ThatOneGuy561

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Jun 19th, 2017
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  1. wait(3)
  2.  
  3. -- Local Dread (converted by Citrus/Solavenge)
  4. -- Music orb is rip
  5.  
  6. --[[
  7.  
  8. why hello there script stealer what are you doing here?
  9.  
  10. ]]--
  11.  
  12. script.Name = "Dread"
  13. local Stalenezz = Instance.new("StringValue",script)
  14. Stalenezz.Name = "Staleness"
  15. local ST1 = Instance.new("StringValue",Stalenezz)
  16. ST1.Name = "1"
  17. local ST2 = Instance.new("StringValue",Stalenezz)
  18. ST2.Name = "2"
  19. local ST3 = Instance.new("StringValue",Stalenezz)
  20. ST3.Name = "3"
  21. local ST4 = Instance.new("StringValue",Stalenezz)
  22. ST4.Name = "4"
  23. local ST5 = Instance.new("StringValue",Stalenezz)
  24. ST5.Name = "5"
  25. local ST6 = Instance.new("StringValue",Stalenezz)
  26. ST6.Name = "6"
  27. local ST7 = Instance.new("StringValue",Stalenezz)
  28. ST7.Name = "7"
  29. local ST8 = Instance.new("StringValue",Stalenezz)
  30. ST8.Name = "8"
  31. local ST9 = Instance.new("StringValue",Stalenezz)
  32. ST9.Name = "9"
  33. local StalenezzChk = Instance.new("BoolValue",script)
  34. StalenezzChk.Name = "StalenessChecker"
  35. StalenezzChk.Value = false
  36. local SC1 = Instance.new("BoolValue",StalenezzChk)
  37. SC1.Name = "1"
  38. SC1.Value = false
  39. local SC2 = Instance.new("BoolValue",StalenezzChk)
  40. SC2.Name = "2"
  41. SC2.Value = false
  42. local SC3 = Instance.new("BoolValue",StalenezzChk)
  43. SC3.Name = "3"
  44. SC3.Value = false
  45. local SC4 = Instance.new("BoolValue",StalenezzChk)
  46. SC4.Name = "4"
  47. SC4.Value = false
  48. local SC5 = Instance.new("BoolValue",StalenezzChk)
  49. SC5.Name = "5"
  50. SC5.Value = false
  51. local SC6 = Instance.new("BoolValue",StalenezzChk)
  52. SC6.Name = "6"
  53. SC6.Value = false
  54. local SC7 = Instance.new("BoolValue",StalenezzChk)
  55. SC7.Name = "7"
  56. SC7.Value = false
  57. local SC8 = Instance.new("BoolValue",StalenezzChk)
  58. SC8.Name = "8"
  59. SC8.Value = false
  60. local SC9 = Instance.new("BoolValue",StalenezzChk)
  61. SC9.Name = "9"
  62. SC9.Value = false
  63. local Statz = Instance.new("StringValue",script)
  64. Statz.Name = "Stats"
  65. Statz.Value = "Stats"
  66. local ATKZ = Instance.new("NumberValue",Statz)
  67. ATKZ.Name = "Attack"
  68. ATKZ.Value = "1.3"
  69. local DEFZ = Instance.new("NumberValue",Statz)
  70. DEFZ.Name = "Defense"
  71. DEFZ.Value = "0.5"
  72. local ENGZ = Instance.new("NumberValue",Statz)
  73. ENGZ.Name = "Energy"
  74. ENGZ.Value = "100"
  75. local FRZZ = Instance.new("BoolValue",Statz)
  76. FRZZ.Name = "Frozen"
  77. FRZZ.Value = false
  78. local MANZ = Instance.new("NumberValue",Statz)
  79. MANZ.Name = "Mana"
  80. MANZ.Value = "150"
  81. local SPDZ = Instance.new("NumberValue",Statz)
  82. SPDZ.Name = "Speed"
  83. SPDZ.Value = "1.6000000000000001"
  84.  
  85. local HRTBT = Instance.new("BindableEvent",Statz)
  86. HRTBT.Name = "Heartbeat"
  87.  
  88. local weapongui = Instance.new("ScreenGui", script)
  89. weapongui.Name = "WeaponGUI"
  90.  
  91. local skill3 = Instance.new("Frame", weapongui)
  92. skill3.Size = UDim2.new(0.26, 0, 0.06, 0)
  93. skill3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  94. skill3.Name = "Skill3"
  95. skill3.Position = UDim2.new(0.23, 0, 0.925, 0)
  96. skill3.BorderSizePixel = 0
  97. skill3.BackgroundTransparency = 0.7
  98. skill3.BackgroundColor3 = Color3.new(1, 1, 1)
  99.  
  100. local cover = Instance.new("Frame", skill3)
  101. cover.Size = UDim2.new(1.002, 0, 1, 0)
  102. cover.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  103. cover.Name = "Cover"
  104. cover.BorderSizePixel = 0
  105. cover.BackgroundTransparency = 0.5
  106. cover.BackgroundColor3 = Color3.new(1, 1, 1)
  107.  
  108. local label = Instance.new("TextLabel", skill3)
  109. label.TextWrapped = true
  110. label.TextStrokeTransparency = 0
  111. label.BorderSizePixel = 0
  112. label.TextScaled = true
  113. label.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  114. label.BackgroundTransparency = 1
  115. label.Size = UDim2.new(1, 0, 1, 0)
  116. label.TextColor3 = Color3.new(1, 1, 1)
  117. label.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  118. label.Text = "[C] Skill3"
  119. label.Font = Enum.Font.SourceSansBold
  120. label.Name = "Label"
  121. label.FontSize = Enum.FontSize.Size32
  122.  
  123. local skill4 = Instance.new("Frame", weapongui)
  124. skill4.Size = UDim2.new(0.26, 0, 0.06, 0)
  125. skill4.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  126. skill4.Name = "Skill4"
  127. skill4.Position = UDim2.new(0.5, 0, 0.925, 0)
  128. skill4.BorderSizePixel = 0
  129. skill4.BackgroundTransparency = 0.7
  130. skill4.BackgroundColor3 = Color3.new(1, 1, 1)
  131.  
  132. local cover_2 = Instance.new("Frame", skill4)
  133. cover_2.Size = UDim2.new(1.002, 0, 1, 0)
  134. cover_2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  135. cover_2.Name = "Cover"
  136. cover_2.BorderSizePixel = 0
  137. cover_2.BackgroundTransparency = 0.5
  138. cover_2.BackgroundColor3 = Color3.new(1, 1, 1)
  139.  
  140. local label_2 = Instance.new("TextLabel", skill4)
  141. label_2.TextWrapped = true
  142. label_2.TextStrokeTransparency = 0
  143. label_2.BorderSizePixel = 0
  144. label_2.TextScaled = true
  145. label_2.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  146. label_2.BackgroundTransparency = 1
  147. label_2.Size = UDim2.new(1, 0, 1, 0)
  148. label_2.TextColor3 = Color3.new(1, 1, 1)
  149. label_2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  150. label_2.Text = "[4] Skill4"
  151. label_2.Font = Enum.Font.SourceSansBold
  152. label_2.Name = "Label"
  153. label_2.FontSize = Enum.FontSize.Size32
  154.  
  155. local skill2 = Instance.new("Frame", weapongui)
  156. skill2.Size = UDim2.new(0.26, 0, 0.06, 0)
  157. skill2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  158. skill2.Name = "Skill2"
  159. skill2.Position = UDim2.new(0.5, 0, 0.86, 0)
  160. skill2.BorderSizePixel = 0
  161. skill2.BackgroundTransparency = 0.7
  162. skill2.BackgroundColor3 = Color3.new(1, 1, 1)
  163.  
  164. local cover_3 = Instance.new("Frame", skill2)
  165. cover_3.Size = UDim2.new(1.002, 0, 1, 0)
  166. cover_3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  167. cover_3.Name = "Cover"
  168. cover_3.BorderSizePixel = 0
  169. cover_3.BackgroundTransparency = 0.5
  170. cover_3.BackgroundColor3 = Color3.new(1, 1, 1)
  171.  
  172. local label_3 = Instance.new("TextLabel", skill2)
  173. label_3.TextWrapped = true
  174. label_3.TextStrokeTransparency = 0
  175. label_3.BorderSizePixel = 0
  176. label_3.TextScaled = true
  177. label_3.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  178. label_3.BackgroundTransparency = 1
  179. label_3.Size = UDim2.new(1, 0, 1, 0)
  180. label_3.TextColor3 = Color3.new(1, 1, 1)
  181. label_3.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  182. label_3.Text = "[X] Skill2"
  183. label_3.Font = Enum.Font.SourceSansBold
  184. label_3.Name = "Label"
  185. label_3.FontSize = Enum.FontSize.Size32
  186.  
  187. local skill1 = Instance.new("Frame", weapongui)
  188. skill1.Size = UDim2.new(0.26, 0, 0.06, 0)
  189. skill1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  190. skill1.Name = "Skill1"
  191. skill1.Position = UDim2.new(0.23, 0, 0.86, 0)
  192. skill1.BorderSizePixel = 0
  193. skill1.BackgroundTransparency = 0.7
  194. skill1.BackgroundColor3 = Color3.new(1, 1, 1)
  195.  
  196. local cover_4 = Instance.new("Frame", skill1)
  197. cover_4.Size = UDim2.new(1.002, 0, 1, 0)
  198. cover_4.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  199. cover_4.Name = "Cover"
  200. cover_4.BorderSizePixel = 0
  201. cover_4.BackgroundTransparency = 0.5
  202. cover_4.BackgroundColor3 = Color3.new(1, 1, 1)
  203.  
  204. local label_4 = Instance.new("TextLabel", skill1)
  205. label_4.TextWrapped = true
  206. label_4.TextStrokeTransparency = 0
  207. label_4.BorderSizePixel = 0
  208. label_4.TextScaled = true
  209. label_4.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  210. label_4.BackgroundTransparency = 1
  211. label_4.Size = UDim2.new(1, 0, 1, 0)
  212. label_4.TextColor3 = Color3.new(1, 1, 1)
  213. label_4.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  214. label_4.Text = "[Z] Skill1"
  215. label_4.Font = Enum.Font.SourceSansBold
  216. label_4.Name = "Label"
  217. label_4.FontSize = Enum.FontSize.Size32
  218.  
  219. local bar1 = Instance.new("Frame", weapongui)
  220. bar1.Size = UDim2.new(0.26, 0, 0.05, 0)
  221. bar1.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  222. bar1.Name = "Bar1"
  223. bar1.Position = UDim2.new(0.23, 0, 0.8, 0)
  224. bar1.BorderSizePixel = 0
  225. bar1.BackgroundTransparency = 0.7
  226. bar1.BackgroundColor3 = Color3.new(1, 1, 1)
  227.  
  228. local cover_5 = Instance.new("Frame", bar1)
  229. cover_5.Size = UDim2.new(1, 0, 1, 0)
  230. cover_5.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  231. cover_5.Name = "Cover"
  232. cover_5.BorderSizePixel = 0
  233. cover_5.BackgroundTransparency = 0.5
  234. cover_5.BackgroundColor3 = Color3.new(1, 1, 1)
  235.  
  236. local label_5 = Instance.new("TextLabel", bar1)
  237. label_5.TextWrapped = true
  238. label_5.TextStrokeTransparency = 0
  239. label_5.BorderSizePixel = 0
  240. label_5.TextScaled = true
  241. label_5.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  242. label_5.BackgroundTransparency = 1
  243. label_5.Size = UDim2.new(1, 0, 1, 0)
  244. label_5.TextColor3 = Color3.new(1, 1, 1)
  245. label_5.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  246. label_5.Text = "Mana ~{#}~"
  247. label_5.Font = Enum.Font.SourceSansBold
  248. label_5.Name = "Label"
  249. label_5.FontSize = Enum.FontSize.Size32
  250.  
  251. local bar2 = Instance.new("Frame", weapongui)
  252. bar2.Size = UDim2.new(0.26, 0, 0.05, 0)
  253. bar2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  254. bar2.Name = "Bar2"
  255. bar2.Position = UDim2.new(0.5, 0, 0.8, 0)
  256. bar2.BorderSizePixel = 0
  257. bar2.BackgroundTransparency = 0.7
  258. bar2.BackgroundColor3 = Color3.new(1, 1, 1)
  259.  
  260. local cover_6 = Instance.new("Frame", bar2)
  261. cover_6.Size = UDim2.new(1, 0, 1, 0)
  262. cover_6.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  263. cover_6.Name = "Cover"
  264. cover_6.BorderSizePixel = 0
  265. cover_6.BackgroundTransparency = 0.5
  266. cover_6.BackgroundColor3 = Color3.new(1, 1, 1)
  267.  
  268. local label_6 = Instance.new("TextLabel", bar2)
  269. label_6.TextWrapped = true
  270. label_6.TextStrokeTransparency = 0
  271. label_6.BorderSizePixel = 0
  272. label_6.TextScaled = true
  273. label_6.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  274. label_6.BackgroundTransparency = 1
  275. label_6.Size = UDim2.new(1, 0, 1, 0)
  276. label_6.TextColor3 = Color3.new(1, 1, 1)
  277. label_6.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  278. label_6.Text = "Energy ~{#}~"
  279. label_6.Font = Enum.Font.SourceSansBold
  280. label_6.Name = "Label"
  281. label_6.FontSize = Enum.FontSize.Size32
  282.  
  283. local speed = Instance.new("Frame", weapongui)
  284. speed.Size = UDim2.new(0.15, 0, 0.07, 0)
  285. speed.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  286. speed.Name = "Speed"
  287. speed.Position = UDim2.new(0.23, 0, 0.72, 0)
  288. speed.BorderSizePixel = 0
  289. speed.BackgroundTransparency = 0.7
  290. speed.BackgroundColor3 = Color3.new(0.87451, 1, 0.313726)
  291.  
  292. local cover_7 = Instance.new("Frame", speed)
  293. cover_7.Size = UDim2.new(1, 0, 1, 0)
  294. cover_7.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  295. cover_7.Name = "Cover"
  296. cover_7.BorderSizePixel = 0
  297. cover_7.BackgroundTransparency = 0.5
  298. cover_7.BackgroundColor3 = Color3.new(0.87451, 1, 0.313726)
  299.  
  300. local label_7 = Instance.new("TextLabel", speed)
  301. label_7.TextWrapped = true
  302. label_7.TextStrokeTransparency = 0
  303. label_7.BorderSizePixel = 0
  304. label_7.TextScaled = true
  305. label_7.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  306. label_7.BackgroundTransparency = 1
  307. label_7.Size = UDim2.new(1, 0, 1, 0)
  308. label_7.TextColor3 = Color3.new(1, 1, 1)
  309. label_7.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  310. label_7.Text = "Speed {#}"
  311. label_7.Font = Enum.Font.SourceSansBold
  312. label_7.Name = "Label"
  313. label_7.FontSize = Enum.FontSize.Size32
  314.  
  315. local defense = Instance.new("Frame", weapongui)
  316. defense.Size = UDim2.new(0.15, 0, 0.07, 0)
  317. defense.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  318. defense.Name = "Defense"
  319. defense.Position = UDim2.new(0.61, 0, 0.72, 0)
  320. defense.BorderSizePixel = 0
  321. defense.BackgroundTransparency = 0.7
  322. defense.BackgroundColor3 = Color3.new(0.643137, 0.941177, 1)
  323.  
  324. local cover_8 = Instance.new("Frame", defense)
  325. cover_8.Size = UDim2.new(1, 0, 1, 0)
  326. cover_8.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  327. cover_8.Name = "Cover"
  328. cover_8.BorderSizePixel = 0
  329. cover_8.BackgroundTransparency = 0.5
  330. cover_8.BackgroundColor3 = Color3.new(0.643137, 0.941177, 1)
  331.  
  332. local label_8 = Instance.new("TextLabel", defense)
  333. label_8.TextWrapped = true
  334. label_8.TextStrokeTransparency = 0
  335. label_8.BorderSizePixel = 0
  336. label_8.TextScaled = true
  337. label_8.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  338. label_8.BackgroundTransparency = 1
  339. label_8.Size = UDim2.new(1, 0, 1, 0)
  340. label_8.TextColor3 = Color3.new(1, 1, 1)
  341. label_8.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  342. label_8.Text = "Defense {#}"
  343. label_8.Font = Enum.Font.SourceSansBold
  344. label_8.Name = "Label"
  345. label_8.FontSize = Enum.FontSize.Size32
  346.  
  347. local attack = Instance.new("Frame", weapongui)
  348. attack.Size = UDim2.new(0.15, 0, 0.07, 0)
  349. attack.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  350. attack.Name = "Attack"
  351. attack.Position = UDim2.new(0.425, 0, 0.72, 0)
  352. attack.BorderSizePixel = 0
  353. attack.BackgroundTransparency = 0.7
  354. attack.BackgroundColor3 = Color3.new(1, 0.501961, 0.509804)
  355.  
  356. local cover_9 = Instance.new("Frame", attack)
  357. cover_9.Size = UDim2.new(1, 0, 1, 0)
  358. cover_9.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  359. cover_9.Name = "Cover"
  360. cover_9.BorderSizePixel = 0
  361. cover_9.BackgroundTransparency = 0.5
  362. cover_9.BackgroundColor3 = Color3.new(1, 0.501961, 0.509804)
  363.  
  364. local label_9 = Instance.new("TextLabel", attack)
  365. label_9.TextWrapped = true
  366. label_9.TextStrokeTransparency = 0
  367. label_9.BorderSizePixel = 0
  368. label_9.TextScaled = true
  369. label_9.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  370. label_9.BackgroundTransparency = 1
  371. label_9.Size = UDim2.new(1, 0, 1, 0)
  372. label_9.TextColor3 = Color3.new(1, 1, 1)
  373. label_9.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  374. label_9.Text = "Attack {#}"
  375. label_9.Font = Enum.Font.SourceSansBold
  376. label_9.Name = "Label"
  377. label_9.FontSize = Enum.FontSize.Size32
  378.  
  379. local label = Instance.new("Part", script)
  380. label.CanCollide = false
  381. label.LeftSurface = Enum.SurfaceType.Unjoinable
  382. label.Transparency = 1
  383. label.TopSurface = Enum.SurfaceType.Unjoinable
  384. label.Anchored = true
  385. label.Material = Enum.Material.SmoothPlastic
  386. label.Size = Vector3.new(0.2, 0.2, 0.2)
  387. label.Name = "Label"
  388. label.FrontSurface = Enum.SurfaceType.Unjoinable
  389. label.Locked = true
  390. label.CFrame = CFrame.new(50.66, 12.064, 16.07)
  391. label.RightSurface = Enum.SurfaceType.Unjoinable
  392. label.BackSurface = Enum.SurfaceType.Unjoinable
  393. label.BrickColor = BrickColor.new("Really black")
  394. label.Friction = 0.3
  395. label.BottomSurface = Enum.SurfaceType.Unjoinable
  396.  
  397. local gui = Instance.new("BillboardGui", label)
  398. gui.Name = "GUI"
  399. gui.Size = UDim2.new(0, 200, 0, 50)
  400.  
  401. local main = Instance.new("Frame", gui)
  402. main.Size = UDim2.new(0, 100, 0, 100)
  403. main.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  404. main.Name = "Main"
  405. main.BorderSizePixel = 0
  406. main.BackgroundTransparency = 1
  407. main.BackgroundColor3 = Color3.new(1, 1, 1)
  408.  
  409. local label_2 = Instance.new("TextLabel", main)
  410. label_2.TextWrapped = true
  411. label_2.TextStrokeTransparency = 0
  412. label_2.BorderSizePixel = 0
  413. label_2.TextScaled = true
  414. label_2.BackgroundColor3 = Color3.new(1, 1, 1)
  415. label_2.BackgroundTransparency = 1
  416. label_2.Size = UDim2.new(1, 0, 1, 0)
  417. label_2.TextColor3 = Color3.new(1, 1, 1)
  418. label_2.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  419. label_2.Text = "0"
  420. label_2.Font = Enum.Font.SourceSans
  421. label_2.Name = "Label"
  422. label_2.FontSize = Enum.FontSize.Size14
  423.  
  424.  
  425. local songgui = Instance.new("ScreenGui", script)
  426. songgui.Name = "SongGUI"
  427.  
  428. local main = Instance.new("Frame", songgui)
  429. main.Size = UDim2.new(0.25, 0, 0.25, 0)
  430. main.Draggable = true
  431. main.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  432. main.Name = "Main"
  433. main.Style = Enum.FrameStyle.RobloxRound
  434. main.Position = UDim2.new(0.375, 0, 0.375, 0)
  435. main.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  436.  
  437. local text = Instance.new("TextLabel", main)
  438. text.TextWrapped = true
  439. text.TextStrokeTransparency = 0
  440. text.TextScaled = true
  441. text.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  442. text.BackgroundTransparency = 1
  443. text.Size = UDim2.new(1, 0, 0.6, 0)
  444. text.TextColor3 = Color3.new(1, 1, 1)
  445. text.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  446. text.Text = "PLACE SONG ID"
  447. text.Name = "Text"
  448.  
  449. local id = Instance.new("TextBox", main)
  450. id.TextScaled = true
  451. id.BackgroundColor3 = Color3.new(0, 0, 0)
  452. id.Position = UDim2.new(0, 0, 0.6, 0)
  453. id.Size = UDim2.new(1, 0, 0.2, 0)
  454. id.BackgroundTransparency = 0.5
  455. id.BorderColor3 = Color3.new(1, 1, 1)
  456. id.Text = ""
  457. id.TextColor3 = Color3.new(1, 1, 1)
  458. id.Name = "ID"
  459. id.TextWrapped = true
  460.  
  461. local play = Instance.new("TextButton", main)
  462. play.FontSize = Enum.FontSize.Size32
  463. play.TextStrokeTransparency = 0
  464. play.BorderSizePixel = 0
  465. play.TextScaled = true
  466. play.BackgroundColor3 = Color3.new(0.639216, 0.635294, 0.647059)
  467. play.Size = UDim2.new(0.75, 0, 0.2, 0)
  468. play.Position = UDim2.new(0.125, 0, 0.8, 0)
  469. play.Style = Enum.ButtonStyle.RobloxButton
  470. play.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  471. play.Text = "PLAY"
  472. play.TextColor3 = Color3.new(1, 1, 1)
  473. play.Name = "Play"
  474. play.TextWrapped = true
  475.  
  476. _G.OrbPresent = false
  477.  
  478. play.MouseButton1Down:connect(function()
  479. if _G.OrbPresent == true then
  480. for i,v in pairs(game.Players.LocalPlayer.Character["Music Orb"]:GetChildren()) do
  481. if v:IsA("Sound") then
  482. v:Destroy()
  483. end
  484. end
  485. elseif _G.OrbPresent == false then
  486. local Orb = Instance.new("Part",game.Players.LocalPlayer.Character)
  487. Orb.Size = Vector3.new(3,3,3)
  488. Orb.Material = "Neon"
  489. Orb.Name = "Music Orb"
  490. Orb.BrickColor = BrickColor.new("Institutional white")
  491. Orb.TopSurface = 10
  492. Orb.RightSurface = 10
  493. Orb.LeftSurface = 10
  494. Orb.BottomSurface = 10
  495. Orb.FrontSurface = 10
  496. Orb.BackSurface = 10
  497. Orb.Anchored = false
  498. Orb.Locked = true
  499. Orb.CanCollide = false
  500. Orb.Transparency = 0.5
  501. local msh = Instance.new("SpecialMesh",Orb)
  502. msh.MeshType = "Sphere"
  503. msh.Offset = Vector3.new(0,0,0)
  504. msh.Scale = Vector3.new(1,1,1)
  505. local wld = Instance.new("Weld",Orb)
  506. wld.Part0 = Orb
  507. wld.Part1 = game.Players.LocalPlayer.Character.HumanoidRootPart
  508. wld.C0 = CFrame.new(-3,-5,-2)
  509. _G.OrbPresent = true
  510. local clone = game.Players.LocalPlayer.Backpack.Dread.OrbSize:Clone()
  511. clone.Parent = Orb
  512. clone.Disabled = false
  513. end
  514. local so = Instance.new("Sound",game.Players.LocalPlayer.Character["Music Orb"])
  515. so.Name = "Music"
  516. so.SoundId = "rbxassetid://"..script.Parent.Parent.ID.Text
  517. so.Looped = true
  518. so.Pitch = 1
  519. so.Volume = 1
  520. so:Play()
  521. _G.MusicGUI = false
  522. script.Parent.Parent.Parent.Parent = game.Players.LocalPlayer.Backpack.Dread
  523. end)
  524.  
  525. --[[CUSTOMIZATION]]--
  526.  
  527. Frames = 1 / 60
  528.  
  529. Base_Speed = 16
  530. Base_Speed_Value = 1.6
  531. Base_Attack_Value = 1.3
  532. Base_Defense_Value = 0.5
  533.  
  534. Skill1cooldown = 3
  535. Skill2cooldown = 5
  536. Skill3cooldown = 8
  537. Skill4cooldown = 17
  538.  
  539. Recover_Mana = 1
  540. MaxMana = 150
  541.  
  542. Recover_Energy = 1
  543. MaxEnergy = 100
  544.  
  545. ManaInterval = 10
  546. EnergyInterval = 21
  547.  
  548. Text1 = "[Z] Defiance"
  549. Text2 = "[X] Resistence"
  550. Text3 = "[C] Personality"
  551. Text4 = "[V] Rebellion"
  552.  
  553. ManaBar_Color = BrickColor.new("Institutional white")
  554. EnergyBar_Color = BrickColor.new("Really black")
  555. Primary_Color = BrickColor.new("Mid gray")
  556. Secondary_Color = BrickColor.new("Institutional white")
  557.  
  558. --[[Variables]]--
  559.  
  560. Rbx = LoadLibrary("RbxUtility")
  561. Create = Rbx.Create
  562.  
  563. m=Instance.new('Model',game.Players.LocalPlayer.Character)
  564.  
  565. Arm_Held = game.Players.LocalPlayer.Character["Right Arm"]
  566.  
  567. Stat = script.Stats
  568. Mana = Stat.Mana
  569. Energy = Stat.Energy
  570. Frozen = Stat.Frozen
  571. Attack = Stat.Attack
  572. Defense = Stat.Defense
  573. Speed = Stat.Speed
  574.  
  575. GUI = script.WeaponGUI
  576.  
  577. Bar1 = GUI.Bar1
  578. Bar2 = GUI.Bar2
  579. Skill1 = GUI.Skill1
  580. Skill2 = GUI.Skill2
  581. Skill3 = GUI.Skill3
  582. Skill4 = GUI.Skill4
  583.  
  584. Bar1Cover = Bar1.Cover
  585. Bar2Cover = Bar2.Cover
  586. Cover1 = Skill1.Cover
  587. Cover2 = Skill2.Cover
  588. Cover3 = Skill3.Cover
  589. Cover4 = Skill4.Cover
  590.  
  591. Bar1.BackgroundColor3 = ManaBar_Color.Color
  592. Bar1Cover.BackgroundColor3 = ManaBar_Color.Color
  593. Bar2.BackgroundColor3 = EnergyBar_Color.Color
  594. Bar2Cover.BackgroundColor3 = EnergyBar_Color.Color
  595. Skill1.BackgroundColor3 = Primary_Color.Color
  596. Cover1.BackgroundColor3 = Primary_Color.Color
  597. Skill2.BackgroundColor3 = Primary_Color.Color
  598. Cover2.BackgroundColor3 = Primary_Color.Color
  599. Skill3.BackgroundColor3 = Primary_Color.Color
  600. Cover3.BackgroundColor3 = Primary_Color.Color
  601. Skill4.BackgroundColor3 = Primary_Color.Color
  602. Cover4.BackgroundColor3 = Primary_Color.Color
  603.  
  604. Skill1text = Skill1.Label
  605. Skill2text = Skill2.Label
  606. Skill3text = Skill3.Label
  607. Skill4text = Skill4.Label
  608.  
  609. Skill1text.Text = Text1
  610. Skill2text.Text = Text2
  611. Skill3text.Text = Text3
  612. Skill4text.Text = Text4
  613.  
  614.  
  615. Weapon = Instance.new("Model", script)
  616. Weapon.Name = "Weapon"
  617.  
  618. Dagger = Instance.new("Model", Weapon)
  619. Dagger.Name = "Dagger"
  620.  
  621. wedge_10 = Instance.new("WedgePart", Dagger)
  622. wedge_10.CanCollide = false
  623. wedge_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  624. wedge_10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  625. wedge_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  626. wedge_10.Friction = 0.3
  627. wedge_10.Material = Enum.Material.SmoothPlastic
  628. wedge_10.Size = Vector3.new(0.296, 0.2, 0.2)
  629. wedge_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  630. wedge_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  631. wedge_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  632. wedge_10.CFrame = CFrame.new(113.577, 212.349, -204.763) * CFrame.Angles(3.1415109634399, 0.31002363562584, -1.5707743167877)
  633. wedge_10.BrickColor = BrickColor.new("Really black")
  634.  
  635. mesh_110 = Instance.new("SpecialMesh", wedge_10)
  636. mesh_110.Scale = Vector3.new(1, 0.475, 0.477)
  637. mesh_110.MeshType = Enum.MeshType.Wedge
  638.  
  639. handle = Instance.new("Part", Dagger)
  640. handle.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  641. handle.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  642. handle.Material = Enum.Material.SmoothPlastic
  643. handle.Size = Vector3.new(1.55, 0.202, 0.202)
  644. handle.Name = "Handle"
  645. handle.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  646. handle.CFrame = CFrame.new(114.713, 212.358, -205.204) * CFrame.Angles(1.5708119869232, 0.024731526151299, 5.2612034778576e-005)
  647. handle.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  648. handle.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  649. handle.BrickColor = BrickColor.new("Black")
  650. handle.Friction = 0.3
  651. handle.Shape = Enum.PartType.Cylinder
  652. handle.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  653.  
  654. hitbox = Instance.new("Part", Dagger)
  655. hitbox.CanCollide = false
  656. hitbox.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  657. hitbox.Transparency = 1
  658. hitbox.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  659. hitbox.Material = Enum.Material.SmoothPlastic
  660. hitbox.Size = Vector3.new(2.556, 0.776, 0.27)
  661. hitbox.Name = "Hitbox"
  662. hitbox.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  663. hitbox.CFrame = CFrame.new(112.622, 212.355, -205.013) * CFrame.Angles(1.5707963705063, 0, -0)
  664. hitbox.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  665. hitbox.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  666. hitbox.BrickColor = BrickColor.new("Really black")
  667. hitbox.Friction = 0.3
  668. hitbox.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  669.  
  670. mesh = Instance.new("BlockMesh", hitbox)
  671. mesh.Scale = Vector3.new(1, 1, 0.769)
  672.  
  673. part = Instance.new("Part", Dagger)
  674. part.FormFactor = Enum.FormFactor.Custom
  675. part.Transparency = 0.75
  676. part.TopSurface = Enum.SurfaceType.Smooth
  677. part.Size = Vector3.new(0.237, 0.237, 0.474)
  678. part.CFrame = CFrame.new(114.036, 212.38, -205.332) * CFrame.Angles(-2.5670239925385, 0.79479748010635, 3.066912651062)
  679. part.BrickColor = BrickColor.new("Toothpaste")
  680. part.Friction = 0.3
  681. part.BottomSurface = Enum.SurfaceType.Smooth
  682.  
  683. mesh_2 = Instance.new("SpecialMesh", part)
  684. mesh_2.Scale = Vector3.new(0.948, 0.948, 0.948)
  685. mesh_2.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  686. mesh_2.TextureId = "http://www.roblox.com/asset/?id=157005821"
  687. mesh_2.VertexColor = Vector3.new(0, 0, 0)
  688. mesh_2.MeshType = Enum.MeshType.FileMesh
  689.  
  690. part_2 = Instance.new("Part", Dagger)
  691. part_2.CanCollide = false
  692. part_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  693. part_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  694. part_2.Material = Enum.Material.SmoothPlastic
  695. part_2.Size = Vector3.new(0.296, 0.2, 0.527)
  696. part_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  697. part_2.CFrame = CFrame.new(112.662, 212.349, -204.988) * CFrame.Angles(-0.00065306731266901, -1.5344837903976, 1.5702178478241)
  698. part_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  699. part_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  700. part_2.BrickColor = BrickColor.new("Really black")
  701. part_2.Friction = 0.3
  702. part_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  703.  
  704. mesh_3 = Instance.new("BlockMesh", part_2)
  705. mesh_3.Scale = Vector3.new(1, 0.649, 1)
  706.  
  707. part_3 = Instance.new("Part", Dagger)
  708. part_3.CanCollide = false
  709. part_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  710. part_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  711. part_3.Material = Enum.Material.SmoothPlastic
  712. part_3.Size = Vector3.new(0.296, 0.2, 0.337)
  713. part_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  714. part_3.CFrame = CFrame.new(112.078, 212.349, -205.071) * CFrame.Angles(-9.7443204140291e-005, -0.81860661506653, 1.5707656145096)
  715. part_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  716. part_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  717. part_3.BrickColor = BrickColor.new("Really black")
  718. part_3.Friction = 0.3
  719. part_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  720.  
  721. mesh_4 = Instance.new("BlockMesh", part_3)
  722. mesh_4.Scale = Vector3.new(1, 0.835, 1)
  723.  
  724. part_4 = Instance.new("Part", Dagger)
  725. part_4.CanCollide = false
  726. part_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  727. part_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  728. part_4.Material = Enum.Material.SmoothPlastic
  729. part_4.Size = Vector3.new(0.296, 0.2, 0.2)
  730. part_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  731. part_4.CFrame = CFrame.new(113.866, 212.349, -205.094) * CFrame.Angles(-0.00018592804553919, -1.3836987018585, 1.5706834793091)
  732. part_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  733. part_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  734. part_4.BrickColor = BrickColor.new("Really black")
  735. part_4.Friction = 0.3
  736. part_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  737.  
  738. mesh_5 = Instance.new("BlockMesh", part_4)
  739. mesh_5.Scale = Vector3.new(1, 0.337, 0.652)
  740.  
  741. part_5 = Instance.new("Part", Dagger)
  742. part_5.CanCollide = false
  743. part_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  744. part_5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  745. part_5.Material = Enum.Material.SmoothPlastic
  746. part_5.Size = Vector3.new(0.296, 0.2, 0.2)
  747. part_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  748. part_5.CFrame = CFrame.new(113.428, 212.349, -205.035) * CFrame.Angles(3.141529083252, -0.50186461210251, -1.5707724094391)
  749. part_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  750. part_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  751. part_5.BrickColor = BrickColor.new("Really black")
  752. part_5.Friction = 0.3
  753. part_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  754.  
  755. mesh_6 = Instance.new("BlockMesh", part_5)
  756. mesh_6.Scale = Vector3.new(1, 0.68, 0.91)
  757.  
  758. part_6 = Instance.new("Part", Dagger)
  759. part_6.CanCollide = false
  760. part_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  761. part_6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  762. part_6.Material = Enum.Material.SmoothPlastic
  763. part_6.Size = Vector3.new(0.296, 0.2, 0.2)
  764. part_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  765. part_6.CFrame = CFrame.new(111.548, 212.349, -205.113) * CFrame.Angles(3.1414999961853, 0.69966548681259, -1.5707688331604)
  766. part_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  767. part_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  768. part_6.BrickColor = BrickColor.new("Black")
  769. part_6.Friction = 0.3
  770. part_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  771.  
  772. mesh_7 = Instance.new("BlockMesh", part_6)
  773. mesh_7.Scale = Vector3.new(1, 0.545, 0.733)
  774.  
  775. part_7 = Instance.new("Part", Dagger)
  776. part_7.CanCollide = false
  777. part_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  778. part_7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  779. part_7.Material = Enum.Material.SmoothPlastic
  780. part_7.Size = Vector3.new(0.296, 0.2, 0.2)
  781. part_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  782. part_7.CFrame = CFrame.new(113.374, 212.349, -204.921) * CFrame.Angles(3.1414711475372, 1.1463776826859, -1.5707453489304)
  783. part_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  784. part_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  785. part_7.BrickColor = BrickColor.new("Really black")
  786. part_7.Friction = 0.3
  787. part_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  788.  
  789. mesh_8 = Instance.new("BlockMesh", part_7)
  790. mesh_8.Scale = Vector3.new(1, 0.574, 0.468)
  791.  
  792. part_8 = Instance.new("Part", Dagger)
  793. part_8.CanCollide = false
  794. part_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  795. part_8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  796. part_8.Material = Enum.Material.SmoothPlastic
  797. part_8.Size = Vector3.new(0.296, 0.352, 0.2)
  798. part_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  799. part_8.CFrame = CFrame.new(113.073, 212.349, -205.037) * CFrame.Angles(-3.1414668560028, -1.4666543006897, -1.5705943107605)
  800. part_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  801. part_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  802. part_8.BrickColor = BrickColor.new("Really black")
  803. part_8.Friction = 0.3
  804. part_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  805.  
  806. mesh_9 = Instance.new("BlockMesh", part_8)
  807. mesh_9.Scale = Vector3.new(1, 1, 0.212)
  808.  
