Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- local plr = game.Players.LocalPlayer
- local chr = plr.Character
- for i,v in pairs(chr:children'') do
- if v:IsA("Accessory") or v:IsA("Shirt") or v:IsA("Pants") then
- v:Destroy()
- elseif v:IsA("Part") then
- v.BrickColor = BrickColor.new("Really black")
- end
- end
- local Pants = Instance.new("Pants",chr)
- Pants.PantsTemplate = 'rbxassetid://395786195'
- local Shirt = Instance.new("Shirt",chr)
- Shirt.ShirtTemplate = 'rbxassetid://269752642'
- local walksound = Instance.new("Sound",chr.Torso)
- walksound.Looped = true
- walksound.Volume = 1
- walksound:Play()
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Part3 = Instance.new("Part")
- SpecialMesh4 = Instance.new("SpecialMesh")
- CFrameValue5 = Instance.new("CFrameValue")
- Weld6 = Instance.new("Weld")
- Part7 = Instance.new("Part")
- SpecialMesh8 = Instance.new("SpecialMesh")
- CFrameValue9 = Instance.new("CFrameValue")
- Weld10 = Instance.new("Weld")
- Part11 = Instance.new("Part")
- SpecialMesh12 = Instance.new("SpecialMesh")
- CFrameValue13 = Instance.new("CFrameValue")
- Weld14 = Instance.new("Weld")
- Part15 = Instance.new("Part")
- CFrameValue16 = Instance.new("CFrameValue")
- Weld17 = Instance.new("Weld")
- Part18 = Instance.new("Part")
- SpecialMesh19 = Instance.new("SpecialMesh")
- CFrameValue20 = Instance.new("CFrameValue")
- Weld21 = Instance.new("Weld")
- Part22 = Instance.new("Part")
- SpecialMesh23 = Instance.new("SpecialMesh")
- CFrameValue24 = Instance.new("CFrameValue")
- Weld25 = Instance.new("Weld")
- Part26 = Instance.new("Part")
- CFrameValue27 = Instance.new("CFrameValue")
- Weld28 = Instance.new("Weld")
- Part29 = Instance.new("Part")
- CFrameValue30 = Instance.new("CFrameValue")
- Weld31 = Instance.new("Weld")
- Part32 = Instance.new("Part")
- CFrameValue33 = Instance.new("CFrameValue")
- Weld34 = Instance.new("Weld")
- Part35 = Instance.new("Part")
- CFrameValue36 = Instance.new("CFrameValue")
- Weld37 = Instance.new("Weld")
- Part38 = Instance.new("Part")
- CFrameValue39 = Instance.new("CFrameValue")
- Weld40 = Instance.new("Weld")
- Part41 = Instance.new("Part")
- CFrameValue42 = Instance.new("CFrameValue")
- Weld43 = Instance.new("Weld")
- WedgePart44 = Instance.new("WedgePart")
- CylinderMesh45 = Instance.new("CylinderMesh")
- CFrameValue46 = Instance.new("CFrameValue")
- Weld47 = Instance.new("Weld")
- WedgePart48 = Instance.new("WedgePart")
- CFrameValue49 = Instance.new("CFrameValue")
- Weld50 = Instance.new("Weld")
- WedgePart51 = Instance.new("WedgePart")
- CFrameValue52 = Instance.new("CFrameValue")
- Weld53 = Instance.new("Weld")
- WedgePart54 = Instance.new("WedgePart")
- CFrameValue55 = Instance.new("CFrameValue")
- Weld56 = Instance.new("Weld")
- WedgePart57 = Instance.new("WedgePart")
- CFrameValue58 = Instance.new("CFrameValue")
- Weld59 = Instance.new("Weld")
- WedgePart60 = Instance.new("WedgePart")
- CFrameValue61 = Instance.new("CFrameValue")
- Weld62 = Instance.new("Weld")
- WedgePart63 = Instance.new("WedgePart")
- CFrameValue64 = Instance.new("CFrameValue")
- Weld65 = Instance.new("Weld")
- WedgePart66 = Instance.new("WedgePart")
- CFrameValue67 = Instance.new("CFrameValue")
- Weld68 = Instance.new("Weld")
- WedgePart69 = Instance.new("WedgePart")
- CFrameValue70 = Instance.new("CFrameValue")
- Weld71 = Instance.new("Weld")
- WedgePart72 = Instance.new("WedgePart")
- CFrameValue73 = Instance.new("CFrameValue")
- Weld74 = Instance.new("Weld")
- WedgePart75 = Instance.new("WedgePart")
- CFrameValue76 = Instance.new("CFrameValue")
- Weld77 = Instance.new("Weld")
- WedgePart78 = Instance.new("WedgePart")
- CFrameValue79 = Instance.new("CFrameValue")
- Weld80 = Instance.new("Weld")
- WedgePart81 = Instance.new("WedgePart")
- CFrameValue82 = Instance.new("CFrameValue")
- Weld83 = Instance.new("Weld")
- Part84 = Instance.new("Part")
- SpecialMesh85 = Instance.new("SpecialMesh")
- CFrameValue86 = Instance.new("CFrameValue")
- Weld87 = Instance.new("Weld")
- Model0.Parent = mas
- Part1.Name = "DominusMesh"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("Maroon")
- Part1.Rotation = Vector3.new(179.970001, 0.0700000003, -179.809998)
- Part1.FormFactor = Enum.FormFactor.Custom
- Part1.Size = Vector3.new(0.209646121, 0.209646046, 0.209646046)
- Part1.CFrame = CFrame.new(14.4283285, 1.3411653, 39.8480911, -0.99999398, 0.00328172999, 0.00114728685, 0.00328106992, 0.999994457, -0.000576812075, -0.00114917336, -0.000573044352, -0.999999225)
- Part1.BottomSurface = Enum.SurfaceType.Smooth
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.458824, 0, 0)
- Part1.Position = Vector3.new(14.4283285, 1.3411653, 39.8480911)
- Part1.Orientation = Vector3.new(0.0299999993, 179.929993, 0.189999998)
- Part1.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=21057410"
- SpecialMesh2.Scale = Vector3.new(0.125787213, 0.125787541, 0.125787497)
- SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id="
- SpecialMesh2.MeshType = Enum.MeshType.FileMesh
- SpecialMesh2.Scale = Vector3.new(0.125787213, 0.125787541, 0.125787497)
- Part3.Parent = Model0
- Part3.BrickColor = BrickColor.new("Really black")
- Part3.Rotation = Vector3.new(179.970001, 0.0700000003, -1.10000002)
- Part3.FormFactor = Enum.FormFactor.Custom
- Part3.Size = Vector3.new(0.192922741, 0.192922696, 0.192922845)
- Part3.CFrame = CFrame.new(14.7632418, 0.431781888, 39.7693024, 0.999815881, 0.0191587824, 0.00114708336, 0.0191594549, -0.999816298, -0.000576914987, 0.00113581959, 0.000598786282, -0.999999225)
- Part3.BottomSurface = Enum.SurfaceType.Smooth
- Part3.TopSurface = Enum.SurfaceType.Smooth
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part3.Position = Vector3.new(14.7632418, 0.431781888, 39.7693024)
- Part3.Orientation = Vector3.new(0.0299999993, 179.929993, 178.899994)
- Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh4.Parent = Part3
- SpecialMesh4.MeshId = "http://www.roblox.com/asset/?id=1033714"
- SpecialMesh4.Scale = Vector3.new(0.144692078, 1.30222845, 0.144692138)
- SpecialMesh4.MeshType = Enum.MeshType.FileMesh
- SpecialMesh4.Scale = Vector3.new(0.144692078, 1.30222845, 0.144692138)
- CFrameValue5.Name = "qRelativeCFrameWeldValue"
- CFrameValue5.Parent = Part3
- CFrameValue5.Value = CFrame.new(-0.438357353, -1.26474798, -0.110088348, -0.99974829, 0.0224398244, 2.05461674e-07, -0.0224398226, -0.99974823, -9.89766917e-08, 2.03188392e-07, -1.03555713e-07, 1)
- Weld6.Name = "qCFrameWeldThingy"
- Weld6.Parent = Part3
- Weld6.C1 = CFrame.new(-0.317338854, -0.915585637, -0.0796959624, -0.99974829, 0.0224398244, 2.05461674e-07, -0.0224398226, -0.99974823, -9.89766917e-08, 2.03188392e-07, -1.03555713e-07, 1)
- Weld6.Part0 = Part1
- Weld6.Part1 = Part3
- Part7.Parent = Model0
- Part7.BrickColor = BrickColor.new("Really black")
- Part7.Rotation = Vector3.new(179.970001, 0.0700000003, -1.10000002)
- Part7.FormFactor = Enum.FormFactor.Custom
- Part7.Size = Vector3.new(0.192922741, 0.192922696, 0.192922845)
- Part7.CFrame = CFrame.new(14.0972357, 0.424316287, 39.7685165, 0.999815881, 0.0191587824, 0.00114708336, 0.0191594549, -0.999816298, -0.000576914987, 0.00113581959, 0.000598786282, -0.999999225)
- Part7.BottomSurface = Enum.SurfaceType.Smooth
- Part7.TopSurface = Enum.SurfaceType.Smooth
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part7.Position = Vector3.new(14.0972357, 0.424316287, 39.7685165)
- Part7.Orientation = Vector3.new(0.0299999993, 179.929993, 178.899994)
- Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh8.Parent = Part7
- SpecialMesh8.MeshId = "http://www.roblox.com/asset/?id=1033714"
- SpecialMesh8.Scale = Vector3.new(0.144692078, 1.30222845, 0.144692138)
- SpecialMesh8.MeshType = Enum.MeshType.FileMesh
- SpecialMesh8.Scale = Vector3.new(0.144692078, 1.30222845, 0.144692138)
- CFrameValue9.Name = "qRelativeCFrameWeldValue"
- CFrameValue9.Parent = Part7
