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- # "SoundPack" Ver.1
- # ・改造可 ・二次配布可
- # Create by Malb (Discord: @Malb#5603)
- on load:
- set {soundpack.version} to "0.1"
- command /soundload:
- permission: skript.admin
- trigger:
- message "&a[&eSoundPack&a] &7再生データをロードしています"
- set {_n} to "soundpack.chartdata.kaerunouta"
- set {%{_n}%.unit} to 5
- loop {%{_n}%.max} times:
- clear {%{_n}%.%loop-value%::*}
- set {%{_n}%.10::1} to "flute +p do"
- set {%{_n}%.12::1} to "flute +p re"
- set {%{_n}%.14::1} to "flute +p mi"
- set {%{_n}%.16::1} to "flute +p fa"
- set {%{_n}%.18::1} to "flute +p mi"
- set {%{_n}%.20::1} to "flute +p re"
- set {%{_n}%.22::1} to "flute +p do"
- set {%{_n}%.26::1} to "flute +p mi"
- set {%{_n}%.28::1} to "flute +p fa"
- set {%{_n}%.30::1} to "flute +p so"
- set {%{_n}%.32::1} to "flute +p ra"
- set {%{_n}%.34::1} to "flute +p so"
- set {%{_n}%.36::1} to "flute +p fa"
- set {%{_n}%.38::1} to "flute +p mi"
- set {%{_n}%.42::1} to "flute +p do"
- set {%{_n}%.46::1} to "flute +p do"
- set {%{_n}%.50::1} to "flute +p do"
- set {%{_n}%.54::1} to "flute +p do"
- set {%{_n}%.58::1} to "flute +p do"
- set {%{_n}%.59::1} to "flute +p do"
- set {%{_n}%.60::1} to "flute +p re"
- set {%{_n}%.61::1} to "flute +p re"
- set {%{_n}%.62::1} to "flute +p mi"
- set {%{_n}%.63::1} to "flute +p mi"
- set {%{_n}%.64::1} to "flute +p fa"
- set {%{_n}%.65::1} to "flute +p fa"
- set {%{_n}%.66::1} to "flute +p mi"
- set {%{_n}%.68::1} to "flute +p re"
- set {%{_n}%.70::1} to "flute +p do"
- set {%{_n}%.26::2} to "harp +p do"
- set {%{_n}%.28::2} to "harp +p re"
- set {%{_n}%.30::2} to "harp +p mi"
- set {%{_n}%.32::2} to "harp +p fa"
- set {%{_n}%.34::2} to "harp +p mi"
- set {%{_n}%.36::2} to "harp +p re"
- set {%{_n}%.38::2} to "harp +p do"
- set {%{_n}%.42::2} to "harp +p mi"
- set {%{_n}%.44::2} to "harp +p fa"
- set {%{_n}%.46::2} to "harp +p so"
- set {%{_n}%.48::2} to "harp +p ra"
- set {%{_n}%.50::2} to "harp +p so"
- set {%{_n}%.52::2} to "harp +p fa"
- set {%{_n}%.54::2} to "harp +p mi"
- set {%{_n}%.58::2} to "harp +p do"
- set {%{_n}%.62::2} to "harp +p do"
- set {%{_n}%.66::2} to "harp +p do"
- set {%{_n}%.70::2} to "harp +p do"
- set {%{_n}%.74::2} to "harp +p do"
- set {%{_n}%.75::2} to "harp +p do"
- set {%{_n}%.76::2} to "harp +p re"
- set {%{_n}%.77::2} to "harp +p re"
- set {%{_n}%.78::2} to "harp +p mi"
- set {%{_n}%.79::2} to "harp +p mi"
- set {%{_n}%.80::2} to "harp +p fa"
- set {%{_n}%.81::2} to "harp +p fa"
- set {%{_n}%.82::2} to "harp +p mi"
- set {%{_n}%.84::2} to "harp +p re"
- set {%{_n}%.86::2} to "harp +p do"
- set {%{_n}%.42::3} to "pling +p do"
- set {%{_n}%.44::3} to "pling +p re"
- set {%{_n}%.46::3} to "pling +p mi"
- set {%{_n}%.48::3} to "pling +p fa"
- set {%{_n}%.50::3} to "pling +p mi"
- set {%{_n}%.52::3} to "pling +p re"
- set {%{_n}%.54::3} to "pling +p do"
- set {%{_n}%.58::3} to "pling +p mi"
