Bidderlyn

Loskan Market

Dec 3rd, 2022 (edited)
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  1.  
  2. You can buy any Equipment even if it is not on the list, but its market price will increase by +50%, Roll gather Information to see if you manage to find that item. DC is 15 + (5*item_price_modifier). If you pass by over 10 you find it immediately.
  3.  
  4. -- Weapons --
  5.  
  6. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  7. Sword is a martial melee weapon
  8. Costs: 50g
  9.  
  10. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  11. Greatsword is a Martial two handed melee weapon
  12. Costs: 100g
  13.  
  14. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  15. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  16. Costs: 50g
  17.  
  18. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  19. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  20. Costs: 50g
  21.  
  22. Great-Axe deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  23. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage
  24. Costs: 100g
  25.  
  26. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  27. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  28. Costs: 100g
  29.  
  30. Kukri deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  31. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift
  32. Costs: 20g
  33.  
  34. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  35. Club is a simple melee weapon
  36. Costs: 20g
  37.  
  38. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  39. Costs: 20g
  40.  
  41. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  42. Costs: 20g
  43.  
  44. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  45. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  46. Costs: 30g
  47.  
  48. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  49. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  50. Costs: 80g
  51.  
  52. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  53. costs 2 ticks to reload, ignores 2 DR
  54. Costs: 120g
  55.  
  56. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  57. costs 3 ticks to reload, ignores 3 DR
  58. Costs: 120g
  59.  
  60. Bolts(x30)
  61. Costs: 10g
  62.  
  63. Arrows(x30)
  64. Costs: 10g
  65.  
  66. Bastard-Sword deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  67. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon.
  68. Costs: 100g
  69.  
  70. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  71. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  72. Costs: 350g
  73.  
  74. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  75. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  76. Costs: 30g
  77.  
  78. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  79. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  80. Costs: 420g
  81.  
  82. Rapier deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  83. Rapier is an exotic melee weapons that counts as a light weapon and increases your feint attacks and parry by +2 circmstance bonus
  84. Costs: 100g
  85.  
  86. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  87. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  88. Costs: 330g
  89.  
  90. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  91. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  92. Costs: 400g
  93.  
  94. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  95. Costs: 20g
  96.  
  97. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  98. Masterwork increases hit chance by +1
  99. Costs: 320g
  100.  
  101. Short-Spear deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  102. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  103. Costs: 30g
  104.  
  105. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  106. costs 2 ticks to reload, ignores 2 DR
  107. Costs: 120g
  108.  
  109. Maul(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  110. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  111. Costs: 400g
  112.  
  113. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  114. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  115. Costs: 400g
  116.  
  117. Dire-Flail deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  118. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus
  119. Costs: 200g
  120.  
  121. Spiked-Chain deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  122. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus
  123. Costs: 200g
  124.  
  125. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  126. Greatsword is a Martial two handed melee weapon
  127. Costs: 100g
  128.  
  129. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  130. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  131. Costs: 350g
  132.  
  133. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  134. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  135. Costs: 420g
  136.  
  137. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  138. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  139. Costs: 320g
  140.  
  141. Bolts(x30)
  142. Costs: 10g
  143.  
  144. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  145. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  146. Costs: 420g
  147.  
  148. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  149. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  150. Costs: 350g
  151.  
  152. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  153. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  154. Costs: 30g
  155.  
  156. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  157. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  158. Costs: 100g
  159.  
  160. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  161. Masterwork increases hit chance by +1
  162. Costs: 320g
  163.  
  164. Bolts(x30)
  165. Costs: 10g
  166.  
  167. Trident deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  168. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets
  169. Costs: 30g
  170.  
  171. Dire-Flail deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  172. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus
  173. Costs: 200g
  174.  
  175. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  176. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  177. Costs: 420g
  178.  
  179. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  180. Club is a simple melee weapon
  181. Costs: 20g
  182.  
  183. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  184. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  185. Costs: 500g
  186.  
  187. Short-Spear(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  188.  
  189. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  190. Costs: 330g
  191.  
  192. Heavy Crossbow deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  193. costs 3 ticks to reload, ignores 3 DR
  194. Costs: 120g
  195.  
  196. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  197. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  198. Costs: 400g
  199.  
  200. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  201. Costs: 20g
  202.  
  203. Bolts(x30)
  204. Costs: 10g
  205.  
  206. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  207. Scimitar is a martial melee weapon
  208. Costs: 50g
  209.  
  210. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  211. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  212. Costs: 420g
  213.  
  214. Arrows(x30)
  215. Costs: 10g
  216.  
  217. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  218. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  219. Costs: 350g
  220.  
  221. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  222. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  223. Costs: 420g
  224.  
  225. Light Crossbow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  226. costs 2 ticks to reload, ignores 2 DR
  227. Costs: 120g
  228.  
  229. Arrows(x30)(MW)
  230. Masterwork increases hit chance by +1
  231. Costs: 310g
  232.  
  233. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  234. Masterwork increases hit chance by +1
  235. Costs: 320g
  236.  
  237. Maul deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  238. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  239. Costs: 100g
  240.  
  241. Dagger(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  242. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  243. Costs: 320g
  244.  
  245. Saber deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  246. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted
  247. Costs: 100g
  248.  
  249. Long-Spear deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  250. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking
  251. Costs: 80g
  252.  
  253. Arrows(x30)(MW)
  254. Masterwork increases hit chance by +1
  255. Costs: 310g
  256.  
  257. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  258. Masterwork increases hit chance by +1
  259. Costs: 320g
  260.  
  261. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  262. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  263. Costs: 320g
  264.  
  265. Great Mace deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  266. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  267. Costs: 100g
  268.  
  269. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  270. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  271. Costs: 420g
  272.  
  273. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  274. Greatsword is a Martial two handed melee weapon
  275. Costs: 100g
  276.  
  277. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  278. Costs: 20g
  279.  
  280. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  281. Masterwork increases hit chance by +1
  282. Costs: 320g
  283.  
  284. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  285. Masterwork increases hit chance by +1
  286. Costs: 320g
  287.  
  288. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  289. Masterwork increases hit chance by +1
  290. Costs: 320g
  291.  
  292. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  293. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  294. Costs: 400g
  295.  
  296. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  297. Masterwork increases hit chance by +1
  298. Costs: 320g
  299.  
  300. Bow deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  301. Costs: 20g
  302.  
  303. Dire-Flail deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  304. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus
  305. Costs: 200g
  306.  
  307. Arrows(x30)(MW)
  308. Masterwork increases hit chance by +1
  309. Costs: 310g
  310.  
  311. Mace deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  312. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks
  313. Costs: 50g
  314.  
  315. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  316. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  317. Costs: 420g
  318.  
  319. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  320. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  321. Costs: 420g
  322.  
  323. Scimitar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  324. Scimitar is a martial melee weapon, Masterwork increases hit chance by +1
  325. Costs: 350g
  326.  
  327. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  328. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  329. Costs: 400g
  330.  
  331. Morningstar(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  332. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  333. Costs: 350g
  334.  
  335. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  336. Masterwork increases hit chance by +1
  337. Costs: 320g
  338.  
  339. Battle-Axe deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  340. axe is a martial melee weapon with an additional +0.5 STR mod to damage
  341. Costs: 50g
  342.  
  343. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  344. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  345. Costs: 320g
  346.  
  347. Sword deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  348. Sword is a martial melee weapon
  349. Costs: 50g
  350.  
  351. Trident(MW) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  352. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1
  353. Costs: 330g
  354.  
  355. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  356. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  357. Costs: 420g
  358.  
  359. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  360. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  361. Costs: 350g
  362.  
  363. Club deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  364. Club is a simple melee weapon
  365. Costs: 20g
  366.  
  367. Scimitar deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  368. Scimitar is a martial melee weapon
  369. Costs: 50g
  370.  
  371. Arrows(x30)
  372. Costs: 10g
  373.  
  374. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  375. Masterwork increases hit chance by +1
  376. Costs: 320g
  377.  
  378. Greatsword deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  379. Greatsword is a Martial two handed melee weapon
  380. Costs: 100g
  381.  
  382. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  383. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  384. Costs: 320g
  385.  
  386. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  387. costs 3 ticks to reload, ignores 3 DR
  388. Costs: 2120g
  389.  
  390. Halberd(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  391. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  392. Costs: 2380g
  393.  
  394. Quarterstaff(MW) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  395. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1
  396. Costs: 320g
  397.  
  398. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  399. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  400. Costs: 420g
  401.  
  402. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  403. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  404. Costs: 320g
  405.  
  406. Curved Dagger(+Fire Bite) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  407. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d4 Fire damage
  408. Costs: 3220g
  409.  
  410. Curved Great-Axe(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  411. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  412. Costs: 3300g
  413.  
  414. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  415. costs 2 ticks to reload, ignores 2 DR
  416. Costs: 2120g
  417.  
  418. Dire-Flail(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  419. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  420. Costs: 2500g
  421.  
  422. Bolts(x30)(+Acid Bite)
  423. Masterwork increases hit chance by +1, +1d4 Acidic damage
  424. Costs: 2310g
  425.  
  426. Serrated Trident(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  427. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d4 Lightning damage
  428. Costs: 3230g
  429.  
  430. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  431. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  432. Costs: 400g
  433.  
  434. Flanged Quarterstaff(+Cruel) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  435. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  436. Costs: 3220g
  437.  
