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- v1.010 of Villagers available
- 1 April >:)
- CONTENT:
- - Added 2 new big Freeplay maps: The mountain map "Big Boy" and "Islandhopping".
- IMPROVEMENTS:
- - Added an animated indicator to show consumed resources and created resources.
- - Buildings can now be removed if you want to. You can find the button in the
- building's window. The windows for raincatchers and wells have also been
- updated.
- - Villagers will now fall in love more randomly, not just when they find space
- in a house.
- - If houses with free capacity are available, Villagers will sleep in those and
- not in front of the townhall. However, Villagers without a partner will still be
- sad every night and want to find one!
- - Tree stumps will now disappear after a while.
- - New names have been added. Have a look out for Wayne!
- - Villagers will now be unhappy if they don't have a chapel or church to visit.
- - A notice has been added to inform about 'SHIFT + scroll' to zoom while placing
- a building.
- - Notification bar at bottom right is now smaller when opened.
- - The zoom-out when placing a building has been reduced.
- - Multiple fields can now be SHIFT placed (holding SHIFT, while placing).
- - When placing or upgrading a building, near resources or stored resources will
- now be added instantly to the building.
- BUGFIXES:
- - We fixed a bunch of issues with the campaign. If you were stuck in a chapter,
- please retry your savegame. If you still experience problems and can't progress
- in the campaign, don't hesitate to contact us!
- - Villagers will no longer just stand beside an attacking animal and wait to be
- killed by it.
- - The statistic about villagers without tools will now only contain adult
- villagers that actually work.
- - Further improvements to keep Villagers from getting stuck and children from
- starving to death have been made.
- - Fixed the occurrence of infinite loading screens on rare occasions when
- "reloading" a map.
- - Fixed a bug that was causing issues when cancelling a building.
- - Pathfinding has been improved, fixing several small issues including not
- working/lazy Villagers.
- - Houses will now save their stored food when extending or removing.
- - Unfinished buildings will now show their correct building progress after the
- load of a save-game.
- - Tool-tips would not disappear on rare occasions. This is now fixed.
- - Farmers will no longer move around the field, but actually work and walk on
- the fields.
- - Pharmacies will now save their stored medicine count.
- - Fixed an issue where buildings would be highlighted, when SHIFT placing
- multiple buildings.
- - In some occasions, the campaign progress was not saved between game sessions.
- This should be fixed now.
- BALANCING:
- - Shepherds will now bring more food to the barn.
- - Barn animals will now reproduce as quickly as described in the window.
- - Warehousers will now balance correctly between dedicated storage facilities
- and the townhall storage, when assigning through the townhall or loading a
- savegame.
- - Animal population in freeplay has been increased.
- - Villagers will live a little longer (~40), be less weak and reproduce faster.
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