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  1. --//====================================================\\--
  2. --|| CREATED BY LIVEIL
  3. --\\====================================================//--
  4. - Credit goes to shackluster for the mr pixel animation and more!
  5. Thank you!
  6.  
  7. wait(0.2)
  8. Player = game:Setname("Game over").LocalPlayer
  9. Player = game:GetService("Players").LocalPlayer
  10. PlayerGui = Player.PlayerGui
  11. Cam = workspace.CurrentCamera
  12. Backpack = Player.Backpack
  13. Character = Player.Character
  14. Humanoid = Character.Humanoid
  15. Mouse = Player:GetMouse()
  16. RootPart = Character["HumanoidRootPart"]
  17. Torso = Character["Torso"]
  18. Head = Character["Head"]
  19. RightArm = Character["Right Arm"]
  20. LeftArm = Character["Left Arm"]
  21. RightLeg = Character["Right Leg"]
  22. LeftLeg = Character["Left Leg"]
  23. RootJoint = RootPart["RootJoint"]
  24. Neck = Torso["Neck"]
  25. RightShoulder = Torso["Right Shoulder"]
  26. LeftShoulder = Torso["Left Shoulder"]
  27. RightHip = Torso["Right Hip"]
  28. LeftHip = Torso["Left Hip"]
  29.  
  30.  
  31. - Animation and walk -
  32. Animation_Speed = 5
  33. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  34. local Speed = 20
  35. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  36. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  37. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  38. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  39. local DAMAGEMULTIPLIER = 1
  40. local ANIM = "Idle"
  41. local ATTACK = false
  42. local EQUIPPED = false
  43. local HOLD = false
  44. local COMBO = 2
  45. local Rooted = false
  46. local SINE = 0
  47. local KEYHOLD = false
  48. local CHANGE = 2 / Animation_Speed
  49. local WALKINGANIM = false
  50. local VALUE1 = false
  51. local VALUE2 = false
  52. local ROBLOXIDLEANIMATION = IT("Animation")
  53. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  54. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  55. --ROBLOXIDLEANIMATION.Parent = Humanoid
  56. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  57. WEAPONGUI.Name = "PIXELGUI"
  58. local Effects = IT("Folder", Character)
  59. Effects.Name = "Effects"
  60. local ANIMATOR = Humanoid.Animator
  61. local ANIMATE = Character.Animate
  62. local UNANCHOR = true
  63. local SONG = 548614576
  64. local DEAD = false
  65.  
  66.  
  67. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  68. local NEWMESH = IT(MESH)
  69. if MESH == "SpecialMesh" then
  70. NEWMESH.MeshType = MESHTYPE
  71. if MESHID ~= "nil" and MESHID ~= "" then
  72. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=".MESHID =
  73. function Swait(NUMBER)
  74. if NUMBER == 0 or NUMBER == nil then
  75. ArtificialHB.Event:wait()
  76. else
  77. for i = 1, NUMBER do
  78. ArtificialHB.Event:wait()
  79. end
  80. end
  81. end
  82.  
  83. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  84. local NEWMESH = IT(MESH)
  85. if MESH == "SpecialMesh" then
  86. NEWMESH.MeshType = MESHTYPE
  87. if MESHID ~= "nil" and MESHID ~= "" then
  88. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  89. end
  90. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  91. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  92. end
  93. end
  94. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  95. NEWMESH.Scale = SCALE
  96. NEWMESH.Parent = PARENT
  97. return NEWMESH
  98. end
  99.  
  100. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  101. local NEWPART = IT("Part")
  102. NEWPART.formFactor = FORMFACTOR
  103. NEWPART.Reflectance = REFLECTANCE
  104. NEWPART.Transparency = TRANSPARENCY
  105. NEWPART.CanCollide = false
  106. NEWPART.Locked = true
  107. NEWPART.Anchored = true
  108. if ANCHOR == false then
  109. NEWPART.Anchored = false
  110. end
  111. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  112. NEWPART.Name = NAME
  113. NEWPART.Size = SIZE
  114. NEWPART.Position = Torso.Position
  115. NEWPART.Material = MATERIAL
  116. NEWPART:BreakJoints()
  117. NEWPART.Parent = PARENT
  118. return NEWPART
  119. end
  120.  
  121. local function weldBetween(a, b)
  122. local weldd = Instance.new("ManualWeld")
  123. weldd.Part0 = a
  124. weldd.Part1 = b
  125. weldd.C0 = CFrame.new()
  126. weldd.C1 = b.CFrame:inverse() * a.CFrame
  127. weldd.Parent = a
  128. return weldd
  129. end
  130.  
  131.  
  132. function QuaternionFromCFrame(cf)
  133. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  134. local trace = m00 + m11 + m22
  135. if trace > 0 then
  136. local s = math.sqrt(1 + trace)
  137. local recip = 0.5 / s
  138. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  139. else
  140. local i = 0
  141. if m11 > m00 then
  142. i = 1
  143. end
  144. if m22 > (i == 0 and m00 or m11) then
  145. i = 2
  146. end
  147. if i == 0 then
  148. local s = math.sqrt(m00 - m11 - m22 + 1)
  149. local recip = 0.5 / s
  150. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  151. elseif i == 1 then
  152. local s = math.sqrt(m11 - m22 - m00 + 1)
  153. local recip = 0.5 / s
  154. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  155. elseif i == 2 then
  156. local s = math.sqrt(m22 - m00 - m11 + 1)
  157. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  158. end
  159. end
  160. end
  161.  
  162. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  163. local xs, ys, zs = x + x, y + y, z + z
  164. local wx, wy, wz = w * xs, w * ys, w * zs
  165. local xx = x * xs
  166. local xy = x * ys
  167. local xz = x * zs
  168. local yy = y * ys
  169. local yz = y * zs
  170. local zz = z * zs
  171. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  172. end
  173.  
