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Feb 22nd, 2018
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  1. 1>------ Build started: Project: residual, Configuration: Debug Win32 ------
  2. 1>grim.lib(grim.obj) : error LNK2019: unresolved external symbol "class Grim::MoviePlayer * __cdecl Grim::CreateSmushPlayer(bool)" (?CreateSmushPlayer@Grim@@YAPAVMoviePlayer@1@_N@Z) referenced in function "protected: virtual class Common::Error __thiscall Grim::GrimEngine::run(void)" (?run@GrimEngine@Grim@@MAE?AVError@Common@@XZ)
  3. 1>grim.lib(grim.obj) : error LNK2001: unresolved external symbol "protected: virtual void __thiscall Grim::Lua_V1::GetDiskFreeSpaceA(void)" (?GetDiskFreeSpaceA@Lua_V1@Grim@@MAEXXZ)
  4. 1>grim.lib(grim.obj) : error LNK2001: unresolved external symbol "protected: virtual void __thiscall Grim::Lua_V1::PlaySoundA(void)" (?PlaySoundA@Lua_V1@Grim@@MAEXXZ)
  5. 1>grim.lib(model.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(float,float,float)" (??0?$Matrix@$02$00@Math@@QAE@MMM@Z)
  6. 1>grim.lib(sector.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(float,float,float)" (??0?$Matrix@$02$00@Math@@QAE@MMM@Z) referenced in function _fabsf
  7. 1>grim.lib(lua_v1_actor.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(float,float,float)" (??0?$Matrix@$02$00@Math@@QAE@MMM@Z)
  8. 1>grim.lib(actor.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(float,float,float)" (??0?$Matrix@$02$00@Math@@QAE@MMM@Z)
  9. 1>grim.lib(set.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(float,float,float)" (??0?$Matrix@$02$00@Math@@QAE@MMM@Z)
  10. 1>grim.lib(keyframe.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(float,float,float)" (??0?$Matrix@$02$00@Math@@QAE@MMM@Z)
  11. 1>grim.lib(savegame.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(float,float,float)" (??0?$Matrix@$02$00@Math@@QAE@MMM@Z)
  12. 1>grim.lib(gfx_opengl.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(float,float,float)" (??0?$Matrix@$02$00@Math@@QAE@MMM@Z)
  13. 1>grim.lib(gfx_tinygl.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(float,float,float)" (??0?$Matrix@$02$00@Math@@QAE@MMM@Z)
  14. 1>grim.lib(lua_v1.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(float,float,float)" (??0?$Matrix@$02$00@Math@@QAE@MMM@Z)
  15. 1>grim.lib(lua_v1_sound.obj) : error LNK2001: unresolved external symbol "public: void __thiscall Math::Matrix<3,1>::set(float,float,float)" (?set@?$Matrix@$02$00@Math@@QAEXMMM@Z)
  16. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: void __thiscall Math::Matrix<3,1>::set(float,float,float)" (?set@?$Matrix@$02$00@Math@@QAEXMMM@Z)
  17. 1>grim.lib(model.obj) : error LNK2001: unresolved external symbol "public: void __thiscall Math::Matrix<3,1>::set(float,float,float)" (?set@?$Matrix@$02$00@Math@@QAEXMMM@Z)
  18. 1>grim.lib(animation.obj) : error LNK2001: unresolved external symbol "public: void __thiscall Math::Matrix<3,1>::set(float,float,float)" (?set@?$Matrix@$02$00@Math@@QAEXMMM@Z)
  19. 1>grim.lib(gfx_opengl.obj) : error LNK2019: unresolved external symbol "public: void __thiscall Math::Matrix<3,1>::set(float,float,float)" (?set@?$Matrix@$02$00@Math@@QAEXMMM@Z) referenced in function "public: virtual void __thiscall Grim::GfxOpenGL::getBoundingBoxPos(class Grim::Mesh const *,int *,int *,int *,int *)" (?getBoundingBoxPos@GfxOpenGL@Grim@@UAEXPBVMesh@2@PAH111@Z)
