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- <<Robert Olmstead>>
- The prize the King stole from Dagon
- NPC of the Court of the Deep Sea
- Attributes: Resistances: Stats:
- STR: 10 Heat: 0% Caster Level: 75
- DEX: 12 Cold: 0% Martial Level: 0
- CON: 12 Acid: 0% Vitality: 75
- INT: 16 Electricity: 0% Stamina: 12
- WIS: 14 Sonic: 0% Mana Pool: 121 [125]
- CHA: 31 [35] Light: 50% Martial Proficiency: - [11]
- Dark: 25% [55%] Ranged Proficiency: -
- Natural Proficiency: -
- Unarmed Proficiency: 1
- Physical Action Commands: -
- Physical Resistance: 26 [56]
- Arcane Casting Proficiency: 96 [100]
- Divine Casting Proficiency: -
- Nature Casting Proficiency: -
- Caster Spell List: 210
- Supernatural Resistance: 41 [56]
- Class Breakdown
- ===============================================================================================
- Lv ML CL Vit Requirements
- Human 0 0 5 1
- Warlock 15 0 15 12 Humanoid and CHA 11+
- Pact of the Tome 10 0 10 8 Warlock
- Master of the Tome 10 0 10 8 Pact of the Tome
- Blood Mage 10 0 10 10 any Spellcasting and CON 11+
- Shadow Adept 10 0 10 8 any Spellcasting and any % of Dark Resistance
- Barrister 5 0 0 8 Barrister Skill 30+
- Lawmaker 10 0 15 6 Barrister Skill 75+, Barrister
- Totals: 70 0 75 61
- <<Class Abilities>>
- > Human
- • Can either be a Pure-Blood or Half-Blood Human [Half-Blood]
- • Half-Bloods must choose another Race to derive their Bloodline from. Can be considered either Race. [Fishman]
- • They have the first listed ability that their other Race possesses
- • Can choose between various Jawed or Bony Fish forms [Bony]
- • While Underwater movement speed is doubled
- > Warlock
- • Have Arcane Spellcasting (CHA)
- • Can cast Evil-Karma Spells at halved Mana cost and gain +75% Dark Resistance
- • Can issue simple commands to Evil-Karma NPCs
- • Can sign a Blood Contract with a Heteromorphic Patron, gain their race's First listed ability. [Contract with Hythlodaeus]
- • Can identify a Target's Supernatural Actions
- > Pact of the Tome
- • If you've signed a Blood Pact, you can make any one non-weapon casting focus your Pact Tome
- • Your Pact Tome cannot be destroyed or lost upon death and can be teleported to your hand at any time
- • A Guild Weapon cannot be made your Pact Tome
- • Choose any three First Tier spells and any one Second Tier spell, even if they're not in your Tradition
- • You may cast those spells at-will as long as you're holding your Pact Tome
- • An allied creature may, with your permission, drip some blood on your Pact Tome to register themselves with it
- • The next time they would be reduced to 0 Vitality while registered, they instead survive with 1 Vitality, are unregistered, and cannot reregister for 168 hours
- > Master of the Tome
- • You are Immune to Sleep and can read all writing
- • Lengthy Cast Times are slightly shorter for you when holding your Pact Tome
- • Can cast Spells associated with the Heteromorphic Bloodline of the Heteromorph you have a Blood Pact with at halved Mana cost as long as you're holding your Pact Tome
- > Blood Mage
- • Can cast Spells using Vitality instead of Mana
- • Can slay a Living enemy with a specialized bloodletting Spell in order to learn an additional Spell
- • Can Perform an Action to inflict Bleed on a Target
- > Shadow Adept
- • Can Purchase Shadow Spells from the Yggdrasil Cash Shop
- • Cast Shadow and Dark Energy spells at halved Mana cost
- • Shadow and Dark Energy Spells have a small chance to inflict Silence on a Target
- > Barrister
- • Can Create a Contract between Two Willing Players, Compelling them to act in a certain manner. This Contract can last up to 1 Week, and if a Player Consciously Acts in a manner contrary to what the Contract Stipulates he should do, he Receives gradually increasing Negative Status Effects, up to becoming Unconscious.
- • Receive Increased resistance to Mental status Effects.
- > Lawmaker
- • Your Contracts can last up to 1 year, and the maximum Negative Status Effect inflicted is Death.
- • You become Immune to Mental Status Effects
- • When under the effects of a Contract, you receive a boost to Physical and Supernatural Action Speed, as well as Vitality and Mana Regeneration
- Feats
- ===================================================================================================
- [Abundant Casting]: +15 Mana.
- [Spell Penetration]: Your spells and abilities ignore 10 Supernatural resistance.
- [Diehard]: Once per fight, when you're reduced to 0 vitality, you can keep acting for a few seconds as though you were at 1 vitality.
- [Metamagic Batch A]: Can use Aquatic Spell, Bouncing Spell, Delayed Spell, Ectoplasmic Spell, Empower Spell, Split Ray Spell.
- [Metamagic Batch B]: Can use Enlarge Spell, Extend Spell, Heighten Spell, Intensified Spell, Persistent Spell, Chain Spell.
- [Metamagic Batch C]: Can use Maximized Spell, Piercing Spell, Quicken Spell, Seeking Spell, Twinned Spell.
- [Metamagic Batch D]: Can use Selective Spell, Solid Shadows, Widen Spell, Chain Spell, Transmuted Spell, Triplet Spell.
- [Bladeproof Skin]: Gain 5 Physical Resistance.
- [Spellproof Skin]: Gain 5 Supernatural Resistance.
- [Toughness]: Gain 1 Vitality for every 5 Character levels.
