leinardi

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Dec 7th, 2012
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  1. Game update: AppID 215160 "The Book of Unwritten Tales", ProcID 14461, IP 0.0.0.0:0
  2. Creating resource group General
  3. Creating resource group Internal
  4. Creating resource group Autodetect
  5. SceneManagerFactory for type 'DefaultSceneManager' registered.
  6. Registering ResourceManager for type Material
  7. Registering ResourceManager for type Mesh
  8. Registering ResourceManager for type Skeleton
  9. MovableObjectFactory for type 'ParticleSystem' registered.
  10. OverlayElementFactory for type Panel registered.
  11. OverlayElementFactory for type BorderPanel registered.
  12. OverlayElementFactory for type TextArea registered.
  13. Registering ResourceManager for type Font
  14. ArchiveFactory for archive type FileSystem registered.
  15. ArchiveFactory for archive type Zip registered.
  16. DDS codec registering
  17. FreeImage version: 3.15.1
  18. This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
  19. Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti
  20. Registering ResourceManager for type HighLevelGpuProgram
  21. Registering ResourceManager for type Compositor
  22. MovableObjectFactory for type 'Entity' registered.
  23. MovableObjectFactory for type 'Light' registered.
  24. MovableObjectFactory for type 'BillboardSet' registered.
  25. MovableObjectFactory for type 'ManualObject' registered.
  26. MovableObjectFactory for type 'BillboardChain' registered.
  27. MovableObjectFactory for type 'RibbonTrail' registered.
  28. Loading library ./lib/32/RenderSystem_GL
  29. Installing plugin: GL RenderSystem
  30. OpenGL Rendering Subsystem created.
  31. Plugin successfully installed
  32. Loading library ./lib/32/Plugin_CgProgramManager
  33. Installing plugin: Cg Program Manager
  34. Plugin successfully installed
  35. Loading library ./lib/32/Plugin_ParticleUniverse
  36. Installing plugin: ParticleUniverse
  37. MovableObjectFactory for type 'PUParticleSystem' registered.
  38. MovableObjectFactory for type 'BoxSet' registered.
  39. MovableObjectFactory for type 'SphereSet' registered.
  40. ParticleUniverse: Particle Renderer Type 'Beam' registered
  41. ParticleUniverse: Particle Renderer Type 'Billboard' registered
  42. ParticleUniverse: Particle Renderer Type 'Box' registered
  43. ParticleUniverse: Particle Renderer Type 'Sphere' registered
  44. ParticleUniverse: Particle Renderer Type 'Entity' registered
  45. ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered
  46. ParticleUniverse: Particle Renderer Type 'Light' registered
  47. ParticleUniverse: Particle Emitter Type 'Point' registered
  48. ParticleUniverse: Particle Emitter Type 'Line' registered
  49. ParticleUniverse: Particle Emitter Type 'Box' registered
  50. ParticleUniverse: Particle Emitter Type 'Circle' registered
  51. ParticleUniverse: Particle Emitter Type 'SphereSurface' registered
  52. ParticleUniverse: Particle Emitter Type 'Vertex' registered
  53. ParticleUniverse: Particle Emitter Type 'MeshSurface' registered
  54. ParticleUniverse: Particle Emitter Type 'Position' registered
  55. ParticleUniverse: Particle Emitter Type 'Slave' registered
  56. ParticleUniverse: Particle Affector Type 'Dummy01' registered
  57. ParticleUniverse: Particle Affector Type 'LinearForce' registered
  58. ParticleUniverse: Particle Affector Type 'Gravity' registered
  59. ParticleUniverse: Particle Affector Type 'ParticleFollower' registered
  60. ParticleUniverse: Particle Affector Type 'Vortex' registered
  61. ParticleUniverse: Particle Affector Type 'Randomiser' registered
  62. ParticleUniverse: Particle Affector Type 'Line' registered
  63. ParticleUniverse: Particle Affector Type 'Scale' registered
  64. ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered
  65. ParticleUniverse: Particle Affector Type 'GeometryRotator' registered
  66. ParticleUniverse: Particle Affector Type 'TextureRotator' registered
  67. ParticleUniverse: Particle Affector Type 'TextureAnimator' registered
  68. ParticleUniverse: Particle Affector Type 'Jet' registered
  69. ParticleUniverse: Particle Affector Type 'Align' registered
  70. ParticleUniverse: Particle Affector Type 'FlockCentering' registered
  71. ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered
  72. ParticleUniverse: Particle Affector Type 'VelocityMatching' registered
  73. ParticleUniverse: Particle Affector Type 'Colour' registered
  74. ParticleUniverse: Particle Affector Type 'SineForce' registered
  75. ParticleUniverse: Particle Affector Type 'Dummy02' registered
  76. ParticleUniverse: Particle Affector Type 'SphereCollider' registered
  77. ParticleUniverse: Particle Affector Type 'PlaneCollider' registered
  78. ParticleUniverse: Particle Affector Type 'BoxCollider' registered
  79. ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered
  80. ParticleUniverse: Particle Affector Type 'PathFollower' registered
  81. ParticleUniverse: Particle Affector Type 'ForceField' registered
  82. ParticleUniverse: Particle Observer Type 'OnExpire' registered
  83. ParticleUniverse: Particle Observer Type 'OnEmission' registered
  84. ParticleUniverse: Particle Observer Type 'OnCount' registered
  85. ParticleUniverse: Particle Observer Type 'OnEventFlag' registered
  86. ParticleUniverse: Particle Observer Type 'OnCollision' registered
  87. ParticleUniverse: Particle Observer Type 'OnVelocity' registered
  88. ParticleUniverse: Particle Observer Type 'OnTime' registered
  89. ParticleUniverse: Particle Observer Type 'OnPosition' registered
  90. ParticleUniverse: Particle Observer Type 'OnClear' registered
  91. ParticleUniverse: Particle Observer Type 'OnQuota' registered
  92. ParticleUniverse: Particle Observer Type 'OnRandom' registered
  93. ParticleUniverse: Particle EventHandler Type 'DoExpire' registered
  94. ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered
  95. ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered
  96. ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered
  97. ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered
  98. ParticleUniverse: Particle EventHandler Type 'DoAffector' registered
  99. ParticleUniverse: Particle EventHandler Type 'DoScale' registered
  100. ParticleUniverse: Particle Extern Type 'Gravity' registered
  101. ParticleUniverse: Particle Extern Type 'SphereCollider' registered
  102. ParticleUniverse: Particle Extern Type 'BoxCollider' registered
  103. ParticleUniverse: Particle Extern Type 'Vortex' registered
  104. ParticleUniverse: Particle Extern Type 'SceneDecorator' registered
  105. ParticleUniverse: Particle Behaviour Type 'Slave' registered
  106. Plugin successfully installed
  107. *-*-* OGRE Initialising
  108. *-*-* Version 1.7.4 (Cthugha)
  109. Setup Resources:
  110. Creating resource group Bootstrap
  111. Added resource location 'data/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap'
  112. Added resource location '.' of type 'FileSystem' to resource group 'General'
  113. Added resource location 'data' of type 'FileSystem' to resource group 'General'
  114. Added resource location 'data/fonts' of type 'FileSystem' to resource group 'General'
  115. Added resource location 'data/materials/programs' of type 'FileSystem' to resource group 'General'
  116. Added resource location 'data/materials/scripts' of type 'FileSystem' to resource group 'General'
  117. Added resource location 'data/materials/textures' of type 'FileSystem' to resource group 'General'
  118. Added resource location 'data/models' of type 'FileSystem' to resource group 'General'
  119. Added resource location 'data/overlays' of type 'FileSystem' to resource group 'General'
  120. Added resource location 'data/particle' of type 'FileSystem' to resource group 'General'
  121. Added resource location 'data/ParticleUniverse' of type 'FileSystem' to resource group 'General'
  122. Added resource location 'data/ParticleUniverse/material' of type 'FileSystem' to resource group 'General'
  123. Added resource location 'data/ParticleUniverse/scripts' of type 'FileSystem' to resource group 'General'
  124. Added resource location 'data/ParticleUniverse/models' of type 'FileSystem' to resource group 'General'
  125. Added resource location 'data/ParticleUniverse/gui' of type 'FileSystem' to resource group 'General'
  126. Added resource location 'data/ParticleUniverse/textures/32x32' of type 'FileSystem' to resource group 'General'
  127. Added resource location 'data/ParticleUniverse/textures/64x64' of type 'FileSystem' to resource group 'General'