  20. 1>grim.lib(gfx_tinygl.obj) : error LNK2001: unresolved external symbol "public: void __thiscall Math::Matrix<3,1>::set(float,float,float)" (?set@?$Matrix@$02$00@Math@@QAEXMMM@Z)
  21. 1>grim.lib(lua_v1.obj) : error LNK2001: unresolved external symbol "public: void __thiscall Math::Matrix<3,1>::set(float,float,float)" (?set@?$Matrix@$02$00@Math@@QAEXMMM@Z)
  22. 1>grim.lib(lua_v1_actor.obj) : error LNK2001: unresolved external symbol "public: void __thiscall Math::Matrix<3,1>::set(float,float,float)" (?set@?$Matrix@$02$00@Math@@QAEXMMM@Z)
  23. 1>grim.lib(keyframe.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ)
  24. 1>grim.lib(model.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ)
  25. 1>grim.lib(sector.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ)
  26. 1>grim.lib(animation.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ)
  27. 1>grim.lib(lua_v1_sound.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ)
  28. 1>grim.lib(actor.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ)
  29. 1>grim.lib(set.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ)
  30. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ)
  31. 1>grim.lib(gfx_opengl.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ) referenced in function "public: virtual void __thiscall Grim::GfxOpenGL::getBoundingBoxPos(class Grim::Mesh const *,int *,int *,int *,int *)" (?getBoundingBoxPos@GfxOpenGL@Grim@@UAEXPBVMesh@2@PAH111@Z)
  32. 1>grim.lib(gfx_tinygl.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ)
  33. 1>grim.lib(lua_v1.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ)
  34. 1>grim.lib(lua_v1_actor.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<3,1>::Matrix<3,1>(void)" (??0?$Matrix@$02$00@Math@@QAE@XZ)
  35. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getDegrees(void)const " (?getDegrees@Angle@Math@@QBEMXZ)
  36. 1>grim.lib(keyframe.obj) : error LNK2019: unresolved external symbol "public: float __thiscall Math::Angle::getDegrees(void)const " (?getDegrees@Angle@Math@@QBEMXZ) referenced in function "public: bool __thiscall Grim::KeyframeAnim::KeyframeNode::animate(class Grim::ModelNode &,float,float,bool)const " (?animate@KeyframeNode@KeyframeAnim@Grim@@QBE_NAAVModelNode@3@MM_N@Z)
  37. 1>grim.lib(model.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getDegrees(void)const " (?getDegrees@Angle@Math@@QBEMXZ)
  38. 1>grim.lib(animation.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getDegrees(void)const " (?getDegrees@Angle@Math@@QBEMXZ)
  39. 1>grim.lib(gfx_opengl.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getDegrees(void)const " (?getDegrees@Angle@Math@@QBEMXZ)
  40. 1>grim.lib(gfx_tinygl.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getDegrees(void)const " (?getDegrees@Angle@Math@@QBEMXZ)
  41. 1>grim.lib(lua_v1_actor.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getDegrees(void)const " (?getDegrees@Angle@Math@@QBEMXZ)
  42. 1>grim.lib(actor.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getDegrees(void)const " (?getDegrees@Angle@Math@@QBEMXZ)
  43. 1>grim.lib(animation.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Angle::Angle(float)" (??0Angle@Math@@QAE@M@Z)
  44. 1>grim.lib(actor.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Angle::Angle(float)" (??0Angle@Math@@QAE@M@Z)
  45. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Angle::Angle(float)" (??0Angle@Math@@QAE@M@Z)