- Skill Breakdown
- ===================================================================================================
- Base Softcap Added Total
- [Ki Control] [14] [14] [24]
- [Athletics] [16] [24] [40] [50]
- [Balance] [16] [16] [26]
- [Climb] [12] [12] [22]
- [Jump] [12] [12] [22]
- [Tumble] [16] [16] [26]
- [Flight] [14] [50] [14] [24]
- [Ride] [14] [50] [14] [24]
- [Swim] [12] [50] [8] [20] [100]
- [Grapple] [10] [50] [10] [20]
- [Thievery] [16] [50] [16] [26]
- [Stealth] [18] [50] [32] [50] [60]
- [Mana Control] [41] [49] [90] [100]
- [Spellcraft] [28] [5] [5] [15]
- [Investigation] [28] [28] [38]
- [Insight] [24] [24] [34]
- [Perception] [22] [22] [32]
- [Medicine] [20] [20] [30]
- [Survival] [20] [20] [30]
- [Deception] [56] [34] [90] [100]
- [Intimidation] [52] [52] [62]
- [Leadership] [73] [17] [90] [100]
- [Persuasion] [58] [2] [60] [100]
- [Craft (Artifice)] [24] [24] [34]
- [Craft (Alchemy)] [24] [24] [34]
- [Craft (Glassblowing)] [24] [24] [34]
- [Craft (Other)] [24] [22] [22] [32]
- [Knowledge (Arcana)] [26] [20] [46] [56]
- [Knowledge (Dungeoneering)] [26] [30] [56] [66]
- [Knowledge (Engineering)] [26] [26] [26] [36]
- [Knowledge (Geography)] [26] [26] [26] [36]
- [Knowledge (History)] [26] [26] [26] [36]
- [Knowledge (Local)] [26] [26] [26] [36]
- [Knowledge (Monster Lore)] [26] [26] [36]
- [Knowledge (Nature)] [26] [26] [26] [36]
- [Knowledge (Nobility)] [26] [26] [26] [36]
- [Knowledge (Religion)] [26] [26] [36]
- [Profession (Barrister)] [39] [51] [90] [100]
- [Profession (Fisherman)] [39] [11] [50] [60]
- [Profession (Gambler)] [39] [39] [49]
- [Profession (Other)] [39] [24] [24] [34]
- [Performance (Oratory)] [58] [2] [60] [70]
- [Performance (Acting)] [58] [58] [68]
- [Performance (Comedy)] [58] [58] [68]
- [Performance (Keyboard)] [58] [58] [68]
- [Performance (Percussion)] [58] [58] [68]
- [Performance (String)] [58] [58] [68]
- [Performance (Wind)] [58] [58] [68]
- [Performance (Other)] [58] [41] [41] [51]
- Current Loadout
- ===================================================================================================
- [Weapon]
- >The King in Yellow
- [Off Hand]
- >Sacrificial Dagger
- [Armor]
- >Cultist's Robes
- [Accessories]
- >Yellow Sign Pendant
- >Ring of Life well Lived
- >Mask of the Emissary
- >Ring of the Court of the Deep Sea
- Item Breakdown
- ===================================================================================================
- <<The King in Yellow>> (Legendary-Class Casting Focus)
- [Call of the Void (4)] - Can Emit an Aura that inflicts minor Dark damage and fatigue on non-allied creatures. Non-allied creatures within the aura cannot breath and are Silenced.
- [Cloak of Dreams (6)] - Can Emit an Aura that afflicts all non-allies with Sleep.
- [Widen Auras (3)] - Doubles the range of all Auras.
- <<Sacrificial Dagger>> (Top-Class One-handed Weapon)
- [Greater Magic Weapon (3)] - +10 Weapon Type Proficiency when wielding, and Weapon is considered a Magic Weapon.
- [Divine Sacrifice (2)] - You can pay 1 Vitality to add 10 extra damage to any attack.
- [Biting Blade (2)] - Melee weapon deals increased damage.
- <<Cultist Robes>> (Relic-Class Garment)
- [Resist Dark Energy (3)] - +30% Resistance to chosen Energy.
- [Greater Mage Armor (4)] - 30 Physical Resistance.
- [Dampen Magic (4)] - 15 Supernatural Resistance.
- <<Yellow Sign Pendant>> (Relic-Class Accessory)
- [Embrace the Deeps (7)] - Can see in Complete Darkness. Can breathe Underwater indefinitely. +40 to Swim. Immune to temperature and pressure in extreme depths of water. Immune to Confusion. Gain the effects of Freedom of Movement while underwater.
- [Wings of the Sea (1)] - +30 Swim.
- [Glibness (3)] - +30 Persuasion, immunity to Truth effects.
- <<Ring of Life well Lived>> (Legacy-Class Accessory)
- [Death Ward (5)] - Immune to instant Death, Doom, absorb Vitality, and negative energy
- [Greater Spirit Guide (4)] - +10 to all Skills.
- <<Mask of the Emissary >> (Relic-Class Accessory)
- [Peace Aura (8)] - Can Emit an Aura that calms creatures and does untyped damage to creatures that try to make an attack.
- [Eagle's Splendor (3)] - +4 CHA.
- <<Ring of the Court of the Deep Sea>> (Relic-Class No-Slot Accessory)
- [Freedom (9)] - Immune to Paralysis, Petrification, Grapple, Sleep, Slow, Stun, Stop, and Difficult Terrain
- [Mending (1)] - Item doesn't naturally degrade. It slowly gets fixed outside combat.
- [Arcane Mark (1)]
- - A signet ring of the Court, this ring grants protection from some of the more dangerous effects, insisted upon by Brainy as a way of making sure all members of the Court are well-defended.
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