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Nevergiveyouup

AMBUSH

Jan 8th, 2023
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  1. Buy the Shirt https://www.roblox.com/catalog/11071071707/ambush-shirt-roblox
  2. game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 63 -- u can change the Speed Made By Dark eccentric -- Gorman Scripting
  3. Bypass = "death"
  4. loadstring(game:GetObjects("rbxassetid://5325226148")[1].Source)()
  5. for i,v in next, game:GetService("Players").LocalPlayer.Character:GetDescendants() do
  6. if v:IsA("BasePart") and v.Name ~="HumanoidRootPart" then
  7. game:GetService("RunService").Heartbeat:connect(function()
  8. v.Velocity = Vector3.new(0,35,0)
  9. wait(0.5)
  10. end)
  11. end
  12. end
  13. local plr = game.Players.LocalPlayer
  14. local char = plr.Character
  15.  
  16. local larm = char["Left Arm"]
  17. local rarm = char["Right Arm"]
  18. local torso = char["Torso"]
  19. local lleg = char["Left Leg"]
  20. local rleg = char["Right Leg"]
  21. local head = char["Head"]
  22. local humrp = char["HumanoidRootPart"]
  23. --Left Arm--
  24. local la = Instance.new("Attachment", larm)
  25. la.Position = Vector3.new(-3,1,0)
  26. la.Rotation = Vector3.new(0,0,90)
  27.  
  28. local t = Instance.new("Attachment", torso)
  29. t.Position = Vector3.new(0,0,0)
  30.  
  31.  
  32. local pla = Instance.new("AlignPosition", larm)
  33. pla.Attachment0 = la
  34. pla.Attachment1 = t
  35. pla.RigidityEnabled = true
  36.  
  37.  
  38. local apla = Instance.new("AlignOrientation", larm)
  39. apla.Attachment0 = la
  40. apla.Attachment1 = t
  41. apla.RigidityEnabled = true
  42. --Right Arm--
  43. local ra = Instance.new("Attachment", rarm)
  44. ra.Position = Vector3.new(3,1,0)
  45. ra.Rotation = Vector3.new(3,0,-90)
  46.  
  47. local pra = Instance.new("AlignPosition", rarm)
  48. pra.Attachment0 = ra
  49. pra.Attachment1 = t
  50. pra.RigidityEnabled = true
  51.  
  52. local apra = Instance.new("AlignOrientation", rarm)
  53. apra.Attachment0 = ra
  54. apra.Attachment1 = t
  55. apra.RigidityEnabled = true
  56. --Left Leg--
  57. local ll = Instance.new("Attachment", lleg)
  58. ll.Position = Vector3.new(3,0,1)
  59. ll.Rotation = Vector3.new(0,0,-90)
  60.  
  61. local pll = Instance.new("AlignPosition", lleg)
  62. pll.Attachment0 = ll
  63. pll.Attachment1 = t
  64. pll.RigidityEnabled = true
  65.  
  66. local apll = Instance.new("AlignOrientation", lleg)
  67. apll.Attachment0 = ll
  68. apll.Attachment1 = t
  69. apll.RigidityEnabled = true
  70. --Right Leg--
  71. local rl = Instance.new("Attachment", rleg)
  72. rl.Position = Vector3.new(-3,0,-1)
  73. rl.Rotation = Vector3.new(0,0,90)
  74.  
  75. local prl = Instance.new("AlignPosition", rleg)
  76. prl.Attachment0 = rl
  77. prl.Attachment1 = t
  78. prl.RigidityEnabled = true
  79.  
  80. local aprl = Instance.new("AlignOrientation", rleg)
  81. aprl.Attachment0 = rl
  82. aprl.Attachment1 = t
  83. aprl.RigidityEnabled = true
  84. --Head--
  85. local h = Instance.new("Attachment", head)
  86. h.Position = Vector3.new(0,3,0)
  87. h.Rotation = Vector3.new(0,0,0)
  88.  
  89. local ph = Instance.new("AlignPosition", head)
  90. ph.Attachment0 = h
  91. ph.Attachment1 = t
  92. ph.RigidityEnabled = true
  93.  
