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  1. #define NOTE_B0 31
  2. #define NOTE_C1 33
  3. #define NOTE_CS1 35
  4. #define NOTE_D1 37
  5. #define NOTE_DS1 39
  6. #define NOTE_E1 41
  7. #define NOTE_F1 44
  8. #define NOTE_FS1 46
  9. #define NOTE_G1 49
  10. #define NOTE_GS1 52
  11. #define NOTE_A1 55
  12. #define NOTE_AS1 58
  13. #define NOTE_B1 62
  14. #define NOTE_C2 65
  15. #define NOTE_CS2 69
  16. #define NOTE_D2 73
  17. #define NOTE_DS2 78
  18. #define NOTE_E2 82
  19. #define NOTE_F2 87
  20. #define NOTE_FS2 93
  21. #define NOTE_G2 98
  22. #define NOTE_GS2 104
  23. #define NOTE_A2 110
  24. #define NOTE_AS2 117
  25. #define NOTE_B2 123
  26. #define NOTE_C3 131
  27. #define NOTE_CS3 139
  28. #define NOTE_D3 147
  29. #define NOTE_DS3 156
  30. #define NOTE_E3 165
  31. #define NOTE_F3 175
  32. #define NOTE_FS3 185
  33. #define NOTE_G3 196
  34. #define NOTE_GS3 208
  35. #define NOTE_A3 220
  36. #define NOTE_AS3 233
  37. #define NOTE_B3 247
  38. #define NOTE_C4 262
  39. #define NOTE_CS4 277
  40. #define NOTE_D4 294
  41. #define NOTE_DS4 311
  42. #define NOTE_E4 330
  43. #define NOTE_F4 349
  44. #define NOTE_FS4 370
  45. #define NOTE_G4 392
  46. #define NOTE_GS4 415
  47. #define NOTE_A4 440
  48. #define NOTE_AS4 466
  49. #define NOTE_B4 494
  50. #define NOTE_C5 523
  51. #define NOTE_CS5 554
  52. #define NOTE_D5 587
  53. #define NOTE_DS5 622
  54. #define NOTE_E5 659
  55. #define NOTE_F5 698
  56. #define NOTE_FS5 740
  57. #define NOTE_G5 784
  58. #define NOTE_GS5 831
  59. #define NOTE_A5 880
  60. #define NOTE_AS5 932
  61. #define NOTE_B5 988
  62. #define NOTE_C6 1047
  63. #define NOTE_CS6 1109
  64. #define NOTE_D6 1175
  65. #define NOTE_DS6 1245
  66. #define NOTE_E6 1319
  67. #define NOTE_F6 1397
  68. #define NOTE_FS6 1480
  69. #define NOTE_G6 1568
  70. #define NOTE_GS6 1661
  71. #define NOTE_A6 1760
  72. #define NOTE_AS6 1865
  73. #define NOTE_B6 1976
  74. #define NOTE_C7 2093
  75. #define NOTE_CS7 2217
  76. #define NOTE_D7 2349
  77. #define NOTE_DS7 2489
  78. #define NOTE_E7 2637
  79. #define NOTE_F7 2794
  80. #define NOTE_FS7 2960
  81. #define NOTE_G7 3136
  82. #define NOTE_GS7 3322
  83. #define NOTE_A7 3520
  84. #define NOTE_AS7 3729
  85. #define NOTE_B7 3951
  86. #define NOTE_C8 4186
  87. #define NOTE_CS8 4435
  88. #define NOTE_D8 4699
  89. #define NOTE_DS8 4978
  90.  
  91.  
  92. /* Ethan Cook
  93. March 30th */
  94.  
  95. //BCDE CDEF CEFG
  96. // g4s a4s c5 d5 g4s a4s c5 d5 ||||| a4 b4 c5s d5s a4 b4 c5s d5s a4s c5 d5 e5 a4s c5 d5 e5 b4 c5ss d5s f5 c5 d5 e5 f5s c5s d5s f5s g5s. 29
  97. //Notes for the zelda chest openning
  98. //Variables!
  99. int speakPin[] = {8, 7, 6};
  100. int toneScale[] = {NOTE_G4, NOTE_A4, NOTE_B4, NOTE_CS5, NOTE_G4, NOTE_A4, NOTE_B4, NOTE_CS5, NOTE_GS4, NOTE_AS4, NOTE_C5, NOTE_D5, NOTE_GS4, NOTE_AS4, NOTE_C5, NOTE_D5, NOTE_B4, NOTE_CS5, NOTE_DS5, NOTE_AS4, NOTE_C5, NOTE_D5, NOTE_E5, NOTE_AS4, NOTE_C5, NOTE_D5, NOTE_E5, NOTE_B4, NOTE_CS5, NOTE_DS5, NOTE_F5, NOTE_C5, NOTE_D5, NOTE_E5, NOTE_FS5, 0, NOTE_CS5, NOTE_DS5, NOTE_FS5, NOTE_GS5}; //This took a unholy amount of time to write
  101. //41 notes 37
  102. int noteTimes[] = { 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 8, 1, 8, 8, 8, 8};
  103. //All the notes were eigth notes in the song but there was a rest
  104. int x = 0;
  105. void setup() {
  106. Serial.begin(9600);
  107. pinMode(speakPin[1], OUTPUT);
  108. pinMode(speakPin[2], OUTPUT);
  109. pinMode(speakPin[3], OUTPUT);
  110. }
  111.  
  112. void loop() {
  113. melody();
  114.  
  115. }
  116.  
  117.  
  118. void melody() {
  119.  
  120. Serial.print("X = ");
  121. Serial.println(x);
  122. if (x <= 39) {
  123. //Counts up to 39 then stops
  124. int noteTime = 1000 / noteTimes[x];
  125. float delayTime = noteTime * 1.30;
  126. //Because I know nothing about music theroy I had to look up the time inbetween the notes people seem to suggest 130% of the notes duration
  127. x++;
  128. tone(speakPin[1], toneScale[x], noteTime);
  129. delay(delayTime);
  130.  
  131. } else {
  132. delay(10000);
  133. x = 0;
  134. }
  135. }
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