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- 2> Module.ForestGenerator.cpp
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(8): error C2504: 'FGCObject': base class undefined
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(9): error C2504: 'FEditorCommonDrawHelper': base class undefined
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(19): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(21): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(23): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(25): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(27): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(39): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(41): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(42): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(43): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(44): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(45): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(47): error C2653: 'EEditAction': is not a class or namespace name
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(47): error C3646: 'GetActionEditDuplicate': unknown override specifier
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(47): error C2059: syntax error: ')'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(47): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(48): error C2653: 'EEditAction': is not a class or namespace name
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(48): error C3646: 'GetActionEditDelete': unknown override specifier
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(48): error C2059: syntax error: ')'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(48): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(49): error C2653: 'EEditAction': is not a class or namespace name
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(49): error C3646: 'GetActionEditCut': unknown override specifier
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(49): error C2059: syntax error: ')'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(49): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(50): error C2653: 'EEditAction': is not a class or namespace name
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(50): error C3646: 'GetActionEditCopy': unknown override specifier
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(50): error C2059: syntax error: ')'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(50): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(51): error C2653: 'EEditAction': is not a class or namespace name
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(51): error C3646: 'GetActionEditPaste': unknown override specifier
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(51): error C2059: syntax error: ')'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(51): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(58): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(60): error C2061: syntax error: identifier 'FEditorModeID'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(101): error C2653: 'FWidget': is not a class or namespace name
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(101): error C2061: syntax error: identifier 'EWidgetMode'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(120): error C2143: syntax error: missing ';' before '*'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(120): error C2433: 'FEdMode::UTexture2D': 'virtual' not permitted on data declarations
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(120): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(120): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(131): error C2653: 'FWidget': is not a class or namespace name
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(131): error C2061: syntax error: identifier 'EWidgetMode'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(131): error C2535: 'bool FEdMode::UsesTransformWidget(void) const': member function already defined or declared
- 2> C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(126): note: see declaration of 'FEdMode::UsesTransformWidget'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(149): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(149): error C2143: syntax error: missing ',' before '&'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(154): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(166): error C3646: 'GetID': unknown override specifier
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(166): error C2059: syntax error: '('
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(166): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(169): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(169): error C2143: syntax error: missing ';' before '&'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(169): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(173): error C2061: syntax error: identifier 'EModeTools'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(174): error C2061: syntax error: identifier 'FModeTool'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(174): error C2535: 'void FEdMode::SetCurrentTool(void)': member function already defined or declared
- 2> C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(173): note: see declaration of 'FEdMode::SetCurrentTool'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(175): error C2143: syntax error: missing ';' before '*'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(175): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(175): error C2238: unexpected token(s) preceding ';'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(177): error C2065: 'FModeTool': undeclared identifier
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(177): error C2059: syntax error: '>'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(177): error C2976: 'TArray': too few template arguments
- 2> C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Runtime\Core\Public\Containers\Array.h(513): note: see declaration of 'TArray'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(183): error C2143: syntax error: missing ';' before '*'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(183): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(183): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(184): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(184): error C2143: syntax error: missing ';' before '*'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(184): error C2334: unexpected token(s) preceding '{'; skipping apparent function body
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(196): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(196): error C2143: syntax error: missing ',' before '*'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(200): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(212): error C2061: syntax error: identifier 'FEditorViewportClient'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(255): error C2061: syntax error: identifier 'FEditorModeID'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(262): error C2327: 'FEdMode::FModeTool': is not a type name, static, or enumerator
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(262): error C2065: 'FModeTool': undeclared identifier
