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Praef

Seraphim

Jul 13th, 2017 (edited)
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  1. Name: Seraphim
  2. Class: Sage
  3. Character Specific Skill: Wrath
  4. Passive Effect
  5. While your HP is at 30% Maximum or Less, your Critical Rate gains a +40 bonus.
  6. Affinity: Anima
  7. Personal Fault: Magnet Pull: If Seraphim is targeted at range 2, -15 Evade.
  8. Personal Skill: Scrap Armor: When Seraphim is within 3 spaces of 3 allies, +1 DR.
  9. Personal Skill: Overload: If Seraphim is under half HP, +10 Crit.
  10. Personal Skill: Arc Lightning: If Seraphim crits an enemy with Thunder magic, 30% of the damage jumps to an adjacent enemy.
  11.  
  12. Preferred stats: SKL, MAG
  13.  
  14. Weapon profs: Thunder (S), Anima (C), Ailment (A), Staffs(C), Healing(B)
  15.  
  16. Special: Levitation
  17. Passive Effective
  18. Characters with this skill can move unhindered across muddy terrain in rain, snowy terrain, and sand.
  19. However, Forests and Mountains still pose a problem, and characters with this skill can't end their turn
  20. on any terrain with Water (although that they can traverse without penalty until ending)
  21.  
  22. Special: Nature Spirits
  23. Passive Effect
  24. Add your Strength stat to your Constitution.
  25.  
  26. Special: Call Magic
  27. Activated Effect
  28. Using the Call Magic action, the character can perfo
  29. without even having the required weapon Level or e
  30. However, these ‘called’ spells require an amount of
  31. Lvl HP Spell Lvl HP Spell
  32. 1 2 Fire 12 3 Slow
  33. 2 2 Lightning 13 5 Restore
  34. 3 2 Thunder 14 8 Carrion
  35. 4 3 Heal 15 8 Divine
  36. 5 2 Poison 16 3 Rescue
  37. 6 5 Elfire 17 3 Warp
  38. 7 5 Shine 18 10 Paraball
  39. 8 6 Mend 19 10 Physic
  40. 9 8 Blaze 20 15 Fimbulvetr
  41. 10 4 Sharpness
  42. 11 3 Sleep
  43.  
  44. Promoted Class Level: 20 (0/100)
  45. Total Level: 43
  46.  
  47. Progression spent: 330%
  48.  
  49. HP: 17 (60%)
  50. STR: 2 (0%)
  51. MAG: 5 (60%)
  52. SKL: 4 (70%)
  53. CON: 6
  54. AID: 5
  55. LCK: 2 (10%)
  56. DEF: 2 (60%)
  57. RES: 3 (60%)
  58. SPD: 4 (10%)
  59. MOV: 4
  60.  
  61. +2 CON, +2 DEF spent.
  62.  
  63. Level 2: +HP, +MAG, +SKL, +DEF, +RES
  64. Level 3: +SKL, +DEF, +RES
  65. Level 4: +HP, +MAG, +SKL
  66. Level 5: +HP, +SKL, +DEF
  67. Promotion to Mage: HP +1 STR +0 MAG +2 SKI +2 CON +2 AID +2
  68. LUC +0 DEF +0 RES +2 SPD +1 MOV 5
  69. Level 2: +HP, +MAG, +DEF
  70. Level 3: +HP, +MAG, +SKL, +RES
  71. Level 4: +SKL, +DEF, +RES
  72. Level 5: +HP, +SKL, +RES
  73. Level 6: +HP, +DEF
  74. Level 7: +HP, +MAG, +DEF
  75. Level 8: +HP, +MAG, +SKL, +DEF
  76. Level 9: +HP, +MAG, +DEF
  77. Level 10: +HP, +MAG, +SKL, +DEF, +RES
  78. Level 11: +HP, +MAG, +DEF
  79. Level 12: +HP, +MAG, +SKL, +RES
  80. Level 13: +HP, +MAG, +DEF, +RES
  81. Level 14: +SKL, +LUK, +DEF, +RES
  82. Level 15: +HP, +MAG, +SKL, +DEF, +RES, +SPD
  83. Level 16: +HP, +MAG, +SKL, +LUK, +DEF, +RES
  84. Level 17: +HP, +DEF, +RES, +SPD
  85. Level 18: +HP, +MAG, +SKL, +DEF, +RES
  86. Level 19: +MAG, +SKL, +DEF, +RES
  87. Level 20: +HP, +MAG, +SKL, RES
  88. (Promotion to Sage): HP+4 STR +1 MAG +3 SKI +2 CON +2 AID +2 LUC +0 DEF +2 RES +2 SPD +2 MOV +1 +5% LUK
