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TextDraw

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Oct 16th, 2018
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  1. //Player TextDraws:
  2.  
  3.  
  4. new PlayerText:TDEditor_PTD[MAX_PLAYERS][18];
  5.  
  6. TDEditor_PTD[playerid][0] = CreatePlayerTextDraw(playerid, 519.423400, 346.333374, "box");
  7. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][0], 0.000000, 8.187500);
  8. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][0], 650.507446, 0.000000);
  9. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][0], 1);
  10. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][0], -1);
  11. PlayerTextDrawUseBox(playerid, TDEditor_PTD[playerid][0], 1);
  12. PlayerTextDrawBoxColor(playerid, TDEditor_PTD[playerid][0], 808464639);
  13. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][0], 0);
  14. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][0], 255);
  15. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][0], 1);
  16. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][0], 1);
  17.  
  18. TDEditor_PTD[playerid][1] = CreatePlayerTextDraw(playerid, 516.799072, 343.150054, "LD_SPAC:white");
  19. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][1], 309.000000, 9.000000);
  20. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][1], 1);
  21. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][1], 8454143);
  22. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][1], 0);
  23. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][1], 255);
  24. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][1], 4);
  25. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][1], 0);
  26.  
  27. TDEditor_PTD[playerid][2] = CreatePlayerTextDraw(playerid, 516.948974, 421.900085, "LD_SPAC:white");
  28. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][2], 305.000000, 1.000000);
  29. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][2], 1);
  30. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][2], 8454143);
  31. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][2], 0);
  32. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][2], 255);
  33. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][2], 4);
  34. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][2], 0);
  35.  
  36. TDEditor_PTD[playerid][3] = CreatePlayerTextDraw(playerid, 516.848999, 422.600128, "LD_SPAC:white");
  37. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][3], -1.000000, -78.480102);
  38. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][3], 1);
  39. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][3], 8454143);
  40. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][3], 0);
  41. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][3], 255);
  42. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][3], 4);
  43. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][3], 0);
  44.  
  45. TDEditor_PTD[playerid][4] = CreatePlayerTextDraw(playerid, 545.625610, 342.833343, "BRZINOMER");
  46. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][4], 0.334374, 0.917499);
  47. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][4], 1);
  48. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][4], -1);
  49. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][4], 0);
  50. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][4], 255);
  51. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][4], 3);
  52. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][4], 1);
  53.  
  54. TDEditor_PTD[playerid][5] = CreatePlayerTextDraw(playerid, 531.875000, 345.750122, "ld_beat:chit");
  55. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][5], 5.000000, 4.000000);
  56. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][5], 1);
  57. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][5], -1);
  58. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][5], 0);
  59. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][5], 255);
  60. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][5], 4);
  61. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][5], 0);
  62.  
  63. TDEditor_PTD[playerid][6] = CreatePlayerTextDraw(playerid, 612.639892, 345.833435, "ld_beat:chit");
  64. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][6], 5.000000, 4.000000);
  65. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][6], 1);
  66. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][6], -1);
  67. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][6], 0);
  68. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][6], 255);
  69. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][6], 4);
  70. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][6], 0);
  71.  
  72. TDEditor_PTD[playerid][7] = CreatePlayerTextDraw(playerid, 520.625000, 326.500061, "");
  73. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][7], 94.000000, 78.000000);
  74. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][7], 1);
  75. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][7], -1);
  76. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][7], 0);
  77. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][7], 5);
  78. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][7], 0);
  79. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][7], 560);
  80. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][7], 0.000000, 0.000000, 50.000000, 1.000000);
  81. PlayerTextDrawSetPreviewVehCol(playerid, TDEditor_PTD[playerid][7], 1, 1);
  82.  
  83. TDEditor_PTD[playerid][8] = CreatePlayerTextDraw(playerid, 519.313232, 390.867279, "ld_beat:chit");
  84. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][8], 38.000000, 30.000000);
  85. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][8], 1);
  86. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][8], 8454143);
  87. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][8], 0);
  88. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][8], 255);
  89. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][8], 4);
  90. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][8], 0);
  91.  
  92. TDEditor_PTD[playerid][9] = CreatePlayerTextDraw(playerid, 602.236938, 390.417327, "ld_beat:chit");
  93. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][9], 38.000000, 30.000000);
  94. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][9], 1);
  95. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][9], 8454143);
  96. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][9], 0);
  97. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][9], 255);
  98. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][9], 4);
  99. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][9], 0);
  100.  
