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- Name: Seraphim
- Class: Sage
- Character Specific Skill: Wrath
- Passive Effect
- While your HP is at 30% Maximum or Less, your Critical Rate gains a +40 bonus.
- Affinity: Anima
- Personal Fault: Magnet Pull: If Seraphim is targeted at range 2, -15 Evade.
- Personal Skill: Scrap Armor: When Seraphim is within 3 spaces of 3 allies, +1 DR.
- Personal Skill: Overload: If Seraphim is under half HP, +10 Crit.
- Personal Skill: Arc Lightning: If Seraphim crits an enemy with Thunder magic, 30% of the damage jumps to an adjacent enemy.
- Preferred stats: SKL, MAG
- Weapon profs: Thunder (S), Anima (C), Ailment (A), Staffs(C), Healing(B)
- Special: Levitation
- Passive Effective
- Characters with this skill can move unhindered across muddy terrain in rain, snowy terrain, and sand.
- However, Forests and Mountains still pose a problem, and characters with this skill can't end their turn
- on any terrain with Water (although that they can traverse without penalty until ending)
- Special: Nature Spirits
- Passive Effect
- Add your Strength stat to your Constitution.
- Special: Call Magic
- Activated Effect
- Using the Call Magic action, the character can perfo
- without even having the required weapon Level or e
- However, these ‘called’ spells require an amount of
- Lvl HP Spell Lvl HP Spell
- 1 2 Fire 12 3 Slow
- 2 2 Lightning 13 5 Restore
- 3 2 Thunder 14 8 Carrion
- 4 3 Heal 15 8 Divine
- 5 2 Poison 16 3 Rescue
- 6 5 Elfire 17 3 Warp
- 7 5 Shine 18 10 Paraball
- 8 6 Mend 19 10 Physic
- 9 8 Blaze 20 15 Fimbulvetr
- 10 4 Sharpness
- 11 3 Sleep
- Promoted Class Level: 20 (0/100)
- Total Level: 43
- Progression spent: 330%
- HP: 17 (60%)
- STR: 2 (0%)
- MAG: 5 (60%)
- SKL: 4 (70%)
- CON: 6
- AID: 5
- LCK: 2 (10%)
- DEF: 2 (60%)
- RES: 3 (60%)
- SPD: 4 (10%)
- MOV: 4
- +2 CON, +2 DEF spent.
- Level 2: +HP, +MAG, +SKL, +DEF, +RES
- Level 3: +SKL, +DEF, +RES
- Level 4: +HP, +MAG, +SKL
- Level 5: +HP, +SKL, +DEF
- Promotion to Mage: HP +1 STR +0 MAG +2 SKI +2 CON +2 AID +2
- LUC +0 DEF +0 RES +2 SPD +1 MOV 5
- Level 2: +HP, +MAG, +DEF
- Level 3: +HP, +MAG, +SKL, +RES
- Level 4: +SKL, +DEF, +RES
- Level 5: +HP, +SKL, +RES
- Level 6: +HP, +DEF
- Level 7: +HP, +MAG, +DEF
- Level 8: +HP, +MAG, +SKL, +DEF
- Level 9: +HP, +MAG, +DEF
- Level 10: +HP, +MAG, +SKL, +DEF, +RES
- Level 11: +HP, +MAG, +DEF
- Level 12: +HP, +MAG, +SKL, +RES
- Level 13: +HP, +MAG, +DEF, +RES
- Level 14: +SKL, +LUK, +DEF, +RES
- Level 15: +HP, +MAG, +SKL, +DEF, +RES, +SPD
- Level 16: +HP, +MAG, +SKL, +LUK, +DEF, +RES
- Level 17: +HP, +DEF, +RES, +SPD
- Level 18: +HP, +MAG, +SKL, +DEF, +RES
- Level 19: +MAG, +SKL, +DEF, +RES
- Level 20: +HP, +MAG, +SKL, RES
- (Promotion to Sage): HP+4 STR +1 MAG +3 SKI +2 CON +2 AID +2 LUC +0 DEF +2 RES +2 SPD +2 MOV +1 +5% LUK
- Level 2: +HP, +SKL, +LUK, +DEF, +RES, +SPD
- Level 3: +HP, +MAG, +SKL, +DEF
- Level 4: +MAG, +SKL, +LUK
- Level 5: +1 MAG, +1 SKL, +1 DEF, +1 RES
- Level 6: +1 HP, +1 MAG, +1 DEF, +1 RES
- Level 7: +1 HP, +1 MAG, +1 SKL, +1 DEF
- Level 8: +1 HP, +1 MAG, +1 SKL, +1 LUK, +1 RES
- Level 9: +1 HP, +1 SKL, +1 LCK, +1 DEF, +1 RES
- Level 10: +1 MAG, +1 SKL, +1 RES
- Level 11: +1 SKL, +1 DEF, +1 RES
- Level 12: +1 HP, +1 MAG, +1 SKL, +1 DEF, +1 RES
- Level 13: +1 DEF, +1 RES
- Level 14: +1 DEF, +1 RES.
