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RobloxMaker30021

beco wall

Oct 1st, 2021
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  1. local runservice=game:service"RunService";
  2. local player=game:service"Players"["LocalPlayer"];
  3. local character=player["Character"];
  4. --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
  5. character["Humanoid"].HipHeight=-2;
  6. wait(1)
  7.  
  8. local plr = game.Players.LocalPlayer
  9. game:GetService("RunService").Stepped:Connect(function()
  10. setsimulationradius(9e9,9e9)
  11. plr.ReplicationFocus = workspace
  12. settings().Physics.AllowSleep = false
  13. end)
  14.  
  15.  
  16.  
  17.  
  18. --Keybinds
  19. _G.UnReanimateKey = "q" --The keybind for unreanimating.
  20. _G.ReanimateKey = "e" --The keybind for reanimating.
  21. _G.R6ToggleKey = "r" --The keybind for toggling R15 to R6.
  22. _G.GodmodeToggleKey = "t" --The keybind for toggling godmode.
  23. --Options
  24. _G.FastLoading = true --Set to true if you want godmode to load faster. (Experimental)
  25. _G.CharacterBug = false --Set to true if your uppertorso floats when using godmode with R15.
  26. _G.GodMode = true --Set to true if you want godmode.
  27. if game:GetService("Players").LocalPlayer.Character:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
  28. _G.R6 = true --Set to true if you wanna enable R15 to R6 when your R15.
  29. else
  30. _G.R6 = false --Set to true if you wanna enable R15 to R6 when your R15.
  31. end
  32. _G.AutoReanimate = true --Set to true if you want to auto reanimate and disable keybinds after executing.
  33.  
  34. loadstring(game:HttpGet("https://paste.ee/r/5K7Kc/0"))()
  35.  
  36. repeat wait() until _G.MSG ~= nil
  37. repeat wait() until _G.MSG.Text == ""
  38. wait(0.5)
  39.  
  40. local client = game:GetService("Players").LocalPlayer
  41. local char = client.Character
  42. local nullware = char.NullwareReanim
  43. local neck = nullware.Torso.Neck
  44.  
  45. if char.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  46. neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01)
  47. char.Head:FindFirstChildOfClass("Decal"):Destroy()
  48. char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
  49. for i, v in pairs(nullware:GetChildren()) do
  50. if v:IsA('Accessory') then
  51. local handle = v.Handle
  52. if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then
  53. local weld = v.Handle.AccessoryWeld
  54. weld.C0 = weld.C0 + Vector3.new(0,-1,0)
  55. end
  56. end
  57. end
  58. char.Head.AlignPosition:Destroy()
  59. char.Head.AlignOrientation:Destroy()
  60. local function weldpart(part0, part1)
  61. local att0 = Instance.new("Attachment", part0)
  62. att0.Position = Vector3.new(0, -0.49, -0.01) --change the position to position it customly
  63. att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know)
  64. local att1 = Instance.new("Attachment", part1)
  65. att1.Position = Vector3.new(0,0,0)
  66. local AP = Instance.new("AlignPosition", part0)
  67. AP.Attachment0 = att0
  68. AP.Attachment1 = att1
  69. AP.RigidityEnabled = false
  70. AP.ReactionForceEnabled = false
  71. AP.ApplyAtCenterOfMass = false
  72. AP.MaxForce = 9999999
  73. AP.MaxVelocity = math.huge
  74. AP.Responsiveness = 2000
  75. local AO = Instance.new("AlignOrientation", part0)
  76. AO.Attachment0 = att0
  77. AO.Attachment1 = att1
  78. AO.ReactionTorqueEnabled = true
  79. AO.PrimaryAxisOnly = false
  80. AO.MaxTorque = 9999999
  81. AO.MaxAngularVelocity = math.huge
  82. AO.Responsiveness = 2000
  83. end
  84.  
  85. weldpart(char.Head, nullware.Torso)
  86. else
  87. neck.C0 = neck.C0 + Vector3.new(0,-1.001, 0.01)
  88. char.Head:FindFirstChildOfClass("Decal"):Destroy()
  89. char.Head:FindFirstChildOfClass("SpecialMesh"):Destroy()
  90. for i, v in pairs(nullware:GetChildren()) do
  91. if v:IsA('Accessory') then
  92. local handle = v.Handle
  93. if handle:FindFirstChild("HatAttachment") or handle:FindFirstChild("HairAttachment") or handle:FindFirstChild("FaceCenterAttachment") then
  94. local weld = v.Handle.AccessoryWeld
  95. weld.C0 = weld.C0 + Vector3.new(0,-1,0)
  96. end
  97. end
  98. end
  99. char.Head.AlignPosition:Destroy()
  100. char.Head.AlignOrientation:Destroy()
  101. local function weldpart(part0, part1)
  102. local att0 = Instance.new("Attachment", part0)
  103. att0.Position = Vector3.new(0, -0.19, -0.01) --change the position to position it customly
  104. att0.Rotation = Vector3.new(0, 0, 0) --change the rotation to rotate it customly (mostly used for anims as i know)
  105. local att1 = Instance.new("Attachment", part1)
  106. att1.Position = Vector3.new(0,0,0)
  107. local AP = Instance.new("AlignPosition", part0)
  108. AP.Attachment0 = att0
  109. AP.Attachment1 = att1
  110. AP.RigidityEnabled = false
  111. AP.ReactionForceEnabled = false
  112. AP.ApplyAtCenterOfMass = false
  113. AP.MaxForce = 9999999
  114. AP.MaxVelocity = math.huge
  115. AP.Responsiveness = 2000
  116. local AO = Instance.new("AlignOrientation", part0)
  117. AO.Attachment0 = att0
  118. AO.Attachment1 = att1
  119. AO.ReactionTorqueEnabled = true
  120. AO.PrimaryAxisOnly = false
  121. AO.MaxTorque = 9999999
  122. AO.MaxAngularVelocity = math.huge
  123. AO.Responsiveness = 2000
  124. end
  125.  
  126. weldpart(char.Head, nullware.Torso)
  127. end
  128. wait(3)
  129.  
  130. local plr = game.Players.LocalPlayer
  131. game:GetService("RunService").Stepped:Connect(function()
  132. setsimulationradius(9e9,9e9)
  133. plr.ReplicationFocus = workspace
  134. settings().Physics.AllowSleep = false
  135. end)
  136.  
  137. local runservice=game:service"RunService";
  138. local player=game:service"Players"["LocalPlayer"];
  139. local character=player["Character"];
  140. --character["Head"]:FindFirstChildOfClass"SpecialMesh":Destroy();
  141.  
  142. character["Humanoid"].HipHeight=-2;
  143. character["Left Leg"]:BreakJoints();
  144. character["Right Leg"]:BreakJoints();
  145. character["Left Arm"]:BreakJoints();
  146. character["Right Arm"]:BreakJoints();
  147. while runservice["Heartbeat"]:Wait() do
  148. character["Left Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(1.5,0,-0);
  149. character["Right Leg"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-1.5,0,-0);
  150. character["Left Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(-2.5,0,-0);
  151. character["Right Arm"].CFrame=character["HumanoidRootPart"].CFrame*CFrame.new(2.5,0,-0);
  152. end
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