  809. part_9 = Instance.new("Part", Dagger)
  810. part_9.CanCollide = false
  811. part_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  812. part_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  813. part_9.Material = Enum.Material.SmoothPlastic
  814. part_9.Size = Vector3.new(0.296, 0.2, 0.2)
  815. part_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  816. part_9.CFrame = CFrame.new(113.293, 212.349, -204.873) * CFrame.Angles(3.1414873600006, 0.96297669410706, -1.5707595348358)
  817. part_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  818. part_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  819. part_9.BrickColor = BrickColor.new("Really black")
  820. part_9.Friction = 0.3
  821. part_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  822.  
  823. mesh_10 = Instance.new("BlockMesh", part_9)
  824. mesh_10.Scale = Vector3.new(1, 0.578, 0.578)
  825.  
  826. part_10 = Instance.new("Part", Dagger)
  827. part_10.CanCollide = false
  828. part_10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  829. part_10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  830. part_10.Material = Enum.Material.SmoothPlastic
  831. part_10.Size = Vector3.new(0.296, 0.2, 0.2)
  832. part_10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  833. part_10.CFrame = CFrame.new(113.417, 212.349, -204.882) * CFrame.Angles(-8.2131693488918e-005, -0.32738387584686, 1.5707741975784)
  834. part_10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  835. part_10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  836. part_10.BrickColor = BrickColor.new("Really black")
  837. part_10.Friction = 0.3
  838. part_10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  839.  
  840. mesh_11 = Instance.new("BlockMesh", part_10)
  841. mesh_11.Scale = Vector3.new(1, 0.269, 0.273)
  842.  
  843. part_11 = Instance.new("Part", Dagger)
  844. part_11.CanCollide = false
  845. part_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  846. part_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  847. part_11.Material = Enum.Material.SmoothPlastic
  848. part_11.Size = Vector3.new(0.296, 0.389, 0.2)
  849. part_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  850. part_11.CFrame = CFrame.new(113.005, 212.349, -205.072) * CFrame.Angles(-8.5660838522017e-005, -0.46975615620613, 1.570772767067)
  851. part_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  852. part_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  853. part_11.BrickColor = BrickColor.new("Really black")
  854. part_11.Friction = 0.3
  855. part_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  856.  
  857. mesh_12 = Instance.new("BlockMesh", part_11)
  858. mesh_12.Scale = Vector3.new(1, 1, 0.805)
  859.  
  860. part_12 = Instance.new("Part", Dagger)
  861. part_12.CanCollide = false
  862. part_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  863. part_12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  864. part_12.Material = Enum.Material.SmoothPlastic
  865. part_12.Size = Vector3.new(0.296, 0.2, 0.2)
  866. part_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  867. part_12.CFrame = CFrame.new(113.582, 212.349, -204.815) * CFrame.Angles(0.0016983731184155, 1.5589560270309, -1.5725698471069)
  868. part_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  869. part_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  870. part_12.BrickColor = BrickColor.new("Really black")
  871. part_12.Friction = 0.3
  872. part_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  873.  
  874. mesh_13 = Instance.new("BlockMesh", part_12)
  875. mesh_13.Scale = Vector3.new(1, 0.367, 0.266)
  876.  
  877. part_13 = Instance.new("Part", Dagger)
  878. part_13.CanCollide = false
  879. part_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  880. part_13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  881. part_13.Material = Enum.Material.SmoothPlastic
  882. part_13.Size = Vector3.new(0.296, 0.2, 0.2)
  883. part_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  884. part_13.CFrame = CFrame.new(111.673, 212.349, -205.191) * CFrame.Angles(3.1414878368378, 0.95636254549026, -1.5707598924637)
  885. part_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  886. part_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  887. part_13.BrickColor = BrickColor.new("Black")
  888. part_13.Friction = 0.3
  889. part_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  890.  
  891. mesh_14 = Instance.new("BlockMesh", part_13)
  892. mesh_14.Scale = Vector3.new(1, 0.789, 0.896)
  893.  
  894. part_14 = Instance.new("Part", Dagger)
  895. part_14.CanCollide = false
  896. part_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  897. part_14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  898. part_14.Material = Enum.Material.SmoothPlastic
  899. part_14.Size = Vector3.new(0.296, 0.436, 0.2)
  900. part_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  901. part_14.CFrame = CFrame.new(112.98, 212.349, -205.067) * CFrame.Angles(-9.3865128292236e-005, -0.73189699649811, 1.5707681179047)
  902. part_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  903. part_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  904. part_14.BrickColor = BrickColor.new("Really black")
  905. part_14.Friction = 0.3
  906. part_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  907.  
  908. mesh_15 = Instance.new("BlockMesh", part_14)
  909. mesh_15.Scale = Vector3.new(1, 1, 0.737)
  910.  
  911. part_15 = Instance.new("Part", Dagger)
  912. part_15.CanCollide = false
  913. part_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  914. part_15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  915. part_15.Material = Enum.Material.SmoothPlastic
  916. part_15.Size = Vector3.new(0.296, 0.2, 0.2)
  917. part_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  918. part_15.CFrame = CFrame.new(113.445, 212.349, -204.949) * CFrame.Angles(-0.0001006388629321, -0.88453567028046, 1.5707632303238)
  919. part_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  920. part_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  921. part_15.BrickColor = BrickColor.new("Really black")
  922. part_15.Friction = 0.3
  923. part_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  924.  
  925. mesh_16 = Instance.new("BlockMesh", part_15)
  926. mesh_16.Scale = Vector3.new(1, 0.506, 0.689)
  927.  
  928. part_16 = Instance.new("Part", Dagger)
  929. part_16.CanCollide = false
  930. part_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  931. part_16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  932. part_16.Material = Enum.Material.SmoothPlastic
  933. part_16.Size = Vector3.new(0.296, 0.206, 0.2)
  934. part_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  935. part_16.CFrame = CFrame.new(113.261, 212.349, -205.128) * CFrame.Angles(-3.1412768363953, -1.5171122550964, -1.5704050064087)
  936. part_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  937. part_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  938. part_16.BrickColor = BrickColor.new("Really black")
  939. part_16.Friction = 0.3
  940. part_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  941.  
  942. mesh_17 = Instance.new("BlockMesh", part_16)
  943. mesh_17.Scale = Vector3.new(1, 1, 0.769)
  944.  
  945. part_17 = Instance.new("Part", Dagger)
  946. part_17.FormFactor = Enum.FormFactor.Custom
  947. part_17.Transparency = 0.75
  948. part_17.TopSurface = Enum.SurfaceType.Smooth
  949. part_17.Size = Vector3.new(0.237, 0.237, 0.474)
  950. part_17.CFrame = CFrame.new(114.029, 212.433, -205.263) * CFrame.Angles(-1.7433958053589, 0.72802764177322, 3.0059261322021)
  951. part_17.BrickColor = BrickColor.new("Toothpaste")
  952. part_17.Friction = 0.3
  953. part_17.BottomSurface = Enum.SurfaceType.Smooth
  954.  
  955. mesh_18 = Instance.new("SpecialMesh", part_17)
  956. mesh_18.Scale = Vector3.new(0.948, 0.948, 0.948)
  957. mesh_18.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  958. mesh_18.TextureId = "http://www.roblox.com/asset/?id=157005821"
  959. mesh_18.VertexColor = Vector3.new(0, 0, 0)
  960. mesh_18.MeshType = Enum.MeshType.FileMesh
  961.  
  962. part_18 = Instance.new("Part", Dagger)
  963. part_18.CanCollide = false
  964. part_18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  965. part_18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  966. part_18.Material = Enum.Material.SmoothPlastic
  967. part_18.Size = Vector3.new(0.296, 0.418, 0.2)
  968. part_18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  969. part_18.CFrame = CFrame.new(112.985, 212.349, -205.008) * CFrame.Angles(-8.0238096415997e-005, -0.1114415153861, 1.5707762241364)
  970. part_18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  971. part_18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  972. part_18.BrickColor = BrickColor.new("Really black")
  973. part_18.Friction = 0.3
  974. part_18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  975.  
  976. mesh_19 = Instance.new("BlockMesh", part_18)
  977. mesh_19.Scale = Vector3.new(1, 1, 0.119)
  978.  
  979. part_19 = Instance.new("Part", Dagger)
  980. part_19.FormFactor = Enum.FormFactor.Custom
  981. part_19.Transparency = 0.75
  982. part_19.TopSurface = Enum.SurfaceType.Smooth
  983. part_19.Size = Vector3.new(0.237, 0.237, 0.474)
  984. part_19.CFrame = CFrame.new(114.02, 212.422, -205.176) * CFrame.Angles(-0.9757005572319, 0.64977884292603, 3.02765583992)
  985. part_19.BrickColor = BrickColor.new("Toothpaste")
  986. part_19.Friction = 0.3
  987. part_19.BottomSurface = Enum.SurfaceType.Smooth
  988.  
  989. mesh_20 = Instance.new("SpecialMesh", part_19)
  990. mesh_20.Scale = Vector3.new(0.948, 0.948, 0.948)
  991. mesh_20.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  992. mesh_20.TextureId = "http://www.roblox.com/asset/?id=157005821"
  993. mesh_20.VertexColor = Vector3.new(0, 0, 0)
  994. mesh_20.MeshType = Enum.MeshType.FileMesh
  995.  
  996. part_20 = Instance.new("Part", Dagger)
  997. part_20.CanCollide = false
  998. part_20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  999. part_20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1000. part_20.Material = Enum.Material.SmoothPlastic
  1001. part_20.Size = Vector3.new(0.296, 0.2, 0.258)
  1002. part_20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1003. part_20.CFrame = CFrame.new(113.66, 212.349, -204.913) * CFrame.Angles(-8.8182234321721e-005, -0.56055700778961, 1.5707715749741)
  1004. part_20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1005. part_20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1006. part_20.BrickColor = BrickColor.new("Really black")
  1007. part_20.Friction = 0.3
  1008. part_20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1009.  
  1010. mesh_21 = Instance.new("BlockMesh", part_20)
  1011. mesh_21.Scale = Vector3.new(1, 0.475, 1)
  1012.  
  1013. part_21 = Instance.new("Part", Dagger)
  1014. part_21.CanCollide = false
  1015. part_21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1016. part_21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1017. part_21.Material = Enum.Material.SmoothPlastic
  1018. part_21.Size = Vector3.new(0.296, 0.2, 0.2)
  1019. part_21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1020. part_21.CFrame = CFrame.new(113.328, 212.349, -204.841) * CFrame.Angles(-3.1412250995636, -1.5233858823776, -1.570353269577)
  1021. part_21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1022. part_21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1023. part_21.BrickColor = BrickColor.new("Really black")
  1024. part_21.Friction = 0.3
  1025. part_21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1026.  
  1027. mesh_22 = Instance.new("BlockMesh", part_21)
  1028. mesh_22.Scale = Vector3.new(1, 0.269, 0.382)
  1029.  
  1030. part_22 = Instance.new("Part", Dagger)
  1031. part_22.CanCollide = false
  1032. part_22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1033. part_22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1034. part_22.Material = Enum.Material.SmoothPlastic
  1035. part_22.Size = Vector3.new(0.296, 0.2, 0.2)
  1036. part_22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1037. part_22.CFrame = CFrame.new(113.75, 212.349, -205.089) * CFrame.Angles(-9.6044917881954e-005, -0.78646671772003, 1.5707665681839)
  1038. part_22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1039. part_22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1040. part_22.BrickColor = BrickColor.new("Really black")
  1041. part_22.Friction = 0.3
  1042. part_22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1043.  
  1044. mesh_23 = Instance.new("BlockMesh", part_22)
  1045. mesh_23.Scale = Vector3.new(1, 0.81, 0.802)
  1046.  
  1047. part_23 = Instance.new("Part", Dagger)
  1048. part_23.CanCollide = false
  1049. part_23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1050. part_23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1051. part_23.Material = Enum.Material.SmoothPlastic
  1052. part_23.Size = Vector3.new(0.296, 0.37, 0.2)
  1053. part_23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1054. part_23.CFrame = CFrame.new(113.092, 212.349, -205.049) * CFrame.Angles(3.1415476799011, -0.95885586738586, -1.5707597732544)
  1055. part_23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1056. part_23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1057. part_23.BrickColor = BrickColor.new("Really black")
  1058. part_23.Friction = 0.3
  1059. part_23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1060.  
  1061. mesh_24 = Instance.new("BlockMesh", part_23)
  1062. mesh_24.Scale = Vector3.new(1, 1, 0.586)
  1063.  
  1064. part_24 = Instance.new("Part", Dagger)
  1065. part_24.CanCollide = false
  1066. part_24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1067. part_24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1068. part_24.Material = Enum.Material.SmoothPlastic
  1069. part_24.Size = Vector3.new(0.296, 0.2, 0.256)
  1070. part_24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1071. part_24.CFrame = CFrame.new(113.132, 212.349, -205.091) * CFrame.Angles(-0.00015135570720304, -1.3024035692215, 1.5707170963287)
  1072. part_24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1073. part_24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1074. part_24.BrickColor = BrickColor.new("Really black")
  1075. part_24.Friction = 0.3
  1076. part_24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1077.  
  1078. mesh_25 = Instance.new("BlockMesh", part_24)
  1079. mesh_25.Scale = Vector3.new(1, 0.826, 1)
  1080.  
  1081. part_25 = Instance.new("Part", Dagger)
  1082. part_25.CanCollide = false
  1083. part_25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1084. part_25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1085. part_25.Material = Enum.Material.SmoothPlastic
  1086. part_25.Size = Vector3.new(0.296, 0.234, 0.252)
  1087. part_25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1088. part_25.CFrame = CFrame.new(112.965, 212.349, -205.032) * CFrame.Angles(3.1415700912476, -1.1904069185257, -1.5707397460938)
  1089. part_25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1090. part_25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1091. part_25.BrickColor = BrickColor.new("Really black")
  1092. part_25.Friction = 0.3
  1093. part_25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1094.  
  1095. part_26 = Instance.new("Part", Dagger)
  1096. part_26.CanCollide = false
  1097. part_26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1098. part_26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1099. part_26.Material = Enum.Material.SmoothPlastic
  1100. part_26.Size = Vector3.new(0.296, 0.2, 0.2)
  1101. part_26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1102. part_26.CFrame = CFrame.new(113.392, 212.349, -205.095) * CFrame.Angles(-3.1414346694946, -1.4809402227402, -1.5705623626709)
  1103. part_26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1104. part_26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1105. part_26.BrickColor = BrickColor.new("Really black")
  1106. part_26.Friction = 0.3
  1107. part_26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1108.  
  1109. mesh_26 = Instance.new("BlockMesh", part_26)
  1110. mesh_26.Scale = Vector3.new(1, 0.795, 0.589)
  1111.  
  1112. part_27 = Instance.new("Part", Dagger)
  1113. part_27.CanCollide = false
  1114. part_27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1115. part_27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1116. part_27.Material = Enum.Material.SmoothPlastic
  1117. part_27.Size = Vector3.new(0.296, 0.2, 0.207)
  1118. part_27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1119. part_27.CFrame = CFrame.new(111.827, 212.349, -205.271) * CFrame.Angles(3.1414656639099, 1.1865648031235, -1.5707403421402)
  1120. part_27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1121. part_27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1122. part_27.BrickColor = BrickColor.new("Black")
  1123. part_27.Friction = 0.3
  1124. part_27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1125.  
  1126. mesh_27 = Instance.new("BlockMesh", part_27)
  1127. mesh_27.Scale = Vector3.new(1, 0.814, 1)
  1128.  
  1129. part_28 = Instance.new("Part", Dagger)
  1130. part_28.CanCollide = false
  1131. part_28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1132. part_28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1133. part_28.Material = Enum.Material.SmoothPlastic
  1134. part_28.Size = Vector3.new(0.296, 0.2, 0.2)
  1135. part_28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1136. part_28.CFrame = CFrame.new(113.269, 212.349, -204.846) * CFrame.Angles(-9.8058786534239e-005, -0.83209264278412, 1.5707651376724)
  1137. part_28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1138. part_28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1139. part_28.BrickColor = BrickColor.new("Really black")
  1140. part_28.Friction = 0.3
  1141. part_28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1142.  
  1143. mesh_28 = Instance.new("BlockMesh", part_28)
  1144. mesh_28.Scale = Vector3.new(1, 0.513, 0.525)
  1145.  
  1146. part_29 = Instance.new("Part", Dagger)
  1147. part_29.CanCollide = false
  1148. part_29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1149. part_29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1150. part_29.Material = Enum.Material.SmoothPlastic
  1151. part_29.Size = Vector3.new(0.296, 0.843, 0.2)
  1152. part_29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1153. part_29.CFrame = CFrame.new(112.767, 212.349, -205.061) * CFrame.Angles(-7.3640199843794e-005, 0.06466206163168, 1.570775270462)
  1154. part_29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1155. part_29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1156. part_29.BrickColor = BrickColor.new("Really black")
  1157. part_29.Friction = 0.3
  1158. part_29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1159.  
  1160. mesh_29 = Instance.new("BlockMesh", part_29)
  1161. mesh_29.Scale = Vector3.new(1, 1, 0.972)
  1162.  
  1163. part_30 = Instance.new("Part", Dagger)
  1164. part_30.CanCollide = false
  1165. part_30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1166. part_30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1167. part_30.Material = Enum.Material.SmoothPlastic
  1168. part_30.Size = Vector3.new(0.296, 0.275, 0.242)
  1169. part_30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1170. part_30.CFrame = CFrame.new(113.574, 212.349, -205.083) * CFrame.Angles(-0.00022954317682888, -1.4357393980026, 1.5706403255463)
  1171. part_30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1172. part_30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1173. part_30.BrickColor = BrickColor.new("Really black")
  1174. part_30.Friction = 0.3
  1175. part_30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1176.  
  1177. part_31 = Instance.new("Part", Dagger)
  1178. part_31.CanCollide = false
  1179. part_31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1180. part_31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1181. part_31.Material = Enum.Material.SmoothPlastic
  1182. part_31.Size = Vector3.new(0.296, 0.2, 0.2)
  1183. part_31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1184. part_31.CFrame = CFrame.new(112.001, 212.349, -205.326) * CFrame.Angles(3.1414062976837, 1.3843650817871, -1.5706830024719)
  1185. part_31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1186. part_31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1187. part_31.BrickColor = BrickColor.new("Black")
  1188. part_31.Friction = 0.3
  1189. part_31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1190.  
  1191. mesh_30 = Instance.new("BlockMesh", part_31)
  1192. mesh_30.Scale = Vector3.new(1, 0.783, 0.957)
  1193.  
  1194. part_32 = Instance.new("Part", Dagger)
  1195. part_32.CanCollide = false
  1196. part_32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1197. part_32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1198. part_32.Material = Enum.Material.SmoothPlastic
  1199. part_32.Size = Vector3.new(0.2, 0.2, 0.2)
  1200. part_32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1201. part_32.CFrame = CFrame.new(111.999, 212.25, -205.335) * CFrame.Angles(3.1414062976837, 1.3843650817871, -1.5706830024719)
  1202. part_32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1203. part_32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1204. part_32.BrickColor = BrickColor.new("Dark stone grey")
  1205. part_32.Friction = 0.3
  1206. part_32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1207.  
  1208. mesh_31 = Instance.new("BlockMesh", part_32)
  1209. mesh_31.Scale = Vector3.new(0.599, 0.338, 0.957)
  1210.  
  1211. part_33 = Instance.new("Part", Dagger)
  1212. part_33.CanCollide = false
  1213. part_33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1214. part_33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1215. part_33.Material = Enum.Material.SmoothPlastic
  1216. part_33.Size = Vector3.new(0.296, 0.547, 0.2)
  1217. part_33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1218. part_33.CFrame = CFrame.new(112.994, 212.349, -205.121) * CFrame.Angles(-0.00013488260447048, -1.2335106134415, 1.570732831955)
  1219. part_33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1220. part_33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1221. part_33.BrickColor = BrickColor.new("Really black")
  1222. part_33.Friction = 0.3
  1223. part_33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1224.  
  1225. mesh_32 = Instance.new("BlockMesh", part_33)
  1226. mesh_32.Scale = Vector3.new(1, 1, 0.119)
  1227.  
  1228. part_34 = Instance.new("Part", Dagger)
  1229. part_34.CanCollide = false
  1230. part_34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1231. part_34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1232. part_34.Material = Enum.Material.SmoothPlastic
  1233. part_34.Size = Vector3.new(0.2, 0.2, 0.2)
  1234. part_34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1235. part_34.CFrame = CFrame.new(111.562, 212.486, -205.102) * CFrame.Angles(3.1414999961853, 0.69966179132462, -1.5707688331604)
  1236. part_34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1237. part_34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1238. part_34.BrickColor = BrickColor.new("Dark stone grey")
  1239. part_34.Friction = 0.3
  1240. part_34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1241.  
  1242. mesh_33 = Instance.new("BlockMesh", part_34)
  1243. mesh_33.Scale = Vector3.new(0.166, 0.332, 0.733)
  1244.  
  1245. part_35 = Instance.new("Part", Dagger)
  1246. part_35.CanCollide = false
  1247. part_35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1248. part_35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1249. part_35.Material = Enum.Material.SmoothPlastic
  1250. part_35.Size = Vector3.new(0.296, 0.2, 0.2)
  1251. part_35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1252. part_35.CFrame = CFrame.new(113.238, 212.349, -204.828) * CFrame.Angles(3.1415054798126, 0.52375799417496, -1.5707720518112)
  1253. part_35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1254. part_35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1255. part_35.BrickColor = BrickColor.new("Really black")
  1256. part_35.Friction = 0.3
  1257. part_35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1258.  
  1259. mesh_34 = Instance.new("BlockMesh", part_35)
  1260. mesh_34.Scale = Vector3.new(1, 0.513, 0.391)
  1261.  
  1262. part_36 = Instance.new("Part", Dagger)
  1263. part_36.CanCollide = false
  1264. part_36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1265. part_36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1266. part_36.Material = Enum.Material.SmoothPlastic
  1267. part_36.Size = Vector3.new(0.296, 0.2, 0.2)
  1268. part_36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1269. part_36.CFrame = CFrame.new(112.251, 212.349, -205.137) * CFrame.Angles(3.141524553299, -0.31755104660988, -1.5707741975784)
  1270. part_36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1271. part_36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1272. part_36.BrickColor = BrickColor.new("Really black")
  1273. part_36.Friction = 0.3
  1274. part_36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1275.  
  1276. mesh_35 = Instance.new("BlockMesh", part_36)
  1277. mesh_35.Scale = Vector3.new(1, 0.649, 0.843)
  1278.  
  1279. part_37 = Instance.new("Part", Dagger)
  1280. part_37.CanCollide = false
  1281. part_37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1282. part_37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1283. part_37.Material = Enum.Material.SmoothPlastic
  1284. part_37.Size = Vector3.new(0.296, 0.2, 1.633)
  1285. part_37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1286. part_37.CFrame = CFrame.new(113.103, 212.349, -205.334) * CFrame.Angles(0.0020092579070479, 1.560730099678, 1.5687119960785)
  1287. part_37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1288. part_37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1289. part_37.BrickColor = BrickColor.new("Black")
  1290. part_37.Friction = 0.3
  1291. part_37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1292.  
  1293. mesh_36 = Instance.new("BlockMesh", part_37)
  1294. mesh_36.Scale = Vector3.new(1, 0.793, 1)
  1295.  
  1296. part_38 = Instance.new("Part", Dagger)
  1297. part_38.CanCollide = false
  1298. part_38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1299. part_38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1300. part_38.Material = Enum.Material.SmoothPlastic
  1301. part_38.Size = Vector3.new(0.2, 0.2, 0.2)
  1302. part_38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1303. part_38.CFrame = CFrame.new(111.826, 212.25, -205.283) * CFrame.Angles(3.1414656639099, 1.1865648031235, -1.5707403421402)
  1304. part_38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1305. part_38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1306. part_38.BrickColor = BrickColor.new("Dark stone grey")
  1307. part_38.Friction = 0.3
  1308. part_38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1309.  
  1310. mesh_37 = Instance.new("BlockMesh", part_38)
  1311. mesh_37.Scale = Vector3.new(0.599, 0.34, 0.994)
  1312.  
  1313. part_39 = Instance.new("Part", Dagger)
  1314. part_39.CanCollide = false
  1315. part_39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1316. part_39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1317. part_39.Material = Enum.Material.SmoothPlastic
  1318. part_39.Size = Vector3.new(0.296, 0.2, 0.207)
  1319. part_39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1320. part_39.CFrame = CFrame.new(112.184, 212.349, -205.34) * CFrame.Angles(3.1340656280518, 1.568012714386, -1.5633443593979)
  1321. part_39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1322. part_39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1323. part_39.BrickColor = BrickColor.new("Black")
  1324. part_39.Friction = 0.3
  1325. part_39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1326.  
  1327. mesh_38 = Instance.new("BlockMesh", part_39)
  1328. mesh_38.Scale = Vector3.new(1, 0.811, 1)
  1329.  
  1330. part_40 = Instance.new("Part", Dagger)
  1331. part_40.CanCollide = false
  1332. part_40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1333. part_40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1334. part_40.Material = Enum.Material.SmoothPlastic
  1335. part_40.Size = Vector3.new(0.2, 0.2, 0.2)
  1336. part_40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1337. part_40.CFrame = CFrame.new(111.47, 212.208, -204.945) * CFrame.Angles(3.1415145397186, 0.43786507844925, -1.5707963705063)
  1338. part_40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1339. part_40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1340. part_40.BrickColor = BrickColor.new("Dark stone grey")
  1341. part_40.Friction = 0.3
  1342. part_40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1343.  
  1344. mesh_39 = Instance.new("SpecialMesh", part_40)
  1345. mesh_39.Scale = Vector3.new(0.166, 0.332, 0.449)
  1346. mesh_39.MeshType = Enum.MeshType.Wedge
  1347.  
  1348. part_41 = Instance.new("Part", Dagger)
  1349. part_41.CanCollide = false
  1350. part_41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1351. part_41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1352. part_41.Material = Enum.Material.SmoothPlastic
  1353. part_41.Size = Vector3.new(0.2, 0.2, 0.2)
  1354. part_41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1355. part_41.CFrame = CFrame.new(111.505, 212.208, -205.019) * CFrame.Angles(3.1415145397186, 0.43786507844925, -1.5707963705063)
  1356. part_41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1357. part_41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1358. part_41.BrickColor = BrickColor.new("Dark stone grey")
  1359. part_41.Friction = 0.3
  1360. part_41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1361.  
  1362. mesh_40 = Instance.new("BlockMesh", part_41)
  1363. mesh_40.Scale = Vector3.new(0.166, 0.332, 0.372)
  1364.  
  1365. part_42 = Instance.new("Part", Dagger)
  1366. part_42.CanCollide = false
  1367. part_42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1368. part_42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1369. part_42.Material = Enum.Material.SmoothPlastic
  1370. part_42.Size = Vector3.new(0.2, 0.2, 1.824)
  1371. part_42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1372. part_42.CFrame = CFrame.new(113, 212.25, -205.355) * CFrame.Angles(3.1340684890747, 1.568012714386, -1.5633469820023)
  1373. part_42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1374. part_42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1375. part_42.BrickColor = BrickColor.new("Dark stone grey")
  1376. part_42.Friction = 0.3
  1377. part_42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1378.  
  1379. mesh_41 = Instance.new("BlockMesh", part_42)
  1380. mesh_41.Scale = Vector3.new(0.599, 0.337, 1)
  1381.  
  1382. part_43 = Instance.new("Part", Dagger)
  1383. part_43.CanCollide = false
  1384. part_43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1385. part_43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1386. part_43.Material = Enum.Material.SmoothPlastic
  1387. part_43.Size = Vector3.new(0.2, 0.2, 1.824)
  1388. part_43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1389. part_43.CFrame = CFrame.new(113, 212.442, -205.355) * CFrame.Angles(3.1340684890747, 1.568012714386, -1.5633469820023)
  1390. part_43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1391. part_43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1392. part_43.BrickColor = BrickColor.new("Dark stone grey")
  1393. part_43.Friction = 0.3
  1394. part_43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1395.  
  1396. mesh_42 = Instance.new("BlockMesh", part_43)
  1397. mesh_42.Scale = Vector3.new(0.599, 0.337, 1)
  1398.  
  1399. part_44 = Instance.new("Part", Dagger)
  1400. part_44.FormFactor = Enum.FormFactor.Custom
  1401. part_44.Transparency = 0.75
  1402. part_44.TopSurface = Enum.SurfaceType.Smooth
  1403. part_44.Size = Vector3.new(0.237, 0.237, 0.474)
  1404. part_44.CFrame = CFrame.new(114.038, 212.322, -205.348) * CFrame.Angles(-3.1415927410126, 0.81013888120651, -3.1415927410126)
  1405. part_44.BrickColor = BrickColor.new("Toothpaste")
  1406. part_44.Friction = 0.3
  1407. part_44.BottomSurface = Enum.SurfaceType.Smooth
  1408.  
  1409. mesh_43 = Instance.new("SpecialMesh", part_44)
  1410. mesh_43.Scale = Vector3.new(0.948, 0.948, 0.948)
  1411. mesh_43.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1412. mesh_43.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1413. mesh_43.VertexColor = Vector3.new(0, 0, 0)
  1414. mesh_43.MeshType = Enum.MeshType.FileMesh
  1415.  
  1416. part_45 = Instance.new("Part", Dagger)
  1417. part_45.CanCollide = false
  1418. part_45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1419. part_45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1420. part_45.Material = Enum.Material.SmoothPlastic
  1421. part_45.Size = Vector3.new(0.2, 0.2, 0.2)
  1422. part_45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1423. part_45.CFrame = CFrame.new(111.671, 212.25, -205.201) * CFrame.Angles(3.1414878368378, 0.95635890960693, -1.5707598924637)
  1424. part_45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1425. part_45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1426. part_45.BrickColor = BrickColor.new("Dark stone grey")
  1427. part_45.Friction = 0.3
  1428. part_45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1429.  
  1430. mesh_44 = Instance.new("BlockMesh", part_45)
  1431. mesh_44.Scale = Vector3.new(0.599, 0.326, 0.86)
  1432.  
  1433. part_46 = Instance.new("Part", Dagger)
  1434. part_46.CanCollide = false
  1435. part_46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1436. part_46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1437. part_46.Material = Enum.Material.SmoothPlastic
  1438. part_46.Size = Vector3.new(0.296, 0.2, 0.398)
  1439. part_46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1440. part_46.CFrame = CFrame.new(111.649, 212.349, -205.035) * CFrame.Angles(3.1414878368378, 0.95636254549026, -1.5707598924637)
  1441. part_46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1442. part_46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1443. part_46.BrickColor = BrickColor.new("Really black")
  1444. part_46.Friction = 0.3
  1445. part_46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1446.  
  1447. mesh_45 = Instance.new("BlockMesh", part_46)
  1448. mesh_45.Scale = Vector3.new(1, 0.327, 1)
  1449.  
  1450. part_47 = Instance.new("Part", Dagger)
  1451. part_47.CanCollide = false
  1452. part_47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1453. part_47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1454. part_47.Material = Enum.Material.SmoothPlastic
  1455. part_47.Size = Vector3.new(0.2, 0.296, 0.296)
  1456. part_47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1457. part_47.CFrame = CFrame.new(115.477, 212.375, -205.204) * CFrame.Angles(3.1415898799896, 0.053808949887753, -3.1415405273438)
  1458. part_47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1459. part_47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1460. part_47.BrickColor = BrickColor.new("Really black")
  1461. part_47.Friction = 0.3
  1462. part_47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1463.  
  1464. mesh_46 = Instance.new("SpecialMesh", part_47)
  1465. mesh_46.Scale = Vector3.new(0.533, 1, 1)
  1466. mesh_46.MeshType = Enum.MeshType.Sphere
  1467.  
  1468. part_48 = Instance.new("Part", Dagger)
  1469. part_48.FormFactor = Enum.FormFactor.Custom
  1470. part_48.Transparency = 0.75
  1471. part_48.TopSurface = Enum.SurfaceType.Smooth
  1472. part_48.Size = Vector3.new(0.237, 0.237, 0.474)
  1473. part_48.CFrame = CFrame.new(114.029, 212.216, -205.262) * CFrame.Angles(1.7603787183762, 0.62704873085022, 0.12500631809235)
  1474. part_48.BrickColor = BrickColor.new("Toothpaste")
  1475. part_48.Friction = 0.3
  1476. part_48.BottomSurface = Enum.SurfaceType.Smooth
  1477.  
  1478. mesh_47 = Instance.new("SpecialMesh", part_48)
  1479. mesh_47.Scale = Vector3.new(0.948, 0.948, 0.948)
  1480. mesh_47.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1481. mesh_47.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1482. mesh_47.VertexColor = Vector3.new(0, 0, 0)
  1483. mesh_47.MeshType = Enum.MeshType.FileMesh
  1484.  
  1485. part_49 = Instance.new("Part", Dagger)
  1486. part_49.CanCollide = false
  1487. part_49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1488. part_49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1489. part_49.Material = Enum.Material.SmoothPlastic
  1490. part_49.Size = Vector3.new(0.296, 0.2, 0.207)
  1491. part_49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1492. part_49.CFrame = CFrame.new(112.185, 212.349, -205.197) * CFrame.Angles(3.1340656280518, 1.568012714386, -1.5633443593979)
  1493. part_49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1494. part_49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1495. part_49.BrickColor = BrickColor.new("Really black")
  1496. part_49.Friction = 0.3
  1497. part_49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1498.  
  1499. mesh_48 = Instance.new("BlockMesh", part_49)
  1500. mesh_48.Scale = Vector3.new(1, 0.639, 1)
  1501.  
  1502. part_50 = Instance.new("Part", Dagger)
  1503. part_50.CanCollide = false
  1504. part_50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1505. part_50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1506. part_50.Material = Enum.Material.SmoothPlastic
  1507. part_50.Size = Vector3.new(0.296, 0.231, 0.303)
  1508. part_50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1509. part_50.CFrame = CFrame.new(111.857, 212.349, -205.005) * CFrame.Angles(-0.00074549048440531, -1.5394859313965, 1.5701254606247)
  1510. part_50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1511. part_50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1512. part_50.BrickColor = BrickColor.new("Really black")
  1513. part_50.Friction = 0.3
  1514. part_50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1515.  
  1516. part_51 = Instance.new("Part", Dagger)
  1517. part_51.CanCollide = false
  1518. part_51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1519. part_51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1520. part_51.Material = Enum.Material.SmoothPlastic
  1521. part_51.Size = Vector3.new(0.2, 0.2, 0.2)
  1522. part_51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1523. part_51.CFrame = CFrame.new(111.47, 212.486, -204.945) * CFrame.Angles(3.1415145397186, 0.43786507844925, -1.5707963705063)
  1524. part_51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1525. part_51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1526. part_51.BrickColor = BrickColor.new("Dark stone grey")
  1527. part_51.Friction = 0.3
  1528. part_51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1529.  
  1530. mesh_49 = Instance.new("SpecialMesh", part_51)
  1531. mesh_49.Scale = Vector3.new(0.166, 0.332, 0.449)
  1532. mesh_49.MeshType = Enum.MeshType.Wedge
  1533.  
  1534. part_52 = Instance.new("Part", Dagger)
  1535. part_52.CanCollide = false
  1536. part_52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1537. part_52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1538. part_52.Material = Enum.Material.SmoothPlastic
  1539. part_52.Size = Vector3.new(0.296, 0.2, 0.2)
  1540. part_52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1541. part_52.CFrame = CFrame.new(111.602, 212.349, -205.108) * CFrame.Angles(3.1414723396301, 0.96146392822266, -1.5707263946533)
  1542. part_52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1543. part_52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1544. part_52.BrickColor = BrickColor.new("Black")
  1545. part_52.Friction = 0.3
  1546. part_52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1547.  
  1548. mesh_50 = Instance.new("BlockMesh", part_52)
  1549. mesh_50.Scale = Vector3.new(1, 0.557, 0.793)
  1550.  
  1551. part_53 = Instance.new("Part", Dagger)
  1552. part_53.CanCollide = false
  1553. part_53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1554. part_53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1555. part_53.Material = Enum.Material.SmoothPlastic
  1556. part_53.Size = Vector3.new(0.296, 0.2, 0.207)
  1557. part_53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1558. part_53.CFrame = CFrame.new(111.89, 212.349, -205.115) * CFrame.Angles(3.1414656639099, 1.1865648031235, -1.5707403421402)
  1559. part_53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1560. part_53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1561. part_53.BrickColor = BrickColor.new("Really black")
  1562. part_53.Friction = 0.3
  1563. part_53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1564.  
  1565. mesh_51 = Instance.new("BlockMesh", part_53)
  1566. mesh_51.Scale = Vector3.new(1, 0.956, 1)
  1567.  
  1568. part_54 = Instance.new("Part", Dagger)
  1569. part_54.CanCollide = false
  1570. part_54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1571. part_54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1572. part_54.Material = Enum.Material.SmoothPlastic
  1573. part_54.Size = Vector3.new(0.2, 0.296, 0.296)
  1574. part_54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1575. part_54.CFrame = CFrame.new(113.909, 212.355, -205.232) * CFrame.Angles(-3.1415770053864, 0.02473352663219, 5.2611390856327e-005)
  1576. part_54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1577. part_54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1578. part_54.BrickColor = BrickColor.new("Really black")
  1579. part_54.Friction = 0.3
  1580. part_54.Shape = Enum.PartType.Cylinder
  1581. part_54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1582.  
