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Nov 23rd, 2017
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  1. // --- QUERY INFORMATION --------------------------------
  2. set sv_hostname "Test Server"
  3.  
  4. // optional settings returned by query, server listings may use this
  5. sets _Admin ""
  6. sets _Email ""
  7. sets _Website ""
  8. sets _Location "EU - West"
  9.  
  10. // --- NON-GAMEPLAY CONFIGURATION -----------------------
  11. set rcon_password "" // password for rcon, empty = disabled
  12. set privateMatch_serverPassword "" // game password, leave empty for a public game
  13.  
  14. set sv_maxPing "300" // maximum ping, any higher and players will get kicked
  15.  
  16. set g_inactivity "0" // time in seconds before a player gets kicked if not moving
  17. set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked
  18.  
  19. set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
  20. set g_log "games_mp.log" // game log file
  21.  
  22. set aiw_sayName "^7Console" // name server-side 'say' commands show up as
  23.  
  24. // --- BASE GAME CONFIGURATION --------------------------
  25. set g_gametype "war" // game type
  26. // war - Team Deathmatch
  27. // dm - Free-for-all
  28. // dom - Domination
  29. // koth - Headquarters
  30. // sab - Sabotage
  31. // sd - Search and Destroy
  32. // arena - Arena
  33. // dd - Demolition
  34. // ctf - Capture the Flag
  35. // oneflag - One-Flag CTF
  36. // gtnw - Global Thermo-Nuclear War
  37.  
  38. // uncomment below commands for some hardcore shit
  39. //set g_hardcore "1"
  40. //set ui_hud_hardcore "1"
  41. //set scr_hardcore "1"
  42. //set scr_player_maxhealth "30"
  43. //set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
  44. //set scr_player_healthregentime "0"
  45.  
  46. set scr_thirdperson "0" // third-person mode
  47. set scr_game_hardpoints "1" // killstreaks, 1 = on
  48. set scr_game_perks "1" // perks, obviously
  49.  
  50. set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow
  51.  
  52. set scr_diehard "0" // die-hard mode
  53.  
  54. set scr_teambalance "1" // player difference for game to consider 'unbalanced'
  55. set scr_game_spectatetype "2" // by request?
  56.  
  57. // --- GAMETYPE CONFIGURATION ---------------------------
  58.  
  59. // - Team Deathmatch
  60. set scr_war_scorelimit "10000"
  61. set scr_war_timelimit "15" // timelimit, in minutes
  62.  
  63. set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  64. set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'
  65.  
  66. set scr_war_numlives "0" // number of lives
  67. set scr_war_promode "0" // unknown
  68.  
  69. set scr_war_roundlimit "1" // maximum amount of rounds
  70. set scr_war_winlimit "1" // amount of wins needed to win a round-based game
  71.  
  72. // - Domination
  73. set scr_dom_scorelimit "200"
  74. set scr_dom_timelimit "15" // timelimit, in minutes
  75.  
  76. set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  77. set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'
  78.  
  79. set scr_dom_numlives "0" // number of lives
  80. set scr_dom_promode "0" // unknown
  81.  
  82. set scr_dom_roundlimit "1" // maximum amount of rounds
  83. set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
  84.  
  85. // - FFA
  86. set scr_dm_scorelimit "10000"
  87. set scr_dm_timelimit "15" // timelimit, in minutes
  88.  
  89. set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  90.  
  91. set scr_dm_numlives "0" // number of lives
  92. set scr_dm_promode "0" // unknown
  93.  
  94. // - Search and Destroy
  95. set scr_sd_scorelimit "1"
  96. set scr_sd_timelimit "2.5" // timelimit, in minutes
  97.  
  98. set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
  99. set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical'
  100.  
  101. set scr_sd_numlives "1" // number of lives
  102. set scr_sd_promode "0" // unknown
  103.  
  104. set scr_sd_roundlimit "0" // maximum amount of rounds, 0 is 'until someone wins'
  105. set scr_sd_winlimit "6" // amount of wins needed to win a round-based game
  106. set scr_sd_roundswitch "4" // after X rounds, switch sides?
  107.  
  108. set scr_sd_bombtimer "45"
  109. set scr_sd_defusetime "5"
  110. set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'?
  111. set scr_sd_planttime "5"
  112.  
  113. // ... other gametypes might be easy to figure out, or come in a future update of the template ...
  114.  
  115. // --- AUTOMATED ROTATION -------------------------------
  116. set sv_mapRotation "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype dom map mp_afghan"
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