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Aquafinur

Untitled

Nov 27th, 2018
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  1.  
  2.     --//====================================================\\--
  3. --||               CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. wait(0.2)
  7.  
  8. Player = game:GetService("Players").LocalPlayer
  9. PlayerGui = Player.PlayerGui
  10. Cam = workspace.CurrentCamera
  11. Backpack = Player.Backpack
  12. Character = Player.Character
  13. Humanoid = Character.Humanoid
  14. Mouse = Player:GetMouse()
  15. RootPart = Character["HumanoidRootPart"]
  16. Torso = Character["Torso"]
  17. Head = Character["Head"]
  18. RightArm = Character["Right Arm"]
  19. LeftArm = Character["Left Arm"]
  20. RightLeg = Character["Right Leg"]
  21. LeftLeg = Character["Left Leg"]
  22. RootJoint = RootPart["RootJoint"]
  23. Neck = Torso["Neck"]
  24. RightShoulder = Torso["Right Shoulder"]
  25. LeftShoulder = Torso["Left Shoulder"]
  26. RightHip = Torso["Right Hip"]
  27. LeftHip = Torso["Left Hip"]
  28. local sick = Instance.new("Sound",Torso)
  29. sick.SoundId = "rbxassetid://848439234"
  30. sick.Looped = true
  31. sick.Pitch = 1
  32. sick.Volume = 3
  33. sick:Play()
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --||          USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 35
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Effects = IT("Folder", Character)
  83. Effects.Name = "Effects"
  84. local ANIMATOR = Humanoid.Animator
  85. local ANIMATE = Character.Animate
  86. local UNANCHOR = true
  87. local LAUGHS = {834001699,834001752,834001797,834001828}
  88. local SONGS = {534861083,530959353,1534958855,0}
  89. local CHOICE = MRANDOM(1,4)
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112.     tf = tf + s
  113.     if tf >= frame then
  114.         if allowframeloss then
  115.             script.ArtificialHB:Fire()
  116.             lastframe = tick()
  117.         else
  118.             for i = 1, math.floor(tf / frame) do
  119.                 script.ArtificialHB:Fire()
  120.             end
  121.         lastframe = tick()
  122.         end
  123.         if tossremainder then
  124.             tf = 0
  125.         else
  126.             tf = tf - frame * math.floor(tf / frame)
  127.         end
  128.     end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --||          SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143.     if NUMBER >= 0 then
  144.         NUMBER = 0
  145.     end
  146.     return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150.     if NUMBER <= 0 then
  151.         NUMBER = 0
  152.     end
  153.     return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157.     if NUMBER == 0 or NUMBER == nil then
  158.         ArtificialHB.Event:wait()
  159.     else
  160.         for i = 1, NUMBER do
  161.             ArtificialHB.Event:wait()
  162.         end
  163.     end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167.     local NEWMESH = IT(MESH)
  168.     if MESH == "SpecialMesh" then
  169.         NEWMESH.MeshType = MESHTYPE
  170.         if MESHID ~= "nil" and MESHID ~= "" then
  171.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172.         end
  173.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175.         end
  176.     end
  177.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178.     NEWMESH.Scale = SCALE
  179.     NEWMESH.Parent = PARENT
  180.     return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184.     local NEWPART = IT("Part")
  185.     NEWPART.formFactor = FORMFACTOR
  186.     NEWPART.Reflectance = REFLECTANCE
  187.     NEWPART.Transparency = TRANSPARENCY
  188.     NEWPART.CanCollide = false
  189.     NEWPART.Locked = true
  190.     NEWPART.Anchored = true
  191.     if ANCHOR == false then
  192.         NEWPART.Anchored = false
  193.     end
  194.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195.     NEWPART.Name = NAME
  196.     NEWPART.Size = SIZE
  197.     NEWPART.Position = Torso.Position
  198.     NEWPART.Material = MATERIAL
  199.     NEWPART:BreakJoints()
  200.     NEWPART.Parent = PARENT
  201.     return NEWPART
  202. end
  203.  
  204.     local function weldBetween(a, b)
  205.         local weldd = IT("Weld")
  206.         weldd.Part0 = a
  207.         weldd.Part1 = b
  208.         weldd.C0 = CF()
  209.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  210.         weldd.Parent = a
  211.         return weldd
  212.     end
  213.  
  214.  
  215. function QuaternionFromCFrame(cf)
  216.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217.     local trace = m00 + m11 + m22
  218.     if trace > 0 then
  219.         local s = math.sqrt(1 + trace)
  220.         local recip = 0.5 / s
  221.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222.     else
  223.         local i = 0
  224.         if m11 > m00 then
  225.             i = 1
  226.         end
  227.         if m22 > (i == 0 and m00 or m11) then
  228.             i = 2
  229.         end
  230.         if i == 0 then
  231.             local s = math.sqrt(m00 - m11 - m22 + 1)
  232.             local recip = 0.5 / s
  233.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234.         elseif i == 1 then
  235.             local s = math.sqrt(m11 - m22 - m00 + 1)
  236.             local recip = 0.5 / s
  237.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238.         elseif i == 2 then
  239.             local s = math.sqrt(m22 - m00 - m11 + 1)
  240.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241.         end
  242.     end
  243. end
  244.  
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246.     local xs, ys, zs = x + x, y + y, z + z
  247.     local wx, wy, wz = w * xs, w * ys, w * zs
  248.     local xx = x * xs
  249.     local xy = x * ys
  250.     local xz = x * zs
  251.     local yy = y * ys
  252.     local yz = y * zs
  253.     local zz = z * zs
  254.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256.  
  257. function QuaternionSlerp(a, b, t)
  258.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  259.     local startInterp, finishInterp;
  260.     if cosTheta >= 0.0001 then
  261.         if (1 - cosTheta) > 0.0001 then
  262.             local theta = ACOS(cosTheta)
  263.             local invSinTheta = 1 / SIN(theta)
  264.             startInterp = SIN((1 - t) * theta) * invSinTheta
  265.             finishInterp = SIN(t * theta) * invSinTheta
  266.         else
  267.             startInterp = 1 - t
  268.             finishInterp = t
  269.         end
  270.     else
  271.         if (1 + cosTheta) > 0.0001 then
  272.             local theta = ACOS(-cosTheta)
  273.             local invSinTheta = 1 / SIN(theta)
  274.             startInterp = SIN((t - 1) * theta) * invSinTheta
  275.             finishInterp = SIN(t * theta) * invSinTheta
  276.         else
  277.             startInterp = t - 1
  278.             finishInterp = t
  279.         end
  280.     end
  281.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  282. end
  283.  
