Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Title of Mod: Minecraft X
- {
- BRACKET HIERACHY (MOD | Plugin | Integration) BRANCHER:
- {
- @Casino Slot Killstreak
- {
- - Configurations for this mod sector:
- {
- + Enable this '@Casino Slot Killstreak' Mod?: True (Default: True)
- + Bad Luck included in Casino Slots?: False (Default: False)
- + Good luck and Bad Luck Measure Here (Edit the segments for results on 0% - 100%): [50%] Good Luck | 0% Bad Luck
- + Amount of kills required to open the first slot: 2 (Default: 2)
- }
- - Functions of this mod sector:
- {
- + Slots that contain only good luck elements that adds to the user when earned on 1 x 3 scale
- + [AS DEFAULT; CAN BE MODIFIED IN CONFIG] 50% chance of winning all lines of the Casino Slot | 0% is Bad Luck
- + Slots has a remember function with casino slot displaying for 3 seconds after opening 1st slot on left, 2nd slot of right, and 3 slot on right
- }
- }
- @Dimension: Outer Space
- {
- - Configurations for this mod sector:
- {
- + Enable this '@Dimension: Outer Space' Mod?: True (Default: True)
- + Enable this Dimension?: True (Default: True)
- }
- - Functions of this mod sector:
- {
- + Has (Landing | Visuals | Objects | Distance | Geometry | Condition | GFX | SFX) of the following:
- = Planets
- = Running Stars
- = Stars
- = Galaxies
- = Black Holes
- + Cannot breathe and gets really cold in Outer Space once going over 340 blocks high in the air (_w no space acquired specified space equipment not equipped)
- = Integrate with '@Survival's Integration'
- }
- }
- @Generated Trains
- {
- - Configurations for this mod sector:
- {
- + Enable this 'Generated Trains' Mod?: True (Default: True)
- + Enable '@Generated Trains' in Overworld?: True (Default: True)
- }
- - Functions of this mod sector:
- {
- + Generates Trains in rails that generate around any terrain code of 'Overworld' in a natural way
- = Requires Minecraftians to run them
- = Do NOT make the rails run or placed in or near lava or underground places in the ('Overworld' Dimension)
- }
- }
- @Minecraftians
- {
- - Configurations for this mod sector:
- {
- + Enable this '@Minecraftians' Mod?: True (Default: True)
- }
- - Functions of this mod sector:
- {
- + Operate in all areas of any dimension with complex and simple and Accurate AI
- = Operate with '@Generated Trains' Trains
- = Operate with Jobs like (Mining | Support | Defending | Offending | Chat | Chat with mic compatibility and listening recognition)
- = Minecraftians will do activities such as (Mining | Support | Defending | Marriage | Think | Work for Minecraftians)
- - Compatible with '@Improved Underground' AI
- = Use spawn AI once for all to spawn (They also spawn accordingly in areas that should be merged)
- + Minecraftian(s) near the user playing this game using '/Voice Chat' will hear you
- }
- }
- @Survival's Integration
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Survival's Integration' Mod?: True (Default: True)
- + Body Temperature and for Added Dimensions from mods to be true on Body Temperature?: True (Default: True)
- + if (Dimension) Add to config: => Body Temperature: True (Default: True) (These Dimensions by other mods will be 'True' by Default)
- + Body Temperature?: True (Default: True)
- + Thirst?: True
- }
- - Functions of this mod sector:
- {
- + Breathing (Oxygen Detection)
- {
- = Has breatheing for Mining Underground (Can be configurated)
- }
- + Thrist
- {
- = Gets Thirsty the way anyone does
- }
- + Body Temperature
- {
- = Can have Body Temperature at Mod '@Dimension: Outer Space' Naturally *Can enable for Dimensions
- }
- }
- }
- @Commands
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Commands' Mod?: True (Default: True)
- }
- - Functions of this mod sector:
- {
- + /Help Minecraft X = Display all commands from Minecraft X
- + /Voice Chat = Voice Chat
- + /Money = Shows money of the user who typed it (Works with Progress Money) (Reads the user who is playing)
- + /ShopGUI = [Interactive] Shows and opens a GUI > a variety of items rooted in the game of Minecraft or Minecraft X or mods with balance price integration < (Money will display in Progress Money)
- + /SellGUI = [Interactive] Shows a inventory item drag and drop mechanism for loot or money (Will appear in your Progress Money Account)
- + /Home set = Set home teleportation save (Integrate with /Home for teleportation to be successful on teleportation)
- + /Home = Teleport to '/Home set' when executing /Home (Will use Progress Money integration for realistic payment experience)
- + /XP Recipe = You open a GUI of recipes available depending on your XP (Closable and Viewable)
- }
- - Have (Enable | Disable) in Default Colors when functioning with these commands
- }
- @Realisticness
- {
- - Configuration for this mod sector:
- {
- + Enable '@Realisticness' Mod? (Realistic sects will disable when set to 'False'): True (Default: True)
- + Enable 'Realistic Lighting'?: True (Default: True)
- + Enable 'Realistic Digging'?: True (Default: True)
- + Enable 'Realistic Physics'?: True (Default: True)
- }
- - Functions of this mod sector:
- {
- + Realistic Lighting
- + Realistic Digging
- + Realistic Material Physics
- - These Realistics work and integrate merge with '@Generated Trains' and '@Minecraftians' and '@Dimension: Outer Space'
- }
- }
- @Mobs (Mobs | Mobs Integration)
- {
- - Configuration for this mod sector:
- {
- + Enable this 'Mobs (Mobs | Mobs Integration)' Mod?: True (Default: True)
- + Allow Zombies to spawn?: False (Default: False)
- + Allow Spiders to spawn?: True (Default: True)
