Sobky

Parkour - Locale - EN.yml

Sep 17th, 2020 (edited)
1,192
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  1. Prefix: "&2&lParkour &6\u2771"
  2. Errors:
  3.   ConsoleError: "&cCommand can be performed only via Player!"
  4.   NoPermissions: "&cYou are not permitted to use this command!"
  5.   WrongCommandUsage:
  6.     Unsupported: "&cWrong usage of command!\n&6\u25CF &7Unsupported command sequence"
  7.     Hint:
  8.       Common: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &2{replacement}"
  9.       Tab: "&cWrong usage of command!\n&6\u25CF &7&lHINT &6\u00BB &2{replacement}\n&6\u25CF &7&lHINT &6\u00BB &2Use Tab to complete command sequence"
  10.   PrimitiveDataType:
  11.     Integer: "&cCannot parse value &2{value} &cto number!"
  12.     Double: "&cCannot parse value &2{value} &cto decimal number!"
  13.     Range: "&cValue &2{value} &cis out of range!\n&6\u25CF &7Allowed range &6\u00BB &2<{min}; {max}>"
  14.   Player:
  15.     Missing: "&cRequired information is missing!\n&6\u25CF &7Please, try to re-log\n&6\u25CF &7We apologize for the inconvenience"
  16.     Map:
  17.       NotAssigned: "&cCannot find map your are playing!"
  18.       Data:
  19.         Missing: "&cCannot find personal data of map &2{map_name}&c!"
  20.   ProtocolException: "&cAn unexpected error occurred!\n&6\u25CF &7Please contact staff"
  21.   GlobalLocation:
  22.     SpawnPoint:
  23.       Missing: "&cGlobal SpawnPoint is missing, yet!\n&6\u25CF &7Please contact staff to resolve this problem!"
  24.   ScoreBoard:
  25.     World:
  26.       NotFound: "&cWorld &2{world} &cdoes not exist!"
  27.       AlreadyRestricted: "&cWorld &2{world} &cis already in list of restrictions!"
  28.   CommandUsage: "&cUsing commands while you are in the map or event is not allowed!"
  29.   Map:
  30.     Global:
  31.       NotExist: "&cMap &2{map_name} &cdoes not exist!"
  32.       Capacity: "&cNot enough space in map &2{map_name}&c!"
  33.       Location:
  34.         Missing: "&cThere is required to keep map &2{map_name} &cunder maintenance!\n&6\u25CF &7At least one of LocationPoints are missing"
  35.     Player:
  36.       Swap: "&cAn unexpected situation occurred!\n&6\u25CF &7Please, try to re-log\n&6\u25CF &7We apologize for the inconvenience"
  37.       Already:
  38.         In: "&cYou are already here!"
  39.       Rank: "&cCannot join map &2{map_name}&c!\n&6\u25CF &7Required Rank &6\u00BB &2{required_rank} &7(&2{rank_points} {declension_rank_point}&7)"
  40.       Fall: "&cYou have fallen down!\n&6\u25CF &7You have been moved to last saved position."
  41.     Create:
  42.       Pattern: "&cValue &2{value} &ccontains not allowed chars!\n&6\u25CF &7Allowed chars &6\u00BB &2{pattern}"
  43.       Already:
  44.         Exist: "&cMap &2{map_name} &calready exists!"
  45.       Exception:
  46.         File: "&cAn error at creating Map file occurred!\n&6\u25CF &7{error}"
  47.         Protocol: "&cAn error at creating Map occurred!\n&6\u25CF &7{error}"
  48.     Maintenance:
  49.       Required: "&cMap &2{map_name} &cis not under maintenance!\n&6\u25CF &7To customize map, maintenance is required."
  50.       Active: "&cMap &2{map_name} &cis under maintenance!"
  51.       Under:
  52.         Already: "&cMap &2{map_name} &cis already under maintenance!"
  53.         Not: "&cMap &2{map_name} &cis not under maintenance!"
  54.       SettingUp: "&cCannot join map &2{map_name} &cwhile it is setting up!"
  55.       Leave: "&cDue to setting map &2{map_name} under maintenance, you were moved out from this map."
  56.     Point:
  57.       CheckPoint:
  58.         OutOfRange: "&cMap &2{map_name} &cdoes not contain CheckPoint &2#{order}&c!"
  59.         Unexpected: "&cAn unexpected error occurred at map &2{map_name}!\n&6\u25CF &7CheckPoint &2#{order} &7was not found!"
  60.       Figure:
  61.         NotFound: "&cNo ArmorStand found in your range!"
  62.         NotExist: "&cFigure for map &2{map_name} &cdoes not exist!"
  63.     SetUp:
  64.       Playing: "&cYou cannot use this command while you are playing the map."
  65.     List:
  66.       MapDifficulty:
  67.         None: "&cThis Difficulty is not allowed to use here!"
  68.       MapCategory:
  69.         None: "&cThis Category is not allowed to use here!"
  70.       Order: "&cCannot find Category or Difficulty under &2{value}&c!"
  71.   Section:
  72.     NotExist: "&cSection &3{section} &cdoes not exist!"
  73.     Exists: "&cSection &3{section} &calready exists!"
  74.     Create: "&cAn error at creating section occurred! Check the console please!"
  75.     SwitchTime: "&cAn error at setting switch time occurred! Check the console please!"
  76.     Component:
  77.       NotIn: "&cSection &3{section} &cdoes not contain component &3{type}&c!"
  78.       In: "&cSection &3{section} &calready contains component &3{type}&c!"
  79.   Reload:
  80.     Options: "&cA critical error occurred! Check options file! Disabling plugin..."
  81.   Event:
  82.     Join:
  83.       In:
  84.         Map: "&cCannot join the &2Event &cwhile you are playing another map!\n&6\u25CF &7First, leave current map"
  85.         Already: "&cYou are already participated in the &2Event&c!"
  86.         Try: "&cCannot join the map while you are waiting for the &2Event&c!"
  87.       None: "&cNo &2Event&c is running!"
  88.     Leave:
  89.       In:
  90.         Not: "&cYou are not participated to the &2Event&c!"
  91.       Complete:
  92.         Already: "&cCannot leave completed &2Event&c!"
  93.     Start:
  94.       Command:
  95.         Start:
  96.           Already: "&cThe &2Event&c has already started!"
  97.       Count:
  98.         Online: "&cNot enough players to start the &2Event&c!"
  99.         Participate: "&cNot enough participated players to start the &2Event&c!"
  100.       Activity: "&cCannot start &2Event&c!\n&6\u25CF &7At first, enable it in options"
  101.       Empty:
  102.         Map: "&cNo map available to start the &2Event&c!"
  103.         Player: "&cNo one has participated to this &2Event&c!"
  104.       Time: "&cJoining the &2Event &cis disabled!\n&6\u25CF &7Timed out"
  105.   Stats:
  106.     Request:
  107.       Target:
  108.         Offline: "&cPlayer &2{player} &cis not online!\n&6\u25CF &7Cannot display his stats, yet."
  109.         Format:
  110.           UUID: "&cInvalid &2UUID&7!"
  111.           Nick: "&cInvalid &2Nick&7!"
  112.     Map:
  113.       None: "&c\u25CF &7No stats, yet!"
  114.     Component:
  115.       NotFound: "&cComponent of type &2{type} &cwas not found!"
  116.       None: "&c\u25CF &7No stats, yet!"
  117. Success:
  118.   GlobalLocation:
  119.     SpawnPoint:
  120.       Create: "&7Global SpawnPoint was successfully saved!"
  121.     EventLobby:
  122.       Create: "&7EventLobby was successfully saved!"
  123.   Map:
  124.     Create: "&7Map &2{map_name} &7was successfully created!\n&6\u25CF &7Now, you need to customize basic settings.\n&6\u25CF &7Type command &6\u00BB &2/Parkour Map SetUp {map_name}"
  125.     Delete: "&7Map &2{map_name} &7was successfully removed!"
  126.     Point:
  127.       Start: "&7Start of map &2{map_name} &7saved!"
  128.       Finish: "&7Finish of map &2{map_name} &7saved!"
  129.       CheckPoint:
  130.         New: "&7CheckPoint &2#{order} &7of map &2{map_name} &7saved!"
  131.         Update: "&7CheckPoint &2#{order} &7of map &2{map_name} &7updated!"
  132.       Action:
  133.         Leave: "&7LeavePoint of map &2{map_name} &7saved!"
  134.         Finish: "&7AfterFinishPoint of map &2{map_name} &7saved!"
  135.       Figure:
  136.         Link: "&7ArmorStand successfully linked with map &2{map_name}&7!"
  137.         Unlink: "&7Figure successfully unlinked from map &2{map_name}&7!"
  138.     Player:
  139.       Leave:
  140.         Self: "&7You left the map &2{map_name}&7!"
  141.         Target: "&7Player left the map &2{map_name}&7!"
  142.       Finish: "&7You have done map &2{map_name}&7!\n&6\u25CF &7Your time &6\u00BB &2{time}"
  143.       BeatTime:
  144.         Personal: "&3&lCongratulation!\n&6\u25CF &7You overcame your personal record!"
  145.         Map: "&3&lCongratulation!\n&6\u25CF &7You overcame record in map &2{map_name}&7!"
  146.     Sign:
  147.       Create: "&7Sign of map &2{map_name} &7created!"
  148.       Destroy: "&7Sign of map &2{map_name} &7destroyed!"
  149.     SetUp:
  150.       TurnOn: "&7SetUp Mode of map &2{map_name} &7turned &aon&7!"
  151.       TurnOff: "&7SetUp Mode of map &2{map_name} &7turned &coff&7!"
  152.     Maintenance:
  153.       Enable: "&7Map &2{map_name} &7is currently under maintenance!"
  154.       Disable: "&7Map &2{map_name} &7is no longer under maintenance!"
  155.   ScoreBoard:
  156.     Exploring:
  157.       Shown: "&7Board was shown!"
  158.       Hidden: "&7Board was hidden!"
  159.   Section:
  160.     Create: "&7Section &2{section} &7successfully created!"
  161.     Delete: "&7Section &2{section} &7successfully deleted!"
  162.     SwitchTime:
  163.       Update: "&7SwitchTime of section &2{section} &7updated to &2{time}&7!"
  164.     Component:
  165.       Add: "&7Component &2{type} &7added to section &2{section}&7!"
  166.       Remove: "&7Component &2{type} &7removed to section &2{section}&7!"
  167.   Reload:
  168.     All: "&7Whole plugin successfully reloaded!"
  169.     Locale: "&7Localization and it's dependencies successfully reloaded!"
  170.     Options: "&7Options and it's dependencies successfully reloaded!"
  171.     Map: "&7Map &2{map_name} &7and it's dependencies successfully reloaded!"
  172.   Help:
  173.     Player:
  174.      - "&2&lParkour &6\u2771 &7Basic commands"
  175.       - "&6\u25CF &7Info &6\u00BB &2/Parkour Info"
  176.       - "&6\u25CF &7List of Maps &6\u00BB &2/Parkour List [Category/Difficulty]"
  177.       - "&6\u25CF &7Join the Map &6\u00BB &2/Parkour Join <MapName>"
  178.       - "&6\u25CF &7Leave the Map &6\u00BB &2/Parkour Leave"
  179.       - "&6\u25CF &7Join/Leave the Event &6\u00BB &2/Parkour Event Join/Leave"
  180.       - "&6\u25CF &7Stats &6\u00BB &2/Parkour Stats <Personal/Map/Summary> <Type>"
  181.     Admin:
  182.      - "&2&lParkour &6\u2771 &7Admin commands"
  183.       - "&6\u25CF &7Admin Info &6\u00BB &2/Parkour Info Admin"
  184.       - "&6\u25CF &7Map SetUp Commands &6\u00BB &2/Parkour Map Help"
  185.       - "&6\u25CF &7Set SpawnPoint &6\u00BB &2/Parkour GlobalLocation SetSpawnPoint"
  186.       - "&6\u25CF &7Set EventLobby &6\u00BB &2/Parkour GlobalLocation SetEventLobby"
  187.       - "&6\u25CF &7Reload &6\u00BB &2/Parkour Reload <[All]/Locale/Options/Map>"
  188.       - "&6\u25CF &7Maintenance &6\u00BB &2/Parkour Maintenance <Enable/Disable> <MapName>"
  189.       - "&6\u25CF &7Board &6\u00BB &2/Parkour Board <Personal/Map/Summary> ..."
  190.       - "&6\u25CF &7BoardSection &6\u00BB &2/Parkour Section <Create/Remove/SetSwitchTime/Component> ..."
  191.     Map:
  192.      - "&2&lParkour &6\u2771 &7Map commands"
  193.       - "&6\u25CF &7Create Map &6\u00BB &2/Parkour Map Create <MapName>"
  194.       - "&6\u25CF &7Delete Map &6\u00BB &2/Parkour Map Delete <MapName>"
  195.       - "&6\u25CF &7Update CheckPoint &6\u00BB &2/Parkour Map UpdateCheckPoint <MapName> <Order>"
  196.       - "&6\u25CF &7Set ActionLeave &6\u00BB &2/Parkour Map SetLeaveActionPoint <MapName>"
  197.       - "&6\u25CF &7Set ActionFinish &6\u00BB &2/Parkour Map SetFinishActionPoint <MapName>"
  198.       - "&6\u25CF &7Link Figure &6\u00BB &2/Parkour Map LinkFigure <MapName>"
  199.       - "&6\u25CF &7SetUp Mode &6\u00BB &2/Parkour Map SetUp <MapName>"
  200.       - "&6\u25CF &7Settings &6\u00BB &2/Parkour Map Settings <MapName>"
  201.       - "&6\u25CF &c&lHINT &6\u00BB &7Locations set via SetUp Mode"
  202.   Board:
  203.     Personal:
  204.       Place: "&7Location of &2Personal board &7was successfully saved!"
  205.     Map:
  206.       Place:
  207.         Banner: "&7Location of &2Banner LeaderBoard &7was successfully saved!\n&6\u25CF &7Map &6\u00BB &2{map_name}"
  208.         Dais: "&7Location of &2Dais LeaderBoard &7was successfully saved!\n&6\u25CF &7Map &6\u00BB &2{map_name}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  209.       Remove:
  210.         Banner: "&2Banner LeaderBoard &7was successfully removed!\n&6\u25CF &7Map &6\u00BB &2{map_name}"
  211.         Dais: "&2Dais LeaderBoard &7was successfully removed!\n&6\u25CF &7Map &6\u00BB &2{map_name}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  212.     Summary:
  213.       Place:
  214.         Banner: "&7Location of &2Banner LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &2{type}"
  215.         Dais: "&7Location of &2Dais LeaderBoard &7was successfully saved!\n&6\u25CF &7Component &6\u00BB &2{type}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  216.       Remove:
  217.         Banner: "&2Banner LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &2{type}"
  218.         Dais: "&2Dais LeaderBoard &7was successfully removed!\n&6\u25CF &7Component &6\u00BB &2{type}\n&6\u25CF &7Place &6\u00BB &2{order}{declension_position}"
  219.   Event:
  220.     Start:
  221.       Pre: "&2Event &7has started!\n&6\u25CF &7You have &2{time} {declension_second} &7to join!\n&6\u25CF &7Type &6\u00BB &2/Parkour Event Join"
  222.       Joining: "&7Do not miss the &2Event&7!\n&6\u25CF &2Hurry up! &7Join the event!\n&6\u25CF &7Type &6\u00BB &2/Parkour Event Join"
  223.     Finish:
  224.       Self: "&7You have completed &2Event&7!\n&6\u25CF &7Waiting for results..."
  225.       Position: "&2Event &7has ended!\n&6\u25CF &7Your position &6\u00BB &2{order}{suffix} Place"
  226.     Join:
  227.       Self: "&7You joined the &2Event&7!"
  228.       Target: "&7Player joined the &2Event&7!"
  229.     Leave:
  230.       Self: "&7You left the &2Event&7!"
  231.       Target: "&7Player left the &2Event&7!"
  232.   Stats:
  233.     Request:
  234.       Target:
  235.         Search: "&7Searching the player..."
  236.         Remove:
  237.           All:
  238.             Head: "&7Removing &2All Stats &7of the player &2{player}&7..."
  239.             Callback:
  240.               Rank: "&7Rank was reset."
  241.               Map: "&7Map stats were removed."
  242.               CheckPoint: "&7CheckPoint stats were removed."
  243.           Rank:
  244.             Head: "&7Resetting &2Rank &7of the player &2{player}&7..."
  245.             Callback:
  246.               Rank: "&7Rank was reset."
  247.               Target: "&7Your &2Rank &7was reset!"
  248.           Map:
  249.             Head: "&7Removing &2Stats &7of the player &2{player} &7from the map &2{map_name}&7..."
  250.             Callback:
  251.               Map: "&7Map stats were removed."
  252.               CheckPoint: "&7CheckPoint stats were removed."
  253.       Map:
  254.         Remove:
  255.           Head: "&7Removing &2All Stats &7of the map &2{map_name}&7..."
  256.           Callback:
  257.             Map: "&7Map stats were removed."
  258.             CheckPoint: "&7CheckPoint stats were removed."
  259.  
  260.     Personal:
  261.       Self:
  262.        - "&2&lParkour Stats &6\u2771 &7Personal"
  263.         - "&6\u25CF &7Rank &6\u00BB &2{rank} &6| &2{rank_point}&6/&2{req_rank_point} &7RankPoints"
  264.         - "&6\u25CF &7Daily Challenge &6\u00BB &2{map_day} &7{decl_map_day}&6/&2{map_all} &7{decl_map_all}"
  265.         - "&6\u25CF &7Favourite map &6\u00BB &2{favourite_map} &6| &2{favourite_time}"
  266.         - "&6\u25CF &7Personal record &6\u00BB &2{personal_best_map} &6| &2{personal_best_time}"
  267.       Map:
  268.        - "&2&lParkour Stats &6\u2771 &7Map Personal"
  269.         - "&6\u25CF &7Map &6\u00BB &2{map_name}"
  270.         - "&6\u25CF &7Best &6\u00BB &2{best_time} &6| &2{best_date}"
  271.         - "&6\u25CF &7Worst &6\u00BB &2{worst_time} &6| &2{worst_date}"
  272.         - "&6\u25CF &7Last completion &6\u00BB &2{last_completion_date}"
  273.         - "&6\u25CF &7Total completions &6\u00BB &2{completion_count}"
  274.         - "&6\u25CF &7Total falls &6\u00BB &2{fall_count}"
  275.     Target:
  276.       Self:
  277.        - "&2&lParkour Stats &6\u2771 &7Of &2{player}"
  278.         - "&6\u25CF &7Rank &6\u00BB &2{rank} &6| &2{rank_point}&6/&2{req_rank_point} &7RankPoints"
  279.         - "&6\u25CF &7Daily Challenge &6\u00BB &2{map_day} &7{decl_map_day}&6/&2{map_all} &7{decl_map_all}"
  280.         - "&6\u25CF &7Favourite map &6\u00BB &2{favourite_map} &6| &2{favourite_time}"
  281.         - "&6\u25CF &7Personal record &6\u00BB &2{personal_best_map} &6| &2{personal_best_time}"
  282.       Rank:
  283.        - "&2&lParkour Stats &6\u2771 &7Of &2{player}"
  284.         - "&6\u25CF &7Rank &6\u00BB &2{rank} &6| &2{rank_point}&6/&2{req_rank_point} &7RankPoints"
  285.       Map:
  286.        - "&2&lParkour Stats &6\u2771 &7Of &2{player}"
  287.         - "&6\u25CF &7Map &6\u00BB &2{map_name}"
  288.         - "&6\u25CF &7Best &6\u00BB &2{best_time} &6| &2{best_date}"
  289.         - "&6\u25CF &7Worst &6\u00BB &2{worst_time} &6| &2{worst_date}"
  290.         - "&6\u25CF &7Last completion &6\u00BB &2{last_completion_date}"
  291.         - "&6\u25CF &7Total completions &6\u00BB &2{completion_count}"
  292.         - "&6\u25CF &7Total falls &6\u00BB &2{fall_count}"
  293.     Map:
  294.       Header: "&2&lParkour Stats &6\u2771 &7Of map &2{map_name}"
  295.       Line: "&6{order}{suffix} &7{who} &6\u00BB &2{time}"
  296.     Summary:
  297.       TheHighestRank:
  298.         Header: "&2&lParkour Stats &6\u2771 &7The highest rank"
  299.         Line: "&2{order}{suffix} &7{who} &6\u00BB &2{rank} &6| &2{rank_point} {declension_rank_point}"
  300. BroadCast:
  301.   Finish: "&7Player &2{player} &7has done map &2{map_name}&7!"
  302.   BeatTime: "&7Player &2{player} &7overcame record in map &2{map_name}&7!"
  303.   NewRank: "&7Player &2{player} &7has reached new rank &2{rank}&7!"
  304.   Event:
  305.     End: "&7Player &2{player} &7has won &2Event&7!"
  306.     Nobody: "&2Event &7has ended!\n&6\u25CF &7Everybody from participated left it"
  307. ActionBar:
  308.   MapTimer: "&2\u00BB &6&l{time} &2\u00AB"
  309. Sign:
  310.   Join:
  311.     OPEN:
  312.       1: "&2&lParkour"
  313.       2: "&0{map_name}"
  314.       3: "&8[&3{online}&8/&3{max}&8]"
  315.       4: "&2Click to join!"