  174. function QuaternionSlerp(a, b, t)
  175. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  176. local startInterp, finishInterp;
  177. if cosTheta >= 0.0001 then
  178. if (1 - cosTheta) > 0.0001 then
  179. local theta = ACOS(cosTheta)
  180. local invSinTheta = 1 / SIN(theta)
  181. startInterp = SIN((1 - t) * theta) * invSinTheta
  182. finishInterp = SIN(t * theta) * invSinTheta
  183. else
  184. startInterp = 1 - t
  185. finishInterp = t
  186. end
  187. else
  188. if (1 + cosTheta) > 0.0001 then
  189. local theta = ACOS(-cosTheta)
  190. local invSinTheta = 1 / SIN(theta)
  191. startInterp = SIN((t - 1) * theta) * invSinTheta
  192. finishInterp = SIN(t * theta) * invSinTheta
  193. else
  194. startInterp = t - 1
  195. finishInterp = t
  196. end
  197. end
  198. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  199. end
  200.  
  201. function Clerp(a, b, t)
  202. local qa = {QuaternionFromCFrame(a)}
  203. local qb = {QuaternionFromCFrame(b)}
  204. local ax, ay, az = a.x, a.y, a.z
  205. local bx, by, bz = b.x, b.y, b.z
  206. local _t = 1 - t
  207. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  208. end
  209.  
  210. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  211. local frame = IT("Frame")
  212. frame.BackgroundTransparency = TRANSPARENCY
  213. frame.BorderSizePixel = BORDERSIZEPIXEL
  214. frame.Position = POSITION
  215. frame.Size = SIZE
  216. frame.BackgroundColor3 = COLOR
  217. frame.BorderColor3 = BORDERCOLOR
  218. frame.Name = NAME
  219. frame.Parent = PARENT
  220. return frame
  221. end
  222.  
  223. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  224. local label = IT("TextLabel")
  225. label.BackgroundTransparency = 1
  226. label.Size = UD2(1, 0, 1, 0)
  227. label.Position = UD2(0, 0, 0, 0)
  228. label.TextColor3 = TEXTCOLOR
  229. label.TextStrokeTransparency = STROKETRANSPARENCY
  230. label.TextTransparency = TRANSPARENCY
  231. label.FontSize = TEXTFONTSIZE
  232. label.Font = TEXTFONT
  233. label.BorderSizePixel = BORDERSIZEPIXEL
  234. label.TextScaled = false
  235. label.Text = TEXT
  236. label.Name = NAME
  237. label.Parent = PARENT
  238. return label
  239. end
  240.  
  241. function NoOutlines(PART)
  242. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  243. end
  244.  
  245. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  246. local NEWWELD = IT(TYPE)
  247. NEWWELD.Part0 = PART0
  248. NEWWELD.Part1 = PART1
  249. NEWWELD.C0 = C0
  250. NEWWELD.C1 = C1
  251. NEWWELD.Parent = PARENT
  252. return NEWWELD
  253. end
  254.  
  255. local S = IT("Sound")
  256. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  257. local NEWSOUND = nil
  258. coroutine.resume(coroutine.create(function()
  259. NEWSOUND = S:Clone()
  260. NEWSOUND.Parent = PARENT
  261. NEWSOUND.Volume = VOLUME
  262. NEWSOUND.Pitch = PITCH
  263. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  264. NEWSOUND:play()
  265. if DOESLOOP == true then
  266. NEWSOUND.Looped = true
  267. else
  268. repeat wait(1) until NEWSOUND.Playing == false
  269. NEWSOUND:remove()
  270. end
  271. end))
  272. return NEWSOUND
  273. end
  274.  
  275. function CFrameFromTopBack(at, top, back)
  276. local right = top:Cross(back)
  277. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  278. end
  279.  
  280. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  281. function WACKYEFFECT(Table)
  282. local TYPE = (Table.EffectType or "Sphere")
  283. local SIZE = (Table.Size or VT(1,1,1))
  284. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  285. local TRANSPARENCY = (Table.Transparency or 0)
  286. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  287. local CFRAME = (Table.CFrame or Torso.CFrame)
  288. local MOVEDIRECTION = (Table.MoveToPos or nil)
  289. local ROTATION1 = (Table.RotationX or 0)
  290. local ROTATION2 = (Table.RotationY or 0)
  291. local ROTATION3 = (Table.RotationZ or 0)
  292. local MATERIAL = (Table.Material or "Neon")
  293. local COLOR = (Table.Color or C3(1,1,1))
  294. local TIME = (Table.Time or 45)
  295. local SOUNDID = (Table.SoundID or nil)
  296. local SOUNDPITCH = (Table.SoundPitch or nil)
  297. local SOUNDVOLUME = (Table.SoundVolume or nil)
  298. coroutine.resume(coroutine.create(function()
  299. local PLAYSSOUND = false
  300. local SOUND = nil
  301. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  302. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  303. PLAYSSOUND = true
  304. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  305. end
  306. EFFECT.Color = COLOR
  307. local MSH = nil
  308. if TYPE == "Sphere" then
  309. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  310. elseif TYPE == "Block" or TYPE == "Box" then
  311. MSH = IT("BlockMesh",EFFECT)
  312. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  313. elseif TYPE == "Wave" then
  314. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  315. elseif TYPE == "Ring" then
  316. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  317. elseif TYPE == "Slash" then
  318. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  319. elseif TYPE == "Round Slash" then
  320. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  321. elseif TYPE == "Swirl" then
  322. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  323. elseif TYPE == "Skull" then
  324. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  325. elseif TYPE == "Crystal" then
  326. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  327. end
  328. if MSH ~= nil then
  329. local MOVESPEED = nil
  330. if MOVEDIRECTION ~= nil then
  331. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  332. end
  333. local GROWTH = SIZE - ENDSIZE
  334. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  335. if TYPE == "Block" then
  336. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  337. else
  338. EFFECT.CFrame = CFRAME
  339. end
  340. for LOOP = 1, TIME+1 do
  341. Swait()
  342. MSH.Scale = MSH.Scale - GROWTH/TIME
  343. if TYPE == "Wave" then
  344. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  345. end
  346. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  347. if TYPE == "Block" then
  348. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  349. else
  350. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  351. end
  352. if MOVEDIRECTION ~= nil then
  353. local ORI = EFFECT.Orientation
  354. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  355. EFFECT.Orientation = ORI
  356. end
  357. end
  358. if PLAYSSOUND == false then
  359. EFFECT:remove()
  360. else
  361. repeat Swait() until SOUND.Playing == false
  362. EFFECT:remove()
  363. end
  364. else
  365. if PLAYSSOUND == false then
  366. EFFECT:remove()
  367. else
  368. repeat Swait() until SOUND.Playing == false
  369. EFFECT:remove()
  370. end
  371. end
  372. end))
  373. end
  374.  
