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- Added r_rimlight 0
- net_graph from 1 to 0
- mat_bumpmap from 0 to 1
- violence_a and hblood 1 to 0
- Removed a sv_forcepreload 1 due to it making the game stutter a bit sometimes when in a game and sometimes actually lowers FPS
- cl_hud_playerclass_use_playermodel from 0 to 1 due to a weird glitch with dxlevel set to 80 or 81
- mat_specular from 1 to 0
- mp_decals 9 to 5
- Changed fps_max 132 to 115 for more stable FPS
- r_queued_post_processing 1
- r_queued_decals 1 These two improve FPS slightly if kept on.
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