  284. function Clerp(a, b, t)
  285.     local qa = {QuaternionFromCFrame(a)}
  286.     local qb = {QuaternionFromCFrame(b)}
  287.     local ax, ay, az = a.x, a.y, a.z
  288.     local bx, by, bz = b.x, b.y, b.z
  289.     local _t = 1 - t
  290.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  291. end
  292.  
  293. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  294.     local frame = IT("Frame")
  295.     frame.BackgroundTransparency = TRANSPARENCY
  296.     frame.BorderSizePixel = BORDERSIZEPIXEL
  297.     frame.Position = POSITION
  298.     frame.Size = SIZE
  299.     frame.BackgroundColor3 = COLOR
  300.     frame.BorderColor3 = BORDERCOLOR
  301.     frame.Name = NAME
  302.     frame.Parent = PARENT
  303.     return frame
  304. end
  305.  
  306. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  307.     local label = IT("TextLabel")
  308.     label.BackgroundTransparency = 1
  309.     label.Size = UD2(1, 0, 1, 0)
  310.     label.Position = UD2(0, 0, 0, 0)
  311.     label.TextColor3 = TEXTCOLOR
  312.     label.TextStrokeTransparency = STROKETRANSPARENCY
  313.     label.TextTransparency = TRANSPARENCY
  314.     label.FontSize = TEXTFONTSIZE
  315.     label.Font = TEXTFONT
  316.     label.BorderSizePixel = BORDERSIZEPIXEL
  317.     label.TextScaled = false
  318.     label.Text = TEXT
  319.     label.Name = NAME
  320.     label.Parent = PARENT
  321.     return label
  322. end
  323.  
  324. function NoOutlines(PART)
  325.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  326. end
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329.     local NEWWELD = IT(TYPE)
  330.     NEWWELD.Part0 = PART0
  331.     NEWWELD.Part1 = PART1
  332.     NEWWELD.C0 = C0
  333.     NEWWELD.C1 = C1
  334.     NEWWELD.Parent = PARENT
  335.     return NEWWELD
  336. end
  337.  
  338. local S = IT("Sound")
  339. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  340.     local NEWSOUND = nil
  341.     coroutine.resume(coroutine.create(function()
  342.         NEWSOUND = S:Clone()
  343.         NEWSOUND.Parent = PARENT
  344.         NEWSOUND.Volume = VOLUME
  345.         NEWSOUND.Pitch = PITCH
  346.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  347.         NEWSOUND:play()
  348.         if DOESLOOP == true then
  349.             NEWSOUND.Looped = true
  350.         else
  351.             repeat wait(1) until NEWSOUND.Playing == false
  352.             NEWSOUND:remove()
  353.         end
  354.     end))
  355.     return NEWSOUND
  356. end
  357.  
  358. function CFrameFromTopBack(at, top, back)
  359.     local right = top:Cross(back)
  360.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  361. end
  362.  
  363. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  364. function WACKYEFFECT(Table)
  365.     local TYPE = (Table.EffectType or "Sphere")
  366.     local SIZE = (Table.Size or VT(1,1,1))
  367.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  368.     local TRANSPARENCY = (Table.Transparency or 0)
  369.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  370.     local CFRAME = (Table.CFrame or Torso.CFrame)
  371.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  372.     local ROTATION1 = (Table.RotationX or 0)
  373.     local ROTATION2 = (Table.RotationY or 0)
  374.     local ROTATION3 = (Table.RotationZ or 0)
  375.     local MATERIAL = (Table.Material or "Neon")
  376.     local COLOR = (Table.Color or C3(1,1,1))
  377.     local TIME = (Table.Time or 45)
  378.     local SOUNDID = (Table.SoundID or nil)
  379.     local SOUNDPITCH = (Table.SoundPitch or nil)
  380.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  381.     coroutine.resume(coroutine.create(function()
  382.         local PLAYSSOUND = false
  383.         local SOUND = nil
  384.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  385.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  386.             PLAYSSOUND = true
  387.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  388.         end
  389.         EFFECT.Color = COLOR
  390.         local MSH = nil
  391.         if TYPE == "Sphere" then
  392.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  393.         elseif TYPE == "Block" then
  394.             MSH = IT("BlockMesh",EFFECT)
  395.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  396.         elseif TYPE == "Wave" then
  397.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  398.         elseif TYPE == "Ring" then
  399.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  400.         elseif TYPE == "Slash" then
  401.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402.         elseif TYPE == "Round Slash" then
  403.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404.         elseif TYPE == "Swirl" then
  405.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  406.         elseif TYPE == "Skull" then
  407.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  408.         elseif TYPE == "Crystal" then
  409.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  410.         end
  411.         if MSH ~= nil then
  412.             local MOVESPEED = nil
  413.             if MOVEDIRECTION ~= nil then
  414.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  415.             end
  416.             local GROWTH = SIZE - ENDSIZE
  417.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  418.             if TYPE == "Block" then
  419.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420.             else
  421.                 EFFECT.CFrame = CFRAME
  422.             end
  423.             for LOOP = 1, TIME+1 do
  424.                 Swait()
  425.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  426.                 if TYPE == "Wave" then
  427.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  428.                 end
  429.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  430.                 if TYPE == "Block" then
  431.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432.                 else
  433.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  434.                 end
  435.                 if MOVEDIRECTION ~= nil then
  436.                     local ORI = EFFECT.Orientation
  437.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  438.                     EFFECT.Orientation = ORI
  439.                 end
  440.             end
  441.             if PLAYSSOUND == false then
  442.                 EFFECT:remove()
  443.             else
  444.                 SOUND.Stopped:Connect(function()
  445.                     EFFECT:remove()
  446.                 end)
  447.             end
  448.         else
  449.             if PLAYSSOUND == false then
  450.                 EFFECT:remove()
  451.             else
  452.                 repeat Swait() until SOUND.Playing == false
  453.                 EFFECT:remove()
  454.             end
  455.         end
  456.     end))
  457. end
  458.  
