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Robert Olmstead

Aug 27th, 2025 (edited)
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  1. <<Robert Olmstead>>
  2. The prize the King stole from Dagon
  3.  
  4. NPC of the Court of the Deep Sea
  5.  
  6. Attributes: Resistances: Stats:
  7. STR: 10 Heat: 0% Caster Level: 75
  8. DEX: 12 Cold: 0% Martial Level: 0
  9. CON: 12 Acid: 0% Vitality: 75
  10. INT: 16 Electricity: 0% Stamina: 12
  11. WIS: 14 Sonic: 0% Mana Pool: 121 [125]
  12. CHA: 31 [35] Light: 50% Martial Proficiency: - [11]
  13. Dark: 25% [55%] Ranged Proficiency: -
  14. Natural Proficiency: -
  15. Unarmed Proficiency: 1
  16. Physical Action Commands: -
  17. Physical Resistance: 26 [56]
  18. Arcane Casting Proficiency: 96 [100]
  19. Divine Casting Proficiency: -
  20. Nature Casting Proficiency: -
  21. Caster Spell List: 210
  22. Supernatural Resistance: 41 [56]
  23.  
  24. Class Breakdown
  25. ===============================================================================================
  26. Lv ML CL Vit Requirements
  27. Human 0 0 5 1
  28. Warlock 15 0 15 12 Humanoid and CHA 11+
  29. Pact of the Tome 10 0 10 8 Warlock
  30. Master of the Tome 10 0 10 8 Pact of the Tome
  31. Blood Mage 10 0 10 10 any Spellcasting and CON 11+
  32. Shadow Adept 10 0 10 8 any Spellcasting and any % of Dark Resistance
  33. Barrister 5 0 0 8 Barrister Skill 30+
  34. Lawmaker 10 0 15 6 Barrister Skill 75+, Barrister
  35. Totals: 70 0 75 61
  36.  
  37. <<Class Abilities>>
  38. > Human
  39. • Can either be a Pure-Blood or Half-Blood Human [Half-Blood]
  40. • Half-Bloods must choose another Race to derive their Bloodline from. Can be considered either Race. [Fishman]
  41. • They have the first listed ability that their other Race possesses
  42. • Can choose between various Jawed or Bony Fish forms [Bony]
  43. • While Underwater movement speed is doubled
  44. > Warlock
  45. • Have Arcane Spellcasting (CHA)
  46. • Can cast Evil-Karma Spells at halved Mana cost and gain +75% Dark Resistance
  47. • Can issue simple commands to Evil-Karma NPCs
  48. • Can sign a Blood Contract with a Heteromorphic Patron, gain their race's First listed ability. [Contract with Hythlodaeus]
  49. • Can identify a Target's Supernatural Actions
  50. > Pact of the Tome
  51. • If you've signed a Blood Pact, you can make any one non-weapon casting focus your Pact Tome
  52. • Your Pact Tome cannot be destroyed or lost upon death and can be teleported to your hand at any time
  53. • A Guild Weapon cannot be made your Pact Tome
  54. • Choose any three First Tier spells and any one Second Tier spell, even if they're not in your Tradition
  55. • You may cast those spells at-will as long as you're holding your Pact Tome
  56. • An allied creature may, with your permission, drip some blood on your Pact Tome to register themselves with it
  57. • The next time they would be reduced to 0 Vitality while registered, they instead survive with 1 Vitality, are unregistered, and cannot reregister for 168 hours
  58. > Master of the Tome
  59. • You are Immune to Sleep and can read all writing
  60. • Lengthy Cast Times are slightly shorter for you when holding your Pact Tome
  61. • Can cast Spells associated with the Heteromorphic Bloodline of the Heteromorph you have a Blood Pact with at halved Mana cost as long as you're holding your Pact Tome
  62. > Blood Mage
  63. • Can cast Spells using Vitality instead of Mana
  64. • Can slay a Living enemy with a specialized bloodletting Spell in order to learn an additional Spell
  65. • Can Perform an Action to inflict Bleed on a Target
  66. > Shadow Adept
  67. • Can Purchase Shadow Spells from the Yggdrasil Cash Shop
  68. • Cast Shadow and Dark Energy spells at halved Mana cost
  69. • Shadow and Dark Energy Spells have a small chance to inflict Silence on a Target
  70. > Barrister
  71. • Can Create a Contract between Two Willing Players, Compelling them to act in a certain manner. This Contract can last up to 1 Week, and if a Player Consciously Acts in a manner contrary to what the Contract Stipulates he should do, he Receives gradually increasing Negative Status Effects, up to becoming Unconscious.