  1583. mesh_52 = Instance.new("SpecialMesh", part_54)
  1584. mesh_52.Scale = Vector3.new(0.533, 1, 1)
  1585. mesh_52.MeshType = Enum.MeshType.Cylinder
  1586.  
  1587. part_55 = Instance.new("Part", Dagger)
  1588. part_55.FormFactor = Enum.FormFactor.Custom
  1589. part_55.Transparency = 0.75
  1590. part_55.TopSurface = Enum.SurfaceType.Smooth
  1591. part_55.Size = Vector3.new(0.237, 0.237, 0.474)
  1592. part_55.CFrame = CFrame.new(114.02, 212.227, -205.179) * CFrame.Angles(0.98924738168716, 0.5485537648201, 0.10628721863031)
  1593. part_55.BrickColor = BrickColor.new("Toothpaste")
  1594. part_55.Friction = 0.3
  1595. part_55.BottomSurface = Enum.SurfaceType.Smooth
  1596.  
  1597. mesh_53 = Instance.new("SpecialMesh", part_55)
  1598. mesh_53.Scale = Vector3.new(0.948, 0.948, 0.948)
  1599. mesh_53.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1600. mesh_53.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1601. mesh_53.VertexColor = Vector3.new(0, 0, 0)
  1602. mesh_53.MeshType = Enum.MeshType.FileMesh
  1603.  
  1604. part_56 = Instance.new("Part", Dagger)
  1605. part_56.CanCollide = false
  1606. part_56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1607. part_56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1608. part_56.Material = Enum.Material.Neon
  1609. part_56.Size = Vector3.new(0.2, 0.225, 0.225)
  1610. part_56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1611. part_56.CFrame = CFrame.new(113.98, 212.355, -205.224) * CFrame.Angles(-3.1415770053864, 0.02473352663219, 5.2611390856327e-005)
  1612. part_56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1613. part_56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1614. part_56.BrickColor = BrickColor.new("Fog")
  1615. part_56.Friction = 0.3
  1616. part_56.Shape = Enum.PartType.Cylinder
  1617. part_56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1618.  
  1619. mesh_54 = Instance.new("SpecialMesh", part_56)
  1620. mesh_54.Scale = Vector3.new(0.533, 1, 1)
  1621. mesh_54.MeshType = Enum.MeshType.Cylinder
  1622.  
  1623. part_57 = Instance.new("Part", Dagger)
  1624. part_57.FormFactor = Enum.FormFactor.Custom
  1625. part_57.Transparency = 0.75
  1626. part_57.TopSurface = Enum.SurfaceType.Smooth
  1627. part_57.Size = Vector3.new(0.237, 0.237, 0.474)
  1628. part_57.CFrame = CFrame.new(114.023, 212.433, -205.204) * CFrame.Angles(-1.226452589035, 0.67411202192307, 3.0119957923889)
  1629. part_57.BrickColor = BrickColor.new("Toothpaste")
  1630. part_57.Friction = 0.3
  1631. part_57.BottomSurface = Enum.SurfaceType.Smooth
  1632.  
  1633. mesh_55 = Instance.new("SpecialMesh", part_57)
  1634. mesh_55.Scale = Vector3.new(0.948, 0.948, 0.948)
  1635. mesh_55.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1636. mesh_55.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1637. mesh_55.VertexColor = Vector3.new(0, 0, 0)
  1638. mesh_55.MeshType = Enum.MeshType.FileMesh
  1639.  
  1640. part_58 = Instance.new("Part", Dagger)
  1641. part_58.CanCollide = false
  1642. part_58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1643. part_58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1644. part_58.Material = Enum.Material.SmoothPlastic
  1645. part_58.Size = Vector3.new(0.296, 0.2, 0.2)
  1646. part_58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1647. part_58.CFrame = CFrame.new(113.638, 212.349, -204.954) * CFrame.Angles(3.1415109634399, 0.31002363562584, -1.5707743167877)
  1648. part_58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1649. part_58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1650. part_58.BrickColor = BrickColor.new("Really black")
  1651. part_58.Friction = 0.3
  1652. part_58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1653.  
  1654. mesh_56 = Instance.new("BlockMesh", part_58)
  1655. mesh_56.Scale = Vector3.new(1, 0.475, 0.705)
  1656.  
  1657. part_59 = Instance.new("Part", Dagger)
  1658. part_59.CanCollide = false
  1659. part_59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1660. part_59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1661. part_59.Material = Enum.Material.SmoothPlastic
  1662. part_59.Size = Vector3.new(0.2, 0.273, 0.273)
  1663. part_59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1664. part_59.CFrame = CFrame.new(113.933, 212.355, -205.229) * CFrame.Angles(-3.1415770053864, 0.02473352663219, 5.2611390856327e-005)
  1665. part_59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1666. part_59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1667. part_59.BrickColor = BrickColor.new("Really black")
  1668. part_59.Friction = 0.3
  1669. part_59.Shape = Enum.PartType.Cylinder
  1670. part_59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1671.  
  1672. mesh_57 = Instance.new("SpecialMesh", part_59)
  1673. mesh_57.Scale = Vector3.new(0.533, 1, 1)
  1674. mesh_57.MeshType = Enum.MeshType.Cylinder
  1675.  
  1676. part_60 = Instance.new("Part", Dagger)
  1677. part_60.CanCollide = false
  1678. part_60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1679. part_60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1680. part_60.Material = Enum.Material.SmoothPlastic
  1681. part_60.Size = Vector3.new(0.2, 0.249, 0.249)
  1682. part_60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1683. part_60.CFrame = CFrame.new(113.956, 212.355, -205.227) * CFrame.Angles(-3.1415770053864, 0.02473352663219, 5.2611390856327e-005)
  1684. part_60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1685. part_60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1686. part_60.BrickColor = BrickColor.new("Really black")
  1687. part_60.Friction = 0.3
  1688. part_60.Shape = Enum.PartType.Cylinder
  1689. part_60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1690.  
  1691. mesh_58 = Instance.new("SpecialMesh", part_60)
  1692. mesh_58.Scale = Vector3.new(0.533, 1, 1)
  1693. mesh_58.MeshType = Enum.MeshType.Cylinder
  1694.  
  1695. part_61 = Instance.new("Part", Dagger)
  1696. part_61.FormFactor = Enum.FormFactor.Custom
  1697. part_61.Transparency = 0.75
  1698. part_61.TopSurface = Enum.SurfaceType.Smooth
  1699. part_61.Size = Vector3.new(0.237, 0.237, 0.474)
  1700. part_61.CFrame = CFrame.new(114.036, 212.265, -205.332) * CFrame.Angles(2.567006111145, 0.79479777812958, -3.0668992996216)
  1701. part_61.BrickColor = BrickColor.new("Toothpaste")
  1702. part_61.Friction = 0.3
  1703. part_61.BottomSurface = Enum.SurfaceType.Smooth
  1704.  
  1705. mesh_59 = Instance.new("SpecialMesh", part_61)
  1706. mesh_59.Scale = Vector3.new(0.948, 0.948, 0.948)
  1707. mesh_59.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1708. mesh_59.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1709. mesh_59.VertexColor = Vector3.new(0, 0, 0)
  1710. mesh_59.MeshType = Enum.MeshType.FileMesh
  1711.  
  1712. part_62 = Instance.new("Part", Dagger)
  1713. part_62.FormFactor = Enum.FormFactor.Custom
  1714. part_62.Transparency = 0.75
  1715. part_62.TopSurface = Enum.SurfaceType.Smooth
  1716. part_62.Size = Vector3.new(0.237, 0.237, 0.474)
  1717. part_62.CFrame = CFrame.new(114.032, 212.422, -205.29) * CFrame.Angles(-2.0113120079041, 0.75404590368271, 3.0170900821686)
  1718. part_62.BrickColor = BrickColor.new("Toothpaste")
  1719. part_62.Friction = 0.3
  1720. part_62.BottomSurface = Enum.SurfaceType.Smooth
  1721.  
  1722. mesh_60 = Instance.new("SpecialMesh", part_62)
  1723. mesh_60.Scale = Vector3.new(0.948, 0.948, 0.948)
  1724. mesh_60.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1725. mesh_60.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1726. mesh_60.VertexColor = Vector3.new(0, 0, 0)
  1727. mesh_60.MeshType = Enum.MeshType.FileMesh
  1728.  
  1729. part_63 = Instance.new("Part", Dagger)
  1730. part_63.CanCollide = false
  1731. part_63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1732. part_63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1733. part_63.Material = Enum.Material.SmoothPlastic
  1734. part_63.Size = Vector3.new(0.296, 0.2, 0.2)
  1735. part_63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1736. part_63.CFrame = CFrame.new(112.046, 212.349, -205.174) * CFrame.Angles(3.1414062976837, 1.3843650817871, -1.5706830024719)
  1737. part_63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1738. part_63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1739. part_63.BrickColor = BrickColor.new("Really black")
  1740. part_63.Friction = 0.3
  1741. part_63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1742.  
  1743. mesh_61 = Instance.new("BlockMesh", part_63)
  1744. mesh_61.Scale = Vector3.new(1, 0.783, 0.791)
  1745.  
  1746. part_64 = Instance.new("Part", Dagger)
  1747. part_64.FormFactor = Enum.FormFactor.Custom
  1748. part_64.Transparency = 0.75
  1749. part_64.TopSurface = Enum.SurfaceType.Smooth
  1750. part_64.Size = Vector3.new(0.237, 0.237, 0.474)
  1751. part_64.CFrame = CFrame.new(114.015, 212.294, -205.128) * CFrame.Angles(0.24557434022427, 0.50220268964767, 0.03086811862886)
  1752. part_64.BrickColor = BrickColor.new("Toothpaste")
  1753. part_64.Friction = 0.3
  1754. part_64.BottomSurface = Enum.SurfaceType.Smooth
  1755.  
  1756. mesh_62 = Instance.new("SpecialMesh", part_64)
  1757. mesh_62.Scale = Vector3.new(0.948, 0.948, 0.948)
  1758. mesh_62.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1759. mesh_62.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1760. mesh_62.VertexColor = Vector3.new(0, 0, 0)
  1761. mesh_62.MeshType = Enum.MeshType.FileMesh
  1762.  
  1763. part_65 = Instance.new("Part", Dagger)
  1764. part_65.CanCollide = false
  1765. part_65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1766. part_65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1767. part_65.Material = Enum.Material.SmoothPlastic
  1768. part_65.Size = Vector3.new(0.2, 0.2, 0.2)
  1769. part_65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1770. part_65.CFrame = CFrame.new(111.505, 212.486, -205.019) * CFrame.Angles(3.1415145397186, 0.43786507844925, -1.5707963705063)
  1771. part_65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1772. part_65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1773. part_65.BrickColor = BrickColor.new("Dark stone grey")
  1774. part_65.Friction = 0.3
  1775. part_65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1776.  
  1777. mesh_63 = Instance.new("BlockMesh", part_65)
  1778. mesh_63.Scale = Vector3.new(0.166, 0.332, 0.372)
  1779.  
  1780. part_66 = Instance.new("Part", Dagger)
  1781. part_66.FormFactor = Enum.FormFactor.Custom
  1782. part_66.Transparency = 0.75
  1783. part_66.TopSurface = Enum.SurfaceType.Smooth
  1784. part_66.Size = Vector3.new(0.237, 0.237, 0.474)
  1785. part_66.CFrame = CFrame.new(114.038, 212.352, -205.344) * CFrame.Angles(-2.8529543876648, 0.8062139749527, 3.102507352829)
  1786. part_66.BrickColor = BrickColor.new("Toothpaste")
  1787. part_66.Friction = 0.3
  1788. part_66.BottomSurface = Enum.SurfaceType.Smooth
  1789.  
  1790. mesh_64 = Instance.new("SpecialMesh", part_66)
  1791. mesh_64.Scale = Vector3.new(0.948, 0.948, 0.948)
  1792. mesh_64.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1793. mesh_64.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1794. mesh_64.VertexColor = Vector3.new(0, 0, 0)
  1795. mesh_64.MeshType = Enum.MeshType.FileMesh
  1796.  
  1797. part_67 = Instance.new("Part", Dagger)
  1798. part_67.FormFactor = Enum.FormFactor.Custom
  1799. part_67.Transparency = 0.75
  1800. part_67.TopSurface = Enum.SurfaceType.Smooth
  1801. part_67.Size = Vector3.new(0.237, 0.237, 0.474)
  1802. part_67.CFrame = CFrame.new(114.016, 212.267, -205.138) * CFrame.Angles(0.49181059002876, 0.5120370388031, 0.059987273067236)
  1803. part_67.BrickColor = BrickColor.new("Toothpaste")
  1804. part_67.Friction = 0.3
  1805. part_67.BottomSurface = Enum.SurfaceType.Smooth
  1806.  
  1807. mesh_65 = Instance.new("SpecialMesh", part_67)
  1808. mesh_65.Scale = Vector3.new(0.948, 0.948, 0.948)
  1809. mesh_65.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1810. mesh_65.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1811. mesh_65.VertexColor = Vector3.new(0, 0, 0)
  1812. mesh_65.MeshType = Enum.MeshType.FileMesh
  1813.  
  1814. part_68 = Instance.new("Part", Dagger)
  1815. part_68.CanCollide = false
  1816. part_68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1817. part_68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1818. part_68.Material = Enum.Material.SmoothPlastic
  1819. part_68.Size = Vector3.new(0.296, 0.2, 1.633)
  1820. part_68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1821. part_68.CFrame = CFrame.new(113.102, 212.349, -205.19) * CFrame.Angles(0.0020092579070479, 1.560730099678, 1.5687119960785)
  1822. part_68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1823. part_68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1824. part_68.BrickColor = BrickColor.new("Really black")
  1825. part_68.Friction = 0.3
  1826. part_68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1827.  
  1828. mesh_66 = Instance.new("BlockMesh", part_68)
  1829. mesh_66.Scale = Vector3.new(1, 0.668, 1)
  1830.  
  1831. part_69 = Instance.new("Part", Dagger)
  1832. part_69.CanCollide = false
  1833. part_69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1834. part_69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1835. part_69.Material = Enum.Material.SmoothPlastic
  1836. part_69.Size = Vector3.new(0.2, 0.2, 0.2)
  1837. part_69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1838. part_69.CFrame = CFrame.new(111.671, 212.442, -205.201) * CFrame.Angles(3.1414878368378, 0.95635890960693, -1.5707598924637)
  1839. part_69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1840. part_69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1841. part_69.BrickColor = BrickColor.new("Dark stone grey")
  1842. part_69.Friction = 0.3
  1843. part_69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1844.  
  1845. mesh_67 = Instance.new("BlockMesh", part_69)
  1846. mesh_67.Scale = Vector3.new(0.599, 0.326, 0.86)
  1847.  
  1848. part_70 = Instance.new("Part", Dagger)
  1849. part_70.FormFactor = Enum.FormFactor.Custom
  1850. part_70.Transparency = 0.75
  1851. part_70.TopSurface = Enum.SurfaceType.Smooth
  1852. part_70.Size = Vector3.new(0.237, 0.237, 0.474)
  1853. part_70.CFrame = CFrame.new(114.016, 212.377, -205.138) * CFrame.Angles(-0.49179366230965, 0.51203489303589, -0.059996049851179)
  1854. part_70.BrickColor = BrickColor.new("Toothpaste")
  1855. part_70.Friction = 0.3
  1856. part_70.BottomSurface = Enum.SurfaceType.Smooth
  1857.  
  1858. mesh_68 = Instance.new("SpecialMesh", part_70)
  1859. mesh_68.Scale = Vector3.new(0.948, 0.948, 0.948)
  1860. mesh_68.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1861. mesh_68.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1862. mesh_68.VertexColor = Vector3.new(0, 0, 0)
  1863. mesh_68.MeshType = Enum.MeshType.FileMesh
  1864.  
  1865. part_71 = Instance.new("Part", Dagger)
  1866. part_71.CanCollide = false
  1867. part_71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1868. part_71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1869. part_71.Material = Enum.Material.SmoothPlastic
  1870. part_71.Size = Vector3.new(0.2, 0.2, 0.2)
  1871. part_71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1872. part_71.CFrame = CFrame.new(111.562, 212.208, -205.102) * CFrame.Angles(3.1414999961853, 0.69966179132462, -1.5707688331604)
  1873. part_71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1874. part_71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1875. part_71.BrickColor = BrickColor.new("Dark stone grey")
  1876. part_71.Friction = 0.3
  1877. part_71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1878.  
  1879. mesh_69 = Instance.new("BlockMesh", part_71)
  1880. mesh_69.Scale = Vector3.new(0.166, 0.332, 0.733)
  1881.  
  1882. part_72 = Instance.new("Part", Dagger)
  1883. part_72.CanCollide = false
  1884. part_72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1885. part_72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1886. part_72.Material = Enum.Material.SmoothPlastic
  1887. part_72.Size = Vector3.new(0.2, 0.2, 0.2)
  1888. part_72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1889. part_72.CFrame = CFrame.new(111.826, 212.442, -205.283) * CFrame.Angles(3.1414656639099, 1.1865648031235, -1.5707403421402)
  1890. part_72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1891. part_72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1892. part_72.BrickColor = BrickColor.new("Dark stone grey")
  1893. part_72.Friction = 0.3
  1894. part_72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1895.  
  1896. mesh_70 = Instance.new("BlockMesh", part_72)
  1897. mesh_70.Scale = Vector3.new(0.599, 0.34, 0.994)
  1898.  
  1899. part_73 = Instance.new("Part", Dagger)
  1900. part_73.CanCollide = false
  1901. part_73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1902. part_73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1903. part_73.Material = Enum.Material.SmoothPlastic
  1904. part_73.Size = Vector3.new(0.2, 0.2, 0.2)
  1905. part_73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1906. part_73.CFrame = CFrame.new(111.999, 212.442, -205.335) * CFrame.Angles(3.1414062976837, 1.3843650817871, -1.5706830024719)
  1907. part_73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1908. part_73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1909. part_73.BrickColor = BrickColor.new("Dark stone grey")
  1910. part_73.Friction = 0.3
  1911. part_73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1912.  
  1913. mesh_71 = Instance.new("BlockMesh", part_73)
  1914. mesh_71.Scale = Vector3.new(0.599, 0.338, 0.957)
  1915.  
  1916. part_74 = Instance.new("Part", Dagger)
  1917. part_74.CanCollide = false
  1918. part_74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1919. part_74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1920. part_74.Material = Enum.Material.SmoothPlastic
  1921. part_74.Size = Vector3.new(0.2, 0.237, 0.237)
  1922. part_74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1923. part_74.CFrame = CFrame.new(113.968, 212.355, -205.225) * CFrame.Angles(-3.1415770053864, 0.02473352663219, 5.2611390856327e-005)
  1924. part_74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1925. part_74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1926. part_74.BrickColor = BrickColor.new("Really black")
  1927. part_74.Friction = 0.3
  1928. part_74.Shape = Enum.PartType.Cylinder
  1929. part_74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1930.  
  1931. mesh_72 = Instance.new("SpecialMesh", part_74)
  1932. mesh_72.Scale = Vector3.new(0.533, 1, 1)
  1933. mesh_72.MeshType = Enum.MeshType.Cylinder
  1934.  
  1935. part_75 = Instance.new("Part", Dagger)
  1936. part_75.FormFactor = Enum.FormFactor.Custom
  1937. part_75.Transparency = 0.75
  1938. part_75.TopSurface = Enum.SurfaceType.Smooth
  1939. part_75.Size = Vector3.new(0.237, 0.237, 0.474)
  1940. part_75.CFrame = CFrame.new(114.026, 212.212, -205.233) * CFrame.Angles(1.4988579750061, 0.59980762004852, 0.12697383761406)
  1941. part_75.BrickColor = BrickColor.new("Toothpaste")
  1942. part_75.Friction = 0.3
  1943. part_75.BottomSurface = Enum.SurfaceType.Smooth
  1944.  
  1945. mesh_73 = Instance.new("SpecialMesh", part_75)
  1946. mesh_73.Scale = Vector3.new(0.948, 0.948, 0.948)
  1947. mesh_73.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1948. mesh_73.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1949. mesh_73.VertexColor = Vector3.new(0, 0, 0)
  1950. mesh_73.MeshType = Enum.MeshType.FileMesh
  1951.  
  1952. part_76 = Instance.new("Part", Dagger)
  1953. part_76.FormFactor = Enum.FormFactor.Custom
  1954. part_76.Transparency = 0.75
  1955. part_76.TopSurface = Enum.SurfaceType.Smooth
  1956. part_76.Size = Vector3.new(0.237, 0.237, 0.474)
  1957. part_76.CFrame = CFrame.new(114.014, 212.322, -205.124) * CFrame.Angles(-0, 0.49885913729668, -0)
  1958. part_76.BrickColor = BrickColor.new("Toothpaste")
  1959. part_76.Friction = 0.3
  1960. part_76.BottomSurface = Enum.SurfaceType.Smooth
  1961.  
  1962. mesh_74 = Instance.new("SpecialMesh", part_76)
  1963. mesh_74.Scale = Vector3.new(0.948, 0.948, 0.948)
  1964. mesh_74.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  1965. mesh_74.TextureId = "http://www.roblox.com/asset/?id=157005821"
  1966. mesh_74.VertexColor = Vector3.new(0, 0, 0)
  1967. mesh_74.MeshType = Enum.MeshType.FileMesh
  1968.  
  1969. part_77 = Instance.new("Part", Dagger)
  1970. part_77.CanCollide = false
  1971. part_77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1972. part_77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1973. part_77.Material = Enum.Material.SmoothPlastic
  1974. part_77.Size = Vector3.new(0.2, 0.249, 0.249)
  1975. part_77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1976. part_77.CFrame = CFrame.new(115.377, 212.375, -205.205) * CFrame.Angles(3.141589641571, 0.053808949887753, -3.1415345668793)
  1977. part_77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1978. part_77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1979. part_77.BrickColor = BrickColor.new("Really black")
  1980. part_77.Friction = 0.3
  1981. part_77.Shape = Enum.PartType.Cylinder
  1982. part_77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  1983.  
  1984. mesh_75 = Instance.new("SpecialMesh", part_77)
  1985. mesh_75.Scale = Vector3.new(0.533, 1, 1)
  1986. mesh_75.MeshType = Enum.MeshType.Cylinder
  1987.  
  1988. part_78 = Instance.new("Part", Dagger)
  1989. part_78.CanCollide = false
  1990. part_78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  1991. part_78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  1992. part_78.Material = Enum.Material.Neon
  1993. part_78.Size = Vector3.new(0.2, 0.261, 0.261)
  1994. part_78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  1995. part_78.CFrame = CFrame.new(113.944, 212.355, -205.228) * CFrame.Angles(-3.1415770053864, 0.02473352663219, 5.2611390856327e-005)
  1996. part_78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  1997. part_78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  1998. part_78.BrickColor = BrickColor.new("Fog")
  1999. part_78.Friction = 0.3
  2000. part_78.Shape = Enum.PartType.Cylinder
  2001. part_78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2002.  
  2003. mesh_76 = Instance.new("SpecialMesh", part_78)
  2004. mesh_76.Scale = Vector3.new(0.533, 1, 1)
  2005. mesh_76.MeshType = Enum.MeshType.Cylinder
  2006.  
  2007. part_79 = Instance.new("Part", Dagger)
  2008. part_79.FormFactor = Enum.FormFactor.Custom
  2009. part_79.Transparency = 0.75
  2010. part_79.TopSurface = Enum.SurfaceType.Smooth
  2011. part_79.Size = Vector3.new(0.237, 0.237, 0.474)
  2012. part_79.CFrame = CFrame.new(114.018, 212.244, -205.156) * CFrame.Angles(0.73943966627121, 0.52779519557953, 0.08565878123045)
  2013. part_79.BrickColor = BrickColor.new("Toothpaste")
  2014. part_79.Friction = 0.3
  2015. part_79.BottomSurface = Enum.SurfaceType.Smooth
  2016.  
  2017. mesh_77 = Instance.new("SpecialMesh", part_79)
  2018. mesh_77.Scale = Vector3.new(0.948, 0.948, 0.948)
  2019. mesh_77.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2020. mesh_77.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2021. mesh_77.VertexColor = Vector3.new(0, 0, 0)
  2022. mesh_77.MeshType = Enum.MeshType.FileMesh
  2023.  
  2024. part_80 = Instance.new("Part", Dagger)
  2025. part_80.FormFactor = Enum.FormFactor.Custom
  2026. part_80.Transparency = 0.75
  2027. part_80.TopSurface = Enum.SurfaceType.Smooth
  2028. part_80.Size = Vector3.new(0.237, 0.237, 0.474)
  2029. part_80.CFrame = CFrame.new(114.035, 212.241, -205.314) * CFrame.Angles(2.2860009670258, 0.77690303325653, -3.0377492904663)
  2030. part_80.BrickColor = BrickColor.new("Toothpaste")
  2031. part_80.Friction = 0.3
  2032. part_80.BottomSurface = Enum.SurfaceType.Smooth
  2033.  
  2034. mesh_78 = Instance.new("SpecialMesh", part_80)
  2035. mesh_78.Scale = Vector3.new(0.948, 0.948, 0.948)
  2036. mesh_78.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2037. mesh_78.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2038. mesh_78.VertexColor = Vector3.new(0, 0, 0)
  2039. mesh_78.MeshType = Enum.MeshType.FileMesh
  2040.  
  2041. part_81 = Instance.new("Part", Dagger)
  2042. part_81.FormFactor = Enum.FormFactor.Custom
  2043. part_81.Transparency = 0.75
  2044. part_81.TopSurface = Enum.SurfaceType.Smooth
  2045. part_81.Size = Vector3.new(0.237, 0.237, 0.474)
  2046. part_81.CFrame = CFrame.new(114.014, 212.322, -205.124) * CFrame.Angles(-0, 0.49885913729668, -0)
  2047. part_81.BrickColor = BrickColor.new("Toothpaste")
  2048. part_81.Friction = 0.3
  2049. part_81.BottomSurface = Enum.SurfaceType.Smooth
  2050.  
  2051. mesh_79 = Instance.new("SpecialMesh", part_81)
  2052. mesh_79.Scale = Vector3.new(0.948, 0.948, 0.948)
  2053. mesh_79.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2054. mesh_79.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2055. mesh_79.VertexColor = Vector3.new(0, 0, 0)
  2056. mesh_79.MeshType = Enum.MeshType.FileMesh
  2057.  
  2058. part_82 = Instance.new("Part", Dagger)
  2059. part_82.CanCollide = false
  2060. part_82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2061. part_82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2062. part_82.Material = Enum.Material.SmoothPlastic
  2063. part_82.Size = Vector3.new(0.2, 0.225, 0.225)
  2064. part_82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2065. part_82.CFrame = CFrame.new(115.353, 212.375, -205.204) * CFrame.Angles(3.141589641571, 0.053808949887753, -3.1415345668793)
  2066. part_82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2067. part_82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2068. part_82.BrickColor = BrickColor.new("Really black")
  2069. part_82.Friction = 0.3
  2070. part_82.Shape = Enum.PartType.Cylinder
  2071. part_82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2072.  
  2073. mesh_80 = Instance.new("SpecialMesh", part_82)
  2074. mesh_80.Scale = Vector3.new(0.533, 1, 1)
  2075. mesh_80.MeshType = Enum.MeshType.Cylinder
  2076.  
  2077. part_83 = Instance.new("Part", Dagger)
  2078. part_83.FormFactor = Enum.FormFactor.Custom
  2079. part_83.Transparency = 0.75
  2080. part_83.TopSurface = Enum.SurfaceType.Smooth
  2081. part_83.Size = Vector3.new(0.237, 0.237, 0.474)
  2082. part_83.CFrame = CFrame.new(114.015, 212.351, -205.128) * CFrame.Angles(-0.24555659294128, 0.50219941139221, -0.0308742467314)
  2083. part_83.BrickColor = BrickColor.new("Toothpaste")
  2084. part_83.Friction = 0.3
  2085. part_83.BottomSurface = Enum.SurfaceType.Smooth
  2086.  
  2087. mesh_81 = Instance.new("SpecialMesh", part_83)
  2088. mesh_81.Scale = Vector3.new(0.948, 0.948, 0.948)
  2089. mesh_81.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2090. mesh_81.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2091. mesh_81.VertexColor = Vector3.new(0, 0, 0)
  2092. mesh_81.MeshType = Enum.MeshType.FileMesh
  2093.  
  2094. part_84 = Instance.new("Part", Dagger)
  2095. part_84.FormFactor = Enum.FormFactor.Custom
  2096. part_84.Transparency = 0.75
  2097. part_84.TopSurface = Enum.SurfaceType.Smooth
  2098. part_84.Size = Vector3.new(0.237, 0.237, 0.474)
  2099. part_84.CFrame = CFrame.new(114.018, 212.4, -205.156) * CFrame.Angles(-0.739422082901, 0.52779406309128, -0.085666202008724)
  2100. part_84.BrickColor = BrickColor.new("Toothpaste")
  2101. part_84.Friction = 0.3
  2102. part_84.BottomSurface = Enum.SurfaceType.Smooth
  2103.  
  2104. mesh_82 = Instance.new("SpecialMesh", part_84)
  2105. mesh_82.Scale = Vector3.new(0.948, 0.948, 0.948)
  2106. mesh_82.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2107. mesh_82.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2108. mesh_82.VertexColor = Vector3.new(0, 0, 0)
  2109. mesh_82.MeshType = Enum.MeshType.FileMesh
  2110.  
  2111. part_85 = Instance.new("Part", Dagger)
  2112. part_85.FormFactor = Enum.FormFactor.Custom
  2113. part_85.Transparency = 0.75
  2114. part_85.TopSurface = Enum.SurfaceType.Smooth
  2115. part_85.Size = Vector3.new(0.237, 0.237, 0.474)
  2116. part_85.CFrame = CFrame.new(114.038, 212.322, -205.348) * CFrame.Angles(-3.1415927410126, 0.81013888120651, -3.1415927410126)
  2117. part_85.BrickColor = BrickColor.new("Toothpaste")
  2118. part_85.Friction = 0.3
  2119. part_85.BottomSurface = Enum.SurfaceType.Smooth
  2120.  
  2121. mesh_83 = Instance.new("SpecialMesh", part_85)
  2122. mesh_83.Scale = Vector3.new(0.948, 0.948, 0.948)
  2123. mesh_83.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2124. mesh_83.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2125. mesh_83.VertexColor = Vector3.new(0, 0, 0)
  2126. mesh_83.MeshType = Enum.MeshType.FileMesh
  2127.  
  2128. part_86 = Instance.new("Part", Dagger)
  2129. part_86.FormFactor = Enum.FormFactor.Custom
  2130. part_86.Transparency = 0.75
  2131. part_86.TopSurface = Enum.SurfaceType.Smooth
  2132. part_86.Size = Vector3.new(0.237, 0.237, 0.474)
  2133. part_86.CFrame = CFrame.new(114.034, 212.244, -205.311) * CFrame.Angles(2.2995228767395, 0.67556339502335, 0.094852894544601)
  2134. part_86.BrickColor = BrickColor.new("Toothpaste")
  2135. part_86.Friction = 0.3
  2136. part_86.BottomSurface = Enum.SurfaceType.Smooth
  2137.  
  2138. mesh_84 = Instance.new("SpecialMesh", part_86)
  2139. mesh_84.Scale = Vector3.new(0.948, 0.948, 0.948)
  2140. mesh_84.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2141. mesh_84.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2142. mesh_84.VertexColor = Vector3.new(0, 0, 0)
  2143. mesh_84.MeshType = Enum.MeshType.FileMesh
  2144.  
  2145. part_87 = Instance.new("Part", Dagger)
  2146. part_87.CanCollide = false
  2147. part_87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2148. part_87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2149. part_87.Material = Enum.Material.SmoothPlastic
  2150. part_87.Size = Vector3.new(0.2, 0.296, 0.296)
  2151. part_87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2152. part_87.CFrame = CFrame.new(115.424, 212.375, -205.206) * CFrame.Angles(3.141589641571, 0.053808949887753, -3.1415345668793)
  2153. part_87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2154. part_87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2155. part_87.BrickColor = BrickColor.new("Really black")
  2156. part_87.Friction = 0.3
  2157. part_87.Shape = Enum.PartType.Cylinder
  2158. part_87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2159.  
  2160. mesh_85 = Instance.new("SpecialMesh", part_87)
  2161. mesh_85.Scale = Vector3.new(0.533, 1, 1)
  2162. mesh_85.MeshType = Enum.MeshType.Cylinder
  2163.  
  2164. part_88 = Instance.new("Part", Dagger)
  2165. part_88.FormFactor = Enum.FormFactor.Custom
  2166. part_88.Transparency = 0.75
  2167. part_88.TopSurface = Enum.SurfaceType.Smooth
  2168. part_88.Size = Vector3.new(0.237, 0.237, 0.474)
  2169. part_88.CFrame = CFrame.new(114.018, 212.404, -205.152) * CFrame.Angles(-0.72868329286575, 0.62923967838287, 3.0500493049622)
  2170. part_88.BrickColor = BrickColor.new("Toothpaste")
  2171. part_88.Friction = 0.3
  2172. part_88.BottomSurface = Enum.SurfaceType.Smooth
  2173.  
  2174. mesh_86 = Instance.new("SpecialMesh", part_88)
  2175. mesh_86.Scale = Vector3.new(0.948, 0.948, 0.948)
  2176. mesh_86.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2177. mesh_86.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2178. mesh_86.VertexColor = Vector3.new(0, 0, 0)
  2179. mesh_86.MeshType = Enum.MeshType.FileMesh
  2180.  
  2181. part_89 = Instance.new("Part", Dagger)
  2182. part_89.FormFactor = Enum.FormFactor.Custom
  2183. part_89.Transparency = 0.75
  2184. part_89.TopSurface = Enum.SurfaceType.Smooth
  2185. part_89.Size = Vector3.new(0.237, 0.237, 0.474)
  2186. part_89.CFrame = CFrame.new(114.026, 212.437, -205.233) * CFrame.Angles(-1.4820139408112, 0.70076322555542, 3.0044074058533)
  2187. part_89.BrickColor = BrickColor.new("Toothpaste")
  2188. part_89.Friction = 0.3
  2189. part_89.BottomSurface = Enum.SurfaceType.Smooth
  2190.  
  2191. mesh_87 = Instance.new("SpecialMesh", part_89)
  2192. mesh_87.Scale = Vector3.new(0.948, 0.948, 0.948)
  2193. mesh_87.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2194. mesh_87.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2195. mesh_87.VertexColor = Vector3.new(0, 0, 0)
  2196. mesh_87.MeshType = Enum.MeshType.FileMesh
  2197.  
  2198. part_90 = Instance.new("Part", Dagger)
  2199. part_90.CanCollide = false
  2200. part_90.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2201. part_90.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2202. part_90.Material = Enum.Material.SmoothPlastic
  2203. part_90.Size = Vector3.new(0.2, 0.213, 0.213)
  2204. part_90.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2205. part_90.CFrame = CFrame.new(115.342, 212.375, -205.204) * CFrame.Angles(3.1415898799896, 0.053807951509953, -3.1415395736694)
  2206. part_90.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2207. part_90.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2208. part_90.BrickColor = BrickColor.new("Really black")
  2209. part_90.Friction = 0.3
  2210. part_90.Shape = Enum.PartType.Cylinder
  2211. part_90.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2212.  
  2213. mesh_88 = Instance.new("SpecialMesh", part_90)
  2214. mesh_88.Scale = Vector3.new(0.533, 1, 1)
  2215. mesh_88.MeshType = Enum.MeshType.Cylinder
  2216.  
  2217. part_91 = Instance.new("Part", Dagger)
  2218. part_91.CanCollide = false
  2219. part_91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2220. part_91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2221. part_91.Material = Enum.Material.SmoothPlastic
  2222. part_91.Size = Vector3.new(0.2, 0.285, 0.285)
  2223. part_91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2224. part_91.CFrame = CFrame.new(113.921, 212.355, -205.23) * CFrame.Angles(-3.1415770053864, 0.02473352663219, 5.2611390856327e-005)
  2225. part_91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2226. part_91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2227. part_91.BrickColor = BrickColor.new("Really black")
  2228. part_91.Friction = 0.3
  2229. part_91.Shape = Enum.PartType.Cylinder
  2230. part_91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2231.  
  2232. mesh_89 = Instance.new("SpecialMesh", part_91)
  2233. mesh_89.Scale = Vector3.new(0.533, 1, 1)
  2234. mesh_89.MeshType = Enum.MeshType.Cylinder
  2235.  