  128. Added resource location 'data/ParticleUniverse/textures/128x128' of type 'FileSystem' to resource group 'General'
  129. Added resource location 'data/ParticleUniverse/textures/256x256' of type 'FileSystem' to resource group 'General'
  130. Added resource location 'data/ParticleUniverse/textures/various' of type 'FileSystem' to resource group 'General'
  131. Creating resource group INTERFACEDATA
  132. Added resource location 'bout_data/interface' of type 'FileSystem' to resource group 'INTERFACEDATA'
  133. Added resource location 'bout_data/interface/materials' of type 'FileSystem' to resource group 'INTERFACEDATA'
  134. Added resource location 'bout_data/interface/textures' of type 'FileSystem' to resource group 'INTERFACEDATA'
  135. Creating resource group GAMEDATA
  136. Added resource location 'bout_data/' of type 'FileSystem' to resource group 'GAMEDATA'
  137. Added resource location 'bout_data/common' of type 'FileSystem' to resource group 'GAMEDATA'
  138. Added resource location 'bout_data/sound' of type 'FileSystem' to resource group 'GAMEDATA'
  139. Added resource location 'bout_data/video' of type 'FileSystem' to resource group 'GAMEDATA'
  140. Added resource location 'bout_data/sound/c2part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  141. Added resource location 'bout_data/sound/c4part4.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  142. Added resource location 'bout_data/sound/c4part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  143. Added resource location 'bout_data/sound/c3part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  144. Added resource location 'bout_data/sound/mensch.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  145. Added resource location 'bout_data/sound/c3part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  146. Added resource location 'bout_data/sound/patch1_01.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  147. Added resource location 'bout_data/sound/gnom.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  148. Added resource location 'bout_data/sound/c4part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  149. Added resource location 'bout_data/sound/c3part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  150. Added resource location 'bout_data/sound/c1part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  151. Added resource location 'bout_data/sound/c2part4.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  152. Added resource location 'bout_data/sound/c2part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  153. Added resource location 'bout_data/sound/vogel.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  154. Added resource location 'bout_data/sound/vieh.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  155. Added resource location 'bout_data/sound/c4part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  156. Added resource location 'bout_data/sound/common.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  157. Added resource location 'bout_data/sound/c6part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  158. Added resource location 'bout_data/sound/c1part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  159. Added resource location 'bout_data/sound/c1part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  160. Added resource location 'bout_data/sound/c5part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  161. Added resource location 'bout_data/sound/c2part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  162. Added resource location 'bout_data/sound/streams.zip' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  163. Added resource location 'bout_data/sound/silence.zip' of type 'Zip' to resource group 'GAMEDATA' with recursive option
  164. Added resource location 'bout_data/screensaver' of type 'FileSystem' to resource group 'GAMEDATA'
  165. Added resource location 'bout_data/lang/data' of type 'FileSystem' to resource group 'GAMEDATA'
  166. Added resource location 'bout_data/lang/data/movies' of type 'FileSystem' to resource group 'GAMEDATA'
  167. Added resource location 'bout_data/lang/data/interface' of type 'FileSystem' to resource group 'INTERFACEDATA'
  168. Configure:
  169. CPU Identifier & Features
  170. -------------------------
  171. * CPU ID: GenuineIntel: Intel(R) Core(TM) i7-3610QM CPU @ 2.30GHz