- + Allow Creepers to spawn?: False (Default: True)
- }
- - Functions of this mod sector:
- {
- + Mobs can interact with Minecraftians depending on status of the moba that are facing each other
- + Mobs:
- = Tiger (The way of a Tiger) (Generate in biomes in overworld dimension accordingly only)
- = Grizzly Bear (The way of a Grizzly Bear) (Generate in biomes in overworld dimension accordingly only)
- = Insects (The way of a Insects) (Generate in biomes in overworld dimension accordingly only)
- = Panda Bears (The way of a Panda Bears) (Generate in biomes in overworld dimension accordingly only)
- = Birds (The way of a Birds) (Generate in biomes in overworld dimension accordingly only)
- = Plants (The way of a Plants) (Generate in biomes in overworld dimension accordingly only)
- = Tree (The way of a Tree) (Generate in biomes in overworld dimension accordingly only) (Replaces original trees with this) (Can obtain material from trees)
- = Dragon (The way of a Dragon) (Generate in biomes in overworld dimension accordingly only)
- }
- }
- @Improved Underground
- {
- - Configuration for this mod sector:
- {
- + Enable this 'Improved Underground' Mod?: True (Default: True)
- }
- - Functions of this mod sector:
- {
- + The way underground caves look naturally
- + Compatible with '@Minecraftians' and generate specfic 'homes' for argument 'Mobs:' from '@Mobs (Mobs | Mobs Integration)' and '@Minecraftians' Minecraftians that live in underground homes
- }
- }
- @Tomahawks
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Tomahawks' Mod?: True (Default: True)
- }
- - Functions of this mod sector:
- {
- + Throw any official tools or compatible tools mod with right click
- }
- }
- @Battle Music
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Battle Music' Mod:?: True (Default True)
- + Enable random battle music on hostile mob?: True (Default: True)
- + [Meme] Enable random battle music on kind mob?: False (Default: False)
- }
- - Functions of this mod sector:
- {
- + Plays random Battle Music on hostile mob
- }
- }
- @Improved Battling Mechanics
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Improved Battling Mechanics' Mod:?: True (Default True)
- }
- - Functions of this mod sector:
- {
- + Create GFX Tool Swinging and Create GFX Tool Swinging Motion Blur (Compatible with other @%MOD|PLUGIN_Tool%)
- }
- }
- @Spells Collection
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Spells Collection' Mod:?: True (Default True)
- }
- - Functions of this mod sector (Item Specific and Informative function properties):
- {
- + Spell #1: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #1 Specified Will Show with Details
- + Spell #2: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #2 Specified Will Show with Details
- + Spell #3: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #3 Specified Will Show with Details
- + Spell #4: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #4 Specified Will Show with Details
- + Spell #5: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #5 Specified Will Show with Details
- + Spell #6: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #6 Specified Will Show with Details
- + Spell #7: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #7 Specified Will Show with Details
- + Spell #8: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #8 Specified Will Show with Details
- + Spell #9: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #9 Specified Will Show with Details
- + Spell #10: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #10 Specified Will Show with Details
- + Spell #11: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #11 Specified Will Show with Details
- + Spell #12: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #12 Specified Will Show with Details
- + Spell #13: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #13 Specified Will Show with Details
- + Spell #14: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #14 Specified Will Show with Details
- + Spell #15: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #15 Specified Will Show with Details
- + Spell #16: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #16 Specified Will Show with Details
- + Spell #17: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #17 Specified Will Show with Details
- + Spell #18: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #18 Specified Will Show with Details
- + Spell #19: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #19 Specified Will Show with Details
- + Spell #20: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #20 Specified Will Show with Details
- + Spell #21: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #21 Specified Will Show with Details
- + Spell #22: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #22 Specified Will Show with Details
- + Spell #23: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #23 Specified Will Show with Details
- + Spell #24: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #24 Specified Will Show with Details
- + Spell #25: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #25 Specified Will Show with Details
- + Spell #26: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #26 Specified Will Show with Details
- + Spell #27: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #27 Specified Will Show with Details
- + Spell #28: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #28 Specified Will Show with Details
- + Spell #29: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #29 Specified Will Show with Details