  2236. part_92 = Instance.new("Part", Dagger)
  2237. part_92.CanCollide = false
  2238. part_92.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2239. part_92.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2240. part_92.Material = Enum.Material.SmoothPlastic
  2241. part_92.Size = Vector3.new(0.2, 0.273, 0.273)
  2242. part_92.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2243. part_92.CFrame = CFrame.new(115.401, 212.375, -205.206) * CFrame.Angles(3.141589641571, 0.053808949887753, -3.1415345668793)
  2244. part_92.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2245. part_92.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2246. part_92.BrickColor = BrickColor.new("Really black")
  2247. part_92.Friction = 0.3
  2248. part_92.Shape = Enum.PartType.Cylinder
  2249. part_92.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2250.  
  2251. mesh_90 = Instance.new("SpecialMesh", part_92)
  2252. mesh_90.Scale = Vector3.new(0.533, 1, 1)
  2253. mesh_90.MeshType = Enum.MeshType.Cylinder
  2254.  
  2255. part_93 = Instance.new("Part", Dagger)
  2256. part_93.FormFactor = Enum.FormFactor.Custom
  2257. part_93.Transparency = 0.75
  2258. part_93.TopSurface = Enum.SurfaceType.Smooth
  2259. part_93.Size = Vector3.new(0.237, 0.237, 0.474)
  2260. part_93.CFrame = CFrame.new(114.023, 212.216, -205.205) * CFrame.Angles(1.242093205452, 0.57306534051895, 0.12044896185398)
  2261. part_93.BrickColor = BrickColor.new("Toothpaste")
  2262. part_93.Friction = 0.3
  2263. part_93.BottomSurface = Enum.SurfaceType.Smooth
  2264.  
  2265. mesh_91 = Instance.new("SpecialMesh", part_93)
  2266. mesh_91.Scale = Vector3.new(0.948, 0.948, 0.948)
  2267. mesh_91.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2268. mesh_91.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2269. mesh_91.VertexColor = Vector3.new(0, 0, 0)
  2270. mesh_91.MeshType = Enum.MeshType.FileMesh
  2271.  
  2272. part_94 = Instance.new("Part", Dagger)
  2273. part_94.FormFactor = Enum.FormFactor.Custom
  2274. part_94.Transparency = 0.75
  2275. part_94.TopSurface = Enum.SurfaceType.Smooth
  2276. part_94.Size = Vector3.new(0.237, 0.237, 0.474)
  2277. part_94.CFrame = CFrame.new(114.038, 212.292, -205.344) * CFrame.Angles(2.8529376983643, 0.80621343851089, -3.1024985313416)
  2278. part_94.BrickColor = BrickColor.new("Toothpaste")
  2279. part_94.Friction = 0.3
  2280. part_94.BottomSurface = Enum.SurfaceType.Smooth
  2281.  
  2282. mesh_92 = Instance.new("SpecialMesh", part_94)
  2283. mesh_92.Scale = Vector3.new(0.948, 0.948, 0.948)
  2284. mesh_92.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2285. mesh_92.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2286. mesh_92.VertexColor = Vector3.new(0, 0, 0)
  2287. mesh_92.MeshType = Enum.MeshType.FileMesh
  2288.  
  2289. part_95 = Instance.new("Part", Dagger)
  2290. part_95.CanCollide = false
  2291. part_95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2292. part_95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2293. part_95.Material = Enum.Material.SmoothPlastic
  2294. part_95.Size = Vector3.new(0.2, 0.261, 0.261)
  2295. part_95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2296. part_95.CFrame = CFrame.new(115.389, 212.375, -205.205) * CFrame.Angles(3.141589641571, 0.053808949887753, -3.1415345668793)
  2297. part_95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2298. part_95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2299. part_95.BrickColor = BrickColor.new("Really black")
  2300. part_95.Friction = 0.3
  2301. part_95.Shape = Enum.PartType.Cylinder
  2302. part_95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2303.  
  2304. mesh_93 = Instance.new("SpecialMesh", part_95)
  2305. mesh_93.Scale = Vector3.new(0.533, 1, 1)
  2306. mesh_93.MeshType = Enum.MeshType.Cylinder
  2307.  
  2308. part_96 = Instance.new("Part", Dagger)
  2309. part_96.CanCollide = false
  2310. part_96.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2311. part_96.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2312. part_96.Material = Enum.Material.SmoothPlastic
  2313. part_96.Size = Vector3.new(0.2, 0.213, 0.213)
  2314. part_96.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2315. part_96.CFrame = CFrame.new(113.991, 212.355, -205.223) * CFrame.Angles(-3.1415770053864, 0.02473252825439, 5.2612020226661e-005)
  2316. part_96.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2317. part_96.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2318. part_96.BrickColor = BrickColor.new("Really black")
  2319. part_96.Friction = 0.3
  2320. part_96.Shape = Enum.PartType.Cylinder
  2321. part_96.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2322.  
  2323. mesh_94 = Instance.new("SpecialMesh", part_96)
  2324. mesh_94.Scale = Vector3.new(0.533, 1, 1)
  2325. mesh_94.MeshType = Enum.MeshType.Cylinder
  2326.  
  2327. part_97 = Instance.new("Part", Dagger)
  2328. part_97.FormFactor = Enum.FormFactor.Custom
  2329. part_97.Transparency = 0.75
  2330. part_97.TopSurface = Enum.SurfaceType.Smooth
  2331. part_97.Size = Vector3.new(0.237, 0.237, 0.474)
  2332. part_97.CFrame = CFrame.new(114.035, 212.404, -205.314) * CFrame.Angles(-2.2860202789307, 0.77690273523331, 3.0377643108368)
  2333. part_97.BrickColor = BrickColor.new("Toothpaste")
  2334. part_97.Friction = 0.3
  2335. part_97.BottomSurface = Enum.SurfaceType.Smooth
  2336.  
  2337. mesh_95 = Instance.new("SpecialMesh", part_97)
  2338. mesh_95.Scale = Vector3.new(0.948, 0.948, 0.948)
  2339. mesh_95.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2340. mesh_95.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2341. mesh_95.VertexColor = Vector3.new(0, 0, 0)
  2342. mesh_95.MeshType = Enum.MeshType.FileMesh
  2343.  
  2344. part_98 = Instance.new("Part", Dagger)
  2345. part_98.FormFactor = Enum.FormFactor.Custom
  2346. part_98.Transparency = 0.75
  2347. part_98.TopSurface = Enum.SurfaceType.Smooth
  2348. part_98.Size = Vector3.new(0.237, 0.237, 0.474)
  2349. part_98.CFrame = CFrame.new(114.035, 212.404, -205.314) * CFrame.Angles(-2.2860202789307, 0.77690273523331, 3.0377643108368)
  2350. part_98.BrickColor = BrickColor.new("Toothpaste")
  2351. part_98.Friction = 0.3
  2352. part_98.BottomSurface = Enum.SurfaceType.Smooth
  2353.  
  2354. mesh_96 = Instance.new("SpecialMesh", part_98)
  2355. mesh_96.Scale = Vector3.new(0.948, 0.948, 0.948)
  2356. mesh_96.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2357. mesh_96.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2358. mesh_96.VertexColor = Vector3.new(0, 0, 0)
  2359. mesh_96.MeshType = Enum.MeshType.FileMesh
  2360.  
  2361. part_99 = Instance.new("Part", Dagger)
  2362. part_99.FormFactor = Enum.FormFactor.Custom
  2363. part_99.Transparency = 0.75
  2364. part_99.TopSurface = Enum.SurfaceType.Smooth
  2365. part_99.Size = Vector3.new(0.237, 0.237, 0.474)
  2366. part_99.CFrame = CFrame.new(114.026, 212.437, -205.233) * CFrame.Angles(-1.4820139408112, 0.70076322555542, 3.0044074058533)
  2367. part_99.BrickColor = BrickColor.new("Toothpaste")
  2368. part_99.Friction = 0.3
  2369. part_99.BottomSurface = Enum.SurfaceType.Smooth
  2370.  
  2371. mesh_97 = Instance.new("SpecialMesh", part_99)
  2372. mesh_97.Scale = Vector3.new(0.948, 0.948, 0.948)
  2373. mesh_97.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2374. mesh_97.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2375. mesh_97.VertexColor = Vector3.new(0, 0, 0)
  2376. mesh_97.MeshType = Enum.MeshType.FileMesh
  2377.  
  2378. part_100 = Instance.new("Part", Dagger)
  2379. part_100.FormFactor = Enum.FormFactor.Custom
  2380. part_100.Transparency = 0.75
  2381. part_100.TopSurface = Enum.SurfaceType.Smooth
  2382. part_100.Size = Vector3.new(0.237, 0.237, 0.474)
  2383. part_100.CFrame = CFrame.new(114.032, 212.227, -205.288) * CFrame.Angles(2.0272088050842, 0.65292751789093, 0.11420700699091)
  2384. part_100.BrickColor = BrickColor.new("Toothpaste")
  2385. part_100.Friction = 0.3
  2386. part_100.BottomSurface = Enum.SurfaceType.Smooth
  2387.  
  2388. mesh_98 = Instance.new("SpecialMesh", part_100)
  2389. mesh_98.Scale = Vector3.new(0.948, 0.948, 0.948)
  2390. mesh_98.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2391. mesh_98.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2392. mesh_98.VertexColor = Vector3.new(0, 0, 0)
  2393. mesh_98.MeshType = Enum.MeshType.FileMesh
  2394.  
  2395. part_101 = Instance.new("Part", Dagger)
  2396. part_101.CanCollide = false
  2397. part_101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2398. part_101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2399. part_101.Material = Enum.Material.SmoothPlastic
  2400. part_101.Size = Vector3.new(0.2, 0.285, 0.285)
  2401. part_101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2402. part_101.CFrame = CFrame.new(115.413, 212.375, -205.206) * CFrame.Angles(3.141589641571, 0.053808949887753, -3.1415345668793)
  2403. part_101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2404. part_101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2405. part_101.BrickColor = BrickColor.new("Really black")
  2406. part_101.Friction = 0.3
  2407. part_101.Shape = Enum.PartType.Cylinder
  2408. part_101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2409.  
  2410. mesh_99 = Instance.new("SpecialMesh", part_101)
  2411. mesh_99.Scale = Vector3.new(0.533, 1, 1)
  2412. mesh_99.MeshType = Enum.MeshType.Cylinder
  2413.  
  2414. part_102 = Instance.new("Part", Dagger)
  2415. part_102.FormFactor = Enum.FormFactor.Custom
  2416. part_102.Transparency = 0.75
  2417. part_102.TopSurface = Enum.SurfaceType.Smooth
  2418. part_102.Size = Vector3.new(0.237, 0.237, 0.474)
  2419. part_102.CFrame = CFrame.new(114.026, 212.212, -205.233) * CFrame.Angles(1.4988585710526, 0.59980779886246, 0.12697249650955)
  2420. part_102.BrickColor = BrickColor.new("Toothpaste")
  2421. part_102.Friction = 0.3
  2422. part_102.BottomSurface = Enum.SurfaceType.Smooth
  2423.  
  2424. mesh_100 = Instance.new("SpecialMesh", part_102)
  2425. mesh_100.Scale = Vector3.new(0.948, 0.948, 0.948)
  2426. mesh_100.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2427. mesh_100.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2428. mesh_100.VertexColor = Vector3.new(0, 0, 0)
  2429. mesh_100.MeshType = Enum.MeshType.FileMesh
  2430.  
  2431. part_103 = Instance.new("Part", Dagger)
  2432. part_103.FormFactor = Enum.FormFactor.Custom
  2433. part_103.Transparency = 0.75
  2434. part_103.TopSurface = Enum.SurfaceType.Smooth
  2435. part_103.Size = Vector3.new(0.237, 0.237, 0.474)
  2436. part_103.CFrame = CFrame.new(114.018, 212.244, -205.156) * CFrame.Angles(0.73943966627121, 0.52779519557953, 0.08565878123045)
  2437. part_103.BrickColor = BrickColor.new("Toothpaste")
  2438. part_103.Friction = 0.3
  2439. part_103.BottomSurface = Enum.SurfaceType.Smooth
  2440.  
  2441. mesh_101 = Instance.new("SpecialMesh", part_103)
  2442. mesh_101.Scale = Vector3.new(0.948, 0.948, 0.948)
  2443. mesh_101.MeshId = "http://www.roblox.com/asset/?id=51684149 "
  2444. mesh_101.TextureId = "http://www.roblox.com/asset/?id=157005821"
  2445. mesh_101.VertexColor = Vector3.new(0, 0, 0)
  2446. mesh_101.MeshType = Enum.MeshType.FileMesh
  2447.  
  2448. part_104 = Instance.new("Part", Dagger)
  2449. part_104.CanCollide = false
  2450. part_104.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2451. part_104.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2452. part_104.Material = Enum.Material.SmoothPlastic
  2453. part_104.Size = Vector3.new(0.2, 0.237, 0.237)
  2454. part_104.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2455. part_104.CFrame = CFrame.new(115.365, 212.375, -205.205) * CFrame.Angles(3.141589641571, 0.053808949887753, -3.1415345668793)
  2456. part_104.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2457. part_104.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2458. part_104.BrickColor = BrickColor.new("Really black")
  2459. part_104.Friction = 0.3
  2460. part_104.Shape = Enum.PartType.Cylinder
  2461. part_104.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2462.  
  2463. mesh_102 = Instance.new("SpecialMesh", part_104)
  2464. mesh_102.Scale = Vector3.new(0.533, 1, 1)
  2465. mesh_102.MeshType = Enum.MeshType.Cylinder
  2466.  
  2467. wedge = Instance.new("WedgePart", Dagger)
  2468. wedge.CanCollide = false
  2469. wedge.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2470. wedge.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2471. wedge.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2472. wedge.Friction = 0.3
  2473. wedge.Material = Enum.Material.SmoothPlastic
  2474. wedge.Size = Vector3.new(0.296, 0.2, 0.2)
  2475. wedge.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2476. wedge.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2477. wedge.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2478. wedge.CFrame = CFrame.new(113.582, 212.349, -204.815) * CFrame.Angles(0.0016983731184155, 1.5589560270309, -1.5725698471069)
  2479. wedge.BrickColor = BrickColor.new("Really black")
  2480.  
  2481. mesh_103 = Instance.new("SpecialMesh", wedge)
  2482. mesh_103.Scale = Vector3.new(1, 0.367, 0.497)
  2483. mesh_103.MeshType = Enum.MeshType.Wedge
  2484.  
  2485. wedge_2 = Instance.new("WedgePart", Dagger)
  2486. wedge_2.CanCollide = false
  2487. wedge_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2488. wedge_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2489. wedge_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2490. wedge_2.Friction = 0.3
  2491. wedge_2.Material = Enum.Material.SmoothPlastic
  2492. wedge_2.Size = Vector3.new(0.296, 0.2, 0.243)
  2493. wedge_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2494. wedge_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2495. wedge_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2496. wedge_2.CFrame = CFrame.new(111.469, 212.349, -204.952) * CFrame.Angles(3.1415073871613, 0.4553727209568, -1.5707728862762)
  2497. wedge_2.BrickColor = BrickColor.new("Black")
  2498.  
  2499. mesh_104 = Instance.new("SpecialMesh", wedge_2)
  2500. mesh_104.Scale = Vector3.new(1, 0.707, 1)
  2501. mesh_104.MeshType = Enum.MeshType.Wedge
  2502.  
  2503. wedge_3 = Instance.new("WedgePart", Dagger)
  2504. wedge_3.CanCollide = false
  2505. wedge_3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2506. wedge_3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2507. wedge_3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2508. wedge_3.Friction = 0.3
  2509. wedge_3.Material = Enum.Material.SmoothPlastic
  2510. wedge_3.Size = Vector3.new(0.296, 0.215, 0.356)
  2511. wedge_3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2512. wedge_3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2513. wedge_3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2514. wedge_3.CFrame = CFrame.new(111.527, 212.349, -204.987) * CFrame.Angles(3.1408472061157, 1.5394859313965, 1.5714671611786)
  2515. wedge_3.BrickColor = BrickColor.new("Really black")
  2516.  
  2517. wedge_4 = Instance.new("WedgePart", Dagger)
  2518. wedge_4.CanCollide = false
  2519. wedge_4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2520. wedge_4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2521. wedge_4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2522. wedge_4.Friction = 0.3
  2523. wedge_4.Material = Enum.Material.SmoothPlastic
  2524. wedge_4.Size = Vector3.new(0.296, 0.2, 0.306)
  2525. wedge_4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2526. wedge_4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2527. wedge_4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2528. wedge_4.CFrame = CFrame.new(112.246, 212.349, -204.973) * CFrame.Angles(3.1409394741058, 1.5344837903976, 1.5713747739792)
  2529. wedge_4.BrickColor = BrickColor.new("Really black")
  2530.  
  2531. mesh_105 = Instance.new("SpecialMesh", wedge_4)
  2532. mesh_105.Scale = Vector3.new(1, 0.649, 1)
  2533. mesh_105.MeshType = Enum.MeshType.Wedge
  2534.  
  2535. wedge_5 = Instance.new("WedgePart", Dagger)
  2536. wedge_5.CanCollide = false
  2537. wedge_5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2538. wedge_5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2539. wedge_5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2540. wedge_5.Friction = 0.3
  2541. wedge_5.Material = Enum.Material.SmoothPlastic
  2542. wedge_5.Size = Vector3.new(0.296, 0.2, 0.26)
  2543. wedge_5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2544. wedge_5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2545. wedge_5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2546. wedge_5.CFrame = CFrame.new(113.577, 212.349, -204.763) * CFrame.Angles(3.1415109634399, 0.31002363562584, -1.5707743167877)
  2547. wedge_5.BrickColor = BrickColor.new("Really black")
  2548.  
  2549. mesh_106 = Instance.new("SpecialMesh", wedge_5)
  2550. mesh_106.Scale = Vector3.new(1, 0.475, 1)
  2551. mesh_106.MeshType = Enum.MeshType.Wedge
  2552.  
  2553. wedge_6 = Instance.new("WedgePart", Dagger)
  2554. wedge_6.CanCollide = false
  2555. wedge_6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2556. wedge_6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2557. wedge_6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2558. wedge_6.Friction = 0.3
  2559. wedge_6.Material = Enum.Material.SmoothPlastic
  2560. wedge_6.Size = Vector3.new(0.296, 0.2, 0.2)
  2561. wedge_6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2562. wedge_6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2563. wedge_6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2564. wedge_6.CFrame = CFrame.new(113.396, 212.349, -204.871) * CFrame.Angles(3.1415572166443, -1.0832719802856, -1.5707515478134)
  2565. wedge_6.BrickColor = BrickColor.new("Really black")
  2566.  
  2567. mesh_107 = Instance.new("SpecialMesh", wedge_6)
  2568. mesh_107.Scale = Vector3.new(1, 0.663, 0.548)
  2569. mesh_107.MeshType = Enum.MeshType.Wedge
  2570.  
  2571. wedge_7 = Instance.new("WedgePart", Dagger)
  2572. wedge_7.CanCollide = false
  2573. wedge_7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2574. wedge_7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2575. wedge_7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2576. wedge_7.Friction = 0.3
  2577. wedge_7.Material = Enum.Material.SmoothPlastic
  2578. wedge_7.Size = Vector3.new(0.296, 0.239, 0.444)
  2579. wedge_7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2580. wedge_7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2581. wedge_7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2582. wedge_7.CFrame = CFrame.new(112.332, 212.349, -204.988) * CFrame.Angles(3.1414988040924, 0.73268502950668, -1.5707681179047)
  2583. wedge_7.BrickColor = BrickColor.new("Really black")
  2584.  
  2585. wedge_8 = Instance.new("WedgePart", Dagger)
  2586. wedge_8.CanCollide = false
  2587. wedge_8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2588. wedge_8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2589. wedge_8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2590. wedge_8.Friction = 0.3
  2591. wedge_8.Material = Enum.Material.SmoothPlastic
  2592. wedge_8.Size = Vector3.new(0.296, 0.2, 0.2)
  2593. wedge_8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2594. wedge_8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2595. wedge_8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2596. wedge_8.CFrame = CFrame.new(113.398, 212.349, -204.826) * CFrame.Angles(3.1415104866028, 0.32738387584686, 1.5708185434341)
  2597. wedge_8.BrickColor = BrickColor.new("Really black")
  2598.  
  2599. mesh_108 = Instance.new("SpecialMesh", wedge_8)
  2600. mesh_108.Scale = Vector3.new(1, 0.269, 0.316)
  2601. mesh_108.MeshType = Enum.MeshType.Wedge
  2602.  
  2603. wedge_9 = Instance.new("WedgePart", Dagger)
  2604. wedge_9.CanCollide = false
  2605. wedge_9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2606. wedge_9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2607. wedge_9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2608. wedge_9.Friction = 0.3
  2609. wedge_9.Material = Enum.Material.SmoothPlastic
  2610. wedge_9.Size = Vector3.new(0.296, 0.2, 0.2)
  2611. wedge_9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2612. wedge_9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2613. wedge_9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2614. wedge_9.CFrame = CFrame.new(113.188, 212.349, -204.743) * CFrame.Angles(3.1415061950684, 0.52230244874954, -1.5707675218582)
  2615. wedge_9.BrickColor = BrickColor.new("Really black")
  2616.  
  2617. mesh_109 = Instance.new("SpecialMesh", wedge_9)
  2618. mesh_109.Scale = Vector3.new(1, 0.517, 0.605)
  2619. mesh_109.MeshType = Enum.MeshType.Wedge
  2620.  
  2621. Sword = Instance.new("Model", Weapon)
  2622. Sword.Name = "Sword"
  2623.  
  2624. handle_2 = Instance.new("Part", Sword)
  2625. handle_2.CanCollide = false
  2626. handle_2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2627. handle_2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2628. handle_2.Material = Enum.Material.Metal
  2629. handle_2.Size = Vector3.new(2.367, 0.727, 0.727)
  2630. handle_2.Name = "Handle"
  2631. handle_2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2632. handle_2.CFrame = CFrame.new(63.669, 14.693, 34.578) * CFrame.Angles(-1.3509877920151, -1.3967348337173, -1.3323202133179)
  2633. handle_2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2634. handle_2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2635. handle_2.BrickColor = BrickColor.new("Really black")
  2636. handle_2.Friction = 0.3
  2637. handle_2.Shape = Enum.PartType.Cylinder
  2638. handle_2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2639.  
  2640. mesh_111 = Instance.new("SpecialMesh", handle_2)
  2641. mesh_111.Scale = Vector3.new(1, 0.226, 0.51)
  2642. mesh_111.MeshType = Enum.MeshType.Cylinder
  2643.  
  2644. wedge_11 = Instance.new("WedgePart", Sword)
  2645. wedge_11.CanCollide = false
  2646. wedge_11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2647. wedge_11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2648. wedge_11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2649. wedge_11.Friction = 0.3
  2650. wedge_11.Material = Enum.Material.Metal
  2651. wedge_11.Size = Vector3.new(0.303, 0.303, 0.303)
  2652. wedge_11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2653. wedge_11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2654. wedge_11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2655. wedge_11.CFrame = CFrame.new(63.388, 14.747, 23.143) * CFrame.Angles(-3.1259317398071, -0.021023130044341, -3.0434746742249)
  2656.  
  2657. mesh_112 = Instance.new("SpecialMesh", wedge_11)
  2658. mesh_112.Scale = Vector3.new(0.47, 0.879, 0.908)
  2659. mesh_112.MeshType = Enum.MeshType.Wedge
  2660.  
  2661. wedge_12 = Instance.new("WedgePart", Sword)
  2662. wedge_12.CanCollide = false
  2663. wedge_12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2664. wedge_12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2665. wedge_12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2666. wedge_12.Friction = 0.3
  2667. wedge_12.Material = Enum.Material.Metal
  2668. wedge_12.Size = Vector3.new(0.303, 0.303, 1.903)
  2669. wedge_12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2670. wedge_12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2671. wedge_12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2672. wedge_12.CFrame = CFrame.new(63.365, 14.764, 22.054) * CFrame.Angles(0.015661004930735, 0.021023130044341, -0.098118022084236)
  2673.  
  2674. mesh_113 = Instance.new("SpecialMesh", wedge_12)
  2675. mesh_113.Scale = Vector3.new(0.47, 0.879, 1)
  2676. mesh_113.MeshType = Enum.MeshType.Wedge
  2677.  
  2678. wedge_13 = Instance.new("WedgePart", Sword)
  2679. wedge_13.CanCollide = false
  2680. wedge_13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2681. wedge_13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2682. wedge_13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2683. wedge_13.Friction = 0.3
  2684. wedge_13.Material = Enum.Material.Metal
  2685. wedge_13.Size = Vector3.new(0.303, 0.303, 0.303)
  2686. wedge_13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2687. wedge_13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2688. wedge_13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2689. wedge_13.CFrame = CFrame.new(63.374, 14.544, 23.276) * CFrame.Angles(-3.1259334087372, -0.021017523482442, 0.10531371086836)
  2690.  
  2691. mesh_114 = Instance.new("SpecialMesh", wedge_13)
  2692. mesh_114.Scale = Vector3.new(0.45, 0.448, 0.136)
  2693. mesh_114.MeshType = Enum.MeshType.Wedge
  2694.  
  2695. wedge_14 = Instance.new("WedgePart", Sword)
  2696. wedge_14.CanCollide = false
  2697. wedge_14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2698. wedge_14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2699. wedge_14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2700. wedge_14.Friction = 0.3
  2701. wedge_14.Material = Enum.Material.Metal
  2702. wedge_14.Size = Vector3.new(0.303, 0.303, 0.303)
  2703. wedge_14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2704. wedge_14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2705. wedge_14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2706. wedge_14.CFrame = CFrame.new(63.65, 15.022, 33.282) * CFrame.Angles(1.9636355638504, -0.1012132242322, -3.1240649223328)
  2707.  
  2708. mesh_115 = Instance.new("SpecialMesh", wedge_14)
  2709. mesh_115.Scale = Vector3.new(0.521, 0.055, 0.021)
  2710. mesh_115.MeshType = Enum.MeshType.Wedge
  2711.  
  2712. wedge_15 = Instance.new("WedgePart", Sword)
  2713. wedge_15.CanCollide = false
  2714. wedge_15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2715. wedge_15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2716. wedge_15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2717. wedge_15.Friction = 0.3
  2718. wedge_15.Material = Enum.Material.Metal
  2719. wedge_15.Size = Vector3.new(0.303, 0.303, 0.303)
  2720. wedge_15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2721. wedge_15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2722. wedge_15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2723. wedge_15.CFrame = CFrame.new(63.575, 14.29, 33.213) * CFrame.Angles(1.7955830097198, -0.10271386057138, -3.1412105560303)
  2724.  
  2725. mesh_116 = Instance.new("SpecialMesh", wedge_15)
  2726. mesh_116.Scale = Vector3.new(0.521, 0.079, 0.004)
  2727. mesh_116.MeshType = Enum.MeshType.Wedge
  2728.  
  2729. wedge_16 = Instance.new("WedgePart", Sword)
  2730. wedge_16.CanCollide = false
  2731. wedge_16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2732. wedge_16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2733. wedge_16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2734. wedge_16.Friction = 0.3
  2735. wedge_16.Material = Enum.Material.Metal
  2736. wedge_16.Size = Vector3.new(0.303, 0.303, 0.303)
  2737. wedge_16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2738. wedge_16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2739. wedge_16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2740. wedge_16.CFrame = CFrame.new(63.625, 14.781, 33.265) * CFrame.Angles(-1.5917938947678, 0.099740244448185, 0.024579931050539)
  2741.  
  2742. mesh_117 = Instance.new("SpecialMesh", wedge_16)
  2743. mesh_117.Scale = Vector3.new(0.521, 0.079, 0.006)
  2744. mesh_117.MeshType = Enum.MeshType.Wedge
  2745.  
  2746. wedge_17 = Instance.new("WedgePart", Sword)
  2747. wedge_17.CanCollide = false
  2748. wedge_17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2749. wedge_17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2750. wedge_17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2751. wedge_17.Friction = 0.3
  2752. wedge_17.Material = Enum.Material.Metal
  2753. wedge_17.Size = Vector3.new(0.303, 0.413, 0.448)
  2754. wedge_17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2755. wedge_17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2756. wedge_17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2757. wedge_17.CFrame = CFrame.new(63.353, 14.854, 20.879) * CFrame.Angles(0.015663312748075, 0.02102005854249, 3.0410444736481)
  2758.  
  2759. mesh_118 = Instance.new("SpecialMesh", wedge_17)
  2760. mesh_118.Scale = Vector3.new(0.441, 1, 1)
  2761. mesh_118.MeshType = Enum.MeshType.Wedge
  2762.  
  2763. wedge_18 = Instance.new("WedgePart", Sword)
  2764. wedge_18.CanCollide = false
  2765. wedge_18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2766. wedge_18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2767. wedge_18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2768. wedge_18.Friction = 0.3
  2769. wedge_18.Material = Enum.Material.Metal
  2770. wedge_18.Size = Vector3.new(0.303, 0.303, 0.303)
  2771. wedge_18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2772. wedge_18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2773. wedge_18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2774. wedge_18.CFrame = CFrame.new(63.649, 15.017, 33.279) * CFrame.Angles(-1.1779571771622, 0.1012132242322, -0.017527656629682)
  2775.  
  2776. mesh_119 = Instance.new("SpecialMesh", wedge_18)
  2777. mesh_119.Scale = Vector3.new(0.521, 0.055, 0.021)
  2778. mesh_119.MeshType = Enum.MeshType.Wedge
  2779.  
  2780. wedge_19 = Instance.new("WedgePart", Sword)
  2781. wedge_19.CanCollide = false
  2782. wedge_19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2783. wedge_19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2784. wedge_19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2785. wedge_19.Friction = 0.3
  2786. wedge_19.Material = Enum.Material.Metal
  2787. wedge_19.Size = Vector3.new(0.303, 0.303, 0.303)
  2788. wedge_19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2789. wedge_19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2790. wedge_19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2791. wedge_19.CFrame = CFrame.new(63.574, 14.288, 33.212) * CFrame.Angles(-1.3460097312927, 0.10271386057138, -0.00038213963853195)
  2792.  
  2793. mesh_120 = Instance.new("SpecialMesh", wedge_19)
  2794. mesh_120.Scale = Vector3.new(0.521, 0.079, 0.004)
  2795. mesh_120.MeshType = Enum.MeshType.Wedge
  2796.  
  2797. wedge_20 = Instance.new("WedgePart", Sword)
  2798. wedge_20.CanCollide = false
  2799. wedge_20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2800. wedge_20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2801. wedge_20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2802. wedge_20.Friction = 0.3
  2803. wedge_20.Material = Enum.Material.Metal
  2804. wedge_20.Size = Vector3.new(0.303, 0.303, 4.838)
  2805. wedge_20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2806. wedge_20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2807. wedge_20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2808. wedge_20.CFrame = CFrame.new(63.407, 14.299, 25.664) * CFrame.Angles(-3.1160106658936, -0.02001790329814, 0.10398551821709)
  2809. wedge_20.BrickColor = BrickColor.new("Black")
  2810.  
  2811. mesh_121 = Instance.new("SpecialMesh", wedge_20)
  2812. mesh_121.Scale = Vector3.new(0.217, 0.583, 1)
  2813. mesh_121.MeshType = Enum.MeshType.Wedge
  2814.  
  2815. wedge_21 = Instance.new("WedgePart", Sword)
  2816. wedge_21.CanCollide = false
  2817. wedge_21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2818. wedge_21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2819. wedge_21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2820. wedge_21.Friction = 0.3
  2821. wedge_21.Material = Enum.Material.Metal
  2822. wedge_21.Size = Vector3.new(0.303, 0.303, 0.303)
  2823. wedge_21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2824. wedge_21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2825. wedge_21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2826. wedge_21.CFrame = CFrame.new(63.537, 14.095, 32.425) * CFrame.Angles(0.95978397130966, -0.069295510649681, -0.075879104435444)
  2827.  
  2828. mesh_122 = Instance.new("SpecialMesh", wedge_21)
  2829. mesh_122.Scale = Vector3.new(0.404, 0.055, 0.213)
  2830. mesh_122.MeshType = Enum.MeshType.Wedge
  2831.  
  2832. wedge_22 = Instance.new("WedgePart", Sword)
  2833. wedge_22.CanCollide = false
  2834. wedge_22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2835. wedge_22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2836. wedge_22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2837. wedge_22.Friction = 0.3
  2838. wedge_22.Material = Enum.Material.Metal
  2839. wedge_22.Size = Vector3.new(0.303, 0.303, 0.303)
  2840. wedge_22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2841. wedge_22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2842. wedge_22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2843. wedge_22.CFrame = CFrame.new(63.357, 14.363, 23.176) * CFrame.Angles(0.025581957772374, 0.02001790329814, 3.0376071929932)
  2844. wedge_22.BrickColor = BrickColor.new("Black")
  2845.  
  2846. mesh_123 = Instance.new("SpecialMesh", wedge_22)
  2847. mesh_123.Scale = Vector3.new(0.217, 0.583, 0.468)
  2848. mesh_123.MeshType = Enum.MeshType.Wedge
  2849.  
  2850. wedge_23 = Instance.new("WedgePart", Sword)
  2851. wedge_23.CanCollide = false
  2852. wedge_23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2853. wedge_23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2854. wedge_23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2855. wedge_23.Friction = 0.3
  2856. wedge_23.Material = Enum.Material.Metal
  2857. wedge_23.Size = Vector3.new(0.303, 0.303, 0.303)
  2858. wedge_23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2859. wedge_23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2860. wedge_23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2861. wedge_23.CFrame = CFrame.new(63.529, 14.031, 32.349) * CFrame.Angles(0.95978397130966, -0.069295510649681, 3.0657136440277)
  2862.  
  2863. mesh_124 = Instance.new("SpecialMesh", wedge_23)
  2864. mesh_124.Scale = Vector3.new(0.404, 0.598, 0.275)
  2865. mesh_124.MeshType = Enum.MeshType.Wedge
  2866.  
  2867. wedge_24 = Instance.new("WedgePart", Sword)
  2868. wedge_24.CanCollide = false
  2869. wedge_24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2870. wedge_24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2871. wedge_24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2872. wedge_24.Friction = 0.3
  2873. wedge_24.Material = Enum.Material.Metal
  2874. wedge_24.Size = Vector3.new(0.303, 0.303, 0.303)
  2875. wedge_24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2876. wedge_24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2877. wedge_24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2878. wedge_24.CFrame = CFrame.new(63.524, 13.973, 32.39) * CFrame.Angles(-2.1818087100983, 0.069295510649681, 0.075879104435444)
  2879.  
  2880. mesh_125 = Instance.new("SpecialMesh", wedge_24)
  2881. mesh_125.Scale = Vector3.new(0.404, 0.598, 0.195)
  2882. mesh_125.MeshType = Enum.MeshType.Wedge
  2883.  
  2884. wedge_25 = Instance.new("WedgePart", Sword)
  2885. wedge_25.CanCollide = false
  2886. wedge_25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2887. wedge_25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2888. wedge_25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2889. wedge_25.Friction = 0.3
  2890. wedge_25.Material = Enum.Material.Metal
  2891. wedge_25.Size = Vector3.new(0.303, 0.303, 0.303)
  2892. wedge_25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2893. wedge_25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2894. wedge_25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2895. wedge_25.CFrame = CFrame.new(63.682, 15.336, 33.31) * CFrame.Angles(2.2218067646027, -0.093423120677471, -3.098840713501)
  2896.  
  2897. mesh_126 = Instance.new("SpecialMesh", wedge_25)
  2898. mesh_126.Scale = Vector3.new(0.521, 0.221, 0.64)
  2899. mesh_126.MeshType = Enum.MeshType.Wedge
  2900.  
  2901. wedge_26 = Instance.new("WedgePart", Sword)
  2902. wedge_26.CanCollide = false
  2903. wedge_26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2904. wedge_26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2905. wedge_26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2906. wedge_26.Friction = 0.3
  2907. wedge_26.Material = Enum.Material.Metal
  2908. wedge_26.Size = Vector3.new(0.492, 0.303, 0.303)
  2909. wedge_26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2910. wedge_26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2911. wedge_26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2912. wedge_26.CFrame = CFrame.new(63.393, 14.721, 23.273) * CFrame.Angles(-3.0696909427643, 0.046253442764282, -1.4690351486206)
  2913. wedge_26.BrickColor = BrickColor.new("Dark stone grey")
  2914.  
  2915. mesh_127 = Instance.new("SpecialMesh", wedge_26)
  2916. mesh_127.Scale = Vector3.new(1, 0.435, 0.027)
  2917. mesh_127.MeshType = Enum.MeshType.Wedge
  2918.  
  2919. wedge_27 = Instance.new("WedgePart", Sword)
  2920. wedge_27.CanCollide = false
  2921. wedge_27.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2922. wedge_27.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2923. wedge_27.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2924. wedge_27.Friction = 0.3
  2925. wedge_27.Material = Enum.Material.Metal
  2926. wedge_27.Size = Vector3.new(0.303, 0.303, 0.303)
  2927. wedge_27.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2928. wedge_27.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2929. wedge_27.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2930. wedge_27.CFrame = CFrame.new(63.598, 14.51, 33.25) * CFrame.Angles(-1.4596884250641, 0.10209864377975, 0.011251341551542)
  2931.  