  72. • Receive Increased resistance to Mental status Effects.
  73. > Lawmaker
  74. • Your Contracts can last up to 1 year, and the maximum Negative Status Effect inflicted is Death.
  75. • You become Immune to Mental Status Effects
  76. • When under the effects of a Contract, you receive a boost to Physical and Supernatural Action Speed, as well as Vitality and Mana Regeneration
  77.  
  78. Feats
  79. ===================================================================================================
  80. [Abundant Casting]: +15 Mana.
  81. [Spell Penetration]: Your spells and abilities ignore 10 Supernatural resistance.
  82. [Diehard]: Once per fight, when you're reduced to 0 vitality, you can keep acting for a few seconds as though you were at 1 vitality.
  83. [Metamagic Batch A]: Can use Aquatic Spell, Bouncing Spell, Delayed Spell, Ectoplasmic Spell, Empower Spell, Split Ray Spell.
  84. [Metamagic Batch B]: Can use Enlarge Spell, Extend Spell, Heighten Spell, Intensified Spell, Persistent Spell, Chain Spell.
  85. [Metamagic Batch C]: Can use Maximized Spell, Piercing Spell, Quicken Spell, Seeking Spell, Twinned Spell.
  86. [Metamagic Batch D]: Can use Selective Spell, Solid Shadows, Widen Spell, Chain Spell, Transmuted Spell, Triplet Spell.
  87. [Bladeproof Skin]: Gain 5 Physical Resistance.
  88. [Spellproof Skin]: Gain 5 Supernatural Resistance.
  89. [Toughness]: Gain 1 Vitality for every 5 Character levels.
  90.  
  91. Skill Breakdown
  92. ===================================================================================================
  93. Base Softcap Added Total
  94. [Ki Control] [14] [14] [24]
  95. [Athletics] [16] [24] [40] [50]
  96. [Balance] [16] [16] [26]
  97. [Climb] [12] [12] [22]
  98. [Jump] [12] [12] [22]
  99. [Tumble] [16] [16] [26]
  100. [Flight] [14] [50] [14] [24]
  101. [Ride] [14] [50] [14] [24]
  102. [Swim] [12] [50] [8] [20] [100]
  103. [Grapple] [10] [50] [10] [20]
  104. [Thievery] [16] [50] [16] [26]
  105. [Stealth] [18] [50] [32] [50] [60]
  106.  
  107. [Mana Control] [41] [49] [90] [100]
  108. [Spellcraft] [28] [5] [5] [15]
  109. [Investigation] [28] [28] [38]
  110. [Insight] [24] [24] [34]
  111. [Perception] [22] [22] [32]
  112. [Medicine] [20] [20] [30]
  113. [Survival] [20] [20] [30]
  114. [Deception] [56] [34] [90] [100]
  115. [Intimidation] [52] [52] [62]
  116. [Leadership] [73] [17] [90] [100]
  117. [Persuasion] [58] [2] [60] [100]
  118.  
