Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Strength - Melee damage, recoil control, thrown range, carry weight
- Dexterity - Attack speed, accuracy/steadiness, move speed/swim speed
- Endurance - Oxygen requirement, stamina, reistance to damage
- Vitality - Health, resistance to illness/disease/wounds
- Intelligence - Experience gained, (de)construction efficiency, crafting efficiency/bonuses, identification
- Charisma - Prices at shops, social interaction with NPCs, leadership bonuses, governing bonuses
- Survival - Collecting wild plants, skinning, wild/natural harvesting. Crafting basic primitive items such as bows, spears, knives, etc. Minor hunger and thirst requirements modification. Improves efficiency and increases bonuses.
- Gunsmithing - Crafting of guns. Improves efficiency and increases bonuses.
- Weaponsmithing - Crafting of metal and non-primitive, non-gun weapons. Improves efficiency and increases bonuses.
- Tailoring - Crafting of clothing and light armor. Improves efficiency and increases bonuses.
- Armorsmithing - Crafting of medium and heavy armor. Improves efficiency and increases bonuses.
- Construction - Building of structures and ships. Increases construction HP and/or resistances, decreases weight.
- Design - Reduces reproduction cost of blueprints made by self. Speeds up blueprint creation, and reduces reproduction time.
- Salvaging - Improves efficiency and increases bonuses.
- Mining - Improves efficiency and increases bonuses.
- Woodcutting - Improves efficiency and increases bonuses.
- Farming - Improves efficiency and increases bonuses.
- Cooking - Improves efficiency and increases bonuses.
- Trading - Improves efficiency.
- Leadership - Improves efficiency and increases bonuses.
- Medicine - Improves efficiency and increases bonuses.
- Science - Improves work time of machinery. Improves effectiveness of constructed systems.
- Heavy armor - Reduces movement penalties of heavy armor.
- Medium armor - Reduces movement penalties of medium armor.
- Light armor - Reduces movement penalties of light armor.
- Unarmored - Improves resistances when unarmored.
- One handed weapons - Improves damage, reduces stamina costs
- Two handed weapons - Improves damage, reduces stamina costs
- Ranged weapons - Improves accuracy/steadiness, reduces stamina costs
- Thrown weapons - Improves accuracy/steadiness, reduces stamina costs
- Light firearms - Improves accuracy/steadiness
- Medium firearms - Improves accuracy/steadiness
- Heavy firearms - Improves accuracy/steadiness
- Navigation Systems - Improves ship fuel efficiency, improves jump accuracy
- Power Systems - Improves ship power efficiency
- Shield Systems - Improves ship shield effectiveness
- Weapon Systems - Improves ship weaponry fire rate, improves ship weaponry accuracy
- Targetting Systems - Improves targetting range, improves turret accuracy
- Compyter Systems - Improves effectiveness of computer systems
- Utility Systems - Improves effectiveness of utility systems
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement