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- -- Game ID: 11397035899
- getgenv().autoCollectEnabled = true
- getgenv().autoHeartDepositEnabled = true
- getgenv().autoMergeEnabled = true
- getgenv().autoBuyUnicornsEnabled = true
- getgenv().autoRatePurchaseEnabled = true
- getgenv().infiniteJumpEnabled = true
- getgenv().clickTpEnabled = true
- getgenv().clickTpBypassEnabled = true
- getgenv().noClipEnabled = true
- getgenv().autoBuyUnicornsAmount = nil
- -------------------- Config ----------------------
- function walkSpeed(speed)
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speed
- end
- function teleportTo(player)
- local localPlayer = game.Players.LocalPlayer
- localPlayer.Character.HumanoidRootPart.CFrame = player.Character.HumanoidRootPart.CFrame
- wait()
- end
- function teleportLocalPlayerBypass(speed)
- if speed == 0 then clickTpBypassEnabled = false return end
- clickTpBypassEnabled = true
- local bodyVelocityEnabled = true
- local UserInputService = game:GetService("UserInputService")
- local localPlayer = game.Players.LocalPlayer
- local mouse = localPlayer:GetMouse()
- local TweenService = game:GetService("TweenService")
- function toPosition(position)
- local character = localPlayer.Character
- if character then
- local humanoidRootPart = character.HumanoidRootPart
- local distance = (humanoidRootPart.Position - mouse.Hit.p).magnitude
- local tweenSpeed = distance / speed
- local tweenInfo = TweenInfo.new(tweenSpeed, Enum.EasingStyle.Linear)
- local tweenProperties = {CFrame = CFrame.new(position)}
- TweenService:Create(humanoidRootPart, tweenInfo, tweenProperties):Play()
- if bodyVelocityEnabled then
- local bodyVelocity = Instance.new("BodyVelocity")
- bodyVelocity.Parent = humanoidRootPart
- bodyVelocity.MaxForce = Vector3.new(math.huge, math.huge, math.huge)
- bodyVelocity.Velocity = Vector3.new(0, 0, 0)
- wait(tweenSpeed)
- bodyVelocity:Destroy()
- end
- end
- end
- UserInputService.InputBegan:Connect(function(input)
- if clickTpBypassEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 and UserInputService:IsKeyDown(Enum.KeyCode.LeftControl) then
- local position = mouse.Hit.p
- toPosition(position)
- end
- end)
- end
- function teleportLocalPlayer(input)
- local Player = game.Players.LocalPlayer
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- if clickTpEnabled and input.UserInputType == Enum.UserInputType.MouseButton1 and UIS:IsKeyDown(Enum.KeyCode.LeftControl) then
- local Char = Player.Character
- if Char then
- Char:MoveTo(Mouse.Hit.p)
- end
- end
- end
- function infiniteJump()
- game:GetService("UserInputService").JumpRequest:Connect(function()
- if not infiniteJumpEnabled then return end
- game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid"):ChangeState("Jumping")
- end)
- end
- function noClip()
- local player = game.Players.LocalPlayer
- local character = player.Character or player.CharacterAdded:Wait()
- local rootPart = character:FindFirstChild("HumanoidRootPart") or character.PrimaryPart
- local function isDescendantOfTerrain(part)
- local terrain = game.Workspace.Terrain
- return terrain and terrain:IsAncestorOf(part)
- end
- game:GetService("RunService").Stepped:Connect(function()
- if noClipEnabled then
- for _, part in ipairs(character:GetDescendants()) do
- if part:IsA("BasePart") and not isDescendantOfTerrain(part) then
- part.CanCollide = false
- end
- end
- end
- end)
- end
- function autoRatePurchase()
- spawn(function()
- while wait(0.001) do
- if not autoRatePurchaseEnabled then return end
- game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.RequestRatePurchase:InvokeServer()
- end
- end)
- end
- function autoCollect()
- spawn(function()
- local character = game.Players.LocalPlayer.Character
- local humanoidRootPart = character:FindFirstChild("HumanoidRootPart")
- local tycoons = game:GetService("Workspace").Tycoons
- while wait(0.001) do
- if not autoCollectEnabled then return end
- for i = 1, 8 do
- local tycoonName = "Tycoon_" .. tostring(i)
- local tycoon = tycoons[tycoonName]
- if tycoon then
- local units = tycoon:FindFirstChild("Units")
- if units then
- for j, unit in pairs(units:GetChildren()) do
