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Jan 27th, 2016
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  1. //////////////////////////////////////////////////
  2. //# < Miro's Autoexec v. 2.7 /
  3. //# /
  4. //# > Optimized settings for fps /
  5. //# > In-game settings & launch options /
  6. //# > Lighting & Material & Fps Settings /
  7. //# > Clear Audio settings /
  8. //# > FPS Mouse settings /
  9. //# > Beast Network settings /
  10. //# > Null-cancelling movement /
  11. //# > Simple Glows /
  12. //////////////////////////////////////////////////
  13.  
  14.  
  15. //# Game launch options description:
  16. //# > commentary
  17. //
  18. // +mat_motion_blur_percent_of_screen_max 0 //# If Shader above Medium it will force motion blur off (gives console error but works)
  19. // +dsp_enhance_stereo 1 //# Enhance stereo sound quality
  20. // -console //# Enables developer console
  21. // -noforcemaccel //# Forces desktop mouse acceleration settings
  22. // -noforcemparms //# Forces desktop mouse button configuration
  23. // -noipx //# Disables IPX network detection, local LAN (slight boot time improvement)
  24. // -nojoy //# Disables detection of 3rd party gamepads and controllers (slight boot time improvement)
  25. // -novid //# Disables the intro movie, speeds up game on start-up
  26. // -lv //# Low Violence settings - makes zombie dissapear instantly at death (alot of fps boost)
  27. // -threads //# Makes use of all your cpu cores (if you have a quadcore, use 4, dualcore 2, single core just omit this or use 1)
  28. // -noaafonts //# Disables Anti-Aliasing of Screen Fonts
  29. // -refresh 120 //# Changes the Hertz for monitors HL2 Engine ( Using 120HZ due lightboost on)
  30. // -heapsize 1572864 //# Allocates RAM for the game
  31. // -high //# Forces high CPU priority (not using this, may be good on lowend computers but worst on highend computers)
  32.  
  33.  
  34. //# Game launch options:
  35. //# > My personal settings
  36. //
  37. // -refresh 120 -lv -heapsize 1572864 -high -noforcemaccel -noforcemparms -noipx -nojoy -novid +mat_motion_blur_percent_of_screen_max 0 -nocrashdialog -noforcemspd +dsp_enhance_stereo 1
  38.  
  39.  
  40. //# In-game options:
  41. //# > In-game graphic settings, minimum input lag, removed blur, clean look, max fps
  42. //
  43. // -Resolution: What ever feels good
  44. // -Anti-Aliasing: None
  45. // -Filtering Mode: 16x AF
  46. // -Vertical Sync: Disabled
  47. // -Shader Detail: Low
  48. // -Effect Detail: High
  49. // -Model/Texture Detail: High
  50. // -Multicore Rendering: Enabled
  51. // -Page Pool Memory Available: High
  52.  
  53.  
  54. //# Lighting & Material & Fps Settings:
  55. //# > more cleaner game, less shit, better lighting, minor fps boost
  56.  
  57. cl_autohelp "0" // No help
  58. cl_showhelp "0" // No help
  59. cc_subtitles "0" // No subs
  60. c_thirdpersonshoulder "0" // Blocks 3rd person
  61. cl_ragdoll_limit "0" // Removes ragdolls, makes game more clean
  62. cl_forcepreload "1" // Pre-load levels entirely into RAM, reduces in-game stuttering
  63. cl_detail_max_sway "0" // Amplitude of the detail prop sway
  64.  
  65. r_dynamic "0" // Disables dynamic shadows
  66. r_PhysPropStaticLighting "0" // Faster lighting on phys objects
  67. r_ambientfraction "0.2" // Fraction of direct lighting used to boost lighting when model requests
  68. r_cheapwaterend "1" // Worse water rendering
  69. r_cheapwaterstart "1" // Worse water rendering 2
  70. r_skyboxfogfactor "0" // Skybox fogs
  71. r_eyemove "0" // Disables survivors eye movement
  72. r_eyemove "0" // Disables survivors eye movement
  73. r_eyeshift_z "0" // Disables survivors eye movement
  74. r_eyeshift_y "0" // Disables survivors eye movement
  75. r_eyeshift_x "0" // Disables survivors eye movement
  76.  
  77. mat_monitorgamma "1.6" // Increases brightness
  78. mat_monitorgamma_tv_enabled "1.6" // Increases brightness
  79. mat_bloom_scalefactor_scalar "0" // Disables bloom scaling
  80. mat_grain_scale_override "0" // Disables the film grain effect
  81.  
  82. func_break_max_pieces "0" // Reduces debris
  83. gameinstructor_enable "0" // Disables gameinstructor
  84. muzzleflash_light "0" // Supposed to remove gunfire
  85. z_wound_client_disabled "0" // -
  86.  
  87.  
  88. //# Audio settings
  89. //# > audioz
  90.  
  91. dsp_enhance_stereo "1" // Enhances stereo effect
  92. dsp_slow_cpu "0" // Better audio quality
  93. snd_pitchquality "1" // -
  94. voice_vox "0" // -
  95. voice_threshold "1" // -
  96. voice_scale "1" // -
  97.  
  98.  
  99. //# Mouse settings
  100. //# > removed acceleration ( Enhance pointer precision OFF from windows with 6/11 )
  101.  
