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  1. Log uploaded on Saturday, September 28, 2019, 4:29:49 AM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. Vanilla Furniture Expanded - Medical Module: AOMoreMedical(1.0.0.0)
  5. Vanilla Furniture Expanded: AOMoreFurniture(1.0.0.0)
  6. ItemListSelector: (no assemblies)
  7. HugsLib[ov:6.1.3]: 0Harmony(1.2.0.1), HugsLib(av:1.0.0.0,fv:6.1.3)
  8. [Ods] Womens Hair : (no assemblies)
  9. Color Coded Mood Bar: 0Harmony(1.2.0.1), ColoredMoodBar(1.0.0.0)
  10. Plant Growing Wall Light: $HugsLibChecker(0.5.0.0), UVWallLight(1.0.0.0)
  11. Bionic icons: BionicIcons(1.0.0.0)
  12. Level Up!: 0Harmony(1.2.0.1), LevelUp(1.0.9.3)
  13. Better Vanilla Masking: (no assemblies)
  14. [WD] Expanded Floors 1.0: (no assemblies)
  15. Wall Mounted Turrets: Honey Badger(1.0.0.0), WallMountedTurretSettings(1.0.0.0), Wall_Turret_NextToWall_Worker(1.0.0.0)
  16. Vanilla Furniture Expanded - Security: 0Harmony(1.2.0.1), ExplosiveTrailsEffect(1.0.7140.31563), NoCamShakeExplosions(1.0.0.0), VFESecurity(1.0.5.2)
  17. Vanilla Armour Expanded: 0Harmony(1.0.9.1), Camouflage(1.0.0.0), D9UsefulAI(1.0.0.0)
  18. Vanilla Animals Expanded — Livestock: 0Harmony(1.2.0.1), AnimalVariations(1.0.6991.8182), ModCheck(1.8.1.0)
  19.  
  20. Active Harmony patches:
  21. <GotoCastPosition>c__AnonStorey1.<>m__0: TRANS: VFESecurity.Patch_Toils_Combat+manual_GoToCastPosition_initAction.Transpiler
  22. Alert_ShieldUserHasRangedWeapon.GetReport: PRE: D9UsefulAI.ShieldHarmony+GenericFix.GenericPrefix
  23. AttackTargetFinder.BestAttackTarget: TRANS: VFESecurity.Patch_AttackTargetFinder+manual_BestAttackTarget.Transpiler
  24. AttackTargetFinder.BestShootTargetFromCurrentPosition: TRANS: VFESecurity.Patch_AttackTargetFinder+BestShootTargetFromCurrentPosition.Transpiler
  25. Building.PreApplyDamage: post: VFESecurity.Patch_Building+PreApplyDamage.Postfix
  26. Building_Trap.Spring: TRANS: VFESecurity.Patch_Building_Trap+Spring.Transpiler
  27. Building_Turret.PreApplyDamage: TRANS: VFESecurity.Patch_Building_Turret+PreApplyDamage.Transpiler
  28. Building_TurretGun.DrawExtraSelectionOverlays: post: VFESecurity.Patch_Building_TurretGun+DrawExtraSelectionOverlays.Postfix
  29. Building_TurretGun.OrderAttack: post: VFESecurity.Patch_Building_Turret+OrderAttack.Postfix, VFESecurity.Patch_Building_TurretGun+OrderAttack.Postfix
  30. Building_TurretGun.TryStartShootSomething: PRE: VFESecurity.Patch_Building_Turret+TryStartShootSomething.Prefix, VFESecurity.Patch_Building_TurretGun+TryStartShootSomething.Prefix
  31. CastPositionFinder.TryFindCastPosition: TRANS: VFESecurity.Patch_CastPositionFinder+TryFindCastPosition.Transpiler
  32. ColonistBarColonistDrawer.DrawColonist: PRE: MoodBarPatch.MoodPatch.Prefix
  33. CoverUtility.BaseBlockChance: post: VFESecurity.Patch_CoverUtility+BaseBlockChance_Thing.Postfix
  34. CoverUtility.CalculateCoverGiverSet: post: VFESecurity.Patch_CoverUtility+CalculateCoverGiverSet.Postfix
  35. CoverUtility.CalculateOverallBlockChance: post: VFESecurity.Patch_CoverUtility+CalculateOverallBlockChance.Postfix
  36. DamageWorker.ExplosionAffectCell: PRE: VFESecurity.Patch_DamageWorker+ExplosionAffectCell.Prefix
  37. DebugWindowsOpener.DevToolStarterOnGUI: TRANS: HugsLib.Patches.DevToolStarterOnGUI_Patch.ExtendButtonsWindow
  38. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  39. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  40. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  41. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  42. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  43. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  44. GenGrid.Impassable: TRANS: VFESecurity.Patch_GenGrid+Impassable.Transpiler
  45. GenGrid.Standable: TRANS: VFESecurity.Patch_GenGrid+Standable.Transpiler
  46. JobDriver_ManTurret.FindAmmoForTurret: PRE: VFESecurity.Patch_JobDriver_ManTurret+FindAmmoForTurret.Prefix
  47. JobGiver_AIDefendPawn.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPawn+TryFindShootingPosition.Transpiler
  48. JobGiver_AIDefendPoint.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIDefendPoint+TryFindShootingPosition.Transpiler
  49. JobGiver_AIFightEnemies.TryFindShootingPosition: TRANS: VFESecurity.Patch_JobGiver_AIFightEnemies+TryFindShootingPosition.Transpiler
  50. JobGiver_ConfigurableHostilityResponse.TryGetAttackNearbyEnemyJob: TRANS: VFESecurity.Patch_JobGiver_ConfigurableHostilityResponse+TryGetAttackNearbyEnemyJob.Transpiler
  51. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  52. LoadedModManager.ApplyPatches: PRE: ModCheck.VanillaPatching.Prefix post: ModCheck.VanillaPatching.Postfix TRANS: ModCheck.VanillaPatching.Transpiler
  53. LordToil_Siege.LordToilTick: TRANS: VFESecurity.Patch_LordToil_Siege+LordToilTick.Transpiler
  54. LordToil_Siege.SetAsBuilder: TRANS: VFESecurity.Patch_LordToil_Siege+SetAsBuilder.Transpiler
  55. MainMenuDrawer.MainMenuOnGUI: post: ModCheck.DoneLoading.Postfix