  375. function MakeForm(PART,TYPE)
  376. if TYPE == "Cyl" then
  377. local MSH = IT("CylinderMesh",PART)
  378. elseif TYPE == "Ball" then
  379. local MSH = IT("SpecialMesh",PART)
  380. MSH.MeshType = "Sphere"
  381. elseif TYPE == "Wedge" then
  382. local MSH = IT("SpecialMesh",PART)
  383. MSH.MeshType = "Wedge"
  384. end
  385. end
  386.  
  387. Debris = game:GetService("Debris")
  388.  
  389. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  390. local DIRECTION = CF(StartPos,EndPos).lookVector
  391. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  392. end
  393.  
  394. function turnto(position)
  395. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  396. end
  397.  
  398. --//=================================\\
  399. --|| WEAPON CREATION
  400. --\\=================================//
  401.  
  402. local sick = CreateSound(853518668, Torso, 3, 0.9, true)
  403.  
  404. Head:ClearAllChildren()
  405.  
  406. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(2,0.2,2),false)
  407. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  408. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Part", VT(1.35,0.4,1.35),false)
  409. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0.25,0), CF(0, 0, 0))
  410. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(1.3,2.2,1.3),false)
  411. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  412.  
  413. local TIE1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,0.5,0),false)
  414. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, TIE1, CF(0,0.8,-0.5), CF(0, 0, 0))
  415. local TIE2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.2,0.5,0),false)
  416. CreateWeldOrSnapOrMotor("Weld", TIE1, TIE1, TIE2, CF(0,-0.5,0), CF(0, 0, 0))
  417. local TIE3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Detail", VT(0.5,1,0),false)
  418. CreateWeldOrSnapOrMotor("Weld", TIE2, TIE2, TIE3, CF(0,-0.75,0), CF(0, 0, 0))
  419.  
  420. Humanoid.DisplayDistanceType = "None"
  421. local naeeym2 = IT("BillboardGui",Character)
  422. naeeym2.AlwaysOnTop = true
  423. naeeym2.Size = UDim2.new(5,35,2,15)
  424. naeeym2.StudsOffset = Vector3.new(0,6,0)
  425. naeeym2.MaxDistance = 75
  426. naeeym2.Adornee = RootPart
  427. naeeym2.Name = "Name"
  428. naeeym2.PlayerToHideFrom = Player
  429. local tecks2 = IT("TextLabel",naeeym2)
  430. tecks2.BackgroundTransparency = 1
  431. tecks2.TextScaled = true
  432. tecks2.BorderSizePixel = 0
  433. tecks2.Text = "Mr Pixels"
  434. tecks2.Font = "Arcade"
  435. tecks2.TextSize = 20
  436. tecks2.TextStrokeTransparency = 1
  437. tecks2.TextColor3 = BRICKC"Cyan".Color
  438. tecks2.TextStrokeColor3 = BRICKC"Cyan".Color
  439. tecks2.Size = UDim2.new(1,0,0.5,0)
  440. tecks2.Parent = naeeym2
  441.  
  442. local MESH = IT("BlockMesh",Head)
  443. MESH.Scale = VT(0.5,1,1)
  444.  
  445. local SKILLTEXTCOLOR = BRICKC"Cyan".Color
  446. local SKILLFONT = "Arcade"
  447. local SKILLTEXTSIZE = 7
  448.  
  449. Humanoid.Died:connect(function()
  450. for _, c in pairs(Character:GetChildren()) do
  451. if c:IsA("BasePart") then
  452. c.Anchored = true
  453. end
  454. end
  455. naeeym2:remove()
  456. ATTACK = true
  457. DEAD = true
  458. UNANCHOR = false
  459. Character.PrimaryPart = RootPart
  460. CreateSound(580288658, Effects, 3, 1, false)
  461. Humanoid:remove()
  462. for i = 1, 50 do
  463. wait()
  464. Character:SetPrimaryPartCFrame(RootPart.CFrame *CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(90)))
  465. end
  466. UNANCHOR = true
  467. for _, c in pairs(Character:GetChildren()) do
  468. if c:IsA("BasePart") then
  469. c.CanCollide = true
  470. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  471. end
  472. end
  473. end)
  474.  
  475. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  476. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.84, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  477. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  478. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.72, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  479.  
  480. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 1")
  481. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 2")
  482. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 3")
  483. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Text 4")
  484.  
  485. --//=================================\\
  486. --|| DAMAGING
  487. --\\=================================//
  488.  
  489. function ApplyDamage(Humanoid,Damage)
  490. Damage = Damage * DAMAGEMULTIPLIER
  491. if Humanoid.Health ~= 0 then
  492. Humanoid.Health = Humanoid.Health - Damage
  493. end
  494. end
  495.  
  496. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  497. local CHILDREN = workspace:GetDescendants()
  498. for index, CHILD in pairs(CHILDREN) do
  499. if CHILD.ClassName == "Model" and CHILD ~= Character then
  500. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  501. if HUM then
  502. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  503. if TORSO then
  504. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  505. if INSTAKILL == true then
  506. CHILD:BreakJoints()
  507. else
  508. local DMG = MRANDOM(MINDMG,MAXDMG)
  509. ApplyDamage(HUM,DMG)
  510. end
  511. if FLING > 0 then
  512. for _, c in pairs(CHILD:GetChildren()) do
  513. if c:IsA("BasePart") then
  514. local bv = Instance.new("BodyVelocity")
  515. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  516. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  517. bv.Parent = c
  518. Debris:AddItem(bv,0.05)
  519. end
  520. end
  521. end
  522. end
  523. end
  524. end
  525. end
  526. end
  527. end
  528.  