  46. 1>grim.lib(keyframe.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Angle::Angle(float)" (??0Angle@Math@@QAE@M@Z)
  47. 1>grim.lib(model.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Angle::Angle(float)" (??0Angle@Math@@QAE@M@Z)
  48. 1>grim.lib(gfx_opengl.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Angle::Angle(float)" (??0Angle@Math@@QAE@M@Z) referenced in function "class Math::Angle __cdecl Math::operator+(class Math::Angle const &,class Math::Angle const &)" (??HMath@@YA?AVAngle@0@ABV10@0@Z)
  49. 1>grim.lib(gfx_tinygl.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Angle::Angle(float)" (??0Angle@Math@@QAE@M@Z)
  50. 1>grim.lib(lua_v1.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Angle::Angle(float)" (??0Angle@Math@@QAE@M@Z)
  51. 1>grim.lib(lua_v1_actor.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Angle::Angle(float)" (??0Angle@Math@@QAE@M@Z)
  52. 1>grim.lib(lua_v1.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Matrix<3,3>::Matrix<3,3>(void)" (??0?$Matrix@$02$02@Math@@QAE@XZ) referenced in function "protected: virtual void __thiscall Grim::Lua_V1::RotateVector(void)" (?RotateVector@Lua_V1@Grim@@MAEXXZ)
  53. 1>grim.lib(model.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getSine(void)const " (?getSine@Angle@Math@@QBEMXZ)
  54. 1>grim.lib(lua_v1.obj) : error LNK2019: unresolved external symbol "public: float __thiscall Math::Angle::getSine(void)const " (?getSine@Angle@Math@@QBEMXZ) referenced in function "public: void __thiscall Math::Rotation3D<class Math::Matrix<3,3> >::buildAroundPitch(class Math::Angle const &)" (?buildAroundPitch@?$Rotation3D@V?$Matrix@$02$02@Math@@@Math@@QAEXABVAngle@2@@Z)
  55. 1>grim.lib(lua_v1_actor.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getSine(void)const " (?getSine@Angle@Math@@QBEMXZ)
  56. 1>grim.lib(actor.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getSine(void)const " (?getSine@Angle@Math@@QBEMXZ)
  57. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getSine(void)const " (?getSine@Angle@Math@@QBEMXZ)
  58. 1>grim.lib(model.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getCosine(void)const " (?getCosine@Angle@Math@@QBEMXZ)
  59. 1>grim.lib(lua_v1.obj) : error LNK2019: unresolved external symbol "public: float __thiscall Math::Angle::getCosine(void)const " (?getCosine@Angle@Math@@QBEMXZ) referenced in function "public: void __thiscall Math::Rotation3D<class Math::Matrix<3,3> >::buildAroundPitch(class Math::Angle const &)" (?buildAroundPitch@?$Rotation3D@V?$Matrix@$02$02@Math@@@Math@@QAEXABVAngle@2@@Z)
  60. 1>grim.lib(lua_v1_actor.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getCosine(void)const " (?getCosine@Angle@Math@@QBEMXZ)
  61. 1>grim.lib(actor.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getCosine(void)const " (?getCosine@Angle@Math@@QBEMXZ)
  62. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: float __thiscall Math::Angle::getCosine(void)const " (?getCosine@Angle@Math@@QBEMXZ)
  63. 1>grim.lib(lua_v1_actor.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Angle::Angle(class Math::Angle const &)" (??0Angle@Math@@QAE@ABV01@@Z) referenced in function "public: class Math::Angle __thiscall Grim::Actor::getPitch(void)const " (?getPitch@Actor@Grim@@QBE?AVAngle@Math@@XZ)
  64. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Angle::Angle(class Math::Angle const &)" (??0Angle@Math@@QAE@ABV01@@Z)