- CFrameValue9.Value = CFrame.new(0.48166275, -1.2574321, -0.110126495, -0.99974829, 0.0224398244, 2.05461674e-07, -0.0224398226, -0.99974823, -9.89766917e-08, 2.03188392e-07, -1.03555713e-07, 1)
- Weld10.Name = "qCFrameWeldThingy"
- Weld10.Parent = Part7
- Weld10.C1 = CFrame.new(0.348688811, -0.910289466, -0.0797235817, -0.99974829, 0.0224398244, 2.05461674e-07, -0.0224398226, -0.99974823, -9.89766917e-08, 2.03188392e-07, -1.03555713e-07, 1)
- Weld10.Part0 = Part1
- Weld10.Part1 = Part7
- Part11.Parent = Model0
- Part11.BrickColor = BrickColor.new("Really black")
- Part11.Rotation = Vector3.new(179.970001, 0.0700000003, -1.10000002)
- Part11.FormFactor = Enum.FormFactor.Custom
- Part11.Size = Vector3.new(0.192922741, 0.192922696, 0.192922845)
- Part11.CFrame = CFrame.new(14.4259501, 0.423257768, 39.7783051, 0.999815881, 0.0191587824, 0.00114708336, 0.0191594549, -0.999816298, -0.000576914987, 0.00113581959, 0.000598786282, -0.999999225)
- Part11.BottomSurface = Enum.SurfaceType.Smooth
- Part11.TopSurface = Enum.SurfaceType.Smooth
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part11.Position = Vector3.new(14.4259501, 0.423257768, 39.7783051)
- Part11.Orientation = Vector3.new(0.0299999993, 179.929993, 178.899994)
- Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- SpecialMesh12.Parent = Part11
- SpecialMesh12.MeshId = "http://www.roblox.com/asset/?id=1033714"
- SpecialMesh12.Scale = Vector3.new(0.144692078, 1.30222845, 0.144692138)
- SpecialMesh12.MeshType = Enum.MeshType.FileMesh
- SpecialMesh12.Scale = Vector3.new(0.144692078, 1.30222845, 0.144692138)
- CFrameValue13.Name = "qRelativeCFrameWeldValue"
- CFrameValue13.Parent = Part11
- CFrameValue13.Value = CFrame.new(0.0276870728, -1.26760173, -0.0971260071, -0.99974829, 0.0224398244, 2.05461674e-07, -0.0224398226, -0.99974823, -9.89766917e-08, 2.03188392e-07, -1.03555713e-07, 1)
- Weld14.Name = "qCFrameWeldThingy"
- Weld14.Parent = Part11
- Weld14.C1 = CFrame.new(0.020043429, -0.917651534, -0.0703121722, -0.99974829, 0.0224398244, 2.05461674e-07, -0.0224398226, -0.99974823, -9.89766917e-08, 2.03188392e-07, -1.03555713e-07, 1)
- Weld14.Part0 = Part1
- Weld14.Part1 = Part11
- Part15.Name = "Middle"
- Part15.Parent = Model0
- Part15.Material = Enum.Material.SmoothPlastic
- Part15.BrickColor = BrickColor.new("Maroon")
- Part15.Rotation = Vector3.new(179.970001, 0.0700000003, -179.809998)
- Part15.FormFactor = Enum.FormFactor.Symmetric
- Part15.Size = Vector3.new(1.03213656, 1.29258227, 1.07072175)
- Part15.CFrame = CFrame.new(14.4284277, 1.32716632, 39.3263626, -0.99999398, 0.00328166015, 0.00114711362, 0.00328100007, 0.999994457, -0.000576767838, -0.00114900002, -0.000573000696, -0.999999225)
- Part15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- Part15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- Part15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- Part15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- Part15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- Part15.Color = Color3.new(0.458824, 0, 0)
- Part15.Position = Vector3.new(14.4284277, 1.32716632, 39.3263626)
- Part15.Orientation = Vector3.new(0.0299999993, 179.929993, 0.189999998)
- Part15.Color = Color3.new(0.458824, 0, 0)
- CFrameValue16.Name = "qRelativeCFrameWeldValue"
- CFrameValue16.Parent = Part15
- CFrameValue16.Value = CFrame.new(-0.0006275177, 0.0189241171, -0.720703125, 1, -6.98406382e-08, -1.73377657e-07, 6.98406453e-08, 1, -4.36922747e-08, 1.73377657e-07, 4.3698833e-08, 1)
- Weld17.Name = "qCFrameWeldThingy"
- Weld17.Parent = Part15
- Weld17.C1 = CFrame.new(-0.000454277208, 0.0136996852, -0.521736681, 1, -6.98406382e-08, -1.73377657e-07, 6.98406453e-08, 1, -4.36922747e-08, 1.73377657e-07, 4.3698833e-08, 1)
- Weld17.Part0 = Part1
- Weld17.Part1 = Part15
- Part18.Name = "Wing"
- Part18.Parent = Model0
- Part18.BrickColor = BrickColor.new("Maroon")
- Part18.Rotation = Vector3.new(179.970001, 0.0700000003, -179.809998)
- Part18.FormFactor = Enum.FormFactor.Custom
- Part18.Size = Vector3.new(0.578768134, 0.482306808, 0.192922845)
- Part18.CFrame = CFrame.new(15.308856, 1.72069693, 39.7081642, -0.99999398, 0.00328162592, 0.00114717276, 0.00328096561, 0.999994457, -0.000576914637, -0.00114905951, -0.000573147438, -0.999999225)
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.458824, 0, 0)
- Part18.Position = Vector3.new(15.308856, 1.72069693, 39.7081642)
- Part18.Orientation = Vector3.new(0.0299999993, 179.929993, 0.189999998)
- Part18.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh19.Parent = Part18
- SpecialMesh19.MeshId = "http://www.roblox.com/asset/?id=111896510"
- SpecialMesh19.Scale = Vector3.new(0.385845363, 0.385845333, 0.530537724)
- SpecialMesh19.MeshType = Enum.MeshType.FileMesh
- SpecialMesh19.Scale = Vector3.new(0.385845363, 0.385845333, 0.530537724)
- CFrameValue20.Name = "qRelativeCFrameWeldValue"
- CFrameValue20.Parent = Part18
- CFrameValue20.Value = CFrame.new(1.21437073, -0.528367043, -0.194381714, 1, -1.04307361e-07, -1.1377324e-07, 1.04307389e-07, 1, 1.02952654e-07, 1.1377324e-07, -1.02946075e-07, 1)
- Weld21.Name = "qCFrameWeldThingy"
- Weld21.Parent = Part18
- Weld21.C1 = CFrame.new(0.879116118, -0.382499337, -0.140718237, 1, -1.04307361e-07, -1.1377324e-07, 1.04307389e-07, 1, 1.02952654e-07, 1.1377324e-07, -1.02946075e-07, 1)
- Weld21.Part0 = Part1
- Weld21.Part1 = Part18
- Part22.Name = "Wing"
- Part22.Parent = Model0
- Part22.BrickColor = BrickColor.new("Maroon")
- Part22.Rotation = Vector3.new(-0.0299999993, -0.0599999987, -0.189999998)
- Part22.FormFactor = Enum.FormFactor.Custom
- Part22.Size = Vector3.new(0.578768134, 0.482306808, 0.192922845)
- Part22.CFrame = CFrame.new(13.5081234, 1.76057637, 39.7010422, 0.99999404, 0.00328346598, -0.00110568816, -0.00328282965, 0.999994457, 0.000576845021, 0.00110757595, -0.000573211873, 0.999999285)
- Part22.TopSurface = Enum.SurfaceType.Smooth
- Part22.Color = Color3.new(0.458824, 0, 0)
- Part22.Position = Vector3.new(13.5081234, 1.76057637, 39.7010422)
- Part22.Orientation = Vector3.new(-0.0299999993, -0.0599999987, -0.189999998)
- Part22.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh23.Parent = Part22
- SpecialMesh23.MeshId = "http://www.roblox.com/asset/?id=111896510"
- SpecialMesh23.Scale = Vector3.new(0.385845363, 0.385845333, 0.530537724)
- SpecialMesh23.MeshType = Enum.MeshType.FileMesh
- SpecialMesh23.Scale = Vector3.new(0.385845363, 0.385845333, 0.530537724)
- CFrameValue24.Name = "qRelativeCFrameWeldValue"
- CFrameValue24.Parent = Part22
- CFrameValue24.Value = CFrame.new(1.27324867, -0.575294733, 0.201389313, -1, -1.73571766e-06, 4.15984323e-05, -1.73571084e-06, 1, 1.69489311e-07, -4.15984323e-05, 1.69410512e-07, -1)
- Weld25.Name = "qCFrameWeldThingy"
- Weld25.Parent = Part22
- Weld25.C1 = CFrame.new(0.921739519, -0.416471571, 0.145791233, -1, -1.73571766e-06, 4.15984323e-05, -1.73571084e-06, 1, 1.69489311e-07, -4.15984323e-05, 1.69410512e-07, -1)
- Weld25.Part0 = Part1
- Weld25.Part1 = Part22
- Part26.Name = "part"
- Part26.Parent = Model0
- Part26.Material = Enum.Material.SmoothPlastic
- Part26.BrickColor = BrickColor.new("Maroon")
- Part26.Rotation = Vector3.new(-109.299995, -89.7999954, -139.259995)
- Part26.FormFactor = Enum.FormFactor.Custom
- Part26.Size = Vector3.new(0.192922741, 0.385845482, 0.192922845)
- Part26.CFrame = CFrame.new(14.0975876, 0.222191215, 39.6932907, -0.00263400283, 0.00226849364, -0.99999398, -0.499496043, 0.86631, 0.00328091253, 0.866312265, 0.499501705, -0.00114875927)
- Part26.BottomSurface = Enum.SurfaceType.Smooth
- Part26.TopSurface = Enum.SurfaceType.Smooth
- Part26.Color = Color3.new(0.458824, 0, 0)
- Part26.Position = Vector3.new(14.0975876, 0.222191215, 39.6932907)
- Part26.Orientation = Vector3.new(-0.189999998, -90.0699997, -29.9699993)
- Part26.Color = Color3.new(0.458824, 0, 0)