  102. sensitivity "2.5" // What ever feels good
  103. m_filter "0" // Removes mouse input lag
  104. m_filter2 "0" // Removes mouse input lag
  105. m_customaccel "0" // Remove accel
  106. m_mouseaccel1 "0" // Remove accel
  107. m_mouseaccel2 "0" // Remove accel
  108. m_mousespeed "0" // Force windows mouse accel
  109. m_customaccel_exponent "0" // Mouse move is raised to this power before being scaled by scale factor
  110. m_customaccel_max "0" // Max mouse move scale factor, 0 for no limit
  111. m_customaccel_scale "0" // Custom mouse acceleration value
  112. m_rawinput "1" // Ignores the Mouse Driver and Windows Settings
  113.  
  114.  
  115. //# Net settings
  116. //# > Settings for 100T w/ 0 lerp
  117.  
  118. rate "100000"
  119. cl_cmdrate "1337"
  120. cl_updaterate "1337"
  121. cl_interp_ratio "-1"
  122. cl_interp "0.00"
  123. cl_resend "1.5"
  124. cl_timeout "15"
  125. net_maxroutable "1200"
  126. net_splitrate "2"
  127. net_splitpacket_maxrate "50000"
  128. net_graphshowlatency "0"
  129. budget_show_history "0"
  130.  
  131.  
  132. //# Null-cancelling movement by l4dnation.com/wiki
  133. //# > prevents you from pressing two opposing directions, which causes you to stop moving
  134.  
  135. alias +mfwd "-back;+forward;alias checkfwd +forward"
  136. alias +mback "-forward;+back;alias checkback +back"
  137. alias +mleft "-moveright;+moveleft;alias checkleft +moveleft"
  138. alias +mright "-moveleft;+moveright;alias checkright +moveright"
  139. alias -mfwd "-forward;checkback;alias checkfwd;"
  140. alias -mback "-back;checkfwd;alias checkback;"
  141. alias -mleft "-moveleft;checkright;alias checkleft;"
  142. alias -mright "-moveright;checkleft;alias checkright;"
  143. alias checkfwd;
  144. alias checkback;
  145. alias checkleft;
  146. alias checkright;
  147. bind w +mfwd
  148. bind a +mleft
  149. bind s +mback
  150. bind d +mright
  151.  
  152.  
  153. //# Miro's Simple Glows
  154. //# > Custom glows
  155.  
  156. cl_glow_survivor_health_bleed_pulse 1
  157. cl_glow_survivor_health_bleed_pulse_amount 1
  158. cl_glow_survivor_health_bleed_pulse_speed 30
  159. cl_glow_survivor_health_include_buffer 1
  160. cl_glow_ability_r 1
  161. cl_glow_ability_g 0
  162. cl_glow_ability_b 0
  163. cl_glow_infected_r 0
  164. cl_glow_infected_g 1
  165. cl_glow_infected_b 1
  166. cl_glow_ghost_infected_r 1
  167. cl_glow_ghost_infected_g 1
  168. cl_glow_ghost_infected_b 1
  169. cl_glow_infected_vomit_r 1
  170. cl_glow_infected_vomit_g 0
  171. cl_glow_infected_vomit_b 1
  172. cl_glow_item_r 0
  173. cl_glow_item_g 1
  174. cl_glow_item_b 0
  175. cl_glow_item_far_r 0
  176. cl_glow_item_far_g 1
  177. cl_glow_item_far_b 0
  178. cl_glow_thirdstrike_item_r 0
  179. cl_glow_thirdstrike_item_g 1
  180. cl_glow_thirdstrike_item_b 0
  181. cl_glow_survivor_r 0
  182. cl_glow_survivor_g 1
  183. cl_glow_survivor_b 1
  184. cl_glow_survivor_health_crit_r 1
  185. cl_glow_survivor_health_crit_g 0.2
  186. cl_glow_survivor_health_crit_b 0.2
  187. cl_glow_survivor_health_high_r 0
  188. cl_glow_survivor_health_high_g 1
  189. cl_glow_survivor_health_high_b 0
  190. cl_glow_survivor_health_med_r 1
  191. cl_glow_survivor_health_med_g 1
  192. cl_glow_survivor_health_med_b 0
  193. cl_glow_survivor_health_low_r 1
  194. cl_glow_survivor_health_low_g 0
  195. cl_glow_survivor_health_low_b 0
  196. cl_glow_survivor_hurt_r 1
  197. cl_glow_survivor_hurt_g 1
  198. cl_glow_survivor_hurt_b 0
  199. cl_glow_survivor_vomit_r 1
  200. cl_glow_survivor_vomit_g 0
  201. cl_glow_survivor_vomit_b 1
  202. cl_witch_glow_idle_r 1
  203. cl_witch_glow_idle_g 1
  204. cl_witch_glow_idle_b 1
  205. cl_witch_glow_angry_r 1
  206. cl_witch_glow_angry_g 0
  207. cl_witch_glow_angry_b 0
  208. cl_witch_glow_range 1500
  209.  
  210.  
  211. //# Custom binds
  212. //# > basic binds + fov
  213.  
  214. bind "F1" "Vote Yes"
  215. bind "F2" "Vote No"
  216. bind "F3" "toggleconsole"
  217. bind "F4" "say_team !spectate"
  218. bind "F6" "cl_viewmodelfovsurvivor 75"
  219. bind "F7" "cl_viewmodelfovsurvivor 85"
  220. bind "F8" "say_team !pause"
  221. bind "f10" "say_team /tank"
  222. bind "F12" "jpeg"
  223.  
  224. clear
  225. echo "=============================================================";
  226. echo " ";
  227. echo " Miro's Left 4 Dead 2 Autoexec Loaded ";
  228. echo " ";
  229. echo "=============================================================";
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