  438. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  439. Masterwork increases hit chance by +1
  440. Costs: 320g
  441.  
  442. Battle-Axe(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  443. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  444. Costs: 2350g
  445.  
  446. Bodkin Arrows(x30)(+Cruel)
  447. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, Cold-Iron bypasses DR of demons and fey creatures, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  448. Costs: 4310g
  449.  
  450. Bow(+Vicious) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  451. Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Jasper Stone (100g)
  452. Costs: 2100g
  453.  
  454. Arrows(x30)(MW)
  455. Masterwork increases hit chance by +1
  456. Costs: 310g
  457.  
  458. Curved Sword(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  459. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  460. Costs: 3250g
  461.  
  462. Flanged Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  463. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  464. Costs: 3250g
  465.  
  466. Bow(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  467. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Bloodstone (100g)
  468. Costs: 2100g
  469.  
  470. Battle-Axe(MW) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  471. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  472. Costs: 350g
  473.  
  474. Flanged Morningstar(+Countering) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  475. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  476. Costs: 3250g
  477.  
  478. Sword(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  479. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  480. Costs: 350g
  481.  
  482. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  483. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  484. Costs: 500g
  485.  
  486. Bolts(x30)(MW)
  487. Masterwork increases hit chance by +1
  488. Costs: 310g
  489.  
  490. Light Crossbow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  491. costs 2 ticks to reload, ignores 2 DR, Masterwork increases hit chance by +1
  492. Costs: 420g
  493.  
  494. Flanged Great Mace(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  495. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  496. Costs: 3300g
  497.  
  498. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  499. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  500. Costs: 320g
  501.  
  502. Great-Axe(+Countering) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  503. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  504. Costs: 2400g
  505.  
  506. Mace(+Frost Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  507. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Cold damage
  508. Costs: 2350g
  509.  
  510. Bow(+2 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  511. Costs: 2420g
  512.  
  513. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  514. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  515. Costs: 400g
  516.  
  517. Heavy Crossbow(+Cruel) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  518. costs 3 ticks to reload, ignores 3 DR, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  519. Costs: 2120g
  520.  
  521. Arrows(x30)(+1)
  522. Masterwork increases hit chance by +1
  523. Costs: 2310g
  524.  
  525. Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  526. Sword is a martial melee weapon, Masterwork increases hit chance by +1
  527. Costs: 2350g
  528.  
  529. Curved Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  530. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  531. Costs: 3250g
  532.  
  533. Mace(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  534. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  535. Costs: 350g
  536.  
  537. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  538. Engraved with Zircon (100g)
  539. Costs: 2100g
  540.  
  541. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  542. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  543. Costs: 500g
  544.  
  545. Dire-Flail(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  546. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1
  547. Costs: 500g
  548.  
  549. Flanged Dire-Flail(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  550. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  551. Costs: 3400g
  552.  
  553. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  554. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  555. Costs: 400g
  556.  
  557. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  558. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  559. Costs: 420g
  560.  
  561. Serrated Spiked-Chain(+1) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  562. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  563. Costs: 3400g
  564.  
  565. Serrated Long-Spear(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  566. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks
  567. Costs: 3280g
  568.  
  569. Light Crossbow(+Vicious) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  570. costs 2 ticks to reload, ignores 2 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  571. Costs: 2120g
  572.  
  573. Kukri(MW) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  574. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1
  575. Costs: 320g
  576.  
  577. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  578. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  579. Costs: 400g
  580.  
  581. Curved Sword(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  582. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry
  583. Costs: 3250g
  584.  
  585. Bow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  586. +1d4 Acidic damage, Engraved with Bloodstone (100g)
  587. Costs: 2100g
  588.  
  589. Curved Kukri(+Countering) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  590. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  591. Costs: 3220g
  592.  
  593. Battle-Axe(+Lightning Bite) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  594. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
  595. Costs: 2350g
  596.  
  597. Flanged Dire-Flail(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  598. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks
  599. Costs: 3400g
  600.  
  601. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  602. costs 3 ticks to reload, ignores 3 DR
  603. Costs: 2120g
  604.  
  605. Mace(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  606. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  607. Costs: 2350g
  608.  
  609. Bow(+Acid Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  610. +1d4 Acidic damage, Engraved with Bloodstone (100g)
  611. Costs: 2100g
  612.  
  613. Heavy Crossbow(+Fire Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  614. costs 3 ticks to reload, ignores 3 DR, +1d4 Fire damage
  615. Costs: 2120g
  616.  
  617. Saber(MW) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  618. Saber is an exotic melee weapons that increases you attack roll by +1(Circumstance bonus) while mounted, Masterwork increases hit chance by +1
  619. Costs: 400g
  620.  
  621. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  622. Engraved with Bloodstone (100g)
  623. Costs: 2100g
  624.  
  625. Light Crossbow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  626. costs 2 ticks to reload, ignores 2 DR
  627. Costs: 2120g
  628.  
  629. Heavy Crossbow(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  630. costs 3 ticks to reload, ignores 3 DR, Masterwork increases hit chance by +1
  631. Costs: 420g
  632.  
  633. Bow(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  634. Masterwork increases hit chance by +1
  635. Costs: 320g
  636.  
  637. Heavy Crossbow(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  638. costs 3 ticks to reload, ignores 3 DR
  639. Costs: 2120g
  640.  
  641. Heavy Crossbow(+Acid Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  642. costs 3 ticks to reload, ignores 3 DR, +1d4 Acidic damage
  643. Costs: 2120g
  644.  
  645. Great-Axe(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  646. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1
  647. Costs: 400g
  648.  
  649. Greatsword(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  650. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1
  651. Costs: 400g
  652.  
  653. Long-Spear(MW) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  654. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1
  655. Costs: 380g
  656.  
  657. Maul(+Frost Bite) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  658. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Cold damage
  659. Costs: 2400g
  660.  
  661. Bow(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  662. Engraved with Onyx Stone (100g)
  663. Costs: 2100g
  664.  
  665. Broad Arrows(x30)(+1)
  666. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance
  667. Costs: 2310g
  668.  
  669. Great Mace(MW) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  670. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1
  671. Costs: 400g
  672.  
  673. Bow(+1 Composite)(+1) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  674. Costs: 2120g
  675.  
  676. Arrows(x30)(+Frost Bite)
  677. Masterwork increases hit chance by +1, +1d4 Cold damage
  678. Costs: 2310g
  679.  
  680. Bastard-Sword(+Fire Bite) deals 1d10 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  681. Bastard-Sword is an Exotic melee weapon that can be used both as a one handed or as a two handed weapon., Masterwork increases hit chance by +1, +1d4 Fire damage
  682. Costs: 2400g
  683.  
  684. Bow(+1 Composite)(MW) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  685. Masterwork increases hit chance by +1
  686. Costs: 420g
  687.  
  688. Short-Spear(+Vicious) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  689. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  690. Costs: 2330g
  691.  
  692. Alchemical Silver Serrated Long-Spear(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  693. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  694. Costs: 3680g
  695.  
  696. Arrows(x30)(+1)
  697. Masterwork increases hit chance by +1
  698. Costs: 2310g
  699.  
  700. Light Crossbow(+Frost Bite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  701. costs 2 ticks to reload, ignores 2 DR, +1d4 Cold damage, Engraved with Topaz (900g)
  702. Costs: 18900g
  703.  
  704. Cold-Iron Serrated Spiked-Chain(+Countering)(+4) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 4 tick cost.
  705. Spiked-Chain is an exotic melee weapons that counts as a light weapon and increases your trip and disarm attacks by +2 circmstance bonus, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  706. Costs: 77400g
  707.  
  708. Serrated Trident(+1)(+Shock) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  709. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d6 Lightning damage, Engraved with Amethyst (400g)
  710. Costs: 33600g
  711.  
  712. Cold-Iron Curved Battle-Axe(+Countering)(+1) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  713. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Cold-Iron bypasses DR of demons and fey creatures, +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc)
  714. Costs: 23250g
  715.  
  716. Battle-Axe(+4) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  717. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Engraved with Blue Sapphire (1600g)
  718. Costs: 33600g
  719.  
  720. Flanged Mace(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  721. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures
  722. Costs: 19250g
  723.  
  724. Bow(+2)(+Lightning Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  725. +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  726. Costs: 52500g
  727.  
  728. Light Crossbow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  729. costs 2 ticks to reload, ignores 2 DR, Engraved with Emerald (1600g)
  730. Costs: 33600g
  731.  
  732. Curved Battle-Axe(+1)(+Lightning Burst) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  733. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Coral (400g)
  734. Costs: 33600g
  735.  
  736. Heavy Crossbow(+3)(+Flaming) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  737. costs 3 ticks to reload, ignores 3 DR, +1d6 Fire damage, Engraved with Canary Diamond (3600g)
  738. Costs: 75600g
  739.  
  740. Mace(+3)(+Speed) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  741. Mace is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, weapon 1st strike costs 1 tick less, Engraved with Clear Red Ruby (3600g)
  742. Costs: 75600g
  743.  
  744. Light Crossbow(+Vicious)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  745. costs 2 ticks to reload, ignores 2 DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Emerald (1600g)
  746. Costs: 33600g
  747.  
  748. Great-Axe(+1)(+Lightning Bite) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  749. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, +1d4 Lightning damage
  750. Costs: 8400g
  751.  
  752. Light Crossbow(+Frost Bite)(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  753. costs 2 ticks to reload, ignores 2 DR, +1d4 Cold damage, Engraved with Canary Diamond (2500g)
  754. Costs: 52500g
  755.  
