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- #This skript made by Huizingh
- #Do you have any buggs send it in pm to Huizingh on spigot
- command /report [<player>]:
- trigger:
- if arg 1 is not set:
- send "&6[Report] &cUse this: /report <player>"
- stop
- if arg 1 is set:
- wait 2 ticks
- open chest with 6 rows named "&cReport > &6%arg 1%" to player
- wait 1 ticks
- format slot 0 of player with diamond sword named "&bForceField" with lore "&cReport this player for forcefield" to close then run [make player execute command "/ァreport %arg 1% ForceField"]
- format slot 17 of player with a feather named "&fFly" with lore "&cReport this player for fly" to close then run [make player execute command "/ァreport %arg 1% Fly"]
- format slot 8 of player with a potion:8226 named "&6SpeedHack" with lore "&cReport this player for Speedhack" to close then run [make player execute command "/ァreport %arg 1% SpeedHack"]
- format slot 18 of player with a 397:3 named "&cAimBot" with lore "&cReport this player for aimbot" to close then run [make player execute command "/ァreport %arg 1% Aimbot"]
- format slot 36 of player with a cobweb named "&3AntiKnockBack" with lore "&cReport this player for antiknockback" to close then run [make player execute command "/ァreport %arg 1% AntiKnockBack"]
- format slot 45 of player with a bow named "&8Fastbow" with lore "&cReport this player for fastbow" to close then run [make player execute command "/ァreport %arg 1% RapidBowShoot"]
- format slot 26 of player with an ender pearl named "&2Blink/VanillaTP" with lore "&cReport this player for Blink/tp" to close then run [make player execute command "/ァreport %arg 1% Blink/VanillaTP"]
- format slot 9 of player with a golden apple:1 named "&4Regen" with lore "&cReport this player for regen" to close then run [make player execute command "/ァreport %arg 1% FastHeal"]
- format slot 27 of player with a bowl named "&aAutoSoup/AutoPotion" with lore "&cReport this player for Autosoup/potion" to close then run [make player execute command "/ァreport %arg 1% AutoSoup/AutoPotion"]
- format slot 53 of player with a book and quill named "&5Other thing" with lore "&cReport this player for other thing" to close then run [make player execute command "/ァreportchat %arg 1%"]
- format slot 49 of player with arg 1's skull named "&6%arg 1%" to be unstealable
- command /ァreportchat [<player>]:
- trigger:
- clear {report.%Player%}
- clear {report.chat.%player%}
- wait 1 tick
- set {report.chat.%player%} to true
- set {report.%player%} to arg 1
- send "&6[Report] &9Specify your reason for &c%arg 1%"
- send "&6[Report] &9You have 10 seconds to put the pattern in the cat"
- wait 10 seconds
- clear {report.chat.%player%}
- clear {report.%player%}
- on chat:
- if {report.chat.%player%} is true:
- clear {report.chat.%player%}
- if {report.%player%} is set:
- cancel event
- if {report.%player%} is online:
- loop all players:
- if loop-player has permission "report.view":
- send "&6[Report] &9%{report.%player%}% > &c%message% &f(Report・par %player%)" to loop-player
- send "&6[Report] &aThanks for you report &f%{report.%Player%}% &9(report・pour %message%)"
- send "&6[Report] &aYou report will be send to staff"
- clear {report.%Player%}
- else:
- send "&6[Report] &cCanceled: The player has logged out :/"
- clear {report.%Player%}
- command /ァreport [<player>] [<text>]:
- trigger:
- arg 1 is set
- arg 2 is set
- loop all players:
- if loop-player has permission "report.view":
- send "&6[Report] &9%arg 1% > &c%arg 2% &f(Report・reported %player%)" to loop-player
- send "&6[Report] &aThanks for reporting &f%arg 1% &9(report for %arg 2%)"
- send "&6[Report] &aYou report will be send to staff"
- on join:
- clear {report.%Player%}
- clear {report.chat.%player%}
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