- CFrameValue27.Name = "qRelativeCFrameWeldValue"
- CFrameValue27.Parent = Part26
- CFrameValue27.Value = CFrame.new(-0.588027954, 1.44690132, -0.452041626, -4.37367817e-07, -0.499998361, -0.866026402, -7.05038019e-08, 0.866026402, -0.499998361, 1, -1.57624854e-07, -4.14023816e-07)
- Weld28.Name = "qCFrameWeldThingy"
- Weld28.Parent = Part26
- Weld28.C1 = CFrame.new(-0.425689489, 1.04745138, -0.327245295, -4.37367817e-07, -0.499998361, -0.866026402, -7.05038019e-08, 0.866026402, -0.499998361, 1, -1.57624854e-07, -4.14023816e-07)
- Weld28.Part0 = Part1
- Weld28.Part1 = Part26
- Part29.Name = "part"
- Part29.Parent = Model0
- Part29.Material = Enum.Material.SmoothPlastic
- Part29.BrickColor = BrickColor.new("Maroon")
- Part29.Rotation = Vector3.new(-109.299995, -89.7999954, -109.259995)
- Part29.FormFactor = Enum.FormFactor.Custom
- Part29.Size = Vector3.new(0.192922741, 0.385845482, 0.192922845)
- Part29.CFrame = CFrame.new(14.0983992, 0.499107957, 39.7778778, -0.00114681805, 0.00328158727, -0.99999398, 0.000576913997, 0.999994457, 0.00328092719, 0.999999225, -0.00057314802, -0.00114870479)
- Part29.BottomSurface = Enum.SurfaceType.Smooth
- Part29.TopSurface = Enum.SurfaceType.Smooth
- Part29.Color = Color3.new(0.458824, 0, 0)
- Part29.Position = Vector3.new(14.0983992, 0.499107957, 39.7778778)
- Part29.Orientation = Vector3.new(-0.189999998, -90.0699997, 0.0299999993)
- Part29.Color = Color3.new(0.458824, 0, 0)
- CFrameValue30.Name = "qRelativeCFrameWeldValue"
- CFrameValue30.Parent = Part29
- CFrameValue30.Value = CFrame.new(0.0971374512, 1.16461289, -0.452041626, -4.68441272e-07, 1.034688e-07, -1, 1.42870363e-07, 1, 1.0347533e-07, 1, -1.42870277e-07, -4.68441272e-07)
- Weld31.Name = "qCFrameWeldThingy"
- Weld31.Parent = Part29
- Weld31.C1 = CFrame.new(0.0703204572, 0.843095064, -0.327245295, -4.68441272e-07, 1.034688e-07, -1, 1.42870363e-07, 1, 1.0347533e-07, 1, -1.42870277e-07, -4.68441272e-07)
- Weld31.Part0 = Part1
- Weld31.Part1 = Part29
- Part32.Name = "part"
- Part32.Parent = Model0
- Part32.Material = Enum.Material.SmoothPlastic
- Part32.BrickColor = BrickColor.new("Maroon")
- Part32.Rotation = Vector3.new(-109.299995, -89.7999954, -139.259995)
- Part32.FormFactor = Enum.FormFactor.Custom
- Part32.Size = Vector3.new(0.192922741, 0.385845482, 0.192922845)
- Part32.CFrame = CFrame.new(14.7636166, 0.229643464, 39.6940613, -0.00263400283, 0.00226849364, -0.99999398, -0.499496043, 0.86631, 0.00328091253, 0.866312265, 0.499501705, -0.00114875927)
- Part32.BottomSurface = Enum.SurfaceType.Smooth
- Part32.TopSurface = Enum.SurfaceType.Smooth
- Part32.Color = Color3.new(0.458824, 0, 0)
- Part32.Position = Vector3.new(14.7636166, 0.229643464, 39.6940613)
- Part32.Orientation = Vector3.new(-0.189999998, -90.0699997, -29.9699993)
- Part32.Color = Color3.new(0.458824, 0, 0)
- CFrameValue33.Name = "qRelativeCFrameWeldValue"
- CFrameValue33.Parent = Part32
- CFrameValue33.Value = CFrame.new(-0.581382751, 1.43536568, 0.467942238, -4.37367817e-07, -0.499998361, -0.866026402, -7.05038019e-08, 0.866026402, -0.499998361, 1, -1.57624854e-07, -4.14023816e-07)
- Weld34.Name = "qCFrameWeldThingy"
- Weld34.Parent = Part32
- Weld34.C1 = CFrame.new(-0.420878857, 1.03910041, 0.338756174, -4.37367817e-07, -0.499998361, -0.866026402, -7.05038019e-08, 0.866026402, -0.499998361, 1, -1.57624854e-07, -4.14023816e-07)
- Weld34.Part0 = Part1
- Weld34.Part1 = Part32
- Part35.Name = "part"
- Part35.Parent = Model0
- Part35.Material = Enum.Material.SmoothPlastic
- Part35.BrickColor = BrickColor.new("Maroon")
- Part35.Rotation = Vector3.new(-109.299995, -89.7999954, -139.259995)
- Part35.FormFactor = Enum.FormFactor.Custom
- Part35.Size = Vector3.new(0.192922741, 0.385845482, 0.192922845)
- Part35.CFrame = CFrame.new(14.4262953, 0.221119642, 39.7049751, -0.00263400283, 0.00226849364, -0.99999398, -0.499496043, 0.86631, 0.00328091253, 0.866312265, 0.499501705, -0.00114875927)
- Part35.BottomSurface = Enum.SurfaceType.Smooth
- Part35.TopSurface = Enum.SurfaceType.Smooth
- Part35.Color = Color3.new(0.458824, 0, 0)
- Part35.Position = Vector3.new(14.4262953, 0.221119642, 39.7049751)
- Part35.Orientation = Vector3.new(-0.189999998, -90.0699997, -29.9699993)
- Part35.Color = Color3.new(0.458824, 0, 0)
- CFrameValue36.Name = "qRelativeCFrameWeldValue"
- CFrameValue36.Parent = Part35
- CFrameValue36.Value = CFrame.new(-0.601554871, 1.43909073, 0.00203990936, -4.37367817e-07, -0.499998361, -0.866026402, -7.05038019e-08, 0.866026402, -0.499998361, 1, -1.57624854e-07, -4.14023816e-07)
- Weld37.Name = "qCFrameWeldThingy"
- Weld37.Parent = Part35
- Weld37.C1 = CFrame.new(-0.435481995, 1.04179704, 0.00147674617, -4.37367817e-07, -0.499998361, -0.866026402, -7.05038019e-08, 0.866026402, -0.499998361, 1, -1.57624854e-07, -4.14023816e-07)
- Weld37.Part0 = Part1
- Weld37.Part1 = Part35
- Part38.Name = "part"
- Part38.Parent = Model0
- Part38.Material = Enum.Material.SmoothPlastic
- Part38.BrickColor = BrickColor.new("Maroon")
- Part38.Rotation = Vector3.new(-109.299995, -89.7999954, -109.259995)
- Part38.FormFactor = Enum.FormFactor.Custom
- Part38.Size = Vector3.new(0.192922741, 0.385845482, 0.192922845)
- Part38.CFrame = CFrame.new(14.4271088, 0.498057306, 39.7877007, -0.00114681805, 0.00328158727, -0.99999398, 0.000576913997, 0.999994457, 0.00328092719, 0.999999225, -0.00057314802, -0.00114870479)
- Part38.BottomSurface = Enum.SurfaceType.Smooth
- Part38.TopSurface = Enum.SurfaceType.Smooth
- Part38.Color = Color3.new(0.458824, 0, 0)
- Part38.Position = Vector3.new(14.4271088, 0.498057306, 39.7877007)
- Part38.Orientation = Vector3.new(-0.189999998, -90.0699997, 0.0299999993)
- Part38.Color = Color3.new(0.458824, 0, 0)
- CFrameValue39.Name = "qRelativeCFrameWeldValue"
- CFrameValue39.Parent = Part38
- CFrameValue39.Value = CFrame.new(0.0840911865, 1.16458201, 0.00203990936, -4.68441272e-07, 1.034688e-07, -1, 1.42870363e-07, 1, 1.0347533e-07, 1, -1.42870277e-07, -4.68441272e-07)
- Weld40.Name = "qCFrameWeldThingy"
- Weld40.Parent = Part38
- Weld40.C1 = CFrame.new(0.0608759075, 0.843072712, 0.00147674617, -4.68441272e-07, 1.034688e-07, -1, 1.42870363e-07, 1, 1.0347533e-07, 1, -1.42870277e-07, -4.68441272e-07)
- Weld40.Part0 = Part1
- Weld40.Part1 = Part38
- Part41.Name = "part"
- Part41.Parent = Model0
- Part41.Material = Enum.Material.SmoothPlastic
- Part41.BrickColor = BrickColor.new("Maroon")
- Part41.Rotation = Vector3.new(-109.299995, -89.7999954, -109.259995)
- Part41.FormFactor = Enum.FormFactor.Custom
- Part41.Size = Vector3.new(0.192922741, 0.385845482, 0.192922845)
- Part41.CFrame = CFrame.new(14.7644281, 0.506579995, 39.7786598, -0.00114681805, 0.00328158727, -0.99999398, 0.000576913997, 0.999994457, 0.00328092719, 0.999999225, -0.00057314802, -0.00114870479)
- Part41.BottomSurface = Enum.SurfaceType.Smooth
- Part41.TopSurface = Enum.SurfaceType.Smooth
- Part41.Color = Color3.new(0.458824, 0, 0)
- Part41.Position = Vector3.new(14.7644281, 0.506579995, 39.7786598)
- Part41.Orientation = Vector3.new(-0.189999998, -90.0699997, 0.0299999993)
- Part41.Color = Color3.new(0.458824, 0, 0)
- CFrameValue42.Name = "qRelativeCFrameWeldValue"
- CFrameValue42.Parent = Part41
- CFrameValue42.Value = CFrame.new(0.0971069336, 1.15127301, 0.467942238, -4.68441272e-07, 1.034688e-07, -1, 1.42870363e-07, 1, 1.0347533e-07, 1, -1.42870277e-07, -4.68441272e-07)
- Weld43.Name = "qCFrameWeldThingy"
- Weld43.Parent = Part41
- Weld43.C1 = CFrame.new(0.0702983588, 0.833437979, 0.338756174, -4.68441272e-07, 1.034688e-07, -1, 1.42870363e-07, 1, 1.0347533e-07, 1, -1.42870277e-07, -4.68441272e-07)
- Weld43.Part0 = Part1
- Weld43.Part1 = Part41
- WedgePart44.Name = "MakePulse"
- WedgePart44.Parent = Model0
- WedgePart44.Material = Enum.Material.Neon
- WedgePart44.BrickColor = BrickColor.new("Really black")
- WedgePart44.Rotation = Vector3.new(70.6899948, 89.75, 19.2700005)