  756. Adamantine Curved Greatsword(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  757. Greatsword is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Adamantine penetrates additional +3 Armor DR
  758. Costs: 57300g
  759.  
  760. Bow(+Speed) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  761. weapon 1st strike costs 1 tick less, Engraved with Topaz (900g)
  762. Costs: 18900g
  763.  
  764. Great Mace(+Cruel)(+4) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  765. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Clear Red Ruby (2500g)
  766. Costs: 52500g
  767.  
  768. Curved Battle-Axe(+4) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  769. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Engraved with Coral (400g)
  770. Costs: 33600g
  771.  
  772. Cold-Iron Serrated Halberd(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  773. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, Cold-Iron bypasses DR of demons and fey creatures
  774. Costs: 55280g
  775.  
  776. Arrows(x30)(+4)
  777. Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR, Engraved with Red Spinel (400g)
  778. Costs: 33600g
  779.  
  780. Morningstar(+4) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  781. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, Engraved with Emerald (1600g)
  782. Costs: 33600g
  783.  
  784. Curved Great-Axe(+UnHoly)(+1) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  785. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against good aligned targets - can't be wielded by good aligned, Engraved with White Pearl (400g)
  786. Costs: 33600g
  787.  
  788. Curved Falchion(+2)(+Corrosive) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  789. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Acidic damage, Engraved with Blue Sapphire (1600g)
  790. Costs: 52500g
  791.  
  792. Light Crossbow(+Acid Bite)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  793. costs 2 ticks to reload, ignores 2 DR, +1d4 Acidic damage, Engraved with Moonstone (900g)
  794. Costs: 18900g
  795.  
  796. Cold-Iron Battle-Axe(+2) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  797. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  798. Costs: 22350g
  799.  
  800. Sword(+Acid Bite)(+3) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  801. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d4 Acidic damage, Engraved with Blue Sapphire (1600g)
  802. Costs: 33600g
  803.  
  804. Alchemical Silver Kukri(+1)(+Flaming) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  805. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, Engraved with Jade (900g)
  806. Costs: 33600g
  807.  
  808. Flanged Morningstar(+1)(+Acid Burst) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  809. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, +1d6 Acidic damage, on crit add an additional d6 die per crit multiplier, Engraved with Coral (400g)
  810. Costs: 33600g
  811.  
  812. Bow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  813. Engraved with Blue Sapphire (1600g)
  814. Costs: 33600g
  815.  
  816. Bow(+3 Composite)(+Cruel)(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  817. Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Moonstone (900g)
  818. Costs: 33600g
  819.  
  820. Bodkin Bolts(x30)(+1)(+Frost Burst)
  821. Bodkin ammunition heads penetrates 2 point of armor pierce DR yet takes -2 to hit chance, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Blue Sapphire (1600g)
  822. Costs: 33600g
  823.  
  824. Cold-Iron Falchion(+Frost Burst)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  825. Falchion is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier
  826. Costs: 54400g
  827.  
  828. Great-Axe(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  829. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Engraved with Blue Sapphire (1600g)
  830. Costs: 33600g
  831.  
  832. Light Crossbow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  833. costs 2 ticks to reload, ignores 2 DR, Engraved with Blue Sapphire (1600g)
  834. Costs: 33600g
  835.  
  836. Dagger(+Speed) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 3 tick cost.
  837. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, weapon 1st strike costs 1 tick less, Engraved with Topaz (900g)
  838. Costs: 18900g
  839.  
  840. Bow(+4 Composite)(+1)(+Holy) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  841. +2d6 against evil aligned targets - can't be wielded by evil aligned
  842. Costs: 33620g
  843.  
  844. Long-Spear(+2)(+Degrading) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  845. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Clear Red Ruby (2500g)
  846. Costs: 52500g
  847.  
  848. Bow(+1)(+Countering) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  849. +2 when making opposed checks to defend from a special attack (sundering, disarm, trip, etc), Engraved with Coral (400g)
  850. Costs: 8400g
  851.  
  852. Dire-Flail(+Acid Bite)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  853. Dire-Flail is an exotic two handed melee weapon that increases your sunder and rend attacks by +2 circmstance bonus, Masterwork increases hit chance by +1, +1d4 Acidic damage
  854. Costs: 8500g
  855.  
  856. Bow(+3) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  857. Engraved with Black Pearl (900g)
  858. Costs: 18900g
  859.  
  860. Alchemical Silver Dagger(+1)(+Cruel) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  861. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  862. Costs: 8720g
  863.  
  864. Light Crossbow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  865. costs 2 ticks to reload, ignores 2 DR, Engraved with Blue Sapphire (1600g)
  866. Costs: 33600g
  867.  
  868. Arrows(x30)(+Lightning Bite)(+4)
  869. Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Clear Red Ruby (2500g)
  870. Costs: 52500g
  871.  
  872. Light Crossbow(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  873. costs 2 ticks to reload, ignores 2 DR, Engraved with Blue Sapphire (1600g)
  874. Costs: 33600g
  875.  
  876. Alchemical Silver Halberd(+3)(+Lightning Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  877. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (3600g)
  878. Costs: 75600g
  879.  
  880. Alchemical Silver Curved Great-Axe(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  881. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1
  882. Costs: 19700g
  883.  
  884. Serrated Short-Spear(+1)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  885. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with White Pearl (400g)
  886. Costs: 33600g
  887.  
  888. Bow(+Lightning Burst) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  889. +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Moonstone (900g)
  890. Costs: 18900g
  891.  
  892. Curved Battle-Axe(+2)(+Frost Burst) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  893. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Emerald (1600g)
  894. Costs: 52500g
  895.  
  896. Broad Bolts(x30)(+1)(+Cruel)
  897. Broad ammunition heads deal 1 bleeding damage to unarmored targets for 2d4 rounds yet take -2 to hit chance, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Jasper Stone (100g)
  898. Costs: 8400g
  899.  
  900. Flanged Quarterstaff(+2)(+Keen) deals 1d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  901. Quarterstaff is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, x2 crit range, Engraved with Blue Sapphire (1600g)
  902. Costs: 52500g
  903.  
  904. Bow(+4 Composite)(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  905. Costs: 33620g
  906.  
  907. Curved Sword(+2)(+Lawful) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  908. Sword is a martial melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Emerald (1600g)
  909. Costs: 52500g
  910.  
  911. Alchemical Silver Curved Dagger(+1)(+Vicious) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  912. Dagger is a light melee weapon that can be unsheathed as a free action rather than swift, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  913. Costs: 9620g
  914.  
  915. Trident(+2)(+Corrosive) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  916. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d6 Acidic damage, Engraved with Clear Red Ruby (2500g)
  917. Costs: 52500g
  918.  
  919. Quarterstaff(+4)(+Frost Bite) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  920. Quarterstaff is a simple melee weapon, Masterwork increases hit chance by +1, +1d4 Cold damage, Engraved with Clear Red Ruby (2500g)
  921. Costs: 52500g
  922.  
  923. Bow(+Lightning Burst)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  924. +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  925. Costs: 52500g
  926.  
  927. Heavy Crossbow(+3)(+Holy) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  928. costs 3 ticks to reload, ignores 3 DR, +2d6 against evil aligned targets - can't be wielded by evil aligned, Engraved with Canary Diamond (3600g)
  929. Costs: 75600g
  930.  
  931. Bow(+1)(+Frost Bite) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  932. +1d4 Cold damage, Engraved with White Pearl (400g)
  933. Costs: 8400g
  934.  
  935. Kukri(+Fire Burst)(+3) deals 1d4 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  936. Kukri is a light melee weapon that can be unsheathed as a free action rather than swift, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Canary Diamond (3600g)
  937. Costs: 75600g
  938.  
  939. Short-Spear(+Shock) deals 1d8 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  940. Short polearms are martial melee weapons that can use AOO against any non-flanking charging targets, Masterwork increases hit chance by +1, +1d6 Lightning damage, Engraved with Black Pearl (900g)
  941. Costs: 18900g
  942.  
  943. Adamantine Flanged Great Mace(+1)(+Vicious) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  944. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Adamantine penetrates additional +3 Armor DR, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits
  945. Costs: 25300g
  946.  
  947. Bow(+2 Composite)(+4)(+Defending) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  948. Allows the weilder to transdorm this weapon's enhancement bonus to AC points as a free action at the start of its activation, Engraved with Canary Diamond (2500g)
  949. Costs: 52500g
  950.  
  951. Cold-Iron Greatsword(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  952. Greatsword is a Martial two handed melee weapon, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures
  953. Costs: 22400g
  954.  
  955. Great-Axe(+Vicious)(+3) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  956. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Emerald (1600g)
  957. Costs: 33600g
  958.  
  959. Heavy Crossbow(+3)(+Frost Burst) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 7 tick cost.
  960. costs 3 ticks to reload, ignores 3 DR, +1d6 Cold damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (3600g)
  961. Costs: 75600g
  962.  
  963. Morningstar(+3)(+Lightning Bite) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  964. Morningstar is a martial melee weapon - on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d4 Lightning damage, Engraved with Blue Sapphire (1600g)
  965. Costs: 33600g
  966.  
  967. Bow(+3 Composite)(+Vicious)(+4) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  968. Deals 1d6 to weilder on any attack attempt, deals +2d6 on successful hits, Engraved with Blue Sapphire (1600g)
  969. Costs: 52500g
  970.  