  65. 1>grim.lib(keyframe.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Angle::Angle(class Math::Angle const &)" (??0Angle@Math@@QAE@ABV01@@Z)
  66. 1>grim.lib(lua_v1_actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<3,1> __thiscall Math::Matrix<4,4>::getPosition(void)const " (?getPosition@?$Matrix@$03$03@Math@@QBE?AV?$Matrix@$02$00@2@XZ) referenced in function "protected: virtual void __thiscall Grim::Lua_V1::GetActorNodeLocation(void)" (?GetActorNodeLocation@Lua_V1@Grim@@MAEXXZ)
  67. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: class Math::Matrix<3,1> __thiscall Math::Matrix<4,4>::getPosition(void)const " (?getPosition@?$Matrix@$03$03@Math@@QBE?AV?$Matrix@$02$00@2@XZ)
  68. 1>grim.lib(model.obj) : error LNK2001: unresolved external symbol "public: class Math::Matrix<3,1> __thiscall Math::Matrix<4,4>::getPosition(void)const " (?getPosition@?$Matrix@$03$03@Math@@QBE?AV?$Matrix@$02$00@2@XZ)
  69. 1>grim.lib(lua_v1_actor.obj) : error LNK2019: unresolved external symbol "public: void __thiscall Math::Matrix<4,4>::setPosition(class Math::Matrix<3,1> const &)" (?setPosition@?$Matrix@$03$03@Math@@QAEXABV?$Matrix@$02$00@2@@Z) referenced in function "protected: virtual void __thiscall Grim::Lua_V1::GetActorNodeLocation(void)" (?GetActorNodeLocation@Lua_V1@Grim@@MAEXXZ)
  70. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: void __thiscall Math::Matrix<4,4>::setPosition(class Math::Matrix<3,1> const &)" (?setPosition@?$Matrix@$03$03@Math@@QAEXABV?$Matrix@$02$00@2@@Z)
  71. 1>grim.lib(model.obj) : error LNK2001: unresolved external symbol "public: void __thiscall Math::Matrix<4,4>::setPosition(class Math::Matrix<3,1> const &)" (?setPosition@?$Matrix@$03$03@Math@@QAEXABV?$Matrix@$02$00@2@@Z)
  72. 1>grim.lib(lua_v1_actor.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Matrix<4,4>::Matrix<4,4>(void)" (??0?$Matrix@$03$03@Math@@QAE@XZ) referenced in function "protected: virtual void __thiscall Grim::Lua_V1::GetActorNodeLocation(void)" (?GetActorNodeLocation@Lua_V1@Grim@@MAEXXZ)
  73. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<4,4>::Matrix<4,4>(void)" (??0?$Matrix@$03$03@Math@@QAE@XZ)
  74. 1>grim.lib(model.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Matrix<4,4>::Matrix<4,4>(void)" (??0?$Matrix@$03$03@Math@@QAE@XZ)
  75. 1>grim.lib(lua_v1_actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator-=(float)" (??ZAngle@Math@@QAEAAV01@M@Z) referenced in function "protected: virtual void __thiscall Grim::Lua_V1::TurnActorTo(void)" (?TurnActorTo@Lua_V1@Grim@@MAEXXZ)
  76. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator-=(float)" (??ZAngle@Math@@QAEAAV01@M@Z)
  77. 1>grim.lib(lua_v1_actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Angle __thiscall Math::Matrix<3,1>::unitCircleAngle(void)const " (?unitCircleAngle@?$Matrix@$02$00@Math@@QBE?AVAngle@2@XZ) referenced in function "protected: virtual void __thiscall Grim::Lua_V1::TurnActorTo(void)" (?TurnActorTo@Lua_V1@Grim@@MAEXXZ)
  78. 1>grim.lib(animation.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator=(float)" (??4Angle@Math@@QAEAAV01@M@Z)
  79. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator=(float)" (??4Angle@Math@@QAEAAV01@M@Z) referenced in function "public: bool __thiscall Grim::Actor::restoreState(class Grim::SaveGame *)" (?restoreState@Actor@Grim@@QAE_NPAVSaveGame@2@@Z)
  80. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator=(float)" (??4Angle@Math@@QAEAAV01@M@Z)