  172. * SSE: yes
  173. * SSE2: yes
  174. * SSE3: yes
  175. * MMX: yes
  176. * MMXEXT: yes
  177. * 3DNOW: no
  178. * 3DNOWEXT: no
  179. * CMOV: yes
  180. * TSC: yes
  181. * FPU: yes
  182. * PRO: yes
  183. * HT: no
  184. -------------------------
  185. ******************************
  186. *** Starting GLX Subsystem ***
  187. ******************************
  188. GLRenderSystem::_createRenderWindow "The Book of Unwritten Tales", 1920x1080 fullscreen miscParams: FSAA=0 displayFrequency=0 MHz gamma=No vsync=No
  189. Created Window l:1920 t:0 1920x1080
  190. GLXWindow::create used FBConfigID = 261
  191. GL_VERSION = 4.3.0 NVIDIA 310.14
  192. GL_VENDOR = NVIDIA Corporation
  193. GL_RENDERER = GeForce GTX 670M/PCIe/SSE2
  194. GL_EXTENSIONS = GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_clear_buffer_object GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_compressed_ETC2_RGB8_texture GL_OES_compressed_ETC2_sRGB8_texture GL_OES_compressed_ETC2_punchthroughA_RGBA8_texture GL_OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture GL_OES_compressed_ETC2_RGBA8_texture GL_OES_compressed_ETC2_sRGB8_alpha8_texture GL_OES_compressed_EAC_R11_unsigned_texture GL_OES_compressed_EAC_R11_signed_texture GL_OES_compressed_EAC_RG11_unsigned_texture GL_OES_compressed_EAC_RG11_signed_texture GL_OES_compressed_paletted_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_point_size_array GL_OES_point_sprite GL_OES_rgb8_rgba8 GL_OES_read_format GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
  195. Supported GLX extensions: GLX_EXT_visual_info GLX_EXT_visual_rating GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGI_video_sync GLX_SGI_swap_control GLX_EXT_swap_control GLX_EXT_swap_control_tear GLX_EXT_texture_from_pixmap GLX_ARB_create_context GLX_ARB_create_context_profile GLX_EXT_create_context_es_profile GLX_EXT_create_context_es2_profile GLX_ARB_create_context_robustness GLX_ARB_multisample GLX_NV_float_buffer GLX_ARB_fbconfig_float GLX_EXT_framebuffer_sRGB GLX_NV_multisample_coverage GLX_ARB_get_proc_address
  196. ***************************
  197. *** GL Renderer Started ***
  198. ***************************
  199. Registering ResourceManager for type GpuProgram
  200. GLSL support detected
  201. GL: Using GL_EXT_framebuffer_object for rendering to textures (best)
  202. FBO PF_UNKNOWN depth/stencil support: D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  203. FBO PF_L8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  204. FBO PF_A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  205. FBO PF_A4L4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  206. FBO PF_BYTE_LA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  207. FBO PF_R5G6B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  208. FBO PF_B5G6R5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  209. FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  210. FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  211. FBO PF_R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  212. FBO PF_B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  213. FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  214. FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  215. saving roaming config store to 'sharedconfig.vdf'
  216. roaming config store 2 saved successfully
  217. FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  218. FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  219. FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  220. FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  221. FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  222. FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  223. FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  224. FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  225. FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  226. FBO PF_R3G3B2 depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  227. FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  228. FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  229. FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  230. FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  231. FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S8 D16S0 D24S0 D32S0 Packed-D24S8
  232. [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB
  233. RenderSystem capabilities
  234. -------------------------
  235. RenderSystem Name: OpenGL Rendering Subsystem
  236. GPU Vendor: nvidia
  237. Device Name: GeForce GTX 670M/PCIe/SSE2
  238. Driver Version: 4.3.0.0
  239. * Fixed function pipeline: yes
  240. * Hardware generation of mipmaps: yes
  241. * Texture blending: yes
  242. * Anisotropic texture filtering: yes
  243. * Dot product texture operation: yes
  244. * Cube mapping: yes
  245. * Hardware stencil buffer: yes
  246. - Stencil depth: 8
  247. - Two sided stencil support: yes
  248. - Wrap stencil values: yes
  249. * Hardware vertex / index buffers: yes
  250. * Vertex programs: yes
  251. * Number of floating-point constants for vertex programs: 1024
  252. * Number of integer constants for vertex programs: 0
  253. * Number of boolean constants for vertex programs: 0
  254. * Fragment programs: yes
  255. * Number of floating-point constants for fragment programs: 512
  256. * Number of integer constants for fragment programs: 0
  257. * Number of boolean constants for fragment programs: 0
  258. * Geometry programs: yes
  259. * Number of floating-point constants for geometry programs: 2048
  260. * Number of integer constants for geometry programs: 0
  261. * Number of boolean constants for geometry programs: 0
  262. * Supported Shader Profiles: arbfp1 arbvp1 fp20 fp30 fp40 glsl gp4gp gp4vp gpu_gp gpu_vp nvgp4 vp30 vp40
  263. * Texture Compression: yes
  264. - DXT: yes
  265. - VTC: yes
  266. - PVRTC: no
  267. * Scissor Rectangle: yes
  268. * Hardware Occlusion Query: yes
  269. * User clip planes: yes
  270. * VET_UBYTE4 vertex element type: yes
  271. * Infinite far plane projection: yes
  272. * Hardware render-to-texture: yes
  273. * Floating point textures: yes
  274. * Non-power-of-two textures: yes
  275. * Volume textures: yes
  276. * Multiple Render Targets: 8
  277. - With different bit depths: yes
  278. * Point Sprites: yes
  279. * Extended point parameters: yes
  280. * Max Point Size: 63.375
  281. * Vertex texture fetch: yes
  282. * Number of world matrices: 0
  283. * Number of texture units: 32
  284. * Stencil buffer depth: 8
  285. * Number of vertex blend matrices: 0
  286. - Max vertex textures: 32
  287. - Vertex textures shared: yes
  288. * Render to Vertex Buffer : yes
  289. * GL 1.5 without VBO workaround: no
  290. * Frame Buffer objects: yes
  291. * Frame Buffer objects (ARB extension): no
  292. * Frame Buffer objects (ATI extension): no
  293. * PBuffer support: yes
  294. * GL 1.5 without HW-occlusion workaround: no
  295. Registering ResourceManager for type Texture
  296. DefaultWorkQueue('Root') initialising on thread 0xa7a3c18.
  297. DefaultWorkQueue('Root')::WorkerFunc - thread 0xa8fdae8 starting.
  298. DefaultWorkQueue('Root')::WorkerFunc - thread 0xaa3da90 starting.
  299. DefaultWorkQueue('Root')::WorkerFunc - thread 0xaa3a030 starting.
  300. DefaultWorkQueue('Root')::WorkerFunc - thread 0xaa39e70 starting.
  301. DefaultWorkQueue('Root')::WorkerFunc - thread 0xaa3dc50 starting.
  302. DefaultWorkQueue('Root')::WorkerFunc - thread 0xaa3de28 starting.
  303. DefaultWorkQueue('Root')::WorkerFunc - thread 0xaa3e000 starting.
  304. DefaultWorkQueue('Root')::WorkerFunc - thread 0xaa38df0 starting.
  305. Particle Renderer Type 'billboard' registered
  306. Init Ogre:
  307. Set the timeflow
  308. Init sound
  309. load device list
  310. * found some
  311. Possible sounddevice found: OpenAL Soft
  312. Choosen Sounddevice is: OpenAL Soft
  313. AL Source test successfully found 32 possible sources
  314. Load savegames
  315. Init scene manager
  316. Init character manager
  317. Init item manager
  318. ParticleUniverse: Particle Emitter Type 'Entity' registered
  319. *** Initializing OIS ***
  320. X Error of failed request: BadAccess (attempt to access private resource denied)
  321. Major opcode of failed request: 2 (X_ChangeWindowAttributes)
  322. Serial number of failed request: 7
  323. Current serial number in output stream: 9
  324. AL lib: ReleaseALC: 1 device not closed
  325. Game removed: AppID 215160 "The Book of Unwritten Tales", ProcID 14461
  326. saving roaming config store to 'sharedconfig.vdf'
  327. roaming config store 2 saved successfully
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