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- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "D:\Downloads\AutoSave\forest.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\materials
- Loading D:\Downloads\AutoSave\forest.vmf
- Could not locate 'GameData' key in d:\steamlibrary\steamapps\common\half-life 2\ep2\gameinfo.txt
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing D:\Downloads\AutoSave\forest.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day02_09*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (6481 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 39 texinfos to 20
- Reduced 7 texdatas to 7 (157 bytes to 157)
- Writing D:\Downloads\AutoSave\forest.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "D:\Downloads\AutoSave\forest"
- Valve Software - vvis.exe (May 15 2014)
- 4 threads
- reading d:\downloads\autosave\forest.bsp
- reading d:\downloads\autosave\forest.prt
- 39 portalclusters
- 92 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 2 visible clusters (0.16%)
- Total clusters visible: 1229
- Average clusters visible: 31
- Building PAS...
- Average clusters audible: 39
- visdatasize:706 compressed from 624
- writing d:\downloads\autosave\forest.bsp
- 0 seconds elapsed
- ** Executing...
- ** Command: "D:\SteamLibrary\steamapps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -both -game "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2" "D:\Downloads\AutoSave\forest"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading d:\downloads\autosave\forest.bsp
- Setting up ray-trace acceleration structure... Done (0.39 seconds)
- 159 faces
- 103548 square feet [14910980.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 159 patches before subdivision
- 4147 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 83052, max 187
- transfer lists: 0.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0026 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 19/8192 228/98304 ( 0.2%)
- brushsides 128/65536 1024/524288 ( 0.2%)
- planes 126/65536 2520/1310720 ( 0.2%)
- vertexes 256/65536 3072/786432 ( 0.4%)
- nodes 123/65536 3936/2097152 ( 0.2%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 7/2048 224/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 159/65536 8904/3670016 ( 0.2%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 40/65536 2240/3670016 ( 0.1%)
- leaves 125/65536 4000/2097152 ( 0.2%)
- leaffaces 163/65536 326/131072 ( 0.2%)
- leafbrushes 85/65536 170/131072 ( 0.1%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 891/512000 3564/2048000 ( 0.2%)
- edges 509/256000 2036/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 14/32768 140/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 291/65536 582/131072 ( 0.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 357092/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 706/16777216 ( 0.0%)
- entdata [variable] 1026/393216 ( 0.3%)
- LDR ambient table 125/65536 500/262144 ( 0.2%)
- HDR ambient table 125/65536 500/262144 ( 0.2%)
- LDR leaf ambient 39/65536 1092/1835008 ( 0.1%)
- HDR leaf ambient 125/65536 3500/1835008 ( 0.2%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8246 ( 0.0%)
- pakfile [variable] 86734/0 ( 0.0%)
- physics [variable] 6481/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 417
- Writing d:\downloads\autosave\forest.bsp
- 1 second elapsed
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading d:\downloads\autosave\forest.bsp
- Setting up ray-trace acceleration structure... Done (0.39 seconds)
- 159 faces
- 103548 square feet [14910980.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 159 patches before subdivision
- 4147 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
- transfers 83052, max 187
- transfer lists: 0.6 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0027 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 19/8192 228/98304 ( 0.2%)
- brushsides 128/65536 1024/524288 ( 0.2%)
- planes 126/65536 2520/1310720 ( 0.2%)
- vertexes 256/65536 3072/786432 ( 0.4%)
- nodes 123/65536 3936/2097152 ( 0.2%)
- texinfos 20/12288 1440/884736 ( 0.2%)
- texdata 7/2048 224/65536 ( 0.3%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 159/65536 8904/3670016 ( 0.2%)
- hdr faces 159/65536 8904/3670016 ( 0.2%)
- origfaces 40/65536 2240/3670016 ( 0.1%)
- leaves 125/65536 4000/2097152 ( 0.2%)
- leaffaces 163/65536 326/131072 ( 0.2%)
- leafbrushes 85/65536 170/131072 ( 0.1%)
- areas 3/256 24/2048 ( 1.2%)
- surfedges 891/512000 3564/2048000 ( 0.2%)
- edges 509/256000 2036/1024000 ( 0.2%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 0/32768 0/393216 ( 0.0%)
- waterstrips 14/32768 140/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 291/65536 582/131072 ( 0.4%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 357092/0 ( 0.0%)
- HDR lightdata [variable] 357092/0 ( 0.0%)
- visdata [variable] 706/16777216 ( 0.0%)
- entdata [variable] 1026/393216 ( 0.3%)
- LDR ambient table 125/65536 500/262144 ( 0.2%)
- HDR ambient table 125/65536 500/262144 ( 0.2%)
- LDR leaf ambient 39/65536 1092/1835008 ( 0.1%)
- HDR leaf ambient 39/65536 1092/1835008 ( 0.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/8246 ( 0.0%)
- pakfile [variable] 86734/0 ( 0.0%)
- physics [variable] 6481/4194304 ( 0.2%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 417
- Writing d:\downloads\autosave\forest.bsp
- 1 second elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\Downloads\AutoSave\forest.bsp" "D:\SteamLibrary\steamapps\common\Half-Life 2\ep2\maps\forest.bsp"
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