  459. function MakeForm(PART,TYPE)
  460.     if TYPE == "Cyl" then
  461.         local MSH = IT("CylinderMesh",PART)
  462.     elseif TYPE == "Ball" then
  463.         local MSH = IT("SpecialMesh",PART)
  464.         MSH.MeshType = "Sphere"
  465.     elseif TYPE == "Wedge" then
  466.         local MSH = IT("SpecialMesh",PART)
  467.         MSH.MeshType = "Wedge"
  468.     end
  469. end
  470.  
  471. Debris = game:GetService("Debris")
  472.  
  473. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  474.     local DIRECTION = CF(StartPos,EndPos).lookVector
  475.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  476. end
  477.  
  478. function turnto(position)
  479.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  480. end
  481.  
  482. function SpawnTrail(FROM,TO,BIG)
  483.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  484.     MakeForm(TRAIL,"Cyl")
  485.     local DIST = (FROM - TO).Magnitude
  486.     if BIG == true then
  487.         TRAIL.Size = VT(0.5,DIST,0.5)
  488.     else
  489.         TRAIL.Size = VT(0.25,DIST,0.25)
  490.     end
  491.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  492.     coroutine.resume(coroutine.create(function()
  493.         for i = 1, 5 do
  494.             Swait()
  495.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  496.         end
  497.         TRAIL:remove()
  498.     end))
  499. end
  500.  
  501. local asd = Instance.new("ParticleEmitter")
  502. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  503. asd.LightEmission = .1
  504. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  505. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  506. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  507. asd.Transparency = bbb
  508. asd.Size = aaa
  509. asd.ZOffset = .9
  510. asd.Acceleration = Vector3.new(0, -15, 0)
  511. asd.LockedToPart = false
  512. asd.EmissionDirection = "Back"
  513. asd.Lifetime = NumberRange.new(1, 2)
  514. asd.Rotation = NumberRange.new(-100, 100)
  515. asd.RotSpeed = NumberRange.new(-100, 100)
  516. asd.Speed = NumberRange.new(10)
  517. asd.Enabled = false
  518. asd.VelocitySpread = 999
  519.  
  520. function getbloody(victim,amount)
  521.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  522.     PART.CFrame = victim.CFrame
  523.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  524.     Debris:AddItem(PART,5)
  525.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  526.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  527.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  528.     local prtcl = asd:Clone()
  529.     prtcl.Parent = PART
  530.     prtcl:Emit(amount*10)
  531. end
  532.  
  533. local Particle = IT("ParticleEmitter",nil)
  534. Particle.Enabled = false
  535. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  536. Particle.LightEmission = 0.5
  537. Particle.Rate = 150
  538. Particle.ZOffset = 1
  539. Particle.Rotation = NumberRange.new(-180, 180)
  540. Particle.RotSpeed = NumberRange.new(-180, 180)
  541. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  542. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  543.  
  544. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  545. function ParticleEmitter(Table)
  546.     local PRTCL = Particle:Clone()
  547.     local Speed = Table.Speed or 5
  548.     local Drag = Table.Drag or 0
  549.     local Size1 = Table.Size1 or 1
  550.     local Size2 = Table.Size2 or 5
  551.     local Lifetime1 = Table.Lifetime1 or 1
  552.     local Lifetime2 = Table.Lifetime2 or 1.5
  553.     local Parent = Table.Parent or Torso
  554.     local Emit = Table.Emit or 100
  555.     local Offset = Table.Offset or 360
  556.     local Acel = Table.Acel or VT(0,0,0)
  557.     local Enabled = Table.Enabled or false
  558.     PRTCL.Parent = Parent
  559.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  560.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  561.     PRTCL.Speed = NumberRange.new(Speed)
  562.     PRTCL.VelocitySpread = Offset
  563.     PRTCL.Drag = Drag
  564.     PRTCL.Acceleration = Acel
  565.     if Enabled == false then
  566.         PRTCL:Emit(Emit)
  567.         Debris:AddItem(PRTCL,Lifetime2)
  568.     else
  569.         PRTCL.Enabled = true
  570.     end
  571.     return PRTCL
  572. end
  573.  
  574. --//=================================\\
  575. --||         WEAPON CREATION
  576. --\\=================================//
  577.  
  578. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  579. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  580. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  581. MakeForm(Part,"Wedge")
  582. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  583. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  584. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  585. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  586. MakeForm(Part,"Cyl")
  587. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  588. for i = 1, 8 do
  589.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  590.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  591. end
  592. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  593. MakeForm(Part,"Wedge")
  594. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  595. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  596. MakeForm(Part,"Cyl")
  597. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  598. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  599. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  600. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  601. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  602. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  603. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  604. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  605. MakeForm(RightBarrel,"Cyl")
  606. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  607. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  608. MakeForm(Part,"Wedge")
  609. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  610. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  611. MakeForm(RightHole,"Cyl")
  612. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  613. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  614. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  615. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  616. MakeForm(Part,"Wedge")
  617. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  618. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  619. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  620. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  621. MakeForm(Part,"Cyl")
  622. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  623. for i = 1, 8 do
  624.     local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  625.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  626. end
  627. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  628. MakeForm(Part,"Wedge")
  629. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  630. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  631. MakeForm(Part,"Cyl")
  632. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  633. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  634. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  635. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  636. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  637. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  638. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  639. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  640. MakeForm(LeftBarrel,"Cyl")
  641. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  642. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  643. MakeForm(Part,"Wedge")
  644. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  645. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  646. MakeForm(LeftHole,"Cyl")
  647. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  648. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  649. MakeForm(Eye,"Ball")
  650. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  651. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  652. MakeForm(Eye,"Ball")