  101. TDEditor_PTD[playerid][10] = CreatePlayerTextDraw(playerid, 617.722045, 401.350433, "0");
  102. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][10], 0.292499, 1.255833);
  103. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][10], 1);
  104. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][10], -1);
  105. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][10], 0);
  106. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][10], 255);
  107. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][10], 1);
  108. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][10], 1);
  109.  
  110. TDEditor_PTD[playerid][11] = CreatePlayerTextDraw(playerid, 525.297485, 388.517028, "");
  111. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][11], 26.000000, 21.000000);
  112. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][11], 1);
  113. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][11], -1);
  114. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][11], 0);
  115. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][11], 5);
  116. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][11], 0);
  117. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][11], 19621);
  118. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][11], 0.000000, 0.000000, 25.000000, 1.000000);
  119.  
  120. TDEditor_PTD[playerid][12] = CreatePlayerTextDraw(playerid, 613.347045, 396.483764, "");
  121. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][12], 12.000000, 6.000000);
  122. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][12], 1);
  123. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][12], -1);
  124. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][12], 0);
  125. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][12], 5);
  126. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][12], 0);
  127. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][12], 1098);
  128. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][12], 0.000000, 0.000000, 25.000000, 1.000000);
  129.  
  130. TDEditor_PTD[playerid][13] = CreatePlayerTextDraw(playerid, 533.573364, 402.833862, "0");
  131. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][13], 0.292499, 1.255833);
  132. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][13], 1);
  133. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][13], -1);
  134. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][13], 0);
  135. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][13], 255);
  136. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][13], 1);
  137. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][13], 1);
  138.  
  139. TDEditor_PTD[playerid][14] = CreatePlayerTextDraw(playerid, 561.446899, 391.384002, "ld_beat:chit");
  140. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][14], 38.000000, 30.000000);
  141. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][14], 1);
  142. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][14], 8454143);
  143. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][14], 0);
  144. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][14], 255);
  145. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][14], 4);
  146. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][14], 0);
  147.  
  148. TDEditor_PTD[playerid][15] = CreatePlayerTextDraw(playerid, 571.923461, 394.650268, "");
  149. PlayerTextDrawTextSize(playerid, TDEditor_PTD[playerid][15], 13.000000, 10.000000);
  150. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][15], 1);
  151. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][15], -1);
  152. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][15], 0);
  153. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][15], 5);
  154. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][15], 0);
  155. PlayerTextDrawSetPreviewModel(playerid, TDEditor_PTD[playerid][15], 1242);
  156. PlayerTextDrawSetPreviewRot(playerid, TDEditor_PTD[playerid][15], 0.000000, 0.000000, 25.000000, 1.000000);
  157.  
  158. TDEditor_PTD[playerid][16] = CreatePlayerTextDraw(playerid, 574.074462, 402.133819, "0%");
  159. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][16], 0.254999, 1.191666);
  160. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][16], 1);
  161. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][16], -1);
  162. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][16], 0);
  163. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][16], 255);
  164. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][16], 1);
  165. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][16], 1);
  166.  
  167. TDEditor_PTD[playerid][17] = CreatePlayerTextDraw(playerid, 555.000000, 377.249908, "SULTAN");
  168. PlayerTextDrawLetterSize(playerid, TDEditor_PTD[playerid][17], 0.313748, 1.010833);
  169. PlayerTextDrawAlignment(playerid, TDEditor_PTD[playerid][17], 1);
  170. PlayerTextDrawColor(playerid, TDEditor_PTD[playerid][17], -1);
  171. PlayerTextDrawSetShadow(playerid, TDEditor_PTD[playerid][17], 0);
  172. PlayerTextDrawBackgroundColor(playerid, TDEditor_PTD[playerid][17], 255);
  173. PlayerTextDrawFont(playerid, TDEditor_PTD[playerid][17], 3);
  174. PlayerTextDrawSetProportional(playerid, TDEditor_PTD[playerid][17], 1);
  175.  
  176.  
  177.  
  178.  
  179. //Total textdraws exported: 18 (0 global textdraws / 18 player textdraws) ~ 16/10/2018 ~ 17:23:11
  180. TDEditor V1.18 BY ADRI1
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