shogan01

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Feb 25th, 2020
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  1. Hi Pioneers!
  2.  
  3. We’ve got another patch out with a bunch of smaller and bigger fixes and changes on Experimental.
  4.  
  5. We made the Stackable Poles for Conveyors and Pipelines work with each other as well, but that meant we had to do a visual adjustment to the Stackable Pipeline Support, which are now placed in a different position. This will not functionally break your existing pipe networks, but they might look a bit off where you’ve used the Stackable Supports.
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  7. The creature respawning has also been adjusted again to be more forgiving, so creatures don’t respawn where your factory is at work. One disclaimer here, enemies will not just disappear from where they spawned without you having to clear them out first. If it is in a factory area, they should no longer respawn afterwards. And the flying enemies should no longer multiply like crazy.
  8.  
  9. Hope you enjoy this patch! <3
  10.  
  11. Patch Notes: Early Access (EXPERIMENTAL) - v0.3.2.0 - Build 115661
  12.  
  13.  
  14. QUALITY OF LIFE
  15. • Different stackable poles can now be stacked with each other
  16.  
  17. BALANCING
  18. • Adjusted the Petal gain for foliage in the Dune Desert
  19. • Adjusted the speed of the Factory Cart to be slightly faster than the Blade Runners
  20. • Factory Cart now has a crafting time of 10
  21. • Minor switch in the Alien Organisms research tree, the second research now consistently unlocks Biomass recipes
  22. • Additional tweaks to the creature respawn system to be more forgiving
  23. FACTORY
  24. • Tweaked some resource meshes
  25. - Motor, Reinforced Iron Plate, Mycelia, Steel Pipe, Cable, all packaged liquids
  26. • Renamed Liquid Freight Platform to Fluid Freight Platform
  27. • Polished some Wall, Doorway and Conveyor meshes
  28. • Added Hyper Tube Wall Support and Wall Attachment
  29. • Added new Curved Ramp & Quarter Pipe corner pieces
  30. • Added Inverted Ramp Corners and Double Ramps in all sizes
  31. • Updated several factory building VFX
  32. • Improved the accuracy and feel of placing Water Extractors and reduced the potential for placing them into terrain
  33. • Tweaked sounds on the Factory Cart
  34.  
  35. UI
  36. • Fluid Freight Platforms and Freight Cars now have proper fluid UI
  37. • Generators now display a warning if they can’t run due to a lack of Water
  38. • Added icon for Geysers
  39.  
  40. WORLD
  41. • Replaced dead tree trunks around the world with new meshes
  42. • Tweaked moss textures
  43. • Updated and optimized the Geyser idle and burst VFX
  44. • Patched up some holes in canyon cliffs
  45. • Added some more missing water volumes
  46. • Switched out all Limestone resource nodes with new meshes
  47. • Quartz resource deposits now have their own mesh and material
  48. • Tweaks to the LODs, materials and textures of boulders, pebbles and rubble
  49. BUG FIXES
  50. • Water Extractors should no longer be disconnected from water on load when the water volume has been replaced
  51. • HUB sub-buildings (like the integrated Biomass Burners) can no longer be dismantled
  52. • The Drop Ship in the HUB should show up for everyone now
  53. • Oil nodes show purity again
  54. • Fixed some floating Gas Pillars
  55. • Poisonous Gas around the Pillars should now be visible again
  56. • Northern Forest is now spelled correctly in the New Game menu
  57. • Languages can be changed without issues again
  58. • New items in Inventory notifications should not show anymore when moving resources around in the Inventory
  59. • Potentially fixed a crash related to multiplayer
  60. • Fixed some more Chainsaw audio bugs
  61. • Fixed some minor aliasing issues on compass icons
  62. • Flying Crabs should no longer respawn drastically
  63. • The Resource Scanning & pick-up animations are now visible with new equipment
  64. • Clients can now open Crash Sites that require power
  65. • Crash Sites that require power now say MW instead of MWh
  66. • Fixed an infinite looping case in Pipelines which would cause the game to freeze
  67. • Potentially fixed a crash related to Conveyor attachment holograms
  68. • Player character no longer automatically walks when clicking the search bar in the build menu while walking
  69. • Portable Miners now only work on solid resources
  70. • When travelling in Hyper Tubes the player character should no longer be affected by water and the bounce effect of the Space Giraffe-Tick-Penguin-Whale Thing
  71. • Hyper Tubes no longer prompt an interaction text
  72. • Parts that only exist in recipes as a byproduct show up in the Codex now
  73. • It is no longer possible to build Splitters/Mergers in the vast expanse of space by aiming into the air
  74. • Splitters/Mergers will no longer return a valid aim location on invalid aim locations
  75. • Fixed crash when placing Splitters/Mergers
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