- + Spell #30: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #30 Specified Will Show with Details
- + Spell #31: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #31 Specified Will Show with Details
- + Spell #32: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #32 Specified Will Show with Details
- + Spell #33: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #33 Specified Will Show with Details
- + Spell #34: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #34 Specified Will Show with Details
- + Spell #35: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #35 Specified Will Show with Details
- + Spell #36: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #36 Specified Will Show with Details
- + Spell #37: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #37 Specified Will Show with Details
- + Spell #38: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #38 Specified Will Show with Details
- + Spell #39: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #39 Specified Will Show with Details
- + Spell #40: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #40 Specified Will Show with Details
- + Spell #41: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #41 Specified Will Show with Details
- + Spell #42: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #42 Specified Will Show with Details
- + Spell #43: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #43 Specified Will Show with Details
- + Spell #44: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #44 Specified Will Show with Details
- + Spell #45: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #45 Specified Will Show with Details
- + Spell #46: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #46 Specified Will Show with Details
- + Spell #47: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #47 Specified Will Show with Details
- + Spell #48: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #48 Specified Will Show with Details
- + Spell #49: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #49 Specified Will Show with Details
- + Spell #50: (Name not specified but is specified) (Throwable) (Drinkable) (/W Recipe)
- + Element Spell #50 Specified Will Show with Details
- }
- }
- @Kingdom Hearts Command Panel (Inventory is accessible)
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Kingdom Hearts Command Panel (Inventory is accessible)' Mod:?: True (Default True)
- }
- - Functions of this mod sector:
- {
- + Say though MIC Activation (Enable MIC and permissions to work) in the hierachy sub categories for activation
- + Display and Activate Panel to the bottom left side of the inventory hotbar
- + What the user thinks and reacts and it will perform with special AI listed in ((Attack | Shield | Refresh | Cast) Sound | Though Translate Performace)
- + Use in case scenarios of what weapon or tool your use
- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- | Attack *Can use %MOD_TOOL& |
- | {'Stale (Auto-hit when reaching mobs)' |
- | ' ***Works in air and ground 'Whirl Wind' <> Custom Random 'Whirl Wind' Animations with [GFX | GFX Motion Blur | PSA | Calculus] </> |
- | ' ***Works in air and ground 'Non-Digit' <> Custom Random 'Non-Digit' Animations with [GFX | GFX Motion Blur | PSA | Calculus] </> |
- | ' ***Works in air and ground 'Thormorang' <> Custom Random 'Thor and Boomerang item comeback after throw' Animations with [GFX | GFX Motion Blur | PSA | Calculus] </> |
- | } |
- | |
- | Shield |
- | {'Block' <> Does block random blocking animations with [GFX | GFX Motion Blur | PSA | Calculus] </> |
- | 'UnBlock' <> Does Unblock random blocking animations with [GFX | GFX Motion Blur | PSA | Calculus] </> |
- | |
- | } |
- | Refresh |
- | { |
- | * 'Drink' = *Drinks any %Beverage% from your inventory and apply to thirst |
- | * 'Eat' = *Eats %food% from your inventory and apply to hunger |
- | } |
- | |
- | Cast |
- | { |
- | * 'Throw Harm Spell *from Spells '@Spells Collection' (Use Current Inventory of what is left) |
- | } |
- ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
- }
- }
- @Integregation
- {
- - Configuration for this mod sector:
- {
- + Function '@%_%' of a mod in branch sector will ignore if disabling a mod: True (Default: True | NOT RECOMMENDED: False)
- }
- - Functions of this mod sector:
- {
- Use on @Minecraftians and with '@%Mod%' Integregation
- {
- + Minecraftians access like a user can and has complex and simple AI for how easy it is for the Minecraftians to use '@Kingdom Hearts Command Panel (Inventory is accessible)'
- + Minecraftians will attack if attacked or if told to defend by a user on any hostile mobs near by them
- + Minecraftians can manage with Inventory Pets Enhanced Items if one of them went through adventures or with reason and know how to use them
- + Minecraftians will have AI to work anywhere they are or what situation the Minecraftians are in
- + Minecraftians can use <'@Backpacks' Items> and know what they are doing with them when they operate around the world
- + Minecraftians have the ability to use '@Weaponry' Items and use them to attack individuals and even use to kill others for fun with reloading mechanics for the Minecraftians
- + Minecraftians operate in '@Buildings' (+ There sub functions) for reality
- + Minecraftians know what to do with '@Commands' Commands and function around the world (and reasons why they do not have market places but have casinos to play)
- + Minecraftians get their capabilities of getting cold or hunger or thirst and hunger eating and 'so on | etc.' capabilties from the official's hunger bar integregation and with '@Survival's Integration'
