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Survivoras

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Oct 18th, 2019
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  1. {Entity "mg_backpack" 0x8002
  2. {Manager 2}
  3. }
  4. {Entity "sks_45" 0x8001
  5. {Manager 2}
  6. {Extender "stuff"
  7. {Item "sks" filled}
  8. }
  9. }
  10. {Entity "british_radio" 0xe001
  11. {Manager 2}
  12. }
  13. {Entity "mosin" 0xf000
  14. {Manager 2}
  15. {Extender "stuff"
  16. {Item "mosin" filled}
  17. }
  18. }
  19. {Entity "veshmeshok_a" 0xc000
  20. {Manager 2}
  21. }
  22. {Entity "thompson" 0xe000
  23. {Manager 2}
  24. {Extender "stuff"
  25. {Item "thompson_30" filled}
  26. }
  27. }
  28. {Entity "lewis_gun" 0x9005
  29. {Manager 2}
  30. {Extender "stuff"
  31. {Item "lewis_gun" filled}
  32. }
  33. }
  34. {Human "civilian/civilian1" 0x8000
  35. {Manager 2}
  36. {Position -1969.86 -333.96}
  37. {xform zl 69.01}
  38. {Interaction
  39. {Flags "gun_jamming_enabled" "ingame_jam_modifiers" "winter_sound" "terrain_influence" "random_fix_timer" "hangfire" "cant_move" "jam_fix_animations"}
  40. }
  41. {Player 1}
  42. {Operatable}
  43. {MID 1}
  44. {Chassis
  45. {MovementSpeed 0.0833333}
  46. }
  47. {InfantryKills 1}
  48. {Score 4.33333}
  49. {NameId 60 0}
  50. {FsmState "stand"}
  51. }
  52. {Human "civilian/civilian5" 0x8003
  53. {Manager 2}
  54. {Position -2017.86 -318.95}
  55. {xform zl 130}
  56. {Player 1}
  57. {Operatable}
  58. {MID 2}
  59. {Chassis
  60. {MovementSpeed 0.0833333}
  61. }
  62. {Score 3.33333}
  63. {NameId 35 57}
  64. {FsmState "stand"}
  65. }
  66. {Human "civilian/civilian4" 0x8004
  67. {Manager 2}
  68. {Position -1996.3 -310.46}
  69. {xform zl 132.35}
  70. {Extender "vitality"
  71. {Stamina
  72. {current 60.4}
  73. }
  74. }
  75. {Player 1}
  76. {Operatable}
  77. {MID 3}
  78. {Chassis
  79. {MovementSpeed 0.0833333}
  80. }
  81. {Score 3.33333}
  82. {NameId 24 27}
  83. {FsmState "stand"}
  84. }
  85. {Human "mp/eng/oficer" 0xc001
  86. {Manager 2}
  87. {Position -1998.88 -340.48}
  88. {xform zl 86.09}
  89. {TexMod "face6"}
  90. {Extender "vitality"
  91. {Veterancy 1}
  92. }
  93. {Interaction
  94. {Flags "gun_jamming_enabled" "ingame_jam_modifiers" "winter_sound" "terrain_influence" "random_fix_timer" "hangfire" "cant_move" "jam_fix_animations"}
  95. }
  96. {Player 1}
  97. {Operatable}
  98. {MID 4}
  99. {Chassis
  100. {MovementSpeed 0.0833333}
  101. }
  102. {InfantryKills 3}
  103. {Score 3}
  104. {NameId 60 1}
  105. {FsmState "stand"}
  106. }
  107. {Tags "riflew" "jammable" 0x8000}
  108. {Tags "riflew" "jammable" 0x8003}
  109. {Tags "smgw" "jammable" 0x8004}
  110. {Tags "jammable" "mgunw" 0xc001}
  111. {Inventory 0x8000
  112. {box
  113. {clear}
  114. {item "body_armor" {cell 0 0}{user "body"}}
  115. {item "fieldcap1_jap" {cell 2 0}{user "head"}}
  116. {item 0x8001 {cell 0 4}}
  117. {item "sks_clip" "ammo" 10 {cell 5 0}}
  118. {item "sks_clip" "ammo" 10 {cell 4 0}}
  119. {item "sks_clip" "ammo" 10 {cell 4 1}}
  120. {item "sks_clip" "ammo" 10 {cell 5 1}}
  121. {item "sks_clip" "ammo" 10 {cell 2 2}}
  122. {item "sks_clip" "ammo" 10 {cell 3 2}}
  123. {item "sks_clip" "ammo" 10 {cell 4 2}}
  124. {item "sks_clip" "ammo" 10 {cell 5 2}}