  316.     MAINTENANCE:
  317.       1: "&2&lParkour"
  318.       2: "&4{map_name}"
  319.       3: "&8[&3-&8/&3-&8]"
  320.       4: "&c&lMaintenance"
  321. ScoreBoard:
  322.   ExploringBoard:
  323.     HeadName: "&6&lParkour - Global"
  324.     Lines:
  325.       Static:
  326.         15: "&2&lRank"
  327.         12: "&d"
  328.         11: "&6&lDaily challenge"
  329.         9: "&c"
  330.         8: "&2&lFavourite map"
  331.         4: "&b"
  332.         3: "&6&lPersonal record"
  333.       Dynamic:
  334.         14:
  335.           ENTRY: "&1&2"
  336.           CONTENT: "&2\u25CF &7{rank}"
  337.         13:
  338.           ENTRY: "&2&3"
  339.           CONTENT: "&2\u25CF &7{rank_point}&2/&7{req_rank_point} RP"
  340.         10:
  341.           ENTRY: "&3&4"
  342.           CONTENT: "&6\u25CF &7{map_day} {decl_map_day}&6/&7{map_all} {decl_map_all}"
  343.         7:
  344.           ENTRY: "&4&5"
  345.           CONTENT: "&2\u25CF &7{favourite_map}"
  346.         6:
  347.           ENTRY: "&5&6"
  348.           CONTENT: "&2\u25CF &7{favourite_time}"
  349.         5:
  350.           ENTRY: "&6&7"
  351.           CONTENT: "&2\u25CF &7{favourite_count} {decl_count}"
  352.         2:
  353.           ENTRY: "&7&8"
  354.           CONTENT: "&6\u25CF &7{personal_best_map}"
  355.         1:
  356.           ENTRY: "&8&9"
  357.           CONTENT: "&6\u25CF &7{personal_best_time}"
  358.     DefaultValue:
  359.       Chars: "&c\u25CF &cError"
  360.       Rank: "Max"
  361.       Map: "None"
  362.       Time: "None"
  363.       Count: "0"
  364.   PlayingBoard:
  365.     HeadName: "&6&lParkour"
  366.     Lines:
  367.       Static:
  368.         15: "&2&lMap"
  369.         13: "&d"
  370.         12: "&6&lMap Leader"
  371.         9: "&c"
  372.         8: "&2&lYour Record"
  373.         6: "&b"
  374.         5: "&6&lCheckPoints"
  375.         3: "&a"
  376.         2: "&2&lFalls"
  377.       Dynamic:
  378.         14:
  379.           ENTRY: "&a&b"
  380.           CONTENT: "&2\u25CF &7{map_name}"
  381.         11:
  382.           ENTRY: "&b&c"
  383.           CONTENT: "&6\u25CF &7{leader_name}"
  384.         10:
  385.           ENTRY: "&c&d"
  386.           CONTENT: "&6\u25CF &7{leader_time}"
  387.         7:
  388.           ENTRY: "&d&e"
  389.           CONTENT: "&2\u25CF &7{personal_time}"
  390.         4:
  391.           ENTRY: "&e&f"
  392.           CONTENT: "&6\u25CF &7{chp_reached}&6/&7{chp_all}"
  393.         1:
  394.           ENTRY: "&f&a"
  395.           CONTENT: "&2\u25CF &7{fall_count}"
  396.     DefaultValue:
  397.       Chars: "&c\u25CF &cError"
  398.       Leader: "Nobody"
  399.       Time: "None"
  400.   EventingBoard:
  401.     HeadName: "&6&lParkour - Event"
  402.     Lines:
  403.       Static:
  404.         15: "&2&lMap"
  405.         13: "&d"
  406.         12: "&6&lStarts in"
  407.         10: "&c"
  408.         9: "&2&lParticipated"
  409.         7: "&b"
  410.         6: "&6&lGood luck!"
  411.       Dynamic:
  412.         14:
  413.           ENTRY: "&a&f"
  414.           CONTENT: "&2\u25CF &7{map_name}"
  415.         11:
  416.           ENTRY: "&b&e"
  417.           CONTENT: "&6\u25CF &7{start_in}s"
  418.         8:
  419.           ENTRY: "&d&c"
  420.           CONTENT: "&2\u25CF &7{player_count} {declension_player}"
  421.     DefaultValue:
  422.       Chars: "&c\u25CF &cError"
  423.       Map: "None"
  424. Title:
  425.   Map:
  426.     Join:
  427.       Title: "&2&lParkour"
  428.       SubTitle: "&7You joined the map &2{map_name}&7!"
  429.     CheckPoint:
  430.       Title: "&2&lCheckPoint"
  431.       SubTitle: "&7Your new rescue point!"
  432.     Finish:
  433.       Title: "&2&lParkour"
  434.       SubTitle: "&7You have done map &2{map_name}&7!"
  435.     Rank:
  436.       Title: "&e&lCongratulation"
  437.       SubTitle: "&7New rank &2{rank}&7!"
  438.   Bungee:
  439.     Join:
  440.       Title: "&2&lParkour"
  441.       SubTitle: "&7Welcome to Parkour Lobby!"
  442.   Event:
  443.     Start:
  444.       Title: "&2&lParkour Event"
  445.       SubTitle: "&7Type &6\u00BB &2/Parkour Event Join"
  446. BossBar:
  447.   MeanTime:
  448.     MAP_BEST_TIME: "&2&lYou are doing well! &7&lKeep up the good work"
  449.     PERSONAL_BEST_TIME: "&2&lYou are doing well! &7&lKeep up the good work"
  450.     REACHABLE_BEST_TIME: "&6&lMinimum loss! &7&lYou still have a chance!"
  451.     PROBABLY_UNREACHABLE: "&4&lUnfortunately, you probably will not beat the record of the map!"
  452.   Event:
  453.     CountDown: "&6&lHurry up! &7&lJoin the &2&lParkourEvent &7&l| &6&l{time}"
  454. Hologram:
  455.   Map:
  456.     Start:
  457.      - "&6&lStart"
  458.     CheckPoint:
  459.      - "&6&lCheckPoint &2&l#{order}"
  460.     Finish:
  461.      - "&6&lFinish"
  462.     JoinByStep:
  463.       OPEN:
  464.        - "&2&l{map_name}"
  465.         - ""
  466.         - "&6&lStart"
  467.         - "&7Required rank &6\u00BB &3{rank}"
  468.       MAINTENANCE:
  469.        - "&2&l{map_name}"
  470.         - ""
  471.         - "&c&lMaintenance"
  472.     Figure:
  473.       OPEN:
  474.        - "&2&l{map_name}"
  475.         - ""
  476.         - "&7Capacity &6\u00BB &3{online}&6/&3{max}"
  477.         - "&7Required rank &6\u00BB &3{rank}"
  478.       MAINTENANCE:
  479.        - "&2&l{map_name}"
  480.         - ""
  481.         - "&c&lMaintenance"
  482.   Board:
  483.     Personal:
  484.       Dais:
  485.         Header:
  486.          - "&6&lPersonal stats"
  487.         Body:
  488.          - "&2&lRank"
  489.           - "&3{rank} &6\u00BB &3{rank_point}&6/&3{req_rank_point} &7RankPoints"
  490.           - "&2&lDaily Challenge"
  491.           - "&3{map_day} &7{decl_map_day}&6/&3{map_all} &7{decl_map_all}"
  492.           - "&2&lFavourite map"
  493.           - "&7Map &6\u00BB &3{favourite_map}"
  494.           - "&7Time &6\u00BB &3{favourite_time}"
  495.           - "&7Completions &6\u00BB &3{favourite_count}"
  496.           - "&2&lPersonal record"
  497.           - "&7Map &6\u00BB &3{personal_best_map}"
  498.           - "&7Time &6\u00BB &3{personal_best_time}"
  499.       Banner:
  500.         Header:
  501.          - "&6&lPersonal stats"
  502.         Body:
  503.          - "&2&lRank"
  504.           - "&3{rank} &6\u00BB &3{rank_point}&6/&3{req_rank_point} &7RankPoints"
  505.           - "&2&lDaily Challenge"
  506.           - "&3{map_day} &7{decl_map_day}&6/&3{map_all} &7{decl_map_all}"
  507.           - "&2&lFavourite map"
  508.           - "&7Map &6\u00BB &3{favourite_map}"
  509.           - "&7Time &6\u00BB &3{favourite_time}"
  510.           - "&7Completions &6\u00BB &3{favourite_count}"
  511.           - "&2&lPersonal record"
  512.           - "&7Map &6\u00BB &3{personal_best_map}"
  513.           - "&7Time &6\u00BB &3{personal_best_time}"
  514.     Map:
  515.       Dais:
  516.         Header:
  517.          - "&6&l{map_name}"
  518.         Body:
  519.          - "&2&l{order}{suffix} Place"
  520.           - "&7{who}"
  521.           - "&7{time}"
  522.       Banner:
  523.         Header:
  524.          - "&6&l{map_name}"
  525.         BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{time}"
  526.     Leader:
  527.       TheHighestRank:
  528.         Dais:
  529.           Header:
  530.            - "&6&lThe highest Rank"
  531.           Body:
  532.            - "&2&l{order}{suffix} Place"
  533.             - "&7{who} &2| &7{rank}"
  534.             - "&7{rank_point} {declension_rank_point}"
  535.         Banner:
  536.           Header:
  537.            - "&6&lThe highest Rank"
  538.           BodyLine: "&2{order}{suffix} &7{who} &2\u00BB &3{rank} &2| &3{rank_point} {declension_rank_point}"
  539. Stats:
  540.   DefaultValue:
  541.     None: "- - -"
  542.     Count: "0"
  543.     Order: "X"
  544.     Time: "00:00:000"
  545. Declension:
  546.   Position:
  547.     FIRST: "\u02e2\u1d57"
  548.     SECOND: "\u207f\u1d48"
  549.     THIRD: "\u02b3\u1d48"
  550.     OTHER: "\u1d57\u02B0"
  551.   Time:
  552.     Second:
  553.       ONE: "Second"
  554.       FROM_TWO_TO_FOUR: "Seconds"
  555.       ZERO_AND_MORE_THAN_FIVE: "Seconds"
  556.     Minute:
  557.       ONE: "Minute"
  558.       FROM_TWO_TO_FOUR: "Minutes"
  559.       ZERO_AND_MORE_THAN_FIVE: "Minutes"
  560.     Hour:
  561.       ONE: "Hour"
  562.       FROM_TWO_TO_FOUR: "Hours"
  563.       ZERO_AND_MORE_THAN_FIVE: "Hours"
  564.   RankPoint:
  565.     ONE: "RankPoint"
  566.     FROM_TWO_TO_FOUR: "RankPoints"
  567.     ZERO_AND_MORE_THAN_FIVE: "RankPoints"
  568.   Map:
  569.     ONE: "Map"
  570.     FROM_TWO_TO_FOUR: "Maps"
  571.     ZERO_AND_MORE_THAN_FIVE: "Maps"
  572.   Completion:
  573.     ONE: "Pass"
  574.     FROM_TWO_TO_FOUR: "Passes"
  575.     ZERO_AND_MORE_THAN_FIVE: "Passes"
  576.   Player:
  577.     ONE: "Player"
  578.     FROM_TWO_TO_FOUR: "Players"
  579.     ZERO_AND_MORE_THAN_FIVE: "Players"
  580. CustomValue:
  581.   MapDifficulty:
  582.     NONE: "None"
  583.     EXTRA_EASY: "Extra Easy"
  584.     EASY: "Easy"
  585.     MEDIUM: "Medium"
  586.     HARD: "Hard"
  587.     EXTRA_HARD: "Extra Hard"
  588.   MapCategory:
  589.     NONE: "None"
  590.     SUMMER: "Summer"
  591.     WINTER: "Winter"
  592.     LAVA: "Lava"
  593.     WATER: "Water"
  594.     AIR: "Air"
  595.     JUNGLE: "Jungle"
  596.     DESERT: "Desert"
  597.     FOREST: "Forest"
  598.     MINE: "Mine"
  599.     SPEED: "Speed"
  600.     ALL: "All"
  601.   Rank:
  602.     NONE: "None"
  603.     FLEA: "Flea"
  604.     FROG_HOPPER: "FrogHopper"
  605.     GRASS_HOPPER: "GrassHopper"
  606.     SPIDER: "Spider"
  607.     KANGAROO_RAT: "KangarooRat"
  608.     FROG: "Frog"
  609.     SQUIRREL: "Squirrel"
  610.     RABBIT: "Rabbit"
  611.     HARE: "Hare"
  612.     LEMUR: "Lemur"
  613.     CAT: "Cat"
  614.     MONKEY: "Monkey"
  615.     IMPALA: "Impala"
  616.     KLIPSPRINGER: "Klipspringer"
  617.     MOUNTAIN_GOAT: "MountainGoat"
  618.     KANGAROO: "Kangaroo"
  619.     MASTER: "Master"
  620.     JUMPING_PRINCE: "JumpingPrice"
  621.     JUMPING_KING: "JumpingKing"
  622. HotBar:
  623.   EXPLORING:
  624.     List:
  625.       HeadName: "&6&lList of Maps &7(Right click)"
  626.       Lore: [ ]
  627.     Lobby:
  628.       HeadName: "&6&lBack to Lobby &7(Right click)"
  629.       Lore: [ ]
  630.     Board:
  631.       Shown:
  632.         HeadName: "&6&lHide ExploringBoard &7(Right click)"
  633.         Lore: [ ]
  634.       Hidden:
  635.         HeadName: "&6&lShow ExploringBoard &7(Right click)"
  636.         Lore: [ ]
  637.   PLAYING:
  638.     Respawn:
  639.       HeadName: "&6&lRespawn &7(Right click)"
  640.       Lore: [ ]
  641.     List:
  642.       HeadName: "&6&lList of Maps &7(Right click)"
  643.       Lore: [ ]
  644.     Restart:
  645.       HeadName: "&6&lStart again &7(Right click)"
  646.       Lore: [ ]
  647.     Target:
  648.       Shown:
  649.         HeadName: "&6&lHide players &7(Right click)"
  650.         Lore: [ ]
  651.       Hidden:
  652.         HeadName: "&6&lShow players &7(Right click)"
  653.         Lore: [ ]
  654.     Leave:
  655.       HeadName: "&6&lLeave Map &7(Right click)"
  656.       Lore: [ ]
  657.   SETTING_UP:
  658.     Spawn:
  659.       HeadName: "&6&lSet spawn &7(Right click)"
  660.       Lore: [ ]
  661.     CheckPoint:
  662.       HeadName: "&6&lAdd CheckPoint &7(Right click)"
  663.       Lore: [ ]
  664.     Finish:
  665.       HeadName: "&6&lSet finish &7(Right click)"
  666.       Lore: [ ]
  667.     Settings:
  668.       HeadName: "&6&lOpen settings &7(Right click)"
  669.       Lore: [ ]
  670.     Quit:
  671.       HeadName: "&6&lQuit mode &7(Right click)"
  672.       Lore: [ ]
  673.     Action:
  674.       Leave:
  675.         HeadName: "&6&lSet After Leave &7(Right click)"
  676.         Lore:
  677.          - "&6\u25CF &7Place, where player will"
  678.           - "&7be moved after &3leaving &7the map."
  679.           - ""
  680.           - "&6\u25CF &c&lNOTE &6\u00BB &7If none is set"
  681.           - "&7Main &3SpawnPoint &7is used."
  682.       Finish:
  683.         HeadName: "&6&lSet After Finish &7(Right click)"
  684.         Lore:
  685.          - "&6\u25CF &7Place, where player will"
  686.           - "&7be moved after &3finishing &7the map."
  687.           - ""
  688.           - "&6\u25CF &c&lNOTE &6\u00BB &7If none is set"
  689.           - "&7Main &3SpawnPoint &7is used."
  690. GUI:
  691.   Common:
  692.     Item:
  693.       Back:
  694.         HeadName: "&2&lBack"
  695.         Lore: [ ]
  696.       Pagination:
  697.         NO_PREV_PAGE:
  698.           HeadName: "&6&lNo previous Page"
  699.           Lore: [ ]
  700.         NO_NEXT_PAGE:
  701.           HeadName: "&6&lNo next Page"
  702.           Lore: [ ]
  703.         FIRST_PAGE:
  704.           HeadName: "&6&lFirst Page &2&l#1"
  705.           Lore: [ ]
  706.         PREV_PAGE:
  707.           HeadName: "&6&lPrevious Page &2&l#{page}"
  708.           Lore: [ ]
  709.         NEXT_PAGE:
  710.           HeadName: "&6&lNext Page &2&l#{page}"
  711.           Lore: [ ]
  712.         LAST_PAGE:
  713.           HeadName: "&6&lLast Page &2&l#{page}"
  714.           Lore: [ ]
  715.   Overview:
  716.     MapListGUI:
  717.       InventoryName: "&1&lList of Maps"
  718.       Leader:
  719.         Line: "  &2{order}{suffix} &7{who} &6\u00BB &3{time}"
  720.         None: "&cNo leader, yet."
  721.       Item:
  722.         DailyStatus:
  723.           NOT_COMPLETED:
  724.             HeadName: "&2&lMap: &6&l{map_name}"
  725.             Lore:
  726.              - "&6\u25CF &7Difficulty &6\u00BB &3{map_difficulty}"
  727.               - ""
  728.               - "&6\u25CF &7Category &6\u00BB &3{map_category}"
  729.               - ""
  730.               - "&6\u25CF &7Required rank &6\u00BB &3{required_rank}"
  731.               - ""
  732.               - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
  733.               - ""
  734.               - "&6\u25CF &7LeaderBoard"
  735.               - "{__leader__}"
  736.               - ""
  737.               - "&6\u25CF &7Click to join the map!"
  738.           TRYING_TO_COMPLETE:
  739.             HeadName: "&2&lMap: &6&l{map_name}"
  740.             Lore:
  741.              - "&6\u25CF &7Difficulty &6\u00BB &3{map_difficulty}"
  742.               - ""
  743.               - "&6\u25CF &7Category &6\u00BB &3{map_category}"
  744.               - ""
  745.               - "&6\u25CF &7Required rank &6\u00BB &3{required_rank}"
  746.               - ""
  747.               - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
  748.               - ""
  749.               - "&6\u25CF &7LeaderBoard"
  750.               - "{__leader__}"
  751.               - ""
  752.               - "&6\u25CF &cAlready in this map!"
  753.           ALREADY_COMPLETED:
  754.             HeadName: "&2&lMap: &6&l{map_name}"
  755.             Lore:
  756.              - "&6\u25CF &7Difficulty &6\u00BB &3{map_difficulty}"
  757.               - ""
  758.               - "&6\u25CF &7Category &6\u00BB &3{map_category}"
  759.               - ""
  760.               - "&6\u25CF &7Required rank &6\u00BB &3{required_rank}"
  761.               - ""
  762.               - "&6\u25CF &7Capacity &6\u00BB &3{online}&7/&3{max}"
  763.               - ""
  764.               - "&6\u25CF &7LeaderBoard"
  765.               - "{__leader__}"
  766.               - ""
  767.               - "&6\u25CF &c&lNOTE &6\u00BB &7You have already"
  768.               - "&7completed this map today. Rewards"
  769.               - "&7won't be high as before."
  770.               - ""
  771.               - "&6\u25CF &7Click to join the map!"
  772.         Info:
  773.           HeadName: "&2&lBasic information"
  774.           Lore:
  775.            - "&6\u25CF &7Here you can see all available maps"
  776.             - ""
  777.             - "&6\u25CF &7{sort_order} &6\u00BB &3{sort_value}"
  778.             - ""
  779.             - "&6\u25CF &7How to play"
  780.             - "  &2\u2022 &7The goal is to reach &bFinish"
  781.             - "  &7in the shortest time"
  782.             - "  &2\u2022 &7During the journey, you can"
  783.             - "  &7reach &bCheckPoints &7or"
  784.             - "  &7find &bMagicBlocks"
  785.             - "  &2\u2022 &7When you fell, you will be"
  786.             - "  &7moved to last saved &bCheckPoint &7or"
  787.             - "  &bStart"
  788.             - "  &2\u2022 &6Good luck :)"
  789.             - ""
  790.             - "&6\u25CF &7You can see LeaderBoard of the"
  791.             - "&7fastest players at each map item"
  792.           SortOrder:
  793.             MapDifficulty: "Difficulty"
  794.             MapCategory: "Category"
  795.     MapCategoryGUI:
  796.       InventoryName: "&1&lMap Categories"
  797.       Item:
  798.         SUMMER:
  799.           HeadName: "&2&lSummer"
  800.           Lore:
  801.            - "&6\u25CF &7Click to see list of maps!"
  802.         WINTER:
  803.           HeadName: "&2&lWinter"
  804.           Lore:
  805.            - "&6\u25CF &7Click to see list of maps!"
  806.         LAVA:
  807.           HeadName: "&2&lLava"
  808.           Lore:
  809.            - "&6\u25CF &7Click to see list of maps!"
  810.         WATER:
  811.           HeadName: "&2&lWater"
  812.           Lore:
  813.            - "&6\u25CF &7Click to see list of maps!"
  814.         JUNGLE:
  815.           HeadName: "&2&lJungle"
  816.           Lore:
  817.            - "&6\u25CF &7Click to see list of maps!"
  818.         DESERT:
  819.           HeadName: "&2&lDesert"
  820.           Lore:
  821.            - "&6\u25CF &7Click to see list of maps!"
  822.         FOREST:
  823.           HeadName: "&2&lForest"
  824.           Lore:
  825.            - "&6\u25CF &7Click to see list of maps!"
  826.         MINE:
  827.           HeadName: "&2&lMine"
  828.           Lore:
  829.            - "&6\u25CF &7Click to see list of maps!"
  830.         AIR:
  831.           HeadName: "&2&lAir"
  832.           Lore:
  833.            - "&6\u25CF &7Click to see list of maps!"
  834.         SPEED:
  835.           HeadName: "&2&lSpeed"
  836.           Lore:
  837.            - "&6\u25CF &7Click to see list of maps!"
  838.         ALL:
  839.           HeadName: "&2&lAll"
  840.           Lore:
  841.            - "&6\u25CF &7Click to see list of maps!"
  842.     MapDifficultyGUI:
  843.       InventoryName: "&1&lMap Difficulties"
  844.       Item:
  845.         EXTRA_EASY:
  846.           HeadName: "&2&lExtra easy"
  847.           Lore:
  848.            - "&6\u25CF &7Click to see list of maps!"
  849.         EASY:
  850.           HeadName: "&2&lEasy"
  851.           Lore:
  852.            - "&6\u25CF &7Click to see list of maps!"
  853.         MEDIUM:
  854.           HeadName: "&2&lMedium"
  855.           Lore:
  856.            - "&6\u25CF &7Click to see list of maps!"
  857.         HARD:
  858.           HeadName: "&2&lHard"
  859.           Lore:
  860.            - "&6\u25CF &7Click to see list of maps!"
  861.         EXTRA_HARD:
  862.           HeadName: "&2&lExtra hard"
  863.           Lore:
  864.            - "&6\u25CF &7Click to see list of maps!"