- }
- }
- }
- @Inventory Pets Enchanced
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Inventory Pets Enhanced' Mod:?: True (Default True)
- }
- - Functions of this mod sector (Item Specific and Informative function properties):
- {
- + Inventory Pet #1: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #1' Specified Will Show with Details
- + Inventory Pet #2: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #2' Specified Will Show with Details
- + Inventory Pet #3: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #3' Specified Will Show with Details
- + Inventory Pet #4: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #4' Specified Will Show with Details
- + Inventory Pet #5: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #5' Specified Will Show with Details
- + Inventory Pet #6: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #6' Specified Will Show with Details
- + Inventory Pet #7: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #7' Specified Will Show with Details
- + Inventory Pet #8: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #8' Specified Will Show with Details
- + Inventory Pet #9: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #9' Specified Will Show with Details
- + Inventory Pet #10: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #10' Specified Will Show with Details
- + Inventory Pet #11: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #11' Specified Will Show with Details
- + Inventory Pet #12: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #12' Specified Will Show with Details
- + Inventory Pet #13: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #13' Specified Will Show with Details
- + Inventory Pet #14: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #14' Specified Will Show with Details
- + Inventory Pet #15: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #15' Specified Will Show with Details
- + Inventory Pet #16: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #13' Specified Will Show with Details
- + Inventory Pet #17: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #17' Specified Will Show with Details
- + Inventory Pet #18: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #18' Specified Will Show with Details
- + Inventory Pet #19: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #19' Specified Will Show with Details
- + Inventory Pet #20: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #20' Specified Will Show with Details
- + Inventory Pet #21: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #21' Specified Will Show with Details
- + Inventory Pet #22: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #22' Specified Will Show with Details
- + Inventory Pet #23: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #23' Specified Will Show with Details
- + Inventory Pet #24: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #24' Specified Will Show with Details
- + Inventory Pet #25: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #25' Specified Will Show with Details
- + Inventory Pet #26: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #26' Specified Will Show with Details
- + Inventory Pet #27: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #27' Specified Will Show with Details
- + Inventory Pet #28: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #28' Specified Will Show with Details
- + Inventory Pet #29: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #29' Specified Will Show with Details
- + Inventory Pet #30: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #30' Specified Will Show with Details
- + Inventory Pet #31: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #31' Specified Will Show with Details
- + Inventory Pet #32: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #32' Specified Will Show with Details
- + Inventory Pet #33: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #33' Specified Will Show with Details
- + Inventory Pet #34: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #34' Specified Will Show with Details
- + Inventory Pet #35: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #35' Specified Will Show with Details
- + Inventory Pet #36: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #36' Specified Will Show with Details
- + Inventory Pet #37: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #37' Specified Will Show with Details
- + Inventory Pet #38: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #38' Specified Will Show with Details
- + Inventory Pet #39: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #39' Specified Will Show with Details
- + Inventory Pet #40: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #40' Specified Will Show with Details
- + Inventory Pet #41: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #41' Specified Will Show with Details
- + Inventory Pet #42: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #42' Specified Will Show with Details
- + Inventory Pet #43: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #43' Specified Will Show with Details
- + Inventory Pet #44: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #44' Specified Will Show with Details
- + Inventory Pet #45: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #45' Specified Will Show with Details
- + Inventory Pet #46: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #46' Specified Will Show with Details
- + Inventory Pet #47: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #47' Specified Will Show with Details