- WedgePart44.FormFactor = Enum.FormFactor.Custom
- WedgePart44.Size = Vector3.new(0.508960843, 0.144785464, 0.529776394)
- WedgePart44.CFrame = CFrame.new(14.4385567, 1.34958625, 39.9021912, 0.00327925803, -0.00114676834, 0.999990225, 0.999988556, 0.000576913415, -0.00327860448, -0.000573149708, 0.999994218, 0.00114872528)
- WedgePart44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart44.Position = Vector3.new(14.4385567, 1.34958625, 39.9021912)
- WedgePart44.Orientation = Vector3.new(0.189999998, 89.9300003, 89.9700012)
- WedgePart44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CylinderMesh45.Parent = WedgePart44
- CylinderMesh45.Scale = Vector3.new(1, 0.11980468, 1)
- CylinderMesh45.Scale = Vector3.new(1, 0.11980468, 1)
- CFrameValue46.Name = "qRelativeCFrameWeldValue"
- CFrameValue46.Parent = WedgePart44
- CFrameValue46.Value = CFrame.new(-0.0116357803, -0.07472229, -0.0141763687, 2.45298884e-06, 0.999994099, 1.05922418e-07, -5.12409542e-07, 1.05917309e-07, -0.999994993, -0.999996245, 2.45330739e-06, 4.42370606e-07)
- Weld47.Name = "qCFrameWeldThingy"
- Weld47.Parent = WedgePart44
- Weld47.C1 = CFrame.new(-0.00842345972, -0.0540935062, -0.0102626607, 2.45298884e-06, 0.999994099, 1.05922418e-07, -5.12409542e-07, 1.05917309e-07, -0.999994993, -0.999996245, 2.45330739e-06, 4.42370606e-07)
- Weld47.Part0 = Part1
- Weld47.Part1 = WedgePart44
- WedgePart48.Parent = Model0
- WedgePart48.Material = Enum.Material.Metal
- WedgePart48.BrickColor = BrickColor.new("Really black")
- WedgePart48.Rotation = Vector3.new(89.9700012, -0.189999998, 0.0700000003)
- WedgePart48.FormFactor = Enum.FormFactor.Custom
- WedgePart48.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart48.CFrame = CFrame.new(14.0165339, 0.941998661, 39.9095306, 0.99999398, -0.00114698021, -0.00328163151, -0.0032809719, 0.000576551189, -0.999994457, 0.00114886591, 0.999999225, 0.000572784571)
- WedgePart48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart48.Position = Vector3.new(14.0165339, 0.941998661, 39.9095306)
- WedgePart48.Orientation = Vector3.new(89.8099976, -80.0999985, -80.0299988)
- WedgePart48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue49.Name = "qRelativeCFrameWeldValue"
- CFrameValue49.Parent = WedgePart48
- CFrameValue49.Value = CFrame.new(0.566924095, -0.0852050781, -0.553302765, -1, 9.81457333e-08, 3.07487767e-07, -3.07487767e-07, -2.5989371e-07, -1, -9.81456623e-08, -1, 2.59887173e-07)
- Weld50.Name = "qCFrameWeldThingy"
- Weld50.Parent = WedgePart48
- Weld50.C1 = CFrame.new(0.410411835, -0.0616822839, -0.400550991, -1, 9.81457333e-08, 3.07487767e-07, -3.07487767e-07, -2.5989371e-07, -1, -9.81456623e-08, -1, 2.59887173e-07)
- Weld50.Part0 = Part1
- Weld50.Part1 = WedgePart48
- WedgePart51.Parent = Model0
- WedgePart51.Material = Enum.Material.Metal
- WedgePart51.BrickColor = BrickColor.new("Really black")
- WedgePart51.Rotation = Vector3.new(-90.0299988, 0.189999998, -90.0699997)
- WedgePart51.FormFactor = Enum.FormFactor.Custom
- WedgePart51.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart51.CFrame = CFrame.new(14.9935493, 1.71035123, 39.7269478, -0.00114704133, 0.99999398, 0.00328161195, 0.00057697657, -0.00328095187, 0.999994457, 0.999999225, 0.00114892831, -0.000573209778)
- WedgePart51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart51.Position = Vector3.new(14.9935493, 1.71035123, 39.7269478)
- WedgePart51.Orientation = Vector3.new(-89.8099976, 99.909996, 170.029999)
- WedgePart51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue52.Name = "qRelativeCFrameWeldValue"
- CFrameValue52.Parent = WedgePart51
- CFrameValue52.Value = CFrame.new(0.167942047, -0.778900146, -0.512631774, -2.44923058e-07, 1.65297621e-07, -1, -1, 1.18303355e-07, 2.44923058e-07, 1.18303404e-07, 1, 1.65304201e-07)
- Weld53.Name = "qCFrameWeldThingy"
- Weld53.Parent = WedgePart51
- Weld53.C1 = CFrame.new(0.121577837, -0.563867092, -0.371108145, -2.44923058e-07, 1.65297621e-07, -1, -1, 1.18303355e-07, 2.44923058e-07, 1.18303404e-07, 1, 1.65304201e-07)
- Weld53.Part0 = Part1
- Weld53.Part1 = WedgePart51
- WedgePart54.Parent = Model0
- WedgePart54.Material = Enum.Material.Metal
- WedgePart54.BrickColor = BrickColor.new("Really black")
- WedgePart54.Rotation = Vector3.new(-90.0299988, 0.189999998, -90.0699997)
- WedgePart54.FormFactor = Enum.FormFactor.Custom
- WedgePart54.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart54.CFrame = CFrame.new(14.9944696, 1.70988393, 38.9166985, -0.00114704133, 0.99999398, 0.00328161195, 0.00057697657, -0.00328095187, 0.999994457, 0.999999225, 0.00114892831, -0.000573209778)
- WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart54.Position = Vector3.new(14.9944696, 1.70988393, 38.9166985)
- WedgePart54.Orientation = Vector3.new(-89.8099976, 99.909996, 170.029999)
- WedgePart54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue55.Name = "qRelativeCFrameWeldValue"
- CFrameValue55.Parent = WedgePart54
- CFrameValue55.Value = CFrame.new(1.28718567, -0.778886795, -0.512632012, -2.44923058e-07, 1.65297621e-07, -1, -1, 1.18303355e-07, 2.44923058e-07, 1.18303404e-07, 1, 1.65304201e-07)
- Weld56.Name = "qCFrameWeldThingy"
- Weld56.Parent = WedgePart54
- Weld56.C1 = CFrame.new(0.931828856, -0.563857436, -0.371108323, -2.44923058e-07, 1.65297621e-07, -1, -1, 1.18303355e-07, 2.44923058e-07, 1.18303404e-07, 1, 1.65304201e-07)
- Weld56.Part0 = Part1
- Weld56.Part1 = WedgePart54
- WedgePart57.Parent = Model0
- WedgePart57.Material = Enum.Material.Metal
- WedgePart57.BrickColor = BrickColor.new("Really black")
- WedgePart57.Rotation = Vector3.new(89.9700012, -0.189999998, -89.9300003)
- WedgePart57.FormFactor = Enum.FormFactor.Custom
- WedgePart57.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart57.CFrame = CFrame.new(14.9919357, 0.938228726, 38.9171371, 0.00114687765, 0.99999398, -0.00328232069, -0.000576922612, -0.00328166061, -0.999994457, -0.999999225, 0.00114876486, 0.000573155528)
- WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart57.Position = Vector3.new(14.9919357, 0.938228726, 38.9171371)
- WedgePart57.Orientation = Vector3.new(89.8099976, -80.0899963, -170.029999)
- WedgePart57.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue58.Name = "qRelativeCFrameWeldValue"
- CFrameValue58.Parent = WedgePart57
- CFrameValue58.Value = CFrame.new(-1.28718948, -0.778885841, -0.553302526, 4.0883674e-07, -1.11854689e-07, 1, -1, -5.90378363e-07, 4.08836627e-07, 5.90378136e-07, -1, -1.1186151e-07)
- Weld59.Name = "qCFrameWeldThingy"
- Weld59.Parent = WedgePart57
- Weld59.C1 = CFrame.new(-0.931831658, -0.563856721, -0.400550812, 4.0883674e-07, -1.11854689e-07, 1, -1, -5.90378363e-07, 4.08836627e-07, 5.90378136e-07, -1, -1.1186151e-07)
- Weld59.Part0 = Part1
- Weld59.Part1 = WedgePart57
- WedgePart60.Parent = Model0
- WedgePart60.Material = Enum.Material.Metal
- WedgePart60.BrickColor = BrickColor.new("Really black")
- WedgePart60.Rotation = Vector3.new(89.9700012, -0.189999998, -89.9300003)
- WedgePart60.FormFactor = Enum.FormFactor.Custom
- WedgePart60.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart60.CFrame = CFrame.new(14.9910164, 0.938696146, 39.7273865, 0.00114687765, 0.99999398, -0.00328232069, -0.000576922612, -0.00328166061, -0.999994457, -0.999999225, 0.00114876486, 0.000573155528)
- WedgePart60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart60.Position = Vector3.new(14.9910164, 0.938696146, 39.7273865)
- WedgePart60.Orientation = Vector3.new(89.8099976, -80.0899963, -170.029999)
- WedgePart60.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue61.Name = "qRelativeCFrameWeldValue"
- CFrameValue61.Parent = WedgePart60
- CFrameValue61.Value = CFrame.new(-0.167945862, -0.778899193, -0.553302526, 4.0883674e-07, -1.11854689e-07, 1, -1, -5.90378363e-07, 4.08836627e-07, 5.90378136e-07, -1, -1.1186151e-07)
- Weld62.Name = "qCFrameWeldThingy"
- Weld62.Parent = WedgePart60