  125. {item "sks_clip" "ammo" 10 {cell 2 3}}
  126. {item "sks_clip" "ammo" 10 {cell 3 3}}
  127. {item "sks_clip" "ammo" 10 {cell 4 3}}
  128. {item "sks_clip" "ammo" 10 {cell 5 3}}
  129. {item "bandage" 3 {cell 4 4}}
  130. {item "bandage" 5 {cell 4 5}}
  131. {item 0x8002 {cell 0 6}}
  132. {item "rpg40" "grenade" {cell 2 6}}
  133. {item "rpg40" "grenade" {cell 4 6}}
  134. {item "rpg40" "grenade" {cell 2 7}}
  135. {item "rpg43" "grenade" {cell 4 7}}
  136. }
  137. }
  138. {Inventory 0x8003
  139. {box
  140. {clear}
  141. {item 0xe001 {cell 2 0}}
  142. {item "rom_helmet1" {cell 0 0}{user "head"}}
  143. {item "rzgruz_pnr_soldier" 10 {cell 0 2}{user "body"}}
  144. {item 0xf000 {cell 2 4}}
  145. {item "mosin_clip" "ammo" 5 {cell 0 5}}
  146. {item "mosin_clip" "ammo" 5 {cell 1 5}}
  147. {item "mosin_clip" "ammo" 5 {cell 0 6}}
  148. {item "mosin_clip" "ammo" 5 {cell 1 6}}
  149. {item "mosin_clip" "ammo" 5 {cell 2 6}}
  150. {item "mosin_clip" "ammo" 5 {cell 3 6}}
  151. {item "mosin_clip" "ammo" 5 {cell 4 6}}
  152. {item "mosin_clip" "ammo" 5 {cell 5 6}}
  153. }
  154. }
  155. {Inventory 0x8004
  156. {box
  157. {clear}
  158. {item "fieldcap1_mia2_goggles" {cell 0 0}{user "head"}}
  159. {item 0xc000 {cell 2 0}}
  160. {item "bandage" 5 {cell 0 2}}
  161. {item "bandoliers" 100 {cell 4 4}{user "body"}}
  162. {item "bandage" 5 {cell 0 3}}
  163. {item "type3at_a" "grenade" {cell 0 4}}
  164. {item "m24x5" "grenade" {cell 2 4}}
  165. {item "n73at" "grenade" {cell 2 5}}
  166. {item "pwm1" "grenade" {cell 0 5}}
  167. {item 0xe000 {cell 0 6}}
  168. {item "thompson_m1a1_mag" "ammo" 30 {cell 4 6}}
  169. {item "thompson_m1a1_mag" "ammo" 30 {cell 5 6}}
  170. {item "thompson_m1a1_mag" "ammo" 30 {cell 0 8}}
  171. }
  172. }
  173. {Inventory 0xc001
  174. {box
  175. {clear}
  176. {item "webley" filled {cell 0 0}}
  177. {item "webley_clip" "ammo" 6 {cell 2 0}}
  178. {item "webley_clip" "ammo" 6 {cell 3 0}}
  179. {item "webley_clip" "ammo" 6 {cell 4 0}}
  180. {item "webley_clip" "ammo" 6 {cell 5 0}}
  181. {item "webley_clip" "ammo" 6 {cell 0 1}}
  182. {item "webley_clip" "ammo" 6 {cell 1 1}}
  183. {item "smoke_paradrop_ammo_heavy" "grenade" {cell 2 1}}
  184. {item "smoke_paradrop_ammo_heavy" "grenade" {cell 4 1}}
  185. {item "smoke_paradrop_ammo_heavy" "grenade" {cell 0 2}}
  186. {item "smoke_paradrop_ammo_heavy" "grenade" {cell 2 2}}
  187. {item "smoke_paradrop_ammo_heavy" "grenade" {cell 4 2}}
  188. {item "knife_union" {cell 0 3}}
  189. {item "binocular" {cell 2 3}}
  190. {item "ru_backpack_meshok2" 33 {cell 4 3}{user "body"}}
  191. {item "warden_furcap" {cell 0 4}{user "head"}}
  192. {item "mk1" "grenade" {cell 4 5}}
  193. {item "mk1" "grenade" {cell 5 5}}
  194. {item "sandbag_kit" {cell 0 6}}
  195. {item "lewis_mag" "ammo" 47 {cell 2 4}}
  196. {item "lewis_mag" "ammo" 47 {cell 2 6}}
  197. {item "lewis_mag" "ammo" 47 {cell 4 6}}
  198. {item 0x9005 {cell 0 8}}
  199. }
  200. }
  201. {Brain 0x8000
  202. {IdleMovement 0 3 0}
  203. }
  204. {Brain 0x8003
  205. {IdleMovement 0 3 0}
  206. {StayInCover}
  207. }
  208. {Brain 0x8004
  209. {IdleMovement 0 3 0}
  210. {StayInCover}
  211. }
  212. {Brain 0xc001
  213. {IdleMovement 0 3 0}
  214. }
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