  94. local aph = Instance.new("AlignOrientation", head)
  95. aph.Attachment0 = h
  96. aph.Attachment1 = t
  97. aph.RigidityEnabled = true
  98. --Torso--
  99. local tt = Instance.new("Attachment", torso)
  100. tt.Position = Vector3.new(0,0,0)
  101. tt.Rotation = Vector3.new(0,0,0)
  102.  
  103. local pt = Instance.new("AlignPosition", torso)
  104. pt.Attachment0 = tt
  105. pt.Attachment1 = t
  106. pt.RigidityEnabled = true
  107.  
  108. local apt = Instance.new("AlignOrientation", torso)
  109. apt.Attachment0 = tt
  110. apt.Attachment1 = t
  111. apt.RigidityEnabled = true
  112. --Fling (TEST)--
  113. local IsDead = false
  114. local StateMover = true
  115.  
  116. local playerss = workspace.non
  117. local bbv,bullet
  118. if Bypass == "death" then
  119. bullet = game.Players.LocalPlayer.Character["HumanoidRootPart"]
  120. bullet.Transparency = (FlingBlockInvisible ~= true and 0 or 1)
  121. bullet.Massless = true
  122.  
  123.  
  124. bbv = Instance.new("BodyPosition",bullet)
  125. bbv.Position = playerss.Torso.CFrame.p
  126. end
  127.  
  128. if Bypass == "death" then
  129. coroutine.wrap(function()
  130. while true do
  131. if not playerss or not playerss:FindFirstChildOfClass("Humanoid") or playerss:FindFirstChildOfClass("Humanoid").Health <= 0 then IsDead = true; return end
  132. if StateMover then
  133. bbv.Position = playerss.HumanoidRootPart.CFrame.p
  134. bullet.Position = playerss.HumanoidRootPart.CFrame.p
  135. end
  136. game:GetService("RunService").RenderStepped:wait()
  137. end
  138. end)()
  139. end
  140.  
  141. --[[local force = Instance.new("BodyForce",bullet)
  142. force.Force = Vector3.new(800,800,800)]]--
  143.  
  144. if HighlightFlingBlock ~= false then
  145. local Highlight = Instance.new("SelectionBox")
  146. Highlight.Adornee = bullet
  147. Highlight.Color3 = (typeof(FlingHighlightColor)=="Color3" and FlingHighlightColor) or (Color3.fromRGB(255,0,0))
  148. Highlight.Parent = bullet
  149. Highlight.Name = "HighlightBox"
  150. end
  151.  
  152. bbav = Instance.new("BodyAngularVelocity",bullet)
  153. bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  154. bbav.P = 100000000000000000000000000000
  155. bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  156.  
  157. local CDDF = {}
  158. local DamageFling = function(DmgPer)
  159. if Fling ~= true then return end
  160. if IsDead or Bypass ~= "death" or (DmgPer.Name == playerss.Name and DmgPer.Name == "non") or CDDF[DmgPer] or not DmgPer or not DmgPer:FindFirstChildOfClass("Humanoid") or DmgPer:FindFirstChildOfClass("Humanoid").Health <= 0 then return end
  161. CDDF[DmgPer] = true; StateMover = false
  162. local PosFling = (DmgPer:FindFirstChild("HumanoidRootPart") and DmgPer:FindFirstChild("HumanoidRootPart") .CFrame.p) or (DmgPer:FindFirstChildOfClass("Part") and DmgPer:FindFirstChildOfClass("Part").CFrame.p)
  163. bullet.Rotation = playerss.Torso.Rotation
  164. bbav = Instance.new("BodyAngularVelocity",bullet)
  165. bbav.MaxTorque = Vector3.new(math.huge,math.huge,math.huge)
  166. bbav.P = 100000000000000000000000000000
  167. bbav.AngularVelocity = Vector3.new(10000000000000000000000000000000,100000000000000000000000000,100000000000000000)
  168.  
  169. for _=1,15 do
  170. bbv.Position = PosFling
  171. bullet.Position = PosFling
  172. wait(0.03)
  173. end
  174. bbav:Destroy()
  175. bbv.Position = playerss.Torso.CFrame.p
  176. bullet.Position = playerss.Torso.CFrame.p
  177. CDDF[DmgPer] = false; StateMover = true
  178. end
  179.  
  180. wait(.2)
  181. humrp.Transparency = 1
Tags: Ambush
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