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- Orleck Shaw
- ST 10 DX 10 IQ 10 HT 10
- HP 10 FP 10 Will 17 Per 10 Speed 5 Move 5
- Advantages: Magery 2 (Will based), Charisma 2
- Disadvantages: Terminally Ill (Mitigator [Drain Vitality with me recieving] once a month)
- Spells: Final Rest-15, Lend Energy-15, Lend Vitality-15, Share Energy-15, Recover Energy-15, Awaken-15, Relieve Sickness-15, Share Vitality-15, Stop Bleeding-15, Minor Healing-15, Major Healing-15, Detect Poison-15, Neutralise Poison-15, Instant Neutralise Poison-15, Counterspell-15, Scryguard-15, Suspend Spell-15, Ward-15, Detect Magic-15, Seek Magic-15, Conceal Magic-15, Reflect-15, Scrywall-15, Great Ward-15, Death Vision-15, Sense Spirit-15, Sense Life-15, Summon Spirit-15, Animation-15, Steal Energy-15, Steal Vitality-15, Zombie-15, Control Zombie-15, Turn Zombie-15, Mass Zombie-15, Materialise-15, Solidify-15, Affects Spirits-15, Skull Spirit-15
- Skills: Melee Weapon (Broadsword)-10, Holdout-10
- Equipment: Thrusting Broadsword, Full Suit of Fluted Jack of Plates, Long Coat (a la Assassin's Creed, only Ice Blue with Black Trim and Gold Thread detail), Wand (large wand [i.e. a scepter]), Travelling gear, $150 Equiv
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