- + Inventory Pet #48: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #48' Specified Will Show with Details
- + Inventory Pet #49: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #49' Specified Will Show with Details
- + Inventory Pet #50: (Name not specified but is specified) (Usables) (/W Recipe)
- + 'Inventory Pet with capabilities #50' Specified Will Show with Details
- }
- }
- @TAMING AND FLYING MECHANICS ON (DRAGON | ANIMALS)
- {
- - Configuration for this mod sector:
- {
- + Enable this '@TAMING AND FLYING MECHANICS ON (DRAGON | ANIMALS)' Mod:?: True (Default True)
- }
- - Functions of this mod sector:
- {
- + Right click (Dragon | Cow | Pig | Chicken) to tame and ride on them and control the movement of everything attribute of what they do
- }
- }
- @Backpacks
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Backpacks' Mod:?: True (Default True)
- }
- - Functions of this mod sector:
- {
- + Item
- - Brown Backpack *Right click to open 3x3 inventory space fitting*
- {
- + Views and Accessible Inventory from Inventory to Inventory of a 'Brown Backpack' once it is being used *closable*
- }
- }
- }
- @Weaponry
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Weaponry' Mod:?: True (Default True)
- }
- - Functions of this mod sector:
- {
- + Item *One of the items can be used for specialty use like aiming down the weapon and Minecraftians using the weapons with '@Kingdom Hearts Command Panel (Inventory is accessible)'
- - Weapon #1(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #2(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #3(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #4(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #5(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #6(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #7(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #8(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #9(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #10(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #11(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #12(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #13(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #14(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #15(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #16(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #17(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #18(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #19(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #20(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #21(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #22(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #23(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #24(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #25(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #26(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #27(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #28(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #29(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #30(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #31(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #32(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #33(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #34(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #35(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #36(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #37(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #38(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #39(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #40(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #41(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #42(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #43(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #44(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #45(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #46(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #47(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #48(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #49(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- - Weapon #50(Any Type) [Not specified but it is specified] (May have ammo item for it as well when it is not specified but it is specified) (_w Recipes)
- }
- }
- @Buildings
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Buildings' Mod:?: True (Default True)
- }
- - Functions of this mod sector:
- {
- + Generated Structures
- + Casinos
- {+ Has Casino games such as ((Poker: Tables) | (Casino Slots from 0-200 types of playable Casino Slots) _w proper orders in place in the homes even though all/any/everything look different})
- + Homes
- {Use Home Renovation Randomizer for taste plus with accessible (beds | counters | kitchens | fridges | Computer | Computer Desk | Television _w Cable | Console Games | Game Consoles) _w proper orders in place in the homes even though all/any/everything look different
- + Plus has these rooms of the following (Bedroom | Master Bedroom | Kitchen | Living) *With functionality of different sects plus all the rooms in categories do not look funny
- }
- }
- }
- @Space Equipments
- {
- - Configuration for this mod sector:
- {
- + Enable this '@Space Equipments' Mod:?: True (Default True)
- }
- - Functions of this mod sector:
- {
- + Items *Usable in space and for '@Dimension: Outer Space' Mod usability*
