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- player setVariable ["tf_receivingDistanceMultiplicator", 2];
- player setVariable ["tf_sendingDistanceMultiplicator", 0.5];
- // version 1
- _pos = (_this select 1);
- _target = "VR_Sector_01_60deg_50_grey_F" createVehicle _pos;
- _helo = "RHS_AH64D" createVehicle (_pos VectorAdd [20,0,0]);
- _helo attachTo [_target, [0, -25, 250]];
- createVehicleCrew _helo;
- _helo deleteVehicleCrew gunner _helo;
- {
- [_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false];
- [_target, [_x,"#(rgb,8,8,3)color(1,1,1,1)"]] remoteExec ['setObjectTexture', 0, false];
- } forEach [0,1];
- {
- _x addCuratorEditableObjects [[_helo, _target], true];
- } forEach allCurators;
- // version 2
- _pos = (_this select 1);
- _target = "FlagPole_F" createVehicle _pos;
- _helo = "RHS_AH64D" createVehicle (_pos VectorAdd [20,0,0]);
- _helo attachTo [_target, [0, -25, 250]];
- createVehicleCrew _helo;
- _helo deleteVehicleCrew gunner _helo;
- {
- _x addCuratorEditableObjects [[_helo, _target], true];
- } forEach allCurators;
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