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(262): error C2059: syntax error: '>'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(262): error C2976: 'TArray': too few template arguments
- 2> C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Runtime\Core\Public\Containers\Array.h(513): note: see declaration of 'TArray'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(265): error C2143: syntax error: missing ';' before '*'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(265): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(265): error C2238: unexpected token(s) preceding ';'
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(268): error C3646: 'Info': unknown override specifier
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(268): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
- 2>C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(116): error C3668: 'FEdMode::AddReferencedObjects': method with override specifier 'override' did not override any base class methods
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(23): error C3668: 'FEdModeInterpEdit::InputKey': method with override specifier 'override' did not override any base class methods
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(23): warning C4263: 'bool FEdModeInterpEdit::InputKey(FEditorViewportClient *,FViewport *,FKey,EInputEvent)': member function does not override any base class virtual member function
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(47): warning C4264: 'bool FEdMode::InputKey(void)': no override available for virtual member function from base 'FEdMode'; function is hidden
- 2> C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(41): note: see declaration of 'FEdMode::InputKey'
- 2> c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeRegistry.h(8): note: see declaration of 'FEdMode'
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(30): error C3668: 'FEdModeInterpEdit::IsCompatibleWith': method with override specifier 'override' did not override any base class methods
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(30): warning C4263: 'bool FEdModeInterpEdit::IsCompatibleWith(FEditorModeID) const': member function does not override any base class virtual member function
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(47): warning C4264: 'bool FEdMode::IsCompatibleWith(void) const': no override available for virtual member function from base 'FEdMode'; function is hidden
- 2> C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(60): note: see declaration of 'FEdMode::IsCompatibleWith'
- 2> c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeRegistry.h(8): note: see declaration of 'FEdMode'
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(32): error C3668: 'FEdModeInterpEdit::Render': method with override specifier 'override' did not override any base class methods
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(32): warning C4263: 'void FEdModeInterpEdit::Render(const FSceneView *,FViewport *,FPrimitiveDrawInterface *)': member function does not override any base class virtual member function
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(47): warning C4264: 'void FEdMode::Render(const int)': no override available for virtual member function from base 'FEdMode'; function is hidden
- 2> C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(196): note: see declaration of 'FEdMode::Render'
- 2> c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeRegistry.h(8): note: see declaration of 'FEdMode'
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(33): error C3668: 'FEdModeInterpEdit::DrawHUD': method with override specifier 'override' did not override any base class methods
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(33): warning C4263: 'void FEdModeInterpEdit::DrawHUD(FEditorViewportClient *,FViewport *,const FSceneView *,FCanvas *)': member function does not override any base class virtual member function
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeInterpolation.h(47): warning C4264: 'void FEdMode::DrawHUD(void)': no override available for virtual member function from base 'FEdMode'; function is hidden
- 2> C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(200): note: see declaration of 'FEdMode::DrawHUD'
- 2> c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeRegistry.h(8): note: see declaration of 'FEdMode'
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\PhysicsManipulationMode.h(31): error C3668: 'FPhysicsManipulationEdMode::InputDelta': method with override specifier 'override' did not override any base class methods
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\PhysicsManipulationMode.h(31): warning C4263: 'bool FPhysicsManipulationEdMode::InputDelta(FEditorViewportClient *,FViewport *,FVector &,FRotator &,FVector &)': member function does not override any base class virtual member function
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\PhysicsManipulationMode.h(44): warning C4264: 'bool FEdMode::InputDelta(void)': no override available for virtual member function from base 'FEdMode'; function is hidden
- 2> C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(43): note: see declaration of 'FEdMode::InputDelta'
- 2> c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeRegistry.h(8): note: see declaration of 'FEdMode'
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\PhysicsManipulationMode.h(32): error C3668: 'FPhysicsManipulationEdMode::StartTracking': method with override specifier 'override' did not override any base class methods
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\PhysicsManipulationMode.h(32): warning C4263: 'bool FPhysicsManipulationEdMode::StartTracking(FEditorViewportClient *,FViewport *)': member function does not override any base class virtual member function
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\PhysicsManipulationMode.h(44): warning C4264: 'bool FEdMode::StartTracking(void)': no override available for virtual member function from base 'FEdMode'; function is hidden
- 2> C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(44): note: see declaration of 'FEdMode::StartTracking'
- 2> c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeRegistry.h(8): note: see declaration of 'FEdMode'
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\PhysicsManipulationMode.h(33): error C3668: 'FPhysicsManipulationEdMode::EndTracking': method with override specifier 'override' did not override any base class methods
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\PhysicsManipulationMode.h(33): warning C4263: 'bool FPhysicsManipulationEdMode::EndTracking(FEditorViewportClient *,FViewport *)': member function does not override any base class virtual member function
- 2>c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\PhysicsManipulationMode.h(44): warning C4264: 'bool FEdMode::EndTracking(void)': no override available for virtual member function from base 'FEdMode'; function is hidden
- 2> C:\Program Files (x86)\Epic Games\4.12\Engine\Source\Editor\UnrealEd\Public\EdMode.h(45): note: see declaration of 'FEdMode::EndTracking'
- 2> c:\program files (x86)\epic games\4.12\engine\source\editor\unrealed\public\EditorModeRegistry.h(8): note: see declaration of 'FEdMode'
- 2>ERROR : UBT error : Failed to produce item: C:\Users\mvlabat\Documents\Unreal Projects\MyProject\Plugins\ForestGenerator\Binaries\Win64\UE4Editor-ForestGenerator-1922.dll
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