  865.   Settings:
  866.     ValueAssignment:
  867.       Amount:
  868.         MaxPlayerCount: "Max Player count"
  869.         MinPlayerCount: "Min Player count"
  870.         TimeToJoin: "Time to Join"
  871.         Speed: "Map Speed"
  872.         BottomBorderCoordination: "Border Coordination"
  873.         JumpSimulationPower: "Jump Power"
  874.         VaultAmount: "Vault"
  875.         PlayerPointAmount: "PlayerPoint"
  876.         RankPointAmount: "RankPoint"
  877.         Limit: "Stats Limit"
  878.         DefaultSwitchTime: "Section switch Time"
  879.         MeanTimeDelta: "MeanTime Delta"
  880.         RewardFirstAmountVault: "Vault"
  881.         RewardFirstAmountPlayerPoint: "PlayerPoint"
  882.         RewardFirstAmountRankPoint: "RankPoint"
  883.         RewardCommonAmountVault: "Vault"
  884.         RewardCommonAmountPlayerPoint: "PlayerPoint"
  885.         RewardCommonAmountRankPoint: "RankPoint"
  886.       Boolean:
  887.         MapLeaveTeleport: "Leave teleport"
  888.         RewardFirstActivityFlag: "Activity"
  889.         RewardCommonActivityFlag: "Activity"
  890.         ActivityFlag: "Activity"
  891.         BossBarActivityFlag: "BossBar Activity"
  892.         CompassFinishNavigationFlag: "Compass Navigation"
  893.         TimerVisibilityFlag: "Map Timer Visibility"
  894.         JoinByStepFlag: "Join By Step"
  895.         ModeFlag: "BungeeCord Mode"
  896.         JoinTitleFlag: "BungeeCord Title"
  897.         VaultWrapperActivity: "Vault Activity"
  898.         PlayerPointsActivity: "PlayerPoint Activity"
  899.         BroadCastFinishMapFlag: "Finish BroadCast"
  900.         BroadCastBeatMapTimeFlag: "BeatMap BroadCast"
  901.         BroadCastReachNewRankFlag: "NewRank BroadCast"
  902.         BroadCastEventActionFlag: "Event BroadCast"
  903.         ScoreBoardExploringFlag: "Exploring ScoreBoard"
  904.         ScoreBoardPlayingFlag: "Playing ScoreBoard"
  905.         ScoreBoardEventingFlag: "Event ScoreBoard"
  906.         MeanTimeActivityFlag: "MeanTime Activity"
  907.       Color:
  908.         PersonalDressColor: "Personal Figure"
  909.         LeaderDressColorOfFirst: "First Dais Figure"
  910.         LeaderDressColorOfSecond: "Second Dais Figure"
  911.         LeaderDressColorOfThird: "Third Dais Figure"
  912.         LeaderDressColorOfOther: "Other Dais Figure"
  913.       Enum:
  914.         Rank:
  915.           RequiredRank: "Required Rank"
  916.         MapCategory:
  917.           Category: "Map Category"
  918.         MapDifficulty:
  919.           Difficulty: "Map Difficulty"
  920.         PreMapListGUIOption:
  921.           OverviewPreMapListGUI: "Pre-MapList"
  922.         Sound:
  923.           VisibilityShow: "Show target Sound"
  924.           VisibilityHide: "Hide target Sound"
  925.           Start: "Start Sound"
  926.           CheckPoint: "Checkpoint Sound"
  927.           Finish: "Finish Sound"
  928.           Jump: "Jump Sound"
  929.           Fall: "Fall Sound"
  930.           SoundOfVisibilityShow: "Show target Sound"
  931.           SoundOfVisibilityHide: "Hide target Sound"
  932.           SoundOfActionStart: "Start Sound"
  933.           SoundOfActionCheckPoint: "Checkpoint Sound"
  934.           SoundOfActionFinish: "Finish Sound"
  935.           SoundOfActionJump: "Jump Sound"
  936.           SoundOfActionFall: "Fall Sound"
  937.         BarColor:
  938.           BossBarColor: "BossBar Color"
  939.           MeanTimeBestMapTimeColor: "BossBar Color"
  940.           MeanTimePersonalBestTimeColor: "BossBar Color"
  941.           MeanTimeReachableBestTimeColor: "BossBar Color"
  942.           MeanTimeProbablyUnreachableColor: "BossBar Color"
  943.         BarStyle:
  944.           BossBarStyle: "BossBar Style"
  945.           MeanTimeBestMapTimeStyle: "BossBar Style"
  946.           MeanTimePersonalBestTimeStyle: "BossBar Style"
  947.           MeanTimeReachableBestTimeStyle: "BossBar Style"
  948.           MeanTimeProbablyUnreachableStyle: "BossBar Style"
  949.         BoardType:
  950.           PersonalType: "Personal Board type"
  951.           LeaderType: "Leader Board type"
  952.         Material:
  953.           ChestPlateMaterial: "Figure's ChestPlate"
  954.           LeggingsMaterial: "Figure's Leggings"
  955.           BootsMaterial: "Figure's Boots"
  956.           HandMaterial: "Figure's Hand Item"
  957.           BottomBorderMaterial: "Border Block"
  958.           JumpSimulationMaterial: "Jump Block"
  959.         EventMode:
  960.           Mode: "Event Mode"
  961.       List:
  962.         Aliases: "Command Aliases"
  963.         InfoIntervals: "Info message intervals"
  964.         Commands: "Executable Commands"
  965.         Allowed: "Allowed Commands"
  966.         Lobbies: "BungeeCord Lobbies"
  967.         RewardFirstCommands: "Executable Commands"
  968.         RewardCommonCommands: "Executable Commands"
  969.         PotionEffectTypes: "Potions"
  970.         ScoreBoardExploringWorldRestriction: "ScoreBoard World Restriction"
  971.       String:
  972.         DateTimePattern: "Date-Time pattern"
  973.         MapTimePattern: "Time pattern"
  974.         Aliases: "Command alias"
  975.         Commands: "Executable command"
  976.         Allowed: "Allowed command"
  977.         Channel: "BungeeCord channel"
  978.         Lobbies: "BungeeCord lobby"
  979.         ScoreBoardExploringWorldRestriction: "Restricted World"
  980.       MultipleAmount:
  981.         InfoIntervals: "Info message interval"
  982.     SettingsGUI:
  983.       InventoryName: "&1&lSettings#P"
  984.       Item:
  985.         Branch:
  986.           Global:
  987.             HeadName: "&2&lGlobal Options"
  988.             Lore:
  989.              - "&6\u25CF &7Whole plugin is customizable."
  990.               - "&7Different &3Modes&7, &3Commands&7, &3LeaderBoards&7."
  991.               - "&6\u25CF &7Just by a few clicks, you can"
  992.               - "&7manage Parkour in own style."
  993.               - ""
  994.               - "&6\u25CF &7Click to open!"
  995.           Map:
  996.             HeadName: "&2&lMap Options"
  997.             Lore:
  998.              - "&6\u25CF &7Each Map can be customized in"
  999.               - "&7the other view. Different &3Category&7,"
  1000.               - "&3Speed&7, &3Difficulty &7and &3Rewards &7make map"
  1001.               - "&7special."
  1002.               - "&6\u25CF &7Here, in just a few clicks,"
  1003.               - "&7you can manage them."
  1004.               - ""
  1005.               - "&6\u25CF &7Click to open!"
  1006.     PreBranch:
  1007.       MapListSettingsGUI:
  1008.         InventoryName: "&1&lSettings#P - Maps"
  1009.         Item:
  1010.           Button:
  1011.             Map:
  1012.               HeadName: "&6&lMap: &2&l{map_name}"
  1013.               Lore:
  1014.                - "&6\u25CF &7Click to manage!"
  1015.           Base:
  1016.             Info:
  1017.               HeadName: "&2&lBasic information"
  1018.               Lore:
  1019.                - "&6\u25CF &7Each Map can be customized in"
  1020.                 - "&7the other view. Different &3Category&7,"
  1021.                 - "&3Speed&7, &3Difficulty &7and &3Rewards &7make map"
  1022.                 - "&7special."
  1023.                 - "&6\u25CF &7Here, in just a few clicks,"
  1024.                 - "&7you can manage them."
  1025.                 - ""
  1026.                 - "&6\u25CF &7Click on the map,"
  1027.                 - "&7you want to manage!"
  1028.     Branch:
  1029.       GlobalSettingsGUI:
  1030.         InventoryName: "&1&lSettings#P - Options"
  1031.         Item:
  1032.           Section:
  1033.             Addon:
  1034.               HeadName: "&2&lAddon"
  1035.               Lore:
  1036.                - "&6\u25CF &7Here, you can manage addons like"
  1037.                 - "&3Map Timer Visibility&7, &3Join by"
  1038.                 - "&3Step &7and so on."
  1039.                 - ""
  1040.                 - "&6\u25CF &7Click to manage!"
  1041.             BungeeCord:
  1042.               HeadName: "&2&lBungeeCord"
  1043.               Lore:
  1044.                - "&6\u25CF &7Here, you can set all about"
  1045.                 - "&3BungeeCord&7, such as &3Channel &7or"
  1046.                 - "&3Lobbies&7."
  1047.                 - ""
  1048.                 - "&6\u25CF &7Click to manage!"
  1049.             Command:
  1050.               HeadName: "&2&lCommand"
  1051.               Lore:
  1052.                - "&6\u25CF &7Here, you can set &3Aliases"
  1053.                 - "&7and &3Allowed &7Commands."
  1054.                 - ""
  1055.                 - "&6\u25CF &7Click to manage!"
  1056.             Economy:
  1057.               HeadName: "&2&lEconomy"
  1058.               Lore:
  1059.                - "&6\u25CF &7Here, you can enable &3Vault"
  1060.                 - "&7and &3PlayerPoints &7Economy."
  1061.                 - ""
  1062.                 - "&6\u25CF &7Click to manage!"
  1063.             DefaultMapData:
  1064.               HeadName: "&2&lPredefined Map Data"
  1065.               Lore:
  1066.                - "&6\u25CF &7Here, you can set &3Default options"
  1067.                 - "&7of the map. At creation, these values"
  1068.                 - "&7will be copied to the map file."
  1069.                 - ""
  1070.                 - "&6\u25CF &7Click to manage!"
  1071.             Stats:
  1072.               HeadName: "&2&lStats"
  1073.               Lore:
  1074.                - "&6\u25CF &7Here, you can set properties"
  1075.                 - "&7about &3Stats"
  1076.                 - ""
  1077.                 - "&6\u25CF &7Click to manage!"
  1078.             Visual:
  1079.               HeadName: "&2&lVisual"
  1080.               Lore:
  1081.                - "&6\u25CF &7Here, you can set all about &3Visual"
  1082.                 - "&7of the Parkour, such as &3BroadCast&7,"
  1083.                 - "&3ScoreBoard&7, &3MeanTime &7and so on."
  1084.                 - ""
  1085.                 - "&6\u25CF &7Click to manage!"
  1086.             Board:
  1087.               HeadName: "&2&lBoard"
  1088.               Lore:
  1089.                - "&6\u25CF &7Here, you can set &3Personal &7and"
  1090.                 - "&3Leader &7board properties."
  1091.                 - ""
  1092.                 - "&6\u25CF &7Click to manage!"
  1093.             Event:
  1094.               HeadName: "&2&lEvent"
  1095.               Lore:
  1096.                - "&6\u25CF &7Here, you can set all about"
  1097.                 - "&7Event System&7. Its &3Mode&7, &3Time&7,"
  1098.                 - "&3Rewards &7etc."
  1099.                 - ""
  1100.                 - "&6\u25CF &7Click to manage!"
  1101.             GUI:
  1102.               HeadName: "&2&lGUI"
  1103.               Lore:
  1104.                - "&6\u25CF &7Here, you can set GUI"
  1105.                 - "&3Pre-MapList &7property"
  1106.                 - ""
  1107.                 - "&6\u25CF &7Click to manage!"
  1108.           Base:
  1109.             Info:
  1110.               HeadName: "&2&lBasic information"
  1111.               Lore:
  1112.                - "&6\u25CF &7Whole plugin is customizable."
  1113.                 - "&7Different &3Modes&7, &3Commands&7, &3LeaderBoards&7."
  1114.                 - "&6\u25CF &7Just by a few clicks, you can"
  1115.                 - "&7manage Parkour in own style."
  1116.       MapSettingsGUI:
  1117.         InventoryName: "&1&lSettings#P - MapOptions"
  1118.         Item:
  1119.           Section:
  1120.             RequiredRank:
  1121.               HeadName: "&2&lRequired Rank"
  1122.               Lore:
  1123.                - "&6\u25CF &7When player did not reach selected"
  1124.                 - "&3Rank&7, he cannot join this map."
  1125.                 - ""
  1126.                 - "&6\u25CF &7Click to change!"
  1127.             Difficulty:
  1128.               HeadName: "&2&lDifficulty"
  1129.               Lore:
  1130.                - "&6\u25CF &7Shows &3Difficulty &7of the map."
  1131.                 - ""
  1132.                 - "&6\u25CF &7Click to change!"
  1133.             Category:
  1134.               HeadName: "&2&lCategory"
  1135.               Lore:
  1136.                - "&6\u25CF &7Shows &3Category &7of the map."
  1137.                 - ""
  1138.                 - "&6\u25CF &7Click to change!"
  1139.             MaxPlayerCount:
  1140.               HeadName: "&2&lMax player count"
  1141.               Lore:
  1142.                - "&6\u25CF &7Specifies how &3many players"
  1143.                 - "&7can be connected to the map"
  1144.                 - "&7at the same time."
  1145.                 - ""
  1146.                 - "&6\u25CF &c&lNOTE &6\u00BB &7This flag is"
  1147.                 - "&7ignored at &3Event&7."
  1148.                 - ""
  1149.                 - "&6\u25CF &7Click to change!"
  1150.             Speed:
  1151.               HeadName: "&2&lSpeed"
  1152.               Lore:
  1153.                - "&6\u25CF &7Specifies how fast is"
  1154.                 - "&7player moving."
  1155.                 - ""
  1156.                 - "&6\u25CF &7Click to change!"
  1157.             BottomBorder:
  1158.               HeadName: "&2&lBottom Border"
  1159.               Lore:
  1160.                - "&6\u25CF &7Here, you can manage &3Bottom"
  1161.                 - "&3Border&7."
  1162.                 - "&6\u25CF &7When player reaches this position,"
  1163.                 - "&7system determines &3Fall&7."
  1164.                 - ""
  1165.                 - "&6\u25CF &7Click to manage!"
  1166.             JumpSimulation:
  1167.               HeadName: "&2&lJump Simulation"
  1168.               Lore:
  1169.                - "&6\u25CF &7Here, you can manage &3Jump"
  1170.                 - "&3Simulation&7."
  1171.                 - "&6\u25CF &7When player reaches this position,"
  1172.                 - "&7he will be &3Pushed up &7by the"
  1173.                 - "&7selected &3Power&7."
  1174.                 - ""
  1175.                 - "&6\u25CF &7Click to manage!"
  1176.             Sound:
  1177.               HeadName: "&2&lSound"
  1178.               Lore:
  1179.                - "&6\u25CF &7Here, you can set which &3Sound"
  1180.                 - "&7will be played at specific situation"
  1181.                 - "&7during playing the map."
  1182.                 - ""
  1183.                 - "&6\u25CF &7Click to manage!"
  1184.             Reward:
  1185.               HeadName: "&2&lReward"
  1186.               Lore:
  1187.                - "&6\u25CF &7Here, you can manage &3rewards"
  1188.                 - "&7of the map, when player complete it."
  1189.                 - ""
  1190.                 - "&6\u25CF &7Click to manage!"
  1191.             Potion:
  1192.               HeadName: "&2&lPotion"
  1193.               Lore:
  1194.                - "&6\u25CF &7Here, you can manage &3potions"
  1195.                 - "&7applied to player after join the map."
  1196.                 - ""
  1197.                 - "&6\u25CF &7Click to manage!"
  1198.             MapLeaveTeleport:
  1199.               HeadName: "&2&lLeave Teleport"
  1200.               Lore:
  1201.                - "&6\u25CF &7This flag shows, what to do"
  1202.                 - "&7after &3completion &7of the map."
  1203.                 - "&6\u25CF &7Player can be &3teleported &7to"
  1204.                 - "&7specified location or can &3stay &7on the"
  1205.                 - "&7finish position."
  1206.                 - ""
  1207.                 - "&6\u25CF &7Click to change!"
  1208.           Base:
  1209.             Info:
  1210.               HeadName: "&2&lBasic information"
  1211.               Lore:
  1212.                - "&6\u25CF &7Managed map &6\u00BB &3{map_name}"
  1213.                 - ""
  1214.                 - "&6\u25CF &7Here, you can manage all about"
  1215.                 - "&7selected map. Its &3Rewards&7, &3Sounds&7,"
  1216.                 - "&3Category &7or &3Difficulty&7."
  1217.                 - "&6\u25CF &7There is so much to customize."
  1218.                 - "&7Just explore these settings. Each section"
  1219.                 - "&7has prepared additional information."
  1220.     Component:
  1221.       AmountGUI:
  1222.         InventoryName: "&1&lSettings#P - Amount"
  1223.         Item:
  1224.           Button:
  1225.             Decrease:
  1226.               HeadName: "&c&lDecrease Amount"
  1227.               Lore:
  1228.                - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  1229.                 - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  1230.             Increase:
  1231.               HeadName: "&a&lIncrease Amount"
  1232.               Lore:
  1233.                - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  1234.                 - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  1235.           Base:
  1236.             Value:
  1237.               HeadName: "&2&lSummary"
  1238.               Lore:
  1239.                - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1240.             Info:
  1241.               HeadName: "&2&lBasic Information"
  1242.               Lore:
  1243.                - "&6\u25CF &7Amount of &6\u00BB &3{assigned_to_value}"
  1244.                 - ""
  1245.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1246.                 - "&6\u25CF &7There are two buttons, where you"
  1247.                 - "&7can by clicking &3Decrease &7or &3Increase"
  1248.                 - "&7amount."
  1249.                 - "&6\u25CF &7Changed amount is displayed at"
  1250.                 - "&3Summary &7between these buttons."
  1251.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1252.                 - "&3Action Item&7."
  1253.                 - ""
  1254.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this amount,"
  1255.                 - "&7just click on &3Back&7. It will be"
  1256.                 - "&7automatically saved."
  1257.             Action:
  1258.               HeadName: "&c&lAction"
  1259.               Lore:
  1260.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current amount &3{current_amount}"
  1261.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to amount &3{default_amount}"
  1262.       BooleanGUI:
  1263.         InventoryName: "&1&lSettings#P - Flag"
  1264.         Item:
  1265.           Button:
  1266.             Enable:
  1267.               HeadName: "&a&lEnable"
  1268.               Lore:
  1269.                - "&6\u25CF &7Click to enable"
  1270.             Disable:
  1271.               HeadName: "&c&lDisable"
  1272.               Lore:
  1273.                - "&6\u25CF &7Click to disable"
  1274.           Base:
  1275.             Value:
  1276.               Enable:
  1277.                 HeadName: "&2&lSummary"
  1278.                 Lore:
  1279.                  - "&6\u25CF &7Flag &6\u00BB &3Enabled"
  1280.               Disable:
  1281.                 HeadName: "&2&lSummary"
  1282.                 Lore:
  1283.                  - "&6\u25CF &7Flag &6\u00BB &3Disabled"
  1284.             Info:
  1285.               HeadName: "&2&lBasic Information"
  1286.               Lore:
  1287.                - "&6\u25CF &7Flag of &6\u00BB &3{assigned_to_value}"
  1288.                 - ""
  1289.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1290.                 - "&6\u25CF &7There are two buttons, where you"
  1291.                 - "&7can by clicking &3Disable &7or &3Enable"
  1292.                 - "&7flag."
  1293.                 - "&6\u25CF &7Chosen flag is displayed at"
  1294.                 - "&3Summary &7between these buttons."
  1295.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1296.                 - "&3Action Item&7."
  1297.                 - ""
  1298.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this flag,"
  1299.                 - "&7just click on &3Back&7. It will be"
  1300.                 - "&7automatically saved."
  1301.             Action:
  1302.               HeadName: "&c&lAction"
  1303.               Lore:
  1304.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  1305.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
  1306.       ColorGUI:
  1307.         InventoryName: "&1&lSettings#P - Color"
  1308.         Item:
  1309.           Button:
  1310.             Red:
  1311.               Decrease:
  1312.                 HeadName: "&c&lDecrease &4&lRed Element"
  1313.                 Lore:
  1314.                  - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  1315.                   - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  1316.               Increase:
  1317.                 HeadName: "&a&lIncrease &4&lRed Element"
  1318.                 Lore:
  1319.                  - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  1320.                   - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  1321.             Green:
  1322.               Decrease:
  1323.                 HeadName: "&c&lDecrease &2&lGreen Element"
  1324.                 Lore:
  1325.                  - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  1326.                   - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  1327.               Increase:
  1328.                 HeadName: "&a&lIncrease &2&lGreen Element"
  1329.                 Lore:
  1330.                  - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  1331.                   - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  1332.             Blue:
  1333.               Decrease:
  1334.                 HeadName: "&c&lDecrease &9&lBlue Element"
  1335.                 Lore:
  1336.                  - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  1337.                   - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  1338.               Increase:
  1339.                 HeadName: "&a&lIncrease &9&lBlue Element"
  1340.                 Lore:
  1341.                  - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  1342.                   - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  1343.           Element:
  1344.             Red:
  1345.               HeadName: "&4&lRed element"
  1346.               Lore:
  1347.                - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
  1348.             Green:
  1349.               HeadName: "&2&lGreen element"
  1350.               Lore:
  1351.                - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
  1352.             Blue:
  1353.               HeadName: "&9&lBlue Element"
  1354.               Lore:
  1355.                - "&6\u25CF &7Selected amount &6\u00BB &3{element_amount}"
  1356.           Base:
  1357.             Value:
  1358.               HeadName: "&2&lSummary"
  1359.               Lore:
  1360.                - "&6\u25CF &7Selected color &6\u00BB &3{selected_color}"
  1361.             Info:
  1362.               HeadName: "&2&lBasic Information"
  1363.               Lore:
  1364.                - "&6\u25CF &7Color of &6\u00BB &3{assigned_to_value}"
  1365.                 - ""
  1366.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1367.                 - "&6\u25CF &7There are &33 &7elements of &3RGB"
  1368.                 - "&3Color&7. Each element's amount can reach"
  1369.                 - "&7value from range &30-255&7."