  653. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  654. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  655. MakeForm(Eye,"Ball")
  656. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  657. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  658. MakeForm(Eye,"Ball")
  659. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  660. local A = IT("Attachment",Torso)
  661. A.Position = VT(1,1.3,0)
  662. A.Orientation = VT(-0.098, -89.999, 0.227)
  663. local B = IT("Attachment",Torso)
  664. B.Position = VT(-1.3,-0.6,0)
  665. B.Orientation = VT(-88.911, -68.808, 158.782)
  666. local ChainLink = IT("Beam",Torso)
  667. ChainLink.Texture = "rbxassetid://73042633"
  668. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  669. ChainLink.TextureSpeed = 1
  670. ChainLink.FaceCamera = true
  671. ChainLink.Width0 = 1
  672. ChainLink.Width1 = 1
  673. ChainLink.TextureLength = 3
  674. ChainLink.Attachment0 = A
  675. ChainLink.Attachment1 = B
  676. ChainLink.CurveSize0 = 1.6
  677. ChainLink.CurveSize1 = 1.6
  678. ChainLink.FaceCamera = true
  679. ChainLink.Transparency = NumberSequence.new(0)
  680. local ChainLink = IT("Beam",Torso)
  681. ChainLink.Texture = "rbxassetid://73042633"
  682. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  683. ChainLink.TextureSpeed = 1
  684. ChainLink.FaceCamera = true
  685. ChainLink.Width0 = 1
  686. ChainLink.Width1 = 1
  687. ChainLink.TextureLength = 3
  688. ChainLink.Attachment0 = B
  689. ChainLink.Attachment1 = A
  690. ChainLink.CurveSize0 = 1.6
  691. ChainLink.CurveSize1 = 1.6
  692. ChainLink.FaceCamera = true
  693. ChainLink.Transparency = NumberSequence.new(0)
  694. local A = IT("Attachment",Torso)
  695. A.Position = VT(1.3,-0.85,0)
  696. A.Orientation = VT(-0.098, -89.999, 0.227)
  697. local B = IT("Attachment",Torso)
  698. B.Position = VT(-1,2,0)
  699. B.Orientation = VT(-88.911, -68.808, 158.782)
  700. local ChainLink = IT("Beam",Torso)
  701. ChainLink.Texture = "rbxassetid://73042633"
  702. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  703. ChainLink.TextureSpeed = 1
  704. ChainLink.FaceCamera = true
  705. ChainLink.Width0 = 1
  706. ChainLink.Width1 = 1
  707. ChainLink.TextureLength = 3
  708. ChainLink.Attachment0 = A
  709. ChainLink.Attachment1 = B
  710. ChainLink.CurveSize0 = 1.3
  711. ChainLink.CurveSize1 = 1.3
  712. ChainLink.FaceCamera = true
  713. ChainLink.Transparency = NumberSequence.new(0)
  714. local ChainLink = IT("Beam",Torso)
  715. ChainLink.Texture = "rbxassetid://73042633"
  716. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  717. ChainLink.TextureSpeed = 1
  718. ChainLink.FaceCamera = true
  719. ChainLink.Width0 = 1
  720. ChainLink.Width1 = 1
  721. ChainLink.TextureLength = 3
  722. ChainLink.Attachment0 = B
  723. ChainLink.Attachment1 = A
  724. ChainLink.CurveSize0 = 1.3
  725. ChainLink.CurveSize1 = 1.3
  726. ChainLink.FaceCamera = true
  727. ChainLink.Transparency = NumberSequence.new(0)
  728.  
  729. local A = IT("Attachment",RightBarrel)
  730. A.Position = VT(0,-2.5,0)
  731. local B = IT("Attachment",RightBarrel)
  732. B.Position = VT(0,2.5,0)
  733. local Trail = IT("Trail",RightBarrel)
  734. Trail.Attachment0 = A
  735. Trail.Attachment1 = B
  736. Trail.Lifetime = 0.2
  737. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  738. Trail.Transparency = NumberSequence.new(0, 1)
  739. Trail.Enabled = false
  740.  
  741. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  742. PRT.LockedToPart = true
  743. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  744. PRT.LockedToPart = true
  745. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  746. PRT.LockedToPart = true
  747. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  748. PRT.LockedToPart = true
  749. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  750. PRT.LockedToPart = true
  751. for _, c in pairs(Character:GetDescendants()) do
  752.     if c and c.Parent then
  753.         if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  754.             local ACCESSORY = c.Parent
  755.             c.Parent = Character
  756.             if c then
  757.                 if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  758.                     weldBetween(Head,c)
  759.                 else
  760.                     weldBetween(Torso,c)
  761.                 end
  762.             end
  763.             ACCESSORY:remove()
  764.         elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  765.             c.Material = "Neon"
  766.             c.Color = C3(0,0,0)
  767.             if c:FindFirstChildOfClass("SpecialMesh") then
  768.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  769.             end
  770.             if c == Head then
  771.                 if c:FindFirstChild("face") then
  772.                     c.face:remove()
  773.                 end
  774.             end
  775.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  776.             c.Color = C3(1,0,0)
  777.             c.Material = "Neon"
  778.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  779.             c:remove()
  780.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  781.             c:remove()
  782.         end
  783.     end
  784. end
  785. local BODY = {}
  786. for _, c in pairs(Character:GetDescendants()) do
  787.     if c:IsA("BasePart") and c.Name ~= "Handle" then
  788.         if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  789.             c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  790.         end
  791.         table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  792.     elseif c:IsA("JointInstance") then
  793.         table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  794.     end
  795. end
  796. function refit()
  797.     Character.Parent = workspace
  798.     for e = 1, #BODY do
  799.         if BODY[e] ~= nil then
  800.             local STUFF = BODY[e]
  801.             local PART = STUFF[1]
  802.             local PARENT = STUFF[2]
  803.             local MATERIAL = STUFF[3]
  804.             local COLOR = STUFF[4]
  805.             local TRANSPARENCY = STUFF[5]
  806.             --local SIZE = STUFF[6]
  807.             local NAME = STUFF[7]
  808.             if PART.ClassName == "Part" and PART ~= RootPart then
  809.                 PART.Material = MATERIAL
  810.                 PART.Transparency = TRANSPARENCY
  811.                 PART.Name = NAME
  812.             end
  813.             if PART.Parent ~= PARENT then
  814.                 Humanoid:remove()
  815.                 PART.Parent = PARENT
  816.                 Humanoid = IT("Humanoid",Character)
  817.             end
  818.         end
  819.     end
  820. end
  821.  
  822. local SKILLTEXTCOLOR = C3(1,0,0)
  823. local SKILLFONT = "Fantasy"
  824. local SKILLTEXTSIZE = 6
  825.  
  826. Humanoid.Died:connect(function()
  827.     refit()
  828. end)
  829.  
  830. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  831. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  832. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  833. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  834. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  835. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.50, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  836. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.23, 0, 0.85, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  837.  
  838. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 1")
  839. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Lift", SKILLTEXTCOLOR, SKILLTEXTSIZE-1, SKILLFONT, 0, 2, 0, "Text 2")
  840. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Cleave", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  841. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Lock n' load", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  842. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Morning Star", SKILLTEXTCOLOR, SKILLTEXTSIZE+1, SKILLFONT, 0, 2, 0, "Text 5")
  843. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[G] Deathbound", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 6")
  844. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[CLICK] Execute", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 7")
  845.  
