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- // --- QUERY INFORMATION --------------------------------
- set sv_hostname "Test Server"
- // optional settings returned by query, server listings may use this
- sets _Admin ""
- sets _Email ""
- sets _Website ""
- sets _Location "EU - West"
- // --- NON-GAMEPLAY CONFIGURATION -----------------------
- set rcon_password "" // password for rcon, empty = disabled
- set privateMatch_serverPassword "" // game password, leave empty for a public game
- set sv_maxPing "300" // maximum ping, any higher and players will get kicked
- set g_inactivity "0" // time in seconds before a player gets kicked if not moving
- set g_inactivitySpectator "0" // time in seconds before a spectator gets kicked
- set g_logSync "1" // 1 = always flush games_mp.log, 0 = only flush on game end
- set g_log "games_mp.log" // game log file
- set aiw_sayName "^7Console" // name server-side 'say' commands show up as
- // --- BASE GAME CONFIGURATION --------------------------
- set g_gametype "war" // game type
- // war - Team Deathmatch
- // dm - Free-for-all
- // dom - Domination
- // koth - Headquarters
- // sab - Sabotage
- // sd - Search and Destroy
- // arena - Arena
- // dd - Demolition
- // ctf - Capture the Flag
- // oneflag - One-Flag CTF
- // gtnw - Global Thermo-Nuclear War
- // uncomment below commands for some hardcore shit
- //set g_hardcore "1"
- //set ui_hud_hardcore "1"
- //set scr_hardcore "1"
- //set scr_player_maxhealth "30"
- //set scr_team_fftype "1" // 1 = on, 2 = reflect, 3 = shared
- //set scr_player_healthregentime "0"
- set scr_thirdperson "0" // third-person mode
- set scr_game_hardpoints "1" // killstreaks, 1 = on
- set scr_game_perks "1" // perks, obviously
- set scr_game_allowkillcam "1" // 1 = allow, 0 = disallow
- set scr_diehard "0" // die-hard mode
- set scr_teambalance "1" // player difference for game to consider 'unbalanced'
- set scr_game_spectatetype "2" // by request?
- // --- GAMETYPE CONFIGURATION ---------------------------
- // - Team Deathmatch
- set scr_war_scorelimit "10000"
- set scr_war_timelimit "15" // timelimit, in minutes
- set scr_war_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_war_waverespawndelay "0" // wave spawning, might be more 'tactical'
- set scr_war_numlives "0" // number of lives
- set scr_war_promode "0" // unknown
- set scr_war_roundlimit "1" // maximum amount of rounds
- set scr_war_winlimit "1" // amount of wins needed to win a round-based game
- // - Domination
- set scr_dom_scorelimit "200"
- set scr_dom_timelimit "15" // timelimit, in minutes
- set scr_dom_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_dom_waverespawndelay "0" // wave spawning, might be more 'tactical'
- set scr_dom_numlives "0" // number of lives
- set scr_dom_promode "0" // unknown
- set scr_dom_roundlimit "1" // maximum amount of rounds
- set scr_dom_winlimit "1" // amount of wins needed to win a round-based game
- // - FFA
- set scr_dm_scorelimit "10000"
- set scr_dm_timelimit "15" // timelimit, in minutes
- set scr_dm_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_dm_numlives "0" // number of lives
- set scr_dm_promode "0" // unknown
- // - Search and Destroy
- set scr_sd_scorelimit "1"
- set scr_sd_timelimit "2.5" // timelimit, in minutes
- set scr_sd_playerrespawndelay "-1" // -1 is no respawn delay, 0 is automatic, > 0 is X seconds
- set scr_sd_waverespawndelay "0" // wave spawning, might be more 'tactical'
- set scr_sd_numlives "1" // number of lives
- set scr_sd_promode "0" // unknown
- set scr_sd_roundlimit "0" // maximum amount of rounds, 0 is 'until someone wins'
- set scr_sd_winlimit "6" // amount of wins needed to win a round-based game
- set scr_sd_roundswitch "4" // after X rounds, switch sides?
- set scr_sd_bombtimer "45"
- set scr_sd_defusetime "5"
- set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'?
- set scr_sd_planttime "5"
- // ... other gametypes might be easy to figure out, or come in a future update of the template ...
- // --- AUTOMATED ROTATION -------------------------------
- set sv_mapRotation "gametype war map mp_afghan gametype war map mp_boneyard gametype war map mp_brecourt gametype war map mp_checkpoint gametype war map mp_derail gametype war map mp_estate gametype war map mp_favela gametype war map mp_invasion gametype war map mp_nightshift gametype war map mp_quarry gametype war map mp_rundown gametype war map mp_subbase gametype war map mp_terminal gametype war map mp_underpass gametype dom map mp_afghan"
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