.71"
  901. else if arg 2 is "do!":
  902. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.74"
  903. else if arg 2 is "re":
  904. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.79"
  905. else if arg 2 is "re!":
  906. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.84"
  907. else if arg 2 is "mi":
  908. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.88"
  909. else if arg 2 is "fa":
  910. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.93"
  911. else if arg 2 is "fa!":
  912. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.99"
  913. else if arg 2 is "so":
  914. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.05"
  915. else if arg 2 is "so!":
  916. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.12"
  917. else if arg 2 is "ra":
  918. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.18"
  919. else if arg 2 is "ra!":
  920. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.25"
  921. else if arg 2 is "si":
  922. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.33"
  923. else if arg 2 is "do.":
  924. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.41"
  925. else if arg 2 is "do!.":
  926. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.5"
  927. else if arg 2 is "re.":
  928. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.6"
  929. else if arg 2 is "re!.":
  930. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.68"
  931. else if arg 2 is "mi.":
  932. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.78"
  933. else if arg 2 is "fa.":
  934. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.89"
  935. else if arg 2 is "fa!.":
  936. execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 2.0"
  937. else:
  938. message "?"
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