  971. Curved Falchion(+Lightning Burst)(+1) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  972. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with White Pearl (400g)
  973. Costs: 33600g
  974.  
  975. Arrows(x30)(+2)(+Lawful)
  976. Masterwork increases hit chance by +1, Adamantine penetrates additional +1 Armor DR, +2d6 against Chaotic aligned targets - can't be wielded by chaotic creatures, Engraved with Blue Sapphire (1600g)
  977. Costs: 52500g
  978.  
  979. Alchemical Silver Flanged Maul(+Acid Bite)(+2) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  980. Maul is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d4 Acidic damage
  981. Costs: 19700g
  982.  
  983. Alchemical Silver Curved Falchion(+1)(+Holy) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 5 tick cost.
  984. Falchion is a Martial two handed melee weapon, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +2d6 against evil aligned targets - can't be wielded by evil aligned
  985. Costs: 33700g
  986.  
  987. Alchemical Silver Great-Axe(+Cruel)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  988. great-axe is a martial melee weapon with an additional +0.5 STR mod to damage, Masterwork increases hit chance by +1, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Additional temp 5HP for 10 minutes after killing a target(Max+20), Engraved with Canary Diamond (2500g)
  989. Costs: 52500g
  990.  
  991. Cold-Iron Halberd(+Frost Bite)(+4) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  992. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Masterwork increases hit chance by +1, Cold-Iron bypasses DR of demons and fey creatures, +1d4 Cold damage
  993. Costs: 76380g
  994.  
  995. Great Mace(+Fire Burst)(+3) deals 2d6 damage, x2 Crit Multiplier, 19-20 Crit Range, 6 tick cost.
  996. Great Mace is a Martial two handed melee weapon, on crit enemy has to roll Fortitude against physical damage or lose 2 ticks, Masterwork increases hit chance by +1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (3600g)
  997. Costs: 75600g
  998.  
  999. Alchemical Silver Flanged Club(+3)(+Cruel) deals 1d6 damage, x2 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1000. Club is a simple melee weapon, Flanged weapons gain +1 circumstance bonus to sunder and rend attacks, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, Additional temp 5HP for 10 minutes after killing a target(Max+20)
  1001. Costs: 33620g
  1002.  
  1003. Serrated Halberd(+1)(+Frost) deals 1d12 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1004. Polearms are martial melee weapon with Reach, +5 ride checks to stay on saddle after attacking, Serrated weapons gain +1 circumstance bonus to trip and disarm attacks, +1d6 Cold damage, Engraved with White Pearl (400g)
  1005. Costs: 33600g
  1006.  
  1007. Sword(+Shock)(+1) deals 1d8 damage, x2 Crit Multiplier, 19-20 Crit Range, 4 tick cost.
  1008. Sword is a martial melee weapon, Masterwork increases hit chance by +1, +1d6 Lightning damage, Engraved with Emerald (1600g)
  1009. Costs: 33600g
  1010.  
  1011. Alchemical Silver Curved Battle-Axe(+Lightning Burst)(+3) deals 1d6 damage, x3 Crit Multiplier, 20-20 Crit Range, 5 tick cost.
  1012. axe is a martial melee weapon with an additional +0.5 STR mod to damage, Curved weapons gain +1 circumstance bonus to feint attacks and parry, Alchemical silver bypasses DR of lycanthropes - yet reduces hit chance by -1, +1d6 Fire damage, on crit add an additional d6 die per crit multiplier, Engraved with Clear Red Ruby (2500g)
  1013. Costs: 75600g
  1014.  
  1015. Bow(+Degrading)(+2) deals 1d8 damage, x3 Crit Multiplier, 20-20 Crit Range, 6 tick cost.
  1016. reduces the target's Spell Resistance by 2 until its next activation, stacks with each hit - crit multiplies the effect by crit modifier, Engraved with Clear Red Ruby (2500g)
  1017. Costs: 52500g
  1018.  
  1019. -- Armors --
  1020.  
  1021. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1022. Costs: 10g
  1023.  
  1024. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1025. Costs: 150g
  1026.  
  1027. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1028. Costs: 600g
  1029.  
  1030. Scalemail(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1031. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1032. This entire set Costs: 1200g
  1033.  
  1034. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1035. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1036. This entire set Costs: 3000g
  1037.  
  1038. Halfplate(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1039. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1040. This entire set Costs: 4500g
  1041.  
  1042. Fullplate(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1043. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves.
  1044. This entire set Costs: 9000g
  1045.  
  1046. Heavy Shield, 2 Shield AC.
  1047. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1048. Costs: 20g
  1049.  
  1050. Coral Shell Heavy Shield, 2 Shield AC.
  1051. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1052. Costs: 770g
  1053.  
  1054. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1055. Costs: 160g
  1056.  
  1057. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1058. Costs: 160g
  1059.  
  1060. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1061. Costs: 300g
  1062.  
  1063. Light Shield, 1 Shield AC.
  1064. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1065. Costs: 160g
  1066.  
  1067. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1068. Costs: 160g
  1069.  
  1070. Alchemical Silver Heavy Shield, 2 Shield AC.
  1071. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1072. Costs: 770g
  1073.  
  1074. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1075. Costs: 750g
  1076.  
  1077. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1078. Costs: 750g
  1079.  
  1080. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1081. Costs: 160g
  1082.  
  1083. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1084. Costs: 300g
  1085.  
  1086. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1087. Costs: 300g
  1088.  
  1089. Buckler, 1 Shield AC.
  1090. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks
  1091. Costs: 160g
  1092.  
  1093. Alchemical Silver Heavy Shield, 2 Shield AC.
  1094. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1095. Costs: 770g
  1096.  
  1097. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1098. Costs: 750g
  1099.  
  1100. Coral Shell Light Shield, 1 Shield AC.
  1101. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1102. Costs: 760g
  1103.  
  1104. Heavy Shield, 2 Shield AC.
  1105. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1106. Costs: 170g
  1107.  
  1108. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1109. Costs: 300g
  1110.  
  1111. Coral Shell Light Shield, 1 Shield AC.
  1112. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1113. Costs: 760g
  1114.  
  1115. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1116. Costs: 300g
  1117.  
  1118. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1119. Costs: 300g
  1120.  
  1121. Tower Shield, 4 Shield AC.
  1122. Tower Shield is an Exotic Item that adds +4 Shield bonus to AC yet -2 to attack chance and -8 armor penalty, Tower shield can be placed down(lose base AC) and deployed as a cover for the cost of a move action. When deployed it functions as a cover that grants +7 AC from ranged attacks coming from a 180* arc facing the deployed direction
  1123. Costs: 180g
  1124.  
  1125. Heavy Shield, 2 Shield AC.
  1126. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1127. Costs: 170g
  1128.  
  1129. Direhide Heavy Shield, 2 Shield AC.
  1130. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Direhide grants +1 AC against animals
  1131. Costs: 370g
  1132.  
  1133. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1134. Costs: 750g
  1135.  
  1136. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1137. Costs: 160g
  1138.  
  1139. Alchemical Silver Light Shield, 1 Shield AC.
  1140. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1141. Costs: 760g
  1142.  
  1143. Direhide Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1144. Direhide grants +3 to checks made to intimidate animals
  1145. Costs: 700g
  1146.  
  1147. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1148. Costs: 160g
  1149.  
  1150. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1151. Costs: 300g
  1152.  
  1153. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1154. Costs: 750g
  1155.  
  1156. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1157. Costs: 300g
  1158.  
  1159. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1160. Costs: 750g
  1161.  
  1162. Heavy Shield, 2 Shield AC.
  1163. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1164. Costs: 170g
  1165.  
  1166. Alchemical Silver Light Shield, 1 Shield AC.
  1167. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1168. Costs: 760g
  1169.  
  1170. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1171. Masterwork removes -1 from the Armor Penalty
  1172. Costs: 750g
  1173.  
  1174. Light Shield, 1 Shield AC.
  1175. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1176. Costs: 160g
  1177.  
  1178. Coral Shell Heavy Shield, 2 Shield AC.
  1179. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1180. Costs: 770g
  1181.  
  1182. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1183. Costs: 160g
  1184.  
  1185. Direhide Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1186. Direhide grants +3 to checks made to intimidate animals
  1187. Costs: 560g
  1188.  
  1189. Direhide Leather-armor(+1)(Light), 3 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1190. Direhide grants +3 to checks made to intimidate animals
  1191. Costs: 1700g
  1192.  
  1193. Polished Gambeson(Spell Resistance 11)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1194. Polished grants +1 DR against Slash attacks, Sets your Spell Resistance to 11
  1195. Costs: 2500g
  1196.  
  1197. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1198. Masterwork removes -1 from the Armor Penalty
  1199. Costs: 750g
  1200.  
  1201. Sturdy Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1202. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1203. Sturdy grants +1 DR against Pierce attacks
  1204. This entire set Costs: 3100g
  1205.  
  1206. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1207. Masterwork removes -1 from the Armor Penalty
  1208. Costs: 750g
  1209.  
  1210. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1211. Costs: 300g
  1212.  
  1213. Light Shield, 1 Shield AC.
  1214. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2
  1215. Costs: 160g
  1216.  
  1217. Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1218. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1219. This entire set Costs: 3150g
  1220.  
  1221. Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1222. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1223. This entire set Costs: 4000g
  1224.  
  1225. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1226. Costs: 750g
  1227.  
  1228. Polished Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1229. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1230. Polished grants +1 DR against Slash attacks
  1231. This entire set Costs: 3900g
  1232.  