  81. 1>grim.lib(keyframe.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator=(float)" (??4Angle@Math@@QAEAAV01@M@Z)
  82. 1>grim.lib(model.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator=(float)" (??4Angle@Math@@QAEAAV01@M@Z)
  83. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator=(class Math::Angle const &)" (??4Angle@Math@@QAEAAV01@ABV01@@Z) referenced in function "private: void __thiscall Grim::Actor::setYaw(class Math::Angle const &)" (?setYaw@Actor@Grim@@AAEXABVAngle@Math@@@Z)
  84. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator=(class Math::Angle const &)" (??4Angle@Math@@QAEAAV01@ABV01@@Z)
  85. 1>grim.lib(sector.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator=(class Math::Angle const &)" (??4Angle@Math@@QAEAAV01@ABV01@@Z)
  86. 1>grim.lib(animation.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator=(class Math::Angle const &)" (??4Angle@Math@@QAEAAV01@ABV01@@Z)
  87. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<3,1> __thiscall Math::Line3d::middle(void)const " (?middle@Line3d@Math@@QBE?AV?$Matrix@$02$00@2@XZ) referenced in function "public: void __thiscall Grim::Actor::walkTo(class Math::Matrix<3,1> const &)" (?walkTo@Actor@Grim@@QAEXABV?$Matrix@$02$00@Math@@@Z)
  88. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: bool __thiscall Math::Line3d::intersectLine2d(class Math::Line3d const &,class Math::Matrix<3,1> *)" (?intersectLine2d@Line3d@Math@@QAE_NABV12@PAV?$Matrix@$02$00@2@@Z) referenced in function "public: void __thiscall Grim::Actor::walkTo(class Math::Matrix<3,1> const &)" (?walkTo@Actor@Grim@@QAEXABV?$Matrix@$02$00@Math@@@Z)
  89. 1>grim.lib(sector.obj) : error LNK2001: unresolved external symbol "public: bool __thiscall Math::Line3d::intersectLine2d(class Math::Line3d const &,class Math::Matrix<3,1> *)" (?intersectLine2d@Line3d@Math@@QAE_NABV12@PAV?$Matrix@$02$00@2@@Z)
  90. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Line3d::Line3d(class Math::Line3d const &)" (??0Line3d@Math@@QAE@ABV01@@Z) referenced in function "public: void __thiscall Grim::Actor::walkTo(class Math::Matrix<3,1> const &)" (?walkTo@Actor@Grim@@QAEXABV?$Matrix@$02$00@Math@@@Z)
  91. 1>grim.lib(sector.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Line3d::Line3d(class Math::Line3d const &)" (??0Line3d@Math@@QAE@ABV01@@Z)
  92. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Line3d::Line3d(class Math::Matrix<3,1> const &,class Math::Matrix<3,1> const &)" (??0Line3d@Math@@QAE@ABV?$Matrix@$02$00@1@0@Z) referenced in function "public: void __thiscall Grim::Actor::walkTo(class Math::Matrix<3,1> const &)" (?walkTo@Actor@Grim@@QAEXABV?$Matrix@$02$00@Math@@@Z)
  93. 1>grim.lib(sector.obj) : error LNK2001: unresolved external symbol "public: __thiscall Math::Line3d::Line3d(class Math::Matrix<3,1> const &,class Math::Matrix<3,1> const &)" (??0Line3d@Math@@QAE@ABV?$Matrix@$02$00@1@0@Z)
  94. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator+=(float)" (??YAngle@Math@@QAEAAV01@M@Z) referenced in function "public: void __thiscall Grim::Actor::walkForward(void)" (?walkForward@Actor@Grim@@QAEXXZ)
  95. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator+=(float)" (??YAngle@Math@@QAEAAV01@M@Z)
  96. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: static class Math::Angle __cdecl Math::Angle::arcCosine(float)" (?arcCosine@Angle@Math@@SA?AV12@M@Z) referenced in function "public: static class Math::Angle __cdecl Math::Matrix<3,1>::angle(class Math::Matrix<3,1> const &,class Math::Matrix<3,1> const &)" (?angle@?$Matrix@$02$00@Math@@SA?AVAngle@2@ABV12@0@Z)
  97. 1>grim.lib(sector.obj) : error LNK2001: unresolved external symbol "public: static class Math::Angle __cdecl Math::Angle::arcCosine(float)" (?arcCosine@Angle@Math@@SA?AV12@M@Z)
  98. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: static class Math::Angle __cdecl Math::Angle::arcTangent2(float,float)" (?arcTangent2@Angle@Math@@SA?AV12@MM@Z) referenced in function "public: class Math::Angle __thiscall Grim::Actor::getYawTo(class Math::Matrix<3,1> const &)const " (?getYawTo@Actor@Grim@@QBE?AVAngle@Math@@ABV?$Matrix@$02$00@4@@Z)
  99. 1>grim.lib(costume.obj) : error LNK2001: unresolved external symbol "public: static class Math::Angle __cdecl Math::Angle::arcTangent2(float,float)" (?arcTangent2@Angle@Math@@SA?AV12@MM@Z)
  100. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::normalize(float)" (?normalize@Angle@Math@@QAEAAV12@M@Z) referenced in function "public: void __thiscall Grim::Actor::update(float)" (?update@Actor@Grim@@QAEXM@Z)
  101. 1>grim.lib(keyframe.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::normalize(float)" (?normalize@Angle@Math@@QAEAAV12@M@Z)
  102. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: bool __thiscall Math::Segment2d::containsPoint(class Math::Matrix<2,1> const &)const " (?containsPoint@Segment2d@Math@@QBE_NABV?$Matrix@$01$00@2@@Z) referenced in function "private: class Math::Matrix<3,1> __thiscall Grim::Actor::getTangentPos(class Math::Matrix<3,1> const &,class Math::Matrix<3,1> const &)const " (?getTangentPos@Actor@Grim@@ABE?AV?$Matrix@$02$00@Math@@ABV34@0@Z)
  103. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: float __thiscall Math::Line2d::getDistanceTo(class Math::Matrix<2,1> const &,class Math::Matrix<2,1> *)const " (?getDistanceTo@Line2d@Math@@QBEMABV?$Matrix@$01$00@2@PAV32@@Z) referenced in function "private: class Math::Matrix<3,1> __thiscall Grim::Actor::getTangentPos(class Math::Matrix<3,1> const &,class Math::Matrix<3,1> const &)const " (?getTangentPos@Actor@Grim@@ABE?AV?$Matrix@$02$00@Math@@ABV34@0@Z)
  104. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Line2d __thiscall Math::Segment2d::getLine(void)const " (?getLine@Segment2d@Math@@QBE?AVLine2d@2@XZ) referenced in function "private: class Math::Matrix<3,1> __thiscall Grim::Actor::getTangentPos(class Math::Matrix<3,1> const &,class Math::Matrix<3,1> const &)const " (?getTangentPos@Actor@Grim@@ABE?AV?$Matrix@$02$00@Math@@ABV34@0@Z)
  105. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Matrix<2,1>::Matrix<2,1>(void)" (??0?$Matrix@$01$00@Math@@QAE@XZ) referenced in function "private: class Math::Matrix<3,1> __thiscall Grim::Actor::getTangentPos(class Math::Matrix<3,1> const &,class Math::Matrix<3,1> const &)const " (?getTangentPos@Actor@Grim@@ABE?AV?$Matrix@$02$00@Math@@ABV34@0@Z)
  106. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Segment2d::Segment2d(class Math::Matrix<2,1> const &,class Math::Matrix<2,1> const &)" (??0Segment2d@Math@@QAE@ABV?$Matrix@$01$00@1@0@Z) referenced in function "private: class Math::Matrix<3,1> __thiscall Grim::Actor::getTangentPos(class Math::Matrix<3,1> const &,class Math::Matrix<3,1> const &)const " (?getTangentPos@Actor@Grim@@ABE?AV?$Matrix@$02$00@Math@@ABV34@0@Z)
