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GTA 5 STIL SMRTI

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Feb 24th, 2017
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  1. //==============================================================================
  2. /*
  3. Verzija Skripte:V1.0
  4. Naziv Skripte:Smrt kao iz GTA 5 u SAMP
  5. Radjena od 0
  6. ________________________________________________________________________________
  7.  
  8. UPOZORENJE OVO JE TEK PRVA VERZIJA SKRIPTE,
  9. PLANIRAM U SLJEDECIM UPDATOVIMA DODATI KADA UMRETE MUZIKU IZ GTA 5 I JOS
  10. MNOGO TOGA :D
  11. */
  12. //==============================================================================
  13. #include <a_samp>
  14. //==============================================================================
  15. new Text:Smrt;
  16. new Text:Smrt1;
  17. new Text:Smrt2;
  18. //==============================================================================
  19. public OnFilterScriptInit()
  20. {
  21. //Smrt TD
  22. Smrt = TextDrawCreate(720.243469, -122.166549, "usebox");
  23. TextDrawLetterSize(Smrt, 0.306881, 116.333961);
  24. TextDrawTextSize(Smrt, -1222.372070, 0.000000);
  25. TextDrawAlignment(Smrt, 1);
  26. TextDrawColor(Smrt, 0);
  27. TextDrawUseBox(Smrt, true);
  28. TextDrawBoxColor(Smrt, 102);
  29. TextDrawSetShadow(Smrt, 0);
  30. TextDrawSetOutline(Smrt, 0);
  31. TextDrawFont(Smrt, 3);
  32.  
  33.  
  34. Smrt1 = TextDrawCreate(1369.141845, 148.499908, "usebox");
  35. TextDrawLetterSize(Smrt1, -0.071681, 12.002384);
  36. TextDrawTextSize(Smrt1, -1287.496459, 48.416664);
  37. TextDrawAlignment(Smrt1, 1);
  38. TextDrawColor(Smrt1, 0);
  39. TextDrawUseBox(Smrt1, true);
  40. TextDrawBoxColor(Smrt1, 102);
  41. TextDrawSetShadow(Smrt1, 0);
  42. TextDrawSetOutline(Smrt1, 0);
  43. TextDrawFont(Smrt1, 3);
  44.  
  45.  
  46. Smrt2 = TextDrawCreate(248.316223, 182.583267, "Wasted");
  47. TextDrawLetterSize(Smrt2, 1.045490, 4.079166);
  48. TextDrawAlignment(Smrt2, 1);
  49. TextDrawColor(Smrt2, -16776961);
  50. TextDrawSetShadow(Smrt2, 0);
  51. TextDrawSetOutline(Smrt2, 1);
  52. TextDrawBackgroundColor(Smrt2, 51);
  53. TextDrawFont(Smrt2, 3);
  54. TextDrawSetProportional(Smrt2, 1);
  55.  
  56. return 1;
  57. }
  58.  
  59. public OnPlayerDisconnect(playerid, reason)
  60. {
  61. TextDrawDestroy(Smrt);
  62. TextDrawDestroy(Smrt1);
  63. TextDrawDestroy(Smrt2);
  64. return 1;
  65. }
  66.  
  67. public OnPlayerSpawn(playerid)
  68. {
  69. TextDrawHideForPlayer(playerid, Smrt);
  70. TextDrawHideForPlayer(playerid, Smrt1);
  71. TextDrawHideForPlayer(playerid, Smrt2);
  72. return 1;
  73. }
  74.  
  75. public OnPlayerDeath(playerid, killerid, reason)
  76. {
  77. TextDrawShowForPlayer(playerid, Smrt);
  78. TextDrawShowForPlayer(playerid, Smrt1);
  79. TextDrawShowForPlayer(playerid, Smrt2);
  80. return 1;
  81. }
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