  56. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  57. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  58. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  59. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  60. PathFinder.FindPath: TRANS: VFESecurity.Patch_PathFinder+FindPath.Transpiler
  61. PathGrid.CalculatedCostAt: TRANS: [800]VFESecurity.Patch_PathGrid+CalculatedCostAt.Transpiler
  62. PawnUIOverlay.DrawPawnGUIOverlay: PRE: Camouflage.VAE_PawnUIOverlay_Patch.GhillieException
  63. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  64. ReverseDesignatorDatabase.InitDesignators: post: VFESecurity.Patch_ReverseDesignatorDatabase+InitDesignators.Postfix
  65. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  66. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  67. SectionLayer_SunShadows.Regenerate: TRANS: [800]VFESecurity.Patch_SectionLayer_SunShadows+manual_Regenerate.Transpiler
  68. SkillRecord.Learn: PRE: LevelUp.Learn_Patch.Prefix post: LevelUp.Learn_Patch.Postfix
  69. Skyfaller.SpawnSetup: post: VFESecurity.Patch_Skyfaller+SpawnSetup.Postfix
  70. TerrainGrid.CanRemoveTopLayerAt: post: VFESecurity.Patch_TerrainGrid+CanRemoveTopLayerAt.Postfix
  71. Thing.BlocksPawn: post: VFESecurity.Patch_Thing+BlocksPawn.Postfix
  72. Thing.DeSpawn: TRANS: VFESecurity.Patch_Thing+DeSpawn.Transpiler
  73. Thing.SpawnSetup: TRANS: VFESecurity.Patch_Thing+SpawnSetup.Transpiler
  74. Thing.get_Graphic: post: [0]VFESecurity.Patch_Thing+get_Graphic.Postfix
  75. ThingSelectionUtility.SelectableByMapClick: post: Camouflage.VAE_ThingSelectionUtility_Patch.GhillieException
  76. ThoughtWorker_PsychicDrone.CurrentStateInternal: post: VFESecurity.Patch_ThoughtWorker_PsychicDrone+CurrentStateInternal.Postfix
  77. Tornado.CellImmuneToDamage: post: VFESecurity.Patch_Tornado+CellImmuneToDamage.Postfix
  78. TurretTop.DrawTurret: PRE: [0]VFESecurity.Patch_TurretTop+DrawTurret.Prefix
  79. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  80. Verb.Available: post: VFESecurity.Patch_Verb+Available.Postfix
  81. Verb.TryFindShootLineFromTo: TRANS: VFESecurity.Patch_Verb+TryFindShootLineFromTo.Transpiler
  82. VerbProperties.DrawRadiusRing: TRANS: VFESecurity.Patch_VerbProperties+DrawRadiusRing.Transpiler
  83. WorkGiver_HunterHunt.HasShieldAndRangedWeapon: PRE: D9UsefulAI.ShieldHarmony+Hunterfix.HunterPrefix
  84. WorldObjectsHolder.Remove: post: VFESecurity.Patch_WorldObjectsHolder+Remove.Postfix
  85. Harmony versions present: 1.2.0.1: UnlimitedHugs.HugsLib, com.rimworld.modcheck, com.github.restive2k12.rimworld.mod.moodbar, LevelUp, OskarPotocki.VanillaFurnitureExpanded.Security, com.ogliss.rimworld.mod.VanillaArmorsExpanded; 1.0.9.1: com.dninemfive.advancedshields
  86.  
  87. Platform information: (hidden, use publishing options to include)
  88.  
  89. Log file contents:
  90. Initialize engine version: 5.6.5f1 (2cac56bf7bb6)
  91. GfxDevice: [Renderer information redacted]
  92. Begin MonoManager ReloadAssembly
  93. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.dll into Unity Child Domain
  94. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  95. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  96. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  97. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  98. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NAudio.dll into Unity Child Domain
  99. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\NVorbis.dll into Unity Child Domain
  100. Loading [Rimworld_dir]\RimWorldWin64_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  101. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  102. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  103. desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
  104. RimWorld 1.0.2282 rev726
  105.  
  106. ReflectionTypeLoadException getting types in assembly ItemListSelector: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
  107. at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
  108. at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
  109. at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <filename unknown>:0
  110.  
  111. Loader exceptions:
  112. => System.TypeLoadException: Could not load type 'HugsLib.Utils.UtilityWorldObject' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  113. => System.TypeLoadException: Could not load type 'HugsLib.ModBase' from assembly 'HugsLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  114. => System.TypeLoadException: Could not load type '<>c' from assembly 'ItemListSelector, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  115. => System.TypeLoadException: Could not load type '<>c__DisplayClass7_0' from assembly 'ItemListSelector, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
  116.  
  117.  
  118. [HugsLib] version 6.1.3
  119.  
  120. Parsed 2.5 as int.
  121.  
  122. Translation data for language Spanish has 154 errors. Generate translation report for more info.
  123.  
  124. [ColorCodedMoodBar] initialized
  125.  
  126. Advanced Shields harmony patch successfully loaded
  127.  
  128. [HugsLib] initializing MURUVWallLight
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