  529. function APPLYMELEE(PART,MINDMG,MAXDMG)
  530. local ONESHOT = false
  531. if MINDMG == "inf" then
  532. ONESHOT = true
  533. end
  534. local HITS = {}
  535. local TOUCH = PART.Touched:Connect(function(hit)
  536. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  537. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  538. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  539. if TORSO and HUM.Health > 0 then
  540. local PASS = true
  541. for i = 1, #HITS do
  542. if HITS[i] == hit.Parent then
  543. PASS = false
  544. end
  545. end
  546. table.insert(HITS,hit.Parent)
  547. if PASS == true then
  548. if ONESHOT == false then
  549. ApplyDamage(HUM,MRANDOM(MINDMG,MAXDMG))
  550. else
  551. CreateSound(1538571923, TORSO, 10, 1, false)
  552. HUM.Parent:BreakJoints()
  553. HUM:remove()
  554. for _, c in pairs(TORSO.Parent:GetChildren()) do
  555. if c:IsA("BasePart") then
  556. c.CanCollide = true
  557. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(45,85),MRANDOM(-45,45))
  558. Debris:AddItem(c,MRANDOM(5,20)/10)
  559. end
  560. end
  561. end
  562. end
  563. end
  564. end
  565. end)
  566. return TOUCH
  567. end
  568.  
  569. function GoombaStomp(OBJECT)
  570. for _, c in pairs(OBJECT:GetChildren()) do
  571. if c:IsA("BasePart") then
  572. c.Size = VT(c.Size.X,0,c.Size.Z)
  573. end
  574. end
  575. end
  576.  
  577. --//=================================\\
  578. --|| ATTACK FUNCTIONS AND STUFF
  579. --\\=================================//
  580.  
  581. function MushroomAi(Mushroom)
  582. coroutine.resume(coroutine.create(function()
  583. for i = 1, 500 do
  584. wait()
  585. local DISTANCE = 500
  586. local TARGET = nil
  587. local HUMAN = nil
  588. for _, c in pairs(workspace:GetChildren()) do
  589. if c.ClassName == "Model" and c:FindFirstChildOfClass("Humanoid") and c ~= Character then
  590. local HUM = c:FindFirstChildOfClass("Humanoid")
  591. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  592. if TORSO and HUM.Health > 0 then
  593. if (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude < DISTANCE then
  594. DISTANCE = (TORSO.Position - Mushroom.PrimaryPart.Position).Magnitude
  595. TARGET = TORSO
  596. HUMAN = HUM
  597. end
  598. end
  599. end
  600. end
  601. if TARGET then
  602. local HITFLOOR,HITPOS = Raycast(Mushroom.PrimaryPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1, Mushroom)
  603. if HITFLOOR then
  604. local CFRAME = CF(Mushroom.PrimaryPart.Position,VT(TARGET.Position.X,Mushroom.PrimaryPart.Position.Y,TARGET.Position.Z))*CF(0,0,-0.3).p
  605. Mushroom:SetPrimaryPartCFrame(CF(CFRAME))
  606. local DIST = (TARGET.Position - Mushroom.PrimaryPart.Position).Magnitude
  607. if DIST < 4*(TARGET.Size.Y/2) then
  608. HUMAN.Health = HUMAN.Health - (HUMAN.MaxHealth-1)
  609. break
  610. end
  611. else
  612. Mushroom:SetPrimaryPartCFrame(CF(HITPOS))
  613. end
  614. end
  615. end
  616. Mushroom:remove()
  617. end))
  618. end
  619.  
  620. function QuestionMarkBlock()
  621. ATTACK = true
  622. Rooted = true
  623. local BLOCKMODEL = IT("Model",Effects)
  624. local LOAD = false
  625. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  626. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  627. BLOCKMODEL.PrimaryPart = BLOCK
  628. for i = 1, 4 do
  629. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  630. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  631. local DECAL = IT("Decal",BASE)
  632. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  633. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  634. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  635. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  636. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  637. end
  638. local LANDED = false
  639. local HIT = false
  640. local LOOP = 0
  641. coroutine.resume(coroutine.create(function()
  642. repeat
  643. Swait()
  644. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  645. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  646. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  647. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  648. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  649. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  650. until LOAD == true
  651. repeat
  652. Swait()
  653. if HIT == false then
  654. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  655. if HITFLOOR then
  656. HIT = true
  657. coroutine.resume(coroutine.create(function()
  658. local CFRAME = BLOCK.CFrame
  659. RootPart.Velocity = VT(0,0,0)
  660. RootPart.RotVelocity = VT(0,0,0)
  661. for i = 1, 5 do
  662. wait()
  663. RootPart.Velocity = VT(0,-i*4,0)
  664. RootPart.RotVelocity = VT(0,0,0)
  665. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  666. end
  667. BLOCK.BrickColor = BRICKC"Dirt brown"
  668. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  669. if c:IsA("BasePart") and c.Name ~= "Base" then
  670. c:remove()
  671. end
  672. end
  673. CreateSound(1246464612, BLOCK, 10, 1, false)
  674. local SIZE = 2.25
  675. local MUSHROOM = IT("Model",Effects)
  676. local BASE = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Fawn brown", "Shroom", VT(0.5,0.5,0.5)*SIZE)
  677. MUSHROOM.PrimaryPart = BASE
  678. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.75,0.45,0.75)*SIZE)
  679. HEAD.CFrame = BASE.CFrame*CF(0,0.35*SIZE,0)
  680. for i = 1, 2 do
  681. local DOT = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Lime green", "Shroom", VT(0.35,0.35,0.8)*SIZE)
  682. DOT.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD((180/2)*i), RAD(0))
  683. end
  684. local HEAD = CreatePart(3, MUSHROOM, "Neon", 0, 0, "Mulberry", "Shroom", VT(0.55,0.45,0.55)*SIZE)
  685. HEAD.CFrame = BASE.CFrame*CF(0,0.55*SIZE,0)
  686. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame)
  687. for i = 1, 30 do
  688. wait()
  689. MUSHROOM:SetPrimaryPartCFrame(BLOCK.CFrame*CF(0,-0.35+(i/18),0))
  690. end
  691. MushroomAi(MUSHROOM)
  692. Debris:AddItem(BLOCKMODEL,5)
  693. end))
  694. end
  695. else
  696. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  697. if HITFLOOR then
  698. LANDED = true
  699. end
  700. end
  701. LOOP = LOOP + 1
  702. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  703. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  704. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  705. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  706. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  707. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  708. until LANDED == true or ATTACK == false
  709. end))
  710. wait(1)
  711. LOAD = true
  712. CreateSound(158309736, Torso, 10, 1, false)
  713. local bv = Instance.new("BodyVelocity",RootPart)
  714. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  715. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  716. Debris:AddItem(bv,0.05)
  717. repeat wait() until LANDED == true or LOOP > 45
  718. Debris:AddItem(BLOCKMODEL,5)
  719. ATTACK = false
  720. Rooted = false
  721. end
  722.  