- Weld62.C1 = CFrame.new(-0.121580601, -0.563866377, -0.400550812, 4.0883674e-07, -1.11854689e-07, 1, -1, -5.90378363e-07, 4.08836627e-07, 5.90378136e-07, -1, -1.1186151e-07)
- Weld62.Part0 = Part1
- Weld62.Part1 = WedgePart60
- WedgePart63.Parent = Model0
- WedgePart63.Material = Enum.Material.Metal
- WedgePart63.BrickColor = BrickColor.new("Really black")
- WedgePart63.Rotation = Vector3.new(-90.0299988, 0.189999998, 89.9300003)
- WedgePart63.FormFactor = Enum.FormFactor.Custom
- WedgePart63.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart63.CFrame = CFrame.new(13.8649721, 1.71405423, 39.7256508, 0.0011470716, -0.99999398, 0.00328197144, -0.000576854683, 0.0032813116, 0.999994457, -0.999999225, -0.00114895834, -0.000573087425)
- WedgePart63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart63.Position = Vector3.new(13.8649721, 1.71405423, 39.7256508)
- WedgePart63.Orientation = Vector3.new(-89.8099976, 99.9000015, -9.96999931)
- WedgePart63.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue64.Name = "qRelativeCFrameWeldValue"
- CFrameValue64.Parent = WedgePart63
- CFrameValue64.Value = CFrame.new(-0.167942047, -0.78007412, -0.512631774, 2.15120963e-07, -4.33429221e-08, 1, 1, 2.4153519e-07, -2.15120963e-07, -2.41535218e-07, 1, 4.33495799e-08)
- Weld65.Name = "qCFrameWeldThingy"
- Weld65.Parent = WedgePart63
- Weld65.C1 = CFrame.new(-0.121577837, -0.564716995, -0.371108145, 2.15120963e-07, -4.33429221e-08, 1, 1, 2.4153519e-07, -2.15120963e-07, -2.41535218e-07, 1, 4.33495799e-08)
- Weld65.Part0 = Part1
- Weld65.Part1 = WedgePart63
- WedgePart66.Parent = Model0
- WedgePart66.Material = Enum.Material.Metal
- WedgePart66.BrickColor = BrickColor.new("Really black")
- WedgePart66.Rotation = Vector3.new(-90.0299988, 0.189999998, 89.9300003)
- WedgePart66.FormFactor = Enum.FormFactor.Custom
- WedgePart66.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart66.CFrame = CFrame.new(13.86588, 1.71358693, 38.9153938, 0.0011470716, -0.99999398, 0.00328197144, -0.000576854683, 0.0032813116, 0.999994457, -0.999999225, -0.00114895834, -0.000573087425)
- WedgePart66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart66.Position = Vector3.new(13.86588, 1.71358693, 38.9153938)
- WedgePart66.Orientation = Vector3.new(-89.8099976, 99.9000015, -9.96999931)
- WedgePart66.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue67.Name = "qRelativeCFrameWeldValue"
- CFrameValue67.Parent = WedgePart66
- CFrameValue67.Value = CFrame.new(-1.28719711, -0.780104637, -0.512631774, 2.15120963e-07, -4.33429221e-08, 1, 1, 2.4153519e-07, -2.15120963e-07, -2.41535218e-07, 1, 4.33495799e-08)
- Weld68.Name = "qCFrameWeldThingy"
- Weld68.Parent = WedgePart66
- Weld68.C1 = CFrame.new(-0.931837142, -0.564739048, -0.371108145, 2.15120963e-07, -4.33429221e-08, 1, 1, 2.4153519e-07, -2.15120963e-07, -2.41535218e-07, 1, 4.33495799e-08)
- Weld68.Part0 = Part1
- Weld68.Part1 = WedgePart66
- WedgePart69.Parent = Model0
- WedgePart69.Material = Enum.Material.Metal
- WedgePart69.BrickColor = BrickColor.new("Really black")
- WedgePart69.Rotation = Vector3.new(89.9700012, -0.189999998, 90.0699997)
- WedgePart69.FormFactor = Enum.FormFactor.Custom
- WedgePart69.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart69.CFrame = CFrame.new(13.8624163, 0.942399204, 39.7260933, -0.00114677334, -0.99999398, -0.00328126294, 0.000576907187, 0.00328060309, -0.999994457, 0.999999225, -0.00114865997, 0.000573141675)
- WedgePart69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart69.Position = Vector3.new(13.8624163, 0.942399204, 39.7260933)
- WedgePart69.Orientation = Vector3.new(89.8099976, -80.0899963, 9.96999931)
- WedgePart69.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue70.Name = "qRelativeCFrameWeldValue"
- CFrameValue70.Parent = WedgePart69
- CFrameValue70.Value = CFrame.new(0.167942047, -0.780106544, -0.553302646, -5.13144983e-07, 9.6785719e-08, -1, 1, -4.67146748e-07, -5.13144983e-07, -4.67146805e-07, -1, -9.67920641e-08)
- Weld71.Name = "qCFrameWeldThingy"
- Weld71.Parent = WedgePart69
- Weld71.C1 = CFrame.new(0.121577837, -0.564740419, -0.400550902, -5.13144983e-07, 9.6785719e-08, -1, 1, -4.67146748e-07, -5.13144983e-07, -4.67146805e-07, -1, -9.67920641e-08)
- Weld71.Part0 = Part1
- Weld71.Part1 = WedgePart69
- WedgePart72.Parent = Model0
- WedgePart72.Material = Enum.Material.Metal
- WedgePart72.BrickColor = BrickColor.new("Really black")
- WedgePart72.Rotation = Vector3.new(-90.0299988, 0.189999998, 179.929993)
- WedgePart72.FormFactor = Enum.FormFactor.Custom
- WedgePart72.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart72.CFrame = CFrame.new(14.8293476, 1.7109952, 39.9100418, -0.99999398, -0.00114730571, 0.00328168576, 0.00328102522, 0.000577260915, 0.999994457, -0.00114919373, 0.999999225, -0.000573493191)
- WedgePart72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart72.Position = Vector3.new(14.8293476, 1.7109952, 39.9100418)
- WedgePart72.Orientation = Vector3.new(-89.8099976, 99.909996, 80.0199966)
- WedgePart72.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue73.Name = "qRelativeCFrameWeldValue"
- CFrameValue73.Parent = WedgePart72
- CFrameValue73.Value = CFrame.new(0.552368164, -0.0852355957, -0.512632012, 1, -4.47033095e-08, 2.03367563e-08, 2.03367563e-08, 4.48791155e-07, -1, 4.47033202e-08, 1, 4.48797749e-07)
- Weld74.Name = "qCFrameWeldThingy"
- Weld74.Parent = WedgePart72
- Weld74.C1 = CFrame.new(0.399874419, -0.0617043748, -0.371108323, 1, -4.47033095e-08, 2.03367563e-08, 2.03367563e-08, 4.48791155e-07, -1, 4.47033202e-08, 1, 4.48797749e-07)
- Weld74.Part0 = Part1
- Weld74.Part1 = WedgePart72
- WedgePart75.Parent = Model0
- WedgePart75.Material = Enum.Material.Metal
- WedgePart75.BrickColor = BrickColor.new("Really black")
- WedgePart75.Rotation = Vector3.new(-90.0299988, 0.189999998, 179.929993)
- WedgePart75.FormFactor = Enum.FormFactor.Custom
- WedgePart75.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart75.CFrame = CFrame.new(14.0190887, 1.71365368, 39.9090881, -0.99999398, -0.00114730571, 0.00328168576, 0.00328102522, 0.000577260915, 0.999994457, -0.00114919373, 0.999999225, -0.000573493191)
- WedgePart75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart75.Position = Vector3.new(14.0190887, 1.71365368, 39.9090881)
- WedgePart75.Orientation = Vector3.new(-89.8099976, 99.909996, 80.0199966)
- WedgePart75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue76.Name = "qRelativeCFrameWeldValue"
- CFrameValue76.Parent = WedgePart75
- CFrameValue76.Value = CFrame.new(-0.566893578, -0.0852050781, -0.512632012, 1, -4.47033095e-08, 2.03367563e-08, 2.03367563e-08, 4.48791155e-07, -1, 4.47033202e-08, 1, 4.48797749e-07)
- Weld77.Name = "qCFrameWeldThingy"
- Weld77.Parent = WedgePart75
- Weld77.C1 = CFrame.new(-0.410389751, -0.0616822839, -0.371108323, 1, -4.47033095e-08, 2.03367563e-08, 2.03367563e-08, 4.48791155e-07, -1, 4.47033202e-08, 1, 4.48797749e-07)
- Weld77.Part0 = Part1
- Weld77.Part1 = WedgePart75
- WedgePart78.Parent = Model0
- WedgePart78.Material = Enum.Material.Metal
- WedgePart78.BrickColor = BrickColor.new("Really black")
- WedgePart78.Rotation = Vector3.new(89.9700012, -0.189999998, 0.0700000003)
- WedgePart78.FormFactor = Enum.FormFactor.Custom
- WedgePart78.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart78.CFrame = CFrame.new(14.8268156, 0.939340055, 39.9104843, 0.99999398, -0.00114698021, -0.00328163151, -0.0032809719, 0.000576551189, -0.999994457, 0.00114886591, 0.999999225, 0.000572784571)
- WedgePart78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart78.Position = Vector3.new(14.8268156, 0.939340055, 39.9104843)
- WedgePart78.Orientation = Vector3.new(89.8099976, -80.0999985, -80.0299988)
- WedgePart78.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue79.Name = "qRelativeCFrameWeldValue"
- CFrameValue79.Parent = WedgePart78