  846. --//=================================\\
  847. --||         DAMAGE FUNCTIONS
  848. --\\=================================//
  849.  
  850. function StatLabel(CFRAME, TEXT, COLOR)
  851.     local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  852.     STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  853.     local BODYGYRO = IT("BodyGyro", STATPART)
  854.     game:GetService("Debris"):AddItem(STATPART ,5)
  855.     local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  856.     BILLBOARDGUI.Adornee = STATPART
  857.     BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  858.     BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  859.     BILLBOARDGUI.AlwaysOnTop = false
  860.     local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  861.     TEXTLABEL.BackgroundTransparency = 1
  862.     TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  863.     TEXTLABEL.Text = TEXT
  864.     TEXTLABEL.Font = SKILLFONT
  865.     TEXTLABEL.FontSize="Size42"
  866.     TEXTLABEL.TextColor3 = COLOR
  867.     TEXTLABEL.TextStrokeTransparency = 0
  868.     TEXTLABEL.TextScaled = true
  869.     TEXTLABEL.TextWrapped = true
  870.     coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  871.         for i = 1, 50 do
  872.             Swait()
  873.             STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  874.             TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  875.             TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  876.         end
  877.         THEPART.Parent = nil
  878.     end),STATPART, TEXTLABEL)
  879. end
  880.  
  881. --//=================================\\
  882. --||            DAMAGING
  883. --\\=================================//
  884.  
  885. function Kill(Char)
  886.     local NewCharacter = IT("Model",Effects)
  887.     NewCharacter.Name = "Ow im ded ;-;"
  888.     for _, c in pairs(Char:GetDescendants()) do
  889.         if c:IsA("BasePart") and c.Transparency == 0 then
  890.             if c.Parent == Char then
  891.                 getbloody(c,5)
  892.             end
  893.             c:BreakJoints()
  894.             c.Material = "Glass"
  895.             c.Color = C3(0.5,0,0)
  896.             c.CanCollide = true
  897.             c.Transparency = 0.3
  898.             if c:FindFirstChildOfClass("SpecialMesh") then
  899.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  900.             end
  901.             if c.Name == "Head" then
  902.                 c:ClearAllChildren()
  903.                 c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  904.             end
  905.             if c.ClassName == "MeshPart" then
  906.                 c.TextureID = ""
  907.             end
  908.             if c:FindFirstChildOfClass("BodyPosition") then
  909.                 c:FindFirstChildOfClass("BodyPosition"):remove()
  910.             end
  911.             if c:FindFirstChildOfClass("ParticleEmitter") then
  912.                 c:FindFirstChildOfClass("ParticleEmitter"):remove()
  913.             end
  914.             c.Parent = NewCharacter
  915.             c.Name = "DeadPart"
  916.             c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  917.             c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  918.         end
  919.     end
  920.     Char:remove()
  921.     Debris:AddItem(NewCharacter,5)
  922. end
  923.  
  924. function ApplyAoE(POSITION,RANGE,BRUTAL)
  925.     local CHILDREN = workspace:GetDescendants()
  926.     for index, CHILD in pairs(CHILDREN) do
  927.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  928.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  929.             if HUM then
  930.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  931.                 if TORSO then
  932.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  933.                         if BRUTAL == true then
  934.                             Kill(CHILD)
  935.                         else
  936.                             CHILD:BreakJoints()
  937.                         end
  938.                     end
  939.                 end
  940.             end
  941.         end
  942.     end
  943. end
  944.  
  945. function BulletDetection(FROM,TO,BRUTAL)
  946.     local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  947.     coroutine.resume(coroutine.create(function()
  948.         if AIMHIT ~= nil then
  949.             if AIMHIT.Parent ~= Character then
  950.                 if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  951.                     if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  952.                         if BRUTAL == true then
  953.                             Kill(AIMHIT.Parent)
  954.                         else
  955.                             getbloody(AIMHIT,15)
  956.                             AIMHIT.Parent:BreakJoints()
  957.                             if AIMHIT.Name == "Head" then
  958.                                 AIMHIT.Name = "HEADSHOT"
  959.                                 AIMHIT:remove()
  960.                             end
  961.                         end
  962.                     else
  963.                         if BRUTAL == true then
  964.                             Kill(AIMHIT.Parent.Parent)
  965.                         else
  966.                             AIMHIT.Parent.Parent:BreakJoints()
  967.                         end
  968.                     end
  969.                 end
  970.             end
  971.         end
  972.     end))
  973.     SpawnTrail(FROM,AIMPOS)
  974.     return AIMHIT,AIMPOS,NORMAL
  975. end
  976.  
  977. --//=================================\\
  978. --||    ATTACK FUNCTIONS AND STUFF
  979. --\\=================================//
  980.  
