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Pixelmon Config

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Feb 14th, 2015
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  1. # Configuration file
  2.  
  3. ##########################################################################################################
  4. # afkhandler
  5. #--------------------------------------------------------------------------------------------------------#
  6. # Settings for controlling autobattler for AFK players
  7. ##########################################################################################################
  8.  
  9. afkhandler {
  10. # Sets the time (in seconds) before a player in battle is declared to be AFK and the autobattle code takes over for them
  11. I:"AFK Activation Time Length"=90
  12.  
  13. # Sets the time (in seconds) that the autobattle code allows for AFK player to move once autobattle is active, before selecting a move itself
  14. I:"AFK Activation Turn Time"=15
  15.  
  16. # Have autobattle take over if player is AFK during a battle, activates after specified time period and gives specified time for each turn after that
  17. B:"AFK Handler Active"=false
  18. }
  19.  
  20.  
  21. ##########################################################################################################
  22. # breeding
  23. #--------------------------------------------------------------------------------------------------------#
  24. # Settings for breeding behavior
  25. ##########################################################################################################
  26.  
  27. breeding {
  28. # If disabled, prevents crafting of Ranch Blocks
  29. B:"Allow crafting of Ranch Blocks"=true
  30.  
  31. # If disabled, prevents placing of ranch blocks, preventing breeding from occuring
  32. B:"Allow placing of ranch blocks"=true
  33.  
  34. # Disabling this will remove the ranch expansion item from the game
  35. B:"Allow ranch expansion"=true
  36.  
  37. # If enabled, random eggs from ditto-ditto breeding might contain legendaries.
  38. B:"Allow random BREEDING eggs to have a chance to be a legendary"=false
  39.  
  40. # If enabled, random eggs from /pokegiveEgg might contain legendaries.
  41. B:"Allow random SPAWNED eggs to have a chance to be a legendary"=false
  42.  
  43. # Number of stages to go through before breeding occurs (1-5)
  44. I:"Number of breeding levels"=5
  45.  
  46. # Sets the number of steps per egg cycle, lower numbers hatch eggs faster
  47. I:"Steps per egg cycle"=255
  48.  
  49. # Control speed of breeding based on the blocks set in the area, if false will set breeding speed to 1.0x
  50. B:"Use breeding environments"=true
  51.  
  52. # Number of ticks till the breeding level goes up by 1
  53. I:"World ticks till breeding level increased"=18000
  54. }
  55.  
  56.  
  57. ##########################################################################################################
  58. # database
  59. #--------------------------------------------------------------------------------------------------------#
  60. # Settings for re-routing the pixelmon saving system into an external database
  61. ##########################################################################################################
  62.  
  63. database {
  64. # Put the connection string for the external database in the form jdbc:dbtype://...
  65. S:"Connection string"=jdbc:h2://
  66.  
  67. # Enable this to change the save system over to a database specified in the connection string property, only h2 and mysql currently supported
  68. B:"Save to external database"=false
  69. }
  70.  
  71.  
  72. ##########################################################################################################
  73. # general
  74. #--------------------------------------------------------------------------------------------------------#
  75. # General settings for the world
  76. ##########################################################################################################
  77.  
  78. general {
  79. # Allow player to throw pokeballs from hotbar, if false pokeballs can only be thrown in battles
  80. B:"Allow Capturing Outside of Battle"=true
  81.  
  82. # Allows players to make rare candies by crafting (Serverside option)
  83. B:"Allow Crafting of Rare Candy"=true
  84.  
  85. # Allows the 17 types of Gems to be dropped by bosses
  86. B:"Allow Gem Boss Drop"=false
  87.  
  88. # Allows the 17 types of Gems to be crafted by players
  89. B:"Allow Gems to be crafted"=true
  90.  
  91. # Determines if player vs player battles give pokemon experience, no EXP gain in PVP when false
  92. B:"Allow PVP Experience"=true
  93.  
  94. # Allow players to plant apricorns/berries in the ground
  95. B:"Allow Planting"=true
  96.  
  97. # Permits bosses to drop ranch area upgrades
  98. B:"Allow Ranch Upgrade Boss Drop"=true
  99.  
  100. # Allow players to ride pokemon. If false no pokemon can be ridden. (Server side option)
  101. B:"Allow Riding"=true
  102.  
  103. # Allow random generation of structures such as Pokecenters, Shrines, and other buildings if true
  104. B:"Allow Structures to Spawn"=true
  105.  
  106. # Determines if player vs trainer battles give pokemon experience, no EXP gain in trainer battles when false
  107. B:"Allow Trainer Experience"=true
  108.  
  109. # Allow the anvil to replace finished items with starting item from player's inventory without manual placing
  110. B:"Allow anvil autoreloading"=false
  111.  
  112. # Allow the player to nickname pokemon (not a server-wide setting, just a client setting)
  113. B:"Allow pokemon nicknames"=true
  114.  
  115. # Allow creepers, skeletons, etc to spawn in the world - DANGER can kill you while battling
  116. B:"Allow vanilla mobs"=true
  117.  
  118. # Set legendary shrines to one use (false) or multiple use (true)
  119. B:"Bird Shrines are reusable"=false
  120.  