- CFrameValue79.Value = CFrame.new(-0.552368164, -0.0852355957, -0.553302884, -1, 9.81457333e-08, 3.07487767e-07, -3.07487767e-07, -2.5989371e-07, -1, -9.81456623e-08, -1, 2.59887173e-07)
- Weld80.Name = "qCFrameWeldThingy"
- Weld80.Parent = WedgePart78
- Weld80.C1 = CFrame.new(-0.399874419, -0.0617043748, -0.400551081, -1, 9.81457333e-08, 3.07487767e-07, -3.07487767e-07, -2.5989371e-07, -1, -9.81456623e-08, -1, 2.59887173e-07)
- Weld80.Part0 = Part1
- Weld80.Part1 = WedgePart78
- WedgePart81.Parent = Model0
- WedgePart81.Material = Enum.Material.Metal
- WedgePart81.BrickColor = BrickColor.new("Really black")
- WedgePart81.Rotation = Vector3.new(89.9700012, -0.189999998, 90.0699997)
- WedgePart81.FormFactor = Enum.FormFactor.Custom
- WedgePart81.Size = Vector3.new(0.192922741, 0.192922696, 0.424430281)
- WedgePart81.CFrame = CFrame.new(13.8633471, 0.941931725, 38.9158363, -0.00114677334, -0.99999398, -0.00328126294, 0.000576907187, 0.00328060309, -0.999994457, 0.999999225, -0.00114865997, 0.000573141675)
- WedgePart81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- WedgePart81.Position = Vector3.new(13.8633471, 0.941931725, 38.9158363)
- WedgePart81.Orientation = Vector3.new(89.8099976, -80.0899963, 9.96999931)
- WedgePart81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- CFrameValue82.Name = "qRelativeCFrameWeldValue"
- CFrameValue82.Parent = WedgePart81
- CFrameValue82.Value = CFrame.new(1.28719711, -0.780104637, -0.553302646, -5.13144983e-07, 9.6785719e-08, -1, 1, -4.67146748e-07, -5.13144983e-07, -4.67146805e-07, -1, -9.67920641e-08)
- Weld83.Name = "qCFrameWeldThingy"
- Weld83.Parent = WedgePart81
- Weld83.C1 = CFrame.new(0.931837142, -0.564739048, -0.400550902, -5.13144983e-07, 9.6785719e-08, -1, 1, -4.67146748e-07, -5.13144983e-07, -4.67146805e-07, -1, -9.67920641e-08)
- Weld83.Part0 = Part1
- Weld83.Part1 = WedgePart81
- Part84.Name = " Angel"
- Part84.Parent = Model0
- Part84.BrickColor = BrickColor.new("Maroon")
- Part84.Rotation = Vector3.new(-0.0299999993, -0.0700000003, -0.189999998)
- Part84.FormFactor = Enum.FormFactor.Custom
- Part84.Size = Vector3.new(0.4574112, 0.209646821, 0.209646106)
- Part84.CFrame = CFrame.new(14.4274569, 1.39547348, 39.8297653, 0.99999398, 0.00328173023, -0.00114730687, -0.00328106992, 0.999994457, 0.000576915103, 0.00114919373, -0.000573147321, 0.999999225)
- Part84.BottomSurface = Enum.SurfaceType.Smooth
- Part84.TopSurface = Enum.SurfaceType.Smooth
- Part84.Color = Color3.new(0.458824, 0, 0)
- Part84.Position = Vector3.new(14.4274569, 1.39547348, 39.8297653)
- Part84.Orientation = Vector3.new(-0.0299999993, -0.0700000003, -0.189999998)
- Part84.Color = Color3.new(0.458824, 0, 0)
- SpecialMesh85.Parent = Part84
- SpecialMesh85.MeshId = "http://www.roblox.com/asset/?id=68323822"
- SpecialMesh85.Scale = Vector3.new(0.0952940285, 0.0952939838, 0.131028771)
- SpecialMesh85.MeshType = Enum.MeshType.FileMesh
- SpecialMesh85.Scale = Vector3.new(0.0952940285, 0.0952939838, 0.131028771)
- CFrameValue86.Name = "qRelativeCFrameWeldValue"
- CFrameValue86.Parent = Part84
- CFrameValue86.Value = CFrame.new(0.00147914886, -0.0750290155, 0.0252685547, -1, 2.78584393e-15, -2.03388026e-08, 1.40565245e-14, 1, 1.02953031e-07, 2.03388026e-08, 1.0294643e-07, -1)
- Weld87.Name = "qCFrameWeldThingy"
- Weld87.Parent = Part84
- Weld87.C1 = CFrame.new(0.00107079628, -0.0543155558, 0.0182925966, -1, 2.78584393e-15, -2.03388026e-08, 1.40565245e-14, 1, 1.02953031e-07, 2.03388026e-08, 1.0294643e-07, -1)
- Weld87.Part0 = Part1
- Weld87.Part1 = Part84
- Model0.Parent = game.Players.LocalPlayer.Character
- local C = Model0:GetChildren()
- local g = Model0
- local person = game.Players.LocalPlayer.Character
- for i=1, #C do
- local Y = Instance.new("Weld")
- Y.Part0 = g.Middle
- Y.Part1 = chr["Right Arm"]
- Y.C0 = CFrame.new(0, .4, 0)*CFrame.Angles(0,math.rad(90),0)
- Y.Parent = Y.Part0
- end
- local h = g:GetChildren()
- for i = 1, # h do
- h[i].Anchored = false
- h[i].CanCollide = false
- end
- spawn(function()
- while wait(1) do
- local pulse = WedgePart44:Clone()
- pulse.Parent = workspace
- game:service'Debris':AddItem(pulse, 4)
- for i = 1,30 do wait()
- pulse.Size = pulse.Size + Vector3.new(.1,.1,.1)
- pulse.Transparency = pulse.Transparency + (1/30)
- Weld87.Name = "qCFrameWeldThingy"
- Weld87.Parent = pulse
- Weld87.Part0 = WedgePart44
- Weld87.Part1 = pulse
- end
- end
- end)
- local domin = Instance.new("Part",chr)
- domin.Anchored = false
- domin.CanCollide = false
- domin.Size = Vector3.new(0,0,0)
- local dominm = Instance.new("SpecialMesh",domin)
- dominm.MeshId='rbxassetid://96102993'
- dominm.TextureId='rbxassetid://1141941190'
- dominm.Scale = Vector3.new(1.05, 1.05, 1.05)
- local dw = Instance.new("Weld",domin)
- dw.Part0 = domin
- dw.Part1 = chr.Head
- dw.C0 = CFrame.new(0,0,-.1)*CFrame.Angles(0,0,0)
- local p = game.Players.LocalPlayer
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- local plr = game.Players.LocalPlayer
- local chr = plr.Character
- local maus = plr:GetMouse()
- local PGui=plr.PlayerGui
- local lleg = chr["Left Leg"]
- local rleg = chr["Right Leg"]
- local larm = chr["Left Arm"]
- local rarm = chr["Right Arm"]
- local hed = chr.Head
- local rutprt = chr.HumanoidRootPart
- local torso = chr.Torso
- local otheranims=false
- local swimming=false
- local attacking = false
- local modeColor = "White"
- local IT = Instance.new
- local VT = Vector3.new
- local sitting = false
- local snd = Instance.new("Sound",chr.Torso)
- snd.SoundId='rbxassetid://195244917'
- snd.Volume = 6
- snd.Looped = true
- snd:Play()
- local tors = torso
- local root = rutprt
- function debounce(func)
- local isRunning = false -- Create a local debounce variable
- return function(...) -- Return a new function
- if not isRunning then
- isRunning = true
- func(...) -- Call it with the original arguments
- isRunning = false
- end
- end
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = Instance.new("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Spiral = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Push = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- }
- }
- local Torso = chr.Torso
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NEWSOUND = nil
- coroutine.resume(coroutine.create(function()
- NEWSOUND = Instance.new("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- return NEWSOUND
- end
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Anchored = true
- NEWPART.Locked = true
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= chr.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- warn'No R15 allowed'
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- if h ~= nil and hit.Parent.Name ~= chr.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if insta == true then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Highway",
- TextColor3 = Color3.new(200,0,0),
- TextScaled = true,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= plr.Name then
- Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
- end
- end
- end
- end
- end
- function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
- Hitboxpart = Instance.new("Part", EffectModel)
- Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
- Hitboxpart.CanCollide = false
- Hitboxpart.Transparency = 1
- Hitboxpart.Anchored = true
- Hitboxpart.CFrame = Pose
- game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
- MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
- end
- ---//*DEBOUNCES
- canChangeFromC = true
- canChangeFromA = true
- canChangeFromCF = true
- canChangeFromSF = true
- canChangeFromPT = true
- canChangeFromGT = true
- canChangeFromUT = true
- ----
- canChangeFromMT = true
- ----*\\
- --//*Instances
- ---*\\
- -----*\\
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((1 - t) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / math.sin(theta)