  1370.                 - "&6\u25CF &7By buttons at each element, you can"
  1371.                 - "&3Decrease &7or &3Increase &7amount of it."
  1372.                 - "&6\u25CF &7Chosen color is displayed at"
  1373.                 - "&3Dyed &7item at the top."
  1374.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1375.                 - "&3Action Item&7."
  1376.                 - ""
  1377.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this color,"
  1378.                 - "&7just click on &3Back&7. It will be"
  1379.                 - "&7automatically saved."
  1380.             Action:
  1381.               HeadName: "&c&lAction"
  1382.               Lore:
  1383.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current color &3{current_color}"
  1384.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to color &3{default_color}"
  1385.       ConsumerGUI:
  1386.         InventoryName: "&1&lSettings#P - Consumer"
  1387.         Item:
  1388.           Base:
  1389.             Info:
  1390.               HeadName: "&2&lBasic Information"
  1391.               Lore:
  1392.                - "&6\u25CF &7Consumer of &6\u00BB &3{assigned_to_value}"
  1393.                 - ""
  1394.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1395.                 - "&6\u25CF &7There is one &3Empty slot&7, where"
  1396.                 - "&7you need to put requested item."
  1397.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1398.                 - "&3Action Item&7."
  1399.                 - ""
  1400.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save consumed item,"
  1401.                 - "&7just click on &3Back&7. It will be"
  1402.                 - "&7automatically saved."
  1403.             Action:
  1404.               HeadName: "&c&lAction"
  1405.               Lore:
  1406.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  1407.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
  1408.       ListGUI:
  1409.         InventoryName: "&1&lSettings#P - Collection"
  1410.         Item:
  1411.           Button:
  1412.             Timestamps:
  1413.               HeadName: "&2&lTimestamp element"
  1414.               Lore:
  1415.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  1416.                 - ""
  1417.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1418.             Aliases:
  1419.               HeadName: "&2&lCommand alias"
  1420.               Lore:
  1421.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  1422.                 - ""
  1423.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1424.             InfoIntervals:
  1425.               HeadName: "&2&lInterval element"
  1426.               Lore:
  1427.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  1428.                 - ""
  1429.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1430.             Commands:
  1431.               HeadName: "&2&lExecutable Command"
  1432.               Lore:
  1433.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  1434.                 - ""
  1435.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1436.             Allowed:
  1437.               HeadName: "&2&lAllowed Command"
  1438.               Lore:
  1439.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  1440.                 - ""
  1441.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1442.             Lobbies:
  1443.               HeadName: "&2&lBungeeCord Lobby"
  1444.               Lore:
  1445.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  1446.                 - ""
  1447.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1448.             RewardFirstCommands:
  1449.               HeadName: "&2&lExecutable Command"
  1450.               Lore:
  1451.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  1452.                 - ""
  1453.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1454.             RewardCommonCommands:
  1455.               HeadName: "&2&lExecutable Command"
  1456.               Lore:
  1457.                - "&6\u25CF &7Value &6\u00BB &3{value}"
  1458.                 - ""
  1459.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1460.             ScoreBoardExploringWorldRestriction:
  1461.               HeadName: "&2&lRestricted World"
  1462.               Lore:
  1463.                - "&6\u25CF &7Name &6\u00BB &3{value}"
  1464.                 - ""
  1465.                 - "&6\u25CF &7Right click to &3Remove &7this element"
  1466.           Base:
  1467.             Add:
  1468.               HeadName: "&2&lCreate new element"
  1469.               Lore:
  1470.                - "&6\u25CF &7Click to create new element"
  1471.             Info:
  1472.               HeadName: "&2&lBasic Information"
  1473.               Lore:
  1474.                - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
  1475.                 - ""
  1476.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1477.                 - "&6\u25CF &7To &3Add &7new element to collection"
  1478.                 - "&7just click on &3Create Item &7in menu. You will"
  1479.                 - "&7be redirected to GUI, where you will create this"
  1480.                 - "&7element. By clicking on &3Back &7at that GUI,"
  1481.                 - "&7created element will be added to collection."
  1482.                 - "&6\u25CF &7To &3Remove &7element from collection,"
  1483.                 - "&7just &3Right click &7on it."
  1484.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1485.                 - "&3Action Item&7."
  1486.                 - ""
  1487.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this collection,"
  1488.                 - "&7just click on &3Back&7. It will be"
  1489.                 - "&7automatically saved."
  1490.             Action:
  1491.               HeadName: "&c&lAction"
  1492.               Lore:
  1493.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current values"
  1494.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to default values"
  1495.       StringGUI:
  1496.         InventoryName: "&1&lSettings#P - Input"
  1497.         Item:
  1498.           Base:
  1499.             Action:
  1500.               HeadName: "{current_value}" #DO NOT CHANGE IT
  1501.               Lore:
  1502.                - "&6\u25CF &7String of &6\u00BB &3{assigned_to_value}"
  1503.                 - ""
  1504.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1505.                 - "&6\u25CF &7When you change the line,"
  1506.                 - "&7result appears at the &3Output slot&7."
  1507.                 - "&6\u25CF &7To save this result, click on"
  1508.                 - "&3Output Item&7."
  1509.                 - ""
  1510.                 - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  1511.                 - "&6\u25CF &3Right click &6\u00BB &7Back to settings"
  1512.       MultipleAmountGUI:
  1513.         InventoryName: "&1&lSettings#P - Picker"
  1514.         Item:
  1515.           Button:
  1516.             Decrease:
  1517.               HeadName: "&c&lDecrease Amount"
  1518.               Lore:
  1519.                - "&6\u25CF &7Left click to subtract &6\u00BB &3{left_click_amount}"
  1520.                 - "&6\u25CF &7Right click to subtract &6\u00BB &3{right_click_amount}"
  1521.             Increase:
  1522.               HeadName: "&a&lIncrease Amount"
  1523.               Lore:
  1524.                - "&6\u25CF &7Left click to add &6\u00BB &3{left_click_amount}"
  1525.                 - "&6\u25CF &7Right click to add &6\u00BB &3{right_click_amount}"
  1526.             Selector:
  1527.               Timestamps:
  1528.                 Hour:
  1529.                   HeadName: "&6&lHour &2&lElement"
  1530.                   Lore:
  1531.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1532.                     - ""
  1533.                     - "&6\u25CF &7Click to select"
  1534.                 Minute:
  1535.                   HeadName: "&6&lMinute &2&lElement"
  1536.                   Lore:
  1537.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1538.                     - ""
  1539.                     - "&6\u25CF &7Click to select"
  1540.               InfoIntervals:
  1541.                 From:
  1542.                   HeadName: "&6&lFrom &2&lElement"
  1543.                   Lore:
  1544.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1545.                     - ""
  1546.                     - "&6\u25CF &7Click to select"
  1547.                 To:
  1548.                   HeadName: "&6&lTo &2&lElement"
  1549.                   Lore:
  1550.                    - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1551.                     - ""
  1552.                     - "&6\u25CF &7Click to select"
  1553.           Base:
  1554.             Value:
  1555.               HeadName: "&2&lSummary"
  1556.               Lore:
  1557.                - "&6\u25CF &7Selected amount &6\u00BB &3{selected_amount}"
  1558.             Info:
  1559.               HeadName: "&2&lBasic Information"
  1560.               Lore:
  1561.                - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
  1562.                 - ""
  1563.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1564.                 - "&6\u25CF &7Elements are at the top of the GUI."
  1565.                 - "&6\u25CF &7You can set amount to selected element"
  1566.                 - "&7by &3Decreasing &7or &3Increasing &7it."
  1567.                 - "&6\u25CF &7Selected element is marked"
  1568.                 - "&7by &3Enchantment&7."
  1569.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1570.                 - "&3Action Item&7."
  1571.                 - ""
  1572.                 - "&6\u25CF &c&lHINT &6\u00BB &7Usage is common"
  1573.                 - "&7to range or date-time picker."
  1574.                 - ""
  1575.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this value,"
  1576.                 - "&7just click on &3Back&7. It will be"
  1577.                 - "&7automatically saved."
  1578.             Action:
  1579.               HeadName: "&c&lAction"
  1580.               Lore:
  1581.                - "&6\u25CF &3Left click &6\u00BB &7Reset element to current amount &3{current_amount}"
  1582.       CustomValueGUI:
  1583.         InventoryName: "&1&lSettings#P - Choice#C"
  1584.       MultipleChoiceGUI:
  1585.         InventoryName: "&1&lSettings#P - Choice#M"
  1586.         Item:
  1587.           Button:
  1588.             Potion:
  1589.               HeadName: "&2&l{value}"
  1590.               Lore:
  1591.                - "&6\u25CF &3Left click &7to choose this one"
  1592.           Base:
  1593.             Info:
  1594.               HeadName: "&2&lBasic Information"
  1595.               Lore:
  1596.                - "&6\u25CF &7Collection of &6\u00BB &3{assigned_to_value}"
  1597.                 - ""
  1598.                 - "&6\u25CF &7Here, you can choose more"
  1599.                 - "&7values."
  1600.                 - ""
  1601.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1602.                 - "&6\u25CF &7To mark value, just"
  1603.                 - "&3Left click &7on it."
  1604.                 - "&6\u25CF &7To unmark value, just"
  1605.                 - "&3Left click &7again on it."
  1606.                 - "&6\u25CF &7Some values have assigned action"
  1607.                 - "&7on &3Right click&7, then just read info"
  1608.                 - "&7about it on item."
  1609.                 - "&6\u25CF &7Selected values is marked"
  1610.                 - "&7by &3Enchantment&7."
  1611.                 - "&6\u25CF &7To &3Reset &7collection, look at"
  1612.                 - "&3Action Item&7."
  1613.                 - ""
  1614.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this collection,"
  1615.                 - "&7just click on &3Back&7. It will be"
  1616.                 - "&7automatically saved."
  1617.             Action:
  1618.               HeadName: "&c&lAction"
  1619.               Lore:
  1620.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current collection &3{current_value}"
  1621.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to collection &3{default_value}"
  1622.       EnumGUI:
  1623.         InventoryName: "&1&lSettings#P - Choice#E"
  1624.         Item:
  1625.           Button:
  1626.             Rank:
  1627.               NONE:
  1628.                 HeadName: "&2&lNone"
  1629.                 Lore:
  1630.                  - "&6\u25CF &3Left click &7to choose this one"
  1631.               FLEA:
  1632.                 HeadName: "&2&lFlea"
  1633.                 Lore:
  1634.                  - "&6\u25CF &3Left click &7to choose this one"
  1635.               FROG_HOPPER:
  1636.                 HeadName: "&2&lFrog Hopper"
  1637.                 Lore:
  1638.                  - "&6\u25CF &3Left click &7to choose this one"
  1639.               GRASS_HOPPER:
  1640.                 HeadName: "&2&lGrass Hopper"
  1641.                 Lore:
  1642.                  - "&6\u25CF &3Left click &7to choose this one"
  1643.               SPIDER:
  1644.                 HeadName: "&2&lSpider"
  1645.                 Lore:
  1646.                  - "&6\u25CF &3Left click &7to choose this one"
  1647.               KANGAROO_RAT:
  1648.                 HeadName: "&2&lKangaroo Rat"
  1649.                 Lore:
  1650.                  - "&6\u25CF &3Left click &7to choose this one"
  1651.               FROG:
  1652.                 HeadName: "&2&lFrog"
  1653.                 Lore:
  1654.                  - "&6\u25CF &3Left click &7to choose this one"
  1655.               SQUIRREL:
  1656.                 HeadName: "&2&lSquirrel"
  1657.                 Lore:
  1658.                  - "&6\u25CF &3Left click &7to choose this one"
  1659.               RABBIT:
  1660.                 HeadName: "&2&lRabbit"
  1661.                 Lore:
  1662.                  - "&6\u25CF &3Left click &7to choose this one"
  1663.               HARE:
  1664.                 HeadName: "&2&lHare"
  1665.                 Lore:
  1666.                  - "&6\u25CF &3Left click &7to choose this one"
  1667.               LEMUR:
  1668.                 HeadName: "&2&lLemur"
  1669.                 Lore:
  1670.                  - "&6\u25CF &3Left click &7to choose this one"
  1671.               CAT:
  1672.                 HeadName: "&2&lCat"
  1673.                 Lore:
  1674.                  - "&6\u25CF &3Left click &7to choose this one"
  1675.               MONKEY:
  1676.                 HeadName: "&2&lMonkey"
  1677.                 Lore:
  1678.                  - "&6\u25CF &3Left click &7to choose this one"
  1679.               IMPALA:
  1680.                 HeadName: "&2&lImpala"
  1681.                 Lore:
  1682.                  - "&6\u25CF &3Left click &7to choose this one"
  1683.               KLIPSPRINGER:
  1684.                 HeadName: "&2&lKlipspringer"
  1685.                 Lore:
  1686.                  - "&6\u25CF &3Left click &7to choose this one"
  1687.               MOUNTAIN_GOAT:
  1688.                 HeadName: "&2&lMountain Goat"
  1689.                 Lore:
  1690.                  - "&6\u25CF &3Left click &7to choose this one"
  1691.               KANGAROO:
  1692.                 HeadName: "&2&lKangaroo"
  1693.                 Lore:
  1694.                  - "&6\u25CF &3Left click &7to choose this one"
  1695.               MASTER:
  1696.                 HeadName: "&2&lMaster"
  1697.                 Lore:
  1698.                  - "&6\u25CF &3Left click &7to choose this one"
  1699.               JUMPING_PRINCE:
  1700.                 HeadName: "&2&lJumping Prince"
  1701.                 Lore:
  1702.                  - "&6\u25CF &3Left click &7to choose this one"
  1703.               JUMPING_KING:
  1704.                 HeadName: "&2&lJumping King"
  1705.                 Lore:
  1706.                  - "&6\u25CF &3Left click &7to choose this one"
  1707.             MapCategory:
  1708.               NONE:
  1709.                 HeadName: "&2&lNone"
  1710.                 Lore:
  1711.                  - "&6\u25CF &3Left click &7to choose this one"
  1712.               SUMMER:
  1713.                 HeadName: "&2&lSummer"
  1714.                 Lore:
  1715.                  - "&6\u25CF &3Left click &7to choose this one"
  1716.               WINTER:
  1717.                 HeadName: "&2&lWinter"
  1718.                 Lore:
  1719.                  - "&6\u25CF &3Left click &7to choose this one"
  1720.               LAVA:
  1721.                 HeadName: "&2&lLava"
  1722.                 Lore:
  1723.                  - "&6\u25CF &3Left click &7to choose this one"
  1724.               WATER:
  1725.                 HeadName: "&2&lWater"
  1726.                 Lore:
  1727.                  - "&6\u25CF &3Left click &7to choose this one"
  1728.               AIR:
  1729.                 HeadName: "&2&lAir"
  1730.                 Lore:
  1731.                  - "&6\u25CF &3Left click &7to choose this one"
  1732.               JUNGLE:
  1733.                 HeadName: "&2&lJungle"
  1734.                 Lore:
  1735.                  - "&6\u25CF &3Left click &7to choose this one"
  1736.               DESERT:
  1737.                 HeadName: "&2&lDesert"
  1738.                 Lore:
  1739.                  - "&6\u25CF &3Left click &7to choose this one"
  1740.               FOREST:
  1741.                 HeadName: "&2&lForest"
  1742.                 Lore:
  1743.                  - "&6\u25CF &3Left click &7to choose this one"
  1744.               MINE:
  1745.                 HeadName: "&2&lMine"
  1746.                 Lore:
  1747.                  - "&6\u25CF &3Left click &7to choose this one"
  1748.               SPEED:
  1749.                 HeadName: "&2&lSpeed"
  1750.                 Lore:
  1751.                  - "&6\u25CF &3Left click &7to choose this one"
  1752.               ALL:
  1753.                 HeadName: "&2&lAll"
  1754.                 Lore:
  1755.                  - "&6\u25CF &3Left click &7to choose this one"
  1756.             MapDifficulty:
  1757.               NONE:
  1758.                 HeadName: "&2&lNone"
  1759.                 Lore:
  1760.                  - "&6\u25CF &3Left click &7to choose this one"
  1761.               EXTRA_EASY:
  1762.                 HeadName: "&2&lExtra Easy"
  1763.                 Lore:
  1764.                  - "&6\u25CF &3Left click &7to choose this one"
  1765.               EASY:
  1766.                 HeadName: "&2&lEasy"
  1767.                 Lore:
  1768.                  - "&6\u25CF &3Left click &7to choose this one"
  1769.               MEDIUM:
  1770.                 HeadName: "&2&lMedium"
  1771.                 Lore:
  1772.                  - "&6\u25CF &3Left click &7to choose this one"
  1773.               HARD:
  1774.                 HeadName: "&2&lHard"
  1775.                 Lore:
  1776.                  - "&6\u25CF &3Left click &7to choose this one"
  1777.               EXTRA_HARD:
  1778.                 HeadName: "&2&lExtra Hard"
  1779.                 Lore:
  1780.                  - "&6\u25CF &3Left click &7to choose this one"
  1781.             EventMode:
  1782.               MANUAL:
  1783.                 HeadName: "&2&lManual"
  1784.                 Lore:
  1785.                  - "&6\u25CF &7At this mode, event can be started"
  1786.                   - "&7only via &3Command&7."
  1787.                   - ""
  1788.                   - "&6\u25CF &3Left click &7to choose this one"
  1789.             Material:
  1790.               HeadName: "&2&l{value}"
  1791.               Lore:
  1792.                - "&6\u25CF &3Left click &7to choose this one"
  1793.             Sound:
  1794.               HeadName: "&2&l{value}"
  1795.               Lore:
  1796.                - "&6\u25CF &3Left click &7to choose this one"
  1797.                 - "&6\u25CF &3Right click &7to play sound"
  1798.             PreMapListGUIOption:
  1799.               NONE:
  1800.                 HeadName: "&2&lNone"
  1801.                 Lore:
  1802.                  - "&6\u25CF &7There are displayed all maps"
  1803.                   - "&7in one window."
  1804.                   - ""
  1805.                   - "&6\u25CF &c&lNOTE &6\u00BB &7This option is not"
  1806.                   - "&7recommended at the large amount"
  1807.                   - "&7of the maps."
  1808.                   - ""
  1809.                   - "&6\u25CF &3Left click &7to choose this one"
  1810.               MAP_CATEGORY:
  1811.                 HeadName: "&2&lMap Category"
  1812.                 Lore:
  1813.                  - "&6\u25CF &7After open the list of maps,"
  1814.                   - "&7they will be sorted by &3Category&7."
  1815.                   - "&6\u25CF &7Player has to choose one"
  1816.                   - "&7and then select the map."
  1817.                   - ""
  1818.                   - "&6\u25CF &3Left click &7to choose this one"
  1819.               MAP_DIFFICULTY:
  1820.                 HeadName: "&2&lMap Difficulty"
  1821.                 Lore:
  1822.                  - "&6\u25CF &7After open the list of maps,"
  1823.                   - "&7they will be sorted by &3Difficulty&7."
  1824.                   - "&6\u25CF &7Player has to choose one"
  1825.                   - "&7and then select the map."
  1826.                   - ""
  1827.                   - "&6\u25CF &3Left click &7to choose this one"
  1828.             BarColor:
  1829.               PINK:
  1830.                 HeadName: "&d&lPink BossBar"
  1831.                 Lore:
  1832.                  - "&6\u25CF &3Left click &7to choose this one"
  1833.               BLUE:
  1834.                 HeadName: "&3&lBlue BossBar"
  1835.                 Lore:
  1836.                  - "&6\u25CF &3Left click &7to choose this one"
  1837.               RED:
  1838.                 HeadName: "&4&lRed BossBar"
  1839.                 Lore:
  1840.                  - "&6\u25CF &3Left click &7to choose this one"
  1841.               GREEN:
  1842.                 HeadName: "&2&lGreen BossBar"
  1843.                 Lore:
  1844.                  - "&6\u25CF &3Left click &7to choose this one"
  1845.               YELLOW:
  1846.                 HeadName: "&e&lYellow BossBar"
  1847.                 Lore:
  1848.                  - "&6\u25CF &3Left click &7to choose this one"
  1849.               PURPLE:
  1850.                 HeadName: "&5&lPurple BossBar"
  1851.                 Lore:
  1852.                  - "&6\u25CF &3Left click &7to choose this one"
  1853.               WHITE:
  1854.                 HeadName: "&f&lWhite BossBar"
  1855.                 Lore:
  1856.                  - "&6\u25CF &3Left click &7to choose this one"
  1857.             BarStyle:
  1858.               SOLID:
  1859.                 HeadName: "&2&lSolid BossBar"
  1860.                 Lore:
  1861.                  - "&6\u25CF &3Left click &7to choose this one"
  1862.               SEGMENTED_6:
  1863.                 HeadName: "&2&lSegmented BossBar"
  1864.                 Lore:
  1865.                  - "&6\u25CF &7Divided into &36 &7parts."
  1866.                   - ""
  1867.                   - "&6\u25CF &3Left click &7to choose this one"
  1868.               SEGMENTED_10:
  1869.                 HeadName: "&2&lSegmented BossBar"
  1870.                 Lore:
  1871.                  - "&6\u25CF &7Divided into &310 &7parts."
  1872.                   - ""
  1873.                   - "&6\u25CF &3Left click &7to choose this one"
  1874.               SEGMENTED_12:
  1875.                 HeadName: "&2&lSegmented BossBar"
  1876.                 Lore:
  1877.                  - "&6\u25CF &7Divided into &312 &7parts."
  1878.                   - ""
  1879.                   - "&6\u25CF &3Left click &7to choose this one"
  1880.               SEGMENTED_20:
  1881.                 HeadName: "&2&lSegmented BossBar"
  1882.                 Lore:
  1883.                  - "&6\u25CF &7Divided into &320 &7parts."
