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- Nintendo Switch:
- - Fix for the loading screen freeze that could have happened while changing comic-book worlds (most commonly between worlds 1 & 2).
- - Reduction of the number of traps across the whole game. This applies to sawblades, projectile launchers, acid drops, floor mines, laser beams, etc.
- - Players in CO-OP modes now respawn with the same equipment & weapons they've had before dying.
- - Weapons are now two times more common among all item types in CO-OP modes to compensate double the number of players needing them.
- - Ink orbs, blood orbs (HP), and grenade boxes drop are now fully synced between both players in Online CO-OP.
- - Increased number of item portals spawning in CO-OP; there are now 2 more portals per comic-book page / level.
- - Balance: Respawning players now have the current HP amount of the living player instead of 100%.
- - Balance: When changing comic-book pages (levels), the current HP amount of the player who has the lowest health will be set to the amount of the other player's HP (ex. P1: 80/120, P2: 50/100 -> P1: 80/120, P2: 80/100).
- - Other minor improvements & bug fixes.
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