- startInterp = math.sin((t - 1) * theta) * invSinTheta
- finishInterp = math.sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- canChangeFromC = true
- canChangeFromA = true
- canChangeFromCF = true
- canChangeFromSF = true
- canChangeFromPT = true
- canChangeFromGT = true
- canChangeFromUT = true
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- chr.Animate.Disabled=true
- local fldb={['w']=false,['a']=false,['s']=false,['d']=false}
- local RunSpeed=30
- local WlkSpeed=16
- local SwimSpeed=14
- local SwimDashSpeed=28
- local anim = "Idling"
- local lastanim = "Idling"
- local val = 0
- local syne = 0
- local num = 0
- local runtime = 0
- coroutine.wrap(function()
- for i,x in pairs(hed:GetChildren()) do if x:IsA('Sound') then x:Destroy() end end end)()
- function Lerp(a, b, i)
- local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
- local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
- local calx = com1[1] + (com2[1] - com1[1]) * i
- local caly = com1[2] + (com2[2] - com1[2]) * i
- local calz = com1[3] + (com2[3] - com1[3]) * i
- local cala = com1[4] + (com2[4] - com1[4]) * i
- local calb = com1[5] + (com2[5] - com1[5]) * i
- local calc = com1[6] + (com2[6] - com1[6]) * i
- return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
- end
- function TwnSingleNumber(s,f,m)
- local wot=s+(f-s)*m
- return wot
- end
- function TwnVector3(q,w,e)
- local begin={q.x,q.y,q.z}
- local ending={w.x,w.y,w.z}
- local bgx=begin[1]+(ending[1]-begin[1])*e
- local bgy=begin[2]+(ending[2]-begin[2])*e
- local bgz=begin[3]+(ending[3]-begin[3])*e
- return Vector3.new(bgx,bgy,bgz)
- end
- newWeld = function(wld, wp0, wp1, wc0x, wc0y, wc0z)
- wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- local angles = CFrame.Angles
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- newWeld(law, torso, larm, -1.5, 0.5, 0)
- newWeld(raw, torso, rarm, 1.5, 0.5, 0)
- newWeld(llw, torso, lleg, -.5, -2, 0)
- newWeld(rlw, torso, rleg, .5, -2, 0)
- newWeld(hw, torso, hed, 0, 1.5, 0)
- local rutwald=Instance.new('Weld',rutprt)
- rutwald.Part0=rutprt
- rutwald.Part1=torso
- rutprt.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),0,0)
- rleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
- lleg.Weld.C1=CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),0,0)
- maus.KeyDown:connect(function(kei)
- if string.byte(kei)==48 and not otheranims then
- runnin=true
- end
- if kei=='w' then fldb.w=true end
- if kei=='a' then fldb.a=true end
- if kei=='s' then fldb.s=true end
- if kei=='d' then fldb.d=true end
- end)
- maus.KeyUp:connect(function(kei)
- if string.byte(kei)==48 and not otheranims then
- runnin=false
- end
- if kei=='w' then fldb.w=false end
- if kei=='a' then fldb.a=false end
- if kei=='s' then fldb.s=false end
- if kei=='d' then fldb.d=false end
- end)
- ----
- canChangeFromMT = true
- ----*\\
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- ---//*Character
- chr.Head.face:Destroy()
- ---*\\
- local hum = chr.Humanoid
- function CreateWave(inair,size,doesrotate,rotatedirection,waitt,part,offset,BrickColor)
- local wave = CreatePart(3, workspace, "Neon", 0, 0.5, BrickColor, "Effect", VT(0,0,0))
- local mesh = Instance.new("SpecialMesh",wave)
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- spawn(function()
- for i = 1,200 do
- wait(.1)
- mesh.Scale = Vector3.new(0+1,0+1,0+1)
- end
- end)
- mesh.Offset = Vector3.new(0,0,-size/8)
- wave.CFrame = CFrame.new(part.Position) * CFrame.new(0,offset,0) * CFrame.Angles(RAD(inair),RAD(0),RAD(0))
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- --mesh.Scale = mesh.Scale + VT(size/5,0,size/5)
- mesh.Offset = Vector3.new(0,0,-(mesh.Scale.X/8))
- if doesrotate == true then
- wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- wave.Transparency = wave.Transparency + (0.5/waitt)
- if wave.Transparency > 0.99 then
- wave:remove()
- end
- end
- end))
- end
- local attack1 = true -- Left Punch
- local attack2 = false -- Right Punch
- local attack3 = false -- Spin Kick
- local attack4 = false -- Backflip Kick
- local mouse = maus
- local rot = 0
- mouse.Button1Down:Connect(function()
- if attack1 == true and attack == false then
- attack = true
- for i = 0, .8, 0.1 do
- wait()
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(0,math.rad(120),math.rad(90)),.7)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(0,0,math.rad(-3)),.7)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,0)*CFrame.Angles(0,0,math.rad(-2.5)),.7)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(0,0,math.rad(2.5)),.7)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(70),0),.7)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1,0)*CFrame.Angles(math.rad(0),math.rad(-70),math.rad(0)),.7)
- end
- HitboxFunction(rarm.CFrame, 0.01, 1, 1, 1, 7, 6, 7, 3, "Normal")
- for i = 0, .8, 0.1 do
- wait()
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(90)),.7)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(0,0,math.rad(-3)),.7)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,0)*CFrame.Angles(0,0,math.rad(-2.5)),.7)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(0,0,math.rad(2.5)),.7)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(-70),0),.7)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)),.7)
- end
- attack2 = true
- attack1 = false
- attack = false
- elseif attack2 == true and attack == false then
- attack = true
- for i = 0, .8, 0.1 do
- wait()
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(0,0,math.rad(-3)),.7)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(0,math.rad(-120),math.rad(-90)),.7)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,0)*CFrame.Angles(0,0,math.rad(-2.5)),.7)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(0,0,math.rad(2.5)),.7)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(-70),0),.7)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)),.7)
- end
- HitboxFunction(larm.CFrame, 0.01, 1, 1, 1, 7, 6, 7, 3, "Normal")
- for i = 0, .8, 0.1 do
- wait()
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(0,0,math.rad(-3)),.7)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(0,math.rad(-40),math.rad(-90)),.7)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,0)*CFrame.Angles(0,0,math.rad(-2.5)),.7)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(0,0,math.rad(2.5)),.7)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(70),0),.7)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1,0)*CFrame.Angles(math.rad(0),math.rad(-70),math.rad(0)),.7)
- end
- attack = false
- attack2 = false
- attack3 = true
- elseif attack3 == true and attack == false then
- attack = true
- for i = 0, 2, 0.1 do
- HitboxFunction(rleg.CFrame, 0.01, 1, 1, 1, 7, 6, 7, 3, "Normal")
- rot = rot + 40
- wait()
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(0,0,math.rad(60)),.7)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(0,math.rad(0),math.rad(-60)),.7)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,0)*CFrame.Angles(0,0,math.rad(-2.5)),.7)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1,-1)*CFrame.Angles(math.rad(85),0,math.rad(2.5)),.7)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(0),0),.7)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1,0)*CFrame.Angles(math.rad(0),math.rad(rot),math.rad(0)),1)
- end
- attack = false
- attack3 = false
- attack4 = true
- rot = 0
- elseif attack4 == true and attack == false then
- attack = true
- for i = 0, 1.5, 0.1 do
- HitboxFunction(rleg.CFrame, 0.01, 1, 1, 1, 7, 20, 30, 100, "Normal")
- rot = rot + 40
- wait()
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(0,0,math.rad(60)),.4)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(0,math.rad(0),math.rad(-60)),.4)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,0)*CFrame.Angles(0,0,math.rad(-2.5)),.4)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1,-1)*CFrame.Angles(math.rad(70),0,math.rad(2.5)),.4)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0),0),.4)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,1,0)*CFrame.Angles(math.rad(rot),math.rad(0),math.rad(0)),1)
