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Jul 18th, 2018
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  1. ```md
  2. 1. Grenadiers now have access to additional ammunition types; <AP, Smoke, Flare, HuntIR>. /* All * are available to the Qual and will be taught in the training
  3. 2. HE's are now capable of killing droids and are able to deal AoE damage to them. /* (Thank the lord) *. As such we are more capable of eliminating B2's and B1's as well as the regular turret targets now.
  4. 3. The Qualification will be receiving the equivalent to a phase 1 applied to it. This will be referred to as /* "Half-Qualified" * This is because unlike regular Phase one's for other qualifications we feel the Grenadier isn't complete without its lethal rounds but not so useless as for us to push for a full training in one (Half-Qualified only allows the use of Non-Lethal Rounds, Furthermore training everything in one go would take a long time).
  5. 4. Grenadiers are highly effective at scouting locations using HuntIR's. This point is more to Zeus'. Be aware that people take the time to scout bases before assaulting and getting there to find contacts that werent there when you expended time and equipment to scout ahead is a major middle finger.
  6. 5. Protocol has been slightly altered to match the new ammo types and their attributes (Eg. AP having 0 shrapnel).
  7. ```
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