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- Feature Updates
- Locations
- Added Volumetric Clouds to Hurston
- River Polish Pass
- Tweaked parameters of the river to be less angular and have a more natural flow
- Coffee Shop Art Polish Pass
- Gameplay
- Inventory Polish Pass for Ship Component Volumes and Weights
- Core Tech
- GPU Particle Performance Pass
- Converted khartu-al and Aopoa Nox thruster particles to render through GPU instead of CPU
- Bug Fixes
- Fixed an issue where party leaders / members on the main menu can not kick party members out or leave party
- Fixed an issue causing many ships to not be able to scan for any Surface Mining Deposits
- Players should now longer get "Mass limited exceeded" when trying to pick up bodies using the tractor beam
- The player should no longer respawn with their pre-death loadout and the medical gown equipped
- After death, player should now consistently leave a corpse
- Players should no longer be able to leave the game quickly after dying to save their gear
- Right Click + Equip should no longer cause items to go missing after dying and respawning
- Using the "Request Landing" key binding to take off (e.g. to open hangar doors) should no longer have inconsistent results
- The marker showing the location of the mission should no longer move rapidly across space preventing the player from reaching it
- Fixed an issue causing some variants of the 300 Series to consume hydrogen fuel at an unintended rate
- Fixed an issue causing multiple ships to collide or get stuck to the Starfarer when docking at certain angles for refueling
- Argo RAFT co-pilot should no longer be able control the ship's power when the pilot is present
- Cutlass Steel spotlight should no longer be offset / rotated to right
- Grenades should now consistently explode when detonated
- Equipment loadout should no longer get stuck and remain in a highlighted gray state
- Fixed an issue causing inventory to close randomly when quickly equipping gear
- Enemies inside UGFs should no longer sometimes appear to be holding invisible guns
- Players should no longer see underwater screen effects at UGFs and caves
- Security AI turrets should now correctly aim and fire at hostile players
- Logging out while carrying a crate in your hands should no longer cause the crate to float next to the bed upon logging back in or lose all inner thought prompts
- First grenade thrown should no longer be frozen in the air
- Player should no longer encounter an infinite load/black screen when spawning into Klescher after dying
- Fixed an issue causing vendor stands around Area18 to go missing
- Technical
- Fixed 6 Client Crashes
- Fixed 1 Server Crash
- Quantum backend service optimizations
- \\\\\\\\\\\\\\\\\\\\\\\\
- epic leak moment
- trans rights
- ~aria
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