- end
- attack = false
- attack4 = false
- attack1 = true
- rot = 0
- end
- end)
- local num1 = 0
- local num2 = 0
- mouse.KeyDown:Connect(function(key)
- key = key:lower()
- if key == "q" then
- if attack == false then
- attack = true
- for i = 0, 2, 0.1 do
- wait()
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(0)),.1)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(0,0,math.rad(-3)),.1)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,0)*CFrame.Angles(0,0,math.rad(-2.5)),.1)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(0,0,math.rad(2.5)),.1)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-10),math.rad(-740),0),.1)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.1)
- end
- local circ1 = WedgePart44:Clone()
- circ1.Parent = chr
- circ1.Transparency = 1
- circ1.Material = "Neon"
- circ1.BrickColor = BrickColor.new("Crimson")
- circ1:FindFirstChildOfClass("Weld"):Destroy()
- local cw = Instance.new("Weld", circ1)
- cw.Part0 = circ1
- cw.Part1 = rarm
- cw.C0 = CFrame.new(0,1.05,0)*CFrame.Angles(0,0,0)
- for i = 1,30 do
- wait()
- circ1.Transparency = circ1.Transparency - (1/30)
- end
- for i = 0, 2, 0.1 do
- wait()
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(70)),.1)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525,0)*CFrame.Angles(0,0,math.rad(-3)),.1)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,0)*CFrame.Angles(0,0,math.rad(-2.5)),.1)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9,0)*CFrame.Angles(0,0,math.rad(2.5)),.1)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-70),0),.1)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1,0)*CFrame.Angles(math.rad(0),math.rad(70),math.rad(0)),.1)
- end
- local beam = Instance.new("Part",chr)
- beam.Anchored = true
- beam.CanCollide = false
- beam.BrickColor = BrickColor.new("Crimson")
- beam.formFactor = "Symmetric"
- beam.TopSurface = 0
- beam.BottomSurface = 0
- beam.Material = "Neon"
- local mesh = Instance.new("CylinderMesh")
- mesh.Scale = Vector3.new(4,0,4)
- mesh.Parent = beam
- circ1:Destroy()
- beam.Touched:Connect(function(hit)
- if hit.Parent ~= chr then
- if hit.Parent:FindFirstChildOfClass("Humanoid") then
- hit.Parent:FindFirstChildOfClass("Humanoid").Health = hit.Parent:FindFirstChildOfClass("Humanoid").Health - math.random(52,60)
- end
- end
- end)
- beam.CFrame = rarm.CFrame*CFrame.new(0,0,0)
- spawn(function()
- while beam ~= nil do
- wait()
- beam.CFrame = beam.CFrame * CFrame.new(0,-num1 - 10,0)
- mesh.Scale = mesh.Scale:lerp(Vector3.new(4,num2 + 10,4),.3)
- end
- num1 = 0
- num2 = 0
- end)
- attack = false
- wait(3)
- for i = 1,30 do
- wait()
- beam.Transparency = beam.Transparency + (1/30)
- end
- beam:Destroy()
- end
- end
- end)
- function PT(Part,Time)
- end
- sine = 100
- angle = 100
- anglespeed = 100
- attack = false
- game:service'RunService'.RenderStepped:connect(function()
- if anim~=lastanim then
- runtime=0
- end
- lastanim=anim
- chr.Humanoid.CameraOffset=(rutprt.CFrame:toObjectSpace(hed.CFrame)).p+Vector3.new(0,-1.25,0)
- syne=syne+.95
- if not otheranims and not swimming then
- if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 1 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
- anim="Idling"
- elseif (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude > 1 and (rutprt.Velocity*Vector3.new(1, 0, 1)).magnitude < RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
- anim="Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > RunSpeed-10 and not chr.Humanoid.Jump then-- and torso.Velocity.y<5 and torso.Velocity.y>-5
- anim="Sprinting"
- elseif chr.Humanoid.Jump then
- anim='Jumping'
- elseif (torso.Velocity.y < -5) and chr.Humanoid.Jump then
- anim='Falling'
- end
- end
- if anim=="Idling" and attack == false then
- WlkSpeed = 16
- chr.Humanoid.JumpPower = 50
- idlesineinc=35
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(3)),.1)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/idlesineinc)/25,0)*CFrame.Angles(0,0,math.rad(-3)),.1)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/idlesineinc)/20,(math.cos(syne/idlesineinc)/35))*CFrame.Angles(-(math.cos(syne/idlesineinc)/35),0,math.rad(2.5)),.1)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/idlesineinc)/50,0)*CFrame.Angles(math.cos(syne/idlesineinc)/40,0,0),.1)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/idlesineinc)/20,0)*CFrame.Angles(math.cos(syne/idlesineinc)/35+math.rad(0),math.rad(0),math.rad(0)),.1)
- end
- if anim=="Walking" and attack == false then
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(math.cos(syne/6)/1.25,math.rad(5),-(math.cos(syne/6.75)/15)+math.rad(3)),.1)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(-(math.cos(syne/6)/1.25),0,-(math.cos(syne/6.75)/15)-math.rad(3)),.1)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/6)/10,-(math.cos(syne/6)/1.125))*CFrame.Angles(math.cos(syne/6)/1.125,0,math.rad(-2.5)),.1)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/6)/10,math.cos(syne/6)/1.125)*CFrame.Angles(-(math.cos(syne/6)/1.125),0,math.rad(2.5)),.1)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.5+math.cos(syne/20)/50,0)*CFrame.Angles(-math.cos(syne/3)/20,0,0),.1)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/3.375)/20,math.cos(syne/3)/5)*CFrame.Angles(math.cos(syne/3)/20+math.rad(-3.5),math.cos(syne/6)/10,-math.cos(syne/6)/30+math.sin(rutprt.RotVelocity.y/2)/7.5),.1)
- if chr.Humanoid.FloorMaterial == "Grass" then
- walksound.SoundId = 'rbxassetid://252965149'
- walksound.Playing = true
- walksound.Volume = 5
- end
- end
- if anim=="Sprinting" and attack == false then
- RunSpeed = 50
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(math.cos(syne/6)/1,math.rad(5),-(math.cos(syne/6.75)/10)+math.rad(10)),.1)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.5,.525+math.cos(syne/15)/25,0)*CFrame.Angles(-(math.cos(syne/6)/1),0,-(math.cos(syne/6.75)/10)-math.rad(10)),.1)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9-math.cos(syne/6)/10,-(math.cos(syne/6)/1.125))*CFrame.Angles(math.cos(syne/6),0,math.rad(-2.5)),.1)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.9-math.cos(syne/6)/10,math.cos(syne/6)/1.125)*CFrame.Angles(-(math.cos(syne/6)),0,math.rad(2.5)),.1)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0,1.3+math.cos(syne/20)/50,0.2)*CFrame.Angles(math.rad(30)-math.cos(syne/3)/20,0,0),.1)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0,-.1+math.cos(syne/3.375)/20,math.cos(syne/3)/5)*CFrame.Angles(math.cos(syne/3)/20+math.rad(-30),math.cos(syne/6)/10,-math.cos(syne/6)/30+math.sin(rutprt.RotVelocity.y/2)/7.5),.1)
- end
- if sitting == true then
- idlesineinc=35
- rarm.Weld.C0=clerp(rarm.Weld.C0,CFrame.new(1.44, .46, 0)*CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)),.1)
- larm.Weld.C0=clerp(larm.Weld.C0,CFrame.new(-1.34, .66, 0)*CFrame.Angles(math.rad(0), math.rad(0), math.rad(-230)),.1)
- lleg.Weld.C0=clerp(lleg.Weld.C0,CFrame.new(-.55,-1.9,0)*CFrame.Angles(0,0,math.rad(-2.5)),.1)
- rleg.Weld.C0=clerp(rleg.Weld.C0,CFrame.new(.55,-1.6,0)*CFrame.Angles(math.rad(-40),0,math.rad(2.5)),.1)
- hed.Weld.C0=clerp(hed.Weld.C0,CFrame.new(0, 1.5, -.3)*CFrame.Angles(math.rad(-30),math.cos(syne/idlesineinc)/20,math.cos(syne/idlesineinc)/10),.1)
- rutprt.Weld.C0=clerp(rutprt.Weld.C0,CFrame.new(0, -2.5, 0)*CFrame.Angles(math.rad(90), 0, math.rad(0)),.1)
- WlkSpeed = 0
- chr.Humanoid.JumpPower = 0
- RunSpeed = 0
- end
- if runnin and not otheranims and not swimming then
- chr.Humanoid.WalkSpeed=RunSpeed
- elseif not runnin and not otheranims and not swimming then
- chr.Humanoid.WalkSpeed=WlkSpeed
- end
- end)
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement