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Ultimga

wayward skills/attributes/ability scores

Jan 17th, 2017
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  1. Strength - Melee damage, recoil control, thrown range, carry weight
  2. Dexterity - Attack speed, accuracy/steadiness, move speed/swim speed
  3. Endurance - Oxygen requirement, stamina, reistance to damage
  4. Vitality - Health, resistance to illness/disease/wounds
  5. Intelligence - Experience gained, (de)construction efficiency, crafting efficiency/bonuses, identification
  6. Charisma - Prices at shops, social interaction with NPCs, leadership bonuses, governing bonuses
  7.  
  8. Survival - Collecting wild plants, skinning, wild/natural harvesting. Crafting basic primitive items such as bows, spears, knives, etc. Minor hunger and thirst requirements modification. Improves efficiency and increases bonuses.
  9. Gunsmithing - Crafting of guns. Improves efficiency and increases bonuses.
  10. Weaponsmithing - Crafting of metal and non-primitive, non-gun weapons. Improves efficiency and increases bonuses.
  11. Tailoring - Crafting of clothing and light armor. Improves efficiency and increases bonuses.
  12. Armorsmithing - Crafting of medium and heavy armor. Improves efficiency and increases bonuses.
  13. Construction - Building of structures and ships. Increases construction HP and/or resistances, decreases weight.
  14. Design - Reduces reproduction cost of blueprints made by self. Speeds up blueprint creation, and reduces reproduction time.
  15. Salvaging - Improves efficiency and increases bonuses.
  16. Mining - Improves efficiency and increases bonuses.
  17. Woodcutting - Improves efficiency and increases bonuses.
  18. Farming - Improves efficiency and increases bonuses.
  19. Cooking - Improves efficiency and increases bonuses.
  20. Trading - Improves efficiency.
  21. Leadership - Improves efficiency and increases bonuses.
  22. Medicine - Improves efficiency and increases bonuses.
  23. Science - Improves work time of machinery. Improves effectiveness of constructed systems.
  24.  
  25. Heavy armor - Reduces movement penalties of heavy armor.
  26. Medium armor - Reduces movement penalties of medium armor.
  27. Light armor - Reduces movement penalties of light armor.
  28. Unarmored - Improves resistances when unarmored.
  29. One handed weapons - Improves damage, reduces stamina costs
  30. Two handed weapons - Improves damage, reduces stamina costs
  31. Ranged weapons - Improves accuracy/steadiness, reduces stamina costs
  32. Thrown weapons - Improves accuracy/steadiness, reduces stamina costs
  33. Light firearms - Improves accuracy/steadiness
  34. Medium firearms - Improves accuracy/steadiness
  35. Heavy firearms - Improves accuracy/steadiness
  36.  
  37. Navigation Systems - Improves ship fuel efficiency, improves jump accuracy
  38. Power Systems - Improves ship power efficiency
  39. Shield Systems - Improves ship shield effectiveness
  40. Weapon Systems - Improves ship weaponry fire rate, improves ship weaponry accuracy
  41. Targetting Systems - Improves targetting range, improves turret accuracy
  42. Compyter Systems - Improves effectiveness of computer systems
  43. Utility Systems - Improves effectiveness of utility systems
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