  723. function SwordBeam()
  724. ATTACK = true
  725. Rooted = false
  726. local SWORDMODEL = IT("Model",Effects)
  727. local HANDLE = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(0.2,2,0.2),false)
  728. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  729. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Shamrock", "Stic", VT(1,0.2,0.2),false)
  730. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,1,0), CF(0, 0, 0))
  731. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.5,2,0.1),false)
  732. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2,0), CF(0, 0, 0))
  733. local PART = CreatePart(3, SWORDMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.25,2,0.1),false)
  734. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, PART, CF(0,2.25,0), CF(0, 0, 0))
  735. for i=0, 1, 0.1 / Animation_Speed do
  736. Swait()
  737. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  738. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  739. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  740. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  741. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  742. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  743. end
  744. coroutine.resume(coroutine.create(function()
  745. local BEAM = IT("Model",Effects)
  746. local BASE = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.5,2))
  747. BASE.CFrame = RootPart.CFrame*CF(1.5,-0.4,0)
  748. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.25,2))
  749. PART.CFrame = BASE.CFrame*CF(0,0,-0.2)
  750. for i = 1, 4 do
  751. local PART = CreatePart(3, BEAM, "Neon", 0, 0, "Really red", "Stic", VT(0.1,0.75,0.1))
  752. PART.CFrame = BASE.CFrame*CF(0,0,-0.8+(i/2.5))
  753. end
  754. BEAM.PrimaryPart = BASE
  755. for i = 1, 75 do
  756. wait()
  757. BEAM:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0,-2))
  758. local HITFLOOR = Raycast(BASE.Position, BASE.CFrame.lookVector, 2.1, Character)
  759. if HITFLOOR then
  760. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  761. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  762. ApplyDamage(HUM,15)
  763. end
  764. break
  765. end
  766. end
  767. BEAM:remove()
  768. end))
  769. for i=0, 0.05, 0.1 / Animation_Speed do
  770. Swait()
  771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  777. end
  778. for i=0, 0.5, 0.1 / Animation_Speed do
  779. Swait()
  780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(-25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  786. end
  787. SWORDMODEL:remove()
  788. ATTACK = false
  789. Rooted = false
  790. end
  791.  
  792. function Candy()
  793. ATTACK = true
  794. Rooted = true
  795. local CANDYMODEL = IT("Model",Effects)
  796. local HANDLE = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Dirt brown", "Stic", VT(0.2,1,0.2),false)
  797. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1,0)* ANGLES(RAD(-90), RAD(90), RAD(0)), CF(0, -0.3, 0))
  798. local HEAD1 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(1,1,0.21),false)
  799. CreateWeldOrSnapOrMotor("Weld", HANDLE, HANDLE, HEAD1, CF(0,1,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local HEAD2 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.85,0.85,0.22),false)
  801. CreateWeldOrSnapOrMotor("Weld", HEAD1, HEAD1, HEAD2, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local HEAD3 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Pearl", "Stic", VT(0.55,0.55,0.23),false)
  803. CreateWeldOrSnapOrMotor("Weld", HEAD2, HEAD2, HEAD3, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  804. local HEAD4 = CreatePart(3, CANDYMODEL, "Neon", 0, 0, "Really red", "Stic", VT(0.25,0.25,0.24),false)
  805. CreateWeldOrSnapOrMotor("Weld", HEAD3, HEAD3, HEAD4, CF(0,0,0)* ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  806. local THROWN = false
  807. local THROW = Mouse.Button1Down:connect(function(NEWKEY)
  808. THROWN = true
  809. end)
  810. for i=0, 2, 0.1 / Animation_Speed do
  811. Swait()
  812. if THROWN == true then
  813. break
  814. end
  815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(120), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. end
  822. THROW:disconnect()
  823. for i=0, 1, 0.1 / Animation_Speed do
  824. Swait()
  825. if THROWN == true then
  826. break
  827. end
  828. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.15+sick.PlaybackLoudness/1200, 0.3) * ANGLES(RAD(100), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  831. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  832. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  833. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  834. end
  835. if THROWN == false then
  836. CANDYMODEL:remove()
  837. coroutine.resume(coroutine.create(function()
  838. SONG = 554418756
  839. Speed = 35
  840. sick:Play()
  841. for i = 1, 150 do
  842. local MELEES = {}
  843. for _, c in pairs(Character:GetChildren()) do
  844. if c:IsA("BasePart") then
  845. local MELEE = APPLYMELEE(c,"inf","inf")
  846. table.insert(MELEES,MELEE)
  847. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  848. end
  849. end
  850. wait(0.1)
  851. for e = 1, #MELEES do
  852. MELEES[e]:disconnect()
  853. end
  854. end
  855. sick:Play()
  856. Speed = 20
  857. SONG = 853518668
  858. end))
  859. else
  860. local GIVEINV = function(OBJECT,HUMAN)
  861. local TORSO = OBJECT:FindFirstChild("Torso") or OBJECT:FindFirstChild("UpperTorso")
  862. if TORSO then
  863. if TORSO:FindFirstChild("YAY") == nil then
  864. local MUSIC = CreateSound(554418756, TORSO, 3, 1, true)
  865. MUSIC.Name = "YAY"
  866. HUMAN.WalkSpeed = 35
  867. local HEALTH = HUMAN.MaxHealth
  868. for i = 1, 150 do
  869. HUMAN.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  870. HUMAN.Health = HUMAN.MaxHealth
  871. MUSIC.Parent = TORSO
  872. local MELEES = {}
  873. for _, c in pairs(OBJECT:GetChildren()) do
  874. if c:IsA("BasePart") then
  875. local MELEE = APPLYMELEE(c,"inf","inf")
  876. table.insert(MELEES,MELEE)
  877. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)/2, Size2 = VT(1,1,1)/2, Transparency = .7, Transparency2 = 1, CFrame = c.CFrame*ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)))*CF(0,0,2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  878. end
  879. end
  880. wait(0.1)
  881. for e = 1, #MELEES do
  882. MELEES[e]:disconnect()
  883. end
  884. end
  885. HUMAN.MaxHealth = HEALTH
  886. HUMAN.Health = HUMAN.MaxHealth
  887. MUSIC:remove()
  888. HUMAN.WalkSpeed = 16
  889. end
  890. end
  891. end
  892. for i=0, 1, 0.1 / Animation_Speed do
  893. Swait()
  894. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  895. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  896. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  897. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  898. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  900. end
  901. for i=0, 0.05, 0.1 / Animation_Speed do
  902. Swait()
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  909. end
  910. for _, c in pairs(CANDYMODEL:GetChildren()) do
  911. if c:IsA("BasePart") then
  912. c.CanCollide = true
  913. c.Touched:Connect(function(hit)
  914. if hit.Parent ~= Character then
  915. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  916. CANDYMODEL:remove()
  917. GIVEINV(hit.Parent,hit.Parent:FindFirstChildOfClass("Humanoid"))
  918. end
  919. end
  920. end)
  921. end
  922. end
  923. GRIP:remove()
  924. HANDLE.Velocity = CF(HANDLE.Position,Torso.CFrame*CF(0,7,-15).p).lookVector*MRANDOM(45,80)
  925. Debris:AddItem(CANDYMODEL,10)
  926. for i=0, 0.4, 0.1 / Animation_Speed do
  927. Swait()
  928. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  929. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  930. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(25), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  931. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  932. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  933. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  934. end
  935. end
  936. ATTACK = false
  937. Rooted = false
  938. end
  939.  