  981. function Unload()
  982.     ATTACK = true
  983.     Rooted = false
  984.     repeat
  985.         local GYRO = IT("BodyGyro",RootPart)
  986.         GYRO.D = 175
  987.         GYRO.P = 20000
  988.         GYRO.MaxTorque = VT(0,40000,0)
  989.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  990.         if COMBO == 1 then
  991.             COMBO = 2
  992.             for i=0, 0.6, 0.1 / Animation_Speed do
  993.                 Swait()
  994.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  995.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  996.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  997.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001.             end
  1002.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1003.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1004.             CreateSound(145080998, LeftHole, 7, 1, false)
  1005.             BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1006.             for i=0, 0.2, 0.1 / Animation_Speed do
  1007.                 Swait()
  1008.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1009.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1010.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1011.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1012.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014.             end
  1015.         elseif COMBO == 2 then
  1016.             COMBO = 1
  1017.             for i=0, 0.6, 0.1 / Animation_Speed do
  1018.                 Swait()
  1019.                 GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1020.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1021.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1022.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1023.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1024.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1025.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1026.             end
  1027.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1028.             WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1029.             CreateSound(145080998, RightHole, 7, 1, false)
  1030.             BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1031.             for i=0, 0.2, 0.1 / Animation_Speed do
  1032.                 Swait()
  1033.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1034.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1035.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1036.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1037.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1038.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1039.             end
  1040.         end
  1041.         GYRO:remove()
  1042.     until KEYHOLD == false
  1043.     ATTACK = false
  1044.     Rooted = false
  1045. end
  1046. function Psyo()
  1047.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1048.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1049.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1050.         if TORSO and HUM.Health > 0 then
  1051.             ATTACK = true
  1052.             Rooted = false
  1053.             local GYRO = IT("BodyGyro",RootPart)
  1054.             GYRO.D = 275
  1055.             GYRO.P = 20000
  1056.             GYRO.MaxTorque = VT(0,40000,0)
  1057.             for i=0, 0.8, 0.1 / Animation_Speed do
  1058.                 Swait()
  1059.                 GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1060.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1061.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1062.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1063.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1064.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1065.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1066.             end        
  1067.             local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1068.             MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1069.             local grav = Instance.new("BodyPosition",TORSO)
  1070.             grav.D = 1500
  1071.             grav.P = 20000
  1072.             grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1073.             grav.position = TORSO.Position+VT(0,15,0)
  1074.             Debris:AddItem(grav,10)
  1075.             Debris:AddItem(MAGIC,10)
  1076.             CreateSound(429459101, Torso, 7, 1, false)
  1077.             CreateSound(429459101, TORSO, 7, 1, false)
  1078.             for i=0, 1, 0.1 / Animation_Speed do
  1079.                 Swait()
  1080.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1081.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1083.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1084.                 RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1085.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1086.             end
  1087.             GYRO:remove()
  1088.             ATTACK = false
  1089.             Rooted = false
  1090.         end
  1091.     end
  1092. end
  1093. function Cleave()
  1094.     ATTACK = true
  1095.     Rooted = false
  1096.     local TARGET = nil
  1097.     local TORS = nil
  1098.     local GYRO = IT("BodyGyro",RootPart)
  1099.     GYRO.D = 175
  1100.     GYRO.P = 20000
  1101.     GYRO.MaxTorque = VT(0,40000,0)
  1102.     GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1103.     local RANGE = 5
  1104.     CreateSound(541909867, Torso, 7, 1, false)
  1105.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1106.     for i=0, 1, 0.1 / Animation_Speed do
  1107.         Swait()
  1108.         RootPart.CFrame = RootPart.CFrame * CF(0,0,-2)
  1109.         GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1110.         local CHILDREN = workspace:GetDescendants()
  1111.         for index, CHILD in pairs(CHILDREN) do
  1112.             if CHILD.ClassName == "Model" and CHILD ~= Character then
  1113.                 local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1114.                 if HUM then
  1115.                     local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1116.                     if TORSO then
  1117.                         if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then
  1118.                             RANGE = (TORSO.Position - LeftHole.Position).Magnitude
  1119.                             TARGET = HUM
  1120.                             TORS = TORSO
  1121.                         end
  1122.                     end
  1123.                 end
  1124.             end
  1125.         end
  1126.         if TARGET then
  1127.             break
  1128.         end
  1129.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed)
  1130.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed)
  1131.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1132.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1133.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1135.     end
  1136.     GYRO:remove()
  1137.     if TORS and TARGET then
  1138.         CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1139.         Rooted = true
  1140.         local BODYPOSITION = IT("BodyPosition", TORS)
  1141.         BODYPOSITION.P = 2000
  1142.         BODYPOSITION.D = 100
  1143.         BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1144.         for i=0, 1, 0.1 / Animation_Speed do
  1145.             Swait()
  1146.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1147.             BODYPOSITION.Position = TORS.Position
  1148.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1149.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1150.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1151.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1152.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1153.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1154.         end
  1155.         for i=0, 0.4, 0.1 / Animation_Speed do
  1156.             Swait()
  1157.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1158.             BODYPOSITION.Position = TORS.Position
  1159.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1160.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1161.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1162.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1163.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1164.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1165.         end
  1166.         local LOOP = 0
  1167.         local LOOP2 = 0
  1168.         for i=0, 5, 0.1 / Animation_Speed do
  1169.             Swait()
  1170.             LOOP = LOOP + 1
  1171.             TORS.Anchored = true
  1172.             LOOP2 = LOOP2 + 1
  1173.             if LOOP2 >= 5 then
  1174.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1175.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1176.                 CreateSound(145080998, RightHole, 7, 1, false)
  1177.                 SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p)
  1178.                 LOOP2 = 0
  1179.                 getbloody(TORS,1)
  1180.             end
  1181.             TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1182.             BODYPOSITION.Position = TORS.Position
  1183.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1184.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1185.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1186.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1187.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1188.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1189.         end
  1190.         BODYPOSITION:remove()
  1191.         if TORS then
  1192.             TORS.Anchored = false
  1193.             Kill(TORS.Parent)
  1194.         end
  1195.     end
  1196.     ATTACK = false
  1197.     Rooted = false
  1198. end
  1199. function Lock_n_Load()
  1200.     if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1201.         local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1202.         local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1203.         if TORSO and HUM.Health > 0 then
  1204.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1205.             ATTACK = true
  1206.             Rooted = true
  1207.             local GYRO = IT("BodyGyro",RootPart)
  1208.             GYRO.D = 175
  1209.             GYRO.P = 20000
  1210.             GYRO.MaxTorque = VT(0,40000,0)
  1211.             if COMBO == 1 then
  1212.                 COMBO = 2
  1213.                 for i=0, 1, 0.1 / Animation_Speed do
  1214.                     Swait()
  1215.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1216.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1217.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1218.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1219.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1220.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1221.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1222.                 end
  1223.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1224.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1225.                 CreateSound(145080998, LeftHole, 7, 1, false)
  1226.                 BulletDetection(LeftHole.Position,TORSO.Position,false)
  1227.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1228.                     Swait()