- - Item #1(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #2(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #3(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #4(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #5(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #6(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #7(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #8(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #9(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #10(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #11(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #12(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #13(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #14(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #15(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #16(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #17(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #18(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #19(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #20(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #21(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #22(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #23(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #24(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #25(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #26(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #27(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #28(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #29(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #30(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #31(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #32(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #33(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #34(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #35(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #36(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #37(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #38(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #39(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- - Item #40(Any Type) [Not specified but it is specified] (May have a requirement item for it as well when it is not specified but it is specified) (_w Recipes)
- }
- }
- @PHYSXOS | Character Stimulation Add-on
- {
- - Configuration for this mod sector:
- {
- + Enable this '@PHYSXOS | Character Stimulation Add-on' Mod:?: True (Default True)
- }
- - Functions of this mod sector:
- {
- + Use of PHYSXOS or any Character Stimulator Software with interaction of eating | sleeping | playing | interact and/or with mods installed on from Minecraft X or added mods from other developers
- }
- }
- }
- }
- Mods:
- {
- + Casino Slot Killstreak
- + Dimension: Outer Space
- + Generated Trains
- + Minecraftians
- + Survival's Integration
- + Commands
- + Realisticness
- + Mobs (Mobs | Mobs Integration)
- + Improved Underground
- + Tomahawks
- + Battle Music
- + Improved Battling Mechanics
- + Spells Collection
- + Kingdom Hearts Command Panel (Inventory is accessible)
- + Integregation
- + Inventory Pets Enhanced
- + TAMING AND FLYING MECHANICS ON (DRAGON | Mobs)
- + Backpacks
- + Weaponry
- + Buildings
- + Space Equipments
- + PHYSXOS | Character Stimulation Add-on
- }
- Add Compatibility to All Minecraft Versions that get released:
- {
- + 'Minecraft X.' (This program will launch and one process of it can only stay open and read the user)
- + 'Minecraft X.' (Has Server Making Integration for anyone who want to play this game with friends)
- + 'Minecraft X.' (Has Config tab next to Play to modify config of other mod sectors before beginning the program)
- {
- INSERT FROM Minecraft.exe (Any Version)
- }
- }
- Config:
- {
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Casino Slot Killstreak
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Dimension: Outer Space
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Generated Trains
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Minecraftians
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Survival's Integration
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Commands
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Realisticness
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Mobs (Mobs | Mobs Integration)
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Improved Underground
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Tomahawks
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Battle Music
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Improved Battling Mechanics
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Spells Collection
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Kingdom Hearts Command Panel (Inventory is accessible)
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Integregation
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Inventory Pets Enhanced
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => TAMING AND FLYING MECHANICS ON (DRAGON | ANIMALS)
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Backpacks
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Weaponry
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Buildings
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => Space Equipments
- + INCLUDE CONFIG OF FROM 'CONFIGURATION OF THIS MOD SECTOR' => PHYSXOS | Character Stimulation Add-on
- }
- }
Add Comment
Please, Sign In to add comment