- firetouchinterest(humanoidRootPart, unit, 0)
- end
- end
- end
- end
- end
- end)
- end
- function autoHeartDeposit()
- spawn(function()
- while wait(0.001) do
- if not autoHeartDepositEnabled then return end
- game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.DepositUnits:InvokeServer()
- end
- end)
- end
- function autoMerge()
- spawn(function()
- while wait(0.001) do
- if not autoMergeEnabled then return end
- game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.RequestMerge:InvokeServer()
- end
- end)
- end
- function autoBuyUnicorns()
- spawn(function()
- while wait(0.001) do
- if not autoBuyUnicornsEnabled and autoBuyUnicornsAmount then return end
- game:GetService("ReplicatedStorage").Knit.Services.TycoonService.RF.RequestNodePurchase:InvokeServer(autoBuyUnicornsAmount)
- end
- end)
- end
- -------------------- Functions ----------------------
- local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))()
- local CustomTheme = {
- Main = Color3.fromRGB(131,58,180),
- Second = Color3.fromRGB(0,0,0),
- Stroke = Color3.fromRGB(0,249,31),
- Divider = Color3.fromRGB(0,249,31),
- Text = Color3.fromRGB(255,255,255),
- TextDark = Color3.fromRGB(109,130,124)
- }
- OrionLib.Themes["Custom"] = CustomTheme
- OrionLib.SelectedTheme = "Custom"
- local Window = OrionLib:MakeWindow({Name = "🦄 Unicorn Tycoon Exploit by Balgo", HidePremium = false, SaveConfig = true, ConfigFolder = "UnicornTycoon", IntroText = "❗️ Balgo Security"})
- local Auto = Window:MakeTab({
- Name = "Auto",
- Icon = "rbxassetid://11560341824",
- PremiumOnly = false
- })
- Auto:AddDropdown({
- Name = "🦄 Buy Unicorns",
- Options = {"Disable", "1 Unicorn", "5 Unicorns"},
- Selected = 1,
- Color = Color3.fromRGB(51, 204, 51),
- Callback = function(Value)
- autoBuyUnicornsAmount = tonumber(string.match(Value, "%d+"))
- autoBuyUnicorns()
- end
- })
- Auto:AddToggle({
- Name = "🚗 Auto Collect",
- Callback = function(Value)
- autoCollectEnabled = Value
- autoCollect()
- end
- })
- Auto:AddToggle({
- Name = "❤️ Auto Heart Deposit",
- Callback = function(Value)
- autoHeartDepositEnabled = Value
- autoHeartDeposit()
- end
- })
- Auto:AddToggle({
- Name = "🔀 Auto Merge",
- Callback = function(Value)
- autoMergeEnabled = Value
- autoMerge()
- end
- })
- Auto:AddToggle({
- Name = "⭐️ Auto Rate Purchase",
- Callback = function(Value)
- autoRatePurchaseEnabled = Value
- autoRatePurchase()
- end
- })
- local Misc = Window:MakeTab({
- Name = "Misc",
- Icon = "rbxassetid://11560341824",
- PremiumOnly = false
- })
- Misc:AddSlider({
- Name = "🖱️ Control Click TP Bypass",
- Min = 0,
- Max = 350,
- Default = 0,
- Color = Color3.fromRGB(51, 204, 51),
- Increment = 50,
- ValueName = "Speed (0 To Disable)",
- Callback = function(speed)
- teleportLocalPlayerBypass(speed)
- end
- })
- Misc:AddSlider({
- Name = "👣 Walk Speed",
- Min = 32,
- Max = 600,
- Default = 32,
- Color = Color3.fromRGB(51, 204, 51),
- Increment = 1,
- ValueName = "Walk Speed",
- Callback = function(Value)
- walkSpeed(Value)
- end
- })
- Misc:AddToggle({
- Name = "🖱️ Control Click TP",
- Callback = function(Value)
- clickTpEnabled = Value
- game:GetService("UserInputService").InputBegan:Connect(teleportLocalPlayer)
- end
- })
- Misc:AddToggle({
- Name = "⚡️ Infinite Jump",
- Callback = function(Value)
- infiniteJumpEnabled = Value
- infiniteJump()
- end
- })
- Misc:AddToggle({
- Name = "👻 NoClip",
- Callback = function(Value)
- noClipEnabled = Value
- noClip()
- end
- })
- Misc:AddSection({
- Name = "🌌 Teleport To A Player"
- })
- local playerMap = {}
- local playerDropdown = Misc:AddDropdown({
- Name = "👥 Select a player",
- Options = {},
- Callback = function(selectedPlayer)
- local player = playerMap[selectedPlayer]
- if player then
- teleportTo(player)
- end
- end
- })
- Misc:AddButton({
- Name = "🔄 Refresh Players",
- Callback = function()
- playerMap = {}
- local playerOptions = {}
- for i, player in ipairs(game.Players:GetPlayers()) do
- table.insert(playerOptions, player.Name)
- playerMap[player.Name] = player
- end
- playerDropdown:Refresh(playerOptions, true)
- end
- })
- -------------------- UI ----------------------
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