  1229.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1230.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1231.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1232.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1233.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1234.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1235.                 end
  1236.             elseif COMBO == 2 then
  1237.                 COMBO = 1
  1238.                 for i=0, 1, 0.1 / Animation_Speed do
  1239.                     Swait()
  1240.                     GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1241.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1242.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1243.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1244.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1245.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1246.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1247.                 end
  1248.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1249.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1250.                 CreateSound(145080998, RightHole, 7, 1, false)
  1251.                 BulletDetection(RightHole.Position,TORSO.Position,false)
  1252.                 for i=0, 0.4, 0.1 / Animation_Speed do
  1253.                     Swait()
  1254.                     RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1255.                     Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1256.                     RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1257.                     LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1258.                     RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1259.                     LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260.                 end
  1261.             end
  1262.             GYRO:remove()
  1263.             ATTACK = false
  1264.             Rooted = false
  1265.         end
  1266.     end
  1267. end
  1268. function Morning_Star()
  1269.     ATTACK = true
  1270.     Rooted = true
  1271.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1272.     for i=0, 1, 0.1 / Animation_Speed do
  1273.         Swait()
  1274.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1275.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1276.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1277.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1278.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1280.     end
  1281.     coroutine.resume(coroutine.create(function()
  1282.         local POS = Mouse.Hit.p
  1283.         local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1284.         MakeForm(RAY,"Cyl")
  1285.         local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1286.         MakeForm(SPHERE,"Ball")
  1287.         local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1288.         MakeForm(SHIELD,"Ball")
  1289.         SHIELD.CFrame = CF(POS)
  1290.         RAY.CFrame = CF(POS)
  1291.         SPHERE.CFrame = CF(POS)
  1292.         CreateSound(440145570, SPHERE, 10, 0.8, false)
  1293.         CreateSound(415700134, SPHERE, 10, 0.8, false)
  1294.         for i = 1, 200 do
  1295.             Swait()
  1296.             WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1297.             RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1298.             SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1299.             SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1300.             ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1301.         end
  1302.         for i = 1, 45 do
  1303.             Swait()
  1304.             RAY.Transparency = RAY.Transparency + 1/45
  1305.             SPHERE.Transparency = RAY.Transparency
  1306.             SHIELD.Transparency = SPHERE.Transparency + 1/45
  1307.         end
  1308.         RAY:remove()
  1309.         SHIELD:remove()
  1310.         SPHERE:remove()
  1311.     end))
  1312.     for i=0, 1, 0.1 / Animation_Speed do
  1313.         Swait()
  1314.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0  + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1315.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1316.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1317.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1318.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1320.     end
  1321.     ATTACK = false
  1322.     Rooted = false
  1323. end
  1324. function Deathbound()
  1325.     CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1326.     ATTACK = true
  1327.     Rooted = true
  1328.     for i=0, 1, 0.1 / Animation_Speed do
  1329.         Swait()
  1330.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1331.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1332.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1333.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1334.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1335.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336.     end
  1337.     local DONE = false
  1338.     local GATE = nil
  1339.     local GATESPIN = true
  1340.     coroutine.resume(coroutine.create(function()
  1341.         repeat
  1342.             Swait()
  1343.             if GATE ~= nil then
  1344.                 GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  1345.             end
  1346.         until GATESPIN == false
  1347.     end))
  1348.     coroutine.resume(coroutine.create(function()
  1349.         repeat
  1350.             Swait()
  1351.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1352.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1353.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1354.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1355.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1356.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1357.         until DONE == true
  1358.         Swait(50)
  1359.         for i = 1, 35 do
  1360.             Swait(4)
  1361.             local FIRED = false
  1362.             local CHILDREN = workspace:GetDescendants()
  1363.             for index, CHILD in pairs(CHILDREN) do
  1364.                 if CHILD.ClassName == "Model" and CHILD ~= Character then
  1365.                     local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1366.                     if HUM then
  1367.                         local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1368.                         if TORSO then
  1369.                             if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  1370.                                 local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1371.                                 local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1372.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1373.                                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1374.                                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)     
  1375.                                 Kill(CHILD)
  1376.                                 FIRED = true
  1377.                                 break
  1378.                             end
  1379.                         end
  1380.                     end
  1381.                 end
  1382.             end
  1383.             if FIRED == false then
  1384.                 local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  1385.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6})
  1386.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1387.                 SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  1388.                 local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  1389.                 if HITBOD ~= nil then
  1390.                     if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  1391.                         Kill(HITBOD.Parent)
  1392.                     end
  1393.                 end
  1394.             end
  1395.         end
  1396.         for i = 1, 45 do
  1397.             Swait()
  1398.             GATE.Size = GATE.Size - VT(3,0,3)
  1399.         end
  1400.         GATESPIN = false
  1401.         GATE:remove()
  1402.     end))
  1403.     Swait(15)
  1404.     local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  1405.     GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0))
  1406.     local DECAL = IT("Decal",GATE)
  1407.     DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096"
  1408.     DECAL.Face = "Top"
  1409.     GATE.CFrame = CF(HITPOS)
  1410.     CreateSound(160772554, GATE, 7, 1.3, false)
  1411.     for i = 1, 45 do
  1412.         Swait()
  1413.         GATE.Size = GATE.Size + VT(3,0,3)
  1414.     end
  1415.     CreateSound(145080998, RightHole, 7, 1, false)
  1416.     CreateSound(145080998, LeftHole, 7, 1, false)
  1417.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1418.     WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1419.     ATTACK = false
  1420.     Rooted = false
  1421.     DONE = true
  1422. end
  1423. function Execute()
  1424.     ATTACK = true
  1425.     Rooted = false
  1426.     local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  1427.     Part.Color = C3(0,0,0)
  1428.     MakeForm(Part,"Wedge")
  1429.     Part.CanCollide = true
  1430.     CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  1431.     for i=0, 1, 0.1 / Animation_Speed do
  1432.         Swait()
  1433.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1434.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1435.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1436.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1437.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1438.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1439.     end
  1440.     Trail.Enabled = true
  1441.     CreateSound(541909867, RightBarrel, 7, 1, false)
  1442.     local TOCH = Part.Touched:Connect(function(hit)
  1443.         if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  1444.             Kill(hit.Parent)
  1445.         end
  1446.     end)
  1447.     for i=0, 0.35, 0.1 / Animation_Speed do
  1448.         Swait()
  1449.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1450.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1451.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1452.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1453.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1454.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1455.     end
  1456.     TOCH:disconnect()
  1457.     Trail.Enabled = false
  1458.     for i=0, 0.35, 0.1 / Animation_Speed do
  1459.         Swait()
  1460.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  1461.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  1462.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1463.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1464.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1465.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1466.     end
  1467.     Part:remove()
  1468.     ATTACK = false
  1469.     Rooted = false
  1470. end
  1471.  
  1472. --//=================================\\
  1473. --||      ASSIGN THINGS TO KEYS
  1474. --\\=================================//
  1475.  