- Level 15: +1 HP, +1 DEF, +1 RES.
- Level 16: +1 HP, +1 RES.
- Level 17: +1 HP, +1 DEF.
- Level 18: +1 SPD, +HP (From alternative preferred stats).
- Level 19: +HP. +LUK (Preferred stats and secondary preferred stats)
- Level 20: +1 SPD. +HP (Secondary preferred stat)
- Inventory:
- Name
- Paraball Thnr (B) 1-2 WT:12 MT:9 HIT:65 CRI:5 QL: 15/20
- Effective against Monsters. Paralyse on hit
- Thunder Hammer Thr (B) 1-2 14 10 65 10 QL: 19/20
- Targets DEF instead of RES.
- Stone Ailm (B) QL: 5 1/2MAG Staff% chance of causing Stone (3)
- Blitz Thnr (A) 1-2 15 10 90 10 QL: 17/20
- Effective against Monsters. Counter attacks first
- Rundum's Key.
- Spear Sper (B) 1-2 12 12 70 0 18/20
- Current Stats:
- HP: 54 (60%)
- STR: 3 (0%)
- MAG: 34 (60%)
- SKL: 34 (70%)
- CON: 10+3
- AID: 9+3
- LCK: 9 (15%)
- DEF: 34 (65%)
- RES: 34(60%)
- SPD: 12 (10%)
- MOV: 6
- ==
- SUPPORTS:
- Katerina LeBlanc (C): +1 DMG, +2 Hit, +10 Crit
- ==
- Battle Stats (Paraball):
- AT: 43
- Hit: 137(Weapon hit+sklx2+luk/2)+25
- AS: 12
- Eva: 33(ASx2+Luk)
- Crt: 22+10(Below 50%)+40(At 30%/Below)
- DG: 9
- ==
- Battle Stats (Thoron):
- AT: 48
- Hit: 157(Weapon hit+sklx2+luk/2)+25
- AS: 11
- Eva: 31(ASx2+Luk)
- Crt: 32+10(Below 50%)+40(At 30%/Below)
- DG: 9
- ==
- Battle Stats (Thunder Hammer):
- AT: 44
- Hit: 137(Weapon hit+sklx2+luk/2)+25
- AS: 12
- Eva: 33(ASx2+Luk)
- Crt: 27+10(Below 50%)+40(At 30%/Below)
- DG: 9
- ==
- Battle Stats (Blitz):
- AT: 44
- Hit: 147(Weapon hit+sklx2+luk/2)+25
- AS: 12
- Eva: 33(ASx2+Luk)
- Crt: 27+10(Below 50%)+40(At 30%/Below)
- DG: 9
- Bio:
- Seraphim was one of the Dullahan left behind when the rest were initially sealed. After having obtained a really nice suit of armor for himself, Seraphim found that the magic flow was weakening. But it was too late to do anything and Seraphim eventually fell into hibernation, looking like just another suit of armor.
- That was until the magic started flowing again and Seraphim woke up in a time-distant world. He's now looking for others of his kind, learning what happened and deciding to help open the gates and unseal his kind to show off his nice suit of armor.
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