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v2.37 patch notes

Jan 17th, 2019
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  1. ---
  2. version: "v2.37"
  3. title: "2.37: OGRE, GAME BALANCE, MATCHMAKING"
  4. description: "Introducing a new mercenary: Ogre as well as balance changes and matchmaking improvements"
  5. thumbnail: "/images/thumbnails/237.jpg"
  6. forumurl: "https://legiontd2.com/community/threads/v2-37-ogre-game-balance-matchmaking.16975/"
  7. date: "2018-09-20T19:29:00+01:00"
  8. draft: false
  9. ---
  10.  
  11. ![2.37 banner](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/452a51e3de16a62a976aa480b585827b36fd4735.jpg)
  12.  
  13. **New patch cycle:** All future content or code-heavy patches will have patch notes released on Thursday or Friday with the patch itself being released on Monday, barring any unforeseen issues. This allows us to (1) collect more feedback, (2) test more extensively, and (3) have sufficient time to resolve things so there aren't issues over the weekend. We'll still release small bug fix and balance hotfix patches on various days of the week, but Monday will be our designated patch day for substantive patches.
  14.  
  15. # V2.37 PATCH NOTES
  16.  
  17. # NEW! MERCENARY
  18.  
  19. ![Ogre card](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/b9b887273261ad3c0129fa2cf2db85758da9610a.png)
  20.  
  21. **Ogre**
  22.  
  23. - Cost: 200 mythium
  24. - Income: 50
  25. - Movement type: Ground
  26. - Health: 2300 (Natural)
  27. - Damage: 230 (Impact)
  28. - Attack speed: 0.6
  29. - Range: 150 (Melee)
  30.  
  31. **Ability: Knock Out**
  32.  
  33. ![Knock Out](https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/25043759/ed2274afc2feb021c8c2b8554289150d641cf089.png)
  34.  
  35. Ogre’s first attack deals 400 bonus damage and stuns for 1.5 seconds. If the attack kills a target, the ability resets.
  36.  
  37. <div class="sketchfab-embed-wrapper"><iframe width="100%" height="480"
  38. src="https://sketchfab.com/models/4489f2369df6495f8d071d13805f32cc/embed" frameborder="0" allow="autoplay; fullscreen; vr"
  39. mozallowfullscreen="true" webkitallowfullscreen="true"></iframe>
  40. </div>
  41.  
  42. via [Sketchfab](https://sketchfab.com/models/4489f2369df6495f8d071d13805f32cc?utm_source=oembed&utm_medium=embed&utm_campaign=4489f2369df6495f8d071d13805f32cc)
  43.  
  44. # GAME FIXES
  45.  
  46. **Friends List**
  47.  
  48. - Added a tip/link if your friends list isn't loading, to change your Steam profile to public
  49.  
  50. **Bots**
  51.  
  52. - Fixed a bug where bots would sometimes only build rats (they were accidentally picking the incomplete Nomad legion)
  53.  
  54. **Pack Rat**
  55.  
  56. - Fixed a bug where Treasure Hunt wouldn't preserve added abilities (Hero, Villain, etc) after using Treasure Hunt
  57.  
  58. **Matchmaking**
  59.  
  60. - Now faster for players under 1500 rating, especially for players under 1100 rating
  61. - Fixed a bug where the “find me a game ASAP” button wasn’t working for players rated 1500-1600
  62.  
  63. # GAME BALANCE
  64.  
  65. **Data context:**
  66.  
  67. Displayed data is now for Mastermind only, as opposed to Mastermind + legions. Mastermind is a better reflection of a fighter's power. Legion-specific data for fighters tends to be highly influenced by other units from that legion. For example, a weak fighter looks balanced if it’s part of a strong legion, or vice-versa. We also evaluate legion-specific data, but it is not displayed here.
  68.  
  69. The average usage rate of a fighter is 19%, and the average win rate is 50%. The majority of fighters are 49-51% win rate, and usage rate is often a better indicator of power. <50% win rate tends to mean overrated/overused and >50% win rate tends to mean underrated/underused. In the long run, everything converges to 50%. A 50% win rate fighter picked 10% of the time is likely weaker than a 50% win rate fighter picked 30% of the time because it is the optimal choice in more situations.
  70.  
  71. #### TIER 1
  72.  
  73. {{< unit "Bone Warrior" nerf >}}
  74.  
  75. - Attack speed: 0.87 -> 0.84
  76.  
  77. {{< unit "Bone Crusher" nerf >}}
  78.  
  79. - Health: 1050 -> 1030
  80.  
  81. *Usage rate: 34%*
  82. *Win rate: 51.9%*
  83.  
  84. {{< unit "Looter" nerf >}}
  85.  
  86. - Attack speed: 0.833 -> 0.806
  87.  
  88. *Usage rate: 23%*
  89. *Win rate: 51.2%*
  90.  
  91. #### TIER 2
  92.  
  93. {{< unit "Aqua Spirit" nerf >}}
  94.  
  95. - Attack speed: 0.74 -> 0.72
  96.  
  97. *Usage rate: 30%*
  98. *Win rate: 51.2%*
  99.  
  100. {{< unit "Zeus" nerf >}}
  101.  
  102. - Attack speed: 2.22 -> 2.17
  103.  
  104. {{< unit "Pyro" buffnerf >}}
  105.  
  106. - DPS: Unchanged
  107. - Damage: 26 -> 30
  108. - Attack speed: 1.94 -> 1.67
  109.  
  110. *Reduced synergy with APS/MPS but more viable mid-late game (not as hard-countered by Safety Mole)*
  111.  
  112. *Usage rate: 19%*
  113. *Win rate: 52.6%*
  114.  
  115. #### TIER 3
  116.  
  117. {{< unit "Violet" nerf >}}
  118.  
  119. - Lightning Strike: Mana cost: 12 -> 10
  120.  
  121. *Usage rate: 9%*
  122. *Win rate: 50.5%*
  123.  
  124. {{< unit "Gateguard" buff >}}
  125.  
  126. - DPS: 25.6 -> 25.9
  127. - Damage: 32 -> 35
  128. - Attack speed: 0.8 -> 0.74
  129. - Chaos Hound: Damage: 24 -> 25
  130. - Chaos Hound: Attack speed: 1.11 -> 1.14
  131.  
  132. *Gateguard now clears wave 1 with no Snail*
  133.  
  134. {{< unit "Harbinger" nerf >}}
  135.  
  136. - Cerberus: Damage: 72 -> 75
  137. - Cerberus: Attack speed: 1.11 -> 1.14
  138.  
  139. *Usage rate: 8%*
  140. *Win rate: 44.0%*
  141.  
  142. {{< unit "Wileshroom" buff >}}
  143.  
  144. - Attack speed: 0.95 -> 0.97
  145.  
  146. {{< unit "Canopie" buff >}}
  147.  
  148. - Attack speed: 0.877 -> 0.89
  149.  
  150. *Usage rate: 20%*
  151. *Win rate: 45.9%*
  152.  
  153. {{< unit "Tempest" buff >}}
  154.  
  155. - Damage: 31 -> 33
  156.  
  157. *Usage rate: 6%*
  158. *Win rate: 45.5%*
  159.  
  160. #### TIER 4
  161.  
  162. {{< unit "Ocean Templar" buffnerf >}}
  163.  
  164. - Upgrade cost: 185 gold + 1 supply -> 175 gold + 1 supply
  165. - Resonance: Health regeneration: 30 -> 25
  166.  
  167. *Usage rate: 33%*
  168. *Win rate: 49.0%*
  169.  
  170. {{< unit "Head Chef" buffnerf >}}
  171.  
  172. - Skull Stew: Mana cost: 14 -> 10
  173. - Skull Stew: Healing: 300 + 10% max health -> 400
  174.  
  175. *Weaker synergy with big solo tanks. Stronger synergy with multiple DPS units.*
  176.  
  177. *Usage rate: 21%*
  178. *Win rate: 48.8%*
  179.  
  180. {{< unit "Deathcap" buff >}}
  181.  
  182. - Health: 3270 -> 3350
  183.  
  184. *Usage rate: 11%*
  185. *Win rate: 49.4%*
  186.  
  187. #### TIER 5
  188.  
  189. {{< unit "Doppelganger" buff >}}
  190.  
  191. - Attack speed: 2 -> 2.08
  192.  
  193. *Usage rate: 8%*
  194. *Win rate: 44.1%*
  195.  
  196. {{< unit "Priestess of the Abyss" buff >}}
  197.  
  198. - Damage: 34 -> 36
  199.  
  200. *Usage rate: 12%*
  201. *Win rate: 46.9%*
  202.  
  203. {{< unit "Whitemane" nerf >}}
  204.  
  205. - Damage: 184 -> 180
  206.  
  207. *Usage rate: 29%*
  208. *Win rate: 51.2%*
  209.  
  210. {{< unit "Berserker" buff >}}
  211.  
  212. - Attack speed: 1.52 -> 1.56
  213.  
  214. *Usage rate: 14%*
  215. *Win rate: 47.4%*
  216.  
  217. #### TIER 6
  218.  
  219. {{< unit "Fire Lord" buff >}}
  220.  
  221. - Intellect: Mana restore: 10% -> 15%
  222.  
  223. {{< unit "Fenix" buffnerf >}}
  224.  
  225. - Health: 3300 -> 3200
  226. - Intellect: Mana restore: 10% -> 15%
  227.  
  228. *Usage rate: 27%*
  229. *Win rate: 48.2%*
  230.  
  231. {{< unit "Lord of Death" buffnerf >}}
  232.  
  233. - Intellect: Mana restore: 10% -> 15%
  234. - Undead Dragon: Health: 800 -> 600
  235. - Undead Dragon: New ability: Devour - When this unit lands a killing blow, it heals for 15% of its max health
  236.  
  237. {{< unit "Hades" buffnerf >}}
  238.  
  239. - Intellect: Mana restore: 10% -> 15%
  240. - Raise Imp: Mana cost: 15 -> 17
  241. - Imp: Devour - When this unit lands a killing blow, it heals for 15% of its max health
  242.  
  243. *Usage rate: 26%*
  244. *Win rate: 51.5%*
  245.  
  246. *Intellect encourages you to get these fighters earlier, instead of just spamming them late game*
  247.  
  248. {{< unit "Banana Bunk" nerf >}}
  249.  
  250. - Damage: 79 -> 77
  251.  
  252. {{< unit "Banana Haven" nerf >}}
  253.  
  254. - Damage: 53x3 -> 51x3
  255.  
  256. *Usage rate: 40%*
  257. *Win rate: 52.9%*
  258.  
  259. *The Head Chef change should also indirectly nerf Banana Bunk/Haven*
  260.  
  261. #### MERCENARIES
  262.  
  263. {{< unit "Mimic" buff >}}
  264.  
  265. - Attack speed: 1 -> 1.03
  266.  
  267. {{< unit "Centaur" buff >}}
  268.  
  269. - Health: 4000 -> 4050
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