  2932. mesh_128 = Instance.new("SpecialMesh", wedge_27)
  2933. mesh_128.Scale = Vector3.new(0.521, 0.079, 0.005)
  2934. mesh_128.MeshType = Enum.MeshType.Wedge
  2935.  
  2936. wedge_28 = Instance.new("WedgePart", Sword)
  2937. wedge_28.CanCollide = false
  2938. wedge_28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2939. wedge_28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2940. wedge_28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2941. wedge_28.Friction = 0.3
  2942. wedge_28.Material = Enum.Material.Metal
  2943. wedge_28.Size = Vector3.new(0.303, 0.303, 0.303)
  2944. wedge_28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2945. wedge_28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2946. wedge_28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2947. wedge_28.CFrame = CFrame.new(63.685, 15.354, 33.337) * CFrame.Angles(2.8860437870026, -0.047253403812647, 0.091233752667904)
  2948.  
  2949. mesh_129 = Instance.new("SpecialMesh", wedge_28)
  2950. mesh_129.Scale = Vector3.new(0.521, 0.151, 0.437)
  2951. mesh_129.MeshType = Enum.MeshType.Wedge
  2952.  
  2953. wedge_29 = Instance.new("WedgePart", Sword)
  2954. wedge_29.CanCollide = false
  2955. wedge_29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2956. wedge_29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2957. wedge_29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2958. wedge_29.Friction = 0.3
  2959. wedge_29.Material = Enum.Material.Metal
  2960. wedge_29.Size = Vector3.new(0.303, 0.303, 0.303)
  2961. wedge_29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2962. wedge_29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2963. wedge_29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2964. wedge_29.CFrame = CFrame.new(63.598, 14.511, 33.25) * CFrame.Angles(1.6819041967392, -0.10209864377975, 3.1303412914276)
  2965.  
  2966. mesh_130 = Instance.new("SpecialMesh", wedge_29)
  2967. mesh_130.Scale = Vector3.new(0.521, 0.079, 0.005)
  2968. mesh_130.MeshType = Enum.MeshType.Wedge
  2969.  
  2970. wedge_30 = Instance.new("WedgePart", Sword)
  2971. wedge_30.CanCollide = false
  2972. wedge_30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2973. wedge_30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2974. wedge_30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2975. wedge_30.Friction = 0.3
  2976. wedge_30.Material = Enum.Material.Metal
  2977. wedge_30.Size = Vector3.new(0.303, 0.303, 0.729)
  2978. wedge_30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2979. wedge_30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2980. wedge_30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2981. wedge_30.CFrame = CFrame.new(63.441, 14.054, 28.262) * CFrame.Angles(-0.70024573802948, 0.081906281411648, -0.062050472944975)
  2982. wedge_30.BrickColor = BrickColor.new("Black")
  2983.  
  2984. mesh_131 = Instance.new("SpecialMesh", wedge_30)
  2985. mesh_131.Scale = Vector3.new(0.215, 0.272, 1)
  2986. mesh_131.MeshType = Enum.MeshType.Wedge
  2987.  
  2988. wedge_31 = Instance.new("WedgePart", Sword)
  2989. wedge_31.CanCollide = false
  2990. wedge_31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  2991. wedge_31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  2992. wedge_31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  2993. wedge_31.Friction = 0.3
  2994. wedge_31.Material = Enum.Material.Metal
  2995. wedge_31.Size = Vector3.new(0.303, 0.303, 1.041)
  2996. wedge_31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  2997. wedge_31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  2998. wedge_31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  2999. wedge_31.CFrame = CFrame.new(63.455, 14.167, 28.369) * CFrame.Angles(-0.9254047870636, 0.093660973012447, 3.0993657112122)
  3000. wedge_31.BrickColor = BrickColor.new("Black")
  3001.  
  3002. mesh_132 = Instance.new("SpecialMesh", wedge_31)
  3003. mesh_132.Scale = Vector3.new(0.215, 0.388, 1)
  3004. mesh_132.MeshType = Enum.MeshType.Wedge
  3005.  
  3006. wedge_32 = Instance.new("WedgePart", Sword)
  3007. wedge_32.CanCollide = false
  3008. wedge_32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3009. wedge_32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3010. wedge_32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3011. wedge_32.Friction = 0.3
  3012. wedge_32.Material = Enum.Material.Metal
  3013. wedge_32.Size = Vector3.new(0.303, 0.303, 0.303)
  3014. wedge_32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3015. wedge_32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3016. wedge_32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3017. wedge_32.CFrame = CFrame.new(63.524, 13.973, 32.39) * CFrame.Angles(0.065133534371853, 0.016006033867598, -0.10146413743496)
  3018.  
  3019. mesh_133 = Instance.new("SpecialMesh", wedge_32)
  3020. mesh_133.Scale = Vector3.new(0.404, 0.22, 0.589)
  3021. mesh_133.MeshType = Enum.MeshType.Wedge
  3022.  
  3023. wedge_33 = Instance.new("WedgePart", Sword)
  3024. wedge_33.CanCollide = false
  3025. wedge_33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3026. wedge_33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3027. wedge_33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3028. wedge_33.Friction = 0.3
  3029. wedge_33.Material = Enum.Material.Metal
  3030. wedge_33.Size = Vector3.new(0.303, 0.303, 2.156)
  3031. wedge_33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3032. wedge_33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3033. wedge_33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3034. wedge_33.CFrame = CFrame.new(63.351, 14.562, 22.177) * CFrame.Angles(0.015659935772419, 0.021020909771323, 3.0363111495972)
  3035.  
  3036. mesh_134 = Instance.new("SpecialMesh", wedge_33)
  3037. mesh_134.Scale = Vector3.new(0.45, 0.451, 1)
  3038. mesh_134.MeshType = Enum.MeshType.Wedge
  3039.  
  3040. wedge_34 = Instance.new("WedgePart", Sword)
  3041. wedge_34.CanCollide = false
  3042. wedge_34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3043. wedge_34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3044. wedge_34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3045. wedge_34.Friction = 0.3
  3046. wedge_34.Material = Enum.Material.Metal
  3047. wedge_34.Size = Vector3.new(0.303, 0.303, 0.303)
  3048. wedge_34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3049. wedge_34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3050. wedge_34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3051. wedge_34.CFrame = CFrame.new(63.532, 14.036, 32.466) * CFrame.Angles(-2.1818087100983, 0.069295510649681, -3.0657136440277)
  3052.  
  3053. mesh_135 = Instance.new("SpecialMesh", wedge_34)
  3054. mesh_135.Scale = Vector3.new(0.404, 0.055, 0.257)
  3055. mesh_135.MeshType = Enum.MeshType.Wedge
  3056.  
  3057. wedge_35 = Instance.new("WedgePart", Sword)
  3058. wedge_35.CanCollide = false
  3059. wedge_35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3060. wedge_35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3061. wedge_35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3062. wedge_35.Friction = 0.3
  3063. wedge_35.Material = Enum.Material.Metal
  3064. wedge_35.Size = Vector3.new(0.303, 0.303, 0.303)
  3065. wedge_35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3066. wedge_35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3067. wedge_35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3068. wedge_35.CFrame = CFrame.new(63.625, 14.782, 33.265) * CFrame.Angles(1.5497987270355, -0.099740244448185, 3.1170127391815)
  3069.  
  3070. mesh_136 = Instance.new("SpecialMesh", wedge_35)
  3071. mesh_136.Scale = Vector3.new(0.521, 0.079, 0.006)
  3072. mesh_136.MeshType = Enum.MeshType.Wedge
  3073.  
  3074. wedge_36 = Instance.new("WedgePart", Sword)
  3075. wedge_36.CanCollide = false
  3076. wedge_36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3077. wedge_36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3078. wedge_36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3079. wedge_36.Friction = 0.3
  3080. wedge_36.Material = Enum.Material.Metal
  3081. wedge_36.Size = Vector3.new(0.392, 0.303, 0.303)
  3082. wedge_36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3083. wedge_36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3084. wedge_36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3085. wedge_36.CFrame = CFrame.new(63.369, 14.468, 23.242) * CFrame.Angles(-0.008023533038795, 0.050385277718306, -1.6708530187607)
  3086. wedge_36.BrickColor = BrickColor.new("Black")
  3087.  
  3088. mesh_137 = Instance.new("SpecialMesh", wedge_36)
  3089. mesh_137.Scale = Vector3.new(1, 0.213, 0.011)
  3090. mesh_137.MeshType = Enum.MeshType.Wedge
  3091.  
  3092. part_105 = Instance.new("Part", Sword)
  3093. part_105.CanCollide = false
  3094. part_105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3095. part_105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3096. part_105.Material = Enum.Material.Neon
  3097. part_105.Size = Vector3.new(0.727, 0.727, 0.727)
  3098. part_105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3099. part_105.CFrame = CFrame.new(63.833, 14.69, 35.88) * CFrame.Angles(3.1264097690582, -0.040936648845673, -1.3142932653427)
  3100. part_105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3101. part_105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3102. part_105.BrickColor = BrickColor.new("Institutional white")
  3103. part_105.Friction = 0.3
  3104. part_105.Shape = Enum.PartType.Ball
  3105. part_105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3106.  
  3107. mesh_138 = Instance.new("SpecialMesh", part_105)
  3108. mesh_138.Scale = Vector3.new(0.13, 0.13, 0.13)
  3109. mesh_138.MeshType = Enum.MeshType.Sphere
  3110.  
  3111. part_106 = Instance.new("Part", Sword)
  3112. part_106.CanCollide = false
  3113. part_106.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3114. part_106.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3115. part_106.Material = Enum.Material.Metal
  3116. part_106.Size = Vector3.new(0.727, 0.727, 0.727)
  3117. part_106.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3118. part_106.CFrame = CFrame.new(63.66, 14.698, 34.448) * CFrame.Angles(-1.9455527067184, 0.14466516673565, -1.4736169576645)
  3119. part_106.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3120. part_106.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3121. part_106.Friction = 0.3
  3122. part_106.Shape = Enum.PartType.Cylinder
  3123. part_106.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3124.  
  3125. mesh_139 = Instance.new("SpecialMesh", part_106)
  3126. mesh_139.Scale = Vector3.new(0.053, 0.32, 0.51)
  3127. mesh_139.MeshType = Enum.MeshType.Cylinder
  3128.  
  3129. part_107 = Instance.new("Part", Sword)
  3130. part_107.CanCollide = false
  3131. part_107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3132. part_107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3133. part_107.Material = Enum.Material.Metal
  3134. part_107.Size = Vector3.new(0.727, 0.727, 0.727)
  3135. part_107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3136. part_107.CFrame = CFrame.new(63.664, 14.693, 34.217) * CFrame.Angles(-1.2393612861633, 0.2028362005949, 1.6335287094116)
  3137. part_107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3138. part_107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3139. part_107.Friction = 0.3
  3140. part_107.Shape = Enum.PartType.Cylinder
  3141. part_107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3142.  
  3143. mesh_140 = Instance.new("SpecialMesh", part_107)
  3144. mesh_140.Scale = Vector3.new(0.053, 0.32, 0.51)
  3145. mesh_140.MeshType = Enum.MeshType.Cylinder
  3146.  
  3147. part_108 = Instance.new("Part", Sword)
  3148. part_108.CanCollide = false
  3149. part_108.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3150. part_108.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3151. part_108.Material = Enum.Material.Metal
  3152. part_108.Size = Vector3.new(0.727, 0.727, 0.727)
  3153. part_108.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3154. part_108.CFrame = CFrame.new(63.712, 14.712, 35.744) * CFrame.Angles(-1.5929688215256, 0.16908670961857, -1.5292754173279)
  3155. part_108.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3156. part_108.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3157. part_108.Friction = 0.3
  3158. part_108.Shape = Enum.PartType.Cylinder
  3159. part_108.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3160.  
  3161. mesh_141 = Instance.new("SpecialMesh", part_108)
  3162. mesh_141.Scale = Vector3.new(0.183, 0.32, 0.51)
  3163. mesh_141.MeshType = Enum.MeshType.Cylinder
  3164.  
  3165. part_109 = Instance.new("Part", Sword)
  3166. part_109.CanCollide = false
  3167. part_109.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3168. part_109.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3169. part_109.Material = Enum.Material.Metal
  3170. part_109.Size = Vector3.new(0.727, 0.727, 0.727)
  3171. part_109.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3172. part_109.CFrame = CFrame.new(63.68, 14.704, 34.902) * CFrame.Angles(-1.2393612861633, 0.2028362005949, 1.6335287094116)
  3173. part_109.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3174. part_109.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3175. part_109.Friction = 0.3
  3176. part_109.Shape = Enum.PartType.Cylinder
  3177. part_109.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3178.  
  3179. mesh_142 = Instance.new("SpecialMesh", part_109)
  3180. mesh_142.Scale = Vector3.new(0.053, 0.32, 0.51)
  3181. mesh_142.MeshType = Enum.MeshType.Cylinder
  3182.  
  3183. part_110 = Instance.new("Part", Sword)
  3184. part_110.CanCollide = false
  3185. part_110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3186. part_110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3187. part_110.Material = Enum.Material.Metal
  3188. part_110.Size = Vector3.new(0.727, 0.727, 0.727)
  3189. part_110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3190. part_110.CFrame = CFrame.new(63.638, 14.69, 33.895) * CFrame.Angles(-1.1501603126526, 0.17065201699734, -1.6053490638733)
  3191. part_110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3192. part_110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3193. part_110.Friction = 0.3
  3194. part_110.Shape = Enum.PartType.Cylinder
  3195. part_110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3196.  
  3197. mesh_143 = Instance.new("SpecialMesh", part_110)
  3198. mesh_143.Scale = Vector3.new(0.053, 0.32, 0.51)
  3199. mesh_143.MeshType = Enum.MeshType.Cylinder
  3200.  
  3201. part_111 = Instance.new("Part", Sword)
  3202. part_111.CanCollide = false
  3203. part_111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3204. part_111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3205. part_111.Material = Enum.Material.Neon
  3206. part_111.Size = Vector3.new(0.727, 0.727, 0.727)
  3207. part_111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3208. part_111.CFrame = CFrame.new(63.604, 14.73, 35.889) * CFrame.Angles(3.1264097690582, -0.040936648845673, -1.3142932653427)
  3209. part_111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3210. part_111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3211. part_111.BrickColor = BrickColor.new("Institutional white")
  3212. part_111.Friction = 0.3
  3213. part_111.Shape = Enum.PartType.Ball
  3214. part_111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3215.  
  3216. mesh_144 = Instance.new("SpecialMesh", part_111)
  3217. mesh_144.Scale = Vector3.new(0.13, 0.13, 0.13)
  3218. mesh_144.MeshType = Enum.MeshType.Sphere
  3219.  
  3220. part_112 = Instance.new("Part", Sword)
  3221. part_112.CanCollide = false
  3222. part_112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3223. part_112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3224. part_112.Material = Enum.Material.Metal
  3225. part_112.Size = Vector3.new(0.303, 0.303, 0.303)
  3226. part_112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3227. part_112.CFrame = CFrame.new(63.345, 14.524, 21.922) * CFrame.Angles(2.0630445480347, -0.098985612392426, -3.1141226291656)
  3228. part_112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3229. part_112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3230. part_112.BrickColor = BrickColor.new("Black")
  3231. part_112.Friction = 0.3
  3232. part_112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3233.  
  3234. mesh_145 = Instance.new("BlockMesh", part_112)
  3235. mesh_145.Scale = Vector3.new(0.213, 0.506, 0.569)
  3236.  
  3237. part_113 = Instance.new("Part", Sword)
  3238. part_113.CanCollide = false
  3239. part_113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3240. part_113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3241. part_113.Material = Enum.Material.Metal
  3242. part_113.Size = Vector3.new(0.727, 0.727, 0.727)
  3243. part_113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3244. part_113.CFrame = CFrame.new(63.619, 14.673, 33.667) * CFrame.Angles(-2.0277314186096, 0.099197536706924, 1.7586872577667)
  3245. part_113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3246. part_113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3247. part_113.Friction = 0.3
  3248. part_113.Shape = Enum.PartType.Cylinder
  3249. part_113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3250.  
  3251. mesh_146 = Instance.new("SpecialMesh", part_113)
  3252. mesh_146.Scale = Vector3.new(0.053, 0.32, 0.51)
  3253. mesh_146.MeshType = Enum.MeshType.Cylinder
  3254.  
  3255. part_114 = Instance.new("Part", Sword)
  3256. part_114.CanCollide = false
  3257. part_114.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3258. part_114.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3259. part_114.Material = Enum.Material.Metal
  3260. part_114.Size = Vector3.new(0.398, 0.398, 0.398)
  3261. part_114.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3262. part_114.CFrame = CFrame.new(63.619, 14.69, 33.294) * CFrame.Angles(3.0849335193634, -0.047966111451387, -1.316134095192)
  3263. part_114.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3264. part_114.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3265. part_114.Friction = 0.3
  3266. part_114.Shape = Enum.PartType.Ball
  3267. part_114.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3268.  
  3269. mesh_147 = Instance.new("SpecialMesh", part_114)
  3270. mesh_147.Scale = Vector3.new(0.424, 0.424, 0.424)
  3271. mesh_147.MeshType = Enum.MeshType.Sphere
  3272.  
  3273. part_115 = Instance.new("Part", Sword)
  3274. part_115.CanCollide = false
  3275. part_115.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3276. part_115.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3277. part_115.Material = Enum.Material.Metal
  3278. part_115.Size = Vector3.new(0.303, 0.309, 0.303)
  3279. part_115.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3280. part_115.CFrame = CFrame.new(63.343, 14.594, 21.511) * CFrame.Angles(-2.9457802772522, -0.0026021369267255, -3.0389108657837)
  3281. part_115.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3282. part_115.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3283. part_115.BrickColor = BrickColor.new("Black")
  3284. part_115.Friction = 0.3
  3285. part_115.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3286.  
  3287. mesh_148 = Instance.new("BlockMesh", part_115)
  3288. mesh_148.Scale = Vector3.new(0.213, 1, 0.863)
  3289.  
  3290. part_116 = Instance.new("Part", Sword)
  3291. part_116.CanCollide = false
  3292. part_116.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3293. part_116.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3294. part_116.Material = Enum.Material.Metal
  3295. part_116.Size = Vector3.new(0.727, 0.727, 0.727)
  3296. part_116.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3297. part_116.CFrame = CFrame.new(63.706, 14.712, 35.443) * CFrame.Angles(-2.0277314186096, 0.099197536706924, 1.7586872577667)
  3298. part_116.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3299. part_116.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3300. part_116.Friction = 0.3
  3301. part_116.Shape = Enum.PartType.Cylinder
  3302. part_116.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3303.  
  3304. mesh_149 = Instance.new("SpecialMesh", part_116)
  3305. mesh_149.Scale = Vector3.new(0.053, 0.32, 0.51)
  3306. mesh_149.MeshType = Enum.MeshType.Cylinder
  3307.  
  3308. part_117 = Instance.new("Part", Sword)
  3309. part_117.CanCollide = false
  3310. part_117.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3311. part_117.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3312. part_117.Material = Enum.Material.Metal
  3313. part_117.Size = Vector3.new(0.303, 0.51, 0.452)
  3314. part_117.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3315. part_117.CFrame = CFrame.new(63.632, 14.983, 32.65) * CFrame.Angles(3.0612745285034, -0.030587529763579, -3.0435228347778)
  3316. part_117.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3317. part_117.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3318. part_117.Friction = 0.3
  3319. part_117.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3320.  
  3321. mesh_150 = Instance.new("BlockMesh", part_117)
  3322. mesh_150.Scale = Vector3.new(0.436, 1, 1)
  3323.  
  3324. part_118 = Instance.new("Part", Sword)
  3325. part_118.CanCollide = false
  3326. part_118.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3327. part_118.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3328. part_118.Material = Enum.Material.Metal
  3329. part_118.Size = Vector3.new(0.727, 0.727, 0.727)
  3330. part_118.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3331. part_118.CFrame = CFrame.new(63.615, 14.676, 33.369) * CFrame.Angles(-1.5929688215256, 0.16908670961857, -1.5292754173279)
  3332. part_118.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3333. part_118.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3334. part_118.Friction = 0.3
  3335. part_118.Shape = Enum.PartType.Cylinder
  3336. part_118.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3337.  
  3338. mesh_151 = Instance.new("SpecialMesh", part_118)
  3339. mesh_151.Scale = Vector3.new(0.183, 0.32, 0.51)
  3340. mesh_151.MeshType = Enum.MeshType.Cylinder
  3341.  
  3342. part_119 = Instance.new("Part", Sword)
  3343. part_119.CanCollide = false
  3344. part_119.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3345. part_119.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3346. part_119.Material = Enum.Material.Metal
  3347. part_119.Size = Vector3.new(0.303, 0.303, 0.303)
  3348. part_119.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3349. part_119.CFrame = CFrame.new(63.345, 14.658, 21.309) * CFrame.Angles(-2.6052606105804, 0.031950872391462, -3.043957233429)
  3350. part_119.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3351. part_119.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3352. part_119.BrickColor = BrickColor.new("Black")
  3353. part_119.Friction = 0.3
  3354. part_119.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3355.  
  3356. mesh_152 = Instance.new("BlockMesh", part_119)
  3357. mesh_152.Scale = Vector3.new(0.213, 0.935, 0.893)
  3358.  
  3359. part_120 = Instance.new("Part", Sword)
  3360. part_120.CanCollide = false
  3361. part_120.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3362. part_120.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3363. part_120.Material = Enum.Material.Metal
  3364. part_120.Size = Vector3.new(0.303, 0.303, 0.303)
  3365. part_120.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3366. part_120.CFrame = CFrame.new(63.557, 14.248, 32.616) * CFrame.Angles(-0.82188665866852, 0.088813416659832, 3.0899255275726)
  3367. part_120.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3368. part_120.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3369. part_120.Friction = 0.3
  3370. part_120.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3371.  
  3372. mesh_153 = Instance.new("BlockMesh", part_120)
  3373. mesh_153.Scale = Vector3.new(0.404, 0.22, 0.43)
  3374.  
  3375. part_121 = Instance.new("Part", Sword)
  3376. part_121.CanCollide = false
  3377. part_121.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3378. part_121.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3379. part_121.Material = Enum.Material.Metal
  3380. part_121.Size = Vector3.new(0.303, 0.303, 0.303)
  3381. part_121.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3382. part_121.CFrame = CFrame.new(63.337, 14.265, 22.705) * CFrame.Angles(1.3906718492508, -0.09460961073637, 3.101541519165)
  3383. part_121.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3384. part_121.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3385. part_121.BrickColor = BrickColor.new("Black")
  3386. part_121.Friction = 0.3
  3387. part_121.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3388.  
  3389. mesh_154 = Instance.new("BlockMesh", part_121)
  3390. mesh_154.Scale = Vector3.new(0.213, 0.506, 0.441)
  3391.  
  3392. part_122 = Instance.new("Part", Sword)
  3393. part_122.CanCollide = false
  3394. part_122.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3395. part_122.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3396. part_122.Material = Enum.Material.Metal
  3397. part_122.Size = Vector3.new(0.303, 0.303, 3.174)
  3398. part_122.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3399. part_122.CFrame = CFrame.new(63.378, 14.639, 22.846) * CFrame.Angles(-3.0428419113159, -0.012575204484165, -3.0396480560303)
  3400. part_122.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3401. part_122.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3402. part_122.BrickColor = BrickColor.new("Black")
  3403. part_122.Friction = 0.3
  3404. part_122.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3405.  
  3406. mesh_155 = Instance.new("BlockMesh", part_122)
  3407. mesh_155.Scale = Vector3.new(0.213, 0.892, 1)
  3408.  
  3409. part_123 = Instance.new("Part", Sword)
  3410. part_123.CanCollide = false
  3411. part_123.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3412. part_123.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3413. part_123.Material = Enum.Material.Metal
  3414. part_123.Size = Vector3.new(0.303, 0.303, 0.303)
  3415. part_123.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3416. part_123.CFrame = CFrame.new(63.669, 15.238, 33.154) * CFrame.Angles(-1.5962126255035, 0.099631182849407, -3.1165728569031)
  3417. part_123.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3418. part_123.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3419. part_123.Friction = 0.3
  3420. part_123.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3421.  
  3422. mesh_156 = Instance.new("BlockMesh", part_123)
  3423. mesh_156.Scale = Vector3.new(0.521, 0.396, 0.513)
  3424.  
  3425. part_124 = Instance.new("Part", Sword)
  3426. part_124.CanCollide = false
  3427. part_124.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3428. part_124.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3429. part_124.Material = Enum.Material.Metal
  3430. part_124.Size = Vector3.new(0.303, 0.461, 0.472)
  3431. part_124.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3432. part_124.CFrame = CFrame.new(63.546, 14.371, 31.51) * CFrame.Angles(2.5775489807129, -0.072736628353596, -3.0690050125122)
  3433. part_124.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3434. part_124.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3435. part_124.BrickColor = BrickColor.new("Black")
  3436. part_124.Friction = 0.3
  3437. part_124.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3438.  
  3439. mesh_157 = Instance.new("BlockMesh", part_124)
  3440. mesh_157.Scale = Vector3.new(0.213, 1, 1)
  3441.  
  3442. part_125 = Instance.new("Part", Sword)
  3443. part_125.CanCollide = false
  3444. part_125.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3445. part_125.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3446. part_125.Material = Enum.Material.Metal
  3447. part_125.Size = Vector3.new(0.303, 0.303, 0.303)
  3448. part_125.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3449. part_125.CFrame = CFrame.new(63.323, 14.223, 22.286) * CFrame.Angles(-0.95551949739456, 0.094885244965553, 3.1022007465363)
  3450. part_125.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3451. part_125.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3452. part_125.BrickColor = BrickColor.new("Black")
  3453. part_125.Friction = 0.3
  3454. part_125.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3455.  
  3456. mesh_158 = Instance.new("BlockMesh", part_125)
  3457. mesh_158.Scale = Vector3.new(0.213, 0.506, 0.836)
  3458.  
  3459. part_126 = Instance.new("Part", Sword)
  3460. part_126.CanCollide = false
  3461. part_126.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3462. part_126.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3463. part_126.Material = Enum.Material.Metal
  3464. part_126.Size = Vector3.new(0.303, 0.303, 0.336)
  3465. part_126.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3466. part_126.CFrame = CFrame.new(63.363, 14.424, 23.139) * CFrame.Angles(-1.7493387460709, 0.094672590494156, -3.1016910076141)
  3467. part_126.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3468. part_126.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3469. part_126.BrickColor = BrickColor.new("Black")
  3470. part_126.Friction = 0.3
  3471. part_126.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3472.  
  3473. mesh_159 = Instance.new("BlockMesh", part_126)
  3474. mesh_159.Scale = Vector3.new(0.213, 0.506, 1)
  3475.  
  3476. part_127 = Instance.new("Part", Sword)
  3477. part_127.CanCollide = false
  3478. part_127.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3479. part_127.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3480. part_127.Material = Enum.Material.Metal
  3481. part_127.Size = Vector3.new(0.303, 0.465, 0.303)
  3482. part_127.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3483. part_127.CFrame = CFrame.new(63.362, 14.567, 22.476) * CFrame.Angles(-2.0158488750458, 0.080865748226643, -3.0781908035278)
  3484. part_127.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3485. part_127.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3486. part_127.BrickColor = BrickColor.new("Black")
  3487. part_127.Friction = 0.3
  3488. part_127.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3489.  
  3490. mesh_160 = Instance.new("BlockMesh", part_127)
  3491. mesh_160.Scale = Vector3.new(0.213, 1, 0.71)
  3492.  
  3493. part_128 = Instance.new("Part", Sword)
  3494. part_128.CanCollide = false
  3495. part_128.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3496. part_128.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3497. part_128.Material = Enum.Material.Metal
  3498. part_128.Size = Vector3.new(0.303, 0.303, 0.303)
  3499. part_128.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3500. part_128.CFrame = CFrame.new(63.364, 14.64, 22.232) * CFrame.Angles(-2.814168214798, 0.01094270311296, -3.0394606590271)
  3501. part_128.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3502. part_128.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3503. part_128.BrickColor = BrickColor.new("Black")
  3504. part_128.Friction = 0.3
  3505. part_128.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3506.  
  3507. mesh_161 = Instance.new("BlockMesh", part_128)
  3508. mesh_161.Scale = Vector3.new(0.213, 0.807, 0.806)
  3509.  
  3510. part_129 = Instance.new("Part", Sword)
  3511. part_129.CanCollide = false
  3512. part_129.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3513. part_129.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3514. part_129.Material = Enum.Material.Metal
  3515. part_129.Size = Vector3.new(0.303, 0.303, 0.34)
  3516. part_129.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3517. part_129.CFrame = CFrame.new(63.346, 14.563, 21.781) * CFrame.Angles(-3.127934217453, -0.021222246810794, -3.0410869121552)
  3518. part_129.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3519. part_129.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3520. part_129.BrickColor = BrickColor.new("Black")
  3521. part_129.Friction = 0.3
  3522. part_129.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3523.  
  3524. mesh_162 = Instance.new("BlockMesh", part_129)
  3525. mesh_162.Scale = Vector3.new(0.213, 0.978, 1)
  3526.  
  3527. part_130 = Instance.new("Part", Sword)
  3528. part_130.CanCollide = false
  3529. part_130.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3530. part_130.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3531. part_130.Material = Enum.Material.Metal
  3532. part_130.Size = Vector3.new(0.303, 0.303, 0.303)
  3533. part_130.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3534. part_130.CFrame = CFrame.new(63.326, 14.146, 22.754) * CFrame.Angles(1.0294275283813, -0.074403889477253, 3.0707151889801)
  3535. part_130.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3536. part_130.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3537. part_130.BrickColor = BrickColor.new("Black")
  3538. part_130.Friction = 0.3
  3539. part_130.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3540.  
  3541. mesh_163 = Instance.new("BlockMesh", part_130)
  3542. mesh_163.Scale = Vector3.new(0.213, 0.506, 0.609)
  3543.  
  3544. part_131 = Instance.new("Part", Sword)
  3545. part_131.CanCollide = false
  3546. part_131.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3547. part_131.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3548. part_131.Material = Enum.Material.Metal
  3549. part_131.Size = Vector3.new(0.303, 0.4, 0.405)
  3550. part_131.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3551. part_131.CFrame = CFrame.new(63.353, 14.471, 22.504) * CFrame.Angles(-1.3902201652527, 0.10263100266457, -3.1374428272247)
  3552. part_131.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3553. part_131.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3554. part_131.BrickColor = BrickColor.new("Black")
  3555. part_131.Friction = 0.3
  3556. part_131.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3557.  
  3558. mesh_164 = Instance.new("BlockMesh", part_131)
  3559. mesh_164.Scale = Vector3.new(0.213, 1, 1)
  3560.  
  3561. part_132 = Instance.new("Part", Sword)
  3562. part_132.CanCollide = false
  3563. part_132.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3564. part_132.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3565. part_132.Material = Enum.Material.Metal
  3566. part_132.Size = Vector3.new(0.303, 0.303, 0.303)
  3567. part_132.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3568. part_132.CFrame = CFrame.new(63.35, 14.393, 22.728) * CFrame.Angles(1.9344571828842, -0.10167918354273, -3.1270201206207)
  3569. part_132.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3570. part_132.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3571. part_132.BrickColor = BrickColor.new("Black")
  3572. part_132.Friction = 0.3
  3573. part_132.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3574.  
  3575. mesh_165 = Instance.new("BlockMesh", part_132)
  3576. mesh_165.Scale = Vector3.new(0.213, 0.506, 0.73)
  3577.  
  3578. part_133 = Instance.new("Part", Sword)
  3579. part_133.CanCollide = false
  3580. part_133.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3581. part_133.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3582. part_133.Material = Enum.Material.Metal
  3583. part_133.Size = Vector3.new(0.303, 0.774, 0.513)
  3584. part_133.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3585. part_133.CFrame = CFrame.new(63.547, 14.479, 31.049) * CFrame.Angles(-2.6420307159424, 0.028330028057098, -3.0428490638733)
  3586. part_133.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3587. part_133.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3588. part_133.BrickColor = BrickColor.new("Black")
  3589. part_133.Friction = 0.3
  3590. part_133.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3591.  
  3592. mesh_166 = Instance.new("BlockMesh", part_133)
  3593. mesh_166.Scale = Vector3.new(0.213, 1, 1)
  3594.  
  3595. part_134 = Instance.new("Part", Sword)
  3596. part_134.CanCollide = false
  3597. part_134.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3598. part_134.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3599. part_134.Material = Enum.Material.Metal
  3600. part_134.Size = Vector3.new(0.303, 0.303, 0.393)
  3601. part_134.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3602. part_134.CFrame = CFrame.new(63.643, 14.971, 33.186) * CFrame.Angles(-1.6663320064545, 0.097642980515957, -3.1096649169922)
  3603. part_134.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3604. part_134.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3605. part_134.Friction = 0.3
  3606. part_134.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3607.  
  3608. mesh_167 = Instance.new("BlockMesh", part_134)
  3609. mesh_167.Scale = Vector3.new(0.521, 0.475, 1)
  3610.  
  3611. part_135 = Instance.new("Part", Sword)
  3612. part_135.CanCollide = false
  3613. part_135.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3614. part_135.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3615. part_135.Material = Enum.Material.Metal
  3616. part_135.Size = Vector3.new(0.303, 0.303, 0.5)
  3617. part_135.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3618. part_135.CFrame = CFrame.new(63.309, 14.005, 22.627) * CFrame.Angles(2.442058801651, -0.081862181425095, -3.0794839859009)
  3619. part_135.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3620. part_135.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3621. part_135.BrickColor = BrickColor.new("Black")
  3622. part_135.Friction = 0.3
  3623. part_135.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3624.  
  3625. mesh_168 = Instance.new("BlockMesh", part_135)
  3626. mesh_168.Scale = Vector3.new(0.213, 0.506, 1)
  3627.  
  3628. part_136 = Instance.new("Part", Sword)
  3629. part_136.CanCollide = false
  3630. part_136.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3631. part_136.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3632. part_136.Material = Enum.Material.Metal
  3633. part_136.Size = Vector3.new(0.303, 0.303, 0.303)
  3634. part_136.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3635. part_136.CFrame = CFrame.new(63.657, 15.104, 33.224) * CFrame.Angles(1.5942920446396, -0.10073015093803, 3.1214656829834)
  3636. part_136.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3637. part_136.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3638. part_136.Friction = 0.3
  3639. part_136.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3640.  
  3641. mesh_169 = Instance.new("BlockMesh", part_136)
  3642. mesh_169.Scale = Vector3.new(0.521, 0.455, 0.531)
  3643.  
  3644. part_137 = Instance.new("Part", Sword)
  3645. part_137.CanCollide = false
  3646. part_137.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3647. part_137.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3648. part_137.Material = Enum.Material.Metal
  3649. part_137.Size = Vector3.new(0.303, 0.303, 0.303)
  3650. part_137.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3651. part_137.CFrame = CFrame.new(63.533, 14.031, 32.528) * CFrame.Angles(-3.0764591693878, -0.016006033867598, -3.0401284694672)
  3652. part_137.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3653. part_137.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3654. part_137.Friction = 0.3
  3655. part_137.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3656.  
  3657. mesh_170 = Instance.new("BlockMesh", part_137)
  3658. mesh_170.Scale = Vector3.new(0.404, 0.669, 0.614)
  3659.  
  3660. part_138 = Instance.new("Part", Sword)
  3661. part_138.CanCollide = false
  3662. part_138.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3663. part_138.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3664. part_138.Material = Enum.Material.Metal
  3665. part_138.Size = Vector3.new(0.303, 0.322, 0.303)
  3666. part_138.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3667. part_138.CFrame = CFrame.new(63.357, 14.81, 21.177) * CFrame.Angles(-2.1668639183044, 0.0704210922122, -3.0667567253113)
  3668. part_138.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3669. part_138.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3670. part_138.BrickColor = BrickColor.new("Black")
  3671. part_138.Friction = 0.3
  3672. part_138.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3673.  
  3674. mesh_171 = Instance.new("BlockMesh", part_138)
  3675. mesh_171.Scale = Vector3.new(0.213, 1, 0.91)
  3676.  
  3677. part_139 = Instance.new("Part", Sword)
  3678. part_139.CanCollide = false
  3679. part_139.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3680. part_139.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3681. part_139.Material = Enum.Material.Metal
  3682. part_139.Size = Vector3.new(0.303, 0.439, 0.506)
  3683. part_139.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3684. part_139.CFrame = CFrame.new(63.317, 14.119, 22.483) * CFrame.Angles(-2.2962853908539, 0.060174610465765, -3.0583000183105)
  3685. part_139.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3686. part_139.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3687. part_139.BrickColor = BrickColor.new("Black")
  3688. part_139.Friction = 0.3
  3689. part_139.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3690.  
  3691. mesh_172 = Instance.new("BlockMesh", part_139)
  3692. mesh_172.Scale = Vector3.new(0.213, 1, 1)
  3693.  