  1476. function MouseDown(Mouse)
  1477.     if ATTACK == false then
  1478.         Execute()
  1479.     end
  1480. end
  1481.  
  1482. function MouseUp(Mouse)
  1483. HOLD = false
  1484. end
  1485.  
  1486. function KeyDown(Key)
  1487.     KEYHOLD = true
  1488.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1489.         if Key == "z" and ATTACK == false then
  1490.             Unload()
  1491.    
  1492.         elseif Key == "b" and ATTACK == false then
  1493.             Psyo()
  1494.    
  1495.         elseif Key == "c" and ATTACK == false then
  1496.             Cleave()
  1497.    
  1498.         elseif Key == "v" and ATTACK == false then
  1499.             Lock_n_Load()
  1500.    
  1501.         elseif Key == "g" and ATTACK == false then
  1502.             Deathbound()
  1503.    
  1504.         elseif Key == "x" and ATTACK == false then
  1505.             Morning_Star()
  1506.    
  1507.         elseif Key == "t" then
  1508.             CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  1509.         elseif Key == "1" and ATTACK == false then
  1510.             if CHOICE ~= 1 then
  1511.                 CHOICE = 1
  1512.                 sick:Play()
  1513.             end
  1514.         elseif Key == "2" and ATTACK == false then
  1515.             if CHOICE ~= 2 then
  1516.                 CHOICE = 2
  1517.                 sick:Play()
  1518.             end
  1519.         elseif Key == "3" and ATTACK == false then
  1520.             if CHOICE ~= 3 then
  1521.                 CHOICE = 3
  1522.                 sick:Play()
  1523.             end
  1524.         elseif Key == "4" and ATTACK == false then
  1525.             if CHOICE ~= 4 then
  1526.                 CHOICE = 4
  1527.                 sick:Play()
  1528.             end        
  1529.         end
  1530.     end
  1531. end
  1532.  
  1533. function KeyUp(Key)
  1534.     if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
  1535.         KEYHOLD = false
  1536.     end
  1537. end
  1538.  
  1539.     Mouse.Button1Down:connect(function(NEWKEY)
  1540.         MouseDown(NEWKEY)
  1541.     end)
  1542.     Mouse.Button1Up:connect(function(NEWKEY)
  1543.         MouseUp(NEWKEY)
  1544.     end)
  1545.     Mouse.KeyDown:connect(function(NEWKEY)
  1546.         KeyDown(NEWKEY)
  1547.     end)
  1548.     Mouse.KeyUp:connect(function(NEWKEY)
  1549.         KeyUp(NEWKEY)
  1550.     end)
  1551.  
  1552. --//=================================\\
  1553. --\\=================================//
  1554.  
  1555.  
  1556. function unanchor()
  1557.     if UNANCHOR == true then
  1558.         g = Character:GetChildren()
  1559.         for i = 1, #g do
  1560.             if g[i].ClassName == "Part" then
  1561.                 g[i].Anchored = false
  1562.             end
  1563.         end
  1564.     end
  1565. end
  1566.  
  1567.  
  1568. --//=================================\\
  1569. --||    WRAP THE WHOLE SCRIPT UP
  1570. --\\=================================//
  1571.  
  1572. Humanoid.Changed:connect(function(Jump)
  1573.     if Jump == "Jump" and (Disable_Jump == true) then
  1574.         Humanoid.Jump = false
  1575.     end
  1576. end)
  1577.  
  1578. while true do
  1579.     Swait()
  1580.     Humanoid.HipHeight = 1.5
  1581.     script.Parent = WEAPONGUI
  1582.     ANIMATE.Parent = nil
  1583.     if Humanoid then
  1584.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1585.         IDLEANIMATION:Play()
  1586.     end
  1587.     SINE = SINE + CHANGE
  1588.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1589.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1590.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1591.     if ATTACK == false then
  1592.         if TORSOVELOCITY < 1 then
  1593.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1594.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1595.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1596.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1597.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1598.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1599.         elseif TORSOVELOCITY > 1 then
  1600.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1601.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1602.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1603.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1604.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-25-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1605.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1606.         end
  1607.     end
  1608.     RightArmGrasp.C0 = Clerp(RightArmGrasp.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(-1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1609.     LeftArmGraps.C0 = Clerp(LeftArmGraps.C0, CF(0, -0.815+0.05 * SIN(SINE / 12), 0) * ANGLES(RAD(90-4.5 * SIN(SINE / 12)), RAD(1.5 * SIN(SINE / 12)), RAD(0)), 1 / Animation_Speed)
  1610.     unanchor()
  1611.     Humanoid.MaxHealth = "inf"
  1612.     Humanoid.Health = "inf"
  1613.     if Rooted == false then
  1614.         Disable_Jump = false
  1615.         Humanoid.WalkSpeed = Speed
  1616.     elseif Rooted == true then
  1617.         Disable_Jump = true
  1618.         Humanoid.WalkSpeed = 0
  1619.     end
  1620.     for _, c in pairs(Character:GetDescendants()) do
  1621.         if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1622.             c.Material = "Neon"
  1623.             c.Color = C3(0,0,0)
  1624.             if c:FindFirstChildOfClass("SpecialMesh") then
  1625.                 c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1626.             end
  1627.             if c == Head then
  1628.                 if c:FindFirstChild("face") then
  1629.                     c.face:remove()
  1630.                 end
  1631.             end
  1632.         elseif c.ClassName == "Part" and c.Name == "Eye" then
  1633.             c.Color = C3(1,0,0)
  1634.             c.Material = "Neon"
  1635.         elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  1636.             c:remove()
  1637.         elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1638.             c:remove()
  1639.         end
  1640.     end
  1641.     refit()
  1642.     Humanoid.Name = "Deadeyes"
  1643.     sick.Parent = Torso
  1644.     sick:resume()
  1645.     sick.Volume = 5
  1646.     sick.Pitch = 1
  1647.     sick.SoundId = "rbxassetid://"..SONGS[CHOICE]
  1648.     if Head:FindFirstChildOfClass("Sound") then
  1649.         Head:FindFirstChildOfClass("Sound"):remove()
  1650.     end
  1651. end
  1652.  
  1653. --//=================================\\
  1654. --\\=================================//
  1655.  
  1656.  
  1657.  
  1658.  
  1659.  
  1660. --//====================================================\\--
  1661. --||                     END OF SCRIPT
  1662. --\\====================================================//--
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