  940. function Peashooter()
  941. ATTACK = true
  942. Rooted = true
  943. local LOADED = false
  944. local BLASTER = IT("Model",Effects)
  945. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.3,1.4,1.3),false)
  946. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.5,0), CF(0, 0, 0))
  947. local HANDLE = CreatePart(3, BLASTER, "Neon", 0, 1, "Cyan", "Shooter", VT(1.1,1.4,1.1),false)
  948. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-0.75,0), CF(0, 0, 0))
  949. local SHOT = false
  950. local FINISHED = false
  951. coroutine.resume(coroutine.create(function()
  952. for i=0, 1, 0.1 / Animation_Speed do
  953. Swait()
  954. turnto(Mouse.Hit.p)
  955. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(160), RAD(15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  959. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  961. end
  962. LOADED = true
  963. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  964. for _, c in pairs(BLASTER:GetChildren()) do
  965. if c:IsA("BasePart") then
  966. c.Transparency = 0
  967. end
  968. end
  969. repeat
  970. Swait()
  971. turnto(Mouse.Hit.p)
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  978. until SHOT == true
  979. repeat
  980. turnto(Mouse.Hit.p)
  981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  987. coroutine.resume(coroutine.create(function()
  988. local BULLET = IT("Model",Effects)
  989. local MAIN = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(1,1,1.5))
  990. CreateSound(635556833, RightArm, 3, 1, false)
  991. BULLET.PrimaryPart = MAIN
  992. local PART = CreatePart(3, BULLET, "Neon", 0, 0, "Cork", "Bullet", VT(0.8,0.8,2))
  993. MAIN.CFrame = CF(RightArm.CFrame*CF(0,-2,0).p,Mouse.Hit.p)
  994. PART.CFrame = MAIN.CFrame
  995. for i = 1, 75 do
  996. wait()
  997. BULLET:SetPrimaryPartCFrame(MAIN.CFrame*CF(0,0,-2))
  998. local HITFLOOR = Raycast(MAIN.Position, MAIN.CFrame.lookVector, 2.1, Character)
  999. if HITFLOOR then
  1000. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  1001. local HUM = HITFLOOR.Parent:FindFirstChildOfClass("Humanoid")
  1002. ApplyDamage(HUM,10)
  1003. end
  1004. break
  1005. end
  1006. end
  1007. BULLET:remove()
  1008. end))
  1009. for i = 1, 25 do
  1010. Swait()
  1011. turnto(Mouse.Hit.p)
  1012. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1013. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1014. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1015. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1016. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1017. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1018. end
  1019. until HOLD == false
  1020. for i=0, 0.2, 0.1 / Animation_Speed do
  1021. Swait()
  1022. turnto(Mouse.Hit.p)
  1023. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1024. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(80), RAD(15), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. end
  1030. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(1,1,1)*3, Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1031. BLASTER:remove()
  1032. FINISHED = true
  1033. end))
  1034. repeat wait() until LOADED == true
  1035. wait(0.5)
  1036. local FIRE = Mouse.Button1Down:connect(function(NEWKEY)
  1037. SHOT = true
  1038. end)
  1039. repeat wait() until SHOT == true
  1040. FIRE:disconnect()
  1041. repeat wait() until FINISHED == true
  1042. ATTACK = false
  1043. Rooted = false
  1044. end
  1045.  
