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Jan 23rd, 2020
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  1. Mono path[0] = 'F:/Games/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'F:/Games/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.1]
  7. Renderer: NVIDIA GeForce GTX 1080 Ti (ID=0x1b06)
  8. Vendor:
  9. VRAM: 11127 MB
  10. Driver: 26.21.14.4141
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.163 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.161200 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 12:07:21 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 3278 -> priority: 1
  32. Thread -> id: f80 -> priority: 1
  33. Thread -> id: 1620 -> priority: 1
  34. Thread -> id: 36c0 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library F:/Games/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library F:/Games/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library F:/Games/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174448.
  41. Total: 336.129400 ms (FindLiveObjects: 9.785900 ms CreateObjectMapping: 20.007200 ms MarkObjects: 305.806900 ms DeleteObjects: 0.528900 ms)
  42.  
  43. Tamer ID: 2074
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 175134.
  50. Total: 316.513600 ms (FindLiveObjects: 9.141500 ms CreateObjectMapping: 18.436200 ms MarkObjects: 288.543200 ms DeleteObjects: 0.392200 ms)
  51.  
  52. Unloading 9 Unused Serialized files (Serialized files now loaded: 6)
  53.  
  54. Unloading 1526 unused Assets to reduce memory usage. Loaded Objects now: 193435.
  55. Total: 334.326100 ms (FindLiveObjects: 9.808600 ms CreateObjectMapping: 19.220000 ms MarkObjects: 302.857300 ms DeleteObjects: 2.439900 ms)
  56.  
  57. Unloading 7 Unused Serialized files (Serialized files now loaded: 8)
  58.  
  59. Unloading 991 unused Assets to reduce memory usage. Loaded Objects now: 201441.
  60. Total: 329.734900 ms (FindLiveObjects: 10.171600 ms CreateObjectMapping: 20.074900 ms MarkObjects: 297.901600 ms DeleteObjects: 1.586300 ms)
  61.  
  62. Unloading 1 Unused Serialized files (Serialized files now loaded: 10)
  63.  
  64. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 201441.
  65. Total: 333.926600 ms (FindLiveObjects: 11.129800 ms CreateObjectMapping: 18.584400 ms MarkObjects: 303.719700 ms DeleteObjects: 0.492200 ms)
  66.  
  67. Unloading 0 Unused Serialized files (Serialized files now loaded: 10)
  68.  
  69. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 201441.
  70. Total: 329.052200 ms (FindLiveObjects: 10.106800 ms CreateObjectMapping: 19.438100 ms MarkObjects: 299.137600 ms DeleteObjects: 0.369300 ms)
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