  3694. part_140 = Instance.new("Part", Sword)
  3695. part_140.CanCollide = false
  3696. part_140.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3697. part_140.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3698. part_140.Material = Enum.Material.Metal
  3699. part_140.Size = Vector3.new(0.303, 0.454, 1.124)
  3700. part_140.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3701. part_140.CFrame = CFrame.new(63.554, 14.441, 31.533) * CFrame.Angles(2.841055393219, -0.051314774900675, -3.0525755882263)
  3702. part_140.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3703. part_140.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3704. part_140.BrickColor = BrickColor.new("Black")
  3705. part_140.Friction = 0.3
  3706. part_140.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3707.  
  3708. mesh_173 = Instance.new("BlockMesh", part_140)
  3709. mesh_173.Scale = Vector3.new(0.213, 1, 1)
  3710.  
  3711. part_141 = Instance.new("Part", Sword)
  3712. part_141.CanCollide = false
  3713. part_141.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3714. part_141.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3715. part_141.Material = Enum.Material.Metal
  3716. part_141.Size = Vector3.new(0.303, 0.303, 0.303)
  3717. part_141.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3718. part_141.CFrame = CFrame.new(63.358, 14.63, 22.024) * CFrame.Angles(2.8404235839844, -0.051371075212955, -3.0526080131531)
  3719. part_141.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3720. part_141.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3721. part_141.BrickColor = BrickColor.new("Black")
  3722. part_141.Friction = 0.3
  3723. part_141.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3724.  
  3725. mesh_174 = Instance.new("BlockMesh", part_141)
  3726. mesh_174.Scale = Vector3.new(0.213, 0.721, 0.801)
  3727.  
  3728. part_142 = Instance.new("Part", Sword)
  3729. part_142.CanCollide = false
  3730. part_142.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3731. part_142.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3732. part_142.Material = Enum.Material.Metal
  3733. part_142.Size = Vector3.new(0.303, 0.412, 2.178)
  3734. part_142.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3735. part_142.CFrame = CFrame.new(63.38, 14.834, 22.192) * CFrame.Angles(0.015663312748075, 0.02102005854249, 3.0410444736481)
  3736. part_142.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3737. part_142.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3738. part_142.Friction = 0.3
  3739. part_142.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3740.  
  3741. mesh_175 = Instance.new("BlockMesh", part_142)
  3742. mesh_175.Scale = Vector3.new(0.439, 1, 1)
  3743.  
  3744. part_143 = Instance.new("Part", Sword)
  3745. part_143.CanCollide = false
  3746. part_143.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3747. part_143.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3748. part_143.Material = Enum.Material.Metal
  3749. part_143.Size = Vector3.new(0.303, 0.303, 0.413)
  3750. part_143.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3751. part_143.CFrame = CFrame.new(63.528, 14.249, 31.23) * CFrame.Angles(2.7713613510132, -0.057395614683628, -3.0563635826111)
  3752. part_143.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3753. part_143.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3754. part_143.BrickColor = BrickColor.new("Black")
  3755. part_143.Friction = 0.3
  3756. part_143.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3757.  
  3758. mesh_176 = Instance.new("BlockMesh", part_143)
  3759. mesh_176.Scale = Vector3.new(0.213, 0.905, 1)
  3760.  
  3761. part_144 = Instance.new("Part", Sword)
  3762. part_144.CanCollide = false
  3763. part_144.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3764. part_144.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3765. part_144.Material = Enum.Material.Metal
  3766. part_144.Size = Vector3.new(0.303, 0.303, 0.303)
  3767. part_144.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3768. part_144.CFrame = CFrame.new(63.554, 14.171, 32.847) * CFrame.Angles(2.4643354415894, -0.080461204051971, -3.0776779651642)
  3769. part_144.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3770. part_144.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3771. part_144.Friction = 0.3
  3772. part_144.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3773.  
  3774. mesh_177 = Instance.new("BlockMesh", part_144)
  3775. mesh_177.Scale = Vector3.new(0.404, 0.22, 0.453)
  3776.  
  3777. part_145 = Instance.new("Part", Sword)
  3778. part_145.CanCollide = false
  3779. part_145.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3780. part_145.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3781. part_145.Material = Enum.Material.Metal
  3782. part_145.Size = Vector3.new(0.303, 0.303, 0.303)
  3783. part_145.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3784. part_145.CFrame = CFrame.new(63.664, 15.166, 33.286) * CFrame.Angles(2.2125146389008, -0.093814857304096, -3.0997095108032)
  3785. part_145.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3786. part_145.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3787. part_145.Friction = 0.3
  3788. part_145.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3789.  
  3790. mesh_178 = Instance.new("BlockMesh", part_145)
  3791. mesh_178.Scale = Vector3.new(0.521, 0.396, 0.09)
  3792.  
  3793. part_146 = Instance.new("Part", Sword)
  3794. part_146.CanCollide = false
  3795. part_146.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3796. part_146.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3797. part_146.Material = Enum.Material.Metal
  3798. part_146.Size = Vector3.new(0.303, 0.322, 0.303)
  3799. part_146.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3800. part_146.CFrame = CFrame.new(63.372, 14.593, 22.8) * CFrame.Angles(2.6100764274597, -0.070339307188988, -3.0666799545288)
  3801. part_146.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3802. part_146.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3803. part_146.BrickColor = BrickColor.new("Black")
  3804. part_146.Friction = 0.3
  3805. part_146.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3806.  
  3807. mesh_179 = Instance.new("BlockMesh", part_146)
  3808. mesh_179.Scale = Vector3.new(0.213, 1, 0.833)
  3809.  
  3810. part_147 = Instance.new("Part", Sword)
  3811. part_147.CanCollide = false
  3812. part_147.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3813. part_147.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3814. part_147.Material = Enum.Material.Metal
  3815. part_147.Size = Vector3.new(0.303, 0.303, 0.303)
  3816. part_147.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3817. part_147.CFrame = CFrame.new(63.537, 14.096, 32.427) * CFrame.Angles(-0.85808050632477, 0.090619176626205, 3.0931687355042)
  3818. part_147.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3819. part_147.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3820. part_147.Friction = 0.3
  3821. part_147.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3822.  
  3823. mesh_180 = Instance.new("BlockMesh", part_147)
  3824. mesh_180.Scale = Vector3.new(0.404, 0.22, 0.016)
  3825.  
  3826. part_148 = Instance.new("Part", Sword)
  3827. part_148.CanCollide = false
  3828. part_148.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3829. part_148.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3830. part_148.Material = Enum.Material.Metal
  3831. part_148.Size = Vector3.new(0.303, 0.303, 0.303)
  3832. part_148.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3833. part_148.CFrame = CFrame.new(63.585, 14.41, 33.172) * CFrame.Angles(-1.4020534753799, 0.10257502645254, -3.1362307071686)
  3834. part_148.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3835. part_148.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3836. part_148.Friction = 0.3
  3837. part_148.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3838.  
  3839. mesh_181 = Instance.new("BlockMesh", part_148)
  3840. mesh_181.Scale = Vector3.new(0.521, 0.475, 0.741)
  3841.  
  3842. part_149 = Instance.new("Part", Sword)
  3843. part_149.CanCollide = false
  3844. part_149.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3845. part_149.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3846. part_149.Material = Enum.Material.Metal
  3847. part_149.Size = Vector3.new(0.303, 0.303, 0.303)
  3848. part_149.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3849. part_149.CFrame = CFrame.new(63.662, 15.153, 33.241) * CFrame.Angles(2.7974200248718, -0.055153474211693, -3.0548977851868)
  3850. part_149.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3851. part_149.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3852. part_149.Friction = 0.3
  3853. part_149.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3854.  
  3855. mesh_182 = Instance.new("BlockMesh", part_149)
  3856. mesh_182.Scale = Vector3.new(0.521, 0.396, 0.45)
  3857.  
  3858. part_150 = Instance.new("Part", Sword)
  3859. part_150.CanCollide = false
  3860. part_150.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3861. part_150.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3862. part_150.Material = Enum.Material.Metal
  3863. part_150.Size = Vector3.new(0.303, 0.303, 0.303)
  3864. part_150.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3865. part_150.CFrame = CFrame.new(63.553, 14.303, 32.207) * CFrame.Angles(-0.3502291738987, 0.055678021162748, 3.0552332401276)
  3866. part_150.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3867. part_150.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3868. part_150.Friction = 0.3
  3869. part_150.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3870.  
  3871. mesh_183 = Instance.new("BlockMesh", part_150)
  3872. mesh_183.Scale = Vector3.new(0.404, 0.935, 0.528)
  3873.  
  3874. part_151 = Instance.new("Part", Sword)
  3875. part_151.CanCollide = false
  3876. part_151.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3877. part_151.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3878. part_151.Material = Enum.Material.Metal
  3879. part_151.Size = Vector3.new(0.303, 0.303, 0.303)
  3880. part_151.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3881. part_151.CFrame = CFrame.new(63.517, 14.122, 31.308) * CFrame.Angles(-2.5300061702728, 0.03921889513731, -3.0466358661652)
  3882. part_151.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3883. part_151.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3884. part_151.BrickColor = BrickColor.new("Black")
  3885. part_151.Friction = 0.3
  3886. part_151.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3887.  
  3888. mesh_184 = Instance.new("BlockMesh", part_151)
  3889. mesh_184.Scale = Vector3.new(0.213, 0.506, 0.955)
  3890.  
  3891. part_152 = Instance.new("Part", Sword)
  3892. part_152.CanCollide = false
  3893. part_152.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3894. part_152.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3895. part_152.Material = Enum.Material.Metal
  3896. part_152.Size = Vector3.new(0.303, 0.303, 0.303)
  3897. part_152.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3898. part_152.CFrame = CFrame.new(63.508, 13.883, 32.08) * CFrame.Angles(3.0553798675537, -0.031166670843959, -3.0437047481537)
  3899. part_152.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3900. part_152.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3901. part_152.Friction = 0.3
  3902. part_152.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3903.  
  3904. mesh_185 = Instance.new("BlockMesh", part_152)
  3905. mesh_185.Scale = Vector3.new(0.404, 0.22, 0.656)
  3906.  
  3907. part_153 = Instance.new("Part", Sword)
  3908. part_153.CanCollide = false
  3909. part_153.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3910. part_153.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3911. part_153.Material = Enum.Material.Metal
  3912. part_153.Size = Vector3.new(0.303, 0.303, 0.469)
  3913. part_153.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3914. part_153.CFrame = CFrame.new(63.566, 14.297, 32.81) * CFrame.Angles(2.2533931732178, -0.0920315310359, -3.0959157943726)
  3915. part_153.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3916. part_153.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3917. part_153.Friction = 0.3
  3918. part_153.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3919.  
  3920. mesh_186 = Instance.new("BlockMesh", part_153)
  3921. mesh_186.Scale = Vector3.new(0.404, 0.851, 1)
  3922.  
  3923. part_154 = Instance.new("Part", Sword)
  3924. part_154.CanCollide = false
  3925. part_154.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3926. part_154.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3927. part_154.Material = Enum.Material.Metal
  3928. part_154.Size = Vector3.new(0.303, 0.386, 0.313)
  3929. part_154.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3930. part_154.CFrame = CFrame.new(63.581, 14.41, 32.964) * CFrame.Angles(2.7471992969513, -0.05943938344717, -3.0577743053436)
  3931. part_154.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3932. part_154.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3933. part_154.Friction = 0.3
  3934. part_154.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3935.  
  3936. mesh_187 = Instance.new("BlockMesh", part_154)
  3937. mesh_187.Scale = Vector3.new(0.404, 1, 1)
  3938.  
  3939. part_155 = Instance.new("Part", Sword)
  3940. part_155.CanCollide = false
  3941. part_155.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3942. part_155.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3943. part_155.Material = Enum.Material.Metal
  3944. part_155.Size = Vector3.new(0.303, 0.562, 2.398)
  3945. part_155.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3946. part_155.CFrame = CFrame.new(63.519, 14.513, 29.672) * CFrame.Angles(-3.1386535167694, -0.02230173163116, -3.0413200855255)
  3947. part_155.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3948. part_155.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3949. part_155.BrickColor = BrickColor.new("Black")
  3950. part_155.Friction = 0.3
  3951. part_155.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3952.  
  3953. mesh_188 = Instance.new("BlockMesh", part_155)
  3954. mesh_188.Scale = Vector3.new(0.213, 1, 1)
  3955.  
  3956. part_156 = Instance.new("Part", Sword)
  3957. part_156.CanCollide = false
  3958. part_156.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3959. part_156.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3960. part_156.Material = Enum.Material.Metal
  3961. part_156.Size = Vector3.new(0.303, 0.303, 0.303)
  3962. part_156.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3963. part_156.CFrame = CFrame.new(63.482, 13.678, 31.84) * CFrame.Angles(2.1586346626282, -0.095926053822041, -3.1048145294189)
  3964. part_156.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3965. part_156.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3966. part_156.Friction = 0.3
  3967. part_156.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3968.  
  3969. mesh_189 = Instance.new("BlockMesh", part_156)
  3970. mesh_189.Scale = Vector3.new(0.404, 0.22, 0.515)
  3971.  
  3972. part_157 = Instance.new("Part", Sword)
  3973. part_157.CanCollide = false
  3974. part_157.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3975. part_157.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3976. part_157.Material = Enum.Material.Metal
  3977. part_157.Size = Vector3.new(0.303, 0.305, 0.303)
  3978. part_157.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3979. part_157.CFrame = CFrame.new(63.543, 14.228, 32.11) * CFrame.Angles(-0.7290363907814, 0.083654768764973, 3.0819230079651)
  3980. part_157.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3981. part_157.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3982. part_157.Friction = 0.3
  3983. part_157.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  3984.  
  3985. mesh_190 = Instance.new("BlockMesh", part_157)
  3986. mesh_190.Scale = Vector3.new(0.404, 1, 0.671)
  3987.  
  3988. part_158 = Instance.new("Part", Sword)
  3989. part_158.CanCollide = false
  3990. part_158.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  3991. part_158.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  3992. part_158.Material = Enum.Material.Metal
  3993. part_158.Size = Vector3.new(0.303, 0.406, 0.406)
  3994. part_158.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  3995. part_158.CFrame = CFrame.new(63.49, 14.561, 28.15) * CFrame.Angles(2.5976932048798, -0.071260958909988, -3.0675559043884)
  3996. part_158.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  3997. part_158.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  3998. part_158.BrickColor = BrickColor.new("Black")
  3999. part_158.Friction = 0.3
  4000. part_158.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4001.  
  4002. mesh_191 = Instance.new("BlockMesh", part_158)
  4003. mesh_191.Scale = Vector3.new(0.215, 1, 1)
  4004.  
  4005. part_159 = Instance.new("Part", Sword)
  4006. part_159.CanCollide = false
  4007. part_159.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4008. part_159.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4009. part_159.Material = Enum.Material.Metal
  4010. part_159.Size = Vector3.new(0.303, 0.303, 0.303)
  4011. part_159.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4012. part_159.CFrame = CFrame.new(63.563, 14.355, 32.426) * CFrame.Angles(2.7834451198578, -0.056360702961683, -3.0556764602661)
  4013. part_159.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4014. part_159.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4015. part_159.Friction = 0.3
  4016. part_159.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4017.  
  4018. mesh_192 = Instance.new("BlockMesh", part_159)
  4019. mesh_192.Scale = Vector3.new(0.404, 0.998, 0.827)
  4020.  
  4021. part_160 = Instance.new("Part", Sword)
  4022. part_160.CanCollide = false
  4023. part_160.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4024. part_160.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4025. part_160.Material = Enum.Material.Metal
  4026. part_160.Size = Vector3.new(0.303, 0.303, 0.303)
  4027. part_160.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4028. part_160.CFrame = CFrame.new(63.672, 15.241, 33.271) * CFrame.Angles(1.6147215366364, -0.1011183783412, 3.1235241889954)
  4029. part_160.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4030. part_160.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4031. part_160.Friction = 0.3
  4032. part_160.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4033.  
  4034. mesh_193 = Instance.new("BlockMesh", part_160)
  4035. mesh_193.Scale = Vector3.new(0.521, 0.495, 0.643)
  4036.  
  4037. part_161 = Instance.new("Part", Sword)
  4038. part_161.CanCollide = false
  4039. part_161.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4040. part_161.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4041. part_161.Material = Enum.Material.Metal
  4042. part_161.Size = Vector3.new(0.303, 0.303, 0.303)
  4043. part_161.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4044. part_161.CFrame = CFrame.new(63.479, 13.672, 31.737) * CFrame.Angles(-2.7119631767273, 0.021340044215322, -3.0411117076874)
  4045. part_161.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4046. part_161.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4047. part_161.Friction = 0.3
  4048. part_161.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4049.  
  4050. mesh_194 = Instance.new("BlockMesh", part_161)
  4051. mesh_194.Scale = Vector3.new(0.404, 0.22, 0.743)
  4052.  
  4053. part_162 = Instance.new("Part", Sword)
  4054. part_162.CanCollide = false
  4055. part_162.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4056. part_162.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4057. part_162.Material = Enum.Material.Metal
  4058. part_162.Size = Vector3.new(0.303, 0.303, 0.303)
  4059. part_162.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4060. part_162.CFrame = CFrame.new(63.499, 13.816, 31.953) * CFrame.Angles(2.3228480815887, -0.08865112811327, -3.0896470546722)
  4061. part_162.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4062. part_162.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4063. part_162.Friction = 0.3
  4064. part_162.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4065.  
  4066. mesh_195 = Instance.new("BlockMesh", part_162)
  4067. mesh_195.Scale = Vector3.new(0.404, 0.22, 0.754)
  4068.  
  4069. part_163 = Instance.new("Part", Sword)
  4070. part_163.CanCollide = false
  4071. part_163.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4072. part_163.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4073. part_163.Material = Enum.Material.Metal
  4074. part_163.Size = Vector3.new(0.303, 0.303, 0.303)
  4075. part_163.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4076. part_163.CFrame = CFrame.new(63.489, 13.762, 31.747) * CFrame.Angles(-1.4456503391266, 0.10224576294422, -3.1317732334137)
  4077. part_163.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4078. part_163.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4079. part_163.Friction = 0.3
  4080. part_163.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4081.  
  4082. mesh_196 = Instance.new("BlockMesh", part_163)
  4083. mesh_196.Scale = Vector3.new(0.404, 0.769, 0.591)
  4084.  
  4085. part_164 = Instance.new("Part", Sword)
  4086. part_164.CanCollide = false
  4087. part_164.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4088. part_164.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4089. part_164.Material = Enum.Material.Metal
  4090. part_164.Size = Vector3.new(0.303, 0.303, 0.303)
  4091. part_164.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4092. part_164.CFrame = CFrame.new(63.51, 14.104, 31.061) * CFrame.Angles(2.2702674865723, -0.09125043451786, -3.0943715572357)
  4093. part_164.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4094. part_164.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4095. part_164.BrickColor = BrickColor.new("Black")
  4096. part_164.Friction = 0.3
  4097. part_164.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4098.  
  4099. mesh_197 = Instance.new("BlockMesh", part_164)
  4100. mesh_197.Scale = Vector3.new(0.213, 0.506, 0.316)
  4101.  
  4102. part_165 = Instance.new("Part", Sword)
  4103. part_165.CanCollide = false
  4104. part_165.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4105. part_165.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4106. part_165.Material = Enum.Material.Metal
  4107. part_165.Size = Vector3.new(0.303, 0.303, 0.303)
  4108. part_165.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4109. part_165.CFrame = CFrame.new(63.541, 14.087, 32.608) * CFrame.Angles(2.5038962364197, -0.077874854207039, -3.0745487213135)
  4110. part_165.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4111. part_165.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4112. part_165.Friction = 0.3
  4113. part_165.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4114.  
  4115. mesh_198 = Instance.new("BlockMesh", part_165)
  4116. mesh_198.Scale = Vector3.new(0.404, 0.89, 0.613)
  4117.  
  4118. part_166 = Instance.new("Part", Sword)
  4119. part_166.CanCollide = false
  4120. part_166.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4121. part_166.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4122. part_166.Material = Enum.Material.Metal
  4123. part_166.Size = Vector3.new(0.303, 0.303, 0.303)
  4124. part_166.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4125. part_166.CFrame = CFrame.new(63.677, 15.315, 33.186) * CFrame.Angles(-0.25554886460304, 0.047253403812647, 3.0503590106964)
  4126. part_166.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4127. part_166.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4128. part_166.Friction = 0.3
  4129. part_166.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4130.  
  4131. mesh_199 = Instance.new("BlockMesh", part_166)
  4132. mesh_199.Scale = Vector3.new(0.521, 0.151, 0.598)
  4133.  
  4134. part_167 = Instance.new("Part", Sword)
  4135. part_167.CanCollide = false
  4136. part_167.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4137. part_167.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4138. part_167.Material = Enum.Material.Metal
  4139. part_167.Size = Vector3.new(0.303, 0.303, 0.303)
  4140. part_167.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4141. part_167.CFrame = CFrame.new(63.571, 14.372, 32.672) * CFrame.Angles(2.8538596630096, -0.050169218331575, -3.0519261360168)
  4142. part_167.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4143. part_167.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4144. part_167.Friction = 0.3
  4145. part_167.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4146.  
  4147. mesh_200 = Instance.new("BlockMesh", part_167)
  4148. mesh_200.Scale = Vector3.new(0.404, 0.584, 0.748)
  4149.  
  4150. part_168 = Instance.new("Part", Sword)
  4151. part_168.CanCollide = false
  4152. part_168.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4153. part_168.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4154. part_168.Material = Enum.Material.Metal
  4155. part_168.Size = Vector3.new(0.303, 0.303, 0.303)
  4156. part_168.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4157. part_168.CFrame = CFrame.new(63.569, 14.269, 33.066) * CFrame.Angles(2.9761970043182, -0.03883108496666, -3.0464770793915)
  4158. part_168.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4159. part_168.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4160. part_168.Friction = 0.3
  4161. part_168.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4162.  
  4163. mesh_201 = Instance.new("BlockMesh", part_168)
  4164. mesh_201.Scale = Vector3.new(0.404, 0.22, 0.348)
  4165.  
  4166. part_169 = Instance.new("Part", Sword)
  4167. part_169.CanCollide = false
  4168. part_169.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4169. part_169.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4170. part_169.Material = Enum.Material.Metal
  4171. part_169.Size = Vector3.new(0.303, 0.303, 0.303)
  4172. part_169.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4173. part_169.CFrame = CFrame.new(63.562, 14.182, 33.12) * CFrame.Angles(-1.2899345159531, 0.10253223776817, 3.1354644298553)
  4174. part_169.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4175. part_169.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4176. part_169.Friction = 0.3
  4177. part_169.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4178.  
  4179. mesh_202 = Instance.new("BlockMesh", part_169)
  4180. mesh_202.Scale = Vector3.new(0.521, 0.475, 0.846)
  4181.  
  4182. part_170 = Instance.new("Part", Sword)
  4183. part_170.CanCollide = false
  4184. part_170.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4185. part_170.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4186. part_170.Material = Enum.Material.Metal
  4187. part_170.Size = Vector3.new(0.303, 0.391, 0.463)
  4188. part_170.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4189. part_170.CFrame = CFrame.new(63.384, 14.618, 23.186) * CFrame.Angles(2.2752254009247, -0.091016001999378, -3.0939202308655)
  4190. part_170.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4191. part_170.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4192. part_170.BrickColor = BrickColor.new("Black")
  4193. part_170.Friction = 0.3
  4194. part_170.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4195.  
  4196. mesh_203 = Instance.new("BlockMesh", part_170)
  4197. mesh_203.Scale = Vector3.new(0.215, 1, 1)
  4198.  
  4199. part_171 = Instance.new("Part", Sword)
  4200. part_171.CanCollide = false
  4201. part_171.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4202. part_171.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4203. part_171.Material = Enum.Material.Metal
  4204. part_171.Size = Vector3.new(0.303, 0.303, 0.303)
  4205. part_171.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4206. part_171.CFrame = CFrame.new(63.669, 15.256, 33.108) * CFrame.Angles(2.8342747688293, -0.051917966455221, -3.0529253482819)
  4207. part_171.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4208. part_171.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4209. part_171.Friction = 0.3
  4210. part_171.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4211.  
  4212. mesh_204 = Instance.new("BlockMesh", part_171)
  4213. mesh_204.Scale = Vector3.new(0.436, 0.396, 0.325)
  4214.  
  4215. part_172 = Instance.new("Part", Sword)
  4216. part_172.CanCollide = false
  4217. part_172.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4218. part_172.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4219. part_172.Material = Enum.Material.Metal
  4220. part_172.Size = Vector3.new(0.303, 0.303, 0.303)
  4221. part_172.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4222. part_172.CFrame = CFrame.new(63.545, 14.152, 32.503) * CFrame.Angles(-0.6309814453125, 0.077423587441444, 3.0740277767181)
  4223. part_172.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4224. part_172.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4225. part_172.Friction = 0.3
  4226. part_172.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4227.  
  4228. mesh_205 = Instance.new("BlockMesh", part_172)
  4229. mesh_205.Scale = Vector3.new(0.404, 0.22, 0.658)
  4230.  
  4231. part_173 = Instance.new("Part", Sword)
  4232. part_173.CanCollide = false
  4233. part_173.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4234. part_173.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4235. part_173.Material = Enum.Material.Metal
  4236. part_173.Size = Vector3.new(0.303, 0.448, 0.383)
  4237. part_173.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4238. part_173.CFrame = CFrame.new(63.534, 14.27, 31.389) * CFrame.Angles(2.4596583843231, -0.080758683383465, -3.0780544281006)
  4239. part_173.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4240. part_173.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4241. part_173.BrickColor = BrickColor.new("Black")
  4242. part_173.Friction = 0.3
  4243. part_173.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4244.  
  4245. mesh_206 = Instance.new("BlockMesh", part_173)
  4246. mesh_206.Scale = Vector3.new(0.213, 1, 1)
  4247.  
  4248. part_174 = Instance.new("Part", Sword)
  4249. part_174.CanCollide = false
  4250. part_174.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4251. part_174.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4252. part_174.Material = Enum.Material.Metal
  4253. part_174.Size = Vector3.new(0.303, 0.303, 0.303)
  4254. part_174.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4255. part_174.CFrame = CFrame.new(63.61, 14.649, 33.198) * CFrame.Angles(-1.5173035860062, 0.10128578543663, -3.124490737915)
  4256. part_174.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4257. part_174.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4258. part_174.Friction = 0.3
  4259. part_174.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4260.  
  4261. mesh_207 = Instance.new("BlockMesh", part_174)
  4262. mesh_207.Scale = Vector3.new(0.521, 0.475, 0.896)
  4263.  
  4264. part_175 = Instance.new("Part", Sword)
  4265. part_175.CanCollide = false
  4266. part_175.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4267. part_175.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4268. part_175.Material = Enum.Material.Metal
  4269. part_175.Size = Vector3.new(0.303, 0.303, 0.303)
  4270. part_175.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4271. part_175.CFrame = CFrame.new(63.65, 15.038, 33.218) * CFrame.Angles(2.3325216770172, -0.08814599364996, -3.0887930393219)
  4272. part_175.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4273. part_175.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4274. part_175.Friction = 0.3
  4275. part_175.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4276.  
  4277. mesh_208 = Instance.new("BlockMesh", part_175)
  4278. mesh_208.Scale = Vector3.new(0.521, 0.455, 0.175)
  4279.  
  4280. part_176 = Instance.new("Part", Sword)
  4281. part_176.CanCollide = false
  4282. part_176.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4283. part_176.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4284. part_176.Material = Enum.Material.Metal
  4285. part_176.Size = Vector3.new(0.303, 0.48, 0.9)
  4286. part_176.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4287. part_176.CFrame = CFrame.new(63.631, 14.972, 32.691) * CFrame.Angles(2.9131581783295, -0.044758222997189, -3.0491118431091)
  4288. part_176.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4289. part_176.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4290. part_176.Friction = 0.3
  4291. part_176.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4292.  
  4293. mesh_209 = Instance.new("BlockMesh", part_176)
  4294. mesh_209.Scale = Vector3.new(0.436, 1, 1)
  4295.  
  4296. part_177 = Instance.new("Part", Sword)
  4297. part_177.CanCollide = false
  4298. part_177.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4299. part_177.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4300. part_177.Material = Enum.Material.Metal
  4301. part_177.Size = Vector3.new(0.303, 0.391, 0.463)
  4302. part_177.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4303. part_177.CFrame = CFrame.new(63.386, 14.699, 22.944) * CFrame.Angles(1.5880308151245, -0.10060279071331, 3.1208364963531)
  4304. part_177.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4305. part_177.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4306. part_177.BrickColor = BrickColor.new("Black")
  4307. part_177.Friction = 0.3
  4308. part_177.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4309.  
  4310. mesh_210 = Instance.new("BlockMesh", part_177)
  4311. mesh_210.Scale = Vector3.new(0.215, 1, 1)
  4312.  
  4313. part_178 = Instance.new("Part", Sword)
  4314. part_178.CanCollide = false
  4315. part_178.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4316. part_178.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4317. part_178.Material = Enum.Material.Metal
  4318. part_178.Size = Vector3.new(0.303, 0.348, 0.308)
  4319. part_178.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4320. part_178.CFrame = CFrame.new(63.521, 14.043, 31.959) * CFrame.Angles(-0.83859711885452, 0.089661717414856, 3.0914149284363)
  4321. part_178.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4322. part_178.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4323. part_178.Friction = 0.3
  4324. part_178.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4325.  
  4326. mesh_211 = Instance.new("BlockMesh", part_178)
  4327. mesh_211.Scale = Vector3.new(0.404, 1, 1)
  4328.  
  4329. part_179 = Instance.new("Part", Sword)
  4330. part_179.CanCollide = false
  4331. part_179.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4332. part_179.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4333. part_179.Material = Enum.Material.Metal
  4334. part_179.Size = Vector3.new(0.303, 0.332, 0.303)
  4335. part_179.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4336. part_179.CFrame = CFrame.new(63.525, 14.048, 32.079) * CFrame.Angles(1.9482569694519, -0.10146950930357, -3.12562084198)
  4337. part_179.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4338. part_179.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4339. part_179.Friction = 0.3
  4340. part_179.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4341.  
  4342. mesh_212 = Instance.new("BlockMesh", part_179)
  4343. mesh_212.Scale = Vector3.new(0.404, 1, 0.92)
  4344.  
  4345. part_180 = Instance.new("Part", Sword)
  4346. part_180.CanCollide = false
  4347. part_180.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4348. part_180.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4349. part_180.Material = Enum.Material.Metal
  4350. part_180.Size = Vector3.new(0.303, 0.391, 0.463)
  4351. part_180.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4352. part_180.CFrame = CFrame.new(63.496, 14.573, 28.372) * CFrame.Angles(2.5976932048798, -0.071260958909988, -3.0675559043884)
  4353. part_180.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4354. part_180.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4355. part_180.BrickColor = BrickColor.new("Black")
  4356. part_180.Friction = 0.3
  4357. part_180.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4358.  
  4359. mesh_213 = Instance.new("BlockMesh", part_180)
  4360. mesh_213.Scale = Vector3.new(0.215, 1, 1)
  4361.  
  4362. part_181 = Instance.new("Part", Sword)
  4363. part_181.CanCollide = false
  4364. part_181.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4365. part_181.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4366. part_181.Material = Enum.Material.Metal
  4367. part_181.Size = Vector3.new(0.303, 0.406, 4.979)
  4368. part_181.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4369. part_181.CFrame = CFrame.new(63.435, 14.59, 25.6) * CFrame.Angles(-3.1160063743591, -0.020018139854074, -3.0408408641815)
  4370. part_181.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4371. part_181.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4372. part_181.BrickColor = BrickColor.new("Black")
  4373. part_181.Friction = 0.3
  4374. part_181.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4375.  
  4376. mesh_214 = Instance.new("BlockMesh", part_181)
  4377. mesh_214.Scale = Vector3.new(0.215, 1, 1)
  4378.  
  4379. part_182 = Instance.new("Part", Sword)
  4380. part_182.CanCollide = false
  4381. part_182.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4382. part_182.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4383. part_182.Material = Enum.Material.Metal
  4384. part_182.Size = Vector3.new(0.303, 0.303, 0.436)
  4385. part_182.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4386. part_182.CFrame = CFrame.new(63.55, 14.329, 32.156) * CFrame.Angles(-1.2589954137802, 0.10229492932558, 3.1323013305664)
  4387. part_182.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4388. part_182.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4389. part_182.Friction = 0.3
  4390. part_182.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4391.  
  4392. mesh_215 = Instance.new("BlockMesh", part_182)
  4393. mesh_215.Scale = Vector3.new(0.428, 0.937, 1)
  4394.  
  4395. part_183 = Instance.new("Part", Sword)
  4396. part_183.CanCollide = false
  4397. part_183.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4398. part_183.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4399. part_183.Material = Enum.Material.Neon
  4400. part_183.Size = Vector3.new(0.62, 0.303, 0.423)
  4401. part_183.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4402. part_183.CFrame = CFrame.new(63.658, 14.649, 32.066) * CFrame.Angles(-1.6355401277542, 0.16720366477966, -1.5221428871155)
  4403. part_183.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4404. part_183.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4405. part_183.BrickColor = BrickColor.new("Institutional white")
  4406. part_183.Friction = 0.3
  4407. part_183.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4408.  
  4409. mesh_216 = Instance.new("SpecialMesh", part_183)
  4410. mesh_216.Scale = Vector3.new(1, 0.202, 0.543)
  4411. mesh_216.MeshType = Enum.MeshType.Sphere
  4412.  
  4413. part_184 = Instance.new("Part", Sword)
  4414. part_184.CanCollide = false
  4415. part_184.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4416. part_184.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4417. part_184.Material = Enum.Material.Metal
  4418. part_184.Size = Vector3.new(0.303, 0.303, 0.303)
  4419. part_184.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4420. part_184.CFrame = CFrame.new(63.503, 13.897, 31.809) * CFrame.Angles(-1.1325868368149, 0.10031870752573, 3.1195001602173)
  4421. part_184.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4422. part_184.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4423. part_184.Friction = 0.3
  4424. part_184.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4425.  
  4426. mesh_217 = Instance.new("BlockMesh", part_184)
  4427. mesh_217.Scale = Vector3.new(0.404, 0.907, 0.658)
  4428.  
  4429. part_185 = Instance.new("Part", Sword)
  4430. part_185.CanCollide = false
  4431. part_185.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4432. part_185.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4433. part_185.Material = Enum.Material.Metal
  4434. part_185.Size = Vector3.new(0.303, 0.303, 0.34)
  4435. part_185.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4436. part_185.CFrame = CFrame.new(63.553, 14.286, 32.293) * CFrame.Angles(2.4534614086151, -0.081150114536285, -3.0785555839539)
  4437. part_185.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4438. part_185.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4439. part_185.Friction = 0.3
  4440. part_185.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4441.  
  4442. mesh_218 = Instance.new("BlockMesh", part_185)
  4443. mesh_218.Scale = Vector3.new(0.404, 0.92, 1)
  4444.  
  4445. part_186 = Instance.new("Part", Sword)
  4446. part_186.CanCollide = false
  4447. part_186.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4448. part_186.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4449. part_186.Material = Enum.Material.Neon
  4450. part_186.Size = Vector3.new(0.62, 0.303, 0.423)
  4451. part_186.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4452. part_186.CFrame = CFrame.new(63.498, 14.666, 32.069) * CFrame.Angles(-1.6355401277542, 0.16720366477966, -1.5221428871155)
  4453. part_186.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4454. part_186.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4455. part_186.BrickColor = BrickColor.new("Institutional white")
  4456. part_186.Friction = 0.3
  4457. part_186.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4458.  
  4459. mesh_219 = Instance.new("SpecialMesh", part_186)
  4460. mesh_219.Scale = Vector3.new(1, 0.202, 0.543)
  4461. mesh_219.MeshType = Enum.MeshType.Sphere
  4462.  
  4463. part_187 = Instance.new("Part", Sword)
  4464. part_187.CanCollide = false
  4465. part_187.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4466. part_187.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4467. part_187.Material = Enum.Material.Metal
  4468. part_187.Size = Vector3.new(0.303, 0.303, 0.436)
  4469. part_187.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4470. part_187.CFrame = CFrame.new(63.537, 14.217, 32.07) * CFrame.Angles(-0.90837234258652, 0.092930935323238, 3.0977787971497)
  4471. part_187.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4472. part_187.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4473. part_187.Friction = 0.3
  4474. part_187.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4475.  
  4476. mesh_220 = Instance.new("BlockMesh", part_187)
  4477. mesh_220.Scale = Vector3.new(0.428, 0.937, 1)
  4478.  
  4479. part_188 = Instance.new("Part", Sword)
  4480. part_188.CanCollide = false
  4481. part_188.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4482. part_188.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4483. part_188.Material = Enum.Material.Metal
  4484. part_188.Size = Vector3.new(0.303, 0.469, 1.106)
  4485. part_188.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4486. part_188.CFrame = CFrame.new(63.589, 14.617, 32.592) * CFrame.Angles(3.1051542758942, -0.026243845000863, -3.0422759056091)
  4487. part_188.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4488. part_188.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4489. part_188.Friction = 0.3
  4490. part_188.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4491.  
  4492. mesh_221 = Instance.new("BlockMesh", part_188)
  4493. mesh_221.Scale = Vector3.new(0.428, 1, 1)
  4494.  