  107. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Matrix<2,1>::Matrix<2,1>(float,float)" (??0?$Matrix@$01$00@Math@@QAE@MM@Z) referenced in function "private: class Math::Matrix<3,1> __thiscall Grim::Actor::getTangentPos(class Math::Matrix<3,1> const &,class Math::Matrix<3,1> const &)const " (?getTangentPos@Actor@Grim@@ABE?AV?$Matrix@$02$00@Math@@ABV34@0@Z)
  108. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<2,1> __thiscall Math::Rect2d::getBottomRight(void)const " (?getBottomRight@Rect2d@Math@@QBE?AV?$Matrix@$01$00@2@XZ) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  109. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<2,1> __thiscall Math::Rect2d::getBottomLeft(void)const " (?getBottomLeft@Rect2d@Math@@QBE?AV?$Matrix@$01$00@2@XZ) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  110. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<2,1> __thiscall Math::Rect2d::getTopRight(void)const " (?getTopRight@Rect2d@Math@@QBE?AV?$Matrix@$01$00@2@XZ) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  111. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<2,1> __thiscall Math::Rect2d::getTopLeft(void)const " (?getTopLeft@Rect2d@Math@@QBE?AV?$Matrix@$01$00@2@XZ) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  112. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<3,1> __thiscall Math::Matrix<2,1>::toVector3d(void)const " (?toVector3d@?$Matrix@$01$00@Math@@QBE?AV?$Matrix@$02$00@2@XZ) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  113. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<2,1> __thiscall Math::Line2d::getDirection(void)const " (?getDirection@Line2d@Math@@QBE?AV?$Matrix@$01$00@2@XZ) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  114. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: bool __thiscall Math::Segment2d::intersectsLine(class Math::Line2d const &,class Math::Matrix<2,1> *)" (?intersectsLine@Segment2d@Math@@QAE_NABVLine2d@2@PAV?$Matrix@$01$00@2@@Z) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  115. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Line2d __thiscall Math::Segment2d::getPerpendicular(class Math::Matrix<2,1> const &)const " (?getPerpendicular@Segment2d@Math@@QBE?AVLine2d@2@ABV?$Matrix@$01$00@2@@Z) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  116. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<2,1> __thiscall Math::Rect2d::getIntersection(class Math::Matrix<2,1> const &,class Math::Matrix<2,1> const &,class Math::Segment2d *)const " (?getIntersection@Rect2d@Math@@QBE?AV?$Matrix@$01$00@2@ABV32@0PAVSegment2d@2@@Z) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  117. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Segment2d::Segment2d(void)" (??0Segment2d@Math@@QAE@XZ) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  118. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<2,1> __thiscall Math::Rect2d::getCenter(void)const " (?getCenter@Rect2d@Math@@QBE?AV?$Matrix@$01$00@2@XZ) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  119. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: bool __thiscall Math::Rect2d::intersectsCircle(class Math::Matrix<2,1> const &,float)const " (?intersectsCircle@Rect2d@Math@@QBE_NABV?$Matrix@$01$00@2@M@Z) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  120. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: void __thiscall Math::Rect2d::rotateAround(class Math::Matrix<2,1> const &,class Math::Angle const &)" (?rotateAround@Rect2d@Math@@QAEXABV?