  1233. Splintmail(+1)(Medium), 8 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1234. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1235. This entire set Costs: 4000g
  1236.  
  1237. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1238. Costs: 160g
  1239.  
  1240. Sturdy Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 2 Pierce soak, 1 bludge soak, 4 Slash soak.
  1241. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(STR +1)
  1242. Sturdy grants +1 DR against Pierce attacks, +1 Strength
  1243. This entire set Costs: 4200g
  1244.  
  1245. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1246. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1247. Masterwork removes -1 from the Armor Penalty
  1248. This entire set Costs: 1350g
  1249.  
  1250. Padded Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  1251. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1252. Padded grants +1 DR against Bludge attacks
  1253. This entire set Costs: 3100g
  1254.  
  1255. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1256. Costs: 160g
  1257.  
  1258. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1259. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1260. Masterwork removes -1 from the Armor Penalty
  1261. This entire set Costs: 4650g
  1262.  
  1263. Alchemical Silver Splintmail(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1264. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1265. Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1266. This entire set Costs: 4150g
  1267.  
  1268. Alchemical Silver Heavy Shield, 2 Shield AC.
  1269. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires
  1270. Costs: 770g
  1271.  
  1272. Polished Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1273. Polished grants +1 DR against Slash attacks
  1274. Costs: 2500g
  1275.  
  1276. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1277. Costs: 160g
  1278.  
  1279. Polished Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1280. Polished grants +1 DR against Slash attacks
  1281. Costs: 1500g
  1282.  
  1283. Leather-armor(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1284. Costs: 300g
  1285.  
  1286. Halfplate(MW)(Heavy), 8 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1287. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1288. Masterwork removes -1 from the Armor Penalty
  1289. This entire set Costs: 4650g
  1290.  
  1291. Robe(Daze Monster 1/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1292. Wielder can use Daze Monster as a spell like ability 1/day - UMD check 16
  1293. Costs: 1160g
  1294.  
  1295. Alchemical Silver Polished Scalemail(+1)(Medium), 7 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 5 Slash soak.
  1296. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1297. Polished grants +1 DR against Slash attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR
  1298. This entire set Costs: 4100g
  1299.  
  1300. Splintmail(MW)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1301. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1302. Masterwork removes -1 from the Armor Penalty
  1303. This entire set Costs: 3150g
  1304.  
  1305. Heavy Shield(Acid Resistance 5), 2 Shield AC.
  1306. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Grants 5 points of protection from Acid
  1307. Costs: 1170g
  1308.  
  1309. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1310. Costs: 750g
  1311.  
  1312. Coral Shell Heavy Shield, 2 Shield AC.
  1313. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1314. Costs: 770g
  1315.  
  1316. Coral Shell Heavy Shield, 2 Shield AC.
  1317. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1318. Costs: 770g
  1319.  
  1320. Robe(Hypnotic Pattern 1/day)(Spell Resistance 11)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1321. Wielder can use Hypnotic Pattern as a spell like ability 1/day - UMD check 16, Sets your Spell Resistance to 11, Engraved with White Pearl (400g)
  1322. Costs: 4400g
  1323.  
  1324. Heavy Shield, 2 Shield AC.
  1325. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty
  1326. Costs: 170g
  1327.  
  1328. Gambeson(MW)(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1329. Masterwork removes -1 from the Armor Penalty
  1330. Costs: 750g
  1331.  
  1332. Gambeson(Light), 4 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1333. Costs: 750g
  1334.  
  1335. Padded Gambeson(+1)(Light), 5 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1336. Padded grants +1 DR against Bludge attacks
  1337. Costs: 2500g
  1338.  
  1339. Scalemail(MW)(Medium), 6 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1340. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets
  1341. Masterwork removes -1 from the Armor Penalty
  1342. This entire set Costs: 1350g
  1343.  
  1344. Coral Shell Light Shield, 1 Shield AC.
  1345. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, The armor check penalty of this Coral Shell shield does not affect Swim checks
  1346. Costs: 760g
  1347.  
  1348. Robe(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1349. Costs: 160g
  1350.  
  1351. Ironwood Splintmail(CON +3)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1352. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Channel Pain)
  1353. Ironwood can be worn by druids, +3 Constitution, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
  1354. This entire set Costs: 20400g
  1355.  
  1356. Polished Fullplate(+1)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 7 Slash soak.
  1357. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(Hypnotism 1/day), Fullplate Gauntlets, Fullplate Greaves.
  1358. Polished grants +1 DR against Slash attacks, Wielder can use Hypnotism as a spell like ability 1/day - UMD check 12
  1359. This entire set Costs: 15300g
  1360.  
  1361. Dragonhide Light Shield(+3), 4 Shield AC.
  1362. Light shield is a Light Martial Item that adds +1 Shield bonus to AC and -1 armor penalty, Light shield is carried on the forearm and doesn't utilize the hand yet reduces attacks made with that hand by -2, Engraved with Jade (900g)
  1363. Costs: 9900g
  1364.  
  1365. Leather-armor(Lightning Resistance 5)(+2)(Light), 4 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1366. Grants 5 points of protection from Lightning, Engraved with Topaz (900g)
  1367. Costs: 9900g
  1368.  
  1369. Robe(Levitate 5/day)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1370. Wielder can use Levitate as a spell like ability 5/day - UMD check 16, Engraved with Black Pearl (900g)
  1371. Costs: 9900g
  1372.  
  1373. Moonleaf Leather-armor(+4)(Light), 6 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1374. Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon
  1375. Costs: 52300g
  1376.  
  1377. Scalemail(+2)(Medium), 8 AC, 3 MAX-DEX, 1 Pierce soak, 1 bludge soak, 4 Slash soak.
  1378. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Time Warping 4)
  1379. Move back 4 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 4 ticks
  1380. This entire set Costs: 9600g
  1381.  
  1382. Moonleaf Robe(Disguise Self 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1383. Moonleaf grants 10 points of physical damage resistance per round. Resistance absorbs damage before considering any other DR. The armor can only absorb up to 50 points overall until it has to regenerate.Moonleaf regenerates 1 point per round when exposed to moonlight or 5 points per round when under a clear full moon, Wielder can use Disguise Self as a spell like ability 3/day - UMD check 12, Mana Life increases your HP by half the amount of your caster levels plus half the amount of your spellcasting attribute modifier
  1384. Costs: 40160g
  1385.  
  1386. Planar Shards Heavy Shield(+4), 6 Shield AC.
  1387. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Planar Shards shield bonus stacks with all magical shield bonus effects such as the Shield spell
  1388. Costs: 32170g
  1389.  
  1390. Halfplate(+1)(Invisibility 5/day)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1391. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets(Time Warping 4)
  1392. Wielder can use Invisibility as a spell like ability 5/day - UMD check 16, Move back 4 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 4 ticks
  1393. This entire set Costs: 24900g
  1394.  
  1395. Gambeson(+2)(Nondetection 1/day)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1396. Wielder can use Nondetection as a spell like ability 1/day - UMD check 20, Engraved with Emerald (1600g)
  1397. Costs: 17600g
  1398.  
  1399. Black Dragonhide Polished Splintmail(CON +4)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 4 Slash soak.
  1400. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(STR +2)
  1401. Polished grants +1 DR against Slash attacks, Black Dragonhide grants 2DR/Magic, it can be worn by Druids and grants 20 Acid Resistance, +4 Constitution, +2 Strength
  1402. This entire set Costs: 60300g
  1403.  
  1404. Mithral Splintmail(Fire Resistance 10)(Light), 7 AC, 3 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1405. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1406. Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Grants 10 points of protection from Fire
  1407. This entire set Costs: 11000g
  1408.  
  1409. Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1410. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Channel Pain), Fullplate Greaves(Dimension Door 1/day).
  1411. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10), Wielder can use Dimension Door as a spell like ability 1/day - UMD check 24
  1412. This entire set Costs: 40000g
  1413.  
  1414. Red Dragonhide Splintmail(False Life 3/day)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 5 bludge soak, 3 Slash soak.
  1415. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Spectral Hand 1/day)
  1416. Red Dragonhide grants 2DR/Magic, it can be worn by Druids and grants 20 Fire Resistance, Wielder can use False Life as a spell like ability 3/day - UMD check 16, Wielder can use Spectral Hand as a spell like ability 1/day - UMD check 16
  1417. This entire set Costs: 61700g
  1418.  
  1419. Cold-Iron Padded Scalemail(+4)(Medium), 10 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  1420. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Time Warping 8)
  1421. Padded grants +1 DR against Bludge attacks, Cold-Iron inflicts 1d8 damage to outsiders attacking with natural weapons for each attempted hit - this damage bypasses DR, Move back 8 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 8 ticks
  1422. This entire set Costs: 41700g
  1423.  
  1424. Adamantine Fullplate(+3 Fortitide)(Heavy), 9 AC, 1 MAX-DEX, 9 Pierce soak, 5 bludge soak, 9 Slash soak.
  1425. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(STR +2), Fullplate Greaves.
  1426. Heavy Adamantine armor adds 3 Armor DR, +3 Fortitude save, +2 Strength
  1427. This entire set Costs: 37400g
  1428.  
  1429. Coral Shell Fullplate(Spell Resistance 17)(Heavy), 9 AC, 1 MAX-DEX, 6 Pierce soak, 2 bludge soak, 6 Slash soak.
  1430. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(STR +2), Fullplate Greaves of Fortification(25%).