  1884.                   - ""
  1885.                   - "&6\u25CF &3Left click &7to choose this one"
  1886.             BoardType:
  1887.               NONE:
  1888.                 HeadName: "&2&lDisable board"
  1889.                 Lore:
  1890.                  - "&6\u25CF &3Left click &7to choose this one"
  1891.               DAIS:
  1892.                 HeadName: "&2&lDais board"
  1893.                 Lore:
  1894.                  - "&6\u25CF &7At this mode, each dais represents"
  1895.                   - "&7one of the top player of the section."
  1896.                   - ""
  1897.                   - "&6\u25CF &3Left click &7to choose this one"
  1898.               BANNER:
  1899.                 HeadName: "&2&lBanner board"
  1900.                 Lore:
  1901.                  - "&6\u25CF &7At this mode, all stats from section"
  1902.                   - "&7are displayed info one banner."
  1903.                   - ""
  1904.                   - "&6\u25CF &3Left click &7to choose this one"
  1905.           Base:
  1906.             Info:
  1907.               HeadName: "&2&lBasic Information"
  1908.               Lore:
  1909.                - "&6\u25CF &7Value of &6\u00BB &3{assigned_to_value}"
  1910.                 - ""
  1911.                 - "&6\u25CF &c&lHOW IT WORKS?"
  1912.                 - "&6\u25CF &7To select another value, just"
  1913.                 - "&3Left click &7on it."
  1914.                 - "&6\u25CF &7Some values have assigned action"
  1915.                 - "&7on &3Right click&7, then just read info"
  1916.                 - "&7about it on item."
  1917.                 - "&6\u25CF &7Selected value is marked"
  1918.                 - "&7by &3Enchantment&7."
  1919.                 - "&6\u25CF &7To &3Reset &7amount, look at"
  1920.                 - "&3Action Item&7."
  1921.                 - ""
  1922.                 - "&6\u25CF &c&lNOTE &6\u00BB &7To save this value,"
  1923.                 - "&7just click on &3Back&7. It will be"
  1924.                 - "&7automatically saved."
  1925.             Action:
  1926.               HeadName: "&c&lAction"
  1927.               Lore:
  1928.                - "&6\u25CF &3Left click &6\u00BB &7Reset to current value &3{current_value}"
  1929.                 - "&6\u25CF &3Right click &6\u00BB &7Hard Reset to value &3{default_value}"
  1930.     Section:
  1931.       Map:
  1932.         BottomBorderGUI:
  1933.           InventoryName: "&1&lSettings#P - Bottom Border"
  1934.           Item:
  1935.             Button:
  1936.               Coordination:
  1937.                 HeadName: "&2&lCoordination"
  1938.                 Lore:
  1939.                  - "&6\u25CF &7To determine &3Fall&7 player"
  1940.                   - "&7has to reach under &3Y Coordination&7."
  1941.                   - ""
  1942.                   - "&6\u25CF &7Click to change!"
  1943.               Material:
  1944.                 HeadName: "&2&lMaterial"
  1945.                 Lore:
  1946.                  - "&6\u25CF &7To determine &3Fall&7, player"
  1947.                   - "&7has to step on specified &3Block&7."
  1948.                   - ""
  1949.                   - "&6\u25CF &c&lHINT &6\u00BB &7The best solution"
  1950.                   - "&7is to use &3Barrier &7as border block."
  1951.                   - ""
  1952.                   - "&6\u25CF &7Click to change!"
  1953.             Base:
  1954.               Info:
  1955.                 HeadName: "&2&lBasic Information"
  1956.                 Lore:
  1957.                  - "&6\u25CF &7When player reaches &3Bottom Border&7,"
  1958.                   - "&7system determines &3Fall&7."
  1959.                   - ""
  1960.                   - "&6\u25CF &7There are two types of border and"
  1961.                   - "&7both are active at the same time."
  1962.         JumpSimulationGUI:
  1963.           InventoryName: "&1&lSettings#P - Jump"
  1964.           Item:
  1965.             Button:
  1966.               Power:
  1967.                 HeadName: "&2&lPower"
  1968.                 Lore:
  1969.                  - "&6\u25CF &7Specifies, how high will"
  1970.                   - "&7be player &3Pushed up&7."
  1971.                   - ""
  1972.                   - "&6\u25CF &7Click to change!"
  1973.               Material:
  1974.                 HeadName: "&2&lMaterial"
  1975.                 Lore:
  1976.                  - "&6\u25CF &7To determine &3Jump&7, player"
  1977.                   - "&7has to step on specified &3Block&7."
  1978.                   - ""
  1979.                   - "&6\u25CF &7Click to change!"
  1980.             Base:
  1981.               Info:
  1982.                 HeadName: "&2&lBasic Information"
  1983.                 Lore:
  1984.                  - "&6\u25CF &7When player reaches &3Jump Block&7,"
  1985.                   - "&7he will be &3Pushed up&7."
  1986.         SoundGUI:
  1987.           InventoryName: "&1&lSettings#P - Sound"
  1988.           Item:
  1989.             Button:
  1990.               Visibility:
  1991.                 HeadName: "&2&lTarget's Visibility"
  1992.                 Lore:
  1993.                  - "&6\u25CF &7These sounds are played, when"
  1994.                   - "&7player changes &3visibility &7of another"
  1995.                   - "&7players in the map."
  1996.                   - ""
  1997.                   - "&6\u25CF &7Click to manage!"
  1998.               Action:
  1999.                 HeadName: "&2&lMap Actions"
  2000.                 Lore:
  2001.                  - "&6\u25CF &7These sounds are played, when"
  2002.                   - "&7player &3reaches &7specified position"
  2003.                   - "&7in the map."
  2004.                   - ""
  2005.                   - "&6\u25CF &7Click to manage!"
  2006.             Base:
  2007.               Info:
  2008.                 HeadName: "&2&lBasic Information"
  2009.                 Lore:
  2010.                  - "&6\u25CF &7Here you can manage &3Sounds&7,"
  2011.                   - "&7which are played during the playing map."
  2012.         RewardGUI:
  2013.           InventoryName: "&1&lSettings#P - Reward"
  2014.           Item:
  2015.             Button:
  2016.               DailyFirst:
  2017.                 HeadName: "&2&lDaily First"
  2018.                 Lore:
  2019.                  - "&6\u25CF &7These rewards are given to"
  2020.                   - "&7player, when he complete the map for"
  2021.                   - "&7the &3first &7time in the day."
  2022.                   - ""
  2023.                   - "&6\u25CF &7Click to manage!"
  2024.               DailyCommon:
  2025.                 HeadName: "&2&lDaily Common"
  2026.                 Lore:
  2027.                  - "&6\u25CF &7These rewards are given to"
  2028.                   - "&7player, when he complete the map"
  2029.                   - "&3repeatedly &7in the day."
  2030.                   - ""
  2031.                   - "&6\u25CF &7Click to manage!"
  2032.             Base:
  2033.               Info:
  2034.                 HeadName: "&2&lBasic Information"
  2035.                 Lore:
  2036.                  - "&6\u25CF &7Here, you can manage &3Rewards&7,"
  2037.                   - "&7which are given to player after"
  2038.                   - "&7completion of the map."
  2039.       Global:
  2040.         AddonGUI:
  2041.           InventoryName: "&1&lSettings#P - Addons"
  2042.           Item:
  2043.             Button:
  2044.               CompassFinishNavigation:
  2045.                 HeadName: "&2&lFinish Navigation"
  2046.                 Lore:
  2047.                  - "&6\u25CF &7This addon allows to show"
  2048.                   - "&7direction to finish on compass."
  2049.                   - ""
  2050.                   - "&6\u25CF &c&lNOTE &6\u00BB &7There is"
  2051.                   - "&7expected that &3Compass Item &7is in"
  2052.                   - "&7player's inventory!"
  2053.                   - ""
  2054.                   - "&6\u25CF &7Click to change!"
  2055.               TimerVisibility:
  2056.                 HeadName: "&2&lTimer Visibility"
  2057.                 Lore:
  2058.                  - "&6\u25CF &7This addon allows to show"
  2059.                   - "&7current &3time &7in action bar, while"
  2060.                   - "&7player is playing the map."
  2061.                   - ""
  2062.                   - "&6\u25CF &7Click to change!"
  2063.               JoinByStep:
  2064.                 HeadName: "&2&lJoin By Step"
  2065.                 Lore:
  2066.                  - "&6\u25CF &7This addon allows to &3join"
  2067.                   - "&7map by &3step &7on the start location."
  2068.                   - ""
  2069.                   - "&6\u25CF &7Click to change!"
  2070.             Base:
  2071.               Info:
  2072.                 HeadName: "&2&lBasic Information"
  2073.                 Lore:
  2074.                  - "&6\u25CF &7Here, you can manage"
  2075.                   - "&7addons of the system."
  2076.         BungeeCordGUI:
  2077.           InventoryName: "&1&lSettings#P - Bungee Cord"
  2078.           Item:
  2079.             Button:
  2080.               Mode:
  2081.                 HeadName: "&2&lEnable Mode"
  2082.                 Lore:
  2083.                  - "&6\u25CF &7Enables BungeeMode. Allows, to toggle"
  2084.                   - "&3ScoreBoard&7 at Lobby or use &3HotBar Items&7."
  2085.                   - "&6\u25CF &7Also allows to use &3BungeeChannel &7to"
  2086.                   - "&7return back to the server lobby."
  2087.                   - ""
  2088.                   - "&6\u25CF &7Click to change!"
  2089.               JoinTitle:
  2090.                 HeadName: "&2&lJoin Title"
  2091.                 Lore:
  2092.                  - "&6\u25CF &7Enables to display &3Title&7,"
  2093.                   - "&7when player joins the game."
  2094.                   - ""
  2095.                   - "&6\u25CF &c&lNOTE &6\u00BB &7Works only"
  2096.                   - "&7at &3active &7BungeeMode."
  2097.                   - ""
  2098.                   - "&6\u25CF &7Click to change!"
  2099.               Channel:
  2100.                 HeadName: "&2&lChannel"
  2101.                 Lore:
  2102.                  - "&6\u25CF &7Communication Channel between &3BungeeCord"
  2103.                   - "&7server and &3this &7server."
  2104.                   - ""
  2105.                   - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you"
  2106.                   - "&7have experience with BungeeChannels."
  2107.                   - "&7If no, please search some advices"
  2108.                   - "&7on the internet."
  2109.                   - ""
  2110.                   - "&6\u25CF &7Click to change!"
  2111.               Lobbies:
  2112.                 HeadName: "&2&lLobbies"
  2113.                 Lore:
  2114.                  - "&6\u25CF &7Here, you can manage &3Lobbies&7(Hubs)."
  2115.                   - "&6\u25CF &7One will be randomly selected"
  2116.                   - "&7and there will be player moved."
  2117.                   - ""
  2118.                   - "&6\u25CF &7Click to manage!"
  2119.             Base:
  2120.               Info:
  2121.                 HeadName: "&2&lBasic Information"
  2122.                 Lore:
  2123.                  - "&6\u25CF &7Here, you can set all about"
  2124.                   - "&3BungeeCord&7, such as &3Channel &7or"
  2125.                   - "&3Lobbies&7."
  2126.         CommandGUI:
  2127.           InventoryName: "&1&lSettings#P - Commands"
  2128.           Item:
  2129.             Button:
  2130.               Aliases:
  2131.                 HeadName: "&2&lCommand Aliases"
  2132.                 Lore:
  2133.                  - "&6\u25CF &7Alias of the commands, allows"
  2134.                   - "&7typing something else instead of &3/Parkour"
  2135.                   - "&7to manipulate with parkour commands."
  2136.                   - ""
  2137.                   - "&6\u25CF &7Click to manage!"
  2138.               Allowed:
  2139.                 HeadName: "&2&lAllowed Commands"
  2140.                 Lore:
  2141.                  - "&6\u25CF &7Allowed command can be executed"
  2142.                   - "&7during playing the map or event."
  2143.                   - ""
  2144.                   - "&6\u25CF &7Click to manage!"
  2145.             Base:
  2146.               Info:
  2147.                 HeadName: "&2&lBasic Information"
  2148.                 Lore:
  2149.                  - "&6\u25CF &7Here, you can set &3Aliases"
  2150.                   - "&7and &3Allowed &7Commands."
  2151.         EconomyGUI:
  2152.           InventoryName: "&1&lSettings#P - Economy"
  2153.           Item:
  2154.             Button:
  2155.               Vault:
  2156.                 HeadName: "&2&lVault Activity"
  2157.                 Lore:
  2158.                  - "&6\u25CF &7Via &3Vault &7we can deposit"
  2159.                   - "&7money to player's account."
  2160.                   - ""
  2161.                   - "&6\u25CF &7Click to change!"
  2162.               PlayerPoint:
  2163.                 HeadName: "&2&lPlayerPoint Activity"
  2164.                 Lore:
  2165.                  - "&6\u25CF &7Via &3PlayerPoint &7we can give"
  2166.                   - "&7Points to player's account."
  2167.                   - ""
  2168.                   - "&6\u25CF &7Click to change!"
  2169.             Base:
  2170.               Info:
  2171.                 HeadName: "&2&lBasic Information"
  2172.                 Lore:
  2173.                  - "&6\u25CF &7Here, you can enable &3Vault"
  2174.                   - "&7and &3PlayerPoints &7Economy."
  2175.         BoardGUI:
  2176.           InventoryName: "&1&lSettings#P - LeaderBoard"
  2177.           Item:
  2178.             Button:
  2179.               Personal:
  2180.                 HeadName: "&2&lPersonal Board"
  2181.                 Lore:
  2182.                  - "&6\u25CF &7Here, you can manage all about"
  2183.                   - "&7personal board, where are displayed player's"
  2184.                   - "&7stats."
  2185.                   - ""
  2186.                   - "&6\u25CF &7Click to manage!"
  2187.               Leader:
  2188.                 HeadName: "&2&lLeader Board"
  2189.                 Lore:
  2190.                  - "&6\u25CF &7Here, you can manage all about"
  2191.                   - "&7leader board, where are displayed top"
  2192.                   - "&7players, from different sections."
  2193.                   - ""
  2194.                   - "&6\u25CF &7Click to manage!"
  2195.               DateTimePattern:
  2196.                 HeadName: "&2&lDate-Time Pattern"
  2197.                 Lore:
  2198.                  - "&6\u25CF &7Advanced property shows format, how"
  2199.                   - "&7the date-time is displayed at board."
  2200.                   - ""
  2201.                   - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you have"
  2202.                   - "&7experiences, with these patterns. If no, please"
  2203.                   - "&7search some advices on the internet."
  2204.                   - ""
  2205.                   - "&6\u25CF &7Click to change!"
  2206.               DefaultSwitchTime:
  2207.                 HeadName: "&2&lSection switch time"
  2208.                 Lore:
  2209.                  - "&6\u25CF &7Here, you can predefine, how often"
  2210.                   - "&7the section of the stats on the board"
  2211.                   - "&7will be switched."
  2212.                   - ""
  2213.                   - "&6\u25CF &7Click to change!"
  2214.             Base:
  2215.               Info:
  2216.                 HeadName: "&2&lBasic Information"
  2217.                 Lore:
  2218.                  - "&6\u25CF &7In this section, you can set"
  2219.                   - "&7all about parkour boards."
  2220.         StatsGUI:
  2221.           InventoryName: "&1&lSettings#P - Stats"
  2222.           Item:
  2223.             Button:
  2224.               Limit:
  2225.                 HeadName: "&2&lLimit"
  2226.                 Lore:
  2227.                  - "&6\u25CF &7Here, you can change how much &3Top"
  2228.                   - "&7players will be displayed in stats."
  2229.                   - ""
  2230.                   - "&6\u25CF &7Click to change!"
  2231.             Base:
  2232.               Info:
  2233.                 HeadName: "&2&lBasic Information"
  2234.                 Lore:
  2235.                  - "&6\u25CF &7In this section, you can set"
  2236.                   - "&7all about parkour stats."
  2237.         VisualGUI:
  2238.           InventoryName: "&1&lSettings#P - Visual"
  2239.           Item:
  2240.             Button:
  2241.               Map:
  2242.                 HeadName: "&2&lMap"
  2243.                 Lore:
  2244.                  - "&6\u25CF &7Here, you can manage visual"
  2245.                   - "&7parts of Map. Especially &3TimeFormat&7."
  2246.                   - ""
  2247.                   - "&6\u25CF &7Click to manage!"
  2248.               BroadCast:
  2249.                 HeadName: "&2&lBroadCast"
  2250.                 Lore:
  2251.                  - "&6\u25CF &7Here, you can manage, which messages"
  2252.                   - "&7will be displayed to all players."
  2253.                   - ""
  2254.                   - "&6\u25CF &7Click to manage!"
  2255.               ScoreBoard:
  2256.                 HeadName: "&2&lScoreBoard"
  2257.                 Lore:
  2258.                  - "&6\u25CF &7Here, you can manage, which"
  2259.                   - "&3ScoreBoards&7 will be displayed to"
  2260.                   - "&7players."
  2261.                   - ""
  2262.                   - "&6\u25CF &7Click to manage!"
  2263.               MeanTime:
  2264.                 HeadName: "&2&lMeanTime"
  2265.                 Lore:
  2266.                  - "&6\u25CF &7While player is playing the map,"
  2267.                   - "&7we collect his current time. When he reaches"
  2268.                   - "&3CheckPoint&7, we show him current situation"
  2269.                   - "&7compared to the best time of the map"
  2270.                   - "&7using &3BossBar&7."
  2271.                   - ""
  2272.                   - "&6\u25CF &7Click to manage!"
  2273.             Base:
  2274.               Info:
  2275.                 HeadName: "&2&lBasic Information"
  2276.                 Lore:
  2277.                  - "&6\u25CF &7In this section, you can set"
  2278.                   - "&7all about visual part of plugin."
  2279.         GUI:
  2280.           InventoryName: "&1&lSettings#P - GUI"
  2281.           Item:
  2282.             Button:
  2283.               PreMapList:
  2284.                 HeadName: "&2&lPre-MapList"
  2285.                 Lore:
  2286.                  - "&6\u25CF &7At opening list of maps, there"
  2287.                   - "&7can be opened another pre-window, where"
  2288.                   - "&7player can choose factor of sorting."
  2289.                   - "&6\u25CF &7By &3Category &7or By &3Difficulty&7."
  2290.                   - ""
  2291.                   - "&6\u25CF &7Click to change!"
  2292.             Base:
  2293.               Info:
  2294.                 HeadName: "&2&lBasic Information"
  2295.                 Lore:
  2296.                  - "&6\u25CF &7In this section, you can set"
  2297.                   - "&7all about GUI, which common players"
  2298.                   - "&7can open."
  2299.         DefaultMapDataGUI:
  2300.           InventoryName: "&1&lSettings#P - DefaultMap"
  2301.           Item:
  2302.             Button:
  2303.               MaxPlayerCount:
  2304.                 HeadName: "&2&lMax player count"
  2305.                 Lore:
  2306.                  - "&6\u25CF &7Specifies how &3many players"
  2307.                   - "&7can be connected to the map"
  2308.                   - "&7at the same time."
  2309.                   - ""
  2310.                   - "&6\u25CF &c&lNOTE &6\u00BB &7This flag is"
  2311.                   - "&7ignored at &3Event&7."
  2312.                   - ""
  2313.                   - "&6\u25CF &7Click to change!"
  2314.               Speed:
  2315.                 HeadName: "&2&lSpeed"
  2316.                 Lore:
  2317.                  - "&6\u25CF &7Specifies how fast is"
  2318.                   - "&7player moving."
  2319.                   - ""
  2320.                   - "&6\u25CF &7Click to change!"
  2321.               BottomBorder:
  2322.                 HeadName: "&2&lBottom Border"
  2323.                 Lore:
  2324.                  - "&6\u25CF &7Here, you can manage &3Bottom"
  2325.                   - "&3Border&7."
  2326.                   - "&6\u25CF &7When player reaches this position,"
  2327.                   - "&7system determines &3Fall&7."
  2328.                   - ""
  2329.                   - "&6\u25CF &7Click to manage!"
  2330.               JumpSimulation:
  2331.                 HeadName: "&2&lJump Simulation"
  2332.                 Lore:
  2333.                  - "&6\u25CF &7Here, you can manage &3Jump"
  2334.                   - "&3Simulation&7."
  2335.                   - "&6\u25CF &7When player reaches this position,"
  2336.                   - "&7he will be &3Pushed up &7by the"
  2337.                   - "&7selected &3Power&7."
  2338.                   - ""
  2339.                   - "&6\u25CF &7Click to manage!"
  2340.               Sound:
  2341.                 HeadName: "&2&lSound"
  2342.                 Lore:
  2343.                  - "&6\u25CF &7Here, you can set which &3Sound"
  2344.                   - "&7will be played at specific situation"
  2345.                   - "&7during playing the map."
  2346.                   - ""
  2347.                   - "&6\u25CF &7Click to manage!"
  2348.               Reward:
  2349.                 HeadName: "&2&lReward"
  2350.                 Lore:
  2351.                  - "&6\u25CF &7Here, you can manage &3rewards"
  2352.                   - "&7of the map, when player complete it."
  2353.                   - ""
  2354.                   - "&6\u25CF &7Click to manage!"
  2355.               MapLeaveTeleport:
  2356.                 HeadName: "&2&lLeave Teleport"
  2357.                 Lore:
  2358.                  - "&6\u25CF &7This flag shows, what to do"
  2359.                   - "&7after &3completion &7of the map."
  2360.                   - "&6\u25CF &7Player can be &3teleported &7to"
  2361.                   - "&7specified location or can &3stay &7on the"
  2362.                   - "&7finish position."
  2363.                   - ""
  2364.                   - "&6\u25CF &7Click to change!"
  2365.             Base:
  2366.               Info:
  2367.                 HeadName: "&2&lBasic Information"
  2368.                 Lore:
  2369.                  - "&6\u25CF &7Here, you can set &3Default options"
  2370.                   - "&7of the map. At creation, these values"
  2371.                   - "&7will be copied to the map file."