  1046. function QuestionMarkBlock2()
  1047. ATTACK = true
  1048. Rooted = true
  1049. local BLOCKMODEL = IT("Model",Effects)
  1050. local LOAD = false
  1051. local BLOCK = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "New Yeller", "Base", VT(2,2,2))
  1052. BLOCK.CFrame = CF(RootPart.CFrame*CF(0,15,0).p)
  1053. BLOCKMODEL.PrimaryPart = BLOCK
  1054. local FRAME = RootPart.CFrame*CF(0,15,0)
  1055. for i = 1, 4 do
  1056. local BASE = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Blocc", VT(1.3,1.3,2)*1.001)
  1057. BASE.CFrame = BLOCK.CFrame * ANGLES(RAD(0), RAD((360/4)*i), RAD(0))
  1058. local DECAL = IT("Decal",BASE)
  1059. DECAL.Texture = "http://www.roblox.com/asset/?id=1019185679"
  1060. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1061. PART.CFrame = BASE.CFrame*CF(0.75,0.75,0)
  1062. local PART = CreatePart(3, BLOCKMODEL, "Neon", 0, 0, "Pearl", "Blocc", VT(0.2,0.2,2.1))
  1063. PART.CFrame = BASE.CFrame*CF(0.75,-0.75,0)
  1064. end
  1065. local LANDED = false
  1066. local HIT = false
  1067. local LOOP = 0
  1068. coroutine.resume(coroutine.create(function()
  1069. repeat
  1070. Swait()
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. until LOAD == true
  1078. repeat
  1079. Swait()
  1080. if HIT == false then
  1081. local HITFLOOR = Raycast(BLOCK.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 1.2, BLOCKMODEL)
  1082. if HITFLOOR then
  1083. HIT = true
  1084. coroutine.resume(coroutine.create(function()
  1085. local CFRAME = BLOCK.CFrame
  1086. RootPart.Velocity = VT(0,0,0)
  1087. RootPart.RotVelocity = VT(0,0,0)
  1088. coroutine.resume(coroutine.create(function()
  1089. CreateSound(138702491, BLOCK, 10, 1, false)
  1090. local COIN = CreatePart(3, BLOCKMODEL, "Neon", 0, 1, "New Yeller", "Coin", VT(1.8,1.8,0))
  1091. COIN.CFrame = BLOCK.CFrame
  1092. local DECAL = IT("Decal",COIN)
  1093. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1094. local DECAL = IT("Decal",COIN)
  1095. DECAL.Texture = "http://www.roblox.com/asset/?id=1512322302"
  1096. DECAL.Face = "Back"
  1097. for i = 1, 15 do
  1098. wait()
  1099. COIN.CFrame = Clerp(FRAME, FRAME*CF(0,(15-(i/10)),0), 1 / Animation_Speed)
  1100. end
  1101. COIN:remove()
  1102. end))
  1103. for i = 1, 5 do
  1104. wait()
  1105. RootPart.Velocity = VT(0,-i*4,0)
  1106. RootPart.RotVelocity = VT(0,0,0)
  1107. BLOCKMODEL:SetPrimaryPartCFrame(Clerp(CFRAME, CFRAME*CF(0,(5-i),0), 1 / Animation_Speed))
  1108. end
  1109. BLOCK.BrickColor = BRICKC"Dirt brown"
  1110. for _, c in pairs(BLOCKMODEL:GetChildren()) do
  1111. if c:IsA("BasePart") and c.Name ~= "Base" then
  1112. c:remove()
  1113. end
  1114. end
  1115. Debris:AddItem(BLOCKMODEL,5)
  1116. end))
  1117. end
  1118. else
  1119. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1120. if HITFLOOR then
  1121. LANDED = true
  1122. end
  1123. end
  1124. LOOP = LOOP + 1
  1125. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1126. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1127. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1128. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1129. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1130. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1131. until LANDED == true or ATTACK == false
  1132. end))
  1133. wait(0.3)
  1134. LOAD = true
  1135. CreateSound(158309736, Torso, 10, 1, false)
  1136. local bv = Instance.new("BodyVelocity",RootPart)
  1137. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1138. bv.velocity = CF(RootPart.Position,BLOCK.Position).lookVector*150
  1139. Debris:AddItem(bv,0.05)
  1140. repeat wait() until LANDED == true or LOOP > 45
  1141. Debris:AddItem(BLOCKMODEL,5)
  1142. ATTACK = false
  1143. Rooted = false
  1144. end
  1145.  
  1146. --//=================================\\
  1147. --|| ASSIGN THINGS TO KEYS
  1148. --\\=================================//
  1149.  
  1150. function MouseDown(Mouse)
  1151. HOLD = true
  1152. if ATTACK == false then
  1153. end
  1154. end
  1155.  
  1156. function MouseUp(Mouse)
  1157. HOLD = false
  1158. end
  1159.  
  1160. function KeyDown(Key)
  1161. KEYHOLD = true
  1162. if Key == "z" and ATTACK == false then
  1163. QuestionMarkBlock()
  1164. end
  1165.  
  1166. if Key == "b" and ATTACK == false then
  1167. SwordBeam()
  1168. end
  1169.  
  1170. if Key == "c" and ATTACK == false and SONG == 853518668 then
  1171. Candy()
  1172. end
  1173.  
  1174. if Key == "v" and ATTACK == false then
  1175. Peashooter()
  1176. end
  1177.  
  1178. if Key == "t" and ATTACK == false then
  1179. QuestionMarkBlock2()
  1180. end
  1181. end
  1182.  
  1183. function KeyUp(Key)
  1184. KEYHOLD = false
  1185. end
  1186.  
  1187. Mouse.Button1Down:connect(function(NEWKEY)
  1188. MouseDown(NEWKEY)
  1189. end)
  1190. Mouse.Button1Up:connect(function(NEWKEY)
  1191. MouseUp(NEWKEY)
  1192. end)
  1193. Mouse.KeyDown:connect(function(NEWKEY)
  1194. KeyDown(NEWKEY)
  1195. end)
  1196. Mouse.KeyUp:connect(function(NEWKEY)
  1197. KeyUp(NEWKEY)
  1198. end)
  1199.  
  1200. --//=================================\\
  1201. --\\=================================//
  1202.  
  1203. function unanchor()
  1204. if UNANCHOR == true then
  1205. for _, c in pairs(Character:GetChildren()) do
  1206. if c:IsA("BasePart") then
  1207. c.Anchored = false
  1208. end
  1209. end
  1210. else
  1211. for _, c in pairs(Character:GetChildren()) do
  1212. if c:IsA("BasePart") then
  1213. c.Anchored = true
  1214. end
  1215. end
  1216. end
  1217. end
  1218.  
  1219. --//=================================\\
  1220. --|| WRAP THE WHOLE SCRIPT UP
  1221. --\\=================================//
  1222.  
  1223. local JUMPED = false
  1224.  
  1225. Humanoid.Changed:connect(function(Jump)
  1226. if Jump == "Jump" and (Disable_Jump == true) then
  1227. Humanoid.Jump = false
  1228. elseif Jump == "Jump" and Disable_Jump == false and JUMPED == false then
  1229. JUMPED = true
  1230. CreateSound(158309736, Torso, 10, 1, false)
  1231. end
  1232. end)
  1233.  