- set {%{_n}%.60::3} to "pling +p fa"
- set {%{_n}%.62::3} to "pling +p so"
- set {%{_n}%.64::3} to "pling +p ra"
- set {%{_n}%.66::3} to "pling +p so"
- set {%{_n}%.68::3} to "pling +p fa"
- set {%{_n}%.70::3} to "pling +p mi"
- set {%{_n}%.74::3} to "pling +p do"
- set {%{_n}%.78::3} to "pling +p do"
- set {%{_n}%.82::3} to "pling +p do"
- set {%{_n}%.86::3} to "pling +p do"
- set {%{_n}%.90::3} to "pling +p do"
- set {%{_n}%.91::3} to "pling +p do"
- set {%{_n}%.92::3} to "pling +p re"
- set {%{_n}%.93::3} to "pling +p re"
- set {%{_n}%.94::3} to "pling +p mi"
- set {%{_n}%.95::3} to "pling +p mi"
- set {%{_n}%.96::3} to "pling +p fa"
- set {%{_n}%.97::3} to "pling +p fa"
- set {%{_n}%.98::3} to "pling +p mi"
- set {%{_n}%.100::3} to "pling +p re"
- set {%{_n}%.102::3} to "pling +p do"
- set {%{_n}%.max} to 102
- message "&9Load ""kaerunouta"""
- set {_n} to "soundpack.chartdata.pragmatism"
- set {%{_n}%.unit} to 2
- loop {%{_n}%.max} times:
- clear {%{_n}%.%loop-value%::*}
- #1
- set {%{_n}%.30::1} to "pling +p do"
- set {%{_n}%.32::1} to "pling +p do!"
- set {%{_n}%.36::1} to "pling +p so!"
- set {%{_n}%.40::1} to "pling +p do!"
- set {%{_n}%.42::1} to "pling +p do"
- #2
- set {%{_n}%.46::1} to "pling +p do"
- set {%{_n}%.48::1} to "pling +p do!"
- set {%{_n}%.52::1} to "pling +p so!"
- set {%{_n}%.56::1} to "pling +p do"
- set {%{_n}%.58::1} to "pling +p so!"
- set {%{_n}%.60::1} to "pling +p do."
- #3
- set {%{_n}%.62::1} to "pling +p do."
- set {%{_n}%.64::1} to "pling +p ra!"
- set {%{_n}%.68::1} to "pling +p do."
- set {%{_n}%.72::1} to "pling +p do."
- set {%{_n}%.74::1} to "pling +p do!."
- #4
- set {%{_n}%.78::1} to "pling +p so!"
- set {%{_n}%.84::1} to "pling +p fa"
- set {%{_n}%.88::1} to "pling +p fa"
- set {%{_n}%.90::1} to "pling +p so!"
- #5
- set {%{_n}%.94::1} to "pling +p re!"
- set {%{_n}%.94::2} to "pling +p fa!"
- set {%{_n}%.102::1} to "pling +p fa!"
- set {%{_n}%.104::1} to "pling +p fa"
- set {%{_n}%.106::1} to "pling +p re!"
- #6
- set {%{_n}%.110::1} to "pling +p re"
- set {%{_n}%.110::1} to "pling +p fa"
- set {%{_n}%.116::1} to "pling +p do!"
- set {%{_n}%.118::1} to "pling +p do!"
- set {%{_n}%.122::1} to "pling +p ra!"
- set {%{_n}%.122::2} to "pling +p fa"
- #7
- set {%{_n}%.126::1} to "pling +p ra!"
- set {%{_n}%.126::2} to "pling +p mi"
- set {%{_n}%.132::1} to "pling +p ra"
- set {%{_n}%.132::2} to "pling +p mi"
- set {%{_n}%.136::1} to "pling +p ra"
- set {%{_n}%.136::2} to "pling +p mi"
- set {%{_n}%.138::1} to "pling +p ra!"
- set {%{_n}%.138::2} to "pling +p mi"
- #8
- set {%{_n}%.142::1} to "pling +p do."
- set {%{_n}%.142::2} to "pling +p fa"
- set {%{_n}%.148::1} to "pling +p do"
- set {%{_n}%.148::2} to "pling +p fa"
- set {%{_n}%.150::1} to "pling +p do"
- set {%{_n}%.150::2} to "pling +p fa"
- #9
- set {%{_n}%.158::1} to "pling +p fa"
- set {%{_n}%.158::2} to "pling +p ra!"
- set {%{_n}%.158::3} to "pling +p do!."