  2372.         EventGUI:
  2373.           InventoryName: "&1&lSettings#P - Event"
  2374.           Item:
  2375.             Button:
  2376.               Active:
  2377.                 HeadName: "&2&lActivity"
  2378.                 Lore:
  2379.                  - "&6\u25CF &7This flag shows, if"
  2380.                   - "&3Event &7can be executable."
  2381.                   - ""
  2382.                   - "&6\u25CF &7Click to change!"
  2383.               Mode:
  2384.                 HeadName: "&2&lMode"
  2385.                 Lore:
  2386.                  - "&6\u25CF &7Here, you can select"
  2387.                   - "&3Mode&7, when &3Event &7starts."
  2388.                   - ""
  2389.                   - "&6\u25CF &7Click to change!"
  2390.               Prerequisites:
  2391.                 HeadName: "&2&lPrerequisites"
  2392.                 Lore:
  2393.                  - "&6\u25CF &7Here, you can manage"
  2394.                   - "&7basic properties of the &3Event&7."
  2395.                   - ""
  2396.                   - "&6\u25CF &7Click to manage!"
  2397.               BossBar:
  2398.                 HeadName: "&2&lBossBar"
  2399.                 Lore:
  2400.                  - "&6\u25CF &7Here, you can manage"
  2401.                   - "&3BossBar&7, its &3Color&7 and"
  2402.                   - "&3Style&7."
  2403.                   - ""
  2404.                   - "&6\u25CF &7Click to manage!"
  2405.               Info:
  2406.                 HeadName: "&2&lInfo"
  2407.                 Lore:
  2408.                  - "&6\u25CF &7Here, you can manage all about"
  2409.                   - "&7Information messages such as &3Intervals&7."
  2410.                   - ""
  2411.                   - "&6\u25CF &7Click to manage!"
  2412.               Reward:
  2413.                 HeadName: "&2&lReward"
  2414.                 Lore:
  2415.                  - "&6\u25CF &7Here, you can manage &3Rewards&7,"
  2416.                   - "&7which are given to player after"
  2417.                   - "&7completion of the Event."
  2418.                   - ""
  2419.                   - "&6\u25CF &7Click to manage!"
  2420.             Base:
  2421.               Info:
  2422.                 HeadName: "&2&lBasic Information"
  2423.                 Lore:
  2424.                  - "&6\u25CF &7Here, you can set all about"
  2425.                   - "&7Event System&7. Its &3Mode&7, &3Time&7,"
  2426.                   - "&3Rewards &7etc."
  2427.                   - ""
  2428.                   - "&6\u25CF &c&lHOW IT WORKS?"
  2429.                   - "&6\u25CF &7When event starts, players have"
  2430.                   - "&7some time to participate it."
  2431.                   - "&6\u25CF &7After, this time. All participated"
  2432.                   - "&7players are moved to randomly selected map."
  2433.                   - "&6\u25CF &7When all participated players"
  2434.                   - "&7will complete the map, system will find"
  2435.                   - "&7the fastest players and they will be rewarded."
  2436.                   - "&6\u25CF &7Also, each participated player, will"
  2437.                   - "&7be reward, too."
  2438.     SubSection:
  2439.       Map:
  2440.         SoundGUI:
  2441.           VisibilityGUI:
  2442.             InventoryName: "&1&lSettings#P - Sound#2"
  2443.             Item:
  2444.               Button:
  2445.                 Show:
  2446.                   HeadName: "&2&lShow Target"
  2447.                   Lore:
  2448.                    - "&6\u25CF &7This sound is played, when"
  2449.                     - "&7player &3shows &7other players playing"
  2450.                     - "&7the map."
  2451.                     - ""
  2452.                     - "&6\u25CF &7Click to change!"
  2453.                 Hide:
  2454.                   HeadName: "&2&lHide Target"
  2455.                   Lore:
  2456.                    - "&6\u25CF &7This sound is played, when"
  2457.                     - "&7player &3hides &7other players playing"
  2458.                     - "&7the map."
  2459.                     - ""
  2460.                     - "&6\u25CF &7Click to change!"
  2461.               Base:
  2462.                 Info:
  2463.                   HeadName: "&2&lBasic Information"
  2464.                   Lore:
  2465.                    - "&6\u25CF &7These sounds are played, when"
  2466.                     - "&7player changes &3visibility &7of another"
  2467.                     - "&7players in the map."
  2468.           ActionGUI:
  2469.             InventoryName: "&1&lSettings#P - Sound#2"
  2470.             Item:
  2471.               Button:
  2472.                 Start:
  2473.                   HeadName: "&2&lStart"
  2474.                   Lore:
  2475.                    - "&6\u25CF &7This sound is played, when"
  2476.                     - "&7player &3Joined &7the map."
  2477.                     - ""
  2478.                     - "&6\u25CF &7Click to change!"
  2479.                 Finish:
  2480.                   HeadName: "&2&lFinish"
  2481.                   Lore:
  2482.                    - "&6\u25CF &7This sound is played, when"
  2483.                     - "&7player &3Finished &7the map."
  2484.                     - ""
  2485.                     - "&6\u25CF &7Click to change!"
  2486.                 CheckPoint:
  2487.                   HeadName: "&2&lCheckPoint"
  2488.                   Lore:
  2489.                    - "&6\u25CF &7This sound is played, when"
  2490.                     - "&7player reached the &3CheckPoint&7."
  2491.                     - ""
  2492.                     - "&6\u25CF &7Click to change!"
  2493.                 Jump:
  2494.                   HeadName: "&2&lJump"
  2495.                   Lore:
  2496.                    - "&6\u25CF &7This sound is played, when"
  2497.                     - "&7player steps on the &3Jump Block&7."
  2498.                     - ""
  2499.                     - "&6\u25CF &7Click to change!"
  2500.                 Fall:
  2501.                   HeadName: "&2&lFall"
  2502.                   Lore:
  2503.                    - "&6\u25CF &7This sound is played, when"
  2504.                     - "&7player &3Felt &7in the map."
  2505.                     - ""
  2506.                     - "&6\u25CF &7Click to change!"
  2507.               Base:
  2508.                 Info:
  2509.                   HeadName: "&2&lBasic Information"
  2510.                   Lore:
  2511.                    - "&6\u25CF &7These sounds are played, when"
  2512.                     - "&7player &3reaches &7specified position"
  2513.                     - "&7in the map."
  2514.         RewardGUI:
  2515.           DailyFirstGUI:
  2516.             InventoryName: "&1&lSettings#P - Reward#2"
  2517.             Item:
  2518.               Button:
  2519.                 Active:
  2520.                   HeadName: "&2&lActivity"
  2521.                   Lore:
  2522.                    - "&6\u25CF &7This flag indicates, if"
  2523.                     - "&7Reward is &3Enabled &7or &3not&7."
  2524.                     - ""
  2525.                     - "&6\u25CF &7Click to change!"
  2526.                 Amount:
  2527.                   HeadName: "&2&lAmount"
  2528.                   Lore:
  2529.                    - "&6\u25CF &7Here, you can manage amount"
  2530.                     - "&7of &3Money&7, &3PlayerPoints &7and"
  2531.                     - "&3RankPoints&7."
  2532.                     - ""
  2533.                     - "&6\u25CF &7Click to manage!"
  2534.                 Commands:
  2535.                   HeadName: "&2&lCommands"
  2536.                   Lore:
  2537.                    - "&6\u25CF &7Here, you can manage, which"
  2538.                     - "&3Commands &7will be executed to"
  2539.                     - "&7player."
  2540.                     - ""
  2541.                     - "&6\u25CF &7Click to change!"
  2542.               Base:
  2543.                 Info:
  2544.                   HeadName: "&2&lBasic Information"
  2545.                   Lore:
  2546.                    - "&6\u25CF &7These rewards are given to"
  2547.                     - "&7player, when he complete the map for"
  2548.                     - "&7the &3first &7time in the day."
  2549.           DailyCommonGUI:
  2550.             InventoryName: "&1&lSettings#P - Reward#2"
  2551.             Item:
  2552.               Button:
  2553.                 Active:
  2554.                   HeadName: "&2&lActivity"
  2555.                   Lore:
  2556.                    - "&6\u25CF &7This flag indicates, if"
  2557.                     - "&7Reward is &3Enabled &7or &3not&7."
  2558.                     - ""
  2559.                     - "&6\u25CF &7Click to change!"
  2560.                 Amount:
  2561.                   HeadName: "&2&lAmount"
  2562.                   Lore:
  2563.                    - "&6\u25CF &7Here, you can manage amount"
  2564.                     - "&7of &3Money&7, &3PlayerPoints &7and"
  2565.                     - "&3RankPoints&7."
  2566.                     - ""
  2567.                     - "&6\u25CF &7Click to manage!"
  2568.                 Commands:
  2569.                   HeadName: "&2&lCommands"
  2570.                   Lore:
  2571.                    - "&6\u25CF &7Here, you can manage, which"
  2572.                     - "&3Commands &7will be executed to"
  2573.                     - "&7player."
  2574.                     - ""
  2575.                     - "&6\u25CF &7Click to change!"
  2576.               Base:
  2577.                 Info:
  2578.                   HeadName: "&2&lBasic Information"
  2579.                   Lore:
  2580.                    - "&6\u25CF &7These rewards are given to"
  2581.                     - "&7player, when he complete the map"
  2582.                     - "&3repeatedly &7in the day."
  2583.       Global:
  2584.         BoardGUI:
  2585.           PersonalGUI:
  2586.             InventoryName: "&1&lSettings#P - LeaderBoard#2"
  2587.             Item:
  2588.               Button:
  2589.                 Type:
  2590.                   HeadName: "&2&lType"
  2591.                   Lore:
  2592.                    - "&6\u25CF &7There are two types of boards."
  2593.                     - "&7Only &3Board &7or &3Dais &7with &3Figure."
  2594.                     - "&6\u25CF &7If you don't want to use this"
  2595.                     - "&7board, place &3None&7."
  2596.                     - ""
  2597.                     - "&6\u25CF &7Click to change!"
  2598.                 Dress:
  2599.                   HeadName: "&2&lDress Color"
  2600.                   Lore:
  2601.                    - "&6\u25CF &7Here you can set &7Color"
  2602.                     - "&7to clothes of the &3Dais figure."
  2603.                     - ""
  2604.                     - "&6\u25CF &7Click to change!"
  2605.               Base:
  2606.                 Info:
  2607.                   HeadName: "&2&lBasic Information"
  2608.                   Lore:
  2609.                    - "&6\u25CF &7In this section, you can set"
  2610.                     - "&7all about personal board."
  2611.           LeaderGUI:
  2612.             InventoryName: "&1&lSettings#P - LeaderBoard#2"
  2613.             Item:
  2614.               Button:
  2615.                 Type:
  2616.                   HeadName: "&2&lType"
  2617.                   Lore:
  2618.                    - "&6\u25CF &7There are two types of boards."
  2619.                     - "&7Only &3Board &7or &3Daises &7with &3Figure."
  2620.                     - "&6\u25CF &7If you don't want to use this"
  2621.                     - "&7board, place &3None&7."
  2622.                 Dress:
  2623.                   HeadName: "&2&lDress Color"
  2624.                   Lore:
  2625.                    - "&6\u25CF &7Here you can manage &7Colors"
  2626.                     - "&7of clothes of the &3Dais figures"
  2627.                     - "&7in order to its position."
  2628.                     - ""
  2629.                     - "&6\u25CF &7Click to manage!"
  2630.               Base:
  2631.                 Info:
  2632.                   HeadName: "&2&lBasic Information"
  2633.                   Lore:
  2634.                    - "&6\u25CF &7In this section, you can set"
  2635.                     - "&7all about leader boards."
  2636.         VisualGUI:
  2637.           MapGUI:
  2638.             InventoryName: "&1&lSettings#P - Visual#2"
  2639.             Item:
  2640.               Button:
  2641.                 TimeFormat:
  2642.                   HeadName: "&2&lTime Format"
  2643.                   Lore:
  2644.                    - "&6\u25CF &7Advanced property shows format, how"
  2645.                     - "&7the map-time is displayed at ActionBar."
  2646.                     - ""
  2647.                     - "&6\u25CF &c&lWARNING &6\u00BB &7There is expected, that you"
  2648.                     - "&7have experiences, with these patterns. If no,"
  2649.                     - "&7please search some advices on the internet."
  2650.                     - ""
  2651.                     - "&6\u25CF &7Click to change!"
  2652.               Base:
  2653.                 Info:
  2654.                   HeadName: "&2&lBasic Information"
  2655.                   Lore:
  2656.                    - "&6\u25CF &7Here, you can set visual"
  2657.                     - "&7used in maps."
  2658.           BroadCastGUI:
  2659.             InventoryName: "&1&lSettings#P - Visual#2"
  2660.             Item:
  2661.               Button:
  2662.                 FinishMap:
  2663.                   HeadName: "&2&lMap Finish"
  2664.                   Lore:
  2665.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  2666.                     - "&7message about completing the "
  2667.                     - "&7map is sent to all players."
  2668.                     - ""
  2669.                     - "&6\u25CF &7Click to change!"
  2670.                 BeatMapTime:
  2671.                   HeadName: "&2&lBeat Map Time"
  2672.                   Lore:
  2673.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  2674.                     - "&7message about beating the map"
  2675.                     - "&7time is sent to all players."
  2676.                     - ""
  2677.                     - "&6\u25CF &7Click to change!"
  2678.                 ReachNewRank:
  2679.                   HeadName: "&2&lReach New Rank"
  2680.                   Lore:
  2681.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  2682.                     - "&7message about reaching new"
  2683.                     - "&7rank is sent to all players."
  2684.                     - ""
  2685.                     - "&6\u25CF &7Click to change!"
  2686.                 EventAction:
  2687.                   HeadName: "&2&lEvent Actions"
  2688.                   Lore:
  2689.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  2690.                     - "&7message about &3Event &7is sent"
  2691.                     - "&7to all players."
  2692.                     - ""
  2693.                     - "&6\u25CF &7Click to change!"
  2694.               Base:
  2695.                 Info:
  2696.                   HeadName: "&2&lBasic Information"
  2697.                   Lore:
  2698.                    - "&6\u25CF &7Here, you can manage, which messages"
  2699.                     - "&7will be displayed to all players."
  2700.           ScoreBoardGUI:
  2701.             InventoryName: "&1&lSettings#P - Visual#2"
  2702.             Item:
  2703.               Button:
  2704.                 Exploring:
  2705.                   HeadName: "&2&lExploring"
  2706.                   Lore:
  2707.                    - "&6\u25CF &7Here, you can manage, all"
  2708.                     - "&7about &3Exploring(Lobby) ScoreBoard&7."
  2709.                     - "&6\u25CF &7Its &3Activity &7and &3World"
  2710.                     - "&3Restriction&7."
  2711.                     - ""
  2712.                     - "&6\u25CF &7Click to manage!"
  2713.                 Playing:
  2714.                   HeadName: "&2&lPlaying"
  2715.                   Lore:
  2716.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  2717.                     - "&3ScoreBoard &7will be displayed, while"
  2718.                     - "&7player is playing the &3Map&7."
  2719.                     - ""
  2720.                     - "&6\u25CF &7Click to change!"
  2721.                 Eventing:
  2722.                   HeadName: "&2&lEventing"
  2723.                   Lore:
  2724.                    - "&6\u25CF &7By &3Turning on &7this flag,"
  2725.                     - "&3ScoreBoard &7will be displayed, while"
  2726.                     - "&7player is waiting for the &3Event&7."
  2727.                     - ""
  2728.                     - "&6\u25CF &7Click to change!"
  2729.               Base:
  2730.                 Info:
  2731.                   HeadName: "&2&lBasic Information"
  2732.                   Lore:
  2733.                    - "&6\u25CF &7Here, you can manage, which"
  2734.                     - "&3ScoreBoards&7 will be displayed to"
  2735.                     - "&7players."
  2736.           MeanTimeGUI:
  2737.             InventoryName: "&1&lSettings#P - Visual#2"
  2738.             Item:
  2739.               Button:
  2740.                 Activity:
  2741.                   HeadName: "&2&lActivity"
  2742.                   Lore:
  2743.                    - "&6\u25CF &7This flag indicates, if"
  2744.                     - "&7MeanTime is &3Enabled &7or &3not&7."
  2745.                     - ""
  2746.                     - "&6\u25CF &7Click to change!"
  2747.                 Delta:
  2748.                   HeadName: "&2&lDelta"
  2749.                   Lore:
  2750.                    - "&6\u25CF &7How many seconds can be player"
  2751.                     - "&7slower than the map best time to show"
  2752.                     - "&7still &3reachable &7state."
  2753.                     - ""
  2754.                     - "&6\u25CF &7Click to change!"
  2755.                 BossBar:
  2756.                   HeadName: "&2&lBossBar"
  2757.                   Lore:
  2758.                    - "&6\u25CF &7Here, you can manage"
  2759.                     - "&3BossBar&7, its &3Color&7 and"
  2760.                     - "&3Style&7."
  2761.                     - ""
  2762.                     - "&6\u25CF &7Click to manage!"
  2763.               Base:
  2764.                 Info:
  2765.                   HeadName: "&2&lBasic Information"
  2766.                   Lore:
  2767.                    - "&6\u25CF &7While player is playing the map,"
  2768.                     - "&7we collect his current time. When he reaches"
  2769.                     - "&3CheckPoint&7, we show him current situation"
  2770.                     - "&7compared to the best time of the map"
  2771.                     - "&7using &3BossBar&7."
  2772.         DefaultMapDataGUI:
  2773.           BottomBorderGUI:
  2774.             InventoryName: "&1&lSettings#P - DefaultMap#2"
  2775.             Item:
  2776.               Button:
  2777.                 Coordination:
  2778.                   HeadName: "&2&lCoordination"
  2779.                   Lore:
  2780.                    - "&6\u25CF &7To determine &3Fall&7 player"
  2781.                     - "&7has to reach under &3Y Coordination&7."
  2782.                     - ""
  2783.                     - "&6\u25CF &7Click to change!"
  2784.                 Material:
  2785.                   HeadName: "&2&lMaterial"
  2786.                   Lore:
  2787.                    - "&6\u25CF &7To determine &3Fall&7, player"
  2788.                     - "&7has to step on specified &3Block&7."
  2789.                     - ""
  2790.                     - "&6\u25CF &c&lHINT &6\u00BB &7The best solution"
  2791.                     - "&7is to use &3Barrier &7as border block."
  2792.                     - ""
  2793.                     - "&6\u25CF &7Click to change!"
  2794.               Base:
  2795.                 Info:
  2796.                   HeadName: "&2&lBasic Information"
  2797.                   Lore:
  2798.                    - "&6\u25CF &7When player reaches &3Bottom Border&7,"
  2799.                     - "&7system determines &3Fall&7."
  2800.                     - ""
  2801.                     - "&6\u25CF &7There are two types of border and"
  2802.                     - "&7both are active at the same time."
  2803.           JumpSimulationGUI:
  2804.             InventoryName: "&1&lSettings#P - DefaultMap#2"
  2805.             Item:
  2806.               Button:
  2807.                 Power:
  2808.                   HeadName: "&2&lPower"
  2809.                   Lore:
  2810.                    - "&6\u25CF &7Specifies, how high will"
  2811.                     - "&7be player &3Pushed up&7."
  2812.                     - ""
  2813.                     - "&6\u25CF &7Click to change!"
  2814.                 Material:
  2815.                   HeadName: "&2&lMaterial"
  2816.                   Lore:
  2817.                    - "&6\u25CF &7To determine &3Jump&7, player"
  2818.                     - "&7has to step on specified &3Block&7."
  2819.                     - ""
  2820.                     - "&6\u25CF &7Click to change!"
  2821.               Base:
  2822.                 Info:
  2823.                   HeadName: "&2&lBasic Information"
  2824.                   Lore:
  2825.                    - "&6\u25CF &7When player reaches &3Jump Block&7,"
  2826.                     - "&7he will be &3Pushed up&7."
  2827.           SoundGUI:
  2828.             InventoryName: "&1&lSettings#P - DefaultMap#2"
  2829.             Item:
  2830.               Button:
  2831.                 Visibility:
  2832.                   HeadName: "&2&lTarget's Visibility"
  2833.                   Lore:
  2834.                    - "&6\u25CF &7These sounds are played, when"
  2835.                     - "&7player changes &3visibility &7of another"
  2836.                     - "&7players in the map."
  2837.                     - ""
  2838.                     - "&6\u25CF &7Click to manage!"
  2839.                 Action:
  2840.                   HeadName: "&2&lMap Actions"
  2841.                   Lore:
  2842.                    - "&6\u25CF &7These sounds are played, when"
  2843.                     - "&7player &3reaches &7specified position"
  2844.                     - "&7in the map."
  2845.                     - ""
  2846.                     - "&6\u25CF &7Click to manage!"
  2847.               Base:
  2848.                 Info:
  2849.                   HeadName: "&2&lBasic Information"
  2850.                   Lore:
  2851.                    - "&6\u25CF &7Here you can manage &3Sounds&7,"
  2852.                     - "&7which are played during the playing map."
  2853.           RewardGUI:
  2854.             InventoryName: "&1&lSettings#P - DefaultMap#2"
  2855.             Item:
  2856.               Button:
  2857.                 DailyFirst:
  2858.                   HeadName: "&2&lDaily First"
  2859.                   Lore:
  2860.                    - "&6\u25CF &7These rewards are given to"
  2861.                     - "&7player, when he complete the map for"
  2862.                     - "&7the &3first &7time in the day."
  2863.                     - ""
  2864.                     - "&6\u25CF &7Click to manage!"
  2865.                 DailyCommon:
  2866.                   HeadName: "&2&lDaily Common"
  2867.                   Lore:
  2868.                    - "&6\u25CF &7These rewards are given to"
  2869.                     - "&7player, when he complete the map"
  2870.                     - "&3repeatedly &7in the day."
  2871.                     - ""
  2872.                     - "&6\u25CF &7Click to manage!"
  2873.               Base:
  2874.                 Info:
  2875.                   HeadName: "&2&lBasic Information"
  2876.                   Lore:
  2877.                    - "&6\u25CF &7Here, you can manage &3Rewards&7,"
  2878.                     - "&7which are given to player after"
  2879.                     - "&7completion of the map."
