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tzAria

Evocati 3.17.0 - Build F Patch Notes

Mar 24th, 2022
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  1. Feature Updates
  2. Locations
  3.  
  4. Added Volumetric Clouds to Hurston
  5. River Polish Pass
  6.  
  7. Tweaked parameters of the river to be less angular and have a more natural flow
  8.  
  9. Coffee Shop Art Polish Pass
  10.  
  11. Gameplay
  12.  
  13. Inventory Polish Pass for Ship Component Volumes and Weights
  14.  
  15. Core Tech
  16. GPU Particle Performance Pass
  17.  
  18. Converted khartu-al and Aopoa Nox thruster particles to render through GPU instead of CPU
  19.  
  20. Bug Fixes
  21.  
  22. Fixed an issue where party leaders / members on the main menu can not kick party members out or leave party
  23. Fixed an issue causing many ships to not be able to scan for any Surface Mining Deposits
  24. Players should now longer get "Mass limited exceeded" when trying to pick up bodies using the tractor beam
  25. The player should no longer respawn with their pre-death loadout and the medical gown equipped
  26. After death, player should now consistently leave a corpse
  27. Players should no longer be able to leave the game quickly after dying to save their gear
  28. Right Click + Equip should no longer cause items to go missing after dying and respawning
  29. Using the "Request Landing" key binding to take off (e.g. to open hangar doors) should no longer have inconsistent results
  30. The marker showing the location of the mission should no longer move rapidly across space preventing the player from reaching it
  31. Fixed an issue causing some variants of the 300 Series to consume hydrogen fuel at an unintended rate
  32. Fixed an issue causing multiple ships to collide or get stuck to the Starfarer when docking at certain angles for refueling
  33. Argo RAFT co-pilot should no longer be able control the ship's power when the pilot is present
  34. Cutlass Steel spotlight should no longer be offset / rotated to right
  35. Grenades should now consistently explode when detonated
  36. Equipment loadout should no longer get stuck and remain in a highlighted gray state
  37. Fixed an issue causing inventory to close randomly when quickly equipping gear
  38. Enemies inside UGFs should no longer sometimes appear to be holding invisible guns
  39. Players should no longer see underwater screen effects at UGFs and caves
  40. Security AI turrets should now correctly aim and fire at hostile players
  41. Logging out while carrying a crate in your hands should no longer cause the crate to float next to the bed upon logging back in or lose all inner thought prompts
  42. First grenade thrown should no longer be frozen in the air
  43. Player should no longer encounter an infinite load/black screen when spawning into Klescher after dying
  44. Fixed an issue causing vendor stands around Area18 to go missing
  45.  
  46. Technical
  47.  
  48. Fixed 6 Client Crashes
  49. Fixed 1 Server Crash
  50. Quantum backend service optimizations
  51.  
  52. \\\\\\\\\\\\\\\\\\\\\\\\
  53. epic leak moment
  54. trans rights
  55. ~aria
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