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- Knight
- Weapons: Spears, [Axes]
- Great defense, but poor movement and speed. Also gains the ability to use axes when they class advance.
- Myrmidon
- Weapons: Swords
- Very quick sword-users who have decent power but low versatility. Also gains a bonus to critical hit chance when they class advance.
- Mercenary
- Weapons: Swords, [Axes]
- A balanced melee fighter with good stats all around. Also gains the ability to use axes when they class advance.
- Cavalier
- Weapons: Swords, Spears, [Axes]
- A unit on horseback, with balanced stats. A bit weaker than the mercenary, his greater speed and versatility make up for it. Also gains the ability to use axes when they class advance.
- Fighter
- Weapons: Axes, [Bows]
- A melee fighter focusing on power, with low speed and defense. Also gains the ability to use bows when they class advance.
- Pirate
- Weapons: Axes
- A melee fighter who is good at traveling odd terrain, even water. Also gains a bonus to critical hit chance when they class advance.
- Thief
- Weapons: Swords
- A sword-user who is capable of using lockpicks to open doors and chests. Very quick, but low defense and mediocre power. By class advancing, they sacrifice the ability to use lockpicks, but become much more combat capable and gain a chance to instantly kill their target, regardless of stats, upon attacking.
- Archer
- Weapons: Bows
- Someone who uses bows to attack from a distance. Capable of using ballistae, a weapon with extreme power and even more extreme attack range, but low accuracy. Their focus on only bows allows them to be deadlier than nomads at a distance.
- Nomad
- Weapons: Bows, [Swords]
- An archer on horseback. Cannot use ballistae, but has great movement speed. Also gains the ability to use swords when they class advance.
- Troubadour
- Weapons: Staves, [Elemental Magic]
- A unit on horseback who uses staves to heal and assist allies, but cannot attack until they class advance. Also gains the ability to use elemental magic when they class advance.
- Pegasus Knight
- Weapons: Spears, [Swords]
- Units that can fly, but are extremely vulnerable against arrows. Also gains the ability to use swords when they class advance.
- Wyvern Rider
- Weapons: Spears, [Swords]
- Units that can fly, but are extremely vulnerable against arrows. Higher strength and physical defense than a pegasus knight, but lower speed and magic defense. Also gains the ability to use swords when they class advance.
- Mage
- Weapons: Elemental Magic, [Staves]
- A user of elemental magic, good at piercing enemy defenses but also has a very low defense stat. Also gains the ability to use staves when they class advance.
- Shaman
- Weapons: Dark Magic, [Staves]
- A user of dark magic, very powerful but also rather slow. Also gains the ability to use staves when they class advance.
- Monk
- Weapons: Light Magic, [Staves]
- A user of light magic, a bit lacking in power but makes up for it with superior accuracy and speed. Also gains the ability to use staves when they class advance.
- Cleric
- Weapons: Staves, [Light Magic]
- A magic user who cannot attack until they class advance, but can use staves to heal and assist allies. Also gains the ability to use light magic when they class advance.
- Bard / Dancer
- Weapons: None
- A support character who is incapable of attacking and cannot class advance. They possess the ability to grant allies multiple actions in a single turn.
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