  2880.         EventGUI:
  2881.           PrerequisitesGUI:
  2882.             InventoryName: "&1&lSettings#P - Event#2"
  2883.             Item:
  2884.               Button:
  2885.                 MinPlayerCount:
  2886.                   HeadName: "&2&lMin Player Count"
  2887.                   Lore:
  2888.                    - "&6\u25CF &7How many players are"
  2889.                     - "&7required to start the &3Event&7."
  2890.                     - ""
  2891.                     - "&6\u25CF &7Click to change!"
  2892.                 TimeToJoin:
  2893.                   HeadName: "&2&lTime to Join"
  2894.                   Lore:
  2895.                    - "&6\u25CF &7How much time players have"
  2896.                     - "&7to participate to the &3Event&7."
  2897.                     - ""
  2898.                     - "&6\u25CF &7Click to change!"
  2899.               Base:
  2900.                 Info:
  2901.                   HeadName: "&2&lBasic Information"
  2902.                   Lore:
  2903.                    - "&6\u25CF &7Here, you can manage"
  2904.                     - "&7basic properties of the &3Event&7."
  2905.           BossBarGUI:
  2906.             InventoryName: "&1&lSettings#P - Event#2"
  2907.             Item:
  2908.               Button:
  2909.                 Activity:
  2910.                   HeadName: "&2&lActivity"
  2911.                   Lore:
  2912.                    - "&6\u25CF &7This flag indicates, if"
  2913.                     - "&7BossBar is &3Enabled &7or &3not&7."
  2914.                     - ""
  2915.                     - "&6\u25CF &7Click to change!"
  2916.                 Color:
  2917.                   HeadName: "&2&lBossBar Color"
  2918.                   Lore:
  2919.                    - "&6\u25CF &7Click to change!"
  2920.                 Style:
  2921.                   HeadName: "&2&lBossBar Style"
  2922.                   Lore:
  2923.                    - "&6\u25CF &7Click to change!"
  2924.               Base:
  2925.                 Info:
  2926.                   HeadName: "&2&lBasic Information"
  2927.                   Lore:
  2928.                    - "&6\u25CF &7Here, you can manage"
  2929.                     - "&3BossBar&7, its &3Color&7 and"
  2930.                     - "&3Style&7."
  2931.           InfoGUI:
  2932.             InventoryName: "&1&lSettings#P - Event#2"
  2933.             Item:
  2934.               Button:
  2935.                 Intervals:
  2936.                   HeadName: "&2&lVisibility Intervals"
  2937.                   Lore:
  2938.                    - "&6\u25CF &7Here, you can manage intervals,"
  2939.                     - "&7when the messages about Event is sent"
  2940.                     - "&7to players."
  2941.                     - ""
  2942.                     - "&6\u25CF &7Click to change!"
  2943.               Base:
  2944.                 Info:
  2945.                   HeadName: "&2&lBasic Information"
  2946.                   Lore:
  2947.                    - "&6\u25CF &7In this section, you can set"
  2948.                     - "&7all about information messages of Event."
  2949.           RewardGUI:
  2950.             InventoryName: "&1&lSettings#P - Event#2"
  2951.             Item:
  2952.               Button:
  2953.                 PositionFirst:
  2954.                   HeadName: "&2&lPosition First"
  2955.                   Lore:
  2956.                    - "&6\u25CF &7These &3Rewards &7are given"
  2957.                     - "&7to player, who finished at the"
  2958.                     - "&31st Place &7of the Event."
  2959.                     - ""
  2960.                     - "&6\u25CF &7Click to manage!"
  2961.                 PositionSecond:
  2962.                   HeadName: "&2&lPosition Second"
  2963.                   Lore:
  2964.                    - "&6\u25CF &7These &3Rewards &7are given"
  2965.                     - "&7to player, who finished at the"
  2966.                     - "&32nd Place &7of the Event."
  2967.                     - ""
  2968.                     - "&6\u25CF &7Click to manage!"
  2969.                 PositionThird:
  2970.                   HeadName: "&2&lPosition Third"
  2971.                   Lore:
  2972.                    - "&6\u25CF &7These &3Rewards &7are given"
  2973.                     - "&7to player, who finished at the"
  2974.                     - "&33rd Place &7of the Event."
  2975.                     - ""
  2976.                     - "&6\u25CF &7Click to manage!"
  2977.                 PositionFourth:
  2978.                   HeadName: "&2&lPosition Fourth"
  2979.                   Lore:
  2980.                    - "&6\u25CF &7These &3Rewards &7are given"
  2981.                     - "&7to player, who finished at the"
  2982.                     - "&34th Place &7of the Event."
  2983.                     - ""
  2984.                     - "&6\u25CF &7Click to manage!"
  2985.                 PositionFifth:
  2986.                   HeadName: "&2&lPosition Fifth"
  2987.                   Lore:
  2988.                    - "&6\u25CF &7These &3Rewards &7are given"
  2989.                     - "&7to player, who finished at the"
  2990.                     - "&35th Place &7of the Event."
  2991.                     - ""
  2992.                     - "&6\u25CF &7Click to manage!"
  2993.                 Participate:
  2994.                   HeadName: "&2&lParticipate"
  2995.                   Lore:
  2996.                    - "&6\u25CF &7These &3Rewards &7are given"
  2997.                     - "&7to all players, who &3participated"
  2998.                     - "&7to the Event."
  2999.                     - ""
  3000.                     - "&6\u25CF &7Click to manage!"
  3001.               Base:
  3002.                 Info:
  3003.                   HeadName: "&2&lBasic Information"
  3004.                   Lore:
  3005.                    - "&6\u25CF &7Here, you can manage &3Rewards&7,"
  3006.                     - "which will be given to players participated"
  3007.                     - "&7to the Event."
  3008.     SubSubSection:
  3009.       Map:
  3010.         RewardGUI:
  3011.           DailyFirstGUI:
  3012.             AmountGUI:
  3013.               InventoryName: "&1&lSettings#P - Reward#3"
  3014.               Item:
  3015.                 Button:
  3016.                   Vault:
  3017.                     HeadName: "&2&lVault"
  3018.                     Lore:
  3019.                      - "&6\u25CF &7Here, you can set how much"
  3020.                       - "&3Money &7a player will receive."
  3021.                       - ""
  3022.                       - "&6\u25CF &7Click to change!"
  3023.                   PlayerPoint:
  3024.                     HeadName: "&2&lPlayer Point"
  3025.                     Lore:
  3026.                      - "&6\u25CF &7Here, you can set how much"
  3027.                       - "&3Player Points &7a player will receive."
  3028.                       - ""
  3029.                       - "&6\u25CF &7Click to change!"
  3030.                   RankPoint:
  3031.                     HeadName: "&2&lRank Point"
  3032.                     Lore:
  3033.                      - "&6\u25CF &7Here, you can set how much"
  3034.                       - "&3Rank Points &7a player will receive."
  3035.                       - ""
  3036.                       - "&6\u25CF &7Click to change!"
  3037.                 Base:
  3038.                   Info:
  3039.                     HeadName: "&2&lBasic Information"
  3040.                     Lore:
  3041.                      - "&6\u25CF &7These rewards are given to"
  3042.                       - "&7player, when he complete the map for"
  3043.                       - "&7the &3first &7time in the day."
  3044.           DailyCommonGUI:
  3045.             AmountGUI:
  3046.               InventoryName: "&1&lSettings#P - Reward#3"
  3047.               Item:
  3048.                 Button:
  3049.                   Vault:
  3050.                     HeadName: "&2&lVault"
  3051.                     Lore:
  3052.                      - "&6\u25CF &7Here, you can set how much"
  3053.                       - "&3Money &7a player will receive."
  3054.                       - ""
  3055.                       - "&6\u25CF &7Click to change!"
  3056.                   PlayerPoint:
  3057.                     HeadName: "&2&lPlayer Point"
  3058.                     Lore:
  3059.                      - "&6\u25CF &7Here, you can set how much"
  3060.                       - "&3Player Points &7a player will receive."
  3061.                       - ""
  3062.                       - "&6\u25CF &7Click to change!"
  3063.                   RankPoint:
  3064.                     HeadName: "&2&lRank Point"
  3065.                     Lore:
  3066.                      - "&6\u25CF &7Here, you can set how much"
  3067.                       - "&3Rank Points &7a player will receive."
  3068.                       - ""
  3069.                       - "&6\u25CF &7Click to change!"
  3070.                 Base:
  3071.                   Info:
  3072.                     HeadName: "&2&lBasic Information"
  3073.                     Lore:
  3074.                      - "&6\u25CF &7These rewards are given to"
  3075.                       - "&7player, when he complete the map"
  3076.                       - "&3repeatedly &7in the day."
  3077.       Global:
  3078.         BoardGUI:
  3079.           LeaderGUI:
  3080.             DressGUI:
  3081.               InventoryName: "&1&lSettings#P - LeaderBoard#3"
  3082.               Item:
  3083.                 Button:
  3084.                   FIRST:
  3085.                     HeadName: "&2&lColor of the 1\u02e2\u1d57 Place"
  3086.                     Lore:
  3087.                      - "&6\u25CF &7Here, you can mix color you like,"
  3088.                       - "&7which will be applied on clothes of figure."
  3089.                       - ""
  3090.                       - "&6\u25CF &7Click to change!"
  3091.                   SECOND:
  3092.                     HeadName: "&2&lColor of the 2\u207f\u1d48 Place"
  3093.                     Lore:
  3094.                      - "&6\u25CF &7Here, you can mix color you like,"
  3095.                       - "&7which will be applied on clothes of figure."
  3096.                       - ""
  3097.                       - "&6\u25CF &7Click to change!"
  3098.                   THIRD:
  3099.                     HeadName: "&2&lColor of the 3\u02b3\u1d48 Place"
  3100.                     Lore:
  3101.                      - "&6\u25CF &7Here, you can mix color you like,"
  3102.                       - "&7which will be applied on clothes of figure."
  3103.                       - ""
  3104.                       - "&6\u25CF &7Click to change!"
  3105.                   OTHER:
  3106.                     HeadName: "&2&lColor of the X\u1d57\u02B0 Place"
  3107.                     Lore:
  3108.                      - "&6\u25CF &7Here, you can mix color you like,"
  3109.                       - "&7which will be applied on clothes of figure."
  3110.                       - ""
  3111.                       - "&6\u25CF &7Click to change!"
  3112.                 Base:
  3113.                   Info:
  3114.                     HeadName: "&2&lBasic Information"
  3115.                     Lore:
  3116.                      - "&6\u25CF &7In this section, you can set"
  3117.                       - "&7colors to daises of leader board."
  3118.         VisualGUI:
  3119.           MeanTimeGUI:
  3120.             BossBarGUI:
  3121.               InventoryName: "&1&lSettings#P - Visual#3"
  3122.               Item:
  3123.                 Button:
  3124.                   MAP_BEST_TIME:
  3125.                     HeadName: "&2&lMap Best Time"
  3126.                     Lore:
  3127.                      - "&6\u25CF &7This &3BossBar &7is displayed"
  3128.                       - "&7when you have &3better time &7than"
  3129.                       - "&7the best map time."
  3130.                       - ""
  3131.                       - "&6\u25CF &7Click to manage!"
  3132.                   PERSONAL_BEST_TIME:
  3133.                     HeadName: "&2&lPersonal Best Time"
  3134.                     Lore:
  3135.                      - "&6\u25CF &7This &3BossBar &7is displayed"
  3136.                       - "&7when you have &3better time &7than"
  3137.                       - "&7the best personal map time."
  3138.                       - ""
  3139.                       - "&6\u25CF &7Click to manage!"
  3140.                   REACHABLE_BEST_TIME:
  3141.                     HeadName: "&2&lReachable Bets Time"
  3142.                     Lore:
  3143.                      - "&6\u25CF &7This &3BossBar &7is displayed"
  3144.                       - "&7when you still have a &3chance &7to"
  3145.                       - "&7beat the map time."
  3146.                       - ""
  3147.                       - "&6\u25CF &7Click to manage!"
  3148.                   PROBABLY_UNREACHABLE:
  3149.                     HeadName: "&2&lProbably Unreachable"
  3150.                     Lore:
  3151.                      - "&6\u25CF &7This &3BossBar &7is displayed"
  3152.                       - "&7when you do not have a &3chance &7to"
  3153.                       - "&7beat the map time."
  3154.                       - ""
  3155.                       - "&6\u25CF &7Click to manage!"
  3156.                 Base:
  3157.                   Info:
  3158.                     HeadName: "&2&lBasic Information"
  3159.                     Lore:
  3160.                      - "&6\u25CF &7While player is playing the map,"
  3161.                       - "&7we collect his current time. When he reaches"
  3162.                       - "&3CheckPoint&7, we show him current situation"
  3163.                       - "&7compared to the best time of the map"
  3164.                       - "&7using &3BossBar&7."
  3165.                       - "&6\u25CF &7Here, you can manage these &3BossBars&7."
  3166.           ScoreBoardGUI:
  3167.             ExploringGUI:
  3168.               InventoryName: "&1&lSettings#P - Visual#3"
  3169.               Item:
  3170.                 Button:
  3171.                   Activity:
  3172.                     HeadName: "&2&lActivity"
  3173.                     Lore:
  3174.                      - "&6\u25CF &7By &3Turning on &7this flag,"
  3175.                       - "&3ScoreBoard &7will be displayed, while"
  3176.                       - "&7player is not in restricted world."
  3177.                       - ""
  3178.                       - "&6\u25CF &7Click to change!"
  3179.                   WorldRestriction:
  3180.                     HeadName: "&2&lWorld restriction"
  3181.                     Lore:
  3182.                      - "&6\u25CF &7Here, you can manage &3Worlds&7,"
  3183.                       - "&7where the &3ScoreBoard &7won't be displayed."
  3184.                       - ""
  3185.                       - "&6\u25CF &7Click to manage!"
  3186.                 Base:
  3187.                   Info:
  3188.                     HeadName: "&2&lBasic Information"
  3189.                     Lore:
  3190.                      - "&6\u25CF &7Here, you can manage, all"
  3191.                       - "about &3Exploring(Lobby) ScoreBoard&7."
  3192.         DefaultMapDataGUI:
  3193.           SoundGUI:
  3194.             VisibilityGUI:
  3195.               InventoryName: "&1&lSettings#P - DefaultMap#3"
  3196.               Item:
  3197.                 Button:
  3198.                   Show:
  3199.                     HeadName: "&2&lShow Target"
  3200.                     Lore:
  3201.                      - "&6\u25CF &7This sound is played, when"
  3202.                       - "&7player &3shows &7other players playing"
  3203.                       - "&7the map."
  3204.                       - ""
  3205.                       - "&6\u25CF &7Click to change!"
  3206.                   Hide:
  3207.                     HeadName: "&2&lHide Target"
  3208.                     Lore:
  3209.                      - "&6\u25CF &7This sound is played, when"
  3210.                       - "&7player &3hides &7other players playing"
  3211.                       - "&7the map."
  3212.                       - ""
  3213.                       - "&6\u25CF &7Click to change!"
  3214.                 Base:
  3215.                   Info:
  3216.                     HeadName: "&2&lBasic Information"
  3217.                     Lore:
  3218.                      - "&6\u25CF &7These sounds are played, when"
  3219.                       - "&7player changes &3visibility &7of another"
  3220.                       - "&7players in the map."
  3221.             ActionGUI:
  3222.               InventoryName: "&1&lSettings#P - DefaultMap#3"
  3223.               Item:
  3224.                 Button:
  3225.                   Start:
  3226.                     HeadName: "&2&lStart"
  3227.                     Lore:
  3228.                      - "&6\u25CF &7This sound is played, when"
  3229.                       - "&7player &3Joined &7the map."
  3230.                       - ""
  3231.                       - "&6\u25CF &7Click to change!"
  3232.                   Finish:
  3233.                     HeadName: "&2&lFinish"
  3234.                     Lore:
  3235.                      - "&6\u25CF &7This sound is played, when"
  3236.                       - "&7player &3Finished &7the map."
  3237.                       - ""
  3238.                       - "&6\u25CF &7Click to change!"
  3239.                   CheckPoint:
  3240.                     HeadName: "&2&lCheckPoint"
  3241.                     Lore:
  3242.                      - "&6\u25CF &7This sound is played, when"
  3243.                       - "&7player reached the &3CheckPoint&7."
  3244.                       - ""
  3245.                       - "&6\u25CF &7Click to change!"
  3246.                   Jump:
  3247.                     HeadName: "&2&lJump"
  3248.                     Lore:
  3249.                      - "&6\u25CF &7This sound is played, when"
  3250.                       - "&7player steps on the &3Jump Block&7."
  3251.                       - ""
  3252.                       - "&6\u25CF &7Click to change!"
  3253.                   Fall:
  3254.                     HeadName: "&2&lFall"
  3255.                     Lore:
  3256.                      - "&6\u25CF &7This sound is played, when"
  3257.                       - "&7player &3Felt &7in the map."
  3258.                       - ""
  3259.                       - "&6\u25CF &7Click to change!"
  3260.                 Base:
  3261.                   Info:
  3262.                     HeadName: "&2&lBasic Information"
  3263.                     Lore:
  3264.                      - "&6\u25CF &7These sounds are played, when"
  3265.                       - "&7player &3reaches &7specified position"
  3266.                       - "&7in the map."
  3267.           RewardGUI:
  3268.             DailyFirstGUI:
  3269.               InventoryName: "&1&lSettings#P - DefaultMap#3"
  3270.               Item:
  3271.                 Button:
  3272.                   Active:
  3273.                     HeadName: "&2&lActivity"
  3274.                     Lore:
  3275.                      - "&6\u25CF &7This flag indicates, if"
  3276.                       - "&7Reward is &3Enabled &7or &3not&7."
  3277.                       - ""
  3278.                       - "&6\u25CF &7Click to change!"
  3279.                   Amount:
  3280.                     HeadName: "&2&lAmount"
  3281.                     Lore:
  3282.                      - "&6\u25CF &7Here, you can manage amount"
  3283.                       - "&7of &3Money&7, &3PlayerPoints &7and"
  3284.                       - "&3RankPoints&7."
  3285.                       - ""
  3286.                       - "&6\u25CF &7Click to manage!"
  3287.                   Commands:
  3288.                     HeadName: "&2&lCommands"
  3289.                     Lore:
  3290.                      - "&6\u25CF &7Here, you can manage, which"
  3291.                       - "&3Commands &7will be executed to"
  3292.                       - "&7player."
  3293.                       - ""
  3294.                       - "&6\u25CF &7Click to change!"
  3295.                 Base:
  3296.                   Info:
  3297.                     HeadName: "&2&lBasic Information"
  3298.                     Lore:
  3299.                      - "&6\u25CF &7These rewards are given to"
  3300.                       - "&7player, when he complete the map for"
  3301.                       - "&7the &3first &7time in the day."
  3302.             DailyCommonGUI:
  3303.               InventoryName: "&1&lSettings#P - DefaultMap#3"
  3304.               Item:
  3305.                 Button:
  3306.                   Active:
  3307.                     HeadName: "&2&lActivity"
  3308.                     Lore:
  3309.                      - "&6\u25CF &7This flag indicates, if"
  3310.                       - "&7Reward is &3Enabled &7or &3not&7."
  3311.                       - ""
  3312.                       - "&6\u25CF &7Click to change!"
  3313.                   Amount:
  3314.                     HeadName: "&2&lAmount"
  3315.                     Lore:
  3316.                      - "&6\u25CF &7Here, you can manage amount"
  3317.                       - "&7of &3Money&7, &3PlayerPoints &7and"
  3318.                       - "&3RankPoints&7."
  3319.                       - ""
  3320.                       - "&6\u25CF &7Click to manage!"
  3321.                   Commands:
  3322.                     HeadName: "&2&lCommands"
  3323.                     Lore:
  3324.                      - "&6\u25CF &7Here, you can manage, which"
  3325.                       - "&3Commands &7will be executed to"
  3326.                       - "&7player."
  3327.                       - ""
  3328.                       - "&6\u25CF &7Click to change!"
  3329.                 Base:
  3330.                   Info:
  3331.                     HeadName: "&2&lBasic Information"
  3332.                     Lore:
  3333.                      - "&6\u25CF &7These rewards are given to"
  3334.                       - "&7player, when he complete the map"
  3335.                       - "&3repeatedly &7in the day."
  3336.         EventGUI:
  3337.           RewardGUI:
  3338.             PositionFirstGUI:
  3339.               InventoryName: "&1&lSettings#P - Event#3"
  3340.               Item:
  3341.                 Button:
  3342.                   Active:
  3343.                     HeadName: "&2&lActivity"
  3344.                     Lore:
  3345.                      - "&6\u25CF &7This flag indicates, if"
  3346.                       - "&7Reward is &3Enabled &7or &3not&7."
  3347.                       - ""
  3348.                       - "&6\u25CF &7Click to change!"
  3349.                   Amount:
  3350.                     HeadName: "&2&lAmount"
  3351.                     Lore:
  3352.                      - "&6\u25CF &7Here, you can manage amount"
  3353.                       - "&7of &3Money&7, &3PlayerPoints &7and"
  3354.                       - "&3RankPoints&7."
  3355.                       - ""
  3356.                       - "&6\u25CF &7Click to manage!"
  3357.                   Commands:
  3358.                     HeadName: "&2&lCommands"
  3359.                     Lore:
  3360.                      - "&6\u25CF &7Here, you can manage, which"
  3361.                       - "&3Commands &7will be executed to"
  3362.                       - "&7player."
  3363.                       - ""
  3364.                       - "&6\u25CF &7Click to change!"
  3365.                 Base:
  3366.                   Info:
  3367.                     HeadName: "&2&lBasic Information"
  3368.                     Lore:
  3369.                      - "&6\u25CF &7These &3Rewards &7are given"
  3370.                       - "&7to player, who finished at the"
  3371.                       - "&31st Place &7of the Event."
  3372.             PositionSecondGUI:
  3373.               InventoryName: "&1&lSettings#P - Event#3"
  3374.               Item:
  3375.                 Button:
  3376.                   Active:
  3377.                     HeadName: "&2&lActivity"
  3378.                     Lore:
  3379.                      - "&6\u25CF &7This flag indicates, if"
  3380.                       - "&7Reward is &3Enabled &7or &3not&7."
