dreadngel

Tau + Farsight Enclaves 1500pts

Nov 5th, 2014
216
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 8.94 KB | None | 0 0
  1. 1500 Pts - Farsight Enclave Army
  2.  
  3. Unit Name ## WS BS St To Wo In At Ld Save Type Cost
  4.  
  5. Tau Commander 'Sunforge' (HQ) 1 4 5 5 4 4 3 4 10 3/4+ In ( 175
  6. Detachment: None; [Options]; Twin Fusion Blaster (x1);
  7. Fusion Blades; Stimulant Injector; Shield Generator;
  8. [Wargear]: Crisis Battlesuit; [Special Rules]:
  9. Independent Character, Supporting Fire, Very Bulky
  10.  
  11. Crisis Team (Troops) 1 : 183
  12. Detachment: None
  13. Crisis Shas'ui 'Sunforge' 1 2 3 5 4 2 2 2 8 3+ Jp In [65]
  14. [Options]; Fusion Blaster (x2); [Wargear]: Crisis
  15. Battlesuit; [Special Rules]: Supporting Fire, Very
  16. Bulky
  17. Shield Drone 1 2 2 3 4 1 4 1 7 4/4+ In ( [12]
  18. [Wargear]: Shield Generator; [Special Rules]:
  19. Supporting Fire
  20. Crisis Shas'ui 'Sunforge' #1 1 2 3 5 4 2 2 2 8 3+ Jp In [65]
  21. [Options]; Fusion Blaster (x2); [Wargear]: Crisis
  22. Battlesuit; [Special Rules]: Supporting Fire, Very
  23. Bulky
  24. Shield Drone 1 2 2 3 4 1 4 1 7 4/4+ In ( [12]
  25. [Wargear]: Shield Generator; [Special Rules]:
  26. Supporting Fire
  27. Crisis Shas'ui 'Sunforge' #2 1 2 3 5 4 2 2 2 8 3+ Jp In [53]
  28. [Options]; Fusion Blaster (x2); [Wargear]: Crisis
  29. Battlesuit; [Special Rules]: Supporting Fire, Very
  30. Bulky
  31.  
  32. Tau Commander 'Burning Eye' - 1 4 5 5 4 4 3 4 10 3+ In ( 169
  33. Detachment: None; [Options]; Plasma Rifle (x2);
  34. Neuroweb System Jammer; XV84 Crisis Battlesuit; Target
  35. Lock; Drone Controller; [Wargear]: Crisis Battlesuit;
  36. [Special Rules]: Independent Character, Supporting
  37. Fire, Very Bulky
  38. Marker Drones 2 2 2 3 4 1 4 1 7 4+ In ( [24]
  39. [Wargear]: Markerlight; [Special Rules]: Supporting
  40. Fire
  41.  
  42. Crisis Team (Troops) 1 : 140
  43. Detachment: None
  44. Crisis Shas'ui 'Burning Eye' 1 2 3 5 4 2 2 2 8 3+ Jp In [70]
  45. [Options]; Plasma Rifle (x2); Target Lock; [Wargear]:
  46. Crisis Battlesuit; [Special Rules]: Supporting Fire,
  47. Very Bulky
  48. Marker Drone 1 2 2 3 4 1 4 1 7 4+ In ( [12]
  49. [Wargear]: Markerlight; [Special Rules]: Supporting
  50. Fire
  51. Crisis Shas'ui 'Burning Eye' 1 2 3 5 4 2 2 2 8 3+ Jp In [70]
  52. [Options]; Plasma Rifle (x2); Target Lock; [Wargear]:
  53. Crisis Battlesuit; [Special Rules]: Supporting Fire,
  54. Very Bulky
  55. Marker Drone 1 2 2 3 4 1 4 1 7 4+ In ( [12]
  56. [Wargear]: Markerlight; [Special Rules]: Supporting
  57. Fire
  58.  
  59. XV104 Riptide (Elites) 1 1 3 6 6 5 2 3 9 2/5+ Jp Mc 235
  60. Detachment: None; [Options]; Twin Fusion Blaster; Ion
  61. Accelerator; Earth Caste Pilot Array; Velocity Tracker;
  62. [Wargear]: Riptide Battlesuit, Riptide Shield
  63. Generator; [Special Rules]: Nova Reactor, Supporting
  64. Fire
  65.  
