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Jul 16th, 2018
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  1. "VertexlitGeneric"
  2. {
  3. "$baseTexture" "models\workshop\weapons\c_models\c_wheel_shield\c_wheel_shield"
  4. "$baseMapAlphaPhongMask" "1"
  5. "$bumpmap" "models\effects\flat_normal"
  6. //"$lightwarptexture" "models\weapons\c_items\c_ambassador_lightwarp"
  7. "$phong" "1"
  8. "$phongexponent" "18"
  9. "$phongboost" "1"
  10. "$phongfresnelranges" "[.25.25 1]"
  11. "$phongtint" "[0.87 0.69 0.46]"
  12.  
  13. "$rimlight" "1"
  14. "$rimlightexponent" "4"
  15. "$rimlightboost" "2"
  16.  
  17. "$yellow" "0"
  18. "$glowcolor" "1"
  19.  
  20. "$cloakPassEnabled" "1"
  21. "$sheenPassEnabled" "1"
  22.  
  23. "$sheenmap" "cubemaps\cubemap_sheen001"
  24. "$sheenmapmask" "Effects\AnimatedSheen\animatedsheen0"
  25. "$sheenmaptint" "[ 1 1 1 ]"
  26. "$sheenmapmaskframe" "0"
  27. "$sheenindex" "0"
  28.  
  29. "Proxies"
  30. {
  31. "AnimatedWeaponSheen"
  32. {
  33. "animatedtexturevar" "$sheenmapmask"
  34. "animatedtextureframenumvar" "$sheenmapmaskframe"
  35. "animatedtextureframerate" "40"
  36. }
  37. "invis"
  38. {
  39. }
  40. "BurnLevel"
  41. {
  42. "resultVar" "$detailblendfactor"
  43. }
  44. "ModelGlowColor"
  45. {
  46. "resultVar" "$glowcolor"
  47. }
  48. "Equals"
  49. {
  50. "srcVar1" "$glowcolor"
  51. "resultVar" "$color2"
  52. }
  53. "YellowLevel"
  54. {
  55. "resultVar" "$yellow"
  56. }
  57. "Multiply"
  58. {
  59. "srcVar1" "$color2"
  60. "srcVar2" "$yellow"
  61. "resultVar" "$color2"
  62. }
  63. }
  64. }
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