  121. # Allow Players to use Cloning Machines to clone Mew to Mewtwo
  122. B:"Cloning Machines Enabled"=true
  123.  
  124. # When mounted enables steering the pixelmon by looking
  125. B:"Enable point to steer"=true
  126.  
  127. # Lets you choose to give/not give a starter to a player on join (via the pixelmon starter screen)
  128. B:"Give a starter on join"=true
  129.  
  130. # Requires HM move Fly or HM move Surf on a pokemon to be able to ride it
  131. B:"Have HM To Ride"=false
  132.  
  133. # Isi's hourglass is an item that lets you skip stages of breeding
  134. B:"Let bosses drop Isi's hourglass"=true
  135.  
  136. # If true must be opped, if false must be in creative mode
  137. B:"Must be opped to use spawners"=true
  138.  
  139. # Sets how far pixelmon names and levels can be seen from (client setting only)
  140. I:"Nameplate Visible Range Modifier (1=default, 2=farther, 3=far)"=1
  141.  
  142. # Allows wild pokemon to drop items like feathers, etc on death
  143. B:"Pokemon Drops Enabled"=true
  144.  
  145. # Prints more detailed error messages to the server.log file if enabled
  146. B:"Print Errors"=false
  147.  
  148. # Removes regular minecraft music so only Pixelmon music plays (Currently locked to true in code)
  149. B:"Remove Minecraft Music"=true
  150.  
  151. # Increases Size of Pixelmon Models in Game by 30%
  152. B:"Scale Models Up"=true
  153.  
  154. # Allow Legendary Bird Shrines to Spawn Randomly in World
  155. B:"Spawn Bird Shrines"=true
  156.  
  157. # Allow Haunted Jeweler Gem Shrines to Spawn Randomly in World
  158. B:"Spawn Gem Shrines"=true
  159.  
  160. # Battle camera rotates around player if true, and is stationary if false
  161. B:"Spin Battle Camera"=false
  162.  
  163. # The time taken before syncing to the system clock (in seconds)
  164. I:"System time sync interval"=30
  165.  
  166. # Set Traders to one use (false) or multiple use (true)
  167. B:"Traders are reusable"=false
  168.  
  169. # Sets Trainer Rarity, higher values spawn trainers more often, 0 spawns no trainers
  170. I:"Trainer Rarity (percentage 0-200)"=50
  171.  
  172. # Lets your world follow real world time or not (server's system time)
  173. B:"Use system time for world time"=false
  174.  
  175. # Allows you to toggle which tab list you would like to use
  176. B:"Use the Custom Tab List"=true
  177.  
  178. # Allows some wild pokemon to aggro on player and force battles, no forced battles when false
  179. B:"Wild Pokemon initiate battles"=true
  180.  
  181. # Wild pokemon will have a chance based on unfavourable battle conditions to try and flee from battle
  182. B:"Wild pokemon can try and flee from battles"=false
  183.  
  184. # Saves Pixelmon entities to file when world saves (greatly increases savefile size and save time if true
  185. B:"Write Entities To World Save"=false
  186. }
  187.  
  188.  
  189. ##########################################################################################################
  190. # graphics
  191. #--------------------------------------------------------------------------------------------------------#
  192. # Graphics Settings
  193. ##########################################################################################################
  194.  
  195. graphics {
  196. # Use the smd normal maps for shading pokeballs
  197. B:"Enable smooth shading for pokeballs"=true
  198.  
  199. # Use the smd normal maps for shading pokemon
  200. B:"Enable smooth shading for pokemon"=true
  201.  
  202. # Multiplier of the 64 distance usually used for rendering
  203. D:"Render Distance Weight"=2.0
  204.  
  205. # Display the currently selected pokemon's attack target on the screen
  206. B:"Show current attack target"=true
  207.  
  208. # Use the low-res (256x256) pokemon and pokeball textures
  209. B:"Use low-res Textures"=false
  210.  
  211. # Use original pokemon textures for statues
  212. B:"Use original pokemon textures for statues"=false
  213. }
  214.  
  215.  
  216. ##########################################################################################################
  217. # ids
  218. #--------------------------------------------------------------------------------------------------------#
  219. # Entity IDs for Pixelmon Entities (DO NOT CHANGE, unless you know what you are doing)
  220. ##########################################################################################################
  221.  
  222. ids {
  223. I:"Camera ID"=202
  224. I:"Pixelmon ID"=200
  225. I:"Pokeball ID"=201
  226. I:"Trainer ID"=199
  227. }
  228.  
  229.  
  230. ##########################################################################################################
  231. # pokeloot
  232. #--------------------------------------------------------------------------------------------------------#
  233. # Settings for controlling pokeloot chest spawns and behavior
  234. ##########################################################################################################
  235.  
  236. pokeloot {
  237. # Sets the frequency of chests spawning in world (to disable completely use the '- Enabled' config settings)
  238. # Minimal ~ 1 per 64 chunks, Normal ~ 1 per 32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks
  239. I:"Chest Spawn Rate (Minimal=0,Normal=1,More=2,Extreme=3)"=2
  240.  
