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BungeeJoin default Config

Dec 27th, 2020 (edited)
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  1. ##Set server names
  2. Servers:
  3.     lobby: "&9Lobby"
  4.     survival: "&6Survival Server"
  5.     mining: "&9Mining Server"
  6.     staff: "&4Staff Server"
  7.     ???: "&7Unknown Server"
  8. Messages:
  9.        ##- '%player% (The playes name)'
  10.         ##- '%to% the server they are heading to'
  11.         ##- '%to_clean% the server they are heading to - Without color codes'
  12.         ##- '%from% the server they are coming from'
  13.         ##- '%from_clean% the server they are coming from - Without color codes'
  14.         ##- '%playercount_from% The amount of players where they are coming from.'
  15.         ##- '%playercount_to% The amount of players where they are heading to.'
  16.         ##- '%playercount_network% The amount of players on the network.'
  17.         ##- '%displayname% - The custom name the player has.'
  18.     SwapServerMessage: "&6&l%player%&r  &7[%from%&7] (%playercount_from%) -> [%to%&7] (%playercount_to%)"
  19.         ##- '%player%: (The playes name)'
  20.         ##- '%server_name%: The name of the server they connected to.'
  21.         ##- '%server_name_clean% The name of the server they connected to - Without color codes'
  22.         ##- '%playercount_server%: The playercount of the server they are on.'
  23.         ##- '%playercount_network%: The playercount of the network.'
  24.         ##- '%displayname% - The custom name the player has.'
  25.     JoinNetworkMessage: "&6%displayname% &7(%player%&7) &6has connected to the network!"
  26.         ##- '%player%: (The playes name)'
  27.         ##- '%server_name%: The name of the server they disconnected from.'
  28.         ##- '%server_name_clean% The name of the server they connected to - Without color codes'
  29.         ##- '%playercount_server%: The playercount of the server they were on.'
  30.         ##- '%playercount_network%: The playercount of the network.'
  31.         ##- '%displayname% - The custom name the player has, according to bungee.'
  32.     LeaveNetworkMessage: "&6%player% &6has disconnected from the network!"
  33. ## Configurable Command Messages!
  34.     Commands:
  35.         NoMoreArgumentsNeeded: "No more arguments needed."
  36.         NoPermission: "&cYou do not have the permission to use this command."
  37.         Fakemessage:
  38.             NoArgument: "&6Arguments:\n- &cfakejoin\n- &cfakequit\n- &cfakeswitch&6 (to) (from)\n"
  39.             FakeSwitchNoArgument: "&6Arguments:\n- &cfakejoin\n- &cfakequit\n- &cfakeswitch&6 (to) (from)\n&4Error: Please specify &cTO&4 and &cFROM\n"
  40.             ToggleSilentNoPerm: "&cYou do not have the permission to join the server silently."
  41.             ToggleSilent: "&eYour SilentMode has now been set to &6<state>"
  42.             JoinNotification: "&7[BungeeJoin] You joined the server while silenced.\n&7To have messages automatically enabled for you until\n&7next reboot, use the command &f/fm toggle&7."
  43.         ToggleJoin:
  44.             MissingFirstArgument: "&6Please specify which messages you would like to disable/enable.\n&6Valid arguments are:&f join, leave, switch, all"
  45.             MissingState: "&6Please specify which state you would like to set the message to.\n&6Valid arguments are: &aon &7/ &coff &6or &atrue &7/ &cfalse&f."
  46.             Confirmation: "&6Receive messages for &f<mode>&6 has been set to &f<state>\n&6This will last until the network reboots."
  47.         Reload:
  48.             ConfigReloaded: "Config Reloaded!"
  49.     Misc:
  50.         SilentPrefix: "&7[Silent] "
  51.         ConsoleSilentMoveEvent: "&1Move Event was silenced. <player> <from> -> <to>"
  52.         ConsoleSilentJoinEvent: "&6Join Event was silenced. <player> joined the network."
  53.         ConsoleSilentQuitEvent: "&cQuit Event was silenced. <player> left the network."
  54. Settings:
  55.    ##Should players with the bungeejoinmessages.silent permission be silenced by default?
  56.     ##It will be set to this for all players after a reboot. They can toggle it for themselves with the /fakemessage toggle command
  57.     SilentJoinDefaultState: true
  58.     ##Should the following messages be enabled?
  59.     SwapServerMessageEnabled: true
  60.     JoinNetworkMessageEnabled: true
  61.     LeaveNetworkMessageEnabled: true
  62.     ##Should other players with the bungeejoinmessages.silent permission be notified of players moving silently?
  63.     NotifyAdminsOnSilentMove: true
  64.    
  65.     ##NOTE: These does not affect silenced players. Silenced move messages will be seen by all players with the permission.
  66.     SwapServerMessageViewableBy:
  67.        ##Should the swap server message be seen by the server they swapped to?
  68.         ServerJoined: true
  69.        
  70.         ##Should the swap server message be seen by the server they swapped from?
  71.         ServerLeft: true
  72.        
  73.         ##Should the swap server message be seen by the other servers?
  74.         OtherServer: true
  75. ##New in 1.10.0
  76.     JoinNetworkMessageViewableBy:
  77.        ##Should the Join Network message be seen by the server they Joined?
  78.         ServerJoined: true
  79.  
  80.         ##Should theJoin Network message be seen by the other servers?
  81.         OtherServer: true
  82.     LeaveNetworkMessageViewableBy:
  83.        ##Should the Leave Network message be seen by the server they left?
  84.         ServerLeft: true
  85.  
  86.         ##Should the Leave Network message be seen by the other servers?
  87.         OtherServer: true
  88.  
  89.     ##Servers in this list will not trigger messages.
  90.     ##Servers listed here are case sensitive. Check your bungee config to see how you have them listed!
  91.     ServerBlacklist:
  92.        - SomeServerName
  93.         - SomeOtherServerName
  94.     ##Should the blacklist list be the only servers allowed to trigger messages? (Reverse the check)
  95.     UseBlacklistAsWhitelist: false
  96.     ##When a player swaps from A to B, which one should we check? JOINED, LEFT, BOTH, ANY
  97.     ##Behaviour will change depending on the blacklist being in blacklist or whitelist mode.
  98.     ##example: If you set this to JOINED: BlacklistMode will prevent the message from going through if the joined server is going through.
  99.     ##                                    WhitelistMode will only allow it if the joined server is in the list.
  100.     ## IF set to ANY or both, ANY of them must be blacklisted/whitelisted, or BOTH of them must ble blacklisted/whitelisted.
  101.     SwapServerMessageRequires: ANY
  102. ##New in 1.10.0
  103.     ##IngoreJoinMessagesList - Players on these servers will not see a message when someone joins the network.
  104.     ##The global message will still be triggered if someone joins these servers directly.
  105.     ##Case sensitive!
  106.     IgnoreJoinMessagesList:
  107.        - SomeServerNameThatShouldNotSeeJoinNetworkMessages
  108.         - SomeOtherServerName
  109.     ##IngoreLeaveMessagesList - Players on these servers will not see a message when someone leaves the network.
  110.     ##The global message will still be triggered if someone leaves these servers directly.
  111.     ##Case sensitive!
  112.     IgnoreLeaveMessagesList:
  113.        - SomeServerNameThatShouldNotSeeLeaveNetworkMessages
  114.         - SomeOtherServerName
  115.  
  116.  
  117. OtherPlugins:
  118.     PremiumVanish:
  119.         ToggleFakemessageWhenVanishing: true
  120.         RemoveVanishedPlayersFromPlayerCount: true
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