  1431. The armor check penalty of this Coral Shell armor does not affect Swim checks, Sets your Spell Resistance to 17, +2 Strength, Fortification grants 25% chance to negate extra damage from critical hits and sneak attacks
  1432. This entire set Costs: 24300g
  1433.  
  1434. Padded Splintmail(+3 Fortitide)(Medium), 7 AC, 1 MAX-DEX, 3 Pierce soak, 6 bludge soak, 3 Slash soak.
  1435. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets(Time Warping 2)
  1436. Padded grants +1 DR against Bludge attacks, +3 Fortitude save, Move back 2 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 2 ticks
  1437. This entire set Costs: 14000g
  1438.  
  1439. Padded Gambeson(Spell Resistance 11)(+3)(Light), 7 AC, 5 MAX-DEX, 2 Pierce soak, 2 bludge soak, 0 Slash soak.
  1440. Padded grants +1 DR against Bludge attacks, Sets your Spell Resistance to 11, Engraved with Red Spinel (400g)
  1441. Costs: 17600g
  1442.  
  1443. Umbral Skin Robe(Protection from Energy 5/day)(Spell Resistance 20)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1444. Umbral Skin reduces stealth circumstance penalties by half, Wielder can use Protection from Energy as a spell like ability 5/day - UMD check 20, Sets your Spell Resistance to 20
  1445. Costs: 73160g
  1446.  
  1447. Polished Gambeson(+2)(Nondetection 3/day)(Light), 6 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 1 Slash soak.
  1448. Polished grants +1 DR against Slash attacks, Wielder can use Nondetection as a spell like ability 3/day - UMD check 20, Engraved with Emerald (1600g)
  1449. Costs: 27500g
  1450.  
  1451. Adamantine Polished Fullplate(+3)(Heavy), 12 AC, 1 MAX-DEX, 9 Pierce soak, 5 bludge soak, 10 Slash soak.
  1452. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets(Calm +3), Fullplate Greaves(Tracking +5).
  1453. Polished grants +1 DR against Slash attacks, Heavy Adamantine armor adds 3 Armor DR, +3 to Calm skill checks, +5 to Tracking skill checks
  1454. This entire set Costs: 39400g
  1455.  
  1456. Adamantine Padded Splintmail(Spell Resistance 14)(Medium), 7 AC, 1 MAX-DEX, 5 Pierce soak, 8 bludge soak, 5 Slash soak.
  1457. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1458. Padded grants +1 DR against Bludge attacks, Medium Adamantine armor adds 2 Armor DR, Sets your Spell Resistance to 14
  1459. This entire set Costs: 35500g
  1460.  
  1461. Alchemical Silver Padded Scalemail(+4)(Medium), 10 AC, 3 MAX-DEX, 1 Pierce soak, 2 bludge soak, 4 Slash soak.
  1462. These Items are also part of the armor set and must be worn with it: Scalemail Gauntlets(Channel Pain)
  1463. Padded grants +1 DR against Bludge attacks, Alchemical Silver Deals 1d6 damage to lycanthropes and vampires that attack with natural weapons; this damage bypasses DR, Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10)
  1464. This entire set Costs: 23500g
  1465.  
  1466. Direhide Gambeson(Acid Resistance 5)(+4)(Light), 8 AC, 5 MAX-DEX, 2 Pierce soak, 1 bludge soak, 0 Slash soak.
  1467. Direhide grants +3 to checks made to intimidate animals, Grants 5 points of protection from Acid, Engraved with Emerald (1600g)
  1468. Costs: 27500g
  1469.  
  1470. Direhide Leather-armor(+4)(Light), 6 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1471. Direhide grants +3 to checks made to intimidate animals, Engraved with Emerald (1600g)
  1472. Costs: 17600g
  1473.  
  1474. Adamantine Sturdy Splintmail(Spell Resistance 20)(Medium), 7 AC, 1 MAX-DEX, 6 Pierce soak, 7 bludge soak, 5 Slash soak.
  1475. These Items are also part of the armor set and must be worn with it: Splintmail Gauntlets
  1476. Sturdy grants +1 DR against Pierce attacks, Medium Adamantine armor adds 2 Armor DR, Sets your Spell Resistance to 20
  1477. This entire set Costs: 29900g
  1478.  
  1479. Mithral Polished Fullplate(Spell Resistance 20)(Medium), 9 AC, 3 MAX-DEX, 6 Pierce soak, 2 bludge soak, 7 Slash soak.
  1480. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(Scare +3), Fullplate Gauntlets(Ghoul Touch 5/day), Fullplate Greaves(Spider Climb 3/day).
  1481. Polished grants +1 DR against Slash attacks, Mithral increases the Max Dex of an armor by +2 and reduces its weight class, Sets your Spell Resistance to 20, Wielder can use Ghoul Touch as a spell like ability 5/day - UMD check 16, +3 to Scare skill checks, Wielder can use spider climb as a spell like ability 3/day - UMD check 16
  1482. This entire set Costs: 55800g
  1483.  
  1484. Robe(Wall of Force 1/day)(Spell Resistance 20)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1485. Wielder can use Wall of Force as a spell like ability 1/day - UMD check 28, Sets your Spell Resistance to 20, Engraved with Soul Gem (6400g)
  1486. Costs: 70400g
  1487.  
  1488. Umbral Skin Heavy Shield(Lightning Resistance 5)(+2), 4 Shield AC.
  1489. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Umbral Skin shield makes you become blurry (20% miss chance) if you are in a shadowy area., Grants 5 points of protection from Lightning
  1490. Costs: 13170g
  1491.  
  1492. Leather-armor(Spell Resistance 20)(Light), 2 AC, 20 MAX-DEX, 0 Pierce soak, 1 bludge soak, 1 Slash soak.
  1493. Sets your Spell Resistance to 20, Engraved with Emerald (1600g)
  1494. Costs: 17600g
  1495.  
  1496. Alchemical Silver Heavy Shield(+1)(Balanced), 3 Shield AC.
  1497. Heavy shield is a one handed Martial Item that adds +2 Shield bonus to AC and -2 armor penalty, Alchemical Silver adds +1 Sacred bonus to AC against lycanthropes and vampires, Balanced adds +2 to Balance checks and +2 against trip and overrun checks
  1498. Costs: 4770g
  1499.  
  1500. Ironwood Sturdy Fullplate(CON +2)(Heavy), 9 AC, 1 MAX-DEX, 7 Pierce soak, 2 bludge soak, 6 Slash soak.
  1501. These Items are also part of the armor set and must be worn with it: Fullplate Helmet(Scare +3), Fullplate Gauntlets(Time Warping 4), Fullplate Greaves.
  1502. Sturdy grants +1 DR against Pierce attacks, Ironwood can be worn by druids, +2 Constitution, Move back 4 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 4 ticks, +3 to Scare skill checks
  1503. This entire set Costs: 31700g
  1504.  
  1505. Buckler(Balanced)(+3), 4 Shield AC.
  1506. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, Balanced adds +2 to Balance checks and +2 against trip and overrun checks, Engraved with Blue Sapphire (1600g)
  1507. Costs: 17600g
  1508.  
  1509. Ironwood Halfplate(+1)(Heavy), 9 AC, 2 MAX-DEX, 4 Pierce soak, 1 bludge soak, 4 Slash soak.
  1510. These Items are also part of the armor set and must be worn with it: Halfplate Gauntlets
  1511. Ironwood can be worn by druids
  1512. This entire set Costs: 14500g
  1513.  
  1514. Direhide Robe(Persistent Image 1/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1515. Direhide grants +3 to checks made to intimidate animals, Wielder can use Persistent Image as a spell like ability 1/day - UMD check 28, Mana Life increases your HP by double the amount of your caster levels plus double the amount of your spellcasting attribute modifier, Engraved with Soul Gem (6400g)
  1516. Costs: 70400g
  1517.  
  1518. Padded Fullplate(+1)(Heavy), 10 AC, 1 MAX-DEX, 6 Pierce soak, 3 bludge soak, 6 Slash soak.
  1519. These Items are also part of the armor set and must be worn with it: Fullplate Helmet, Fullplate Gauntlets, Fullplate Greaves of Fortification(50%).
  1520. Padded grants +1 DR against Bludge attacks, Fortification grants 50% chance to negate extra damage from critical hits and sneak attacks
  1521. This entire set Costs: 20800g
  1522.  
  1523. Direhide Robe(Continual Flame 3/day)(Mana Life)(Light), 0 AC, 20 MAX-DEX, 0 Pierce soak, 0 bludge soak, 0 Slash soak.
  1524. Direhide grants +3 to checks made to intimidate animals, Wielder can use Continual Flame as a spell like ability 3/day - UMD check 16, Mana Life increases your HP by the amount of your caster levels plus the amount of your spellcasting attribute modifier, Engraved with Emerald (1600g)
  1525. Costs: 17600g
  1526.  
  1527. Buckler(+1)(CON +4), 2 Shield AC.
  1528. Buckler is an Exotic Light Item that adds +1 Shield bonus to AC and +2 circumstance bonus to all rolls opposing special attacks, +4 Constitution, Engraved with Clear Red Ruby (2500g)
  1529. Costs: 27500g
  1530.  
  1531. -- Accesories --
  1532.  
  1533. Golden Ring(Eagle's Splendor 1/day)
  1534. Wielder can use Eagle's Splendor as a spell like ability 1/day - UMD check 16
  1535. Costs: 1900g
  1536.  
