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yazyu2

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Jul 10th, 2018
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  1. #竊薙↓縺ゅkkakuritu: 50縺ョ"50"繧貞、峨∴繧九→遒コ邇・r螟峨∴繧九%縺ィ縺後〒縺阪∪縺吶€ゅ◎縺ョ荳九b隱ャ譏朱€壹j縺ァ縺吶€・
  2. options:
  3. kakuritu: 50 #辭溽キエ蠎ヲ縺御ク翫′繧狗「コ邇・r險ュ螳壹@縺セ縺吶€・
  4. kakunin: jukurendo #辭溽キエ蠎ヲ繧堤「コ隱阪☆繧九さ繝槭Φ繝峨r險ュ螳壹@縺セ縺吶€・
  5. jukurendo: givej #辭溽キエ蠎ヲ縺ョ蛟、繧定ィュ螳壹☆繧九さ繝槭Φ繝峨r險ュ螳壹@縺セ縺吶€・
  6. damage: 1000 #辭溽キエ蠎ヲ縺ァ荳翫′繧区判謦・鴨繧定ィュ螳壹@縺セ縺吶€りゥウ邏ー縺ッ辭溽キエ蠎ヲ繧偵%繧後〒險ュ螳壹@縺溷€、縺ァ蜑イ繧翫€∵判謦・鴨縺ォ蜉邂励&繧後∪縺吶€・
  7. variables:
  8. {jukurendo.%player%.sword} = 0
  9. variables:
  10. {jukurendo.%player%.axe} = 0
  11. variables:
  12. {jukurendo.%player%.bow} = 0
  13.  
  14. on damage:
  15. if attacker's held item is sword:
  16. damage victim by {jukurendo.%attacker%.sword}/{@damage} hearts
  17. chance of {@kakuritu}%:
  18. add 1 to {jukurendo.%attacker%.sword}
  19. message "&7+1 蜑」-辭溽キエ蠎ヲ" to attacker
  20. if attacker's held item is axe:
  21. damage victim by {jukurendo.%attacker%.axe}/{@damage} hearts
  22. chance of {@kakuritu}%:
  23. add 1 to {jukurendo.%attacker%.axe}
  24. message "&7+1 譁ァ-辭溽キエ蠎ヲ" to attacker
  25. if shooter's held item is bow:
  26. damage victim by {jukurendo.%attacker%.bow}/{@damage} hearts
  27. chance of {@kakuritu}%:
  28. add 1 to {jukurendo.%shooter%.bow}
  29. message "&7+1 蠑・辭溽キエ蠎ヲ" to shooter
  30. command /{@kakunin} [<offline player>]:
  31. trigger:
  32. wait 0.5 tick
  33. if arg 1 is set:
  34. message ""
  35. message "&7---&a%arg 1%縺ョ辭溽キエ蠎ヲ&7---"
  36. message " &6蜑」 - 辭溽キエ蠎ヲ &f%{jukurendo.%arg 1%.sword}%"
  37. message " &6譁ァ - 辭溽キエ蠎ヲ &f%{jukurendo.%arg 1%.axe}%"
  38. message " &6蠑・- 辭溽キエ蠎ヲ &f%{jukurendo.%arg 1%.bow}%"
  39. if arg 1 is not set:
  40. message ""
  41. message "&7---&a%player%縺ョ辭溽キエ蠎ヲ&7---"
  42. message " &6蜑」 - 辭溽キエ蠎ヲ &f%{jukurendo.%player%.sword}%"
  43. message " &6譁ァ - 辭溽キエ蠎ヲ &f%{jukurendo.%player%.axe}%"
  44. message " &6蠑・- 辭溽キエ蠎ヲ &f%{jukurendo.%player%.bow}%"
  45. command /{@jukurendo} <player> <text> [<number>]:
  46. permission: skript.admin
  47. trigger:
  48. if arg 2 is "sword":
  49. add arg 3 to {jukurendo.%arg 1%.sword}
  50. message "&6%arg 1%縺ォ%arg 3%繝昴う繝ウ繝井ク弱∴縺セ縺励◆" to the player
  51. if arg 2 is "axe":
  52. add arg 3 to {jukurendo.%arg 1%.axe}
  53. message "&6%arg 1%縺ォ%arg 3%繝昴う繝ウ繝井ク弱∴縺セ縺励◆" to the player
  54. if arg 2 is "bow":
  55. add arg 3 to {jukurendo.%arg 1%.bow}
  56. message "&6%arg 1%縺ォ%arg 3%繝昴う繝ウ繝井ク弱∴縺セ縺励◆" to the player
  57. if arg 2 is "clear":
  58. set {jukurendo.%arg 1%.sword} to 0
  59. set {jukurendo.%arg 1%.axe} to 0
  60. set {jukurendo.%arg 1%.bow} to 0
  61. message "&6%arg 1%縺ョ辭溽キエ蠎ヲ繧貞・譛溷喧縺励∪縺励◆" to the player
  62. command /jhelp:
  63. trigger:
  64. message ""
  65. message "&a笳・6/{@kakunin} (<ID>)縺ァ辭溽キエ蠎ヲ繧堤「コ隱阪☆繧九%縺ィ縺後〒縺阪∪縺吶€・
  66. message "&a笳・6/{@jukurendo} <ID> <sword/axe/bow> <謨ー蟄・縺ァ縲・
  67. message "&6莉サ諢上・繝励Ξ繧、繝、繝シ縺ォ辭溽キエ蠎ヲ繧剃ク弱∴繧九%縺ィ縺後〒縺阪∪縺吶€ゅ・繧、繝翫せ繧よ怏蜉ケ縺ァ縺吶€・
  68. message "&a笳・6/{@jukurendo} <ID> clear縺ァ辭溽キエ蠎ヲ繧貞・譛溷喧縺励∪縺吶€・
  69. message "&a笳・6迴セ蝨ィ縺ョ辭溽キエ蠎ヲ荳頑・遒コ邇・ &a{@kakuritu}&6繝代・繧サ繝ウ繝・
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