  66. Fire Warrior Team (Troops) (TT 8 2 3 3 3 1 2 1 7 4+ In 72
  67. Detachment: None; [Options]; Pulse Carbines; [Wargear]:
  68. Photon Grenades; [Special Rules]: Supporting Fire
  69.  
  70. XV88 Broadside Team (Heavy Sup 1 : 210
  71. Detachment: None
  72. Broadside Shas'ui 1 2 3 5 4 2 2 2 8 2+ In [70]
  73. [Options]; Twin High-yield Missile Pod; Twin Smart
  74. Missile System; Early Warning Override; [Wargear]:
  75. Broadside battlesuit [Special Rules]: Extremely Bulky,
  76. Supporting Fire
  77. Broadside Shas'ui #1 1 2 3 5 4 2 2 2 8 2+ In [70]
  78. [Options]; Twin High-yield Missile Pod; Twin Smart
  79. Missile System; Early Warning Override; [Wargear]:
  80. Broadside battlesuit [Special Rules]: Extremely Bulky,
  81. Supporting Fire
  82. Broadside Shas'ui #2 1 2 3 5 4 2 2 2 8 2+ In [70]
  83. [Options]; Twin High-yield Missile Pod; Twin Smart
  84. Missile System; Early Warning Override; [Wargear]:
  85. Broadside battlesuit [Special Rules]: Extremely Bulky,
  86. Supporting Fire
  87.  
  88. Hammerhead Gunship (Heavy Supp 1 BS: 4 Armour: 13 : 12 : 10 HP: 3 Type: Tk S 125
  89. Detachment: None; [Options]; Ion Cannon; Twin Smart
  90. Missile System
  91.  
  92. Sky Ray Gunship (Heavy Support 1 BS: 4 Armour: 13 : 12 : 10 HP: 3 Type: Tk S 115
  93. Detachment: None; [Options]; Twin Smart Missile System;
  94. [Wargear]: Seeker Missiles (x6), Networked Markerlights
  95. (x2), Velocity Tracker
  96.  
  97. Pathfinder Team (Fast Attack) 4 2 3 3 3 1 2 1 7 5+ In 72
  98. Detachment: None; [Options]; Pulse Carbines;
  99. Markerlights; [Wargear]: Photon Grenades; [Special
  100. Rules]: Scouts, Supporting Fire
  101. Recon Drone 1 2 2 3 4 2 4 1 7 4+ In ( [28]
  102. [Wargear]: Burst Cannon, Homing Beacon, Positional
  103. Relay; [Special Rules]: Supporting Fire, Turret
  104. Mounting
  105.  
  106. Option Footnotes:
  107. Burst Cannon R:18" S:5 AP:5, Assault 4
  108. Defensive Grenades Shooting: R:8 S:1 AP:-, Assault 1, Blast, Blind;
  109. Assault: Unless unit is not gone to ground or locked in
  110. combat, all charging enemies loose their bonus attacks
  111. from charging
  112. Fusion Blaster R:18" S:8 AP:1, Assault 1, Melta
  113. High-yield Missile Pod R:36" S:7 AP:4, Heavy 4
  114. Ion Accelerator (Standard) R:72" S:7 AP:2, Heavy 3
  115. Ion Accelerator (Nova-Charge R:72" S:9 AP:2, Ordnance 1, Gets Hot, Large Blast,
  116. Nova-Charge
  117. Ion Accelerator (Overcharge) R:72" S:8 AP:2, Heavy 1, Gets Hot, Large Blast
  118. Ion Cannon (Standard) R:60" S:7 AP:3, Heavy 3
  119. Ion Cannon (Overcharge) R:60" S:8 AP:3, Heavy 1, Gets Hot, Large Blast
  120. Plasma Rifle R:24" S:6 AP:2, Rapid Fire
  121. Pulse Carbine R:18" S:5 AP:5, Assault 2, Pinning
  122. Seeker Missile R:72" S:8 AP:3, Heavy 1; One Use Only
  123.  
  124.  
  125. Total Army Cost: 1496
  126.  
  127. Notes:
  128. Models in Army: 32
  129. Warp Charges: 0
  130.  
  131.  
  132. Validation Results:
  133. Roster satisfies all enforced validation rules
  134.  
  135. Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
Advertisement
Add Comment
Please, Sign In to add comment