  1537. Copper Ring(Knock 1/day)
  1538. Wielder can use Knock as a spell like ability 1/day - UMD check 16
  1539. Costs: 1100g
  1540.  
  1541. Silver Ring(Ventriloquism 3/day)
  1542. Wielder can use Ventriloquism as a spell like ability 3/day - UMD check 12
  1543. Costs: 1400g
  1544.  
  1545. Silver Ring(Blur 1/day)
  1546. Wielder can use Blur as a spell like ability 1/day - UMD check 16
  1547. Costs: 1400g
  1548.  
  1549. Copper Ring(+1 CON)
  1550. +1 Constitution
  1551. Costs: 1100g
  1552.  
  1553. Golden Ring(Acid Arrow 1/day)
  1554. Wielder can use Acid Arrow as a spell like ability 1/day - UMD check 16
  1555. Costs: 1900g
  1556.  
  1557. Copper Ring(Erase 3/day)
  1558. Wielder can use Erase as a spell like ability 3/day - UMD check 12
  1559. Costs: 1100g
  1560.  
  1561. Mithral Ring(+1 WIS)
  1562. +1 Wisdom
  1563. Costs: 2600g
  1564.  
  1565. Golden Ring(Burning Hands 3/day)
  1566. Wielder can use Burning Hands as a spell like ability 3/day - UMD check 12
  1567. Costs: 1900g
  1568.  
  1569. Golden Ring(+3 CON)
  1570. +3 Constitution
  1571. Costs: 9900g
  1572.  
  1573. Mithral Ring(Darkvision 1/day)
  1574. Wielder can use Darkvision as a spell like ability 1/day - UMD check 16
  1575. Costs: 2600g
  1576.  
  1577. Copper Ring(+4 CON)
  1578. +4 Constitution, Engraved with Emerald (1600g)
  1579. Costs: 17600g
  1580.  
  1581. Tiara(+1 WIS)
  1582. +1 Wisdom, Engraved with White Pearl (400g)
  1583. Costs: 1100g
  1584.  
  1585. Tiara(Hypnotism 1/day)
  1586. Wielder can use Hypnotism as a spell like ability 1/day - UMD check 12, Engraved with Jade (900g)
  1587. Costs: 4400g
  1588.  
  1589. Tiara(+1 WIS)
  1590. +1 Wisdom, Engraved with Coral (400g)
  1591. Costs: 1100g
  1592.  
  1593. Mask(+1 Will)
  1594. +1 Will save, Engraved with Red Spinel (400g)
  1595. Costs: 1100g
  1596.  
  1597. Tiara(Hypnotism 1/day)
  1598. Wielder can use Hypnotism as a spell like ability 1/day - UMD check 12, Engraved with Topaz (900g)
  1599. Costs: 4400g
  1600.  
  1601. Tiara(+1 WIS)
  1602. +1 Wisdom, Engraved with White Pearl (400g)
  1603. Costs: 1100g
  1604.  
  1605. Mask(+3 CHA)
  1606. +3 Charisma, Engraved with Emerald (1600g)
  1607. Costs: 9900g
  1608.  
  1609. Tiara(Locate Object 1/day)
  1610. Wielder can use Locate Object as a spell like ability 1/day - UMD check 16, Engraved with Topaz (900g)
  1611. Costs: 4400g
  1612.  
  1613. Tiara(+4 WIS)
  1614. +4 Wisdom, Engraved with Clear Red Ruby (2500g)
  1615. Costs: 17600g
  1616.  
  1617. Tiara(+4 Will)
  1618. +4 Will save, Engraved with Canary Diamond (2500g)
  1619. Costs: 17600g
  1620.  
  1621. Mask(+4 WIS)
  1622. +4 Wisdom, Engraved with Clear Red Ruby (2500g)
  1623. Costs: 17600g
  1624.  
  1625. Mask(Search +3)
  1626. +3 to Search skill checks, Engraved with Moonstone (900g)
  1627. Costs: 4400g
  1628.  
  1629. Boots(+1 DEX)
  1630. Engraved with Red Spinel (400g)
  1631. Costs: 1100g
  1632.  
  1633. Boots(Reflex +1)
  1634. +1 Reflex save, Engraved with Red Spinel (400g)
  1635. Costs: 1100g
  1636.  
  1637. Boots(+Winterland)
  1638. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Coral (400g)
  1639. Costs: 1100g
  1640.  
  1641. Boots(Ride +3)
  1642. +3 to Ride skill checks, Engraved with Amethyst (400g)
  1643. Costs: 1100g
  1644.  
  1645. Boots(+Winterland)
  1646. Winterland allows the wearer to move normally through ice and snow terrains and grants endurance to cold temperatures, Engraved with Amethyst (400g)
  1647. Costs: 1100g
  1648.  
  1649. Boots(+1 DEX)
  1650. Engraved with White Pearl (400g)
  1651. Costs: 1100g
  1652.  
  1653. Boots(+Dashing)
  1654. Dashing adds +6 Dodge bonus to AC if you end your activation by using a Running action, Engraved with Canary Diamond (2500g)
  1655. Costs: 17600g
  1656.  
  1657. Boots(+3 DEX)
  1658. Engraved with Blue Sapphire (1600g)
  1659. Costs: 9900g
  1660.  
  1661. Boots(Reflex +3)
  1662. +3 Reflex save, Engraved with Emerald (1600g)
  1663. Costs: 9900g
  1664.  
  1665. Boots(+Earth Roots)
  1666. additional +1 AC for each activation in which you use combat expertise or defensive fighting and don't move(Max +5), Engraved with Emerald (1600g)
  1667. Costs: 9900g
  1668.  
  1669. Boots(Dimension Door 1/day)
  1670. Wielder can use Dimension Door as a spell like ability 1/day - UMD check 24, Engraved with Canary Diamond (2500g)
  1671. Costs: 17600g
  1672.  
  1673. Boots(Ride +9)
  1674. +9 to Ride skill checks, Engraved with Clear Red Ruby (2500g)
  1675. Costs: 17600g
  1676.  
  1677. Bracers of Armor +1
  1678. +1 Armor AC, Engraved with Red Spinel (400g)
  1679. Costs: 1100g
  1680.  
  1681. Gloves(Counterspell +3)
  1682. +3 to Counterspell skill checks, Engraved with White Pearl (400g)
  1683. Costs: 1100g
  1684.  
  1685. Bracers of Armor +1
  1686. +1 Armor AC, Engraved with Amethyst (400g)
  1687. Costs: 1100g
  1688.  
  1689. Gloves(Use Wands +3)
  1690. +3 to Use Wands skill checks, Engraved with White Pearl (400g)
  1691. Costs: 1100g
  1692.  
  1693. Gloves(STR +1)
  1694. +1 Strength, Engraved with Red Spinel (400g)
  1695. Costs: 1100g
  1696.  
  1697. Gloves(Web 1/day)
  1698. Wielder can use Web as a spell like ability 1/day - UMD check 16, Engraved with White Pearl (400g)
  1699. Costs: 1100g
  1700.  
  1701. Gloves(Time Warping 2)
  1702. Move back 2 ticks on the initiative wheel as a free action. Can't use the ability again until you delay for 2 ticks, Engraved with Amethyst (400g)
  1703. Costs: 1100g
  1704.  
  1705. Bracers(STR +4)
  1706. +4 Strength, Engraved with Clear Red Ruby (2500g)
  1707. Costs: 17600g
  1708.  
  1709. Gloves(Channel Pain)
  1710. Add half of the damage you have suffered since the end of your last activation to your next attack as an immediate action(Max +10), Engraved with Black Pearl (900g)
  1711. Costs: 4400g
  1712.  
  1713. Gloves(Touch of Idiocy 5/day)
  1714. Wielder can use Touch of Idiocy as a spell like ability 5/day - UMD check 16, Engraved with Emerald (1600g)
  1715. Costs: 9900g
  1716.  
  1717. Gloves(Spectral Hand 3/day)
  1718. Wielder can use Spectral Hand as a spell like ability 3/day - UMD check 16, Engraved with Black Pearl (900g)
  1719. Costs: 4400g
  1720.  
  1721. Gloves(Touch of Idiocy 3/day)
  1722. Wielder can use Touch of Idiocy as a spell like ability 3/day - UMD check 16, Engraved with Jade (900g)
  1723. Costs: 4400g
  1724.  
  1725. --- Scrolls ---
  1726.  
  1727. Scroll of Hypnotism
  1728. Costs: 25g
  1729.  
  1730. Scroll of Burning Hands
  1731. Costs: 25g
  1732.  
  1733. Scroll of Protection from Evil/Good/Law/Chaos
  1734. Costs: 25g
  1735.  
  1736. Scroll of Obscuring Mist
  1737. Costs: 25g
  1738.  
  1739. Scroll of Expeditious Retreat
  1740. Costs: 25g
  1741.  
  1742. Scroll of Chill Touch
  1743. Costs: 25g
  1744.  
  1745. Scroll of True Strike
  1746. Costs: 25g
  1747.  
  1748. Scroll of Mage Armor
  1749. Costs: 25g
  1750.  
  1751. Scroll of Endure Elements
  1752. Costs: 25g
  1753.  
  1754. Scroll of Summon Monster I
  1755. Costs: 25g
  1756.  
  1757. Scroll of Ventriloquism
  1758. Costs: 25g
  1759.  
  1760. Scroll of Detect Undead
  1761. Costs: 25g
  1762.  
