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steerofdoom

LOD Tribes with -lanplay

Nov 28th, 2013
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  1. [SystemSettings]
  2. StaticDecals=False
  3. DynamicDecals=False
  4. UnbatchedDecals=True
  5. DecalCullDistanceScale=0.100000
  6. DynamicLights=False
  7. DynamicShadows=False
  8. LightEnvironmentShadows=True
  9. CompositeDynamicLights=False
  10. SHSecondaryLighting=False
  11. DirectionalLightmaps=False
  12. MotionBlur=False
  13. MotionBlurPause=False
  14. MotionBlurSkinning=0
  15. DepthOfField=True
  16. AmbientOcclusion=False
  17. ShadowFilterRadius=64
  18. ShadowDepthBias=0
  19. ShadowVolumeLightRadiusThreshold=128
  20. FoliageDrawRadiusMultiplier=0.1
  21. ColorGrading=0
  22. ToneMapperType=1
  23. Bloom=False
  24. FogVolumes=False
  25. bAllowLightShafts=False
  26. Distortion=False
  27. FilteredDistortion=FALSE
  28. DropParticleDistortion=True
  29. bAllowDownsampledTranslucency=False
  30. SpeedTreeLeaves=True
  31. SpeedTreeFronds=True
  32. LensFlares=False
  33. AllowImageReflectionShadowing=False
  34. AllowImageReflections=True
  35. OnlyStreamInTextures=True
  36. FloatingPointRenderTargets=False
  37. bEnableForegroundShadowsOnWorld=False
  38. bEnableForegroundSelfShadowing=False
  39. Trianiso=False
  40. EnableHighPolyChars=False
  41. OneFrameThreadLag=False
  42. ProcBuildingLODColorTexelsPerWorldUnit=0.075
  43. ProcBuildingLODLightingTexelsPerWorldUnit=0.015
  44. MaxProcBuildingLODColorTextureSize=64
  45. MaxProcBuildingLODLightingTextureSize=128
  46. UseProcBuildingLODTextureCropping=True
  47. ForcePowerOfTwoProcBuildingLODTextures=False
  48. bCombineSimilarMappings=False
  49. bShouldGenerateSimpleLightmaps=TRUE
  50. bUseNormalMapsForSimpleLightMaps=True
  51. UseVsync=False
  52. Fullscreen=False
  53. AllowD3D81=False
  54. AllowD3D10=False
  55. AllowD3D11=False
  56. AllowRadialBlur=True
  57. AllowSubsurfaceScattering=False
  58. SkeletalMeshLODBias=1
  59. ParticleLODBias=4
  60. DetailMode=0
  61. ShadowFilterQualityBias=-1
  62. MaxAnisotropy=0
  63. MaxMultisamples=0
  64. MinShadowResolution=32
  65. MinPreShadowResolution=8
  66. MaxShadowResolution=256
  67. MaxWholeSceneDominantShadowResolution=500
  68. ShadowFadeResolution=128
  69. PreShadowFadeResolution=16
  70. ShadowFadeExponent=0.100000
  71. PlayerShadowFadeResolution=32
  72. ResX=1920
  73. ResY=1080
  74. SceneCaptureStreamingMultiplier=1.000000
  75. ShadowTexelsPerPixel=1.000000
  76. PreShadowResolutionFactor=0.500000
  77. bAllowBetterModulatedShadows=False
  78. bAllowWholeSceneDominantShadows=True
  79. Borderless=True
  80. TEXTUREGROUP_World=(MinLODSize=32,MaxLODSize=512,LODBias=0,MinMagFilter=Aniso,MipFilter=linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  81. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,NumStreamedMips=1,MipGenSettings=TMGS_SimpleAverage)
  82. TEXTUREGROUP_WorldSpecular=(MinLODSize=64,MaxLODSize=64,LODBias=1,MinMagFilter=Aniso,MipFilter=linear,NumStreamedMips=3,MipGenSettings=TMGS_SimpleAverage)
  83. TEXTUREGROUP_Character=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  84. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  85. TEXTUREGROUP_CharacterSpecular=(MinLODSize=32,MaxLODSize=64,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  86. TEXTUREGROUP_Weapon=(MinLODSize=32,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  87. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=32,MaxLODSize=128,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  88. TEXTUREGROUP_WeaponSpecular=(MinLODSize=32,MaxLODSize=8192,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  89. TEXTUREGROUP_Vehicle=(MinLODSize=32,MaxLODSize=8192,LODBias=7,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  90. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  91. TEXTUREGROUP_VehicleSpecular=(MinLODSize=32,MaxLODSize=1024,LODBias=1,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  92. TEXTUREGROUP_Cinematic=(MinLODSize=256,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  93. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=Point,NumStreamedMips=1,MipGenSettings=TMGS_SimpleAverage)
  94. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=point,MipFilter=Point,NumStreamedMips=1,MipGenSettings=TMGS_SimpleAverage)
  95. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=1,LODBias=-1,MinMagFilter=point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  96. TEXTUREGROUP_UI=(MinLODSize=32,MaxLODSize=1024,LODBias=1,MinMagFilter=point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  97. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=128,LODBias=7,MinMagFilter=linear,MipFilter=Point,NumStreamedMips=1,MipGenSettings=TMGS_SimpleAverage)
  98. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=1024,LODBias=3,MinMagFilter=Aniso,MipFilter=Point,NumStreamedMips=1,MipGenSettings=TMGS_SimpleAverage)
  99. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  100. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  101. TEXTUREGROUP_ProcBuilding_Face=(MinLODSize=1,MaxLODSize=256,LODBias=7,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  102. TEXTUREGROUP_ProcBuilding_LightMap=(MinLODSize=1,MaxLODSize=1,LODBias=1,MinMagFilter=Point,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  103. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  104. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=512,LODBias=1,MinMagFilter=Linear,MipFilter=Linear,MipGenSettings=TMGS_SimpleAverage)
  105. TEXTUREGROUP_ColorLookupTable=(MinLODSize=1,MaxLODSize=2048,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  106. m_TrShadowLODGroup=1
  107. m_TrTextureLODGroup=2
  108. Trilinear=False
  109. TEXTUREGROUP_ImageBasedReflection=(MinLODSize=128,MaxLODSize=256,LODBias=0,MinMagFilter=Aniso,MipFilter=Point,MipGenSettings=TMGS_SimpleAverage)
  110.  