  1234. while true do
  1235. Swait()
  1236. script.Parent = WEAPONGUI
  1237. ANIMATE.Parent = nil
  1238. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1239. v:Stop();
  1240. end
  1241. Humanoid.JumpPower = 75
  1242. SINE = SINE + CHANGE
  1243. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1244. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1245. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1246. local WALKSPEEDVALUE = 4 / (Humanoid.WalkSpeed / 16)
  1247. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1248. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1249. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1250. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.825 - 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.1- 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1251. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.825 + 0.175 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.1+ 0.5 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1252. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1253. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1254. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1255. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1256. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1257. end
  1258. if HITFLOOR == nil then
  1259. ANIM = "Midair"
  1260. local JUMPHIT = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1261. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1262. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1263. local HIT = IT("Folder",JUMPHIT)
  1264. HIT.Name = "Stomped"
  1265. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1266. RootPart.Velocity = VT(0,80,0)
  1267. GoombaStomp(JUMPHIT.Parent)
  1268. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1269. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1270. if HEAD then
  1271. if HEAD:FindFirstChild("Stomped") == nil then
  1272. local HIT = IT("Folder",HEAD)
  1273. HIT.Name = "Stomped"
  1274. CreateSound(165013277, HEAD, 10, 1, false)
  1275. RootPart.Velocity = VT(0,80,0)
  1276. GoombaStomp(HEAD.Parent)
  1277. end
  1278. end
  1279. end
  1280. end
  1281. local JUMPHIT = Raycast(RootPart.CFrame*CF(1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1282. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1283. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1284. local HIT = IT("Folder",JUMPHIT)
  1285. HIT.Name = "Stomped"
  1286. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1287. RootPart.Velocity = VT(0,80,0)
  1288. GoombaStomp(JUMPHIT.Parent)
  1289. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1290. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1291. if HEAD then
  1292. if HEAD:FindFirstChild("Stomped") == nil then
  1293. local HIT = IT("Folder",HEAD)
  1294. HIT.Name = "Stomped"
  1295. CreateSound(165013277, HEAD, 10, 1, false)
  1296. RootPart.Velocity = VT(0,80,0)
  1297. GoombaStomp(HEAD.Parent)
  1298. end
  1299. end
  1300. end
  1301. end
  1302. local JUMPHIT = Raycast(RootPart.CFrame*CF(-1,0,0).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 5, Character)
  1303. if JUMPHIT ~= nil and TORSOVERTICALVELOCITY < 0 then
  1304. if JUMPHIT.Name == "Head" and JUMPHIT:FindFirstChild("Stomped") == nil then
  1305. local HIT = IT("Folder",JUMPHIT)
  1306. HIT.Name = "Stomped"
  1307. CreateSound(165013277, JUMPHIT, 10, 1, false)
  1308. RootPart.Velocity = VT(0,80,0)
  1309. GoombaStomp(JUMPHIT.Parent)
  1310. elseif JUMPHIT.Parent.ClassName == "Accessory" then
  1311. local HEAD = JUMPHIT.Parent.Parent:FindFirstChild("Head")
  1312. if HEAD then
  1313. if HEAD:FindFirstChild("Stomped") == nil then
  1314. local HIT = IT("Folder",HEAD)
  1315. HIT.Name = "Stomped"
  1316. CreateSound(165013277, HEAD, 10, 1, false)
  1317. RootPart.Velocity = VT(0,80,0)
  1318. GoombaStomp(HEAD.Parent)
  1319. end
  1320. end
  1321. end
  1322. end
  1323. if ATTACK == false then
  1324. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1325. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1326. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, -0.2) * ANGLES(RAD(150), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1327. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1328. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4-sick.PlaybackLoudness/800, -0.7) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1329. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.3) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1330. end
  1331. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1332. ANIM = "Idle"
  1333. JUMPED = false
  1334. if ATTACK == false then
  1335. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+sick.PlaybackLoudness/800) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(0), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0 - 25 * SIN(SINE / 15))), 1 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(0), RAD(-15), RAD(-2+sick.PlaybackLoudness/45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1341. end
  1342. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1343. ANIM = "Walk"
  1344. JUMPED = false
  1345. if ATTACK == false then
  1346. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1+sick.PlaybackLoudness/800) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1347. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1+sick.PlaybackLoudness/800) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(7.5-30*SIN(sick.PlaybackLoudness/300)), RAD(0)), 1 / Animation_Speed)
  1348. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5+sick.PlaybackLoudness/1200, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 0.35 / Animation_Speed)
  1349. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(0), RAD(55), RAD(-12)) * ANGLES(RAD(-45), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1350. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-3)), 2 / Animation_Speed)
  1351. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1-sick.PlaybackLoudness/800, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(3)), 2 / Animation_Speed)
  1352. end
  1353. end
  1354. unanchor()
  1355. Humanoid.MaxHealth = 999999999999999999*999999999999999999*999999999999999999*999999999999999999
  1356. Humanoid.Health = Humanoid.MaxHealth
  1357. if Rooted == false then
  1358. Disable_Jump = false
  1359. Humanoid.WalkSpeed = Speed
  1360. elseif Rooted == true then
  1361. Disable_Jump = true
  1362. Humanoid.WalkSpeed = 0
  1363. end
  1364. local COLOR = C3((0+sick.PlaybackLoudness/200)/510,(115+sick.PlaybackLoudness/25)/510,(150+sick.PlaybackLoudness*1.5)/610)
  1365. for _, c in pairs(Character:GetChildren()) do
  1366. if c:IsA("BasePart") and c.Name ~= "Detail" then
  1367. c.Material = "Neon"
  1368. if c:FindFirstChildOfClass("ParticleEmitter") then
  1369. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1370. end
  1371. c.Color = BRICKC"Steel blue".Color
  1372. if c == Head then
  1373. if c:FindFirstChild("face") then
  1374. c.face:remove()
  1375. end
  1376. end
  1377. elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then
  1378. c:remove()
  1379. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1380. c:remove()
  1381. elseif c.Name == "Detail" then
  1382. c.Material = "Neon"
  1383. c.Color = COLOR
  1384. end
  1385. end
  1386. if DEAD == false then
  1387. sick.SoundId = "rbxassetid://"..SONG
  1388. sick.Looped = true
  1389. sick.Pitch = 1
  1390. sick.Volume = 2
  1391. sick.Playing = true
  1392. sick.Parent = Torso
  1393. else
  1394. sick:remove()
  1395. end
  1396. Humanoid.Name = "Game over"
  1397. end
  1398.  
  1399. --//=================================\\
  1400. --\\=================================//
  1401.  
  1402.  
  1403.  
  1404.  
  1405.  
  1406. --//====================================================\\--
  1407. --|| END OF SCRIPT
  1408. --\\====================================================//--
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