$Matrix@$01$00@2@ABVAngle@2@@Z) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  121. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: void __thiscall Math::Rect2d::scale(float)" (?scale@Rect2d@Math@@QAEXM@Z) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  122. 1>grim.lib(actor.obj) : error LNK2019: unresolved external symbol "public: __thiscall Math::Rect2d::Rect2d(void)" (??0Rect2d@Math@@QAE@XZ) referenced in function "public: bool __thiscall Grim::Actor::handleCollisionWith(class Grim::Actor *,enum Grim::Actor::CollisionMode,class Math::Matrix<3,1> *)const " (?handleCollisionWith@Actor@Grim@@QBE_NPAV12@W4CollisionMode@12@PAV?$Matrix@$02$00@Math@@@Z)
  123. 1>grim.lib(costume.obj) : error LNK2019: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator-=(class Math::Angle const &)" (??ZAngle@Math@@QAEAAV01@ABV01@@Z) referenced in function "public: void __thiscall Grim::Costume::moveHead(bool,class Math::Matrix<3,1> const &,float)" (?moveHead@Costume@Grim@@QAEX_NABV?$Matrix@$02$00@Math@@M@Z)
  124. 1>grim.lib(costume.obj) : error LNK2019: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator+=(class Math::Angle const &)" (??YAngle@Math@@QAEAAV01@ABV01@@Z) referenced in function "public: void __thiscall Grim::Costume::moveHead(bool,class Math::Matrix<3,1> const &,float)" (?moveHead@Costume@Grim@@QAEX_NABV?$Matrix@$02$00@Math@@M@Z)
  125. 1>grim.lib(keyframe.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator+=(class Math::Angle const &)" (??YAngle@Math@@QAEAAV01@ABV01@@Z)
  126. 1>grim.lib(animation.obj) : error LNK2001: unresolved external symbol "public: class Math::Angle & __thiscall Math::Angle::operator+=(class Math::Angle const &)" (??YAngle@Math@@QAEAAV01@ABV01@@Z)
  127. 1>grim.lib(model.obj) : error LNK2019: unresolved external symbol "public: void __thiscall Math::Matrix<4,4>::translate(class Math::Matrix<3,1> const &)" (?translate@?$Matrix@$03$03@Math@@QAEXABV?$Matrix@$02$00@2@@Z) referenced in function "public: void __thiscall Grim::ModelNode::update(void)" (?update@ModelNode@Grim@@QAEXXZ)
  128. 1>grim.lib(sector.obj) : error LNK2019: unresolved external symbol "public: void __thiscall Math::Line3d::operator=(class Math::Line3d const &)" (??4Line3d@Math@@QAEXABV01@@Z) referenced in function "public: class Common::List<class Math::Line3d> __thiscall Grim::Sector::getBridgesTo(class Grim::Sector *)const " (?getBridgesTo@Sector@Grim@@QBE?AV?$List@VLine3d@Math@@@Common@@PAV12@@Z)
  129. 1>grim.lib(sector.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<3,1> __thiscall Math::Line3d::end(void)const " (?end@Line3d@Math@@QBE?AV?$Matrix@$02$00@2@XZ) referenced in function "public: class Common::List<class Math::Line3d> __thiscall Grim::Sector::getBridgesTo(class Grim::Sector *)const " (?getBridgesTo@Sector@Grim@@QBE?AV?$List@VLine3d@Math@@@Common@@PAV12@@Z)
  130. 1>grim.lib(sector.obj) : error LNK2019: unresolved external symbol "public: class Math::Matrix<3,1> __thiscall Math::Line3d::begin(void)const " (?begin@Line3d@Math@@QBE?AV?$Matrix@$02$00@2@XZ) referenced in function "public: class Common::List<class Math::Line3d> __thiscall Grim::Sector::getBridgesTo(class Grim::Sector *)const " (?getBridgesTo@Sector@Grim@@QBE?AV?$List@VLine3d@Math@@@Common@@PAV12@@Z)
  131. 1>Debug32\residual.exe : fatal error LNK1120: 54 unresolved externals
  132. ========== Build: 0 succeeded, 1 failed, 1 up-to-date, 0 skipped ==========
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