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- - no tripguard on empty jump
- - getting hit out of a super jump is only 200% damage for -normals-
- - "UOH puts both players into a neutral situation on standing hit/block" is incorrect
- - HP+HK is not "1f", it usually has over 20 frames of startup
- - corner crossups I need to re-cover, what i posted in the original yata videos is completely wrong
- - BL counter window while airborne = entire duration of jump after the parry attempt
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