  4495. part_189 = Instance.new("Part", Sword)
  4496. part_189.CanCollide = false
  4497. part_189.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4498. part_189.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4499. part_189.Material = Enum.Material.Neon
  4500. part_189.Size = Vector3.new(0.742, 0.303, 0.486)
  4501. part_189.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4502. part_189.CFrame = CFrame.new(63.689, 14.678, 32.761) * CFrame.Angles(-1.6355401277542, 0.16720366477966, -1.5221428871155)
  4503. part_189.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4504. part_189.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4505. part_189.BrickColor = BrickColor.new("Institutional white")
  4506. part_189.Friction = 0.3
  4507. part_189.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4508.  
  4509. mesh_222 = Instance.new("SpecialMesh", part_189)
  4510. mesh_222.Scale = Vector3.new(1, 0.22, 0.543)
  4511. mesh_222.MeshType = Enum.MeshType.Sphere
  4512.  
  4513. part_190 = Instance.new("Part", Sword)
  4514. part_190.CanCollide = false
  4515. part_190.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4516. part_190.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4517. part_190.Material = Enum.Material.Neon
  4518. part_190.Size = Vector3.new(0.742, 0.303, 0.486)
  4519. part_190.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4520. part_190.CFrame = CFrame.new(63.529, 14.694, 32.765) * CFrame.Angles(-1.6355401277542, 0.16720366477966, -1.5221428871155)
  4521. part_190.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4522. part_190.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4523. part_190.BrickColor = BrickColor.new("Institutional white")
  4524. part_190.Friction = 0.3
  4525. part_190.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4526.  
  4527. mesh_223 = Instance.new("SpecialMesh", part_190)
  4528. mesh_223.Scale = Vector3.new(1, 0.22, 0.543)
  4529. mesh_223.MeshType = Enum.MeshType.Sphere
  4530.  
  4531. part = Instance.new("Part", Sword)
  4532. part.CanCollide = false
  4533. part.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4534. part.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4535. part.Material = Enum.Material.Metal
  4536. part.Size = Vector3.new(0.303, 0.603, 10.136)
  4537. part.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4538. part.CFrame = CFrame.new(63.525, 14.884, 28.126) * CFrame.Angles(3.1203694343567, -0.024731315672398, -3.0418820381165)
  4539. part.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4540. part.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4541. part.Friction = 0.3
  4542. part.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4543.  
  4544. mesh = Instance.new("BlockMesh", part)
  4545. mesh.Scale = Vector3.new(0.428, 0.937, 1)
  4546.  
  4547. part_2 = Instance.new("Part", Sword)
  4548. part_2.Material = Enum.Material.SmoothPlastic
  4549. part_2.Size = Vector3.new(0.297, 0.308, 0.307)
  4550. part_2.CFrame = CFrame.new(63.717, 14.709, 35.862) * CFrame.Angles(0, 1.5707963705063, 0)
  4551. part_2.Friction = 0.3
  4552.  
  4553. mesh_2 = Instance.new("SpecialMesh", part_2)
  4554. mesh_2.MeshType = Enum.MeshType.Sphere
  4555.  
  4556. hitbox = Instance.new("Part", Sword)
  4557. hitbox.CanCollide = false
  4558. hitbox.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  4559. hitbox.Transparency = 1
  4560. hitbox.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  4561. hitbox.Material = Enum.Material.Metal
  4562. hitbox.Size = Vector3.new(0.2, 1.779, 12.774)
  4563. hitbox.Name = "Hitbox"
  4564. hitbox.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  4565. hitbox.CFrame = CFrame.new(63.45, 14.453, 26.957) * CFrame.Angles(3.1307723522186, -0.023683475330472, -3.0416369438171)
  4566. hitbox.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  4567. hitbox.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  4568. hitbox.Friction = 0.3
  4569. hitbox.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  4570.  
  4571. mesh_3 = Instance.new("BlockMesh", hitbox)
  4572. mesh_3.Scale = Vector3.new(0.436, 1, 1)
  4573.  
  4574. --DavidAguirre--
  4575.  
  4576. function createCFrameCache(part1)
  4577. local f = Instance.new("Folder",part1)
  4578. f.Name = "CFrameCache"
  4579.  
  4580. local c0 = Instance.new("CFrameValue",f)
  4581. c0.Name = "C0"
  4582. c0.Value = handle.CFrame:inverse()
  4583.  
  4584. local c1 = Instance.new("CFrameValue",f)
  4585. c1.Name = "C1"
  4586. c1.Value = part1.CFrame:inverse()
  4587. end
  4588.  
  4589. function WeldIt(toolz)
  4590. wait()
  4591.  
  4592. tool = toolz
  4593. handle = tool.Handle
  4594.  
  4595. for i,v in pairs(handle:GetChildren()) do
  4596. if v:IsA("JointInstance") then
  4597. v:Destroy()
  4598. end
  4599. end
  4600.  
  4601. for i,v in pairs(tool:GetChildren()) do
  4602. if v ~= handle then
  4603. if v.className == "UnionOperation" or v.className == "Part" or v.className == "WedgePart" then
  4604. if v:FindFirstChild("CFrameCache") == nil then
  4605. createCFrameCache(v)
  4606. end
  4607. local w = Instance.new("Weld",handle)
  4608. w.Part0 = handle
  4609. w.Part1 = v
  4610. w.C0 = v.CFrameCache.C0.Value
  4611. w.C1 = v.CFrameCache.C1.Value
  4612. end
  4613. end
  4614. end
  4615. end
  4616.  
  4617. WeldIt(Sword)
  4618. WeldIt(Dagger)
  4619.  
  4620. daggerhandle = Weapon.Dagger.Handle
  4621. HitboxB = Weapon.Dagger.Hitbox
  4622. Handle = Weapon.Sword.Handle
  4623. HitboxA = Weapon.Sword.Hitbox
  4624.  
  4625. Speed.Value = Base_Speed_Value
  4626. Attack.Value = Base_Attack_Value
  4627. Defense.Value = Base_Defense_Value
  4628.  
  4629. Weapon.Parent = game.Players.LocalPlayer.Character
  4630.  
  4631. Staleness = script.Staleness
  4632. Stale1 = Staleness["1"]
  4633. Stale2 = Staleness["2"]
  4634. Stale3 = Staleness["3"]
  4635. Stale4 = Staleness["4"]
  4636. Stale5 = Staleness["5"]
  4637. Stale6 = Staleness["6"]
  4638. Stale7 = Staleness["7"]
  4639. Stale8 = Staleness["8"]
  4640. Stale9 = Staleness["9"]
  4641.  
  4642. StaleCheck = script.StalenessChecker
  4643. StaleCheck1 = StaleCheck["1"]
  4644. StaleCheck2 = StaleCheck["2"]
  4645. StaleCheck3 = StaleCheck["3"]
  4646. StaleCheck4 = StaleCheck["4"]
  4647. StaleCheck5 = StaleCheck["5"]
  4648. StaleCheck6 = StaleCheck["6"]
  4649. StaleCheck7 = StaleCheck["7"]
  4650. StaleCheck8 = StaleCheck["8"]
  4651. StaleCheck9 = StaleCheck["9"]
  4652.  
  4653. Lag = false
  4654. Player = game.Players.LocalPlayer
  4655. Character = Player.Character
  4656. PlayerGui = Player.PlayerGui
  4657. Backpack = Player.Backpack
  4658. Torso = Character.Torso
  4659. Head = Character.Head
  4660. Humanoid = Character.Humanoid
  4661. LeftArm = Character["Left Arm"]
  4662. LeftLeg = Character["Left Leg"]
  4663. RightArm = Character["Right Arm"]
  4664. RightLeg = Character["Right Leg"]
  4665. Character = Player.Character
  4666. PlayerGui = Player.PlayerGui
  4667. GUI.Parent = PlayerGui
  4668. Backpack = Player.Backpack
  4669. Torso = Character.Torso
  4670. Head = Character.Head
  4671. Humanoid = Character.Humanoid
  4672. LeftArm = Character["Left Arm"]
  4673. LeftLeg = Character["Left Leg"]
  4674. RightArm = Character["Right Arm"]
  4675. RightLeg = Character["Right Leg"]
  4676. LS = Torso["Left Shoulder"]
  4677. LH = Torso["Left Hip"]
  4678. RS = Torso["Right Shoulder"]
  4679. RH = Torso["Right Hip"]
  4680. Neck = Torso.Neck
  4681. attacktype = 1
  4682. vt = Vector3.new
  4683. cf = CFrame.new
  4684. euler = CFrame.fromEulerAnglesXYZ
  4685. angles = CFrame.Angles
  4686. Sheathed = false
  4687. necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  4688. necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  4689. LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4690. LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  4691. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  4692. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  4693. RootPart = Character.HumanoidRootPart
  4694. RootJoint = RootPart.RootJoint
  4695. RootCF = euler(-1.57, 0, 3.14)
  4696. attack = false
  4697. equipped = true
  4698. local Anim = "Idle"
  4699. local Effects = {}
  4700. cam = workspace.CurrentCamera
  4701. ZTarget = nil
  4702. RocketTarget = nil
  4703. local CurrentMove = "[BLANK]"
  4704. mouse = Player:GetMouse()
  4705. RSH, LSH = nil, nil
  4706. LH = Torso["Left Hip"]
  4707. RH = Torso["Right Hip"]
  4708. RSH = Torso["Right Shoulder"]
  4709. LSH = Torso["Left Shoulder"]
  4710. StaledNum = 0
  4711.  
  4712. RSH.Parent = nil
  4713. LSH.Parent = nil
  4714.  
  4715. RW = Create("Weld"){
  4716. Name = "Right Shoulder",
  4717. Part0 = Torso ,
  4718. C0 = cf(1.5, 0.5, 0),
  4719. C1 = cf(0, 0.5, 0),
  4720. Part1 = RightArm ,
  4721. Parent = Torso ,
  4722. }
  4723.  
  4724. LW = Create("Weld"){
  4725. Name = "Left Shoulder",
  4726. Part0 = Torso ,
  4727. C0 = cf(-1.5, 0.5, 0),
  4728. C1 = cf(0, 0.5, 0) ,
  4729. Part1 = LeftArm ,
  4730. Parent = Torso ,
  4731. }
  4732.  
  4733. --[[Functions]]--
  4734.  
  4735. function NoOutline(Part)
  4736. Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
  4737. end
  4738.  
  4739. function nooutline(part)
  4740. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  4741. end
  4742.  
  4743. function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  4744. local fp = Create("Part"){
  4745. formFactor = formfactor,
  4746. Parent = parent,
  4747. Reflectance = reflectance,
  4748. Transparency = transparency,
  4749. CanCollide = false,
  4750. Locked = true,
  4751. BrickColor = BrickColor.new(tostring(brickcolor)),
  4752. Name = name,
  4753. Size = size,
  4754. Position = Character.Torso.Position,
  4755. Material = material,
  4756. }
  4757. nooutline(fp)
  4758. return fp
  4759. end
  4760.  
  4761. function mesh(Mesh, part, meshtype, meshid, offset, scale)
  4762. local Msh = Create(Mesh){
  4763. Parent = part,
  4764. Offset = offset,
  4765. Scale = scale,
  4766. }
  4767. if Mesh == "SpecialMesh" then
  4768. Msh.MeshType = meshtype
  4769. Msh.MeshId = meshid
  4770. end
  4771. return Msh
  4772. end
  4773.  
  4774. function weld(parent, part0, part1, c0, c1)
  4775. local Weld = Create("Weld"){
  4776. Parent = parent,
  4777. Part0 = part0,
  4778. Part1 = part1,
  4779. C0 = c0,
  4780. C1 = c1,
  4781. }
  4782. return Weld
  4783. end
  4784.  
  4785. for i,v in pairs(Weapon:GetChildren()) do
  4786. for c,b in pairs(v:GetChildren()) do
  4787. if b.className == "UnionOperation" or b.className == "Part" or b.className == "BasePart" or b.className == "WedgePart" then
  4788. b.Locked = true
  4789. b.CanCollide = false
  4790. b.Anchored = false
  4791. end
  4792. end
  4793. end
  4794.  
  4795. handleweld = weld(m,Arm_Held,Handle,CFrame.new(0,0,0),CFrame.new(0,0,0))
  4796. daggerweld = weld(m,RootPart,daggerhandle,CFrame.new(0,0,0),CFrame.new(0,0,0))
  4797.  
  4798. local function CFrameFromTopBack(at, top, back)
  4799. local right = top:Cross(back)
  4800. return CFrame.new(at.x, at.y, at.z,
  4801. right.x, top.x, back.x,
  4802. right.y, top.y, back.y,
  4803. right.z, top.z, back.z)
  4804. end
  4805.  
  4806. function Triangle(a, b, c)
  4807. local edg1 = (c - a):Dot((b - a).unit)
  4808. local edg2 = (a - b):Dot((c - b).unit)
  4809. local edg3 = (b - c):Dot((a - c).unit)
  4810. if edg1 <= (b - a).magnitude and edg1 >= 0 then
  4811. a, b, c = a, b, c
  4812. elseif edg2 <= (c - b).magnitude and edg2 >= 0 then
  4813. a, b, c = b, c, a
  4814. elseif edg3 <= (a - c).magnitude and edg3 >= 0 then
  4815. a, b, c = c, a, b
  4816. else
  4817. assert(false, "unreachable")
  4818. end
  4819.  
  4820. local len1 = (c - a):Dot((b - a).unit)
  4821. local len2 = (b - a).magnitude - len1
  4822. local width = (a + (b - a).unit * len1 - c).magnitude
  4823.  
  4824. local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit)
  4825.  
  4826. local list = {}
  4827.  
  4828. local Color = BrickColor.new("Dark stone grey")
  4829.  
  4830. if len1 > 0.01 then
  4831. local w1 = Create('WedgePart', m){
  4832. Material = "SmoothPlastic",
  4833. FormFactor = 'Custom',
  4834. BrickColor = Color,
  4835. Transparency = 0,
  4836. Reflectance = 0,
  4837. Material = "SmoothPlastic",
  4838. CanCollide = false,
  4839. Anchored = true,
  4840. Parent = workspace,
  4841. Transparency = 0.3,
  4842. }
  4843. game:GetService("Debris"):AddItem(w1, 5)
  4844. NoOutline(w1)
  4845. local sz = Vector3.new(0.2, width, len1)
  4846. w1.Size = sz
  4847. local sp = Create("SpecialMesh"){
  4848. Parent = w1,
  4849. MeshType = "Wedge",
  4850. Scale = Vector3.new(0, 1, 1) * sz / w1.Size,
  4851. }
  4852. w1:BreakJoints()
  4853. table.insert(Effects, {
  4854. w1,
  4855. "Disappear",
  4856. .03
  4857. })
  4858. w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2)
  4859. table.insert(list, w1)
  4860. end
  4861. if len2 > 0.01 then
  4862. local w2 = Create('WedgePart', m){
  4863. Material = "SmoothPlastic",
  4864. FormFactor = 'Custom',
  4865. BrickColor = Color,
  4866. Transparency = 0,
  4867. Reflectance = 0,
  4868. Material = "SmoothPlastic",
  4869. CanCollide = false,
  4870. Anchored = true,
  4871. Parent = workspace,
  4872. Transparency = 0.3,
  4873. }
  4874. game:GetService("Debris"):AddItem(w2, 5)
  4875. NoOutline(w2)
  4876. local sz = Vector3.new(0.2, width, len2)
  4877. w2.Size = sz
  4878. local sp = Create("SpecialMesh"){
  4879. Parent = w2,
  4880. MeshType = "Wedge",
  4881. Scale = Vector3.new(0, 1, 1) * sz / w2.Size,
  4882. }
  4883. w2:BreakJoints()
  4884. table.insert(Effects, {
  4885. w2,
  4886. "Disappear",
  4887. .03
  4888. })
  4889. w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2)
  4890. table.insert(list, w2)
  4891. end
  4892. return unpack(list)
  4893. end
  4894.  
  4895. function so(id, par, vol, pit)
  4896. coroutine.resume(coroutine.create(function()
  4897. local sou = Instance.new("Sound", par)
  4898. sou.Volume = vol
  4899. sou.Pitch = pit
  4900. sou.SoundId = id
  4901. swait()
  4902. sou:play()
  4903. game:GetService("Debris"):AddItem(sou, 7)
  4904. end))
  4905. end
  4906.  
  4907. function clerp(a, b, t)
  4908. return a:lerp(b, t)
  4909. end
  4910.  
  4911. ArtificialHB = Instance.new("BindableEvent", script)
  4912. ArtificialHB.Name = "Heartbeat"
  4913.  
  4914. script:WaitForChild("Heartbeat")
  4915.  
  4916. tf = 0
  4917. allowframeloss = false
  4918. tossremainder = false
  4919. lastframe = tick()
  4920. script.Heartbeat:Fire()
  4921.  
  4922. game:GetService("RunService").Heartbeat:connect(function(s, p)
  4923. tf = tf + s
  4924. if tf >= Frames then
  4925. if allowframeloss then
  4926. script.Heartbeat:Fire()
  4927. lastframe = tick()
  4928. else
  4929. for i = 1, math.floor(tf / Frames) do
  4930. script.Heartbeat:Fire()
  4931. end
  4932. lastframe = tick()
  4933. end
  4934. if tossremainder then
  4935. tf = 0
  4936. else
  4937. tf = tf - Frames * math.floor(tf / Frames)
  4938. end
  4939. end
  4940. end)
  4941.  
  4942. function swait(num)
  4943. if num == 0 or num == nil then
  4944. ArtificialHB.Event:wait()
  4945. else
  4946. for i = 0, num do
  4947. ArtificialHB.Event:wait()
  4948. end
  4949. end
  4950. end
  4951.  
  4952. function rayCast(Pos, Dir, Max, Ignore)
  4953. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  4954. end
  4955.  
  4956. Asset = "http://www.roblox.com/asset/?id="
  4957.  
  4958. Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch,DefenseHexCheck,DefenseHex,SpeedHexCheck,SpeedHex,AttackHexCheck,AttackHex)
  4959. if hit.Parent == nil then
  4960. return
  4961. end
  4962. local h = hit.Parent:FindFirstChild("Humanoid")
  4963. for _, v in pairs(hit.Parent:children()) do
  4964. if v:IsA("Humanoid") then
  4965. h = v
  4966. end
  4967. end
  4968. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  4969. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  4970. if hit.Parent.DebounceHit.Value == true then
  4971. return
  4972. end
  4973. end
  4974. if h.MaxHealth >= math.huge then
  4975. hit:BreakJoints()
  4976. end
  4977. --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
  4978. return
  4979. end]]
  4980. -- hs(hit,1.2)
  4981. local c = Create("ObjectValue"){
  4982. Name = "creator",
  4983. Value = game:service("Players").LocalPlayer,
  4984. Parent = h,
  4985. }
  4986. game:GetService("Debris"):AddItem(c, .5)
  4987. if HitSound ~= nil and HitPitch ~= nil then
  4988. so(HitSound, hit, 1, HitPitch)
  4989. end
  4990. local Damage = math.floor((math.random(minim, maxim))*Attack.Value)
  4991. local hitpar = game.Players:FindFirstChild(hit.Parent.Name)
  4992. if hitpar ~= nil then
  4993. if hitpar:FindFirstChild("Backpack") ~= nil then
  4994. for i,v in pairs(hitpar:GetChildren()) do
  4995. if v.className == "LocalScript" then
  4996. for c,b in pairs(v:GetChildren()) do
  4997. if b.Name == "Stats" then
  4998. if b.Stats:FindFirstChild("Defense") then
  4999. def = b.Stats.Defense
  5000. Damage = Damage / def.Value
  5001. if DefenseHexCheck == true then
  5002. def.Value = def.Value - DefenseHex
  5003. ShowStat((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Secondary_Color.BrickColor.Color, "-", "Defense["..DefenseHex.."]")
  5004. end
  5005. end
  5006. if b.Stats:FindFirstChild("Attack") then
  5007. if AttackHexCheck == true then
  5008. b.Stats.Attack.Value = b.Stats.Attack.Value - AttackHex
  5009. ShowStat((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Secondary_Color.BrickColor.Color, "-", "Attack["..AttackHex.."]")
  5010. end
  5011. end
  5012. if b.Stats:FindFirstChild("Speed") then
  5013. if SpeedHexCheck == true then
  5014. b.Stats.Speed.Value = b.Stats.Speed.Value - SpeedHex
  5015. ShowStat((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Secondary_Color.BrickColor.Color, "-", "Speed["..SpeedHex.."]")
  5016. end
  5017. end
  5018. end
  5019. end
  5020. end
  5021. end
  5022. end
  5023. end
  5024. local blocked = false
  5025. local block = hit.Parent:findFirstChild("Block")
  5026. if block ~= nil then
  5027. if block.className == "IntValue" then
  5028. if block.Value > 0 then
  5029. blocked = true
  5030. block.Value = block.Value - 1
  5031. print(block.Value)
  5032. end
  5033. end
  5034. end
  5035. local Stalenum = 1
  5036. if Stale1.Value == CurrentMove then
  5037. StaleCheck1.Value = true
  5038. Stalenum = Stalenum + 1
  5039. end
  5040. if Stale2.Value == CurrentMove then
  5041. StaleCheck2.Value = true
  5042. Stalenum = Stalenum + 1
  5043. end
  5044. if Stale3.Value == CurrentMove then
  5045. StaleCheck3.Value = true
  5046. Stalenum = Stalenum + 1
  5047. end
  5048. if Stale4.Value == CurrentMove then
  5049. StaleCheck4.Value = true
  5050. Stalenum = Stalenum + 1
  5051. end
  5052. if Stale5.Value == CurrentMove then
  5053. StaleCheck5.Value = true
  5054. Stalenum = Stalenum + 1
  5055. end
  5056. if Stale6.Value == CurrentMove then
  5057. StaleCheck6.Value = true
  5058. Stalenum = Stalenum + 1
  5059. end
  5060. if Stale7.Value == CurrentMove then
  5061. StaleCheck7.Value = true
  5062. Stalenum = Stalenum + 1
  5063. end
  5064. if Stale8.Value == CurrentMove then
  5065. StaleCheck8.Value = true
  5066. Stalenum = Stalenum + 1
  5067. end
  5068. if Stale9.Value == CurrentMove then
  5069. StaleCheck9.Value = true
  5070. Stalenum = Stalenum + 1
  5071. end
  5072. if StaledNum >= 9 then
  5073. StaledNum = 0
  5074. end
  5075. StaledNum = StaledNum + 1
  5076. if StaledNum == 1 then
  5077. Stale1.Value = CurrentMove
  5078. elseif StaledNum == 2 then
  5079. Stale2.Value = CurrentMove
  5080. elseif StaledNum == 3 then
  5081. Stale3.Value = CurrentMove
  5082. elseif StaledNum == 4 then
  5083. Stale4.Value = CurrentMove
  5084. elseif StaledNum == 5 then
  5085. Stale5.Value = CurrentMove
  5086. elseif StaledNum == 6 then
  5087. Stale6.Value = CurrentMove
  5088. elseif StaledNum == 7 then
  5089. Stale7.Value = CurrentMove
  5090. elseif StaledNum == 8 then
  5091. Stale8.Value = CurrentMove
  5092. elseif StaledNum == 9 then
  5093. Stale9.Value = CurrentMove
  5094. end
  5095. Damage = Damage - (Stalenum/5)
  5096. if blocked == false then
  5097. -- h:TakeDamage(Damage)
  5098. h.Health = h.Health - Damage
  5099. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), math.floor(-Damage), 1.5, Secondary_Color.Color)
  5100. else
  5101. h.Health = h.Health - (Damage / 2)
  5102. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), math.floor(-Damage), 1.5, Part.BrickColor.Color)
  5103. end
  5104. if Type == "Knockdown" then
  5105. local hum = hit.Parent.Humanoid
  5106. hum.PlatformStand = true
  5107. coroutine.resume(coroutine.create(function(HHumanoid)
  5108. swait(1)
  5109. HHumanoid.PlatformStand = false
  5110. end), hum)
  5111. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  5112. local bodvol = Create("BodyVelocity"){
  5113. velocity = angle * (knockback - (StaledNum/5)),
  5114. P = 5000,
  5115. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  5116. Parent = hit,
  5117. }
  5118. local rl = Create("BodyAngularVelocity"){
  5119. P = 3000,
  5120. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  5121. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  5122. Parent = hit,
  5123. }
  5124. game:GetService("Debris"):AddItem(bodvol, .5)
  5125. game:GetService("Debris"):AddItem(rl, .5)
  5126. elseif Type == "Normal" then
  5127. local vp = Create("BodyVelocity"){
  5128. P = 500,
  5129. maxForce = Vector3.new(math.huge, 0, math.huge),
  5130. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  5131. }
  5132. if knockback > 0 then
  5133. vp.Parent = hit.Parent.Torso
  5134. end
  5135. game:GetService("Debris"):AddItem(vp, .5)
  5136. elseif Type == "Up" then
  5137. local bodyVelocity = Create("BodyVelocity"){
  5138. velocity = vt(0, 20, 0),
  5139. P = 5000,
  5140. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  5141. Parent = hit,
  5142. }
  5143. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  5144. elseif Type == "Snare" then
  5145. local bp = Create("BodyPosition"){
  5146. P = 2000,
  5147. D = 100,
  5148. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  5149. position = hit.Parent.Torso.Position,
  5150. Parent = hit.Parent.Torso,
  5151. }
  5152. game:GetService("Debris"):AddItem(bp, 1)
  5153. elseif Type == "Freeze" then
  5154. if hitpar ~= nil then
  5155. if hitpar:FindFirstChild("Backpack") ~= nil then
  5156. for i,v in pairs(hitpar:GetChildren()) do
  5157. if v.className == "LocalScript" then
  5158. for c,b in pairs(v:GetChildren()) do
  5159. if b.Name == "Stats" then
  5160. if b.Stats:FindFirstChild("Frozen") then
  5161. b.Stats.Frozen.Value = true
  5162. coroutine.resume(coroutine.create(function()
  5163. wait(1.5)
  5164. b.Stats.Frozen.Value = false
  5165. end))
  5166. end
  5167. end
  5168. end
  5169. end
  5170. end
  5171. end
  5172. end
  5173. local clo = script.Freeze:Clone()
  5174. clo.Parent = hit.Parent
  5175. clo.Disabled = false
  5176. elseif Type == "Stun" then
  5177. local BodPos = Create("BodyPosition"){
  5178. P = 50000,
  5179. D = 1000,
  5180. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  5181. position = hit.Parent.Torso.Position,
  5182. Parent = hit.Parent.Torso,
  5183. }
  5184. local BodGy = Create("BodyGyro") {
  5185. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  5186. P = 20e+003,
  5187. Parent = hit.Parent.Torso,
  5188. cframe = hit.Parent.Torso.CFrame,
  5189. }
  5190. hit.Parent.Torso.Anchored = true
  5191. coroutine.resume(coroutine.create(function(Part)
  5192. swait(1.5)
  5193. Part.Anchored = false
  5194. end), hit.Parent.Torso)
  5195. game:GetService("Debris"):AddItem(BodPos, 3)
  5196. game:GetService("Debris"):AddItem(BodGy, 3)
  5197. end
  5198. local debounce = Create("BoolValue"){
  5199. Name = "DebounceHit",
  5200. Parent = hit.Parent,
  5201. Value = true,
  5202. }
  5203. game:GetService("Debris"):AddItem(debounce, Delay)
  5204. c = Instance.new("ObjectValue")
  5205. c.Name = "creator"
  5206. c.Value = Player
  5207. c.Parent = h
  5208. game:GetService("Debris"):AddItem(c, .5)
  5209. end
  5210. end
  5211.  
  5212. function ShowDamage(Pos, Text, Time, Color)
  5213. local Rate = (1 / 30)
  5214. local Pos = (Pos or Vector3.new(0, 0, 0))
  5215. local Text = (Text or "")
  5216. local Time = (Time or 2)
  5217. local Color = (Color or Color3.new(1, 0, 0))
  5218. local EffectPart = script.Label:Clone()
  5219. local TextLabel = EffectPart.GUI.Main.Label
  5220. TextLabel.Text = Text
  5221. EffectPart.Parent = game:GetService("Workspace")
  5222. delay(0, function()
  5223. local Frames = (Time / Rate)
  5224. for Frame = 1, Frames do
  5225. wait(Rate)
  5226. local Percent = (Frame / Frames)
  5227. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  5228. TextLabel.TextTransparency = Percent
  5229. end
  5230. if EffectPart and EffectPart.Parent then
  5231. EffectPart:Destroy()
  5232. end
  5233. end)
  5234. end
  5235.  
  5236. function ShowStat(Pos, Text, Time, Color, Check, StatChange)
  5237. local Rate = (1 / 30)
  5238. local Pos = (Pos or Vector3.new(0, 0, 0))
  5239. local Text = (Text or "")
  5240. local Time = (Time or 2)
  5241. local Color = (Color or Color3.new(1, 0, 0))
  5242. local EffectPart = script.Label:Clone()
  5243. local TextLabel = EffectPart.GUI.Main.Label
  5244. TextLabel.Text = Check..StatChange
  5245. EffectPart.Parent = game:GetService("Workspace")
  5246. delay(0, function()
  5247. local Frames = (Time / Rate)
  5248. for Frame = 1, Frames do
  5249. wait(Rate)
  5250. local Percent = (Frame / Frames)
  5251. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  5252. TextLabel.TextTransparency = Percent
  5253. end
  5254. if EffectPart and EffectPart.Parent then
  5255. EffectPart:Destroy()
  5256. end
  5257. end)
  5258. end
  5259.  
  5260. function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type,Suck,Property)
  5261. for _,c in pairs(workspace:children()) do
  5262. local hum=c:findFirstChild("Humanoid")
  5263. if hum~=nil then
  5264. local head=c:findFirstChild("Torso")
  5265. if head~=nil then
  5266. local targ=head.Position-Part.Position
  5267. local mag=targ.magnitude
  5268. if mag<=magni and c.Name~=Player.Name then
  5269. if Suck == false or Suck == nil then
  5270. Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"rbxassetid://169380525",1)
  5271. elseif Suck == true then
  5272. Damagefunc(Hit,head,mindam,maxdam,knock,Type,Property,.2,"rbxassetid://169380525",1)
  5273. end
  5274. end
  5275. end
  5276. end
  5277. end
  5278. end
  5279.  
  5280. function AerialLag(Delay,Time)
  5281. if Lag == false then
  5282. if Floor == nil then
  5283. if Anim == "Fall" then
  5284. swait(Delay)
  5285. HitFloor = false
  5286. coroutine.resume(coroutine.create(function()
  5287. while true do
  5288. wait(0.05)
  5289. if Floor ~= nil then
  5290. HitFloor = true
  5291. break
  5292. end
  5293. end
  5294. end))
  5295. if HitFloor == true then
  5296. Lag = true
  5297. attack = true
  5298. local wat = Speed.Value
  5299. Speed.Value = 0
  5300. swait(Time)
  5301. Speed.Value = wat
  5302. Lag = false
  5303. attack = false
  5304. end
  5305. end
  5306. end
  5307. end
  5308. end
  5309.  
  5310. -- Dread, converted to a LocalScript by Solavenge/Citrus
  5311.  
  5312. --[[Effect Functions]]--
  5313.  
  5314. effect = Create("Model"){
  5315. Parent = Character
  5316. }
  5317. Effects = {}
  5318.  
  5319. CreatePart = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  5320.  
  5321. local Part = Create("Part")({Parent = Parent, Reflectance = Reflectance, Transparency = Transparency, CanCollide = false, Locked = true, BrickColor = BrickColor.new(tostring(BColor)), Name = Name, Size = Size, Material = Material})
  5322. NoOutline(Part)
  5323. return Part
  5324. end
  5325.  
  5326. CreateMesh = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  5327.  
  5328. local Msh = Create(Mesh)({Parent = Part, Offset = OffSet, Scale = Scale})
  5329. if Mesh == "SpecialMesh" then
  5330. Msh.MeshType = MeshType
  5331. Msh.MeshId = MeshId
  5332. end
  5333. return Msh
  5334. end
  5335.  
  5336. SlashEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  5337.  
  5338. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  5339. prt.Anchored = true
  5340. prt.CFrame = cframe
  5341. msh = CreateMesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=448386996", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5342. game:GetService("Debris"):AddItem(prt, 2)
  5343. coroutine.resume(coroutine.create(function(Part, Mesh, num)
  5344.  
  5345. for i = 0, 1, delay do
  5346. swait()
  5347. Part.Transparency = i
  5348. Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3)
  5349. end
  5350. Part.Parent = nil
  5351. end
  5352. ), prt, msh, (math.random(0, 1) + math.random()) / 5)
  5353. end
  5354.  
  5355. BlockEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  5356.  
  5357. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  5358. prt.Anchored = true
  5359. prt.CFrame = cframe
  5360. local msh = CreateMesh("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5361. game:GetService("Debris"):AddItem(prt, 10)
  5362. if Type == 1 or Type == nil then
  5363. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  5364. else
  5365. if Type == 2 then
  5366. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  5367. end
  5368. end
  5369. end
  5370.  
  5371. SphereEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  5372.  
  5373. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  5374. prt.Anchored = true
  5375. prt.CFrame = cframe
  5376. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5377. game:GetService("Debris"):AddItem(prt, 10)
  5378. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  5379. end
  5380.  
  5381. RingEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  5382.  
  5383. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  5384. prt.Anchored = true
  5385. prt.CFrame = cframe * CFrame.new(x1, y1, z1)
  5386. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5387. game:GetService("Debris"):AddItem(prt, 10)
  5388. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  5389. end
  5390.  
  5391. CylinderEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  5392.  
  5393. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  5394. prt.Anchored = true
  5395. prt.CFrame = cframe
  5396. local msh = CreateMesh("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5397. game:GetService("Debris"):AddItem(prt, 10)
  5398. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  5399. end
  5400.  
  5401. WaveEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  5402.  
  5403. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  5404. prt.Anchored = true
  5405. prt.CFrame = cframe
  5406. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5407. game:GetService("Debris"):AddItem(prt, 10)
  5408. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  5409. end
  5410.  
  5411. function ExplosionEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  5412. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  5413. prt.Anchored = true
  5414. prt.CFrame = cframe
  5415. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://15170610", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5416. game:GetService("Debris"):AddItem(prt, 10)
  5417. table.insert(Effects, {prt,"Block1",delay,x3,y3,z3,msh})
  5418. end
  5419.  
  5420. function OpenHandEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  5421. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  5422. prt.Anchored = true
  5423. prt.CFrame = cframe
  5424. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://73031750", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5425. game:GetService("Debris"):AddItem(prt, 10)
  5426. table.insert(Effects, {prt,"Cylinder",delay,x3,y3,z3,msh})
  5427. end
  5428.  
  5429. function CloseHandEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  5430. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  5431. prt.Anchored = true
  5432. prt.CFrame = cframe
  5433. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://90718752", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5434. game:GetService("Debris"):AddItem(prt, 10)
  5435. table.insert(Effects, {prt,"Cylinder",delay,x3,y3,z3,msh})
  5436. end
  5437.  
  5438. function HeadEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  5439. local prt = CreatePart(workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  5440. prt.Anchored = true
  5441. prt.CFrame = cframe
  5442. local msh = CreateMesh("SpecialMesh", prt, "Head", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5443. game:GetService("Debris"):AddItem(prt, 10)
  5444. table.insert(Effects, {prt,"Cylinder",delay,x3,y3,z3,msh})
  5445. end
  5446.  
  5447. SpecialEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  5448.  
  5449. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  5450. prt.Anchored = true
  5451. prt.CFrame = cframe
  5452. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://24388358", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5453. game:GetService("Debris"):AddItem(prt, 10)
  5454. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  5455. end
  5456.  
  5457. function BreakEffect(brickcolor, cframe, x1, y1, z1)
  5458. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  5459. prt.Anchored = true
  5460. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  5461. local msh = CreateMesh("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5462. local num = math.random(10, 50) / 1000
  5463. game:GetService("Debris"):AddItem(prt, 10)
  5464. table.insert(Effects, {prt,"Shatter",num,prt.CFrame,math.random() - math.random(),0,math.random(50, 100) / 100})
  5465. end
  5466.  
  5467.  
  5468. CloudEffect = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  5469.  
  5470. local prt = CreatePart(effect, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  5471. prt.Anchored = true
  5472. prt.CFrame = cframe
  5473. local msh = CreateMesh("SpecialMesh", prt, "FileMesh", "rbxassetid://1095708", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  5474. game:GetService("Debris"):AddItem(prt, 10)
  5475. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  5476. end
  5477.  
  5478. function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  5479. local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
  5480. prt.Anchored=true
  5481. prt.CFrame=cframe
  5482. msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  5483. game:GetService("Debris"):AddItem(prt,5)
  5484. table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay
  5485. end
  5486.  
  5487. function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  5488. local prt=part(3,Character,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  5489. prt.Anchored=true
  5490. prt.CFrame=cframe
  5491. msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
  5492. game:GetService("Debris"):AddItem(prt,5)
  5493. Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay
  5494. end
  5495.  