  241. # Sets the Mode of all randomly spawned pokeloot chests
  242. # FCFS = First Come First Serve, only one player can loot chest, then chests vanishes
  243. # PL1D = Player 1 Drop, chest gives one drop per person, chest remains for others to use once each
  244. # PUD = Player Unlimited Drops, chests can be used infinitely by all players
  245. # TIMED = Each player allowed to loot again after specified time interval (individual timers), chest remains after looting
  246. I:"Default Spawn Mode (FCFS=0, PL1D=1, PUD=2, TIMED=3)"=0
  247.  
  248. # Allow Hidden Grottos to spawn in the world
  249. B:"Hidden Grotto - Enabled"=true
  250.  
  251. # Allows invisible pokechests to spawn around the world randomly
  252. B:"Hidden PokeChest - Enabled"=true
  253.  
  254. # Allows normal visible pokechests to spawn around the world randomly
  255. B:"Normal PokeChest - Enabled"=true
  256.  
  257. # Sets Frequency that a player can reuse a timed loot chest (both placed in creative and naturally spawned, if set to TIMED
  258. # Time Conversions: One Hour = 3600 seconds, One Day = 86400 seconds, One Week = 604800 seconds
  259. I:"Timed Loot (seconds)"=86400
  260. }
  261.  
  262.  
  263. ##########################################################################################################
  264. # spawning
  265. #--------------------------------------------------------------------------------------------------------#
  266. # Settings that control what Pixelmon spawn and how many spawn
  267. ##########################################################################################################
  268.  
  269. spawning {
  270. # Allow wild legendaries to spawn (besides specific event spawns)
  271. B:"Allow Legendaries to spawn"=true
  272.  
  273. # Forces wild pokemon to despawn after a battle
  274. B:"Despawn on Flee or Loss"=false
  275.  
  276. # This lets you choose which dimensions the pixelmon spawner will operate in
  277. I:"Dimensions Pokemon will spawn in" <
  278. 0
  279. >
  280.  
  281. # Displays server-wide announcement 'A Legendary Has Spawned in <name> Biome' when legendary spawns
  282. B:"Display global message on legendary spawn"=true
  283.  
  284. # Sets whether Generation 1 Pixelmon will be spawned or not (Pokedex 1-151)
  285. B:Gen1=true
  286.  
  287. # Sets whether Generation 2 Pixelmon will be spawned or not (Pokedex 152-251)
  288. B:Gen2=true
  289.  
  290. # Sets whether Generation 3 Pixelmon will be spawned or not (Pokedex 252-386)
  291. B:Gen3=true
  292.  
  293. # Sets whether Generation 4 Pixelmon will be spawned or not (Pokedex 387-493)
  294. B:Gen4=true
  295.  
  296. # Sets whether Generation 5 Pixelmon will be spawned or not (Pokedex 494-649)
  297. B:Gen5=true
  298.  
  299. # Sets whether Generation 6 Pixelmon will be spawned or not (Pokedex 650-719)
  300. B:Gen6=true
  301.  
  302. # Sets odds of Legendary Spawning (1 in X spawns), higher values spawn wild legendaries less often
  303. I:"Legendary Spawn Rate"=22000
  304.  
  305. # Sets max number of flying pokemon in world at a time (higher numbers = more spawns) (KEEP THIS LOW)
  306. I:"Max number of Air Pokemon (at one time)"=2
  307.  
  308. # Sets max number of land pokemon in world at a time (higher numbers = more spawns)
  309. I:"Max number of Land Pokemon (at one time)"=40
  310.  
  311. # Sets max number of underground pokemon in world at a time (higher numbers = more spawns)
  312. I:"Max number of Underground Pokemon (at one time)"=20
  313.  
  314. # Sets max number of water pokemon in world at a time (higher numbers = more spawns)
  315. I:"Max number of Water Pokemon (at one time)"=20
  316.  
  317. # Shiny calculation uses 1/(shiny rate) to get odds of becoming shiny
  318. I:"Shiny spawn rate"=2048
  319. }
  320.  
  321.  
  322. starter_settings {
  323. I:"Level (min=5, max=100"=5
  324. B:Shiny=false
  325. }
  326.  
  327.  
  328. starters {
  329. S:"1 - First Choice"=Bulbasaur
  330. S:"2 - Second Choice"=Squirtle
  331. S:"3 - Third Choice"=Charmander
  332. S:"4 - Fourth Choice"=Chikorita
  333. S:"5 - Fifth Choice"=Totodile
  334. S:"6 - Sixth Choice"=Cyndaquil
  335. S:"7 - Seventh Choice"=Treecko
  336. S:"8 - Eighth Choice"=Mudkip
  337. S:"9 - Ninth Choice"=Torchic
  338. S:"_10 - Tenth Choice"=Turtwig
  339. S:"_11 - Eleventh Choice"=Piplup
  340. S:"_12 - Twelfth Choice"=Chimchar
  341. S:"_13 - Thirteenth Choice"=Snivy
  342. S:"_14 - Fourteenth Choice"=Oshawott
  343. S:"_15 - Fifteenth Choice"=Tepig
  344. }
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