- set {%{_n}%.166::1} to "pling +p ra!"
- set {%{_n}%.168::1} to "pling +p ra!"
- set {%{_n}%.168::2} to "pling +p do."
- set {%{_n}%.170::1} to "pling +p ra!"
- set {%{_n}%.170::2} to "pling +p do!."
- #10
- set {%{_n}%.174::1} to "pling +p so!"
- set {%{_n}%.174::2} to "pling +p do."
- set {%{_n}%.174::3} to "pling +p fa."
- set {%{_n}%.180::1} to "pling +p fa"
- set {%{_n}%.180::2} to "pling +p do."
- set {%{_n}%.182::1} to "pling +p fa"
- set {%{_n}%.182::2} to "pling +p do."
- set {%{_n}%.186::1} to "pling +p fa"
- set {%{_n}%.186::2} to "pling +p so!"
- #11
- set {%{_n}%.190::1} to "pling +p fa!"
- set {%{_n}%.190::2} to "pling +p ra!"
- set {%{_n}%.196::1} to "pling +p fa!"
- set {%{_n}%.196::2} to "pling +p ra!"
- set {%{_n}%.200::1} to "pling +p fa!"
- set {%{_n}%.200::2} to "pling +p do"
- set {%{_n}%.202::1} to "pling +p fa!"
- set {%{_n}%.202::2} to "pling +p do!"
- #12
- set {%{_n}%.206::1} to "pling +p do!"
- set {%{_n}%.206::2} to "pling +p fa"
- set {%{_n}%.206::3} to "pling +p so!"
- set {%{_n}%.212::1} to "pling +p .so!"
- set {%{_n}%.212::2} to "pling +p do!"
- set {%{_n}%.216::1} to "pling +p do!"
- set {%{_n}%.216::2} to "pling +p fa"
- set {%{_n}%.218::1} to "pling +p do"
- set {%{_n}%.218::2} to "pling +p so!"
- set {%{_n}%.220::1} to "pling +p do!"
- set {%{_n}%.220::2} to "pling +p fa"
- #13
- set {%{_n}%.222::1} to "pling +p re!"
- set {%{_n}%.222::2} to "pling +p fa!"
- set {%{_n}%.230::1} to "pling +p re!"
- set {%{_n}%.230::2} to "pling +p fa!"
- set {%{_n}%.230::1} to "pling +p ra!"
- set {%{_n}%.230::2} to "pling +p fa"
- set {%{_n}%.230::1} to "pling +p ra!"
- set {%{_n}%.230::2} to "pling +p re!"
- set {%{_n}%.max} to 300
- message "&9Load ""pragmatism"""
- message "&a[&eSoundPack&a] &7再生データをロードしました"
- every tick:
- loop all players:
- {soundpack.stat.pstat::%loop-player%} is "playing"
- add 1 to {soundpack.stat.timing2::%loop-player%}
- if {soundpack.stat.timing2::%loop-player%} >= {soundpack.chartdata.%{soundpack.stat.playing::%loop-player%}%.unit}:
- add 1 to {soundpack.stat.timing::%loop-player%}
- clear {_v}
- loop 6 times:
- add 1 to {_v}
- set {_c} to "/%{soundpack.chartdata.%{soundpack.stat.playing::%loop-player%}%.%{soundpack.stat.timing::%loop-player%}%::%{_v}%}%"
- replace "+p" in {_c} with loop-player's name
- command {_c}
- set {debug::%loop-player%} to "/%{_c}%"
- set {soundpack.stat.timing2::%loop-player%} to 0
- command /debug:
- trigger:
- message "%{debug::%player%}%"
- command /soundinit:
- trigger:
- message "&a[&eSoundPack&a] &a初期化を完了しました"
- set {soundpack.init::%player%} to true
- set {soundpack.stat.timing::%player%} to 0
- set {soundpack.stat.timing2::%player%} to 0
- set {soundpack.stat.playing::%player%} to "none"
- set {soundpack.stat.pstat::%player%} to "wait"
- set {soundpack.opti.loop::%player%} to false
- command /sound [<text>] [<text>] [<text>]:
- trigger:
- if {soundpack.init::%player%} is not true:
- message "&a[&eSoundPack&a] &c初期化してください: &6/soundinit"
- stop
- if arg 1 is "play" or "p":
- message "&a[&eSoundPack&a] &a%arg 2% を再生中・・・・・・"
- set {soundpack.stat.timing::%player%} to 0
- set {soundpack.stat.timing2::%player%} to 0
- set {soundpack.stat.playing::%player%} to arg 2
- set {soundpack.stat.pstat::%player%} to "playing"
- else if arg 1 is "stop" or "s":
- message "&a[&eSoundPack&a] &a再生を停止しました"
- set {soundpack.stat.timing::%player%} to 0
- set {soundpack.stat.timing2::%player%} to 0
- clear {soundpack.stat.playing::%player%}
- clear {soundpack.stat.pstat::%player%}
- else if arg 1 is "timing" or "t":
- if arg 2 is "pause" or "p":
- {soundpack.stat.pstat::%player%} is not "pause"
- set {soundpack.stat.pstat::%player%} to "pause"
- message "&a[&eSoundPack&e] &a一時停止しました"
- else if arg 2 is "start" or "s":
- {soundpack.stat.pstat::%player%} is not "start"
- set {soundpack.stat.pstat::%player%} to "played"
- message "&a[&eSoundPack&e] &a再生しました"
- else if arg 2 is "timing" or "t":
- set {soundpack.stat.timing::%player%} to arg 3 parsed as integer
- set {soundpack.stat.timing::%player%} to {soundpack.stat.timing::%player%}*20
- message "&a[&eSoundPack&e] &a現在の再生時間を%arg 3%秒に設定しました"
- else:
- message "&a===== &eSoundPack Ver.%{soundpack.version}% &a====="
- message "&7/sound t &6pause &3>> &b一時停止します"
- message "&7/sound t &6start &3>> &b再び再生します"
- message "&7/sound t &6timing &3>> &b指定した秒数まで飛ばします"
- else if arg 1 is "opti" or "o":
- if arg 2 is "loop" or "l":
- if {soundpack.opti.volume::%player%} is true:
- set {soundpack.opti.volume::%player%} to false
- message "&a[&eSoundPack&a] &aループ再生を&9オフ&aにしました"
- else:
- set {soundpack.opti.volume::%player%} to true
- message "&a[&eSoundPack&a] &aループ再生を&cオン&aにしました"
- else:
- message "&a===== &eSoundPack Ver.%{soundpack.version}% &a====="
- message "&7/sound o &6loop &3>> &bループ再生を使用します"
- else:
- message "&a===== &eSoundPack Ver.%{soundpack.version}% &a====="
- message "&7/sound &6play &3>> &b再生する曲を選びます"
- message "&7/sound &6stop &3>> &b再生を停止します"
- message "&7/sound &6timing &3>> &b一時停止や再生時間変更ができます"
- message "&7/sound &6opti &3>> &b再生に関する設定をします"
- command /csound <player> <text>:
- permission: skript.admin
- trigger:
- execute arg 1 command "sound play %arg 2%"
- # ここより下は
- # 自作Skript "EasyNotes" よりコピー
- # Create by Malb (Discord: @Malb#5603)
- command /basedrum <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.basedrum master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /bass <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bass master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /bell <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.bell master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /chime <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.chime master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /flute <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.flute master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /guitar <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.guitar master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /harp <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.harp master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /hat <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.hat master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /pling <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.pling master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /snare <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.snare master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
- command /xylophone <player> <text>:
- trigger:
- if arg 2 is ".fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.5"
- else if arg 2 is ".so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.53"
- else if arg 2 is ".so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.56"
- else if arg 2 is ".ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.59"
- else if arg 2 is ".ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.63"
- else if arg 2 is ".si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.67"
- else if arg 2 is "do":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.71"
- else if arg 2 is "do!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.74"
- else if arg 2 is "re":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.79"
- else if arg 2 is "re!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.84"
- else if arg 2 is "mi":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.88"
- else if arg 2 is "fa":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.93"
- else if arg 2 is "fa!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 0.99"
- else if arg 2 is "so":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.05"
- else if arg 2 is "so!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.12"
- else if arg 2 is "ra":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.18"
- else if arg 2 is "ra!":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.25"
- else if arg 2 is "si":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.33"
- else if arg 2 is "do.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.41"
- else if arg 2 is "do!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.5"
- else if arg 2 is "re.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.6"
- else if arg 2 is "re!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.68"
- else if arg 2 is "mi.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.78"
- else if arg 2 is "fa.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 1.89"
- else if arg 2 is "fa!.":
- execute console command "/execute %arg 1% ~ ~ ~ playsound block.note.xylophone master %arg 1% ~ ~ ~ 1 2.0"
- else:
- message "?"
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