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- 1500 Pts - Farsight Enclave Army
- Unit Name ## WS BS St To Wo In At Ld Save Type Cost
- Tau Commander 'Sunforge' (HQ) 1 4 5 5 4 4 3 4 10 3/4+ In ( 175
- Detachment: None; [Options]; Twin Fusion Blaster (x1);
- Fusion Blades; Stimulant Injector; Shield Generator;
- [Wargear]: Crisis Battlesuit; [Special Rules]:
- Independent Character, Supporting Fire, Very Bulky
- Crisis Team (Troops) 1 : 183
- Detachment: None
- Crisis Shas'ui 'Sunforge' 1 2 3 5 4 2 2 2 8 3+ Jp In [65]
- [Options]; Fusion Blaster (x2); [Wargear]: Crisis
- Battlesuit; [Special Rules]: Supporting Fire, Very
- Bulky
- Shield Drone 1 2 2 3 4 1 4 1 7 4/4+ In ( [12]
- [Wargear]: Shield Generator; [Special Rules]:
- Supporting Fire
- Crisis Shas'ui 'Sunforge' #1 1 2 3 5 4 2 2 2 8 3+ Jp In [65]
- [Options]; Fusion Blaster (x2); [Wargear]: Crisis
- Battlesuit; [Special Rules]: Supporting Fire, Very
- Bulky
- Shield Drone 1 2 2 3 4 1 4 1 7 4/4+ In ( [12]
- [Wargear]: Shield Generator; [Special Rules]:
- Supporting Fire
- Crisis Shas'ui 'Sunforge' #2 1 2 3 5 4 2 2 2 8 3+ Jp In [53]
- [Options]; Fusion Blaster (x2); [Wargear]: Crisis
- Battlesuit; [Special Rules]: Supporting Fire, Very
- Bulky
- Tau Commander 'Burning Eye' - 1 4 5 5 4 4 3 4 10 3+ In ( 169
- Detachment: None; [Options]; Plasma Rifle (x2);
- Neuroweb System Jammer; XV84 Crisis Battlesuit; Target
- Lock; Drone Controller; [Wargear]: Crisis Battlesuit;
- [Special Rules]: Independent Character, Supporting
- Fire, Very Bulky
- Marker Drones 2 2 2 3 4 1 4 1 7 4+ In ( [24]
- [Wargear]: Markerlight; [Special Rules]: Supporting
- Fire
- Crisis Team (Troops) 1 : 140
- Detachment: None
- Crisis Shas'ui 'Burning Eye' 1 2 3 5 4 2 2 2 8 3+ Jp In [70]
- [Options]; Plasma Rifle (x2); Target Lock; [Wargear]:
- Crisis Battlesuit; [Special Rules]: Supporting Fire,
- Very Bulky
- Marker Drone 1 2 2 3 4 1 4 1 7 4+ In ( [12]
- [Wargear]: Markerlight; [Special Rules]: Supporting
- Fire
- Crisis Shas'ui 'Burning Eye' 1 2 3 5 4 2 2 2 8 3+ Jp In [70]
- [Options]; Plasma Rifle (x2); Target Lock; [Wargear]:
- Crisis Battlesuit; [Special Rules]: Supporting Fire,
- Very Bulky
- Marker Drone 1 2 2 3 4 1 4 1 7 4+ In ( [12]
- [Wargear]: Markerlight; [Special Rules]: Supporting
- Fire
- XV104 Riptide (Elites) 1 1 3 6 6 5 2 3 9 2/5+ Jp Mc 235
- Detachment: None; [Options]; Twin Fusion Blaster; Ion
- Accelerator; Earth Caste Pilot Array; Velocity Tracker;
- [Wargear]: Riptide Battlesuit, Riptide Shield
- Generator; [Special Rules]: Nova Reactor, Supporting
- Fire
- Fire Warrior Team (Troops) (TT 8 2 3 3 3 1 2 1 7 4+ In 72
- Detachment: None; [Options]; Pulse Carbines; [Wargear]:
- Photon Grenades; [Special Rules]: Supporting Fire
- XV88 Broadside Team (Heavy Sup 1 : 210
- Detachment: None
- Broadside Shas'ui 1 2 3 5 4 2 2 2 8 2+ In [70]
- [Options]; Twin High-yield Missile Pod; Twin Smart
- Missile System; Early Warning Override; [Wargear]:
- Broadside battlesuit [Special Rules]: Extremely Bulky,
- Supporting Fire
- Broadside Shas'ui #1 1 2 3 5 4 2 2 2 8 2+ In [70]
- [Options]; Twin High-yield Missile Pod; Twin Smart
- Missile System; Early Warning Override; [Wargear]:
- Broadside battlesuit [Special Rules]: Extremely Bulky,
- Supporting Fire
- Broadside Shas'ui #2 1 2 3 5 4 2 2 2 8 2+ In [70]
- [Options]; Twin High-yield Missile Pod; Twin Smart
- Missile System; Early Warning Override; [Wargear]:
- Broadside battlesuit [Special Rules]: Extremely Bulky,
- Supporting Fire
- Hammerhead Gunship (Heavy Supp 1 BS: 4 Armour: 13 : 12 : 10 HP: 3 Type: Tk S 125
- Detachment: None; [Options]; Ion Cannon; Twin Smart
- Missile System
- Sky Ray Gunship (Heavy Support 1 BS: 4 Armour: 13 : 12 : 10 HP: 3 Type: Tk S 115
- Detachment: None; [Options]; Twin Smart Missile System;
- [Wargear]: Seeker Missiles (x6), Networked Markerlights
- (x2), Velocity Tracker
- Pathfinder Team (Fast Attack) 4 2 3 3 3 1 2 1 7 5+ In 72
- Detachment: None; [Options]; Pulse Carbines;
- Markerlights; [Wargear]: Photon Grenades; [Special
- Rules]: Scouts, Supporting Fire
- Recon Drone 1 2 2 3 4 2 4 1 7 4+ In ( [28]
- [Wargear]: Burst Cannon, Homing Beacon, Positional
- Relay; [Special Rules]: Supporting Fire, Turret
- Mounting
- Option Footnotes:
- Burst Cannon R:18" S:5 AP:5, Assault 4
- Defensive Grenades Shooting: R:8 S:1 AP:-, Assault 1, Blast, Blind;
- Assault: Unless unit is not gone to ground or locked in
- combat, all charging enemies loose their bonus attacks
- from charging
- Fusion Blaster R:18" S:8 AP:1, Assault 1, Melta
- High-yield Missile Pod R:36" S:7 AP:4, Heavy 4
- Ion Accelerator (Standard) R:72" S:7 AP:2, Heavy 3
- Ion Accelerator (Nova-Charge R:72" S:9 AP:2, Ordnance 1, Gets Hot, Large Blast,
- Nova-Charge
- Ion Accelerator (Overcharge) R:72" S:8 AP:2, Heavy 1, Gets Hot, Large Blast
- Ion Cannon (Standard) R:60" S:7 AP:3, Heavy 3
- Ion Cannon (Overcharge) R:60" S:8 AP:3, Heavy 1, Gets Hot, Large Blast
- Plasma Rifle R:24" S:6 AP:2, Rapid Fire
- Pulse Carbine R:18" S:5 AP:5, Assault 2, Pinning
- Seeker Missile R:72" S:8 AP:3, Heavy 1; One Use Only
- Total Army Cost: 1496
- Notes:
- Models in Army: 32
- Warp Charges: 0
- Validation Results:
- Roster satisfies all enforced validation rules
- Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.
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