  89. Level 2: +HP, +SKL, +LUK, +DEF, +RES, +SPD
  90. Level 3: +HP, +MAG, +SKL, +DEF
  91. Level 4: +MAG, +SKL, +LUK
  92. Level 5: +1 MAG, +1 SKL, +1 DEF, +1 RES
  93. Level 6: +1 HP, +1 MAG, +1 DEF, +1 RES
  94. Level 7: +1 HP, +1 MAG, +1 SKL, +1 DEF
  95. Level 8: +1 HP, +1 MAG, +1 SKL, +1 LUK, +1 RES
  96. Level 9: +1 HP, +1 SKL, +1 LCK, +1 DEF, +1 RES
  97. Level 10: +1 MAG, +1 SKL, +1 RES
  98. Level 11: +1 SKL, +1 DEF, +1 RES
  99. Level 12: +1 HP, +1 MAG, +1 SKL, +1 DEF, +1 RES
  100. Level 13: +1 DEF, +1 RES
  101. Level 14: +1 DEF, +1 RES.
  102. Level 15: +1 HP, +1 DEF, +1 RES.
  103. Level 16: +1 HP, +1 RES.
  104. Level 17: +1 HP, +1 DEF.
  105. Level 18: +1 SPD, +HP (From alternative preferred stats).
  106. Level 19: +HP. +LUK (Preferred stats and secondary preferred stats)
  107. Level 20: +1 SPD. +HP (Secondary preferred stat)
  108.  
  109. Inventory:
  110. Name
  111. Paraball Thnr (B) 1-2 WT:12 MT:9 HIT:65 CRI:5 QL: 15/20
  112. Effective against Monsters. Paralyse on hit
  113.  
  114. Thunder Hammer Thr (B) 1-2 14 10 65 10 QL: 19/20
  115. Targets DEF instead of RES.
  116. Stone Ailm (B) QL: 5 1/2MAG Staff% chance of causing Stone (3)
  117. Blitz Thnr (A) 1-2 15 10 90 10 QL: 17/20
  118. Effective against Monsters. Counter attacks first
  119. Rundum's Key.
  120. Spear Sper (B) 1-2 12 12 70 0 18/20
  121.  
  122. Current Stats:
  123. HP: 54 (60%)
  124. STR: 3 (0%)
  125. MAG: 34 (60%)
  126. SKL: 34 (70%)
  127. CON: 10+3
  128. AID: 9+3
  129. LCK: 9 (15%)
  130. DEF: 34 (65%)
  131. RES: 34(60%)
  132. SPD: 12 (10%)
  133. MOV: 6
  134. ==
  135. SUPPORTS:
  136. Katerina LeBlanc (C): +1 DMG, +2 Hit, +10 Crit
  137. ==
  138.  
  139. Battle Stats (Paraball):
  140. AT: 43
  141. Hit: 137(Weapon hit+sklx2+luk/2)+25
  142. AS: 12
  143. Eva: 33(ASx2+Luk)
  144. Crt: 22+10(Below 50%)+40(At 30%/Below)
  145. DG: 9
  146. ==
  147. Battle Stats (Thoron):
  148. AT: 48
  149. Hit: 157(Weapon hit+sklx2+luk/2)+25
  150. AS: 11
  151. Eva: 31(ASx2+Luk)
  152. Crt: 32+10(Below 50%)+40(At 30%/Below)
  153. DG: 9
  154. ==
  155. Battle Stats (Thunder Hammer):
  156. AT: 44
  157. Hit: 137(Weapon hit+sklx2+luk/2)+25
  158. AS: 12
  159. Eva: 33(ASx2+Luk)
  160. Crt: 27+10(Below 50%)+40(At 30%/Below)
  161. DG: 9
  162. ==
  163. Battle Stats (Blitz):
  164. AT: 44
  165. Hit: 147(Weapon hit+sklx2+luk/2)+25
  166. AS: 12
  167. Eva: 33(ASx2+Luk)
  168. Crt: 27+10(Below 50%)+40(At 30%/Below)
  169. DG: 9
  170.  
  171. Bio:
  172. Seraphim was one of the Dullahan left behind when the rest were initially sealed. After having obtained a really nice suit of armor for himself, Seraphim found that the magic flow was weakening. But it was too late to do anything and Seraphim eventually fell into hibernation, looking like just another suit of armor.
  173.  
  174. That was until the magic started flowing again and Seraphim woke up in a time-distant world. He's now looking for others of his kind, learning what happened and deciding to help open the gates and unseal his kind to show off his nice suit of armor.
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