  5496. function MagicHead(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  5497. local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt())
  5498. prt.Anchored=true
  5499. prt.CFrame=cframe
  5500. local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  5501. game:GetService("Debris"):AddItem(prt,2)
  5502. table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3,msh})
  5503. end
  5504.  
  5505. function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  5506. local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
  5507. prt.Anchored=true
  5508. prt.CFrame=cframe
  5509. msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
  5510. game:GetService("Debris"):AddItem(prt,2)
  5511. coroutine.resume(coroutine.create(function(Part,Mesh)
  5512. for i=0,1,delay do
  5513. swait()
  5514. Part.CFrame=Part.CFrame
  5515. Part.Transparency=i
  5516. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  5517. end
  5518. Part.Parent=nil
  5519. end),prt,msh)
  5520. end
  5521.  
  5522. function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  5523. local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  5524. prt.Anchored=true
  5525. prt.CFrame=cframe
  5526. prt.CanCollide = false
  5527. msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  5528. game:GetService("Debris"):AddItem(prt,2)
  5529. coroutine.resume(coroutine.create(function(Part,Mesh)
  5530. for i=0,1,delay do
  5531. swait()
  5532. Part.CFrame=Part.CFrame
  5533. Part.Transparency=i
  5534. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  5535. end
  5536. Part.Parent=nil
  5537. end),prt,msh)
  5538. end
  5539.  
  5540. function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
  5541. local prt=part(3,workspace,"SmoothPlastic",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  5542. prt.Anchored=true
  5543. prt.CFrame=cframe
  5544. msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
  5545. game:GetService("Debris"):AddItem(prt,2)
  5546. coroutine.resume(coroutine.create(function(Part,Mesh,num)
  5547. for i=0,1,delay do
  5548. swait()
  5549. Part.Transparency=i
  5550. Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
  5551. end
  5552. Part.Parent=nil
  5553. end),prt,msh,(math.random(0,1)+math.random())/5)
  5554. end
  5555.  
  5556. function Laser(Part,Color1,Color2,LaserSize1,LaserSize2,Size1,Size2,Magnitude,Mindam,Maxdam,Knock,Type)
  5557. sp = Part.Position
  5558. dirr = Part.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0)
  5559. local hit,pos = rayCast(sp,dirr.lookVector,100,Character)
  5560. local las=Instance.new("Part",Character)
  5561. las.Material = "SmoothPlastic"
  5562. las.Anchored=true
  5563. las.Locked=true
  5564. las.CanCollide=false
  5565. las.TopSurface=0
  5566. las.BottomSurface=0
  5567. rootlook=RootPart.CFrame
  5568. las.FormFactor = "Custom"
  5569. las.BrickColor=BrickColor.new(Color1)
  5570. las.Size=Vector3.new(1,1,1)
  5571. las.CFrame=CFrame.new((Part.Position+pos)/2,pos) *CFrame.Angles(math.rad(90),0,0)
  5572. local msh=Instance.new("SpecialMesh",las)
  5573. mag = (Part.Position-pos).magnitude
  5574. msh.Scale=Vector3.new(0.1,mag,0.1)
  5575. so("rbxassetid://263610152",Part,1,1.5)
  5576. coroutine.resume(coroutine.create(function(Part,Mesh)
  5577. for i = 0,1,0.1 do
  5578. wait()
  5579. Part.Transparency = Part.Transparency + 0.1
  5580. Mesh.Scale = Mesh.Scale + Vector3.new(LaserSize1,LaserSize2,LaserSize1)
  5581. end
  5582. Part.Parent = nil
  5583. end),las,msh)
  5584. if pos ~= nil then
  5585. RingEffect(BrickColor.new(Color1),cf(pos)*angles(math.random(-50,50),math.random(-50,50),math.random(-50,50)),Size1,Size1,Size1,Size1,Size1,Size1,.07)
  5586. ExplosionEffect(BrickColor.new(Color2),cf(pos),Size2,Size2,Size2,Size2,Size2,Size2,.07)
  5587. end
  5588. if hit ~= nil and pos ~= nil then
  5589. if(hit.Parent:findFirstChild("Humanoid")~= nil)then
  5590. if hit.Parent:FindFirstChild("Torso") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then
  5591. MagniDamage(hit.Parent.Torso,hit.Parent.Torso,Magnitude,Mindam,Maxdam,Knock,Type)
  5592. end
  5593. end
  5594. end
  5595. end
  5596.  
  5597. --[[Left Click Combo]]--
  5598.  
  5599. function attackone()
  5600. attack = true
  5601. CurrentMove = "Attack one"
  5602. local con = HitboxA.Touched:connect(function(hit)
  5603. Damagefunc(HitboxA,hit,7,11,5,"Knockdown",RootPart,0.2,"rbxassetid://169380525",1,true,0.05,true,0.05,true,0.05)
  5604. end)
  5605. for i = 0,1,0.05 do
  5606. swait()
  5607. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),.3)
  5608. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-80)),.3)
  5609. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(30)), 0.3)
  5610. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(76), math.rad(0), math.rad(-30)), 0.3)
  5611. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5612. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5613. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-2, 4, 3) * CFrame.Angles(math.rad(-7.5), math.rad(-90), math.rad(0)), 0.3)
  5614. end
  5615. for i = 0,1,0.05 do
  5616. swait()
  5617. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  5618. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(50)),.3)
  5619. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(30)), 0.3)
  5620. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-45)), 0.3)
  5621. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(100),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5622. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5623. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-2, 4, 3) * angles(math.rad(-15), math.rad(-90), math.rad(0)), 0.3)
  5624. end
  5625. local Rune = part(3,workspace,"SmoothPlastic",0,1,"Really black","Rune",Vector3.new(4.5,0.2,4.5))
  5626. Rune.Anchored = true
  5627. Rune.Locked = true
  5628. Rune.CanCollide = false
  5629. Rune.CFrame = daggerhandle.CFrame * CFrame.new(-5,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  5630. local Minimize = mesh("SpecialMesh",Rune,"Brick","",Vector3.new(0,0,0),Vector3.new(1,0.01,1))
  5631. local SmallRune = part(3,workspace,"SmoothPlastic",0,1,"Really black","Rune",Vector3.new(3,0.2,3))
  5632. SmallRune.Anchored = true
  5633. SmallRune.Locked = true
  5634. SmallRune.CanCollide = false
  5635. SmallRune.CFrame = daggerhandle.CFrame * CFrame.new(-6,0,0) * CFrame.Angles(math.rad(180),math.rad(0),math.rad(90))
  5636. local MinimizeSMALL = mesh("SpecialMesh",SmallRune,"Brick","",Vector3.new(0,0,0),Vector3.new(1,0.01,1))
  5637. local Decal1 = Create("Decal"){
  5638. Texture = "http://www.roblox.com/asset/?id=360397994",
  5639. Face = "Top",
  5640. Name = "Picture",
  5641. Parent = Rune,
  5642. Transparency = 0.2
  5643. }
  5644. local Decal2 = Create("Decal"){
  5645. Texture = "http://www.roblox.com/asset/?id=360397994",
  5646. Face = "Bottom",
  5647. Name = "Picture",
  5648. Parent = Rune,
  5649. Transparency = 0.2
  5650. }
  5651. local SMALLDecal1 = Create("Decal"){
  5652. Texture = "http://www.roblox.com/asset/?id=360397994",
  5653. Face = "Top",
  5654. Name = "Picture",
  5655. Parent = SmallRune,
  5656. Transparency = 0.2
  5657. }
  5658. local SMALLDecal2 = Create("Decal"){
  5659. Texture = "http://www.roblox.com/asset/?id=360397994",
  5660. Face = "Bottom",
  5661. Name = "Picture",
  5662. Parent = SmallRune,
  5663. Transparency = 0.2
  5664. }
  5665. game:GetService("Debris"):AddItem(Rune,2)
  5666. game:GetService("Debris"):AddItem(SmallRune,2)
  5667. swait(2)
  5668. local ref = part(3,workspace,"SmoothPlastic",0,1,"Really black","Reference",Vector3.new(0.2,0.2,0.2))
  5669. ref.Anchored = true
  5670. ref.CanCollide = false
  5671. ref.Locked = true
  5672. ref.CFrame = LeftArm.CFrame*CFrame.new(0,-1,0)
  5673. game:GetService("Debris"):AddItem(ref,0.5)
  5674. OpenHandEffect("Really black",LeftArm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(-90)),2,2,2,2,2,2,0.05)
  5675. MagicCircle("Institutional white",LeftArm.CFrame * CFrame.new(0,-14,0),1.5,1.5,1.5,1.5,1.5,1.5,0.05)
  5676. for i=3,1,-1 do
  5677. MagicRing("Really black",LeftArm.CFrame * CFrame.new(0,-14,0) * CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),1,1,0.1,1,1,0.1,0.05)
  5678. end
  5679. MagniDamage(ref,ref,15,5,7,0,"Snare")
  5680. swait(30)
  5681. local ref = part(3,workspace,"SmoothPlastic",0,1,"Really black","Reference",Vector3.new(0.2,0.2,0.2))
  5682. ref.Anchored = true
  5683. ref.CanCollide = false
  5684. ref.Locked = true
  5685. ref.CFrame = daggerhandle.CFrame*CFrame.new(-6.05,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  5686. Laser(ref,"Really black","Institutional white",0.15,0.7,1,1,4,4,5,0,"Normal")
  5687. swait(5)
  5688. Laser(ref,"Institutional white","Really black",0.15,0.7,1,1,4,4,5,0,"Normal")
  5689. swait(5)
  5690. ref:Destroy()
  5691. con:disconnect()
  5692. attack = false
  5693. end
  5694.  
  5695. function attacktwo()
  5696. attack = true
  5697. CurrentMove = "Attack two"
  5698. local con = HitboxA.Touched:connect(function(hit)
  5699. Damagefunc(HitboxA,hit,9,15,5,"Knockdown",RootPart,0.2,"rbxassetid://169380525",1,false,0,false,0,true,0.05)
  5700. end)
  5701. for i = 0,1,0.05 do
  5702. swait()
  5703. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-40)),.3)
  5704. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(40)),.3)
  5705. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-45), math.rad(0), math.rad(30)), 0.3)
  5706. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(76), math.rad(0), math.rad(-30)), 0.3)
  5707. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5708. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5709. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-2, 4, 3) * CFrame.Angles(math.rad(-7.5), math.rad(-90), math.rad(0)), 0.3)
  5710. handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1, 0) * angles(math.rad(0), math.rad(-60), math.rad(0)), 0.3)
  5711. end
  5712. for i = 0,1,0.05 do
  5713. swait()
  5714. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(40)),.3)
  5715. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-40)),.3)
  5716. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.3)
  5717. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(76), math.rad(0), math.rad(-30)), 0.3)
  5718. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5719. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5720. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-2, 4, 3) * CFrame.Angles(math.rad(-7.5), math.rad(-90), math.rad(0)), 0.3)
  5721. handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(90)), 0.3)
  5722. end
  5723. for i=0,5 do
  5724. local ref = part(3,workspace,"SmoothPlastic",0,1,"Really black","Reference",Vector3.new(0.2,0.2,0.2))
  5725. ref.Anchored = true
  5726. ref.CanCollide = false
  5727. ref.Locked = true
  5728. ref.CFrame = HitboxA.CFrame * CFrame.new(0,0,(i*6)+7)
  5729. MagicCircle("Institutional white",ref.CFrame,1,1,1,1,1,1,0.05)
  5730. WaveEffect("Really black",ref.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0)),0.5,1,0.5,0.25,0.5,0.25,0.05)
  5731. MagicBlock("Really black",ref.CFrame,1,1,1,1,1,1,0.05)
  5732. MagicBlock("Really black",ref.CFrame,1,1,1,1,1,1,0.05)
  5733. MagicBlock("Really black",ref.CFrame,1,1,1,1,1,1,0.05)
  5734. so("rbxassetid://263623156",ref,1,0.5)
  5735. game:GetService("Debris"):AddItem(ref,0.5)
  5736. MagniDamage(ref,ref,10,11,13,0,"Knockdown",true,ref)
  5737. swait()
  5738. end
  5739. con:disconnect()
  5740. attack = false
  5741. end
  5742.  
  5743. function attackthree()
  5744. attack = true
  5745. CurrentMove = "Attack three"
  5746. local con = HitboxA.Touched:connect(function(hit)
  5747. Damagefunc(HitboxA,hit,7,11,5,"Knockdown",RootPart,0.2,"rbxassetid://169380525",1,false,0,false,0,true,0.05)
  5748. end)
  5749. local dag = HitboxB.Touched:connect(function(hit)
  5750. Damagefunc(HitboxB,hit,2,3,0,"Snare",RootPart,0.2,"rbxassetid://169380525",1,false,0,false,0,false,0)
  5751. end)
  5752. for i = 0,1,0.05 do
  5753. swait()
  5754. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(40)),.3)
  5755. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-40)),.3)
  5756. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(10)), 0.3)
  5757. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(76), math.rad(0), math.rad(-5)), 0.3)
  5758. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5759. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5760. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-2, 4, 3) * CFrame.Angles(math.rad(-7.5), math.rad(-90), math.rad(0)), 0.3)
  5761. handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  5762. end
  5763. WaveEffect("Institutional white",daggerhandle.CFrame*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)),0.25,0.1,0.25,0.25,0.1,0.25,0.05)
  5764. for i = 0,1,0.05 do
  5765. swait()
  5766. MagicRing("Really black",daggerhandle.CFrame*CFrame.Angles(math.rad(90),math.rad(90),0),0.2,0.2,0.1,0.2,0.2,0.1,0.05)
  5767. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
  5768. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),.3)
  5769. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  5770. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(76), math.rad(0), math.rad(-15)), 0.3)
  5771. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5772. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5773. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(0, -2.4, -5) * CFrame.Angles(math.rad(-25), math.rad(-90), math.rad(0)), 0.3)
  5774. handleweld.C0 = clerp(handleweld.C0, CFrame.new(1, -1, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.3)
  5775. end
  5776. swait()
  5777. dag:disconnect()
  5778. MagicBlock("Really black",HitboxB.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),6,6,6,6,6,6,0.05)
  5779. so("rbxassetid://263623156",HitboxB,1,2)
  5780. MagniDamage(HitboxB,HitboxB,20,7,13,-15,"Knockdown",true,HitboxB)
  5781. wait(1)
  5782. con:disconnect()
  5783. attack = false
  5784. end
  5785.  
  5786. --[[Skills]]--
  5787.  
  5788. function Z()
  5789. attack = true
  5790. CurrentMove = "Z"
  5791. local con = HitboxA.Touched:connect(function(hit)
  5792. Damagefunc(HitboxA,hit,7,11,5,"Normal",RootPart,0.2,"rbxassetid://169380525",1,false,0,false,0,false,0)
  5793. end)
  5794. for i = 0,1,0.05 do
  5795. swait()
  5796. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0.5) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5797. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5798. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3)
  5799. LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -0.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3)
  5800. RH.C0=clerp(RH.C0,cf(1,-1,0) * RHCF * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
  5801. LH.C0=clerp(LH.C0,cf(-1,-0.5,-1) * LHCF * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5802. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-2, 4, 3) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  5803. handleweld.C0 = clerp(handleweld.C0, CFrame.new(-0.4, -1, 0.5) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 0.3)
  5804. end
  5805. swait()
  5806. for i = 0,1,0.02 do
  5807. swait()
  5808. Torso.Velocity = RootPart.CFrame.lookVector * 100
  5809. MagicBlock("Institutional white",RootPart.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360)),3,3,3,3,3,3,0.05)
  5810. so("rbxassetid://263623156",RootPart,1,1)
  5811. MagniDamage(RootPart,RootPart,5,1,2,-5,"Normal",true,RootPart)
  5812. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)),.3)
  5813. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
  5814. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3)
  5815. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(80), math.rad(0), math.rad(-90)), 0.3)
  5816. RH.C0=clerp(RH.C0,cf(1,-1,0) * RHCF * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),.3)
  5817. LH.C0=clerp(LH.C0,cf(-1,-1,0) * LHCF * CFrame.Angles(math.rad(0),math.rad(0),math.rad(-25)),.3)
  5818. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-2, 4, 3) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  5819. handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(-90), math.rad(0)), 0.3)
  5820. end
  5821. con:disconnect()
  5822. attack = false
  5823. end
  5824.  
  5825. function X()
  5826. attack = true
  5827. CurrentMove = "X"
  5828. local con = HitboxA.Touched:connect(function(hit)
  5829. Damagefunc(HitboxA,hit,9,13,5,"Snare",RootPart,0.2,"rbxassetid://169380525",1,true,0.15,false,0,true,0.05)
  5830. end)
  5831. for i = 0,1,0.05 do
  5832. swait()
  5833. MagicBlock("Institutional white",RightArm.CFrame*CFrame.new(0,-1,0),0.75,0.75,0.75,0.75,0.75,0.75,0.05)
  5834. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  5835. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-50)),.3)
  5836. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(0), math.rad(130), math.rad(90)), 0.3)
  5837. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3)
  5838. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5839. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5840. end
  5841. Energy.Value = Energy.Value - 10
  5842. SlashEffect(BrickColor.new("Institutional white"),RootPart.CFrame*CFrame.new(0, 0.5, -2.5)*CFrame.Angles(math.rad(90),1.3,0),0.001,0.02,0.015,0.001,0.02,0.015,0.05)
  5843. so("http://roblox.com/asset/?id=199145264",HitboxA,1,.7)
  5844. so("http://roblox.com/asset/?id=200632875",HitboxA,1,.7)
  5845. for i = 0,1,0.05 do
  5846. swait()
  5847. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
  5848. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),.3)
  5849. RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, 0) * angles(math.rad(0), math.rad(-10), math.rad(90)), 0.5)
  5850. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3)
  5851. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(130),math.rad(10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5852. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-50),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5853. end
  5854. con:disconnect()
  5855. attack = false
  5856. end
  5857.  
  5858. local Charge = false
  5859. local Chargenum = 0
  5860. function C()
  5861. attack = true
  5862. CurrentMove = "C"
  5863. for i = 0,1,0.05 do
  5864. swait()
  5865. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),.3)
  5866. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),.3)
  5867. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3)
  5868. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(76), math.rad(0), math.rad(-15)), 0.3)
  5869. RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(70),math.rad(-10))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5870. LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5871. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-2, 4, 3) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  5872. handleweld.C0 = clerp(handleweld.C0, CFrame.new(1, -1, 0) * angles(math.rad(5), math.rad(0), math.rad(5)), 0.3)
  5873. end
  5874. Chargenum = 0
  5875. repeat
  5876. swait(25)
  5877. MagicBlock("Really black",HitboxA.CFrame*CFrame.new(0,0,6.5),1.5,1.5,1.5,1.5,1.5,1.5,0.05)
  5878. MagicCircle("Institutional white",HitboxA.CFrame*CFrame.new(0,0,6.5),1.5,1.5,1.5,1.5,1.5,1.5,0.05)
  5879. so("rbxassetid://557322360",HitboxA,1,0.5)
  5880. Chargenum = Chargenum + 0.5
  5881. Energy.Value = Energy.Value - 4
  5882. if Charge == false or Energy.Value <= 0 then
  5883. break
  5884. end
  5885. until Chargenum >= 15
  5886. local RtCF = RootPart.CFrame
  5887. OpenHandEffect("Really black",HitboxA.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(180)),2,2,2,2,2,2,0.05)
  5888. for i=0,Chargenum*2 do
  5889. swait()
  5890. local ref = part(3,workspace,"SmoothPlastic",0,1,"Really black","Reference",Vector3.new(0.2,0.2,0.2))
  5891. ref.Anchored = true
  5892. ref.CanCollide = false
  5893. ref.Locked = true
  5894. ref.CFrame = RtCF * CFrame.new(0,0,(-i*6)-7)
  5895. game:GetService("Debris"):AddItem(ref,0.5)
  5896. MagicBlock("Really black",ref.CFrame,3,3,3,3,3,3,0.05)
  5897. SpecialEffect("Institutional white",ref.CFrame,1,1,1,1,1,1,0.05)
  5898. MagniDamage(ref,ref,15,Chargenum,Chargenum * 1.5,-10,"Knockdown",true,ref)
  5899. so("rbxassetid://557322360",ref,1,1)
  5900. end
  5901. local ref = part(3,workspace,"SmoothPlastic",0,1,"Really black","Reference",Vector3.new(0.2,0.2,0.2))
  5902. ref.Anchored = true
  5903. ref.CanCollide = false
  5904. ref.Locked = true
  5905. ref.CFrame = RtCF * CFrame.new(0,0,(-Chargenum*6)-21)
  5906. game:GetService("Debris"):AddItem(ref,0.5)
  5907. MagicCircle("Really black",ref.CFrame,5,5,5,5,5,5,0.05)
  5908. MagicRing("Institutional white",ref.CFrame*CFrame.new(0,-2.5,0)*CFrame.Angles(math.rad(9),math.rad(0),math.rad(0)),2,2,0.01,2,2,0.01,0.05)
  5909. so("rbxassetid://557322397",ref,1,1)
  5910. so("rbxassetid://557322438",ref,1,1)
  5911. so("rbxassetid://557322473",ref,1,1)
  5912. Mana.Value = Mana.Value - 40
  5913. MagniDamage(ref,ref,45,Chargenum * 1.5,Chargenum * 2,-10,"Knockdown",true,ref)
  5914. attack = false
  5915. end
  5916.  
  5917. function V()
  5918. attack = true
  5919. CurrentMove = "V"
  5920. Humanoid.WalkSpeed = 0
  5921. Humanoid.MaxHealth = Humanoid.MaxHealth + 750
  5922. Humanoid.Health = Humanoid.Health + 750
  5923. local MainPos=HitboxA.Position
  5924. local MainPosSecond=HitboxA.Position
  5925. local MainPos2=mouse.Hit.p
  5926. local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
  5927. local MouseLookSecond=cf((MainPosSecond+MainPos2)/2,MainPos2)
  5928. local Target = RootPart
  5929. local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,Target.Parent)
  5930. local hit2,pos2 = rayCast(MainPos2,MouseLookSecond.lookVector,10,Target.Parent)
  5931. for i=0,1,0.05 do
  5932. swait()
  5933. RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  5934. Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(-45)),.3)
  5935. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(180), math.rad(0), math.rad(0)), 0.3)
  5936. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.3)
  5937. RH.C0=clerp(RH.C0,cf(1,-1,0)*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5938. LH.C0=clerp(LH.C0,cf(-1,-1,0)*LHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
  5939. handleweld.C0=clerp(handleweld.C0,cf(0,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(90)),.3)
  5940. end
  5941. for i=0,1,0.05 do
  5942. swait()
  5943. handleweld.C0=clerp(handleweld.C0,cf(0,-10,0)*angles(math.rad(0),math.rad(-90),math.rad(90)),.3)
  5944. end
  5945. Mana.Value = Mana.Value - 20
  5946. for i=25,1,-1 do
  5947. swait()
  5948. MagicRing("Really black",Handle.CFrame*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),0.25,0.25,0.1,0.25,0.25,0.1,0.05)
  5949. MagicRing("Really black",Handle.CFrame*CFrame.new(-12,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),0.25,0.25,0.1,0.25,0.25,0.1,0.05)
  5950. MagicRing("Really black",Handle.CFrame*CFrame.new(-3,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),0.3,0.3,0.1,0.3,0.3,0.1,0.05)
  5951. MagicRing("Really black",Handle.CFrame*CFrame.new(-9,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),0.3,0.3,0.1,0.3,0.3,0.1,0.05)
  5952. MagicRing("Really black",Handle.CFrame*CFrame.new(-6,0,0)*CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),0.5,0.5,0.1,0.5,0.5,0.1,0.05)
  5953. local ref = part(3,workspace,"SmoothPlastic",0,1,"Really black","Reference",Vector3.new(0.2,0.2,0.2))
  5954. ref.Anchored = true
  5955. ref.CanCollide = false
  5956. ref.Locked = true
  5957. ref.CFrame = mouse.Hit
  5958. game:GetService("Debris"):AddItem(ref,0.5)
  5959. MagicBlock(BrickColor.new("Really black"),mouse.Hit,10,10,10,5,5,5,0.05)
  5960. MagicBlock(BrickColor.new("Institutional white"),mouse.Hit,10,10,10,5,5,5,0.05)
  5961. MagniDamage(ref,ref,15,4,6,-5,"Knockdown",true,ref)
  5962. Energy.Value = Energy.Value - 5
  5963. so("rbxassetid://110284742",ref,1,5)
  5964. if Energy.Value <= 0 then
  5965. break
  5966. end
  5967. for i=0,1,0.05 do
  5968. swait()
  5969. handleweld.C0=clerp(handleweld.C0,cf(0,-10,0)*angles(math.rad(0),-i*6,math.rad(90)),.3)
  5970. end
  5971. end
  5972. Humanoid.MaxHealth = Humanoid.MaxHealth - 750
  5973. Humanoid.WalkSpeed = Base_Speed * Speed.Value
  5974. attack = false
  5975. end
  5976.  
  5977. --[[Key Functions]]--
  5978.  
  5979. local cd1 = false
  5980. local cd2 = false
  5981. local cd3 = false
  5982. local cd4 = false
  5983. local Music = false
  5984. _G.MusicGUI = false
  5985.  
  5986. mouse.Button1Down:connect(function()
  5987. if attack == true then return end
  5988. if attacktype == 1 then
  5989. attacktype = 2
  5990. attackone()
  5991. elseif attacktype == 2 then
  5992. attacktype = 3
  5993. attacktwo()
  5994. elseif attacktype == 3 then
  5995. attacktype = 1
  5996. attackthree()
  5997. end
  5998. end)
  5999.  
  6000. mouse.KeyDown:connect(function(key)
  6001. key = key:lower()
  6002. if attack == true then return end
  6003. if Sheathed == false then
  6004. if key == "z" and cd1 == false and Mana.Value >= 15 then
  6005. cd1 = true
  6006. Cover1.Size = UDim2.new(0,0,1,0)
  6007. Mana.Value = Mana.Value - 15
  6008. Z()
  6009. Cover1:TweenSize(UDim2.new(1,0,1,0),'Out','Linear',Skill1cooldown)
  6010. repeat wait() until Cover1.Size == UDim2.new(1,0,1,0)
  6011. cd1 = false
  6012. elseif key == "x" and cd2 == false and Mana.Value >= 25 and Energy.Value >= 10 then
  6013. cd2 = true
  6014. Cover2.Size = UDim2.new(0,0,1,0)
  6015. Mana.Value = Mana.Value - 25
  6016. X()
  6017. Cover2:TweenSize(UDim2.new(1,0,1,0),'Out','Linear',Skill2cooldown)
  6018. repeat wait() until Cover2.Size == UDim2.new(1,0,1,0)
  6019. cd2 = false
  6020. elseif key == "c" and cd3 == false and Mana.Value >= 40 and Energy.Value >= 4 then
  6021. cd3 = true
  6022. Cover3.Size = UDim2.new(0,0,1,0)
  6023. Charge = true
  6024. C()
  6025. repeat wait() until Charge == false
  6026. Cover3:TweenSize(UDim2.new(1,0,1,0),'Out','Linear',Chargenum)
  6027. repeat wait() until Cover3.Size == UDim2.new(1,0,1,0)
  6028. cd3 = false
  6029. elseif key == "v" and cd4 == false and Mana.Value >= 20 and Energy.Value >= 5 then
  6030. cd4 = true
  6031. Cover4.Size = UDim2.new(0,0,1,0)
  6032. V()
  6033. Cover4:TweenSize(UDim2.new(1,0,1,0),'Out','Linear',Skill4cooldown)
  6034. repeat wait() until Cover4.Size == UDim2.new(1,0,1,0)
  6035. cd4 = false
  6036. elseif key == "e" then
  6037. if _G.MusicGUI == true then
  6038. if PlayerGui:FindFirstChild("SongGUI") then
  6039. PlayerGui.SongGUI:Destroy()
  6040. end
  6041. _G.MusicGUI = false
  6042. elseif _G.MusicGUI == false then
  6043. script.SongGUI.Parent = PlayerGui
  6044. _G.MusicGUI = true
  6045. end
  6046. end
  6047. elseif Sheathed == true then
  6048.  
  6049. end
  6050. end)
  6051.  
  6052. mouse.KeyUp:connect(function(key)
  6053. key = key:lower()
  6054. if key == "c" then
  6055. Charge = false
  6056. end
  6057. end)
  6058.  
  6059. --[[Engine]]--
  6060.  
  6061. local sine = 0
  6062. local change = 1
  6063. local val = 0
  6064. local Mananum = 0
  6065. local Energynum = 0
  6066. local idle = 0
  6067. local Blastnum = 0
  6068.  
  6069. LHCF = CFrame.Angles(0, math.rad(-90), 0)
  6070. RHCF = CFrame.Angles(0, math.rad(90), 0)
  6071.  
  6072. Humanoid.WalkSpeed = Base_Speed * Speed.Value
  6073.  
  6074. while true do
  6075. swait()
  6076. if attack == false and Floor ~= nil then
  6077. Blastnum = Blastnum + 1
  6078. if Blastnum >= 250 then
  6079. Blastnum = 0
  6080. WaveEffect("Really black",RootPart.CFrame*CFrame.new(0,-2.8,0),0.25,0.1,0.25,0.25,0.1,0.25,0.05)
  6081. MagicRing("Institutional white",RootPart.CFrame*CFrame.new(0,-2.8,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)),0.7,0.7,0.1,0.7,0.7,0.1,0.05)
  6082. end
  6083. end
  6084. if attack == false and Frozen == false then
  6085. Humanoid.WalkSpeed = Base_Speed * Speed.Value
  6086. end
  6087. if Mana.Value >= MaxMana then
  6088. Mana.Value = MaxMana
  6089. else
  6090. if Mananum <= ManaInterval then
  6091. Mananum = Mananum + 1
  6092. else
  6093. Mananum = 0
  6094. Mana.Value = math.floor(Mana.Value) + Recover_Mana
  6095. end
  6096. end
  6097. if Energy.Value >= MaxEnergy then
  6098. Energy.Value = MaxEnergy
  6099. else
  6100. if Energynum <= EnergyInterval then
  6101. Energynum = Energynum + 1
  6102. else
  6103. Energynum = 0
  6104. Energy.Value = math.floor(Energy.Value) + Recover_Energy
  6105. end
  6106. end
  6107. Bar1.Label.Text = "Mana ~{"..Mana.Value.."}~"
  6108. Bar2.Label.Text = "Energy ~{"..Energy.Value.."}~"
  6109. Bar1Cover:TweenSize(UDim2.new(1 * (Mana.Value / MaxMana), 0, 1, 0), "Out", "Linear", 0.5)
  6110. Bar2Cover:TweenSize(UDim2.new(1 * (Energy.Value / MaxEnergy), 0, 1, 0), "Out", "Linear", 0.5)
  6111. GUI.Speed.Label.Text = "Speed {"..Speed.Value.."}"
  6112. GUI.Attack.Label.Text = "Attack {"..Attack.Value.."}"
  6113. GUI.Defense.Label.Text = "Defense {"..Defense.Value.."}"
  6114. sine = sine + change
  6115. local torvel = (RootPart.Velocity * Vector3.new(1,0,1)).magnitude
  6116. local velderp = RootPart.Velocity.y
  6117. Floor,FloorPosition = rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  6118. if equipped == true or equipped == false then
  6119. if attack == false then
  6120. idle = idle + 1
  6121. else
  6122. idle = 0
  6123. end
  6124. if RootPart.Velocity.y > 1 and Floor == nil then
  6125. Anim = "Jump"
  6126. if attack == false and Lag == false then
  6127. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  6128. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), 0.3)
  6129. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0) ,math.rad(10)), 0.3)
  6130. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
  6131. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  6132. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3)
  6133. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-1.85, 3+0.2*math.cos(sine/19), 2) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  6134. handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  6135. end
  6136. elseif RootPart.Velocity.y < -1 and Floor == nil then
  6137. Anim = "Fall"
  6138. if attack == false and Lag == false then
  6139. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  6140. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.3)
  6141. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0) ,math.rad(13)), 0.3)
  6142. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-13)), 0.3)
  6143. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  6144. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  6145. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-1.85, 3+0.2*math.cos(sine/19), 2) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  6146. handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  6147. end
  6148. elseif torvel < 1 and Floor ~= nil then
  6149. Anim = "Idle"
  6150. if attack == false and Lag == false then
  6151. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0+0.1*math.cos(sine/15)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(25)), 0.3)
  6152. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-25)), 0.3)
  6153. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5+0.05*math.cos(sine/15), 0.2) * CFrame.Angles(math.rad(0), math.rad(-20) ,math.rad(10)), 0.3)
  6154. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.05*math.cos(sine/15), 0) * CFrame.Angles(math.rad(165), math.rad(0), math.rad(-16)), 0.3)
  6155. RH.C0 = clerp(RH.C0, CFrame.new(1, -1-0.1*math.cos(sine/15), 0) * RHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  6156. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1-0.1*math.cos(sine/15), 0) * LHCF * CFrame.Angles(math.rad(-5), math.rad(0), math.rad(0)), 0.3)
  6157. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-1.85, 3+0.2*math.cos(sine/19), 2) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  6158. handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  6159. end
  6160. elseif torvel > 2 and Floor ~= nil then
  6161. Anim = "Walk"
  6162. if attack == false and Lag == false then
  6163. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6164. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6165. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(-15), math.rad(0) ,math.rad(7)), 0.3)
  6166. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(-7)), 0.3)
  6167. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6168. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6169. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(-1.85, 3+0.2*math.cos(sine/19), 2) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  6170. handleweld.C0 = clerp(handleweld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.3)
  6171. end
  6172. elseif Floor ~= nil then
  6173. Anim = "Lag"
  6174. if attack == true and Lag == true then
  6175. RootJoint.C0 = clerp(RootJoint.C0, RootCF * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6176. Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6177. RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0) ,math.rad(0)), 0.3)
  6178. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6179. RH.C0 = clerp(RH.C0, CFrame.new(1, -1, 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6180. LH.C0 = clerp(LH.C0, CFrame.new(-1, -1, 0) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6181. daggerweld.C0 = clerp(daggerweld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  6182. end
  6183. end
  6184. end
  6185. if #Effects > 0 then
  6186. for e=1,#Effects do
  6187. if Effects[e] ~= nil then
  6188. local Effect = Effects[e]
  6189. if Effect ~= nil then
  6190. local Part = Effect[1]
  6191. local Mode = Effect[2]
  6192. local Delay = Effect[3]
  6193. local IncX = Effect[4]
  6194. local IncY = Effect[5]
  6195. local IncZ = Effect[6]
  6196. if Effect[1].Transparency<=1 then
  6197. if Effect[2] == "Block1" then
  6198. Effect[1].CFrame = Effect[1].CFrame * euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  6199. Mesh = Effect[1].Mesh
  6200. Mesh.Scale = Mesh.Scale + vt(Effect[4],Effect[5],Effect[6])
  6201. Effect[1].Transparency = Effect[1].Transparency + Effect[3]
  6202. elseif Effect[2] == "Cylinder" then
  6203. Mesh = Effect[1].Mesh
  6204. Mesh.Scale = Mesh.Scale + vt(Effect[4],Effect[5],Effect[6])
  6205. Effect[1].Transparency = Effect[1].Transparency + Effect[3]
  6206. elseif Effect[2] == "Blood" then
  6207. Mesh = Effect[7]
  6208. Effect[1].CFrame = Effect[1].CFrame*cf(0,.5,0)
  6209. Mesh.Scale = Mesh.Scale + vt(Effect[4],Effect[5],Effect[6])
  6210. Effect[1].Transparency = Effect[1].Transparency + Effect[3]
  6211. elseif Effect[2] == "Elec" then
  6212. Mesh = Effect[1].Mesh
  6213. Mesh.Scale = Mesh.Scale + vt(Effect[7],Effect[8],Effect[9])
  6214. Effect[1].Transparency = Effect[1].Transparency + Effect[3]
  6215. elseif Effect[2] == "Disappear" then
  6216. Effect[1].Transparency = Effect[1].Transparency + Effect[3]
  6217. elseif Effect[2] == "Shatter" then
  6218. Effect[1].Transparency = Effect[1].Transparency + Effect[3]
  6219. Effect[4] = Effect[4] * CFrame.new(0, Effect[7], 0)
  6220. Effect[1].CFrame = Effect[4] * CFrame.fromEulerAnglesXYZ(Effect[6], 0, 0)
  6221. Effect[6] = Effect[6] + Effect[5]
  6222. end
  6223. end
  6224. else
  6225. Part.Parent = nil
  6226. table.remove(Effects,e)
  6227. end
  6228. end
  6229. end
  6230. end
  6231. end
  6232.  
  6233. coroutine.resume(coroutine.create(function()
  6234. while true do
  6235. wait(1/60)
  6236. if script.FindFirstChild("Music") then
  6237. if script:FindFirstChild("Mesh") then
  6238. script.Mesh.Scale = Vector3.new(0.1,0.1,0.1) + Vector3.new(script.Parent.Music.PlaybackLoudness/250,script.Parent.Music.PlaybackLoudness/250,script.Parent.Music.PlaybackLoudness/250)
  6239. end
  6240. end
  6241. end
  6242. end))
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