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- #竊薙↓縺ゅkkakuritu: 50縺ョ"50"繧貞、峨∴繧九→遒コ邇・r螟峨∴繧九%縺ィ縺後〒縺阪∪縺吶ゅ◎縺ョ荳九b隱ャ譏朱壹j縺ァ縺吶・
- options:
- kakuritu: 50 #辭溽キエ蠎ヲ縺御ク翫′繧狗「コ邇・r險ュ螳壹@縺セ縺吶・
- kakunin: jukurendo #辭溽キエ蠎ヲ繧堤「コ隱阪☆繧九さ繝槭Φ繝峨r險ュ螳壹@縺セ縺吶・
- jukurendo: givej #辭溽キエ蠎ヲ縺ョ蛟、繧定ィュ螳壹☆繧九さ繝槭Φ繝峨r險ュ螳壹@縺セ縺吶・
- damage: 1000 #辭溽キエ蠎ヲ縺ァ荳翫′繧区判謦・鴨繧定ィュ螳壹@縺セ縺吶りゥウ邏ー縺ッ辭溽キエ蠎ヲ繧偵%繧後〒險ュ螳壹@縺溷、縺ァ蜑イ繧翫∵判謦・鴨縺ォ蜉邂励&繧後∪縺吶・
- variables:
- {jukurendo.%player%.sword} = 0
- variables:
- {jukurendo.%player%.axe} = 0
- variables:
- {jukurendo.%player%.bow} = 0
- on damage:
- if attacker's held item is sword:
- damage victim by {jukurendo.%attacker%.sword}/{@damage} hearts
- chance of {@kakuritu}%:
- add 1 to {jukurendo.%attacker%.sword}
- message "&7+1 蜑」-辭溽キエ蠎ヲ" to attacker
- if attacker's held item is axe:
- damage victim by {jukurendo.%attacker%.axe}/{@damage} hearts
- chance of {@kakuritu}%:
- add 1 to {jukurendo.%attacker%.axe}
- message "&7+1 譁ァ-辭溽キエ蠎ヲ" to attacker
- if shooter's held item is bow:
- damage victim by {jukurendo.%attacker%.bow}/{@damage} hearts
- chance of {@kakuritu}%:
- add 1 to {jukurendo.%shooter%.bow}
- message "&7+1 蠑・辭溽キエ蠎ヲ" to shooter
- command /{@kakunin} [<offline player>]:
- trigger:
- wait 0.5 tick
- if arg 1 is set:
- message ""
- message "&7---&a%arg 1%縺ョ辭溽キエ蠎ヲ&7---"
- message " &6蜑」 - 辭溽キエ蠎ヲ &f%{jukurendo.%arg 1%.sword}%"
- message " &6譁ァ - 辭溽キエ蠎ヲ &f%{jukurendo.%arg 1%.axe}%"
- message " &6蠑・- 辭溽キエ蠎ヲ &f%{jukurendo.%arg 1%.bow}%"
- if arg 1 is not set:
- message ""
- message "&7---&a%player%縺ョ辭溽キエ蠎ヲ&7---"
- message " &6蜑」 - 辭溽キエ蠎ヲ &f%{jukurendo.%player%.sword}%"
- message " &6譁ァ - 辭溽キエ蠎ヲ &f%{jukurendo.%player%.axe}%"
- message " &6蠑・- 辭溽キエ蠎ヲ &f%{jukurendo.%player%.bow}%"
- command /{@jukurendo} <player> <text> [<number>]:
- permission: skript.admin
- trigger:
- if arg 2 is "sword":
- add arg 3 to {jukurendo.%arg 1%.sword}
- message "&6%arg 1%縺ォ%arg 3%繝昴う繝ウ繝井ク弱∴縺セ縺励◆" to the player
- if arg 2 is "axe":
- add arg 3 to {jukurendo.%arg 1%.axe}
- message "&6%arg 1%縺ォ%arg 3%繝昴う繝ウ繝井ク弱∴縺セ縺励◆" to the player
- if arg 2 is "bow":
- add arg 3 to {jukurendo.%arg 1%.bow}
- message "&6%arg 1%縺ォ%arg 3%繝昴う繝ウ繝井ク弱∴縺セ縺励◆" to the player
- if arg 2 is "clear":
- set {jukurendo.%arg 1%.sword} to 0
- set {jukurendo.%arg 1%.axe} to 0
- set {jukurendo.%arg 1%.bow} to 0
- message "&6%arg 1%縺ョ辭溽キエ蠎ヲ繧貞・譛溷喧縺励∪縺励◆" to the player
- command /jhelp:
- trigger:
- message ""
- message "&a笳・6/{@kakunin} (<ID>)縺ァ辭溽キエ蠎ヲ繧堤「コ隱阪☆繧九%縺ィ縺後〒縺阪∪縺吶・
- message "&a笳・6/{@jukurendo} <ID> <sword/axe/bow> <謨ー蟄・縺ァ縲・
- message "&6莉サ諢上・繝励Ξ繧、繝、繝シ縺ォ辭溽キエ蠎ヲ繧剃ク弱∴繧九%縺ィ縺後〒縺阪∪縺吶ゅ・繧、繝翫せ繧よ怏蜉ケ縺ァ縺吶・
- message "&a笳・6/{@jukurendo} <ID> clear縺ァ辭溽キエ蠎ヲ繧貞・譛溷喧縺励∪縺吶・
- message "&a笳・6迴セ蝨ィ縺ョ辭溽キエ蠎ヲ荳頑・遒コ邇・ &a{@kakuritu}&6繝代・繧サ繝ウ繝・
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