  111. [TribesGame.TrAudioSettings]
  112. m_nVolumeMaster=80
  113. m_nVolumeEffects=50
  114. m_nVolumeMusic=0
  115. m_nVolumeVoice=70
  116.  
  117. [WinDrv.WindowsClient]
  118. DisplayGamma=2.0
  119.  
  120. [TribesGame.TrGameEngine]
  121. bSmoothFrameRate=True
  122. MinDesiredFrameRate=1
  123. MaxDesiredFrameRate=146
  124. AvoidHitches=True
  125. MaxSmoothedFrameRate=146
  126. AllowScreenDoorFade=False
  127. AllowNvidiaStereo3d=False
  128. bForceStaticTerrain=True
  129.  
  130. [Engine.GameViewportClient]
  131. bUseHardwareCursorWhenWindowed=TRUE
  132.  
  133. [TribesGame.TrDevice]
  134. m_bTinyWeaponsEnabled=True
  135.  
  136. [Engine.Engine]
  137. bForceStaticTerrain=True
  138.  
  139. [Engine.ISVHacks]
  140. bInitializeShadersOnDemand=False
  141. DisableATITextureFilterOptimizationChecks=True
  142. UseMinimalNVIDIADriverShaderOptimization=True
  143. PumpWindowMessagesWhenRenderThreadStalled=False
  144.  
  145. [TextureStreaming]
  146. PoolSize=1024
  147. MemoryMargin=20
  148. MemoryLoss=0
  149. HysteresisLimit=0
  150. DropMipLevelsLimit=16
  151. StopIncreasingLimit=12
  152. StopStreamingLimit=8
  153. MinEvictSize=10
  154. MinFudgeFactor=1.0
  155. FudgeFactorIncreaseRateOfChange=0.5
  156. FudgeFactorDecreaseRateOfChange=-0.3
  157. MinRequestedMipsToConsider=11
  158. MinTimeToGuaranteeMinMipCount=2
  159. MaxTimeToGuaranteeMinMipCount=12
  160. UseTextureFileCache=True
  161. LoadMapTimeLimit=10.0
  162. LightmapStreamingFactor=0.09
  163. ShadowmapStreamingFactor=0.09
  164. MaxLightmapRadius=2600.0
  165. AllowStreamingLightmaps=True
  166. TextureFileCacheBulkDataAlignment=1
  167. UsePriorityStreaming=True
  168. bAllowSwitchingStreamingSystem=False
  169. UseDynamicStreaming=True
  170. bEnableAsyncDefrag=False
  171. bEnableAsyncReallocation=False
  172. MaxDefragRelocations=256
  173. MaxDefragDownShift=128
  174.  
  175. [XAudio2.XAudio2Device]
  176. MaxChannels=32
  177. AudioPoolSize=999999999
  178. m_bEnableBassBoost=false
  179.  
  180. [TribesGame.TrPlayerController]
  181. m_bEnableChatFilter=False
  182. m_bShowHUDObjectives=False
  183. m_bShowHUDNotifications=true
  184. m_bShowHUDFriendStateNotifications=False
  185. m_bEnableOverheadDamageIndicators=True
  186. m_bShowHUDReticule=True
  187. m_bShowHUDCredits=true
  188. m_bShowHUDAccolades=true
  189. m_bShowHUDBadges=true
  190. m_bShowHUDScores=true
  191. m_bShowHUDHealthBar=true
  192. m_bShowHUDVisor=false
  193. m_bShowHUDChat=true
  194. m_bShowHUDCombatLog=true
  195. m_bShowHUDKillbox=true
  196. m_bShowHUDDeathcam=true
  197. m_bShowHUDHeroText=False
  198. m_bShowHUDPromptPanel=true
  199. m_bShowHUDRespawnTimer=true
  200. m_bShowHUDSkiBars=true
  201. m_bShowHUDFriendColoring=true
  202. m_bShowHUDCracks=false
  203. m_WhisperFilter=0
  204. EnableAlienFX=false
  205. m_bAnimMenu=false
  206. m_bAllowSimulatedProjectiles=true
  207.  
  208. [TribesGame.TrEntryPlayerController]
  209. m_bEnableChatFilter=true
  210. m_bShowHUDObjectives=true
  211. m_bShowHUDNotifications=true
  212. m_bShowHUDFriendStateNotifications=true
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