  119. [Craft (Artifice)] [24] [24] [34]
  120. [Craft (Alchemy)] [24] [24] [34]
  121. [Craft (Glassblowing)] [24] [24] [34]
  122. [Craft (Other)] [24] [22] [22] [32]
  123. [Knowledge (Arcana)] [26] [20] [46] [56]
  124. [Knowledge (Dungeoneering)] [26] [30] [56] [66]
  125. [Knowledge (Engineering)] [26] [26] [26] [36]
  126. [Knowledge (Geography)] [26] [26] [26] [36]
  127. [Knowledge (History)] [26] [26] [26] [36]
  128. [Knowledge (Local)] [26] [26] [26] [36]
  129. [Knowledge (Monster Lore)] [26] [26] [36]
  130. [Knowledge (Nature)] [26] [26] [26] [36]
  131. [Knowledge (Nobility)] [26] [26] [26] [36]
  132. [Knowledge (Religion)] [26] [26] [36]
  133. [Profession (Barrister)] [39] [51] [90] [100]
  134. [Profession (Fisherman)] [39] [11] [50] [60]
  135. [Profession (Gambler)] [39] [39] [49]
  136. [Profession (Other)] [39] [24] [24] [34]
  137. [Performance (Oratory)] [58] [2] [60] [70]
  138. [Performance (Acting)] [58] [58] [68]
  139. [Performance (Comedy)] [58] [58] [68]
  140. [Performance (Keyboard)] [58] [58] [68]
  141. [Performance (Percussion)] [58] [58] [68]
  142. [Performance (String)] [58] [58] [68]
  143. [Performance (Wind)] [58] [58] [68]
  144. [Performance (Other)] [58] [41] [41] [51]
  145.  
  146. Current Loadout
  147. ===================================================================================================
  148.  
  149. [Weapon]
  150. >The King in Yellow
  151. [Off Hand]
  152. >Sacrificial Dagger
  153. [Armor]
  154. >Cultist's Robes
  155. [Accessories]
  156. >Yellow Sign Pendant
  157. >Ring of Life well Lived
  158. >Mask of the Emissary
  159. >Ring of the Court of the Deep Sea
  160. Item Breakdown
  161. ===================================================================================================
  162.  
  163. <<The King in Yellow>> (Legendary-Class Casting Focus)
  164. [Call of the Void (4)] - Can Emit an Aura that inflicts minor Dark damage and fatigue on non-allied creatures. Non-allied creatures within the aura cannot breath and are Silenced.
  165. [Cloak of Dreams (6)] - Can Emit an Aura that afflicts all non-allies with Sleep.
  166. [Widen Auras (3)] - Doubles the range of all Auras.
  167.  
  168. <<Sacrificial Dagger>> (Top-Class One-handed Weapon)
  169. [Greater Magic Weapon (3)] - +10 Weapon Type Proficiency when wielding, and Weapon is considered a Magic Weapon.
  170. [Divine Sacrifice (2)] - You can pay 1 Vitality to add 10 extra damage to any attack.
  171. [Biting Blade (2)] - Melee weapon deals increased damage.
  172.  
  173. <<Cultist Robes>> (Relic-Class Garment)
  174. [Resist Dark Energy (3)] - +30% Resistance to chosen Energy.
  175. [Greater Mage Armor (4)] - 30 Physical Resistance.
  176. [Dampen Magic (4)] - 15 Supernatural Resistance.
  177.  
  178. <<Yellow Sign Pendant>> (Relic-Class Accessory)
  179. [Embrace the Deeps (7)] - Can see in Complete Darkness. Can breathe Underwater indefinitely. +40 to Swim. Immune to temperature and pressure in extreme depths of water. Immune to Confusion. Gain the effects of Freedom of Movement while underwater.
  180. [Wings of the Sea (1)] - +30 Swim.
  181. [Glibness (3)] - +30 Persuasion, immunity to Truth effects.
  182.  
  183. <<Ring of Life well Lived>> (Legacy-Class Accessory)
  184. [Death Ward (5)] - Immune to instant Death, Doom, absorb Vitality, and negative energy
  185. [Greater Spirit Guide (4)] - +10 to all Skills.
  186.  
  187. <<Mask of the Emissary >> (Relic-Class Accessory)
  188. [Peace Aura (8)] - Can Emit an Aura that calms creatures and does untyped damage to creatures that try to make an attack.
  189. [Eagle's Splendor (3)] - +4 CHA.
  190.  
  191. <<Ring of the Court of the Deep Sea>> (Relic-Class No-Slot Accessory)
  192. [Freedom (9)] - Immune to Paralysis, Petrification, Grapple, Sleep, Slow, Stun, Stop, and Difficult Terrain
  193. [Mending (1)] - Item doesn't naturally degrade. It slowly gets fixed outside combat.
  194. [Arcane Mark (1)]
  195. - A signet ring of the Court, this ring grants protection from some of the more dangerous effects, insisted upon by Brainy as a way of making sure all members of the Court are well-defended.
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