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JuiceboxAbel

MK11 - Jade Notes

May 18th, 2019
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  1. Jade
  2. -------------
  3. FATALS
  4.  
  5. 1 - ddfd4 (any)
  6. 2 - bfdf1 (close)
  7. ----------------------
  8. V1 - Emerald Defender
  9.  
  10. db1 Amp
  11. - upward ground fireball
  12. - end of move can hit at fullscren
  13. - Amp: two fireballs
  14.  
  15. air db1 Amp
  16. - angled air fireball
  17. - Amp: two fireballs
  18.  
  19. db3
  20. - ground low fireball
  21. ---
  22. V2 - Jaded
  23.  
  24. bf3 Amp
  25. - hold 3 to RUN (!)
  26. - press dd while holding 3 to cancel
  27. - costs 1 DEF bar
  28. - release 3: double hitting mid/-4
  29. - Amp: changes to unsafe overhead
  30.  
  31. df4 Amp
  32. - Amp changes in V2
  33. - Amp: 2nd unsafe mid doesn't side switch
  34. ---
  35. generics
  36.  
  37. bf1 Amp
  38. - high close attack followed by high fireball
  39. - Amp: two high fireballs
  40.  
  41. db2
  42. - all fireballs miss(!?)
  43.  
  44. db4 Amp
  45. - parries:
  46. - mids/highs/throws
  47. - grounded overheads
  48.  
  49. - NOT lows/jumping attacks
  50. - NOT fireballs
  51.  
  52. - on success, +18 at midrange
  53. - Amp: only on success
  54. - 165+knd
  55.  
  56. bf2
  57. - spin staff
  58. - unsafe mid ender
  59.  
  60. df4 Amp
  61. - advancing unsafe high
  62. - Amp: adds unsafe mid+side switch
  63. ---------
  64. strings
  65. 12 x
  66. 124
  67. b12
  68. 21 x
  69. 212
  70. f21
  71. b343 x
  72. b3434
  73. f34 x
  74. f343
  75. 43 x
  76. f41
  77.  
  78. lows
  79. - d3/d4/b4
  80. - f3
  81. - 1[2]
  82. - 4[3]
  83. V1
  84. - db3
  85.  
  86. overheads
  87. - hops
  88. - FB
  89. - f2
  90. - f2[1]
  91. - b1[2]
  92. V2
  93. - bf3-Amp
  94.  
  95. Notable normals
  96.  
  97. - f2 O/i28/+15/-19
  98. - longest reach poke
  99. - f21 unsafe launch string
  100.  
  101. - f3 L/i16/+17/-4
  102. - low starter
  103. - f34 hitconfirm
  104. - f343 -6 with no gap!
  105.  
  106. - f4 M/i18/+13/-4
  107. - double hitting mid
  108. - unsafe f41
  109.  
  110. - b1 M/i15/+7/-15
  111. - good ranged poke
  112. - b12 unsafe, but great range
  113.  
  114. - b2 H/i10/+15/-13
  115. - good ranged poke
  116. - no string options
  117.  
  118. - b3 M/i11/+10/-2
  119. - b343 hitconfirm/-7
  120. - b3434 has a gap, but +5
  121.  
  122. block advantage
  123. - 1 H/+2
  124. - 4 H/+3
  125. - b3434 M/+5
  126. - bf1-Amp H/+7
  127. V1
  128. - db1-Amp M/+1
  129.  
  130. Frame Trap after d1(+11):
  131. highs <= i11
  132. - 1 i7
  133. - 2 i7
  134. - b2 i10
  135. - d2 i9
  136. - 3 i11
  137.  
  138. mids/lows <= i16
  139. - b1 i15
  140. - b3 i11 *
  141. - f3 i16 *
  142.  
  143. - d1 i7
  144. - d3 i8
  145. - d4 i10
  146. - b4 i16
  147. ---------
  148. Krushing Blows
  149.  
  150. d2
  151. - Kounter a high
  152. - Punish a high
  153.  
  154. F Throw
  155. - after failed throw escape
  156. * launch
  157.  
  158. 12[4]
  159. - 2 connects on its own
  160. * launch
  161.  
  162. db4
  163. - after two successful Amp'd db4s
  164.  
  165. df4
  166. - two in a row
  167.  
  168. V2
  169.  
  170. bf3-Amp
  171. - after running far(?)
  172. ---------
  173. Kombos
  174.  
  175. opener 1
  176. - midscreen meterless
  177.  
  178. - midscreen 1-bar
  179.  
  180. - midscreen 2-bar
  181.  
  182. - corner meterless
  183.  
  184. - corner 1-bar
  185.  
  186. - corner 2-bar
  187.  
  188. opener 2
  189. - midscreen meterless
  190.  
  191. - midscreen 1-bar
  192.  
  193. - midscreen 2-bar
  194.  
  195. - corner meterless
  196.  
  197. - corner 1-bar
  198.  
  199. - corner 2-bar
  200.  
  201. etc.
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