  1763. Scroll of Shield
  1764. Costs: 25g
  1765.  
  1766. Scroll of Charm Person
  1767. Costs: 25g
  1768.  
  1769. Scroll of Magic Weapon
  1770. Costs: 25g
  1771.  
  1772. Scroll of Unseen Servant
  1773. Costs: 25g
  1774.  
  1775. Scroll of Comprehend Language
  1776. Costs: 25g
  1777.  
  1778. Scroll of Stoneskin
  1779. Costs: 950g
  1780.  
  1781. Scroll of Dimension Door
  1782. Costs: 700g
  1783.  
  1784. x2 Scroll of Flame Arrow
  1785. Costs: 375g
  1786.  
  1787. Scroll of Wind Wall
  1788. Costs: 375g
  1789.  
  1790. Scroll of Scorching Ray
  1791. Costs: 150g
  1792.  
  1793. Scroll of Rage
  1794. Costs: 375g
  1795.  
  1796. Scroll of Dimensional Anchor
  1797. Costs: 700g
  1798.  
  1799. x2 Scroll of Keen Edge
  1800. Costs: 375g
  1801.  
  1802. Scroll of Knock
  1803. Costs: 150g
  1804.  
  1805. Scroll of Confusion
  1806. Costs: 700g
  1807.  
  1808. Scroll of Arcane Sight
  1809. Costs: 375g
  1810.  
  1811. Scroll of Reduce Person
  1812. Costs: 150g
  1813.  
  1814. Scroll of Blindness/Deafness
  1815. Costs: 150g
  1816.  
  1817. Scroll of Fireball
  1818. Costs: 375g
  1819.  
  1820. Scroll of Stinking Cloud
  1821. Costs: 375g
  1822.  
  1823. Scroll of Minor Creation
  1824. Costs: 700g
  1825.  
  1826. Scroll of See Invisibility
  1827. Costs: 150g
  1828.  
  1829. Scroll of Fox's Cunning
  1830. Costs: 150g
  1831.  
  1832.  
  1833. --- Alchemical Ingredients ---
  1834. (Lvl3)Storm Balm
  1835. Costs: 600
  1836.  
  1837. (Lvl3)Fire Clover
  1838. Costs: 600
  1839.  
  1840. (Lvl2)Powdered Sapphires
  1841. Costs: 240
  1842.  
  1843. (Lvl4)Divine Bloomflower
  1844. Costs: 1200
  1845.  
  1846. (Lvl2)Mountain Tangle
  1847. Costs: 240
  1848.  
  1849. (Lvl1)Spider Silk
  1850. Costs: 40
  1851.  
  1852. (Lvl4)Kraken's Eye
  1853. Costs: 1200
  1854.  
  1855. (Lvl4)Unicorn's Blood
  1856. Costs: 1200
  1857.  
  1858. --- Wands ---
  1859.  
  1860. Wand of Darkvision(17 Charges)
  1861. Requires a UMD check 20 DC to cast a charge
  1862. Costs: 2550
  1863.  
  1864. Wand of Glitterdust(10 Charges)
  1865. Requires a UMD check 20 DC to cast a charge
  1866. Costs: 1500
  1867.  
  1868. Wand of Solid Fog(23 Charges)
  1869. Requires a UMD check 36 DC to cast a charge
  1870. Costs: 16100
  1871.  
  1872. Wand of Mass Enlarge Person(12 Charges)
  1873. Requires a UMD check 36 DC to cast a charge
  1874. Costs: 8400
  1875.  
  1876. Wand of Scorching Ray(15 Charges)
  1877. Requires a UMD check 20 DC to cast a charge
  1878. Costs: 2250
  1879.  
  1880. Wand of Crushing Despair(29 Charges)
  1881. Requires a UMD check 36 DC to cast a charge
  1882. Costs: 20300
  1883.  
  1884. Wand of Dimension Door(7 Charges)
  1885. Requires a UMD check 36 DC to cast a charge
  1886. Costs: 4900
  1887.  
  1888. Wand of Touch of Idiocy(11 Charges)
  1889. Requires a UMD check 20 DC to cast a charge
  1890. Costs: 1650
  1891.  
  1892. Wand of Confusion(20 Charges)
  1893. Requires a UMD check 36 DC to cast a charge
  1894. Costs: 14000
  1895.  
  1896. Wand of Spectral Hand(20 Charges)
  1897. Requires a UMD check 20 DC to cast a charge
  1898. Costs: 3000
  1899.  
  1900. --- Potions & Oils ---
  1901.  
  1902. x4 Hide from animals Potions
  1903. Costs: 50
  1904.  
  1905. x2 Undetectable alignment Potions
  1906. Costs: 300
  1907.  
  1908. x2 Levitate (potion or oil)s
  1909. Costs: 300
  1910.  
  1911. x2 Mage armor Potions
  1912. Costs: 50
  1913.  
  1914. x4 Magic fang Potions
  1915. Costs: 50
  1916.  
  1917. x3 Misdirection Potions
  1918. Costs: 300
  1919.  
  1920. x2 Repel Vermin Potions
  1921. Costs: 1500
  1922.  
  1923. x2 Flame arrow Oils
  1924. Costs: 750
  1925.  
  1926. x3 Jump Potions
  1927. Costs: 50
  1928.  
  1929. x3 Haste Potions
  1930. Costs: 750
  1931.  
  1932. x3 Bear’s endurance Potions
  1933. Costs: 300
  1934.  
  1935. x10 Hide from undead Potions
  1936. Costs: 50
  1937.  
  1938. x2 Magic vestment +3 Oils
  1939. Costs: 1500
  1940.  
  1941. x2 Solid FogOils
  1942. Costs: 1500
  1943.  
  1944. x2 Greater magic weapon +1 Oils
  1945. Costs: 750
  1946.  
  1947. x6 Remove fear Potions
  1948. Costs: 50
  1949.  
  1950. x1 Remove blindness/deafness Potions
  1951. Costs: 750
  1952.  
  1953. --- Basic Components ---
  1954.  
  1955. x9741 Magical Components
  1956. Can use any amount to replace any material of the same worth for casting magic. Also used for crafting runes, scrolls, and magical Items
  1957. Costs: 1
  1958.  
  1959. x74 Crafting Kits
  1960. This kit can be applied to any crafted Item as material. It may replace up to 1/2 the total material value of the Item, the rest must be made of the item's proper material
  1961. Costs: 100
  1962.  
  1963. x837 Boiled Animal Leathers
  1964. Costs: 10
  1965.  
  1966. x314 Iron Ingots
  1967. Iron is the default material for crafting basic forged items
  1968. Costs: 20
  1969.  
  1970. x7011 Wooden Logs
  1971. Raw wooden log used for constructions or campfires
  1972. Costs: 1
  1973.  
  1974. x710 Yew Wood Logs
  1975. Yew is an agile wood used as a base material for ammunition and bowcrafting
  1976. Costs: 10
  1977.  
  1978. --- Rare Materials ---
  1979.  
  1980. x20 Umbral Skin Pieces
  1981. Umbral Skin Piece replaces Fabric when Weaving(Skill) items from that material
  1982. Costs: 200
  1983.  
  1984. x9 Adamantine Ingots
  1985. Adamantine Ingot replaces Iron when Forging(Skill) items from that material
  1986. Costs: 500
  1987.  
  1988. x46 Direhide Pieces
  1989. Direhide Piece replaces Fabric when Weaving(Skill) items from that material
  1990. Costs: 50
  1991.  
  1992. x8 Ironwood Logs
  1993. Ironwood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  1994. Costs: 400
  1995.  
  1996. x7 Cold-Iron Ingots
  1997. Cold-Iron Ingot replaces Iron when Forging(Skill) items from that material
  1998. Costs: 600
  1999.  
  2000. x32 Coral Shell Ingots
  2001. Coral Shell Ingot replaces Iron when Forging(Skill) items from that material
  2002. Costs: 100
  2003.  
  2004. x7 Petrified Wood Logs
  2005. Petrified Wood Log replaces Yew-wood for making bows and ammunition with Bowyer(Skill) or replaces Iron when Forging(Skill) armors and shields
  2006. Costs: 600
  2007.  
  2008. x3 Planar Shard Ingots
  2009. Planar Shard Ingot replaces Iron when Forging(Skill) items from that material
  2010. Costs: 2000
  2011.  
  2012. x45 Alchemical Silver Ingots
  2013. Alchemical Silver Ingot replaces Iron when Forging(Skill) items from that material
  2014. Costs: 80
  2015.  
  2016. --- Gemstones ---
  2017.  
  2018. x12 White Pearls
  2019. Costs: 400
  2020.  
  2021. x5 Jades
  2022. Costs: 900
  2023.  
  2024. x3 Emeralds
  2025. Costs: 1600
  2026.  
  2027. x6 Amethysts
  2028. Costs: 400
  2029.  
  2030. x5 Moonstones
  2031. Costs: 900
  2032.  
  2033. x10 Corals
  2034. Costs: 400
  2035.  
  2036. x2 Blue Sapphires
  2037. Costs: 1600
  2038.  
  2039. x3 Topazs
  2040. Costs: 900
  2041.  
  2042. x2 Canary Diamonds
  2043. Costs: 2500
  2044.  
  2045. x1 Soul Gems
  2046. Costs: 6400
  2047.  
  2048. x2 Clear Red Rubys
  2049. Costs: 2500
  2050.  
  2051.  
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