  3381.                       - ""
  3382.                       - "&6\u25CF &7Click to change!"
  3383.                   Amount:
  3384.                     HeadName: "&2&lAmount"
  3385.                     Lore:
  3386.                      - "&6\u25CF &7Here, you can manage amount"
  3387.                       - "&7of &3Money&7, &3PlayerPoints &7and"
  3388.                       - "&3RankPoints&7."
  3389.                       - ""
  3390.                       - "&6\u25CF &7Click to manage!"
  3391.                   Commands:
  3392.                     HeadName: "&2&lCommands"
  3393.                     Lore:
  3394.                      - "&6\u25CF &7Here, you can manage, which"
  3395.                       - "&3Commands &7will be executed to"
  3396.                       - "&7player."
  3397.                       - ""
  3398.                       - "&6\u25CF &7Click to change!"
  3399.                 Base:
  3400.                   Info:
  3401.                     HeadName: "&2&lBasic Information"
  3402.                     Lore:
  3403.                      - "&6\u25CF &7These &3Rewards &7are given"
  3404.                       - "&7to player, who finished at the"
  3405.                       - "&32nd Place &7of the Event."
  3406.             PositionThirdGUI:
  3407.               InventoryName: "&1&lSettings#P - Event#3"
  3408.               Item:
  3409.                 Button:
  3410.                   Active:
  3411.                     HeadName: "&2&lActivity"
  3412.                     Lore:
  3413.                      - "&6\u25CF &7This flag indicates, if"
  3414.                       - "&7Reward is &3Enabled &7or &3not&7."
  3415.                       - ""
  3416.                       - "&6\u25CF &7Click to change!"
  3417.                   Amount:
  3418.                     HeadName: "&2&lAmount"
  3419.                     Lore:
  3420.                      - "&6\u25CF &7Here, you can manage amount"
  3421.                       - "&7of &3Money&7, &3PlayerPoints &7and"
  3422.                       - "&3RankPoints&7."
  3423.                       - ""
  3424.                       - "&6\u25CF &7Click to manage!"
  3425.                   Commands:
  3426.                     HeadName: "&2&lCommands"
  3427.                     Lore:
  3428.                      - "&6\u25CF &7Here, you can manage, which"
  3429.                       - "&3Commands &7will be executed to"
  3430.                       - "&7player."
  3431.                       - ""
  3432.                       - "&6\u25CF &7Click to change!"
  3433.                 Base:
  3434.                   Info:
  3435.                     HeadName: "&2&lBasic Information"
  3436.                     Lore:
  3437.                      - "&6\u25CF &7These &3Rewards &7are given"
  3438.                       - "&7to player, who finished at the"
  3439.                       - "&33rd Place &7of the Event."
  3440.             PositionFourthGUI:
  3441.               InventoryName: "&1&lSettings#P - Event#3"
  3442.               Item:
  3443.                 Button:
  3444.                   Active:
  3445.                     HeadName: "&2&lActivity"
  3446.                     Lore:
  3447.                      - "&6\u25CF &7This flag indicates, if"
  3448.                       - "&7Reward is &3Enabled &7or &3not&7."
  3449.                       - ""
  3450.                       - "&6\u25CF &7Click to change!"
  3451.                   Amount:
  3452.                     HeadName: "&2&lAmount"
  3453.                     Lore:
  3454.                      - "&6\u25CF &7Here, you can manage amount"
  3455.                       - "&7of &3Money&7, &3PlayerPoints &7and"
  3456.                       - "&3RankPoints&7."
  3457.                       - ""
  3458.                       - "&6\u25CF &7Click to manage!"
  3459.                   Commands:
  3460.                     HeadName: "&2&lCommands"
  3461.                     Lore:
  3462.                      - "&6\u25CF &7Here, you can manage, which"
  3463.                       - "&3Commands &7will be executed to"
  3464.                       - "&7player."
  3465.                       - ""
  3466.                       - "&6\u25CF &7Click to change!"
  3467.                 Base:
  3468.                   Info:
  3469.                     HeadName: "&2&lBasic Information"
  3470.                     Lore:
  3471.                      - "&6\u25CF &7These &3Rewards &7are given"
  3472.                       - "&7to player, who finished at the"
  3473.                       - "&34th Place &7of the Event."
  3474.             PositionFifthGUI:
  3475.               InventoryName: "&1&lSettings#P - Event#3"
  3476.               Item:
  3477.                 Button:
  3478.                   Active:
  3479.                     HeadName: "&2&lActivity"
  3480.                     Lore:
  3481.                      - "&6\u25CF &7This flag indicates, if"
  3482.                       - "&7Reward is &3Enabled &7or &3not&7."
  3483.                       - ""
  3484.                       - "&6\u25CF &7Click to change!"
  3485.                   Amount:
  3486.                     HeadName: "&2&lAmount"
  3487.                     Lore:
  3488.                      - "&6\u25CF &7Here, you can manage amount"
  3489.                       - "&7of &3Money&7, &3PlayerPoints &7and"
  3490.                       - "&3RankPoints&7."
  3491.                       - ""
  3492.                       - "&6\u25CF &7Click to manage!"
  3493.                   Commands:
  3494.                     HeadName: "&2&lCommands"
  3495.                     Lore:
  3496.                      - "&6\u25CF &7Here, you can manage, which"
  3497.                       - "&3Commands &7will be executed to"
  3498.                       - "&7player."
  3499.                       - ""
  3500.                       - "&6\u25CF &7Click to change!"
  3501.                 Base:
  3502.                   Info:
  3503.                     HeadName: "&2&lBasic Information"
  3504.                     Lore:
  3505.                      - "&6\u25CF &7These &3Rewards &7are given"
  3506.                       - "&7to player, who finished at the"
  3507.                       - "&35th Place &7of the Event."
  3508.             ParticipateGUI:
  3509.               InventoryName: "&1&lSettings#P - Event#3"
  3510.               Item:
  3511.                 Button:
  3512.                   Active:
  3513.                     HeadName: "&2&lActivity"
  3514.                     Lore:
  3515.                      - "&6\u25CF &7This flag indicates, if"
  3516.                       - "&7Reward is &3Enabled &7or &3not&7."
  3517.                       - ""
  3518.                       - "&6\u25CF &7Click to change!"
  3519.                   Amount:
  3520.                     HeadName: "&2&lAmount"
  3521.                     Lore:
  3522.                      - "&6\u25CF &7Here, you can manage amount"
  3523.                       - "&7of &3Money&7, &3PlayerPoints &7and"
  3524.                       - "&3RankPoints&7."
  3525.                       - ""
  3526.                       - "&6\u25CF &7Click to manage!"
  3527.                   Commands:
  3528.                     HeadName: "&2&lCommands"
  3529.                     Lore:
  3530.                      - "&6\u25CF &7Here, you can manage, which"
  3531.                       - "&3Commands &7will be executed to"
  3532.                       - "&7player."
  3533.                       - ""
  3534.                       - "&6\u25CF &7Click to change!"
  3535.                 Base:
  3536.                   Info:
  3537.                     HeadName: "&2&lBasic Information"
  3538.                     Lore:
  3539.                      - "&6\u25CF &7These &3Rewards &7are given"
  3540.                       - "&7to all players, who &3participated"
  3541.                       - "&7to the Event."
  3542.     SubSubSubSection:
  3543.       Global:
  3544.         VisualGUI:
  3545.           MeanTimeGUI:
  3546.             BossBarGUI:
  3547.               MapBestTimeGUI:
  3548.                 InventoryName: "&1&lSettings#P - Visual#4"
  3549.                 Item:
  3550.                   Button:
  3551.                     Color:
  3552.                       HeadName: "&2&lBossBar Color"
  3553.                       Lore:
  3554.                        - "&6\u25CF &7Click to change!"
  3555.                     Style:
  3556.                       HeadName: "&2&lBossBar Style"
  3557.                       Lore:
  3558.                        - "&6\u25CF &7Click to change!"
  3559.                   Base:
  3560.                     Info:
  3561.                       HeadName: "&2&lBasic Information"
  3562.                       Lore:
  3563.                        - "&6\u25CF &7This &3BossBar &7is displayed"
  3564.                         - "&7when you have &3better time &7than the best"
  3565.                         - "&7map time."
  3566.               PersonalBestTimeGUI:
  3567.                 InventoryName: "&1&lSettings#P - Visual#4"
  3568.                 Item:
  3569.                   Button:
  3570.                     Color:
  3571.                       HeadName: "&2&lBossBar Color"
  3572.                       Lore:
  3573.                        - "&6\u25CF &7Click to change!"
  3574.                     Style:
  3575.                       HeadName: "&2&lBossBar Style"
  3576.                       Lore:
  3577.                        - "&6\u25CF &7Click to change!"
  3578.                   Base:
  3579.                     Info:
  3580.                       HeadName: "&2&lBasic Information"
  3581.                       Lore:
  3582.                        - "&6\u25CF &7This &3BossBar &7is displayed"
  3583.                         - "&7when you have &3better time &7than the best"
  3584.                         - "&7personal map time."
  3585.               ReachableBestTimeGUI:
  3586.                 InventoryName: "&1&lSettings#P - Visual#4"
  3587.                 Item:
  3588.                   Button:
  3589.                     Color:
  3590.                       HeadName: "&2&lBossBar Color"
  3591.                       Lore:
  3592.                        - "&6\u25CF &7Click to change!"
  3593.                     Style:
  3594.                       HeadName: "&2&lBossBar Style"
  3595.                       Lore:
  3596.                        - "&6\u25CF &7Click to change!"
  3597.                   Base:
  3598.                     Info:
  3599.                       HeadName: "&2&lBasic Information"
  3600.                       Lore:
  3601.                        - "&6\u25CF &7This &3BossBar &7is displayed"
  3602.                         - "&7when you still have a &3chance &7to beat the"
  3603.                         - "map time."
  3604.               ProbablyUnreachableGUI:
  3605.                 InventoryName: "&1&lSettings#P - Visual#4"
  3606.                 Item:
  3607.                   Button:
  3608.                     Color:
  3609.                       HeadName: "&2&lBossBar Color"
  3610.                       Lore:
  3611.                        - "&6\u25CF &7Click to change!"
  3612.                     Style:
  3613.                       HeadName: "&2&lBossBar Style"
  3614.                       Lore:
  3615.                        - "&6\u25CF &7Click to change!"
  3616.                   Base:
  3617.                     Info:
  3618.                       HeadName: "&2&lBasic Information"
  3619.                       Lore:
  3620.                        - "&6\u25CF &7This &3BossBar &7is displayed"
  3621.                         - "&7when you do not have a &3chance &7to beat the"
  3622.                         - "map time."
  3623.         DefaultMapDataGUI:
  3624.           RewardGUI:
  3625.             DailyFirstGUI:
  3626.               AmountGUI:
  3627.                 InventoryName: "&1&lSettings#P - DefaultMap#4"
  3628.                 Item:
  3629.                   Button:
  3630.                     Vault:
  3631.                       HeadName: "&2&lVault"
  3632.                       Lore:
  3633.                        - "&6\u25CF &7Here, you can set how much"
  3634.                         - "&3Money &7a player will receive."
  3635.                         - ""
  3636.                         - "&6\u25CF &7Click to change!"
  3637.                     PlayerPoint:
  3638.                       HeadName: "&2&lPlayer Point"
  3639.                       Lore:
  3640.                        - "&6\u25CF &7Here, you can set how much"
  3641.                         - "&3Player Points &7a player will receive."
  3642.                         - ""
  3643.                         - "&6\u25CF &7Click to change!"
  3644.                     RankPoint:
  3645.                       HeadName: "&2&lRank Point"
  3646.                       Lore:
  3647.                        - "&6\u25CF &7Here, you can set how much"
  3648.                         - "&3Rank Points &7a player will receive."
  3649.                         - ""
  3650.                         - "&6\u25CF &7Click to change!"
  3651.                   Base:
  3652.                     Info:
  3653.                       HeadName: "&2&lBasic Information"
  3654.                       Lore:
  3655.                        - "&6\u25CF &7These rewards are given to"
  3656.                         - "&7player, when he complete the map for"
  3657.                         - "&7the &3first &7time in the day."
  3658.             DailyCommonGUI:
  3659.               AmountGUI:
  3660.                 InventoryName: "&1&lSettings#P - DefaultMap#4"
  3661.                 Item:
  3662.                   Button:
  3663.                     Vault:
  3664.                       HeadName: "&2&lVault"
  3665.                       Lore:
  3666.                        - "&6\u25CF &7Here, you can set how much"
  3667.                         - "&3Money &7a player will receive."
  3668.                         - ""
  3669.                         - "&6\u25CF &7Click to change!"
  3670.                     PlayerPoint:
  3671.                       HeadName: "&2&lPlayer Point"
  3672.                       Lore:
  3673.                        - "&6\u25CF &7Here, you can set how much"
  3674.                         - "&3Player Points &7a player will receive."
  3675.                         - ""
  3676.                         - "&6\u25CF &7Click to change!"
  3677.                     RankPoint:
  3678.                       HeadName: "&2&lRank Point"
  3679.                       Lore:
  3680.                        - "&6\u25CF &7Here, you can set how much"
  3681.                         - "&3Rank Points &7a player will receive."
  3682.                         - ""
  3683.                         - "&6\u25CF &7Click to change!"
  3684.                   Base:
  3685.                     Info:
  3686.                       HeadName: "&2&lBasic Information"
  3687.                       Lore:
  3688.                        - "&6\u25CF &7These rewards are given to"
  3689.                         - "&7player, when he complete the map"
  3690.                         - "&3repeatedly &7in the day."
  3691.         EventGUI:
  3692.           RewardGUI:
  3693.             PositionFirstGUI:
  3694.               AmountGUI:
  3695.                 InventoryName: "&1&lSettings#P - Event#4"
  3696.                 Item:
  3697.                   Button:
  3698.                     Vault:
  3699.                       HeadName: "&2&lVault"
  3700.                       Lore:
  3701.                        - "&6\u25CF &7Here, you can set how much"
  3702.                         - "&3Money &7a player will receive."
  3703.                         - ""
  3704.                         - "&6\u25CF &7Click to change!"
  3705.                     PlayerPoint:
  3706.                       HeadName: "&2&lPlayer Point"
  3707.                       Lore:
  3708.                        - "&6\u25CF &7Here, you can set how much"
  3709.                         - "&3Player Points &7a player will receive."
  3710.                         - ""
  3711.                         - "&6\u25CF &7Click to change!"
  3712.                     RankPoint:
  3713.                       HeadName: "&2&lRank Point"
  3714.                       Lore:
  3715.                        - "&6\u25CF &7Here, you can set how much"
  3716.                         - "&3Rank Points &7a player will receive."
  3717.                         - ""
  3718.                         - "&6\u25CF &7Click to change!"
  3719.                   Base:
  3720.                     Info:
  3721.                       HeadName: "&2&lBasic Information"
  3722.                       Lore:
  3723.                        - "&6\u25CF &7These &3Rewards &7are given"
  3724.                         - "&7to player, who finished at the"
  3725.                         - "&31st Place &7of the Event."
  3726.             PositionSecondGUI:
  3727.               AmountGUI:
  3728.                 InventoryName: "&1&lSettings#P - Event#4"
  3729.                 Item:
  3730.                   Button:
  3731.                     Vault:
  3732.                       HeadName: "&2&lVault"
  3733.                       Lore:
  3734.                        - "&6\u25CF &7Here, you can set how much"
  3735.                         - "&3Money &7a player will receive."
  3736.                         - ""
  3737.                         - "&6\u25CF &7Click to change!"
  3738.                     PlayerPoint:
  3739.                       HeadName: "&2&lPlayer Point"
  3740.                       Lore:
  3741.                        - "&6\u25CF &7Here, you can set how much"
  3742.                         - "&3Player Points &7a player will receive."
  3743.                         - ""
  3744.                         - "&6\u25CF &7Click to change!"
  3745.                     RankPoint:
  3746.                       HeadName: "&2&lRank Point"
  3747.                       Lore:
  3748.                        - "&6\u25CF &7Here, you can set how much"
  3749.                         - "&3Rank Points &7a player will receive."
  3750.                         - ""
  3751.                         - "&6\u25CF &7Click to change!"
  3752.                   Base:
  3753.                     Info:
  3754.                       HeadName: "&2&lBasic Information"
  3755.                       Lore:
  3756.                        - "&6\u25CF &7These &3Rewards &7are given"
  3757.                         - "&7to player, who finished at the"
  3758.                         - "&32nd Place &7of the Event."
  3759.             PositionThirdGUI:
  3760.               AmountGUI:
  3761.                 InventoryName: "&1&lSettings#P - Event#4"
  3762.                 Item:
  3763.                   Button:
  3764.                     Vault:
  3765.                       HeadName: "&2&lVault"
  3766.                       Lore:
  3767.                        - "&6\u25CF &7Here, you can set how much"
  3768.                         - "&3Money &7a player will receive."
  3769.                         - ""
  3770.                         - "&6\u25CF &7Click to change!"
  3771.                     PlayerPoint:
  3772.                       HeadName: "&2&lPlayer Point"
  3773.                       Lore:
  3774.                        - "&6\u25CF &7Here, you can set how much"
  3775.                         - "&3Player Points &7a player will receive."
  3776.                         - ""
  3777.                         - "&6\u25CF &7Click to change!"
  3778.                     RankPoint:
  3779.                       HeadName: "&2&lRank Point"
  3780.                       Lore:
  3781.                        - "&6\u25CF &7Here, you can set how much"
  3782.                         - "&3Rank Points &7a player will receive."
  3783.                         - ""
  3784.                         - "&6\u25CF &7Click to change!"
  3785.                   Base:
  3786.                     Info:
  3787.                       HeadName: "&2&lBasic Information"
  3788.                       Lore:
  3789.                        - "&6\u25CF &7These &3Rewards &7are given"
  3790.                         - "&7to player, who finished at the"
  3791.                         - "&33rd Place &7of the Event."
  3792.             PositionFourthGUI:
  3793.               AmountGUI:
  3794.                 InventoryName: "&1&lSettings#P - Event#4"
  3795.                 Item:
  3796.                   Button:
  3797.                     Vault:
  3798.                       HeadName: "&2&lVault"
  3799.                       Lore:
  3800.                        - "&6\u25CF &7Here, you can set how much"
  3801.                         - "&3Money &7a player will receive."
  3802.                         - ""
  3803.                         - "&6\u25CF &7Click to change!"
  3804.                     PlayerPoint:
  3805.                       HeadName: "&2&lPlayer Point"
  3806.                       Lore:
  3807.                        - "&6\u25CF &7Here, you can set how much"
  3808.                         - "&3Player Points &7a player will receive."
  3809.                         - ""
  3810.                         - "&6\u25CF &7Click to change!"
  3811.                     RankPoint:
  3812.                       HeadName: "&2&lRank Point"
  3813.                       Lore:
  3814.                        - "&6\u25CF &7Here, you can set how much"
  3815.                         - "&3Rank Points &7a player will receive."
  3816.                         - ""
  3817.                         - "&6\u25CF &7Click to change!"
  3818.                   Base:
  3819.                     Info:
  3820.                       HeadName: "&2&lBasic Information"
  3821.                       Lore:
  3822.                        - "&6\u25CF &7These &3Rewards &7are given"
  3823.                         - "&7to player, who finished at the"
  3824.                         - "&34th Place &7of the Event."
  3825.             PositionFifthGUI:
  3826.               AmountGUI:
  3827.                 InventoryName: "&1&lSettings#P - Event#4"
  3828.                 Item:
  3829.                   Button:
  3830.                     Vault:
  3831.                       HeadName: "&2&lVault"
  3832.                       Lore:
  3833.                        - "&6\u25CF &7Here, you can set how much"
  3834.                         - "&3Money &7a player will receive."
  3835.                         - ""
  3836.                         - "&6\u25CF &7Click to change!"
  3837.                     PlayerPoint:
  3838.                       HeadName: "&2&lPlayer Point"
  3839.                       Lore:
  3840.                        - "&6\u25CF &7Here, you can set how much"
  3841.                         - "&3Player Points &7a player will receive."
  3842.                         - ""
  3843.                         - "&6\u25CF &7Click to change!"
  3844.                     RankPoint:
  3845.                       HeadName: "&2&lRank Point"
  3846.                       Lore:
  3847.                        - "&6\u25CF &7Here, you can set how much"
  3848.                         - "&3Rank Points &7a player will receive."
  3849.                         - ""
  3850.                         - "&6\u25CF &7Click to change!"
  3851.                   Base:
  3852.                     Info:
  3853.                       HeadName: "&2&lBasic Information"
  3854.                       Lore:
  3855.                        - "&6\u25CF &7These &3Rewards &7are given"
  3856.                         - "&7to player, who finished at the"
  3857.                         - "&35th Place &7of the Event."
  3858.             ParticipateGUI:
  3859.               AmountGUI:
  3860.                 InventoryName: "&1&lSettings#P - Event#4"
  3861.                 Item:
  3862.                   Button:
  3863.                     Vault:
  3864.                       HeadName: "&2&lVault"
  3865.                       Lore:
  3866.                        - "&6\u25CF &7Here, you can set how much"
  3867.                         - "&3Money &7a player will receive."
  3868.                         - ""
  3869.                         - "&6\u25CF &7Click to change!"
  3870.                     PlayerPoint:
  3871.                       HeadName: "&2&lPlayer Point"
  3872.                       Lore:
  3873.                        - "&6\u25CF &7Here, you can set how much"
  3874.                         - "&3Player Points &7a player will receive."
  3875.                         - ""
  3876.                         - "&6\u25CF &7Click to change!"
  3877.                     RankPoint:
  3878.                       HeadName: "&2&lRank Point"
  3879.                       Lore:
  3880.                        - "&6\u25CF &7Here, you can set how much"
  3881.                         - "&3Rank Points &7a player will receive."
  3882.                         - ""
  3883.                         - "&6\u25CF &7Click to change!"
  3884.                   Base:
  3885.                     Info:
  3886.                       HeadName: "&2&lBasic Information"
  3887.                       Lore:
  3888.                        - "&6\u25CF &7These &3Rewards &7are given"
  3889.                         - "&7to all players, who &3participated"
  3890.                         - "&7to the Event."
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