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- Jet Force Gemini: [TAS] Any% Route
- * Skip Machine Gun and Homing Missiles Launcher with Vela, and get Tri-Rocket Launcher.
- This is my guess as to what is the fastest based on what I know from running the game.
- Knowing what is actually faster would require extensive testing.
- Juno
- - Goldwood
- Yellow Key
- *Outset Tribals
- Red Key
- Machine Gun
- *Interior Tribals
- - SS Anubis
- *Hold Tribals
- Vela
- - Tawfret
- Tri-Rocket Launcher
- Pants
- Crow Bar
- Floyd
- *Bridge Tribals
- *Castle Tribals
- Fett-bub
- * switch to Vela on Map and skip sekhmet cutscene.
- Vela
- - Sekhmet
- Skip Midge
- Skip Machine Gun
- Skip Green Key
- - Cerulean
- Gold Bars
- Tri-Rocket Launcher
- Skip Homing Missiles Launcher
- *Dune Tribals
- - Ichor
- Lurg
- Lupus
- Lupus
- - Spawnship
- Machine Gun
- Red Key
- Yellow Key
- - Rith Essa
- Skip Homing Launcher -> Not useful enough to waste the time getting?
- Tri-Rocket Launcher
- *Interior Tribals
- - Eschebone
- *Approach Tribals
- Magenta Key
- Mechantids
- - Mizar's Palace
- *Chasm Tribals
- Robot Mission
- Enter Pyramid
- * select Juno, then switch to Vela to skip Mizar's Palace cutscene.
- Vela
- - Mizar's Palace
- *Flume Tribals
- Juno
- - Mizar's Palace
- *Lobby Tribals
- Lupus
- - Mizar 1
- Juno
- - Mizar's Palace
- Shippart Fuse -> 1/12
- - Spawnship
- Tri-Rocket Crate x4
- Shippart Juno's Hatch Key -> 2/12
- - SS Anubis
- Shippart Fin -> 3/12
- *Passageway Tribals
- *Depository Tribals
- Unlock Walkway
- - Walkway
- Homing Launcher -> These are probably worth getting they are very close.
- Not sure if getting Spawnship Capacity Crates are worth it though.
- Probably can end Bog with 2?
- Will depend on how much time they save on Sekhmet, may need to put Spawnship after Walkway.
- *Peak Tribals
- - Tawfret
- *Bog Tribals -> Test how many Tri-Rockets I need here. If Homing Missiles aren't worth getting.
- Could have 15 if I don't use any on Fett-bub?
- - Sekhmet
- Skip Midge
- *Battle Cruiser Tribals
- Unlock Water Ruin
- Lupus
- - SS Anubis
- Robot Mission
- Ear Plugs
- - Goldwood
- *Rim Tribals
- - Gem Quarry
- Shippart Radar Dish -> 4/12
- *Landing Tribals
- - Ichor
- Shippart Lupus' Hatch Key -> 5/12
- *Military Base Tribals
- - Water Ruin
- Shippart Power Cell -> 6/12
- *Lost Island Tribals
- - Sekhmet
- Skip Midge
- Vela
- - Eschebone
- Shippart Oxygen Tank -> 7/12
- *Cortex Tribals
- Blue Key
- Specialist Magazine
- Magenta Key
- *Thorax Tribals
- - Water Ruin
- Shippart Nitrogen Tank -> 8/12
- - Sekhmet
- Skip Midge
- Red Key
- ?? Tri-Rocket Crate x2
- Green Key
- - Ichor
- Refill Tri-Rockets -> use a few for first room
- *Perimeter Tribals
- - Goldwood
- Shippart Vela's Hatch Key -> 9/12
- *Lodge Tribals
- Refill Tri-Rockets
- - UF0
- Tri-Rockets for Deathwarp
- *Abandoned Wreck Tribals
- - Tawfret
- Refill Tri-Rockets -> maybe use 1 or 2 for Stealth Drones?
- Shippart Cargo Bay Key -> 10/12
- - Spawnship
- *Troop Carrier Tribals
- - Rith Essa
- *Bluff Tribals
- *Ascent Tribals
- Mine Key
- Shippart Deleflector Shield -> 11/12
- *Mine Tribals
- - Mizar's Palace
- Shippart Stablizer -> 12/12
- Juno
- - Asteroid
- Mizar 2
- Robot Mission
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