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jjhreid

LB ideas

Apr 12th, 2019
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  1. LB3 ideas.
  2.  
  3. >>> https://www.youtube.com/watch?v=AOoKBzEiWMA
  4. • Description: Kiran channels glimmer into the battlefield itself, causing metal walls to erupt from it. For the duration of the limit break, Kiran can manipulate these walls, sending them around the battlefield to defend allies or slam violently into enemies.
  5. • Type: Active.
  6. • Activation Time: Standard Action.
  7. • Attack Range: 40' around Kiran.
  8. • Attack Duration: Rounds equal to half character level (7 current total).
  9. • Attack Damage: N/A.
  10. • Additional Effects: When this limit break is activated, Kiran creates one wall per 4 HD he has (3 current) within 40' of himself. Each round during the LB, he may use a move action to create an additional wall (up to a max of HD/2 (7) walls) within 40' of him, and/or a standard action to move a wall up to 40'. If a wall is moved to hit an enemy, it performs a Bull Rush maneuver using 10+HD+INT for the maneuver bonus. If successful, this Bull Rush deals an additional d8 bludgeoning damage per 4 HD (3d8 current).
  11. Kiran and other allies adjacent to one of these walls gain cover against ranged attacks, and DR/- equal to 1/3 HD (DR4/- current). This DR stacks with DR granted by any other sources - including multiple adjacent walls.
  12. Finally, when an ally adjacent to a wall is attacked, Kiran may spend an immediate action to shatter that wall and have it take half of that damage (after accounting for DR).
  13. The walls are 5' thick, 10' long, and 10' tall.
  14. Some bullshit about break DCs.
  15.  
  16. -
  17.  
  18. >>> BRAVE BOY
  19. • Description: Kiran turns all of the energy stored within Firebrand inward, and ignites - leaving behind fear and doubt, and throwing everything he has into the battle.
  20. • Type: Active.
  21. • Activation Time: Standard Action.
  22. • Attack Range: N/A.
  23. • Attack Duration: Rounds equal to half character level (7 current total).
  24. • Attack Damage: N/A.
  25. • Additional Effects: For the duration of this LB, Kiran becomes immune to fear and gains a luck bonus to each saving throw equal to his Int modifier. In addition, he is shrouded with a 5' radius of flame, granting him the benefit of the Blur spell, and dealing 2d6 fire damage to any creature starting their turn in its radius. Kiran's base land speed also increases by 20'.
  26. For every two successful attacks Kiran makes during this LB, he gains a cumulative +2 bonus to damage (to max +10), heals 5 HP, the radius of and damage dealt by the flames increases by 5' (max 30') and 1d6 (max 6d6) respectively, and his land speed increases by 5' (+45').
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